1
2#ifndef _UAPI_LINUX_FB_H
3#define _UAPI_LINUX_FB_H
4
5#include <linux/types.h>
6#include <linux/i2c.h>
7
8
9
10#define FB_MAX 32
11
12
13
14#define FBIOGET_VSCREENINFO 0x4600
15#define FBIOPUT_VSCREENINFO 0x4601
16#define FBIOGET_FSCREENINFO 0x4602
17#define FBIOGETCMAP 0x4604
18#define FBIOPUTCMAP 0x4605
19#define FBIOPAN_DISPLAY 0x4606
20#ifndef __KERNEL__
21#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
22#endif
23
24
25
26
27#define FBIOGET_CON2FBMAP 0x460F
28#define FBIOPUT_CON2FBMAP 0x4610
29#define FBIOBLANK 0x4611
30#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
31#define FBIO_ALLOC 0x4613
32#define FBIO_FREE 0x4614
33#define FBIOGET_GLYPH 0x4615
34#define FBIOGET_HWCINFO 0x4616
35#define FBIOPUT_MODEINFO 0x4617
36#define FBIOGET_DISPINFO 0x4618
37#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
38
39#define FB_TYPE_PACKED_PIXELS 0
40#define FB_TYPE_PLANES 1
41#define FB_TYPE_INTERLEAVED_PLANES 2
42#define FB_TYPE_TEXT 3
43#define FB_TYPE_VGA_PLANES 4
44#define FB_TYPE_FOURCC 5
45
46#define FB_AUX_TEXT_MDA 0
47#define FB_AUX_TEXT_CGA 1
48#define FB_AUX_TEXT_S3_MMIO 2
49#define FB_AUX_TEXT_MGA_STEP16 3
50#define FB_AUX_TEXT_MGA_STEP8 4
51#define FB_AUX_TEXT_SVGA_GROUP 8
52#define FB_AUX_TEXT_SVGA_MASK 7
53#define FB_AUX_TEXT_SVGA_STEP2 8
54#define FB_AUX_TEXT_SVGA_STEP4 9
55#define FB_AUX_TEXT_SVGA_STEP8 10
56#define FB_AUX_TEXT_SVGA_STEP16 11
57#define FB_AUX_TEXT_SVGA_LAST 15
58
59#define FB_AUX_VGA_PLANES_VGA4 0
60#define FB_AUX_VGA_PLANES_CFB4 1
61#define FB_AUX_VGA_PLANES_CFB8 2
62
63#define FB_VISUAL_MONO01 0
64#define FB_VISUAL_MONO10 1
65#define FB_VISUAL_TRUECOLOR 2
66#define FB_VISUAL_PSEUDOCOLOR 3
67#define FB_VISUAL_DIRECTCOLOR 4
68#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
69#define FB_VISUAL_FOURCC 6
70
71#define FB_ACCEL_NONE 0
72#define FB_ACCEL_ATARIBLITT 1
73#define FB_ACCEL_AMIGABLITT 2
74#define FB_ACCEL_S3_TRIO64 3
75#define FB_ACCEL_NCR_77C32BLT 4
76#define FB_ACCEL_S3_VIRGE 5
77#define FB_ACCEL_ATI_MACH64GX 6
78#define FB_ACCEL_DEC_TGA 7
79#define FB_ACCEL_ATI_MACH64CT 8
80#define FB_ACCEL_ATI_MACH64VT 9
81#define FB_ACCEL_ATI_MACH64GT 10
82#define FB_ACCEL_SUN_CREATOR 11
83#define FB_ACCEL_SUN_CGSIX 12
84#define FB_ACCEL_SUN_LEO 13
85#define FB_ACCEL_IMS_TWINTURBO 14
86#define FB_ACCEL_3DLABS_PERMEDIA2 15
87#define FB_ACCEL_MATROX_MGA2064W 16
88#define FB_ACCEL_MATROX_MGA1064SG 17
89#define FB_ACCEL_MATROX_MGA2164W 18
90#define FB_ACCEL_MATROX_MGA2164W_AGP 19
91#define FB_ACCEL_MATROX_MGAG100 20
92#define FB_ACCEL_MATROX_MGAG200 21
93#define FB_ACCEL_SUN_CG14 22
94#define FB_ACCEL_SUN_BWTWO 23
95#define FB_ACCEL_SUN_CGTHREE 24
96#define FB_ACCEL_SUN_TCX 25
97#define FB_ACCEL_MATROX_MGAG400 26
98#define FB_ACCEL_NV3 27
99#define FB_ACCEL_NV4 28
100#define FB_ACCEL_NV5 29
101#define FB_ACCEL_CT_6555x 30
102#define FB_ACCEL_3DFX_BANSHEE 31
103#define FB_ACCEL_ATI_RAGE128 32
104#define FB_ACCEL_IGS_CYBER2000 33
105#define FB_ACCEL_IGS_CYBER2010 34
106#define FB_ACCEL_IGS_CYBER5000 35
107#define FB_ACCEL_SIS_GLAMOUR 36
108#define FB_ACCEL_3DLABS_PERMEDIA3 37
109#define FB_ACCEL_ATI_RADEON 38
110#define FB_ACCEL_I810 39
111#define FB_ACCEL_SIS_GLAMOUR_2 40
112#define FB_ACCEL_SIS_XABRE 41
113#define FB_ACCEL_I830 42
114#define FB_ACCEL_NV_10 43
115#define FB_ACCEL_NV_20 44
116#define FB_ACCEL_NV_30 45
117#define FB_ACCEL_NV_40 46
118#define FB_ACCEL_XGI_VOLARI_V 47
119#define FB_ACCEL_XGI_VOLARI_Z 48
120#define FB_ACCEL_OMAP1610 49
121#define FB_ACCEL_TRIDENT_TGUI 50
122#define FB_ACCEL_TRIDENT_3DIMAGE 51
123#define FB_ACCEL_TRIDENT_BLADE3D 52
124#define FB_ACCEL_TRIDENT_BLADEXP 53
125#define FB_ACCEL_CIRRUS_ALPINE 53
126#define FB_ACCEL_NEOMAGIC_NM2070 90
127#define FB_ACCEL_NEOMAGIC_NM2090 91
128#define FB_ACCEL_NEOMAGIC_NM2093 92
129#define FB_ACCEL_NEOMAGIC_NM2097 93
130#define FB_ACCEL_NEOMAGIC_NM2160 94
131#define FB_ACCEL_NEOMAGIC_NM2200 95
132#define FB_ACCEL_NEOMAGIC_NM2230 96
133#define FB_ACCEL_NEOMAGIC_NM2360 97
134#define FB_ACCEL_NEOMAGIC_NM2380 98
135#define FB_ACCEL_PXA3XX 99
136
137#define FB_ACCEL_SAVAGE4 0x80
138#define FB_ACCEL_SAVAGE3D 0x81
139#define FB_ACCEL_SAVAGE3D_MV 0x82
140#define FB_ACCEL_SAVAGE2000 0x83
141#define FB_ACCEL_SAVAGE_MX_MV 0x84
142#define FB_ACCEL_SAVAGE_MX 0x85
143#define FB_ACCEL_SAVAGE_IX_MV 0x86
144#define FB_ACCEL_SAVAGE_IX 0x87
145#define FB_ACCEL_PROSAVAGE_PM 0x88
146#define FB_ACCEL_PROSAVAGE_KM 0x89
147#define FB_ACCEL_S3TWISTER_P 0x8a
148#define FB_ACCEL_S3TWISTER_K 0x8b
149#define FB_ACCEL_SUPERSAVAGE 0x8c
150#define FB_ACCEL_PROSAVAGE_DDR 0x8d
151#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
152
153#define FB_ACCEL_PUV3_UNIGFX 0xa0
154
155#define FB_CAP_FOURCC 1
156
157struct fb_fix_screeninfo {
158 char id[16];
159 unsigned long smem_start;
160
161 __u32 smem_len;
162 __u32 type;
163 __u32 type_aux;
164 __u32 visual;
165 __u16 xpanstep;
166 __u16 ypanstep;
167 __u16 ywrapstep;
168 __u32 line_length;
169 unsigned long mmio_start;
170
171 __u32 mmio_len;
172 __u32 accel;
173
174 __u16 capabilities;
175 __u16 reserved[2];
176};
177
178
179
180
181
182
183
184
185
186
187
188struct fb_bitfield {
189 __u32 offset;
190 __u32 length;
191 __u32 msb_right;
192
193};
194
195#define FB_NONSTD_HAM 1
196#define FB_NONSTD_REV_PIX_IN_B 2
197
198#define FB_ACTIVATE_NOW 0
199#define FB_ACTIVATE_NXTOPEN 1
200#define FB_ACTIVATE_TEST 2
201#define FB_ACTIVATE_MASK 15
202
203#define FB_ACTIVATE_VBL 16
204#define FB_CHANGE_CMAP_VBL 32
205#define FB_ACTIVATE_ALL 64
206#define FB_ACTIVATE_FORCE 128
207#define FB_ACTIVATE_INV_MODE 256
208
209#define FB_ACCELF_TEXT 1
210
211#define FB_SYNC_HOR_HIGH_ACT 1
212#define FB_SYNC_VERT_HIGH_ACT 2
213#define FB_SYNC_EXT 4
214#define FB_SYNC_COMP_HIGH_ACT 8
215#define FB_SYNC_BROADCAST 16
216
217
218#define FB_SYNC_ON_GREEN 32
219
220#define FB_VMODE_NONINTERLACED 0
221#define FB_VMODE_INTERLACED 1
222#define FB_VMODE_DOUBLE 2
223#define FB_VMODE_ODD_FLD_FIRST 4
224#define FB_VMODE_MASK 255
225
226#define FB_VMODE_YWRAP 256
227#define FB_VMODE_SMOOTH_XPAN 512
228#define FB_VMODE_CONUPDATE 512
229
230
231
232
233#define FB_ROTATE_UR 0
234#define FB_ROTATE_CW 1
235#define FB_ROTATE_UD 2
236#define FB_ROTATE_CCW 3
237
238#define PICOS2KHZ(a) (1000000000UL/(a))
239#define KHZ2PICOS(a) (1000000000UL/(a))
240
241struct fb_var_screeninfo {
242 __u32 xres;
243 __u32 yres;
244 __u32 xres_virtual;
245 __u32 yres_virtual;
246 __u32 xoffset;
247 __u32 yoffset;
248
249 __u32 bits_per_pixel;
250 __u32 grayscale;
251
252 struct fb_bitfield red;
253 struct fb_bitfield green;
254 struct fb_bitfield blue;
255 struct fb_bitfield transp;
256
257 __u32 nonstd;
258
259 __u32 activate;
260
261 __u32 height;
262 __u32 width;
263
264 __u32 accel_flags;
265
266
267 __u32 pixclock;
268 __u32 left_margin;
269 __u32 right_margin;
270 __u32 upper_margin;
271 __u32 lower_margin;
272 __u32 hsync_len;
273 __u32 vsync_len;
274 __u32 sync;
275 __u32 vmode;
276 __u32 rotate;
277 __u32 colorspace;
278 __u32 reserved[4];
279};
280
281struct fb_cmap {
282 __u32 start;
283 __u32 len;
284 __u16 *red;
285 __u16 *green;
286 __u16 *blue;
287 __u16 *transp;
288};
289
290struct fb_con2fbmap {
291 __u32 console;
292 __u32 framebuffer;
293};
294
295
296#define VESA_NO_BLANKING 0
297#define VESA_VSYNC_SUSPEND 1
298#define VESA_HSYNC_SUSPEND 2
299#define VESA_POWERDOWN 3
300
301
302enum {
303
304 FB_BLANK_UNBLANK = VESA_NO_BLANKING,
305
306
307 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
308
309
310 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
311
312
313 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
314
315
316 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
317};
318
319#define FB_VBLANK_VBLANKING 0x001
320#define FB_VBLANK_HBLANKING 0x002
321#define FB_VBLANK_HAVE_VBLANK 0x004
322#define FB_VBLANK_HAVE_HBLANK 0x008
323#define FB_VBLANK_HAVE_COUNT 0x010
324#define FB_VBLANK_HAVE_VCOUNT 0x020
325#define FB_VBLANK_HAVE_HCOUNT 0x040
326#define FB_VBLANK_VSYNCING 0x080
327#define FB_VBLANK_HAVE_VSYNC 0x100
328
329struct fb_vblank {
330 __u32 flags;
331 __u32 count;
332 __u32 vcount;
333 __u32 hcount;
334 __u32 reserved[4];
335};
336
337
338#define ROP_COPY 0
339#define ROP_XOR 1
340
341struct fb_copyarea {
342 __u32 dx;
343 __u32 dy;
344 __u32 width;
345 __u32 height;
346 __u32 sx;
347 __u32 sy;
348};
349
350struct fb_fillrect {
351 __u32 dx;
352 __u32 dy;
353 __u32 width;
354 __u32 height;
355 __u32 color;
356 __u32 rop;
357};
358
359struct fb_image {
360 __u32 dx;
361 __u32 dy;
362 __u32 width;
363 __u32 height;
364 __u32 fg_color;
365 __u32 bg_color;
366 __u8 depth;
367 const char *data;
368 struct fb_cmap cmap;
369};
370
371
372
373
374
375#define FB_CUR_SETIMAGE 0x01
376#define FB_CUR_SETPOS 0x02
377#define FB_CUR_SETHOT 0x04
378#define FB_CUR_SETCMAP 0x08
379#define FB_CUR_SETSHAPE 0x10
380#define FB_CUR_SETSIZE 0x20
381#define FB_CUR_SETALL 0xFF
382
383struct fbcurpos {
384 __u16 x, y;
385};
386
387struct fb_cursor {
388 __u16 set;
389 __u16 enable;
390 __u16 rop;
391 const char *mask;
392 struct fbcurpos hot;
393 struct fb_image image;
394};
395
396
397#define FB_BACKLIGHT_LEVELS 128
398#define FB_BACKLIGHT_MAX 0xFF
399
400
401#endif
402