linux/drivers/input/ff-memless.c
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   1/*
   2 *  Force feedback support for memoryless devices
   3 *
   4 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
   5 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
   6 */
   7
   8/*
   9 * This program is free software; you can redistribute it and/or modify
  10 * it under the terms of the GNU General Public License as published by
  11 * the Free Software Foundation; either version 2 of the License, or
  12 * (at your option) any later version.
  13 *
  14 * This program is distributed in the hope that it will be useful,
  15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  17 * GNU General Public License for more details.
  18 *
  19 * You should have received a copy of the GNU General Public License
  20 * along with this program; if not, write to the Free Software
  21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  22 */
  23
  24/* #define DEBUG */
  25
  26#define debug(format, arg...) pr_debug("ff-memless: " format "\n", ## arg)
  27
  28#include <linux/input.h>
  29#include <linux/module.h>
  30#include <linux/mutex.h>
  31#include <linux/spinlock.h>
  32#include <linux/jiffies.h>
  33
  34#include "fixp-arith.h"
  35
  36MODULE_LICENSE("GPL");
  37MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
  38MODULE_DESCRIPTION("Force feedback support for memoryless devices");
  39
  40/* Number of effects handled with memoryless devices */
  41#define FF_MEMLESS_EFFECTS      16
  42
  43/* Envelope update interval in ms */
  44#define FF_ENVELOPE_INTERVAL    50
  45
  46#define FF_EFFECT_STARTED       0
  47#define FF_EFFECT_PLAYING       1
  48#define FF_EFFECT_ABORTING      2
  49
  50struct ml_effect_state {
  51        struct ff_effect *effect;
  52        unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
  53        int count;              /* loop count of the effect */
  54        unsigned long play_at;  /* start time */
  55        unsigned long stop_at;  /* stop time */
  56        unsigned long adj_at;   /* last time the effect was sent */
  57};
  58
  59struct ml_device {
  60        void *private;
  61        struct ml_effect_state states[FF_MEMLESS_EFFECTS];
  62        int gain;
  63        struct timer_list timer;
  64        struct input_dev *dev;
  65
  66        int (*play_effect)(struct input_dev *dev, void *data,
  67                           struct ff_effect *effect);
  68};
  69
  70static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
  71{
  72        static const struct ff_envelope empty_envelope;
  73
  74        switch (effect->type) {
  75                case FF_PERIODIC:
  76                        return &effect->u.periodic.envelope;
  77                case FF_CONSTANT:
  78                        return &effect->u.constant.envelope;
  79                default:
  80                        return &empty_envelope;
  81        }
  82}
  83
  84/*
  85 * Check for the next time envelope requires an update on memoryless devices
  86 */
  87static unsigned long calculate_next_time(struct ml_effect_state *state)
  88{
  89        const struct ff_envelope *envelope = get_envelope(state->effect);
  90        unsigned long attack_stop, fade_start, next_fade;
  91
  92        if (envelope->attack_length) {
  93                attack_stop = state->play_at +
  94                        msecs_to_jiffies(envelope->attack_length);
  95                if (time_before(state->adj_at, attack_stop))
  96                        return state->adj_at +
  97                                        msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
  98        }
  99
 100        if (state->effect->replay.length) {
 101                if (envelope->fade_length) {
 102                        /* check when fading should start */
 103                        fade_start = state->stop_at -
 104                                        msecs_to_jiffies(envelope->fade_length);
 105
 106                        if (time_before(state->adj_at, fade_start))
 107                                return fade_start;
 108
 109                        /* already fading, advance to next checkpoint */
 110                        next_fade = state->adj_at +
 111                                        msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
 112                        if (time_before(next_fade, state->stop_at))
 113                                return next_fade;
 114                }
 115
 116                return state->stop_at;
 117        }
 118
 119        return state->play_at;
 120}
 121
 122static void ml_schedule_timer(struct ml_device *ml)
 123{
 124        struct ml_effect_state *state;
 125        unsigned long now = jiffies;
 126        unsigned long earliest = 0;
 127        unsigned long next_at;
 128        int events = 0;
 129        int i;
 130
 131        debug("calculating next timer");
 132
 133        for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
 134
 135                state = &ml->states[i];
 136
 137                if (!test_bit(FF_EFFECT_STARTED, &state->flags))
 138                        continue;
 139
 140                if (test_bit(FF_EFFECT_PLAYING, &state->flags))
 141                        next_at = calculate_next_time(state);
 142                else
 143                        next_at = state->play_at;
 144
 145                if (time_before_eq(now, next_at) &&
 146                    (++events == 1 || time_before(next_at, earliest)))
 147                        earliest = next_at;
 148        }
 149
 150        if (!events) {
 151                debug("no actions");
 152                del_timer(&ml->timer);
 153        } else {
 154                debug("timer set");
 155                mod_timer(&ml->timer, earliest);
 156        }
 157}
 158
 159/*
 160 * Apply an envelope to a value
 161 */
 162static int apply_envelope(struct ml_effect_state *state, int value,
 163                          struct ff_envelope *envelope)
 164{
 165        struct ff_effect *effect = state->effect;
 166        unsigned long now = jiffies;
 167        int time_from_level;
 168        int time_of_envelope;
 169        int envelope_level;
 170        int difference;
 171
 172        if (envelope->attack_length &&
 173            time_before(now,
 174                        state->play_at + msecs_to_jiffies(envelope->attack_length))) {
 175                debug("value = 0x%x, attack_level = 0x%x", value,
 176                      envelope->attack_level);
 177                time_from_level = jiffies_to_msecs(now - state->play_at);
 178                time_of_envelope = envelope->attack_length;
 179                envelope_level = min_t(__s16, envelope->attack_level, 0x7fff);
 180
 181        } else if (envelope->fade_length && effect->replay.length &&
 182                   time_after(now,
 183                              state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
 184                   time_before(now, state->stop_at)) {
 185                time_from_level = jiffies_to_msecs(state->stop_at - now);
 186                time_of_envelope = envelope->fade_length;
 187                envelope_level = min_t(__s16, envelope->fade_level, 0x7fff);
 188        } else
 189                return value;
 190
 191        difference = abs(value) - envelope_level;
 192
 193        debug("difference = %d", difference);
 194        debug("time_from_level = 0x%x", time_from_level);
 195        debug("time_of_envelope = 0x%x", time_of_envelope);
 196
 197        difference = difference * time_from_level / time_of_envelope;
 198
 199        debug("difference = %d", difference);
 200
 201        return value < 0 ?
 202                -(difference + envelope_level) : (difference + envelope_level);
 203}
 204
 205/*
 206 * Return the type the effect has to be converted into (memless devices)
 207 */
 208static int get_compatible_type(struct ff_device *ff, int effect_type)
 209{
 210
 211        if (test_bit(effect_type, ff->ffbit))
 212                return effect_type;
 213
 214        if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
 215                return FF_RUMBLE;
 216
 217        printk(KERN_ERR
 218               "ff-memless: invalid type in get_compatible_type()\n");
 219
 220        return 0;
 221}
 222
 223/*
 224 * Combine two effects and apply gain.
 225 */
 226static void ml_combine_effects(struct ff_effect *effect,
 227                               struct ml_effect_state *state,
 228                               unsigned int gain)
 229{
 230        struct ff_effect *new = state->effect;
 231        unsigned int strong, weak, i;
 232        int x, y;
 233        fixp_t level;
 234
 235        switch (new->type) {
 236        case FF_CONSTANT:
 237                i = new->direction * 360 / 0xffff;
 238                level = fixp_new16(apply_envelope(state,
 239                                        new->u.constant.level,
 240                                        &new->u.constant.envelope));
 241                x = fixp_mult(fixp_sin(i), level) * gain / 0xffff;
 242                y = fixp_mult(-fixp_cos(i), level) * gain / 0xffff;
 243                /*
 244                 * here we abuse ff_ramp to hold x and y of constant force
 245                 * If in future any driver wants something else than x and y
 246                 * in s8, this should be changed to something more generic
 247                 */
 248                effect->u.ramp.start_level =
 249                        clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
 250                effect->u.ramp.end_level =
 251                        clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
 252                break;
 253
 254        case FF_RUMBLE:
 255                strong = new->u.rumble.strong_magnitude * gain / 0xffff;
 256                weak = new->u.rumble.weak_magnitude * gain / 0xffff;
 257                effect->u.rumble.strong_magnitude =
 258                        min(strong + effect->u.rumble.strong_magnitude,
 259                            0xffffU);
 260                effect->u.rumble.weak_magnitude =
 261                        min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
 262                break;
 263
 264        case FF_PERIODIC:
 265                i = apply_envelope(state, abs(new->u.periodic.magnitude),
 266                                   &new->u.periodic.envelope);
 267
 268                /* here we also scale it 0x7fff => 0xffff */
 269                i = i * gain / 0x7fff;
 270
 271                effect->u.rumble.strong_magnitude =
 272                        min(i + effect->u.rumble.strong_magnitude, 0xffffU);
 273                effect->u.rumble.weak_magnitude =
 274                        min(i + effect->u.rumble.weak_magnitude, 0xffffU);
 275                break;
 276
 277        default:
 278                printk(KERN_ERR "ff-memless: invalid type in ml_combine_effects()\n");
 279                break;
 280        }
 281
 282}
 283
 284
 285/*
 286 * Because memoryless devices have only one effect per effect type active
 287 * at one time we have to combine multiple effects into one
 288 */
 289static int ml_get_combo_effect(struct ml_device *ml,
 290                               unsigned long *effect_handled,
 291                               struct ff_effect *combo_effect)
 292{
 293        struct ff_effect *effect;
 294        struct ml_effect_state *state;
 295        int effect_type;
 296        int i;
 297
 298        memset(combo_effect, 0, sizeof(struct ff_effect));
 299
 300        for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
 301                if (__test_and_set_bit(i, effect_handled))
 302                        continue;
 303
 304                state = &ml->states[i];
 305                effect = state->effect;
 306
 307                if (!test_bit(FF_EFFECT_STARTED, &state->flags))
 308                        continue;
 309
 310                if (time_before(jiffies, state->play_at))
 311                        continue;
 312
 313                /*
 314                 * here we have started effects that are either
 315                 * currently playing (and may need be aborted)
 316                 * or need to start playing.
 317                 */
 318                effect_type = get_compatible_type(ml->dev->ff, effect->type);
 319                if (combo_effect->type != effect_type) {
 320                        if (combo_effect->type != 0) {
 321                                __clear_bit(i, effect_handled);
 322                                continue;
 323                        }
 324                        combo_effect->type = effect_type;
 325                }
 326
 327                if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
 328                        __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 329                        __clear_bit(FF_EFFECT_STARTED, &state->flags);
 330                } else if (effect->replay.length &&
 331                           time_after_eq(jiffies, state->stop_at)) {
 332
 333                        __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 334
 335                        if (--state->count <= 0) {
 336                                __clear_bit(FF_EFFECT_STARTED, &state->flags);
 337                        } else {
 338                                state->play_at = jiffies +
 339                                        msecs_to_jiffies(effect->replay.delay);
 340                                state->stop_at = state->play_at +
 341                                        msecs_to_jiffies(effect->replay.length);
 342                        }
 343                } else {
 344                        __set_bit(FF_EFFECT_PLAYING, &state->flags);
 345                        state->adj_at = jiffies;
 346                        ml_combine_effects(combo_effect, state, ml->gain);
 347                }
 348        }
 349
 350        return combo_effect->type != 0;
 351}
 352
 353static void ml_play_effects(struct ml_device *ml)
 354{
 355        struct ff_effect effect;
 356        DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
 357
 358        memset(handled_bm, 0, sizeof(handled_bm));
 359
 360        while (ml_get_combo_effect(ml, handled_bm, &effect))
 361                ml->play_effect(ml->dev, ml->private, &effect);
 362
 363        ml_schedule_timer(ml);
 364}
 365
 366static void ml_effect_timer(unsigned long timer_data)
 367{
 368        struct input_dev *dev = (struct input_dev *)timer_data;
 369        struct ml_device *ml = dev->ff->private;
 370        unsigned long flags;
 371
 372        debug("timer: updating effects");
 373
 374        spin_lock_irqsave(&dev->event_lock, flags);
 375        ml_play_effects(ml);
 376        spin_unlock_irqrestore(&dev->event_lock, flags);
 377}
 378
 379/*
 380 * Sets requested gain for FF effects. Called with dev->event_lock held.
 381 */
 382static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
 383{
 384        struct ml_device *ml = dev->ff->private;
 385        int i;
 386
 387        ml->gain = gain;
 388
 389        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 390                __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
 391
 392        ml_play_effects(ml);
 393}
 394
 395/*
 396 * Start/stop specified FF effect. Called with dev->event_lock held.
 397 */
 398static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
 399{
 400        struct ml_device *ml = dev->ff->private;
 401        struct ml_effect_state *state = &ml->states[effect_id];
 402
 403        if (value > 0) {
 404                debug("initiated play");
 405
 406                __set_bit(FF_EFFECT_STARTED, &state->flags);
 407                state->count = value;
 408                state->play_at = jiffies +
 409                                 msecs_to_jiffies(state->effect->replay.delay);
 410                state->stop_at = state->play_at +
 411                                 msecs_to_jiffies(state->effect->replay.length);
 412                state->adj_at = state->play_at;
 413
 414                ml_schedule_timer(ml);
 415
 416        } else {
 417                debug("initiated stop");
 418
 419                if (test_bit(FF_EFFECT_PLAYING, &state->flags))
 420                        __set_bit(FF_EFFECT_ABORTING, &state->flags);
 421                else
 422                        __clear_bit(FF_EFFECT_STARTED, &state->flags);
 423
 424                ml_play_effects(ml);
 425        }
 426
 427        return 0;
 428}
 429
 430static int ml_ff_upload(struct input_dev *dev,
 431                        struct ff_effect *effect, struct ff_effect *old)
 432{
 433        struct ml_device *ml = dev->ff->private;
 434        struct ml_effect_state *state = &ml->states[effect->id];
 435
 436        spin_lock_irq(&dev->event_lock);
 437
 438        if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
 439                __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 440                state->play_at = jiffies +
 441                                 msecs_to_jiffies(state->effect->replay.delay);
 442                state->stop_at = state->play_at +
 443                                 msecs_to_jiffies(state->effect->replay.length);
 444                state->adj_at = state->play_at;
 445                ml_schedule_timer(ml);
 446        }
 447
 448        spin_unlock_irq(&dev->event_lock);
 449
 450        return 0;
 451}
 452
 453static void ml_ff_destroy(struct ff_device *ff)
 454{
 455        struct ml_device *ml = ff->private;
 456
 457        kfree(ml->private);
 458}
 459
 460/**
 461 * input_ff_create_memless() - create memoryless force-feedback device
 462 * @dev: input device supporting force-feedback
 463 * @data: driver-specific data to be passed into @play_effect
 464 * @play_effect: driver-specific method for playing FF effect
 465 */
 466int input_ff_create_memless(struct input_dev *dev, void *data,
 467                int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
 468{
 469        struct ml_device *ml;
 470        struct ff_device *ff;
 471        int error;
 472        int i;
 473
 474        ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
 475        if (!ml)
 476                return -ENOMEM;
 477
 478        ml->dev = dev;
 479        ml->private = data;
 480        ml->play_effect = play_effect;
 481        ml->gain = 0xffff;
 482        setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
 483
 484        set_bit(FF_GAIN, dev->ffbit);
 485
 486        error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
 487        if (error) {
 488                kfree(ml);
 489                return error;
 490        }
 491
 492        ff = dev->ff;
 493        ff->private = ml;
 494        ff->upload = ml_ff_upload;
 495        ff->playback = ml_ff_playback;
 496        ff->set_gain = ml_ff_set_gain;
 497        ff->destroy = ml_ff_destroy;
 498
 499        /* we can emulate periodic effects with RUMBLE */
 500        if (test_bit(FF_RUMBLE, ff->ffbit)) {
 501                set_bit(FF_PERIODIC, dev->ffbit);
 502                set_bit(FF_SINE, dev->ffbit);
 503                set_bit(FF_TRIANGLE, dev->ffbit);
 504                set_bit(FF_SQUARE, dev->ffbit);
 505        }
 506
 507        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 508                ml->states[i].effect = &ff->effects[i];
 509
 510        return 0;
 511}
 512EXPORT_SYMBOL_GPL(input_ff_create_memless);
 513