linux/drivers/input/joystick/analog.c
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   1/*
   2 *  Copyright (c) 1996-2001 Vojtech Pavlik
   3 */
   4
   5/*
   6 * Analog joystick and gamepad driver for Linux
   7 */
   8
   9/*
  10 * This program is free software; you can redistribute it and/or modify
  11 * it under the terms of the GNU General Public License as published by
  12 * the Free Software Foundation; either version 2 of the License, or
  13 * (at your option) any later version.
  14 *
  15 * This program is distributed in the hope that it will be useful,
  16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  18 * GNU General Public License for more details.
  19 *
  20 * You should have received a copy of the GNU General Public License
  21 * along with this program; if not, write to the Free Software
  22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23 *
  24 * Should you need to contact me, the author, you can do so either by
  25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  27 */
  28
  29#include <linux/delay.h>
  30#include <linux/kernel.h>
  31#include <linux/module.h>
  32#include <linux/slab.h>
  33#include <linux/bitops.h>
  34#include <linux/init.h>
  35#include <linux/input.h>
  36#include <linux/gameport.h>
  37#include <linux/jiffies.h>
  38#include <linux/timex.h>
  39
  40#define DRIVER_DESC     "Analog joystick and gamepad driver"
  41
  42MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  43MODULE_DESCRIPTION(DRIVER_DESC);
  44MODULE_LICENSE("GPL");
  45
  46/*
  47 * Option parsing.
  48 */
  49
  50#define ANALOG_PORTS            16
  51
  52static char *js[ANALOG_PORTS];
  53static unsigned int js_nargs;
  54static int analog_options[ANALOG_PORTS];
  55module_param_array_named(map, js, charp, &js_nargs, 0);
  56MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
  57
  58/*
  59 * Times, feature definitions.
  60 */
  61
  62#define ANALOG_RUDDER           0x00004
  63#define ANALOG_THROTTLE         0x00008
  64#define ANALOG_AXES_STD         0x0000f
  65#define ANALOG_BTNS_STD         0x000f0
  66
  67#define ANALOG_BTNS_CHF         0x00100
  68#define ANALOG_HAT1_CHF         0x00200
  69#define ANALOG_HAT2_CHF         0x00400
  70#define ANALOG_HAT_FCS          0x00800
  71#define ANALOG_HATS_ALL         0x00e00
  72#define ANALOG_BTN_TL           0x01000
  73#define ANALOG_BTN_TR           0x02000
  74#define ANALOG_BTN_TL2          0x04000
  75#define ANALOG_BTN_TR2          0x08000
  76#define ANALOG_BTNS_TLR         0x03000
  77#define ANALOG_BTNS_TLR2        0x0c000
  78#define ANALOG_BTNS_GAMEPAD     0x0f000
  79
  80#define ANALOG_HBTN_CHF         0x10000
  81#define ANALOG_ANY_CHF          0x10700
  82#define ANALOG_SAITEK           0x20000
  83#define ANALOG_EXTENSIONS       0x7ff00
  84#define ANALOG_GAMEPAD          0x80000
  85
  86#define ANALOG_MAX_TIME         3       /* 3 ms */
  87#define ANALOG_LOOP_TIME        2000    /* 2 * loop */
  88#define ANALOG_SAITEK_DELAY     200     /* 200 us */
  89#define ANALOG_SAITEK_TIME      2000    /* 2000 us */
  90#define ANALOG_AXIS_TIME        2       /* 2 * refresh */
  91#define ANALOG_INIT_RETRIES     8       /* 8 times */
  92#define ANALOG_FUZZ_BITS        2       /* 2 bit more */
  93#define ANALOG_FUZZ_MAGIC       36      /* 36 u*ms/loop */
  94
  95#define ANALOG_MAX_NAME_LENGTH  128
  96#define ANALOG_MAX_PHYS_LENGTH  32
  97
  98static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
  99static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
 100static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
 101static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
 102static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
 103static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
 104                                  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
 105
 106static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
 107
 108struct analog {
 109        struct input_dev *dev;
 110        int mask;
 111        short *buttons;
 112        char name[ANALOG_MAX_NAME_LENGTH];
 113        char phys[ANALOG_MAX_PHYS_LENGTH];
 114};
 115
 116struct analog_port {
 117        struct gameport *gameport;
 118        struct analog analog[2];
 119        unsigned char mask;
 120        char saitek;
 121        char cooked;
 122        int bads;
 123        int reads;
 124        int speed;
 125        int loop;
 126        int fuzz;
 127        int axes[4];
 128        int buttons;
 129        int initial[4];
 130        int axtime;
 131};
 132
 133/*
 134 * Time macros.
 135 */
 136
 137#ifdef __i386__
 138
 139#include <asm/i8253.h>
 140
 141#define GET_TIME(x)     do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
 142#define DELTA(x,y)      (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
 143#define TIME_NAME       (cpu_has_tsc?"TSC":"PIT")
 144static unsigned int get_time_pit(void)
 145{
 146        unsigned long flags;
 147        unsigned int count;
 148
 149        raw_spin_lock_irqsave(&i8253_lock, flags);
 150        outb_p(0x00, 0x43);
 151        count = inb_p(0x40);
 152        count |= inb_p(0x40) << 8;
 153        raw_spin_unlock_irqrestore(&i8253_lock, flags);
 154
 155        return count;
 156}
 157#elif defined(__x86_64__)
 158#define GET_TIME(x)     rdtscl(x)
 159#define DELTA(x,y)      ((y)-(x))
 160#define TIME_NAME       "TSC"
 161#elif defined(__alpha__)
 162#define GET_TIME(x)     do { x = get_cycles(); } while (0)
 163#define DELTA(x,y)      ((y)-(x))
 164#define TIME_NAME       "PCC"
 165#elif defined(CONFIG_MN10300)
 166#define GET_TIME(x)     do { x = get_cycles(); } while (0)
 167#define DELTA(x, y)     ((x) - (y))
 168#define TIME_NAME       "TSC"
 169#else
 170#define FAKE_TIME
 171static unsigned long analog_faketime = 0;
 172#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
 173#define DELTA(x,y)      ((y)-(x))
 174#define TIME_NAME       "Unreliable"
 175#warning Precise timer not defined for this architecture.
 176#endif
 177
 178/*
 179 * analog_decode() decodes analog joystick data and reports input events.
 180 */
 181
 182static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
 183{
 184        struct input_dev *dev = analog->dev;
 185        int i, j;
 186
 187        if (analog->mask & ANALOG_HAT_FCS)
 188                for (i = 0; i < 4; i++)
 189                        if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
 190                                buttons |= 1 << (i + 14);
 191                                break;
 192                        }
 193
 194        for (i = j = 0; i < 6; i++)
 195                if (analog->mask & (0x10 << i))
 196                        input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
 197
 198        if (analog->mask & ANALOG_HBTN_CHF)
 199                for (i = 0; i < 4; i++)
 200                        input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
 201
 202        if (analog->mask & ANALOG_BTN_TL)
 203                input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
 204        if (analog->mask & ANALOG_BTN_TR)
 205                input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
 206        if (analog->mask & ANALOG_BTN_TL2)
 207                input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
 208        if (analog->mask & ANALOG_BTN_TR2)
 209                input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
 210
 211        for (i = j = 0; i < 4; i++)
 212                if (analog->mask & (1 << i))
 213                        input_report_abs(dev, analog_axes[j++], axes[i]);
 214
 215        for (i = j = 0; i < 3; i++)
 216                if (analog->mask & analog_exts[i]) {
 217                        input_report_abs(dev, analog_hats[j++],
 218                                ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
 219                        input_report_abs(dev, analog_hats[j++],
 220                                ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
 221                }
 222
 223        input_sync(dev);
 224}
 225
 226/*
 227 * analog_cooked_read() reads analog joystick data.
 228 */
 229
 230static int analog_cooked_read(struct analog_port *port)
 231{
 232        struct gameport *gameport = port->gameport;
 233        unsigned int time[4], start, loop, now, loopout, timeout;
 234        unsigned char data[4], this, last;
 235        unsigned long flags;
 236        int i, j;
 237
 238        loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
 239        timeout = ANALOG_MAX_TIME * port->speed;
 240
 241        local_irq_save(flags);
 242        gameport_trigger(gameport);
 243        GET_TIME(now);
 244        local_irq_restore(flags);
 245
 246        start = now;
 247        this = port->mask;
 248        i = 0;
 249
 250        do {
 251                loop = now;
 252                last = this;
 253
 254                local_irq_disable();
 255                this = gameport_read(gameport) & port->mask;
 256                GET_TIME(now);
 257                local_irq_restore(flags);
 258
 259                if ((last ^ this) && (DELTA(loop, now) < loopout)) {
 260                        data[i] = last ^ this;
 261                        time[i] = now;
 262                        i++;
 263                }
 264
 265        } while (this && (i < 4) && (DELTA(start, now) < timeout));
 266
 267        this <<= 4;
 268
 269        for (--i; i >= 0; i--) {
 270                this |= data[i];
 271                for (j = 0; j < 4; j++)
 272                        if (data[i] & (1 << j))
 273                                port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
 274        }
 275
 276        return -(this != port->mask);
 277}
 278
 279static int analog_button_read(struct analog_port *port, char saitek, char chf)
 280{
 281        unsigned char u;
 282        int t = 1, i = 0;
 283        int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
 284
 285        u = gameport_read(port->gameport);
 286
 287        if (!chf) {
 288                port->buttons = (~u >> 4) & 0xf;
 289                return 0;
 290        }
 291
 292        port->buttons = 0;
 293
 294        while ((~u & 0xf0) && (i < 16) && t) {
 295                port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
 296                if (!saitek) return 0;
 297                udelay(ANALOG_SAITEK_DELAY);
 298                t = strobe;
 299                gameport_trigger(port->gameport);
 300                while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
 301                i++;
 302        }
 303
 304        return -(!t || (i == 16));
 305}
 306
 307/*
 308 * analog_poll() repeatedly polls the Analog joysticks.
 309 */
 310
 311static void analog_poll(struct gameport *gameport)
 312{
 313        struct analog_port *port = gameport_get_drvdata(gameport);
 314        int i;
 315
 316        char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
 317        char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
 318
 319        if (port->cooked) {
 320                port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
 321                if (chf)
 322                        port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
 323                port->reads++;
 324        } else {
 325                if (!port->axtime--) {
 326                        port->bads -= analog_cooked_read(port);
 327                        port->bads -= analog_button_read(port, saitek, chf);
 328                        port->reads++;
 329                        port->axtime = ANALOG_AXIS_TIME - 1;
 330                } else {
 331                        if (!saitek)
 332                                analog_button_read(port, saitek, chf);
 333                }
 334        }
 335
 336        for (i = 0; i < 2; i++)
 337                if (port->analog[i].mask)
 338                        analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
 339}
 340
 341/*
 342 * analog_open() is a callback from the input open routine.
 343 */
 344
 345static int analog_open(struct input_dev *dev)
 346{
 347        struct analog_port *port = input_get_drvdata(dev);
 348
 349        gameport_start_polling(port->gameport);
 350        return 0;
 351}
 352
 353/*
 354 * analog_close() is a callback from the input close routine.
 355 */
 356
 357static void analog_close(struct input_dev *dev)
 358{
 359        struct analog_port *port = input_get_drvdata(dev);
 360
 361        gameport_stop_polling(port->gameport);
 362}
 363
 364/*
 365 * analog_calibrate_timer() calibrates the timer and computes loop
 366 * and timeout values for a joystick port.
 367 */
 368
 369static void analog_calibrate_timer(struct analog_port *port)
 370{
 371        struct gameport *gameport = port->gameport;
 372        unsigned int i, t, tx, t1, t2, t3;
 373        unsigned long flags;
 374
 375        local_irq_save(flags);
 376        GET_TIME(t1);
 377#ifdef FAKE_TIME
 378        analog_faketime += 830;
 379#endif
 380        mdelay(1);
 381        GET_TIME(t2);
 382        GET_TIME(t3);
 383        local_irq_restore(flags);
 384
 385        port->speed = DELTA(t1, t2) - DELTA(t2, t3);
 386
 387        tx = ~0;
 388
 389        for (i = 0; i < 50; i++) {
 390                local_irq_save(flags);
 391                GET_TIME(t1);
 392                for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
 393                GET_TIME(t3);
 394                local_irq_restore(flags);
 395                udelay(i);
 396                t = DELTA(t1, t2) - DELTA(t2, t3);
 397                if (t < tx) tx = t;
 398        }
 399
 400        port->loop = tx / 50;
 401}
 402
 403/*
 404 * analog_name() constructs a name for an analog joystick.
 405 */
 406
 407static void analog_name(struct analog *analog)
 408{
 409        snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
 410                 hweight8(analog->mask & ANALOG_AXES_STD),
 411                 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
 412                 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
 413
 414        if (analog->mask & ANALOG_HATS_ALL)
 415                snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
 416                         analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
 417
 418        if (analog->mask & ANALOG_HAT_FCS)
 419                strlcat(analog->name, " FCS", sizeof(analog->name));
 420        if (analog->mask & ANALOG_ANY_CHF)
 421                strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
 422                        sizeof(analog->name));
 423
 424        strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
 425                sizeof(analog->name));
 426}
 427
 428/*
 429 * analog_init_device()
 430 */
 431
 432static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
 433{
 434        struct input_dev *input_dev;
 435        int i, j, t, v, w, x, y, z;
 436        int error;
 437
 438        analog_name(analog);
 439        snprintf(analog->phys, sizeof(analog->phys),
 440                 "%s/input%d", port->gameport->phys, index);
 441        analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
 442
 443        analog->dev = input_dev = input_allocate_device();
 444        if (!input_dev)
 445                return -ENOMEM;
 446
 447        input_dev->name = analog->name;
 448        input_dev->phys = analog->phys;
 449        input_dev->id.bustype = BUS_GAMEPORT;
 450        input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
 451        input_dev->id.product = analog->mask >> 4;
 452        input_dev->id.version = 0x0100;
 453        input_dev->dev.parent = &port->gameport->dev;
 454
 455        input_set_drvdata(input_dev, port);
 456
 457        input_dev->open = analog_open;
 458        input_dev->close = analog_close;
 459
 460        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 461
 462        for (i = j = 0; i < 4; i++)
 463                if (analog->mask & (1 << i)) {
 464
 465                        t = analog_axes[j];
 466                        x = port->axes[i];
 467                        y = (port->axes[0] + port->axes[1]) >> 1;
 468                        z = y - port->axes[i];
 469                        z = z > 0 ? z : -z;
 470                        v = (x >> 3);
 471                        w = (x >> 3);
 472
 473                        if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
 474                                x = y;
 475
 476                        if (analog->mask & ANALOG_SAITEK) {
 477                                if (i == 2) x = port->axes[i];
 478                                v = x - (x >> 2);
 479                                w = (x >> 4);
 480                        }
 481
 482                        input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
 483                        j++;
 484                }
 485
 486        for (i = j = 0; i < 3; i++)
 487                if (analog->mask & analog_exts[i])
 488                        for (x = 0; x < 2; x++) {
 489                                t = analog_hats[j++];
 490                                input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 491                        }
 492
 493        for (i = j = 0; i < 4; i++)
 494                if (analog->mask & (0x10 << i))
 495                        set_bit(analog->buttons[j++], input_dev->keybit);
 496
 497        if (analog->mask & ANALOG_BTNS_CHF)
 498                for (i = 0; i < 2; i++)
 499                        set_bit(analog->buttons[j++], input_dev->keybit);
 500
 501        if (analog->mask & ANALOG_HBTN_CHF)
 502                for (i = 0; i < 4; i++)
 503                        set_bit(analog->buttons[j++], input_dev->keybit);
 504
 505        for (i = 0; i < 4; i++)
 506                if (analog->mask & (ANALOG_BTN_TL << i))
 507                        set_bit(analog_pads[i], input_dev->keybit);
 508
 509        analog_decode(analog, port->axes, port->initial, port->buttons);
 510
 511        error = input_register_device(analog->dev);
 512        if (error) {
 513                input_free_device(analog->dev);
 514                return error;
 515        }
 516
 517        return 0;
 518}
 519
 520/*
 521 * analog_init_devices() sets up device-specific values and registers the input devices.
 522 */
 523
 524static int analog_init_masks(struct analog_port *port)
 525{
 526        int i;
 527        struct analog *analog = port->analog;
 528        int max[4];
 529
 530        if (!port->mask)
 531                return -1;
 532
 533        if ((port->mask & 3) != 3 && port->mask != 0xc) {
 534                printk(KERN_WARNING "analog.c: Unknown joystick device found  "
 535                        "(data=%#x, %s), probably not analog joystick.\n",
 536                        port->mask, port->gameport->phys);
 537                return -1;
 538        }
 539
 540
 541        i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
 542
 543        analog[0].mask = i & 0xfffff;
 544
 545        analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
 546                        | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
 547                        | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
 548
 549        analog[0].mask &= ~(ANALOG_HAT2_CHF)
 550                        | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
 551
 552        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
 553                        | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
 554                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
 555                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
 556
 557        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
 558                        | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
 559                        &  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
 560
 561        analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
 562
 563        analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
 564                        : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
 565
 566        if (port->cooked) {
 567
 568                for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
 569
 570                if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
 571                if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
 572                if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
 573                if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
 574                if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
 575
 576                gameport_calibrate(port->gameport, port->axes, max);
 577        }
 578
 579        for (i = 0; i < 4; i++)
 580                port->initial[i] = port->axes[i];
 581
 582        return -!(analog[0].mask || analog[1].mask);
 583}
 584
 585static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
 586{
 587        int i, t, u, v;
 588
 589        port->gameport = gameport;
 590
 591        gameport_set_drvdata(gameport, port);
 592
 593        if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
 594
 595                analog_calibrate_timer(port);
 596
 597                gameport_trigger(gameport);
 598                t = gameport_read(gameport);
 599                msleep(ANALOG_MAX_TIME);
 600                port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
 601                port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
 602
 603                for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
 604                        if (!analog_cooked_read(port))
 605                                break;
 606                        msleep(ANALOG_MAX_TIME);
 607                }
 608
 609                u = v = 0;
 610
 611                msleep(ANALOG_MAX_TIME);
 612                t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
 613                gameport_trigger(gameport);
 614                while ((gameport_read(port->gameport) & port->mask) && (u < t))
 615                        u++;
 616                udelay(ANALOG_SAITEK_DELAY);
 617                t = gameport_time(gameport, ANALOG_SAITEK_TIME);
 618                gameport_trigger(gameport);
 619                while ((gameport_read(port->gameport) & port->mask) && (v < t))
 620                        v++;
 621
 622                if (v < (u >> 1)) { /* FIXME - more than one port */
 623                        analog_options[0] |= /* FIXME - more than one port */
 624                                ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
 625                        return 0;
 626                }
 627
 628                gameport_close(gameport);
 629        }
 630
 631        if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
 632
 633                for (i = 0; i < ANALOG_INIT_RETRIES; i++)
 634                        if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
 635                                break;
 636                for (i = 0; i < 4; i++)
 637                        if (port->axes[i] != -1)
 638                                port->mask |= 1 << i;
 639
 640                port->fuzz = gameport->fuzz;
 641                port->cooked = 1;
 642                return 0;
 643        }
 644
 645        return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 646}
 647
 648static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
 649{
 650        struct analog_port *port;
 651        int i;
 652        int err;
 653
 654        if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
 655                return - ENOMEM;
 656
 657        err = analog_init_port(gameport, drv, port);
 658        if (err)
 659                goto fail1;
 660
 661        err = analog_init_masks(port);
 662        if (err)
 663                goto fail2;
 664
 665        gameport_set_poll_handler(gameport, analog_poll);
 666        gameport_set_poll_interval(gameport, 10);
 667
 668        for (i = 0; i < 2; i++)
 669                if (port->analog[i].mask) {
 670                        err = analog_init_device(port, port->analog + i, i);
 671                        if (err)
 672                                goto fail3;
 673                }
 674
 675        return 0;
 676
 677 fail3: while (--i >= 0)
 678                if (port->analog[i].mask)
 679                        input_unregister_device(port->analog[i].dev);
 680 fail2: gameport_close(gameport);
 681 fail1: gameport_set_drvdata(gameport, NULL);
 682        kfree(port);
 683        return err;
 684}
 685
 686static void analog_disconnect(struct gameport *gameport)
 687{
 688        struct analog_port *port = gameport_get_drvdata(gameport);
 689        int i;
 690
 691        for (i = 0; i < 2; i++)
 692                if (port->analog[i].mask)
 693                        input_unregister_device(port->analog[i].dev);
 694        gameport_close(gameport);
 695        gameport_set_drvdata(gameport, NULL);
 696        printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
 697                port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
 698                port->gameport->phys);
 699        kfree(port);
 700}
 701
 702struct analog_types {
 703        char *name;
 704        int value;
 705};
 706
 707static struct analog_types analog_types[] = {
 708        { "none",       0x00000000 },
 709        { "auto",       0x000000ff },
 710        { "2btn",       0x0000003f },
 711        { "y-joy",      0x0cc00033 },
 712        { "y-pad",      0x8cc80033 },
 713        { "fcs",        0x000008f7 },
 714        { "chf",        0x000002ff },
 715        { "fullchf",    0x000007ff },
 716        { "gamepad",    0x000830f3 },
 717        { "gamepad8",   0x0008f0f3 },
 718        { NULL, 0 }
 719};
 720
 721static void analog_parse_options(void)
 722{
 723        int i, j;
 724        char *end;
 725
 726        for (i = 0; i < js_nargs; i++) {
 727
 728                for (j = 0; analog_types[j].name; j++)
 729                        if (!strcmp(analog_types[j].name, js[i])) {
 730                                analog_options[i] = analog_types[j].value;
 731                                break;
 732                        }
 733                if (analog_types[j].name) continue;
 734
 735                analog_options[i] = simple_strtoul(js[i], &end, 0);
 736                if (end != js[i]) continue;
 737
 738                analog_options[i] = 0xff;
 739                if (!strlen(js[i])) continue;
 740
 741                printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
 742        }
 743
 744        for (; i < ANALOG_PORTS; i++)
 745                analog_options[i] = 0xff;
 746}
 747
 748/*
 749 * The gameport device structure.
 750 */
 751
 752static struct gameport_driver analog_drv = {
 753        .driver         = {
 754                .name   = "analog",
 755        },
 756        .description    = DRIVER_DESC,
 757        .connect        = analog_connect,
 758        .disconnect     = analog_disconnect,
 759};
 760
 761static int __init analog_init(void)
 762{
 763        analog_parse_options();
 764        return gameport_register_driver(&analog_drv);
 765}
 766
 767static void __exit analog_exit(void)
 768{
 769        gameport_unregister_driver(&analog_drv);
 770}
 771
 772module_init(analog_init);
 773module_exit(analog_exit);
 774