linux/sound/ppc/snd_ps3_reg.h
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   1/*
   2 * Audio support for PS3
   3 * Copyright (C) 2007 Sony Computer Entertainment Inc.
   4 * Copyright 2006, 2007 Sony Corporation
   5 * All rights reserved.
   6 *
   7 * This program is free software; you can redistribute it and/or modify
   8 * it under the terms of the GNU General Public License
   9 * as published by the Free Software Foundation; version 2 of the License.
  10 *
  11 * This program is distributed in the hope that it will be useful,
  12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  14 * GNU General Public License for more details.
  15 *
  16 * You should have received a copy of the GNU General Public License
  17 * along with this program; if not, write to the Free Software
  18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
  19 */
  20
  21/*
  22 * interrupt / configure registers
  23 */
  24
  25#define PS3_AUDIO_INTR_0                 (0x00000100)
  26#define PS3_AUDIO_INTR_EN_0              (0x00000140)
  27#define PS3_AUDIO_CONFIG                 (0x00000200)
  28
  29/*
  30 * DMAC registers
  31 * n:0..9
  32 */
  33#define PS3_AUDIO_DMAC_REGBASE(x)         (0x0000210 + 0x20 * (x))
  34
  35#define PS3_AUDIO_KICK(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x00)
  36#define PS3_AUDIO_SOURCE(n)               (PS3_AUDIO_DMAC_REGBASE(n) + 0x04)
  37#define PS3_AUDIO_DEST(n)                 (PS3_AUDIO_DMAC_REGBASE(n) + 0x08)
  38#define PS3_AUDIO_DMASIZE(n)              (PS3_AUDIO_DMAC_REGBASE(n) + 0x0C)
  39
  40/*
  41 * mute control
  42 */
  43#define PS3_AUDIO_AX_MCTRL                (0x00004000)
  44#define PS3_AUDIO_AX_ISBP                 (0x00004004)
  45#define PS3_AUDIO_AX_AOBP                 (0x00004008)
  46#define PS3_AUDIO_AX_IC                   (0x00004010)
  47#define PS3_AUDIO_AX_IE                   (0x00004014)
  48#define PS3_AUDIO_AX_IS                   (0x00004018)
  49
  50/*
  51 * three wire serial
  52 * n:0..3
  53 */
  54#define PS3_AUDIO_AO_MCTRL                (0x00006000)
  55#define PS3_AUDIO_AO_3WMCTRL              (0x00006004)
  56
  57#define PS3_AUDIO_AO_3WCTRL(n)            (0x00006200 + 0x200 * (n))
  58
  59/*
  60 * S/PDIF
  61 * n:0..1
  62 * x:0..11
  63 * y:0..5
  64 */
  65#define PS3_AUDIO_AO_SPD_REGBASE(n)       (0x00007200 + 0x200 * (n))
  66
  67#define PS3_AUDIO_AO_SPDCTRL(n) \
  68        (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x00)
  69#define PS3_AUDIO_AO_SPDUB(n, x) \
  70        (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x04 + 0x04 * (x))
  71#define PS3_AUDIO_AO_SPDCS(n, y) \
  72        (PS3_AUDIO_AO_SPD_REGBASE(n) + 0x34 + 0x04 * (y))
  73
  74
  75/*
  76  PS3_AUDIO_INTR_0 register tells an interrupt handler which audio
  77  DMA channel triggered the interrupt.  The interrupt status for a channel
  78  can be cleared by writing a '1' to the corresponding bit.  A new interrupt
  79  cannot be generated until the previous interrupt has been cleared.
  80
  81  Note that the status reported by PS3_AUDIO_INTR_0 is independent of the
  82  value of PS3_AUDIO_INTR_EN_0.
  83
  84 31            24 23           16 15            8 7             0
  85 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
  86 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_0
  87 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
  88*/
  89#define PS3_AUDIO_INTR_0_CHAN(n)        (1 << ((n) * 2))
  90#define PS3_AUDIO_INTR_0_CHAN9     PS3_AUDIO_INTR_0_CHAN(9)
  91#define PS3_AUDIO_INTR_0_CHAN8     PS3_AUDIO_INTR_0_CHAN(8)
  92#define PS3_AUDIO_INTR_0_CHAN7     PS3_AUDIO_INTR_0_CHAN(7)
  93#define PS3_AUDIO_INTR_0_CHAN6     PS3_AUDIO_INTR_0_CHAN(6)
  94#define PS3_AUDIO_INTR_0_CHAN5     PS3_AUDIO_INTR_0_CHAN(5)
  95#define PS3_AUDIO_INTR_0_CHAN4     PS3_AUDIO_INTR_0_CHAN(4)
  96#define PS3_AUDIO_INTR_0_CHAN3     PS3_AUDIO_INTR_0_CHAN(3)
  97#define PS3_AUDIO_INTR_0_CHAN2     PS3_AUDIO_INTR_0_CHAN(2)
  98#define PS3_AUDIO_INTR_0_CHAN1     PS3_AUDIO_INTR_0_CHAN(1)
  99#define PS3_AUDIO_INTR_0_CHAN0     PS3_AUDIO_INTR_0_CHAN(0)
 100
 101/*
 102  The PS3_AUDIO_INTR_EN_0 register specifies which DMA channels can generate
 103  an interrupt to the PU.  Each bit of PS3_AUDIO_INTR_EN_0 is ANDed with the
 104  corresponding bit in PS3_AUDIO_INTR_0.  The resulting bits are OR'd together
 105  to generate the Audio interrupt.
 106
 107 31            24 23           16 15            8 7             0
 108 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 109 |0 0 0 0 0 0 0 0 0 0 0 0 0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C|0|C| INTR_EN_0
 110 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 111
 112  Bit assignments are same as PS3_AUDIO_INTR_0
 113*/
 114
 115/*
 116  PS3_AUDIO_CONFIG
 117  31            24 23           16 15            8 7             0
 118 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 119 |0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 0|0 0 0 0 0 0 0 C|0 0 0 0 0 0 0 0| CONFIG
 120 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 121
 122*/
 123
 124/* The CLEAR field cancels all pending transfers, and stops any running DMA
 125   transfers.  Any interrupts associated with the canceled transfers
 126   will occur as if the transfer had finished.
 127   Since this bit is designed to recover from DMA related issues
 128   which are caused by unpredictable situations, it is prefered to wait
 129   for normal DMA transfer end without using this bit.
 130*/
 131#define PS3_AUDIO_CONFIG_CLEAR          (1 << 8)  /* RWIVF */
 132
 133/*
 134  PS3_AUDIO_AX_MCTRL: Audio Port Mute Control Register
 135
 136 31            24 23           16 15            8 7             0
 137 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 138 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|A|A|0 0 0 0 0 0 0|S|S|A|A|A|A| AX_MCTRL
 139 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 140*/
 141
 142/* 3 Wire Audio Serial Output Channel Mutes (0..3)  */
 143#define PS3_AUDIO_AX_MCTRL_ASOMT(n)     (1 << (3 - (n)))  /* RWIVF */
 144#define PS3_AUDIO_AX_MCTRL_ASO3MT       (1 << 0)          /* RWIVF */
 145#define PS3_AUDIO_AX_MCTRL_ASO2MT       (1 << 1)          /* RWIVF */
 146#define PS3_AUDIO_AX_MCTRL_ASO1MT       (1 << 2)          /* RWIVF */
 147#define PS3_AUDIO_AX_MCTRL_ASO0MT       (1 << 3)          /* RWIVF */
 148
 149/* S/PDIF mutes (0,1)*/
 150#define PS3_AUDIO_AX_MCTRL_SPOMT(n)     (1 << (5 - (n)))  /* RWIVF */
 151#define PS3_AUDIO_AX_MCTRL_SPO1MT       (1 << 4)          /* RWIVF */
 152#define PS3_AUDIO_AX_MCTRL_SPO0MT       (1 << 5)          /* RWIVF */
 153
 154/* All 3 Wire Serial Outputs Mute */
 155#define PS3_AUDIO_AX_MCTRL_AASOMT       (1 << 13)         /* RWIVF */
 156
 157/* All S/PDIF Mute */
 158#define PS3_AUDIO_AX_MCTRL_ASPOMT       (1 << 14)         /* RWIVF */
 159
 160/* All Audio Outputs Mute */
 161#define PS3_AUDIO_AX_MCTRL_AAOMT        (1 << 15)         /* RWIVF */
 162
 163/*
 164  S/PDIF Outputs Buffer Read/Write Pointer Register
 165
 166 31            24 23           16 15            8 7             0
 167 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 168 |0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B|0 0 0 0 0 0 0 0|0|SPO0B|0|SPO1B| AX_ISBP
 169 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 170
 171*/
 172/*
 173 S/PDIF Output Channel Read Buffer Numbers
 174 Buffer number is  value of field.
 175 Indicates current read access buffer ID from Audio Data
 176 Transfer controller of S/PDIF Output
 177*/
 178
 179#define PS3_AUDIO_AX_ISBP_SPOBRN_MASK(n) (0x7 << 4 * (1 - (n))) /* R-IUF */
 180#define PS3_AUDIO_AX_ISBP_SPO1BRN_MASK          (0x7 << 0) /* R-IUF */
 181#define PS3_AUDIO_AX_ISBP_SPO0BRN_MASK          (0x7 << 4) /* R-IUF */
 182
 183/*
 184S/PDIF Output Channel Buffer Write Numbers
 185Indicates current write access buffer ID from bus master.
 186*/
 187#define PS3_AUDIO_AX_ISBP_SPOBWN_MASK(n) (0x7 <<  4 * (5 - (n))) /* R-IUF */
 188#define PS3_AUDIO_AX_ISBP_SPO1BWN_MASK          (0x7 << 16) /* R-IUF */
 189#define PS3_AUDIO_AX_ISBP_SPO0BWN_MASK          (0x7 << 20) /* R-IUF */
 190
 191/*
 192  3 Wire Audio Serial Outputs Buffer Read/Write
 193  Pointer Register
 194  Buffer number is  value of field
 195
 196 31            24 23           16 15            8 7             0
 197 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 198 |0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B|0|ASO0B|0|ASO1B|0|ASO2B|0|ASO3B| AX_AOBP
 199 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 200*/
 201
 202/*
 2033 Wire Audio Serial Output Channel Buffer Read Numbers
 204Indicates current read access buffer Id from Audio Data Transfer
 205Controller of 3 Wire Audio Serial Output Channels
 206*/
 207#define PS3_AUDIO_AX_AOBP_ASOBRN_MASK(n) (0x7 << 4 * (3 - (n))) /* R-IUF */
 208
 209#define PS3_AUDIO_AX_AOBP_ASO3BRN_MASK  (0x7 << 0) /* R-IUF */
 210#define PS3_AUDIO_AX_AOBP_ASO2BRN_MASK  (0x7 << 4) /* R-IUF */
 211#define PS3_AUDIO_AX_AOBP_ASO1BRN_MASK  (0x7 << 8) /* R-IUF */
 212#define PS3_AUDIO_AX_AOBP_ASO0BRN_MASK  (0x7 << 12) /* R-IUF */
 213
 214/*
 2153 Wire Audio Serial Output Channel Buffer Write Numbers
 216Indicates current write access buffer ID from bus master.
 217*/
 218#define PS3_AUDIO_AX_AOBP_ASOBWN_MASK(n) (0x7 << 4 * (7 - (n))) /* R-IUF */
 219
 220#define PS3_AUDIO_AX_AOBP_ASO3BWN_MASK        (0x7 << 16) /* R-IUF */
 221#define PS3_AUDIO_AX_AOBP_ASO2BWN_MASK        (0x7 << 20) /* R-IUF */
 222#define PS3_AUDIO_AX_AOBP_ASO1BWN_MASK        (0x7 << 24) /* R-IUF */
 223#define PS3_AUDIO_AX_AOBP_ASO0BWN_MASK        (0x7 << 28) /* R-IUF */
 224
 225
 226
 227/*
 228Audio Port Interrupt Condition Register
 229For the fields in this register, the following values apply:
 2300 = Interrupt is generated every interrupt event.
 2311 = Interrupt is generated every 2 interrupt events.
 2322 = Interrupt is generated every 4 interrupt events.
 2333 = Reserved
 234
 235
 236 31            24 23           16 15            8 7             0
 237 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 238 |0 0 0 0 0 0 0 0|0 0|SPO|0 0|SPO|0 0|AAS|0 0 0 0 0 0 0 0 0 0 0 0| AX_IC
 239 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 240*/
 241/*
 242All 3-Wire Audio Serial Outputs Interrupt Mode
 243Configures the Interrupt and Signal Notification
 244condition of all 3-wire Audio Serial Outputs.
 245*/
 246#define PS3_AUDIO_AX_IC_AASOIMD_MASK          (0x3 << 12) /* RWIVF */
 247#define PS3_AUDIO_AX_IC_AASOIMD_EVERY1        (0x0 << 12) /* RWI-V */
 248#define PS3_AUDIO_AX_IC_AASOIMD_EVERY2        (0x1 << 12) /* RW--V */
 249#define PS3_AUDIO_AX_IC_AASOIMD_EVERY4        (0x2 << 12) /* RW--V */
 250
 251/*
 252S/PDIF Output Channel Interrupt Modes
 253Configures the Interrupt and signal Notification
 254conditions of S/PDIF output channels.
 255*/
 256#define PS3_AUDIO_AX_IC_SPO1IMD_MASK          (0x3 << 16) /* RWIVF */
 257#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY1        (0x0 << 16) /* RWI-V */
 258#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY2        (0x1 << 16) /* RW--V */
 259#define PS3_AUDIO_AX_IC_SPO1IMD_EVERY4        (0x2 << 16) /* RW--V */
 260
 261#define PS3_AUDIO_AX_IC_SPO0IMD_MASK          (0x3 << 20) /* RWIVF */
 262#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY1        (0x0 << 20) /* RWI-V */
 263#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY2        (0x1 << 20) /* RW--V */
 264#define PS3_AUDIO_AX_IC_SPO0IMD_EVERY4        (0x2 << 20) /* RW--V */
 265
 266/*
 267Audio Port interrupt Enable Register
 268Configures whether to enable or disable each Interrupt Generation.
 269
 270
 271 31            24 23           16 15            8 7             0
 272 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 273 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IE
 274 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 275
 276*/
 277
 278/*
 2793 Wire Audio Serial Output Channel Buffer Underflow
 280Interrupt Enables
 281Select enable/disable of Buffer Underflow Interrupts for
 2823-Wire Audio Serial Output Channels
 283DISABLED=Interrupt generation disabled.
 284*/
 285#define PS3_AUDIO_AX_IE_ASOBUIE(n)      (1 << (3 - (n))) /* RWIVF */
 286#define PS3_AUDIO_AX_IE_ASO3BUIE        (1 << 0) /* RWIVF */
 287#define PS3_AUDIO_AX_IE_ASO2BUIE        (1 << 1) /* RWIVF */
 288#define PS3_AUDIO_AX_IE_ASO1BUIE        (1 << 2) /* RWIVF */
 289#define PS3_AUDIO_AX_IE_ASO0BUIE        (1 << 3) /* RWIVF */
 290
 291/* S/PDIF Output Channel Buffer Underflow Interrupt Enables */
 292
 293#define PS3_AUDIO_AX_IE_SPOBUIE(n)      (1 << (7 - (n))) /* RWIVF */
 294#define PS3_AUDIO_AX_IE_SPO1BUIE        (1 << 6) /* RWIVF */
 295#define PS3_AUDIO_AX_IE_SPO0BUIE        (1 << 7) /* RWIVF */
 296
 297/* S/PDIF Output Channel One Block Transfer Completion Interrupt Enables */
 298
 299#define PS3_AUDIO_AX_IE_SPOBTCIE(n)     (1 << (11 - (n))) /* RWIVF */
 300#define PS3_AUDIO_AX_IE_SPO1BTCIE       (1 << 10) /* RWIVF */
 301#define PS3_AUDIO_AX_IE_SPO0BTCIE       (1 << 11) /* RWIVF */
 302
 303/* 3-Wire Audio Serial Output Channel Buffer Empty Interrupt Enables */
 304
 305#define PS3_AUDIO_AX_IE_ASOBEIE(n)      (1 << (19 - (n))) /* RWIVF */
 306#define PS3_AUDIO_AX_IE_ASO3BEIE        (1 << 16) /* RWIVF */
 307#define PS3_AUDIO_AX_IE_ASO2BEIE        (1 << 17) /* RWIVF */
 308#define PS3_AUDIO_AX_IE_ASO1BEIE        (1 << 18) /* RWIVF */
 309#define PS3_AUDIO_AX_IE_ASO0BEIE        (1 << 19) /* RWIVF */
 310
 311/* S/PDIF Output Channel Buffer Empty Interrupt Enables */
 312
 313#define PS3_AUDIO_AX_IE_SPOBEIE(n)      (1 << (23 - (n))) /* RWIVF */
 314#define PS3_AUDIO_AX_IE_SPO1BEIE        (1 << 22) /* RWIVF */
 315#define PS3_AUDIO_AX_IE_SPO0BEIE        (1 << 23) /* RWIVF */
 316
 317/*
 318Audio Port Interrupt Status Register
 319Indicates Interrupt status, which interrupt has occured, and can clear
 320each interrupt in this register.
 321Writing 1b to a field containing 1b clears field and de-asserts interrupt.
 322Writing 0b to a field has no effect.
 323Field vaules are the following:
 3240 - Interrupt hasn't occured.
 3251 - Interrupt has occured.
 326
 327
 328 31            24 23           16 15            8 7             0
 329 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 330 |0 0 0 0 0 0 0 0|S|S|0 0|A|A|A|A|0 0 0 0|S|S|0 0|S|S|0 0|A|A|A|A| AX_IS
 331 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 332
 333 Bit assignment are same as AX_IE
 334*/
 335
 336/*
 337Audio Output Master Control Register
 338Configures Master Clock and other master Audio Output Settings
 339
 340
 341 31            24 23           16 15            8 7             0
 342 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 343 |0|SCKSE|0|SCKSE|  MR0  |  MR1  |MCL|MCL|0 0 0 0|0 0 0 0 0 0 0 0| AO_MCTRL
 344 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 345*/
 346
 347/*
 348MCLK Output Control
 349Controls mclko[1] output.
 3500 - Disable output (fixed at High)
 3511 - Output clock produced by clock selected
 352with scksel1 by mr1
 3532 - Reserved
 3543 - Reserved
 355*/
 356
 357#define PS3_AUDIO_AO_MCTRL_MCLKC1_MASK          (0x3 << 12) /* RWIVF */
 358#define PS3_AUDIO_AO_MCTRL_MCLKC1_DISABLED      (0x0 << 12) /* RWI-V */
 359#define PS3_AUDIO_AO_MCTRL_MCLKC1_ENABLED       (0x1 << 12) /* RW--V */
 360#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD2        (0x2 << 12) /* RW--V */
 361#define PS3_AUDIO_AO_MCTRL_MCLKC1_RESVD3        (0x3 << 12) /* RW--V */
 362
 363/*
 364MCLK Output Control
 365Controls mclko[0] output.
 3660 - Disable output (fixed at High)
 3671 - Output clock produced by clock selected
 368with SCKSEL0 by MR0
 3692 - Reserved
 3703 - Reserved
 371*/
 372#define PS3_AUDIO_AO_MCTRL_MCLKC0_MASK          (0x3 << 14) /* RWIVF */
 373#define PS3_AUDIO_AO_MCTRL_MCLKC0_DISABLED      (0x0 << 14) /* RWI-V */
 374#define PS3_AUDIO_AO_MCTRL_MCLKC0_ENABLED       (0x1 << 14) /* RW--V */
 375#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD2        (0x2 << 14) /* RW--V */
 376#define PS3_AUDIO_AO_MCTRL_MCLKC0_RESVD3        (0x3 << 14) /* RW--V */
 377/*
 378Master Clock Rate 1
 379Sets the divide ration of Master Clock1 (clock output from
 380mclko[1] for the input clock selected by scksel1.
 381*/
 382#define PS3_AUDIO_AO_MCTRL_MR1_MASK     (0xf << 16)
 383#define PS3_AUDIO_AO_MCTRL_MR1_DEFAULT  (0x0 << 16) /* RWI-V */
 384/*
 385Master Clock Rate 0
 386Sets the divide ratio of Master Clock0 (clock output from
 387mclko[0] for the input clock selected by scksel0).
 388*/
 389#define PS3_AUDIO_AO_MCTRL_MR0_MASK     (0xf << 20) /* RWIVF */
 390#define PS3_AUDIO_AO_MCTRL_MR0_DEFAULT  (0x0 << 20) /* RWI-V */
 391/*
 392System Clock Select 0/1
 393Selects the system clock to be used as Master Clock 0/1
 394Input the system clock that is appropriate for the sampling
 395rate.
 396*/
 397#define PS3_AUDIO_AO_MCTRL_SCKSEL1_MASK         (0x7 << 24) /* RWIVF */
 398#define PS3_AUDIO_AO_MCTRL_SCKSEL1_DEFAULT      (0x2 << 24) /* RWI-V */
 399
 400#define PS3_AUDIO_AO_MCTRL_SCKSEL0_MASK         (0x7 << 28) /* RWIVF */
 401#define PS3_AUDIO_AO_MCTRL_SCKSEL0_DEFAULT      (0x2 << 28) /* RWI-V */
 402
 403
 404/*
 4053-Wire Audio Output Master Control Register
 406Configures clock, 3-Wire Audio Serial Output Enable, and
 407other 3-Wire Audio Serial Output Master Settings
 408
 409
 410 31            24 23           16 15            8 7             0
 411 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 412 |A|A|A|A|0 0 0|A| ASOSR |0 0 0 0|A|A|A|A|A|A|0|1|0 0 0 0 0 0 0 0| AO_3WMCTRL
 413 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 414*/
 415
 416
 417/*
 418LRCKO Polarity
 4190 - Reserved
 4201 - default
 421*/
 422#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK           (1 << 8) /* RWIVF */
 423#define PS3_AUDIO_AO_3WMCTRL_ASOPLRCK_DEFAULT   (1 << 8) /* RW--V */
 424
 425/* LRCK Output Disable */
 426
 427#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD           (1 << 10) /* RWIVF */
 428#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_ENABLED   (0 << 10) /* RW--V */
 429#define PS3_AUDIO_AO_3WMCTRL_ASOLRCKD_DISABLED  (1 << 10) /* RWI-V */
 430
 431/* Bit Clock Output Disable */
 432
 433#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD           (1 << 11) /* RWIVF */
 434#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_ENABLED   (0 << 11) /* RW--V */
 435#define PS3_AUDIO_AO_3WMCTRL_ASOBCLKD_DISABLED  (1 << 11) /* RWI-V */
 436
 437/*
 4383-Wire Audio Serial Output Channel 0-3 Operational
 439Status.  Each bit becomes 1 after each 3-Wire Audio
 440Serial Output Channel N is in action by setting 1 to
 441asoen.
 442Each bit becomes 0 after each 3-Wire Audio Serial Output
 443Channel N is out of action by setting 0 to asoen.
 444*/
 445#define PS3_AUDIO_AO_3WMCTRL_ASORUN(n)          (1 << (15 - (n))) /* R-IVF */
 446#define PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(n)  (0 << (15 - (n))) /* R-I-V */
 447#define PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(n)  (1 << (15 - (n))) /* R---V */
 448#define PS3_AUDIO_AO_3WMCTRL_ASORUN0            \
 449        PS3_AUDIO_AO_3WMCTRL_ASORUN(0)
 450#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_STOPPED    \
 451        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(0)
 452#define PS3_AUDIO_AO_3WMCTRL_ASORUN0_RUNNING    \
 453        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(0)
 454#define PS3_AUDIO_AO_3WMCTRL_ASORUN1            \
 455        PS3_AUDIO_AO_3WMCTRL_ASORUN(1)
 456#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_STOPPED    \
 457        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(1)
 458#define PS3_AUDIO_AO_3WMCTRL_ASORUN1_RUNNING    \
 459        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(1)
 460#define PS3_AUDIO_AO_3WMCTRL_ASORUN2            \
 461        PS3_AUDIO_AO_3WMCTRL_ASORUN(2)
 462#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_STOPPED    \
 463        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(2)
 464#define PS3_AUDIO_AO_3WMCTRL_ASORUN2_RUNNING    \
 465        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(2)
 466#define PS3_AUDIO_AO_3WMCTRL_ASORUN3            \
 467        PS3_AUDIO_AO_3WMCTRL_ASORUN(3)
 468#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_STOPPED    \
 469        PS3_AUDIO_AO_3WMCTRL_ASORUN_STOPPED(3)
 470#define PS3_AUDIO_AO_3WMCTRL_ASORUN3_RUNNING    \
 471        PS3_AUDIO_AO_3WMCTRL_ASORUN_RUNNING(3)
 472
 473/*
 474Sampling Rate
 475Specifies the divide ratio of the bit clock (clock output
 476from bclko) used by the 3-wire Audio Output Clock, whcih
 477is applied to the master clock selected by mcksel.
 478Data output is synchronized with this clock.
 479*/
 480#define PS3_AUDIO_AO_3WMCTRL_ASOSR_MASK         (0xf << 20) /* RWIVF */
 481#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV2         (0x1 << 20) /* RWI-V */
 482#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV4         (0x2 << 20) /* RW--V */
 483#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV8         (0x4 << 20) /* RW--V */
 484#define PS3_AUDIO_AO_3WMCTRL_ASOSR_DIV12        (0x6 << 20) /* RW--V */
 485
 486/*
 487Master Clock Select
 4880 - Master Clock 0
 4891 - Master Clock 1
 490*/
 491#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL          (1 << 24) /* RWIVF */
 492#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK0     (0 << 24) /* RWI-V */
 493#define PS3_AUDIO_AO_3WMCTRL_ASOMCKSEL_CLK1     (1 << 24) /* RW--V */
 494
 495/*
 496Enables and disables 4ch 3-Wire Audio Serial Output
 497operation.  Each Bit from 0 to 3 corresponds to an
 498output channel, which means that each output channel
 499can be enabled or disabled individually.  When
 500multiple channels are enabled at the same time, output
 501operations are performed in synchronization.
 502Bit 0 - Output Channel 0 (SDOUT[0])
 503Bit 1 - Output Channel 1 (SDOUT[1])
 504Bit 2 - Output Channel 2 (SDOUT[2])
 505Bit 3 - Output Channel 3 (SDOUT[3])
 506*/
 507#define PS3_AUDIO_AO_3WMCTRL_ASOEN(n)           (1 << (31 - (n))) /* RWIVF */
 508#define PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(n)  (0 << (31 - (n))) /* RWI-V */
 509#define PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(n)   (1 << (31 - (n))) /* RW--V */
 510
 511#define PS3_AUDIO_AO_3WMCTRL_ASOEN0 \
 512        PS3_AUDIO_AO_3WMCTRL_ASOEN(0) /* RWIVF */
 513#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_DISABLED \
 514        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(0) /* RWI-V */
 515#define PS3_AUDIO_AO_3WMCTRL_ASOEN0_ENABLED \
 516        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(0) /* RW--V */
 517#define PS3_AUDIO_A1_3WMCTRL_ASOEN0 \
 518        PS3_AUDIO_AO_3WMCTRL_ASOEN(1) /* RWIVF */
 519#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_DISABLED \
 520        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(1) /* RWI-V */
 521#define PS3_AUDIO_A1_3WMCTRL_ASOEN0_ENABLED \
 522        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(1) /* RW--V */
 523#define PS3_AUDIO_A2_3WMCTRL_ASOEN0 \
 524        PS3_AUDIO_AO_3WMCTRL_ASOEN(2) /* RWIVF */
 525#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_DISABLED \
 526        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(2) /* RWI-V */
 527#define PS3_AUDIO_A2_3WMCTRL_ASOEN0_ENABLED \
 528        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(2) /* RW--V */
 529#define PS3_AUDIO_A3_3WMCTRL_ASOEN0 \
 530        PS3_AUDIO_AO_3WMCTRL_ASOEN(3) /* RWIVF */
 531#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_DISABLED \
 532        PS3_AUDIO_AO_3WMCTRL_ASOEN_DISABLED(3) /* RWI-V */
 533#define PS3_AUDIO_A3_3WMCTRL_ASOEN0_ENABLED \
 534        PS3_AUDIO_AO_3WMCTRL_ASOEN_ENABLED(3) /* RW--V */
 535
 536/*
 5373-Wire Audio Serial output Channel 0-3 Control Register
 538Configures settings for 3-Wire Serial Audio Output Channel 0-3
 539
 540
 541 31            24 23           16 15            8 7             0
 542 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 543 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|A|0 0 0 0|A|0|ASO|0 0 0|0|0|0|0|0| AO_3WCTRL
 544 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 545
 546*/
 547/*
 548Data Bit Mode
 549Specifies the number of data bits
 5500 - 16 bits
 5511 - reserved
 5522 - 20 bits
 5533 - 24 bits
 554*/
 555#define PS3_AUDIO_AO_3WCTRL_ASODB_MASK  (0x3 << 8) /* RWIVF */
 556#define PS3_AUDIO_AO_3WCTRL_ASODB_16BIT (0x0 << 8) /* RWI-V */
 557#define PS3_AUDIO_AO_3WCTRL_ASODB_RESVD (0x1 << 8) /* RWI-V */
 558#define PS3_AUDIO_AO_3WCTRL_ASODB_20BIT (0x2 << 8) /* RW--V */
 559#define PS3_AUDIO_AO_3WCTRL_ASODB_24BIT (0x3 << 8) /* RW--V */
 560/*
 561Data Format Mode
 562Specifies the data format where (LSB side or MSB) the data(in 20 bit
 563or 24 bit resolution mode) is put in a 32 bit field.
 5640 - Data put on LSB side
 5651 - Data put on MSB side
 566*/
 567#define PS3_AUDIO_AO_3WCTRL_ASODF       (1 << 11) /* RWIVF */
 568#define PS3_AUDIO_AO_3WCTRL_ASODF_LSB   (0 << 11) /* RWI-V */
 569#define PS3_AUDIO_AO_3WCTRL_ASODF_MSB   (1 << 11) /* RW--V */
 570/*
 571Buffer Reset
 572Performs buffer reset.  Writing 1 to this bit initializes the
 573corresponding 3-Wire Audio Output buffers(both L and R).
 574*/
 575#define PS3_AUDIO_AO_3WCTRL_ASOBRST             (1 << 16) /* CWIVF */
 576#define PS3_AUDIO_AO_3WCTRL_ASOBRST_IDLE        (0 << 16) /* -WI-V */
 577#define PS3_AUDIO_AO_3WCTRL_ASOBRST_RESET       (1 << 16) /* -W--T */
 578
 579/*
 580S/PDIF Audio Output Channel 0/1 Control Register
 581Configures settings for S/PDIF Audio Output Channel 0/1.
 582
 583 31            24 23           16 15            8 7             0
 584 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 585 |S|0 0 0|S|0 0|S| SPOSR |0 0|SPO|0 0 0 0|S|0|SPO|0 0 0 0 0 0 0|S| AO_SPDCTRL
 586 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 587*/
 588/*
 589Buffer reset.  Writing 1 to this bit initializes the
 590corresponding S/PDIF output buffer pointer.
 591*/
 592#define PS3_AUDIO_AO_SPDCTRL_SPOBRST            (1 << 0) /* CWIVF */
 593#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_IDLE       (0 << 0) /* -WI-V */
 594#define PS3_AUDIO_AO_SPDCTRL_SPOBRST_RESET      (1 << 0) /* -W--T */
 595
 596/*
 597Data Bit Mode
 598Specifies number of data bits
 5990 - 16 bits
 6001 - Reserved
 6012 - 20 bits
 6023 - 24 bits
 603*/
 604#define PS3_AUDIO_AO_SPDCTRL_SPODB_MASK         (0x3 << 8) /* RWIVF */
 605#define PS3_AUDIO_AO_SPDCTRL_SPODB_16BIT        (0x0 << 8) /* RWI-V */
 606#define PS3_AUDIO_AO_SPDCTRL_SPODB_RESVD        (0x1 << 8) /* RW--V */
 607#define PS3_AUDIO_AO_SPDCTRL_SPODB_20BIT        (0x2 << 8) /* RW--V */
 608#define PS3_AUDIO_AO_SPDCTRL_SPODB_24BIT        (0x3 << 8) /* RW--V */
 609/*
 610Data format Mode
 611Specifies the data format, where (LSB side or MSB)
 612the data(in 20 or 24 bit resolution) is put in the
 61332 bit field.
 6140 - LSB Side
 6151 - MSB Side
 616*/
 617#define PS3_AUDIO_AO_SPDCTRL_SPODF      (1 << 11) /* RWIVF */
 618#define PS3_AUDIO_AO_SPDCTRL_SPODF_LSB  (0 << 11) /* RWI-V */
 619#define PS3_AUDIO_AO_SPDCTRL_SPODF_MSB  (1 << 11) /* RW--V */
 620/*
 621Source Select
 622Specifies the source of the S/PDIF output.  When 0, output
 623operation is controlled by 3wen[0] of AO_3WMCTRL register.
 624The SR must have the same setting as the a0_3wmctrl reg.
 6250 - 3-Wire Audio OUT Ch0 Buffer
 6261 - S/PDIF buffer
 627*/
 628#define PS3_AUDIO_AO_SPDCTRL_SPOSS_MASK         (0x3 << 16) /* RWIVF */
 629#define PS3_AUDIO_AO_SPDCTRL_SPOSS_3WEN         (0x0 << 16) /* RWI-V */
 630#define PS3_AUDIO_AO_SPDCTRL_SPOSS_SPDIF        (0x1 << 16) /* RW--V */
 631/*
 632Sampling Rate
 633Specifies the divide ratio of the bit clock (clock output
 634from bclko) used by the S/PDIF Output Clock, which
 635is applied to the master clock selected by mcksel.
 636*/
 637#define PS3_AUDIO_AO_SPDCTRL_SPOSR              (0xf << 20) /* RWIVF */
 638#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV2         (0x1 << 20) /* RWI-V */
 639#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV4         (0x2 << 20) /* RW--V */
 640#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV8         (0x4 << 20) /* RW--V */
 641#define PS3_AUDIO_AO_SPDCTRL_SPOSR_DIV12        (0x6 << 20) /* RW--V */
 642/*
 643Master Clock Select
 6440 - Master Clock 0
 6451 - Master Clock 1
 646*/
 647#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL          (1 << 24) /* RWIVF */
 648#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK0     (0 << 24) /* RWI-V */
 649#define PS3_AUDIO_AO_SPDCTRL_SPOMCKSEL_CLK1     (1 << 24) /* RW--V */
 650
 651/*
 652S/PDIF Output Channel Operational Status
 653This bit becomes 1 after S/PDIF Output Channel is in
 654action by setting 1 to spoen.  This bit becomes 0
 655after S/PDIF Output Channel is out of action by setting
 6560 to spoen.
 657*/
 658#define PS3_AUDIO_AO_SPDCTRL_SPORUN             (1 << 27) /* R-IVF */
 659#define PS3_AUDIO_AO_SPDCTRL_SPORUN_STOPPED     (0 << 27) /* R-I-V */
 660#define PS3_AUDIO_AO_SPDCTRL_SPORUN_RUNNING     (1 << 27) /* R---V */
 661
 662/*
 663S/PDIF Audio Output Channel Output Enable
 664Enables and disables output operation.  This bit is used
 665only when sposs = 1
 666*/
 667#define PS3_AUDIO_AO_SPDCTRL_SPOEN              (1 << 31) /* RWIVF */
 668#define PS3_AUDIO_AO_SPDCTRL_SPOEN_DISABLED     (0 << 31) /* RWI-V */
 669#define PS3_AUDIO_AO_SPDCTRL_SPOEN_ENABLED      (1 << 31) /* RW--V */
 670
 671/*
 672S/PDIF Audio Output Channel Channel Status
 673Setting Registers.
 674Configures channel status bit settings for each block
 675(192 bits).
 676Output is performed from the MSB(AO_SPDCS0 register bit 31).
 677The same value is added for subframes within the same frame.
 678 31            24 23           16 15            8 7             0
 679 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 680 |                             SPOCS                             | AO_SPDCS
 681 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 682
 683S/PDIF Audio Output Channel User Bit Setting
 684Configures user bit settings for each block (384 bits).
 685Output is performed from the MSB(ao_spdub0 register bit 31).
 686
 687
 688 31            24 23           16 15            8 7             0
 689 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 690 |                             SPOUB                             | AO_SPDUB
 691 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 692*/
 693/*****************************************************************************
 694 *
 695 * DMAC register
 696 *
 697 *****************************************************************************/
 698/*
 699The PS3_AUDIO_KICK register is used to initiate a DMA transfer and monitor
 700its status
 701
 702 31            24 23           16 15            8 7             0
 703 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 704 |0 0 0 0 0|STATU|0 0 0|  EVENT  |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|R| KICK
 705 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 706*/
 707/*
 708The REQUEST field is written to ACTIVE to initiate a DMA request when EVENT
 709occurs.
 710It will return to the DONE state when the request is completed.
 711The registers for a DMA channel should only be written if REQUEST is IDLE.
 712*/
 713
 714#define PS3_AUDIO_KICK_REQUEST                (1 << 0) /* RWIVF */
 715#define PS3_AUDIO_KICK_REQUEST_IDLE           (0 << 0) /* RWI-V */
 716#define PS3_AUDIO_KICK_REQUEST_ACTIVE         (1 << 0) /* -W--T */
 717
 718/*
 719 *The EVENT field is used to set the event in which
 720 *the DMA request becomes active.
 721 */
 722#define PS3_AUDIO_KICK_EVENT_MASK             (0x1f << 16) /* RWIVF */
 723#define PS3_AUDIO_KICK_EVENT_ALWAYS           (0x00 << 16) /* RWI-V */
 724#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_EMPTY (0x01 << 16) /* RW--V */
 725#define PS3_AUDIO_KICK_EVENT_SERIALOUT0_UNDERFLOW       (0x02 << 16) /* RW--V */
 726#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_EMPTY           (0x03 << 16) /* RW--V */
 727#define PS3_AUDIO_KICK_EVENT_SERIALOUT1_UNDERFLOW       (0x04 << 16) /* RW--V */
 728#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_EMPTY           (0x05 << 16) /* RW--V */
 729#define PS3_AUDIO_KICK_EVENT_SERIALOUT2_UNDERFLOW       (0x06 << 16) /* RW--V */
 730#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_EMPTY           (0x07 << 16) /* RW--V */
 731#define PS3_AUDIO_KICK_EVENT_SERIALOUT3_UNDERFLOW       (0x08 << 16) /* RW--V */
 732#define PS3_AUDIO_KICK_EVENT_SPDIF0_BLOCKTRANSFERCOMPLETE \
 733        (0x09 << 16) /* RW--V */
 734#define PS3_AUDIO_KICK_EVENT_SPDIF0_UNDERFLOW           (0x0A << 16) /* RW--V */
 735#define PS3_AUDIO_KICK_EVENT_SPDIF0_EMPTY               (0x0B << 16) /* RW--V */
 736#define PS3_AUDIO_KICK_EVENT_SPDIF1_BLOCKTRANSFERCOMPLETE \
 737        (0x0C << 16) /* RW--V */
 738#define PS3_AUDIO_KICK_EVENT_SPDIF1_UNDERFLOW           (0x0D << 16) /* RW--V */
 739#define PS3_AUDIO_KICK_EVENT_SPDIF1_EMPTY               (0x0E << 16) /* RW--V */
 740
 741#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA(n) \
 742        ((0x13 + (n)) << 16) /* RW--V */
 743#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA0         (0x13 << 16) /* RW--V */
 744#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA1         (0x14 << 16) /* RW--V */
 745#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA2         (0x15 << 16) /* RW--V */
 746#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA3         (0x16 << 16) /* RW--V */
 747#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA4         (0x17 << 16) /* RW--V */
 748#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA5         (0x18 << 16) /* RW--V */
 749#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA6         (0x19 << 16) /* RW--V */
 750#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA7         (0x1A << 16) /* RW--V */
 751#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA8         (0x1B << 16) /* RW--V */
 752#define PS3_AUDIO_KICK_EVENT_AUDIO_DMA9         (0x1C << 16) /* RW--V */
 753
 754/*
 755The STATUS field can be used to monitor the progress of a DMA request.
 756DONE indicates the previous request has completed.
 757EVENT indicates that the DMA engine is waiting for the EVENT to occur.
 758PENDING indicates that the DMA engine has not started processing this
 759request, but the EVENT has occured.
 760DMA indicates that the data transfer is in progress.
 761NOTIFY indicates that the notifier signalling end of transfer is being written.
 762CLEAR indicated that the previous transfer was cleared.
 763ERROR indicates the previous transfer requested an unsupported
 764source/destination combination.
 765*/
 766
 767#define PS3_AUDIO_KICK_STATUS_MASK      (0x7 << 24) /* R-IVF */
 768#define PS3_AUDIO_KICK_STATUS_DONE      (0x0 << 24) /* R-I-V */
 769#define PS3_AUDIO_KICK_STATUS_EVENT     (0x1 << 24) /* R---V */
 770#define PS3_AUDIO_KICK_STATUS_PENDING   (0x2 << 24) /* R---V */
 771#define PS3_AUDIO_KICK_STATUS_DMA       (0x3 << 24) /* R---V */
 772#define PS3_AUDIO_KICK_STATUS_NOTIFY    (0x4 << 24) /* R---V */
 773#define PS3_AUDIO_KICK_STATUS_CLEAR     (0x5 << 24) /* R---V */
 774#define PS3_AUDIO_KICK_STATUS_ERROR     (0x6 << 24) /* R---V */
 775
 776/*
 777The PS3_AUDIO_SOURCE register specifies the source address for transfers.
 778
 779
 780 31            24 23           16 15            8 7             0
 781 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 782 |                      START                      |0 0 0 0 0|TAR| SOURCE
 783 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 784*/
 785
 786/*
 787The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
 788to a 128 byte boundary.  The low seven bits are assumed to be 0.
 789*/
 790
 791#define PS3_AUDIO_SOURCE_START_MASK     (0x01FFFFFF << 7) /* RWIUF */
 792
 793/*
 794The TARGET field specifies the memory space containing the source address.
 795*/
 796
 797#define PS3_AUDIO_SOURCE_TARGET_MASK            (3 << 0) /* RWIVF */
 798#define PS3_AUDIO_SOURCE_TARGET_SYSTEM_MEMORY   (2 << 0) /* RW--V */
 799
 800/*
 801The PS3_AUDIO_DEST register specifies the destination address for transfers.
 802
 803
 804 31            24 23           16 15            8 7             0
 805 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 806 |                      START                      |0 0 0 0 0|TAR| DEST
 807 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 808*/
 809
 810/*
 811The Audio DMA engine uses 128-byte transfers, thus the address must be aligned
 812to a 128 byte boundary.  The low seven bits are assumed to be 0.
 813*/
 814
 815#define PS3_AUDIO_DEST_START_MASK       (0x01FFFFFF << 7) /* RWIUF */
 816
 817/*
 818The TARGET field specifies the memory space containing the destination address
 819AUDIOFIFO = Audio WriteData FIFO,
 820*/
 821
 822#define PS3_AUDIO_DEST_TARGET_MASK              (3 << 0) /* RWIVF */
 823#define PS3_AUDIO_DEST_TARGET_AUDIOFIFO         (1 << 0) /* RW--V */
 824
 825/*
 826PS3_AUDIO_DMASIZE specifies the number of 128-byte blocks + 1 to transfer.
 827So a value of 0 means 128-bytes will get transfered.
 828
 829
 830 31            24 23           16 15            8 7             0
 831 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 832 |0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0|   BLOCKS    | DMASIZE
 833 +-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-|-+-+-+-+-+-+-+-+
 834*/
 835
 836
 837#define PS3_AUDIO_DMASIZE_BLOCKS_MASK   (0x7f << 0) /* RWIUF */
 838
 839/*
 840 * source/destination address for internal fifos
 841 */
 842#define PS3_AUDIO_AO_3W_LDATA(n)        (0x1000 + (0x100 * (n)))
 843#define PS3_AUDIO_AO_3W_RDATA(n)        (0x1080 + (0x100 * (n)))
 844
 845#define PS3_AUDIO_AO_SPD_DATA(n)        (0x2000 + (0x400 * (n)))
 846
 847
 848/*
 849 * field attiribute
 850 *
 851 *      Read
 852 *        ' ' = Other Information
 853 *        '-' = Field is part of a write-only register
 854 *        'C' = Value read is always the same, constant value line follows (C)
 855 *        'R' = Value is read
 856 *
 857 *      Write
 858 *        ' ' = Other Information
 859 *        '-' = Must not be written (D), value ignored when written (R,A,F)
 860 *        'W' = Can be written
 861 *
 862 *      Internal State
 863 *        ' ' = Other Information
 864 *        '-' = No internal state
 865 *        'X' = Internal state, initial value is unknown
 866 *        'I' = Internal state, initial value is known and follows (I)
 867 *
 868 *      Declaration/Size
 869 *        ' ' = Other Information
 870 *        '-' = Does Not Apply
 871 *        'V' = Type is void
 872 *        'U' = Type is unsigned integer
 873 *        'S' = Type is signed integer
 874 *        'F' = Type is IEEE floating point
 875 *        '1' = Byte size (008)
 876 *        '2' = Short size (016)
 877 *        '3' = Three byte size (024)
 878 *        '4' = Word size (032)
 879 *        '8' = Double size (064)
 880 *
 881 *      Define Indicator
 882 *        ' ' = Other Information
 883 *        'D' = Device
 884 *        'M' = Memory
 885 *        'R' = Register
 886 *        'A' = Array of Registers
 887 *        'F' = Field
 888 *        'V' = Value
 889 *        'T' = Task
 890 */
 891
 892