busybox/libbb/xrealloc_vector.c
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   1/* vi: set sw=4 ts=4: */
   2/*
   3 * Utility routines.
   4 *
   5 * Copyright (C) 2008 Denys Vlasenko
   6 *
   7 * Licensed under GPLv2, see file LICENSE in this tarball for details.
   8 */
   9
  10#include "libbb.h"
  11
  12/* Resize (grow) malloced vector.
  13 *
  14 *  #define magic packed two parameters into one:
  15 *  sizeof = sizeof_and_shift >> 8
  16 *  shift  = (sizeof_and_shift) & 0xff
  17 *
  18 * Lets say shift = 4. 1 << 4 == 0x10.
  19 * If idx == 0, 0x10, 0x20 etc, vector[] is resized to next higher
  20 * idx step, plus one: if idx == 0x20, vector[] is resized to 0x31,
  21 * thus last usable element is vector[0x30].
  22 *
  23 * In other words: after xrealloc_vector(v, 4, idx) it's ok to use
  24 * at least v[idx] and v[idx+1], for all idx values.
  25 *
  26 * New elements are zeroed out, but only if realloc was done
  27 * (not on every call). You can depend on v[idx] and v[idx+1] being
  28 * zeroed out if you use it like this:
  29 *  v = xrealloc_vector(v, 4, idx);
  30 *  v[idx].some_fields = ...; - the rest stays 0/NULL
  31 *  idx++;
  32 * If you do not advance idx like above, you should be more careful.
  33 * Next call to xrealloc_vector(v, 4, idx) may or may not zero out v[idx].
  34 */
  35void* FAST_FUNC xrealloc_vector_helper(void *vector, unsigned sizeof_and_shift, int idx)
  36{
  37        int mask = 1 << (uint8_t)sizeof_and_shift;
  38
  39        if (!(idx & (mask - 1))) {
  40                sizeof_and_shift >>= 8; /* sizeof(vector[0]) */
  41                vector = xrealloc(vector, sizeof_and_shift * (idx + mask + 1));
  42                memset((char*)vector + (sizeof_and_shift * idx), 0, sizeof_and_shift * (mask + 1));
  43        }
  44        return vector;
  45}
  46