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29#include <asm/io.h>
30#include <linux/delay.h>
31#include <linux/errno.h>
32#include <linux/ioport.h>
33#include <linux/kernel.h>
34#include <linux/module.h>
35#include <linux/init.h>
36#include <linux/gameport.h>
37
38#define L4_PORT 0x201
39#define L4_SELECT_ANALOG 0xa4
40#define L4_SELECT_DIGITAL 0xa5
41#define L4_SELECT_SECONDARY 0xa6
42#define L4_CMD_ID 0x80
43#define L4_CMD_GETCAL 0x92
44#define L4_CMD_SETCAL 0x93
45#define L4_ID 0x04
46#define L4_BUSY 0x01
47#define L4_TIMEOUT 80
48
49MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
50MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
51MODULE_LICENSE("GPL");
52
53struct l4 {
54 struct gameport *gameport;
55 unsigned char port;
56};
57
58static struct l4 l4_ports[8];
59
60
61
62
63
64static int l4_wait_ready(void)
65{
66 unsigned int t = L4_TIMEOUT;
67
68 while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
69 return -(t <= 0);
70}
71
72
73
74
75
76static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
77{
78 struct l4 *l4 = gameport->port_data;
79 unsigned char status;
80 int i, result = -1;
81
82 outb(L4_SELECT_ANALOG, L4_PORT);
83 outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
84
85 if (inb(L4_PORT) & L4_BUSY) goto fail;
86 outb(l4->port & 3, L4_PORT);
87
88 if (l4_wait_ready()) goto fail;
89 status = inb(L4_PORT);
90
91 for (i = 0; i < 4; i++)
92 if (status & (1 << i)) {
93 if (l4_wait_ready()) goto fail;
94 axes[i] = inb(L4_PORT);
95 if (axes[i] > 252) axes[i] = -1;
96 }
97
98 if (status & 0x10) {
99 if (l4_wait_ready()) goto fail;
100 *buttons = inb(L4_PORT) & 0x0f;
101 }
102
103 result = 0;
104
105fail: outb(L4_SELECT_ANALOG, L4_PORT);
106 return result;
107}
108
109static int l4_open(struct gameport *gameport, int mode)
110{
111 struct l4 *l4 = gameport->port_data;
112
113 if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
114 return -1;
115 outb(L4_SELECT_ANALOG, L4_PORT);
116 return 0;
117}
118
119
120
121
122
123static int l4_getcal(int port, int *cal)
124{
125 int i, result = -1;
126
127 outb(L4_SELECT_ANALOG, L4_PORT);
128 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
129 if (inb(L4_PORT) & L4_BUSY)
130 goto out;
131
132 outb(L4_CMD_GETCAL, L4_PORT);
133 if (l4_wait_ready())
134 goto out;
135
136 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
137 goto out;
138
139 if (l4_wait_ready())
140 goto out;
141 outb(port & 3, L4_PORT);
142
143 for (i = 0; i < 4; i++) {
144 if (l4_wait_ready())
145 goto out;
146 cal[i] = inb(L4_PORT);
147 }
148
149 result = 0;
150
151out: outb(L4_SELECT_ANALOG, L4_PORT);
152 return result;
153}
154
155
156
157
158
159static int l4_setcal(int port, int *cal)
160{
161 int i, result = -1;
162
163 outb(L4_SELECT_ANALOG, L4_PORT);
164 outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
165 if (inb(L4_PORT) & L4_BUSY)
166 goto out;
167
168 outb(L4_CMD_SETCAL, L4_PORT);
169 if (l4_wait_ready())
170 goto out;
171
172 if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
173 goto out;
174
175 if (l4_wait_ready())
176 goto out;
177 outb(port & 3, L4_PORT);
178
179 for (i = 0; i < 4; i++) {
180 if (l4_wait_ready())
181 goto out;
182 outb(cal[i], L4_PORT);
183 }
184
185 result = 0;
186
187out: outb(L4_SELECT_ANALOG, L4_PORT);
188 return result;
189}
190
191
192
193
194
195
196static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
197{
198 int i, t;
199 int cal[4];
200 struct l4 *l4 = gameport->port_data;
201
202 if (l4_getcal(l4->port, cal))
203 return -1;
204
205 for (i = 0; i < 4; i++) {
206 t = (max[i] * cal[i]) / 200;
207 t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
208 axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
209 axes[i] = (axes[i] > 252) ? 252 : axes[i];
210 cal[i] = t;
211 }
212
213 if (l4_setcal(l4->port, cal))
214 return -1;
215
216 return 0;
217}
218
219static int __init l4_create_ports(int card_no)
220{
221 struct l4 *l4;
222 struct gameport *port;
223 int i, idx;
224
225 for (i = 0; i < 4; i++) {
226
227 idx = card_no * 4 + i;
228 l4 = &l4_ports[idx];
229
230 if (!(l4->gameport = port = gameport_allocate_port())) {
231 printk(KERN_ERR "lightning: Memory allocation failed\n");
232 while (--i >= 0) {
233 gameport_free_port(l4->gameport);
234 l4->gameport = NULL;
235 }
236 return -ENOMEM;
237 }
238 l4->port = idx;
239
240 port->port_data = l4;
241 port->open = l4_open;
242 port->cooked_read = l4_cooked_read;
243 port->calibrate = l4_calibrate;
244
245 gameport_set_name(port, "PDPI Lightning 4");
246 gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
247
248 if (idx == 0)
249 port->io = L4_PORT;
250 }
251
252 return 0;
253}
254
255static int __init l4_add_card(int card_no)
256{
257 int cal[4] = { 255, 255, 255, 255 };
258 int i, rev, result;
259 struct l4 *l4;
260
261 outb(L4_SELECT_ANALOG, L4_PORT);
262 outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
263
264 if (inb(L4_PORT) & L4_BUSY)
265 return -1;
266 outb(L4_CMD_ID, L4_PORT);
267
268 if (l4_wait_ready())
269 return -1;
270
271 if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
272 return -1;
273
274 if (l4_wait_ready())
275 return -1;
276 if (inb(L4_PORT) != L4_ID)
277 return -1;
278
279 if (l4_wait_ready())
280 return -1;
281 rev = inb(L4_PORT);
282
283 if (!rev)
284 return -1;
285
286 result = l4_create_ports(card_no);
287 if (result)
288 return result;
289
290 printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
291 card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
292
293 for (i = 0; i < 4; i++) {
294 l4 = &l4_ports[card_no * 4 + i];
295
296 if (rev > 0x28)
297 l4_setcal(l4->port, cal);
298 gameport_register_port(l4->gameport);
299 }
300
301 return 0;
302}
303
304static int __init l4_init(void)
305{
306 int i, cards = 0;
307
308 if (!request_region(L4_PORT, 1, "lightning"))
309 return -EBUSY;
310
311 for (i = 0; i < 2; i++)
312 if (l4_add_card(i) == 0)
313 cards++;
314
315 outb(L4_SELECT_ANALOG, L4_PORT);
316
317 if (!cards) {
318 release_region(L4_PORT, 1);
319 return -ENODEV;
320 }
321
322 return 0;
323}
324
325static void __exit l4_exit(void)
326{
327 int i;
328 int cal[4] = { 59, 59, 59, 59 };
329
330 for (i = 0; i < 8; i++)
331 if (l4_ports[i].gameport) {
332 l4_setcal(l4_ports[i].port, cal);
333 gameport_unregister_port(l4_ports[i].gameport);
334 }
335
336 outb(L4_SELECT_ANALOG, L4_PORT);
337 release_region(L4_PORT, 1);
338}
339
340module_init(l4_init);
341module_exit(l4_exit);
342