linux/drivers/input/joystick/interact.c
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   1/*
   2 * $Id: interact.c,v 1.16 2002/01/22 20:28:25 vojtech Exp $
   3 *
   4 *  Copyright (c) 2001 Vojtech Pavlik
   5 *
   6 *  Based on the work of:
   7 *      Toby Deshane
   8 */
   9
  10/*
  11 * InterAct digital gamepad/joystick driver for Linux
  12 */
  13
  14/*
  15 * This program is free software; you can redistribute it and/or modify
  16 * it under the terms of the GNU General Public License as published by
  17 * the Free Software Foundation; either version 2 of the License, or
  18 * (at your option) any later version.
  19 *
  20 * This program is distributed in the hope that it will be useful,
  21 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  22 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  23 * GNU General Public License for more details.
  24 *
  25 * You should have received a copy of the GNU General Public License
  26 * along with this program; if not, write to the Free Software
  27 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  28 *
  29 * Should you need to contact me, the author, you can do so either by
  30 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  31 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  32 */
  33
  34#include <linux/kernel.h>
  35#include <linux/slab.h>
  36#include <linux/module.h>
  37#include <linux/delay.h>
  38#include <linux/init.h>
  39#include <linux/gameport.h>
  40#include <linux/input.h>
  41#include <linux/jiffies.h>
  42
  43#define DRIVER_DESC     "InterAct digital joystick driver"
  44
  45MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  46MODULE_DESCRIPTION(DRIVER_DESC);
  47MODULE_LICENSE("GPL");
  48
  49#define INTERACT_MAX_START      600     /* 400 us */
  50#define INTERACT_MAX_STROBE     60      /* 40 us */
  51#define INTERACT_MAX_LENGTH     32      /* 32 bits */
  52
  53#define INTERACT_TYPE_HHFX      0       /* HammerHead/FX */
  54#define INTERACT_TYPE_PP8D      1       /* ProPad 8 */
  55
  56struct interact {
  57        struct gameport *gameport;
  58        struct input_dev *dev;
  59        int bads;
  60        int reads;
  61        unsigned char type;
  62        unsigned char length;
  63        char phys[32];
  64};
  65
  66static short interact_abs_hhfx[] =
  67        { ABS_RX, ABS_RY, ABS_X, ABS_Y, ABS_HAT0X, ABS_HAT0Y, -1 };
  68static short interact_abs_pp8d[] =
  69        { ABS_X, ABS_Y, -1 };
  70
  71static short interact_btn_hhfx[] =
  72        { BTN_TR, BTN_X, BTN_Y, BTN_Z, BTN_A, BTN_B, BTN_C, BTN_TL, BTN_TL2, BTN_TR2, BTN_MODE, BTN_SELECT, -1 };
  73static short interact_btn_pp8d[] =
  74        { BTN_C, BTN_TL, BTN_TR, BTN_A, BTN_B, BTN_Y, BTN_Z, BTN_X, -1 };
  75
  76struct interact_type {
  77        int id;
  78        short *abs;
  79        short *btn;
  80        char *name;
  81        unsigned char length;
  82        unsigned char b8;
  83};
  84
  85static struct interact_type interact_type[] = {
  86        { 0x6202, interact_abs_hhfx, interact_btn_hhfx, "InterAct HammerHead/FX",    32, 4 },
  87        { 0x53f8, interact_abs_pp8d, interact_btn_pp8d, "InterAct ProPad 8 Digital", 16, 0 },
  88        { 0 }};
  89
  90/*
  91 * interact_read_packet() reads and InterAct joystick data.
  92 */
  93
  94static int interact_read_packet(struct gameport *gameport, int length, u32 *data)
  95{
  96        unsigned long flags;
  97        unsigned char u, v;
  98        unsigned int t, s;
  99        int i;
 100
 101        i = 0;
 102        data[0] = data[1] = data[2] = 0;
 103        t = gameport_time(gameport, INTERACT_MAX_START);
 104        s = gameport_time(gameport, INTERACT_MAX_STROBE);
 105
 106        local_irq_save(flags);
 107        gameport_trigger(gameport);
 108        v = gameport_read(gameport);
 109
 110        while (t > 0 && i < length) {
 111                t--;
 112                u = v; v = gameport_read(gameport);
 113                if (v & ~u & 0x40) {
 114                        data[0] = (data[0] << 1) | ((v >> 4) & 1);
 115                        data[1] = (data[1] << 1) | ((v >> 5) & 1);
 116                        data[2] = (data[2] << 1) | ((v >> 7) & 1);
 117                        i++;
 118                        t = s;
 119                }
 120        }
 121
 122        local_irq_restore(flags);
 123
 124        return i;
 125}
 126
 127/*
 128 * interact_poll() reads and analyzes InterAct joystick data.
 129 */
 130
 131static void interact_poll(struct gameport *gameport)
 132{
 133        struct interact *interact = gameport_get_drvdata(gameport);
 134        struct input_dev *dev = interact->dev;
 135        u32 data[3];
 136        int i;
 137
 138        interact->reads++;
 139
 140        if (interact_read_packet(interact->gameport, interact->length, data) < interact->length) {
 141                interact->bads++;
 142        } else {
 143
 144                for (i = 0; i < 3; i++)
 145                        data[i] <<= INTERACT_MAX_LENGTH - interact->length;
 146
 147                switch (interact->type) {
 148
 149                        case INTERACT_TYPE_HHFX:
 150
 151                                for (i = 0; i < 4; i++)
 152                                        input_report_abs(dev, interact_abs_hhfx[i], (data[i & 1] >> ((i >> 1) << 3)) & 0xff);
 153
 154                                for (i = 0; i < 2; i++)
 155                                        input_report_abs(dev, ABS_HAT0Y - i,
 156                                                ((data[1] >> ((i << 1) + 17)) & 1)  - ((data[1] >> ((i << 1) + 16)) & 1));
 157
 158                                for (i = 0; i < 8; i++)
 159                                        input_report_key(dev, interact_btn_hhfx[i], (data[0] >> (i + 16)) & 1);
 160
 161                                for (i = 0; i < 4; i++)
 162                                        input_report_key(dev, interact_btn_hhfx[i + 8], (data[1] >> (i + 20)) & 1);
 163
 164                                break;
 165
 166                        case INTERACT_TYPE_PP8D:
 167
 168                                for (i = 0; i < 2; i++)
 169                                        input_report_abs(dev, interact_abs_pp8d[i],
 170                                                ((data[0] >> ((i << 1) + 20)) & 1)  - ((data[0] >> ((i << 1) + 21)) & 1));
 171
 172                                for (i = 0; i < 8; i++)
 173                                        input_report_key(dev, interact_btn_pp8d[i], (data[1] >> (i + 16)) & 1);
 174
 175                                break;
 176                }
 177        }
 178
 179        input_sync(dev);
 180}
 181
 182/*
 183 * interact_open() is a callback from the input open routine.
 184 */
 185
 186static int interact_open(struct input_dev *dev)
 187{
 188        struct interact *interact = input_get_drvdata(dev);
 189
 190        gameport_start_polling(interact->gameport);
 191        return 0;
 192}
 193
 194/*
 195 * interact_close() is a callback from the input close routine.
 196 */
 197
 198static void interact_close(struct input_dev *dev)
 199{
 200        struct interact *interact = input_get_drvdata(dev);
 201
 202        gameport_stop_polling(interact->gameport);
 203}
 204
 205/*
 206 * interact_connect() probes for InterAct joysticks.
 207 */
 208
 209static int interact_connect(struct gameport *gameport, struct gameport_driver *drv)
 210{
 211        struct interact *interact;
 212        struct input_dev *input_dev;
 213        __u32 data[3];
 214        int i, t;
 215        int err;
 216
 217        interact = kzalloc(sizeof(struct interact), GFP_KERNEL);
 218        input_dev = input_allocate_device();
 219        if (!interact || !input_dev) {
 220                err = -ENOMEM;
 221                goto fail1;
 222        }
 223
 224        interact->gameport = gameport;
 225        interact->dev = input_dev;
 226
 227        gameport_set_drvdata(gameport, interact);
 228
 229        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 230        if (err)
 231                goto fail1;
 232
 233        i = interact_read_packet(gameport, INTERACT_MAX_LENGTH * 2, data);
 234
 235        if (i != 32 || (data[0] >> 24) != 0x0c || (data[1] >> 24) != 0x02) {
 236                err = -ENODEV;
 237                goto fail2;
 238        }
 239
 240        for (i = 0; interact_type[i].length; i++)
 241                if (interact_type[i].id == (data[2] >> 16))
 242                        break;
 243
 244        if (!interact_type[i].length) {
 245                printk(KERN_WARNING "interact.c: Unknown joystick on %s. [len %d d0 %08x d1 %08x i2 %08x]\n",
 246                        gameport->phys, i, data[0], data[1], data[2]);
 247                err = -ENODEV;
 248                goto fail2;
 249        }
 250
 251        gameport_set_poll_handler(gameport, interact_poll);
 252        gameport_set_poll_interval(gameport, 20);
 253
 254        snprintf(interact->phys, sizeof(interact->phys), "%s/input0", gameport->phys);
 255
 256        interact->type = i;
 257        interact->length = interact_type[i].length;
 258
 259        input_dev->name = interact_type[i].name;
 260        input_dev->phys = interact->phys;
 261        input_dev->id.bustype = BUS_GAMEPORT;
 262        input_dev->id.vendor = GAMEPORT_ID_VENDOR_INTERACT;
 263        input_dev->id.product = interact_type[i].id;
 264        input_dev->id.version = 0x0100;
 265        input_dev->dev.parent = &gameport->dev;
 266
 267        input_set_drvdata(input_dev, interact);
 268
 269        input_dev->open = interact_open;
 270        input_dev->close = interact_close;
 271
 272        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 273
 274        for (i = 0; (t = interact_type[interact->type].abs[i]) >= 0; i++) {
 275                set_bit(t, input_dev->absbit);
 276                if (i < interact_type[interact->type].b8) {
 277                        input_dev->absmin[t] = 0;
 278                        input_dev->absmax[t] = 255;
 279                } else {
 280                        input_dev->absmin[t] = -1;
 281                        input_dev->absmax[t] = 1;
 282                }
 283        }
 284
 285        for (i = 0; (t = interact_type[interact->type].btn[i]) >= 0; i++)
 286                set_bit(t, input_dev->keybit);
 287
 288        err = input_register_device(interact->dev);
 289        if (err)
 290                goto fail2;
 291
 292        return 0;
 293
 294fail2:  gameport_close(gameport);
 295fail1:  gameport_set_drvdata(gameport, NULL);
 296        input_free_device(input_dev);
 297        kfree(interact);
 298        return err;
 299}
 300
 301static void interact_disconnect(struct gameport *gameport)
 302{
 303        struct interact *interact = gameport_get_drvdata(gameport);
 304
 305        input_unregister_device(interact->dev);
 306        gameport_close(gameport);
 307        gameport_set_drvdata(gameport, NULL);
 308        kfree(interact);
 309}
 310
 311static struct gameport_driver interact_drv = {
 312        .driver         = {
 313                .name   = "interact",
 314        },
 315        .description    = DRIVER_DESC,
 316        .connect        = interact_connect,
 317        .disconnect     = interact_disconnect,
 318};
 319
 320static int __init interact_init(void)
 321{
 322        gameport_register_driver(&interact_drv);
 323        return 0;
 324}
 325
 326static void __exit interact_exit(void)
 327{
 328        gameport_unregister_driver(&interact_drv);
 329}
 330
 331module_init(interact_init);
 332module_exit(interact_exit);
 333