1/* vi: set sw=4 ts=4: */ 2/* 3 * Utility routines. 4 * 5 * Copyright (C) 2008 Denys Vlasenko 6 * 7 * Licensed under GPLv2, see file LICENSE in this source tree. 8 */ 9 10#include "libbb.h" 11 12/* Resize (grow) malloced vector. 13 * 14 * #define magic packed two parameters into one: 15 * sizeof = sizeof_and_shift >> 8 16 * shift = (sizeof_and_shift) & 0xff 17 * 18 * Lets say shift = 4. 1 << 4 == 0x10. 19 * If idx == 0, 0x10, 0x20 etc, vector[] is resized to next higher 20 * idx step, plus one: if idx == 0x20, vector[] is resized to 0x31, 21 * thus last usable element is vector[0x30]. 22 * 23 * In other words: after xrealloc_vector(v, 4, idx), with any idx, 24 * it's ok to use at least v[idx] and v[idx+1]. 25 * v[idx+2] etc generally are not ok. 26 * 27 * New elements are zeroed out, but only if realloc was done 28 * (not on every call). You can depend on v[idx] and v[idx+1] being 29 * zeroed out if you use it like this: 30 * v = xrealloc_vector(v, 4, idx); 31 * v[idx].some_fields = ...; - the rest stays 0/NULL 32 * idx++; 33 * If you do not advance idx like above, you should be more careful. 34 * Next call to xrealloc_vector(v, 4, idx) may or may not zero out v[idx]. 35 */ 36void* FAST_FUNC xrealloc_vector_helper(void *vector, unsigned sizeof_and_shift, int idx) 37{ 38 int mask = 1 << (uint8_t)sizeof_and_shift; 39 40 if (!(idx & (mask - 1))) { 41 sizeof_and_shift >>= 8; /* sizeof(vector[0]) */ 42 vector = xrealloc(vector, sizeof_and_shift * (idx + mask + 1)); 43 memset((char*)vector + (sizeof_and_shift * idx), 0, sizeof_and_shift * (mask + 1)); 44 } 45 return vector; 46} 47