linux/drivers/input/gameport/gameport.c
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   1/*
   2 * Generic gameport layer
   3 *
   4 * Copyright (c) 1999-2002 Vojtech Pavlik
   5 * Copyright (c) 2005 Dmitry Torokhov
   6 */
   7
   8/*
   9 * This program is free software; you can redistribute it and/or modify it
  10 * under the terms of the GNU General Public License version 2 as published by
  11 * the Free Software Foundation.
  12 */
  13
  14#include <linux/stddef.h>
  15#include <linux/module.h>
  16#include <linux/ioport.h>
  17#include <linux/init.h>
  18#include <linux/gameport.h>
  19#include <linux/wait.h>
  20#include <linux/slab.h>
  21#include <linux/delay.h>
  22#include <linux/kthread.h>
  23#include <linux/sched.h>        /* HZ */
  24#include <linux/mutex.h>
  25#include <linux/freezer.h>
  26
  27/*#include <asm/io.h>*/
  28
  29MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  30MODULE_DESCRIPTION("Generic gameport layer");
  31MODULE_LICENSE("GPL");
  32
  33/*
  34 * gameport_mutex protects entire gameport subsystem and is taken
  35 * every time gameport port or driver registrered or unregistered.
  36 */
  37static DEFINE_MUTEX(gameport_mutex);
  38
  39static LIST_HEAD(gameport_list);
  40
  41static struct bus_type gameport_bus;
  42
  43static void gameport_add_port(struct gameport *gameport);
  44static void gameport_attach_driver(struct gameport_driver *drv);
  45static void gameport_reconnect_port(struct gameport *gameport);
  46static void gameport_disconnect_port(struct gameport *gameport);
  47
  48#if defined(__i386__)
  49
  50#include <asm/i8253.h>
  51
  52#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
  53#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
  54
  55static unsigned int get_time_pit(void)
  56{
  57        unsigned long flags;
  58        unsigned int count;
  59
  60        spin_lock_irqsave(&i8253_lock, flags);
  61        outb_p(0x00, 0x43);
  62        count = inb_p(0x40);
  63        count |= inb_p(0x40) << 8;
  64        spin_unlock_irqrestore(&i8253_lock, flags);
  65
  66        return count;
  67}
  68
  69#endif
  70
  71
  72
  73/*
  74 * gameport_measure_speed() measures the gameport i/o speed.
  75 */
  76
  77static int gameport_measure_speed(struct gameport *gameport)
  78{
  79#if defined(__i386__)
  80
  81        unsigned int i, t, t1, t2, t3, tx;
  82        unsigned long flags;
  83
  84        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  85                return 0;
  86
  87        tx = 1 << 30;
  88
  89        for(i = 0; i < 50; i++) {
  90                local_irq_save(flags);
  91                GET_TIME(t1);
  92                for (t = 0; t < 50; t++) gameport_read(gameport);
  93                GET_TIME(t2);
  94                GET_TIME(t3);
  95                local_irq_restore(flags);
  96                udelay(i * 10);
  97                if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
  98        }
  99
 100        gameport_close(gameport);
 101        return 59659 / (tx < 1 ? 1 : tx);
 102
 103#elif defined (__x86_64__)
 104
 105        unsigned int i, t;
 106        unsigned long tx, t1, t2, flags;
 107
 108        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 109                return 0;
 110
 111        tx = 1 << 30;
 112
 113        for(i = 0; i < 50; i++) {
 114                local_irq_save(flags);
 115                rdtscl(t1);
 116                for (t = 0; t < 50; t++) gameport_read(gameport);
 117                rdtscl(t2);
 118                local_irq_restore(flags);
 119                udelay(i * 10);
 120                if (t2 - t1 < tx) tx = t2 - t1;
 121        }
 122
 123        gameport_close(gameport);
 124        return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
 125                (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 126
 127#else
 128
 129        unsigned int j, t = 0;
 130
 131        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 132                return 0;
 133
 134        j = jiffies; while (j == jiffies);
 135        j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
 136
 137        gameport_close(gameport);
 138        return t * HZ / 1000;
 139
 140#endif
 141}
 142
 143void gameport_start_polling(struct gameport *gameport)
 144{
 145        spin_lock(&gameport->timer_lock);
 146
 147        if (!gameport->poll_cnt++) {
 148                BUG_ON(!gameport->poll_handler);
 149                BUG_ON(!gameport->poll_interval);
 150                mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 151        }
 152
 153        spin_unlock(&gameport->timer_lock);
 154}
 155EXPORT_SYMBOL(gameport_start_polling);
 156
 157void gameport_stop_polling(struct gameport *gameport)
 158{
 159        spin_lock(&gameport->timer_lock);
 160
 161        if (!--gameport->poll_cnt)
 162                del_timer(&gameport->poll_timer);
 163
 164        spin_unlock(&gameport->timer_lock);
 165}
 166EXPORT_SYMBOL(gameport_stop_polling);
 167
 168static void gameport_run_poll_handler(unsigned long d)
 169{
 170        struct gameport *gameport = (struct gameport *)d;
 171
 172        gameport->poll_handler(gameport);
 173        if (gameport->poll_cnt)
 174                mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 175}
 176
 177/*
 178 * Basic gameport -> driver core mappings
 179 */
 180
 181static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
 182{
 183        int error;
 184
 185        gameport->dev.driver = &drv->driver;
 186        if (drv->connect(gameport, drv)) {
 187                gameport->dev.driver = NULL;
 188                return -ENODEV;
 189        }
 190
 191        error = device_bind_driver(&gameport->dev);
 192        if (error) {
 193                printk(KERN_WARNING
 194                        "gameport: device_bind_driver() failed "
 195                        "for %s (%s) and %s, error: %d\n",
 196                        gameport->phys, gameport->name,
 197                        drv->description, error);
 198                drv->disconnect(gameport);
 199                gameport->dev.driver = NULL;
 200                return error;
 201        }
 202
 203        return 0;
 204}
 205
 206static void gameport_find_driver(struct gameport *gameport)
 207{
 208        int error;
 209
 210        error = device_attach(&gameport->dev);
 211        if (error < 0)
 212                printk(KERN_WARNING
 213                        "gameport: device_attach() failed for %s (%s), error: %d\n",
 214                        gameport->phys, gameport->name, error);
 215}
 216
 217
 218/*
 219 * Gameport event processing.
 220 */
 221
 222enum gameport_event_type {
 223        GAMEPORT_REGISTER_PORT,
 224        GAMEPORT_ATTACH_DRIVER,
 225};
 226
 227struct gameport_event {
 228        enum gameport_event_type type;
 229        void *object;
 230        struct module *owner;
 231        struct list_head node;
 232};
 233
 234static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
 235static LIST_HEAD(gameport_event_list);
 236static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
 237static struct task_struct *gameport_task;
 238
 239static int gameport_queue_event(void *object, struct module *owner,
 240                                enum gameport_event_type event_type)
 241{
 242        unsigned long flags;
 243        struct gameport_event *event;
 244        int retval = 0;
 245
 246        spin_lock_irqsave(&gameport_event_lock, flags);
 247
 248        /*
 249         * Scan event list for the other events for the same gameport port,
 250         * starting with the most recent one. If event is the same we
 251         * do not need add new one. If event is of different type we
 252         * need to add this event and should not look further because
 253         * we need to preseve sequence of distinct events.
 254         */
 255        list_for_each_entry_reverse(event, &gameport_event_list, node) {
 256                if (event->object == object) {
 257                        if (event->type == event_type)
 258                                goto out;
 259                        break;
 260                }
 261        }
 262
 263        event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
 264        if (!event) {
 265                printk(KERN_ERR
 266                        "gameport: Not enough memory to queue event %d\n",
 267                        event_type);
 268                retval = -ENOMEM;
 269                goto out;
 270        }
 271
 272        if (!try_module_get(owner)) {
 273                printk(KERN_WARNING
 274                        "gameport: Can't get module reference, dropping event %d\n",
 275                        event_type);
 276                kfree(event);
 277                retval = -EINVAL;
 278                goto out;
 279        }
 280
 281        event->type = event_type;
 282        event->object = object;
 283        event->owner = owner;
 284
 285        list_add_tail(&event->node, &gameport_event_list);
 286        wake_up(&gameport_wait);
 287
 288out:
 289        spin_unlock_irqrestore(&gameport_event_lock, flags);
 290        return retval;
 291}
 292
 293static void gameport_free_event(struct gameport_event *event)
 294{
 295        module_put(event->owner);
 296        kfree(event);
 297}
 298
 299static void gameport_remove_duplicate_events(struct gameport_event *event)
 300{
 301        struct list_head *node, *next;
 302        struct gameport_event *e;
 303        unsigned long flags;
 304
 305        spin_lock_irqsave(&gameport_event_lock, flags);
 306
 307        list_for_each_safe(node, next, &gameport_event_list) {
 308                e = list_entry(node, struct gameport_event, node);
 309                if (event->object == e->object) {
 310                        /*
 311                         * If this event is of different type we should not
 312                         * look further - we only suppress duplicate events
 313                         * that were sent back-to-back.
 314                         */
 315                        if (event->type != e->type)
 316                                break;
 317
 318                        list_del_init(node);
 319                        gameport_free_event(e);
 320                }
 321        }
 322
 323        spin_unlock_irqrestore(&gameport_event_lock, flags);
 324}
 325
 326static struct gameport_event *gameport_get_event(void)
 327{
 328        struct gameport_event *event;
 329        struct list_head *node;
 330        unsigned long flags;
 331
 332        spin_lock_irqsave(&gameport_event_lock, flags);
 333
 334        if (list_empty(&gameport_event_list)) {
 335                spin_unlock_irqrestore(&gameport_event_lock, flags);
 336                return NULL;
 337        }
 338
 339        node = gameport_event_list.next;
 340        event = list_entry(node, struct gameport_event, node);
 341        list_del_init(node);
 342
 343        spin_unlock_irqrestore(&gameport_event_lock, flags);
 344
 345        return event;
 346}
 347
 348static void gameport_handle_event(void)
 349{
 350        struct gameport_event *event;
 351
 352        mutex_lock(&gameport_mutex);
 353
 354        /*
 355         * Note that we handle only one event here to give swsusp
 356         * a chance to freeze kgameportd thread. Gameport events
 357         * should be pretty rare so we are not concerned about
 358         * taking performance hit.
 359         */
 360        if ((event = gameport_get_event())) {
 361
 362                switch (event->type) {
 363                        case GAMEPORT_REGISTER_PORT:
 364                                gameport_add_port(event->object);
 365                                break;
 366
 367                        case GAMEPORT_ATTACH_DRIVER:
 368                                gameport_attach_driver(event->object);
 369                                break;
 370
 371                        default:
 372                                break;
 373                }
 374
 375                gameport_remove_duplicate_events(event);
 376                gameport_free_event(event);
 377        }
 378
 379        mutex_unlock(&gameport_mutex);
 380}
 381
 382/*
 383 * Remove all events that have been submitted for a given object,
 384 * be it a gameport port or a driver.
 385 */
 386static void gameport_remove_pending_events(void *object)
 387{
 388        struct list_head *node, *next;
 389        struct gameport_event *event;
 390        unsigned long flags;
 391
 392        spin_lock_irqsave(&gameport_event_lock, flags);
 393
 394        list_for_each_safe(node, next, &gameport_event_list) {
 395                event = list_entry(node, struct gameport_event, node);
 396                if (event->object == object) {
 397                        list_del_init(node);
 398                        gameport_free_event(event);
 399                }
 400        }
 401
 402        spin_unlock_irqrestore(&gameport_event_lock, flags);
 403}
 404
 405/*
 406 * Destroy child gameport port (if any) that has not been fully registered yet.
 407 *
 408 * Note that we rely on the fact that port can have only one child and therefore
 409 * only one child registration request can be pending. Additionally, children
 410 * are registered by driver's connect() handler so there can't be a grandchild
 411 * pending registration together with a child.
 412 */
 413static struct gameport *gameport_get_pending_child(struct gameport *parent)
 414{
 415        struct gameport_event *event;
 416        struct gameport *gameport, *child = NULL;
 417        unsigned long flags;
 418
 419        spin_lock_irqsave(&gameport_event_lock, flags);
 420
 421        list_for_each_entry(event, &gameport_event_list, node) {
 422                if (event->type == GAMEPORT_REGISTER_PORT) {
 423                        gameport = event->object;
 424                        if (gameport->parent == parent) {
 425                                child = gameport;
 426                                break;
 427                        }
 428                }
 429        }
 430
 431        spin_unlock_irqrestore(&gameport_event_lock, flags);
 432        return child;
 433}
 434
 435static int gameport_thread(void *nothing)
 436{
 437        set_freezable();
 438        do {
 439                gameport_handle_event();
 440                wait_event_freezable(gameport_wait,
 441                        kthread_should_stop() || !list_empty(&gameport_event_list));
 442        } while (!kthread_should_stop());
 443
 444        printk(KERN_DEBUG "gameport: kgameportd exiting\n");
 445        return 0;
 446}
 447
 448
 449/*
 450 * Gameport port operations
 451 */
 452
 453static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
 454{
 455        struct gameport *gameport = to_gameport_port(dev);
 456        return sprintf(buf, "%s\n", gameport->name);
 457}
 458
 459static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
 460{
 461        struct gameport *gameport = to_gameport_port(dev);
 462        struct device_driver *drv;
 463        int error;
 464
 465        error = mutex_lock_interruptible(&gameport_mutex);
 466        if (error)
 467                return error;
 468
 469        if (!strncmp(buf, "none", count)) {
 470                gameport_disconnect_port(gameport);
 471        } else if (!strncmp(buf, "reconnect", count)) {
 472                gameport_reconnect_port(gameport);
 473        } else if (!strncmp(buf, "rescan", count)) {
 474                gameport_disconnect_port(gameport);
 475                gameport_find_driver(gameport);
 476        } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
 477                gameport_disconnect_port(gameport);
 478                error = gameport_bind_driver(gameport, to_gameport_driver(drv));
 479                put_driver(drv);
 480        } else {
 481                error = -EINVAL;
 482        }
 483
 484        mutex_unlock(&gameport_mutex);
 485
 486        return error ? error : count;
 487}
 488
 489static struct device_attribute gameport_device_attrs[] = {
 490        __ATTR(description, S_IRUGO, gameport_show_description, NULL),
 491        __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
 492        __ATTR_NULL
 493};
 494
 495static void gameport_release_port(struct device *dev)
 496{
 497        struct gameport *gameport = to_gameport_port(dev);
 498
 499        kfree(gameport);
 500        module_put(THIS_MODULE);
 501}
 502
 503void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 504{
 505        va_list args;
 506
 507        va_start(args, fmt);
 508        vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
 509        va_end(args);
 510}
 511EXPORT_SYMBOL(gameport_set_phys);
 512
 513/*
 514 * Prepare gameport port for registration.
 515 */
 516static void gameport_init_port(struct gameport *gameport)
 517{
 518        static atomic_t gameport_no = ATOMIC_INIT(0);
 519
 520        __module_get(THIS_MODULE);
 521
 522        mutex_init(&gameport->drv_mutex);
 523        device_initialize(&gameport->dev);
 524        dev_set_name(&gameport->dev, "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
 525        gameport->dev.bus = &gameport_bus;
 526        gameport->dev.release = gameport_release_port;
 527        if (gameport->parent)
 528                gameport->dev.parent = &gameport->parent->dev;
 529
 530        INIT_LIST_HEAD(&gameport->node);
 531        spin_lock_init(&gameport->timer_lock);
 532        init_timer(&gameport->poll_timer);
 533        gameport->poll_timer.function = gameport_run_poll_handler;
 534        gameport->poll_timer.data = (unsigned long)gameport;
 535}
 536
 537/*
 538 * Complete gameport port registration.
 539 * Driver core will attempt to find appropriate driver for the port.
 540 */
 541static void gameport_add_port(struct gameport *gameport)
 542{
 543        int error;
 544
 545        if (gameport->parent)
 546                gameport->parent->child = gameport;
 547
 548        gameport->speed = gameport_measure_speed(gameport);
 549
 550        list_add_tail(&gameport->node, &gameport_list);
 551
 552        if (gameport->io)
 553                printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
 554                        gameport->name, gameport->phys, gameport->io, gameport->speed);
 555        else
 556                printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
 557                        gameport->name, gameport->phys, gameport->speed);
 558
 559        error = device_add(&gameport->dev);
 560        if (error)
 561                printk(KERN_ERR
 562                        "gameport: device_add() failed for %s (%s), error: %d\n",
 563                        gameport->phys, gameport->name, error);
 564        else
 565                gameport->registered = 1;
 566}
 567
 568/*
 569 * gameport_destroy_port() completes deregistration process and removes
 570 * port from the system
 571 */
 572static void gameport_destroy_port(struct gameport *gameport)
 573{
 574        struct gameport *child;
 575
 576        child = gameport_get_pending_child(gameport);
 577        if (child) {
 578                gameport_remove_pending_events(child);
 579                put_device(&child->dev);
 580        }
 581
 582        if (gameport->parent) {
 583                gameport->parent->child = NULL;
 584                gameport->parent = NULL;
 585        }
 586
 587        if (gameport->registered) {
 588                device_del(&gameport->dev);
 589                gameport->registered = 0;
 590        }
 591
 592        list_del_init(&gameport->node);
 593
 594        gameport_remove_pending_events(gameport);
 595        put_device(&gameport->dev);
 596}
 597
 598/*
 599 * Reconnect gameport port and all its children (re-initialize attached devices)
 600 */
 601static void gameport_reconnect_port(struct gameport *gameport)
 602{
 603        do {
 604                if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
 605                        gameport_disconnect_port(gameport);
 606                        gameport_find_driver(gameport);
 607                        /* Ok, old children are now gone, we are done */
 608                        break;
 609                }
 610                gameport = gameport->child;
 611        } while (gameport);
 612}
 613
 614/*
 615 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 616 * all child ports are unbound and destroyed.
 617 */
 618static void gameport_disconnect_port(struct gameport *gameport)
 619{
 620        struct gameport *s, *parent;
 621
 622        if (gameport->child) {
 623                /*
 624                 * Children ports should be disconnected and destroyed
 625                 * first, staring with the leaf one, since we don't want
 626                 * to do recursion
 627                 */
 628                for (s = gameport; s->child; s = s->child)
 629                        /* empty */;
 630
 631                do {
 632                        parent = s->parent;
 633
 634                        device_release_driver(&s->dev);
 635                        gameport_destroy_port(s);
 636                } while ((s = parent) != gameport);
 637        }
 638
 639        /*
 640         * Ok, no children left, now disconnect this port
 641         */
 642        device_release_driver(&gameport->dev);
 643}
 644
 645/*
 646 * Submits register request to kgameportd for subsequent execution.
 647 * Note that port registration is always asynchronous.
 648 */
 649void __gameport_register_port(struct gameport *gameport, struct module *owner)
 650{
 651        gameport_init_port(gameport);
 652        gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
 653}
 654EXPORT_SYMBOL(__gameport_register_port);
 655
 656/*
 657 * Synchronously unregisters gameport port.
 658 */
 659void gameport_unregister_port(struct gameport *gameport)
 660{
 661        mutex_lock(&gameport_mutex);
 662        gameport_disconnect_port(gameport);
 663        gameport_destroy_port(gameport);
 664        mutex_unlock(&gameport_mutex);
 665}
 666EXPORT_SYMBOL(gameport_unregister_port);
 667
 668
 669/*
 670 * Gameport driver operations
 671 */
 672
 673static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
 674{
 675        struct gameport_driver *driver = to_gameport_driver(drv);
 676        return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
 677}
 678
 679static struct driver_attribute gameport_driver_attrs[] = {
 680        __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
 681        __ATTR_NULL
 682};
 683
 684static int gameport_driver_probe(struct device *dev)
 685{
 686        struct gameport *gameport = to_gameport_port(dev);
 687        struct gameport_driver *drv = to_gameport_driver(dev->driver);
 688
 689        drv->connect(gameport, drv);
 690        return gameport->drv ? 0 : -ENODEV;
 691}
 692
 693static int gameport_driver_remove(struct device *dev)
 694{
 695        struct gameport *gameport = to_gameport_port(dev);
 696        struct gameport_driver *drv = to_gameport_driver(dev->driver);
 697
 698        drv->disconnect(gameport);
 699        return 0;
 700}
 701
 702static void gameport_attach_driver(struct gameport_driver *drv)
 703{
 704        int error;
 705
 706        error = driver_attach(&drv->driver);
 707        if (error)
 708                printk(KERN_ERR
 709                        "gameport: driver_attach() failed for %s, error: %d\n",
 710                        drv->driver.name, error);
 711}
 712
 713int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
 714                                const char *mod_name)
 715{
 716        int error;
 717
 718        drv->driver.bus = &gameport_bus;
 719        drv->driver.owner = owner;
 720        drv->driver.mod_name = mod_name;
 721
 722        /*
 723         * Temporarily disable automatic binding because probing
 724         * takes long time and we are better off doing it in kgameportd
 725         */
 726        drv->ignore = true;
 727
 728        error = driver_register(&drv->driver);
 729        if (error) {
 730                printk(KERN_ERR
 731                        "gameport: driver_register() failed for %s, error: %d\n",
 732                        drv->driver.name, error);
 733                return error;
 734        }
 735
 736        /*
 737         * Reset ignore flag and let kgameportd bind the driver to free ports
 738         */
 739        drv->ignore = false;
 740        error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
 741        if (error) {
 742                driver_unregister(&drv->driver);
 743                return error;
 744        }
 745
 746        return 0;
 747}
 748EXPORT_SYMBOL(__gameport_register_driver);
 749
 750void gameport_unregister_driver(struct gameport_driver *drv)
 751{
 752        struct gameport *gameport;
 753
 754        mutex_lock(&gameport_mutex);
 755
 756        drv->ignore = true;     /* so gameport_find_driver ignores it */
 757        gameport_remove_pending_events(drv);
 758
 759start_over:
 760        list_for_each_entry(gameport, &gameport_list, node) {
 761                if (gameport->drv == drv) {
 762                        gameport_disconnect_port(gameport);
 763                        gameport_find_driver(gameport);
 764                        /* we could've deleted some ports, restart */
 765                        goto start_over;
 766                }
 767        }
 768
 769        driver_unregister(&drv->driver);
 770
 771        mutex_unlock(&gameport_mutex);
 772}
 773EXPORT_SYMBOL(gameport_unregister_driver);
 774
 775static int gameport_bus_match(struct device *dev, struct device_driver *drv)
 776{
 777        struct gameport_driver *gameport_drv = to_gameport_driver(drv);
 778
 779        return !gameport_drv->ignore;
 780}
 781
 782static struct bus_type gameport_bus = {
 783        .name           = "gameport",
 784        .dev_attrs      = gameport_device_attrs,
 785        .drv_attrs      = gameport_driver_attrs,
 786        .match          = gameport_bus_match,
 787        .probe          = gameport_driver_probe,
 788        .remove         = gameport_driver_remove,
 789};
 790
 791static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
 792{
 793        mutex_lock(&gameport->drv_mutex);
 794        gameport->drv = drv;
 795        mutex_unlock(&gameport->drv_mutex);
 796}
 797
 798int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
 799{
 800        if (gameport->open) {
 801                if (gameport->open(gameport, mode)) {
 802                        return -1;
 803                }
 804        } else {
 805                if (mode != GAMEPORT_MODE_RAW)
 806                        return -1;
 807        }
 808
 809        gameport_set_drv(gameport, drv);
 810        return 0;
 811}
 812EXPORT_SYMBOL(gameport_open);
 813
 814void gameport_close(struct gameport *gameport)
 815{
 816        del_timer_sync(&gameport->poll_timer);
 817        gameport->poll_handler = NULL;
 818        gameport->poll_interval = 0;
 819        gameport_set_drv(gameport, NULL);
 820        if (gameport->close)
 821                gameport->close(gameport);
 822}
 823EXPORT_SYMBOL(gameport_close);
 824
 825static int __init gameport_init(void)
 826{
 827        int error;
 828
 829        error = bus_register(&gameport_bus);
 830        if (error) {
 831                printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
 832                return error;
 833        }
 834
 835        gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
 836        if (IS_ERR(gameport_task)) {
 837                bus_unregister(&gameport_bus);
 838                error = PTR_ERR(gameport_task);
 839                printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
 840                return error;
 841        }
 842
 843        return 0;
 844}
 845
 846static void __exit gameport_exit(void)
 847{
 848        bus_unregister(&gameport_bus);
 849        kthread_stop(gameport_task);
 850}
 851
 852subsys_initcall(gameport_init);
 853module_exit(gameport_exit);
 854