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31#include <linux/time.h>
32#include <linux/delay.h>
33#include <linux/init.h>
34#include <sound/core.h>
35#include "au88x0.h"
36#include <linux/gameport.h>
37#include <linux/export.h>
38
39#if IS_REACHABLE(CONFIG_GAMEPORT)
40
41#define VORTEX_GAME_DWAIT 20
42
43static unsigned char vortex_game_read(struct gameport *gameport)
44{
45 vortex_t *vortex = gameport_get_port_data(gameport);
46 return hwread(vortex->mmio, VORTEX_GAME_LEGACY);
47}
48
49static void vortex_game_trigger(struct gameport *gameport)
50{
51 vortex_t *vortex = gameport_get_port_data(gameport);
52 hwwrite(vortex->mmio, VORTEX_GAME_LEGACY, 0xff);
53}
54
55static int
56vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons)
57{
58 vortex_t *vortex = gameport_get_port_data(gameport);
59 int i;
60
61 *buttons = (~hwread(vortex->mmio, VORTEX_GAME_LEGACY) >> 4) & 0xf;
62
63 for (i = 0; i < 4; i++) {
64 axes[i] =
65 hwread(vortex->mmio, VORTEX_GAME_AXIS + (i * AXIS_SIZE));
66 if (axes[i] == AXIS_RANGE)
67 axes[i] = -1;
68 }
69 return 0;
70}
71
72static int vortex_game_open(struct gameport *gameport, int mode)
73{
74 vortex_t *vortex = gameport_get_port_data(gameport);
75
76 switch (mode) {
77 case GAMEPORT_MODE_COOKED:
78 hwwrite(vortex->mmio, VORTEX_CTRL2,
79 hwread(vortex->mmio,
80 VORTEX_CTRL2) | CTRL2_GAME_ADCMODE);
81 msleep(VORTEX_GAME_DWAIT);
82 return 0;
83 case GAMEPORT_MODE_RAW:
84 hwwrite(vortex->mmio, VORTEX_CTRL2,
85 hwread(vortex->mmio,
86 VORTEX_CTRL2) & ~CTRL2_GAME_ADCMODE);
87 return 0;
88 default:
89 return -1;
90 }
91
92 return 0;
93}
94
95static int vortex_gameport_register(vortex_t *vortex)
96{
97 struct gameport *gp;
98
99 vortex->gameport = gp = gameport_allocate_port();
100 if (!gp) {
101 dev_err(vortex->card->dev,
102 "cannot allocate memory for gameport\n");
103 return -ENOMEM;
104 }
105
106 gameport_set_name(gp, "AU88x0 Gameport");
107 gameport_set_phys(gp, "pci%s/gameport0", pci_name(vortex->pci_dev));
108 gameport_set_dev_parent(gp, &vortex->pci_dev->dev);
109
110 gp->read = vortex_game_read;
111 gp->trigger = vortex_game_trigger;
112 gp->cooked_read = vortex_game_cooked_read;
113 gp->open = vortex_game_open;
114
115 gameport_set_port_data(gp, vortex);
116 gp->fuzz = 64;
117
118 gameport_register_port(gp);
119
120 return 0;
121}
122
123static void vortex_gameport_unregister(vortex_t * vortex)
124{
125 if (vortex->gameport) {
126 gameport_unregister_port(vortex->gameport);
127 vortex->gameport = NULL;
128 }
129}
130
131#else
132static inline int vortex_gameport_register(vortex_t * vortex) { return -ENOSYS; }
133static inline void vortex_gameport_unregister(vortex_t * vortex) { }
134#endif
135