linux/drivers/input/ff-memless.c
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   1/*
   2 *  Force feedback support for memoryless devices
   3 *
   4 *  Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
   5 *  Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
   6 */
   7
   8/*
   9 * This program is free software; you can redistribute it and/or modify
  10 * it under the terms of the GNU General Public License as published by
  11 * the Free Software Foundation; either version 2 of the License, or
  12 * (at your option) any later version.
  13 *
  14 * This program is distributed in the hope that it will be useful,
  15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  17 * GNU General Public License for more details.
  18 *
  19 * You should have received a copy of the GNU General Public License
  20 * along with this program; if not, write to the Free Software
  21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  22 */
  23
  24/* #define DEBUG */
  25
  26#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
  27
  28#include <linux/slab.h>
  29#include <linux/input.h>
  30#include <linux/module.h>
  31#include <linux/mutex.h>
  32#include <linux/spinlock.h>
  33#include <linux/jiffies.h>
  34
  35#include "fixp-arith.h"
  36
  37MODULE_LICENSE("GPL");
  38MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
  39MODULE_DESCRIPTION("Force feedback support for memoryless devices");
  40
  41/* Number of effects handled with memoryless devices */
  42#define FF_MEMLESS_EFFECTS      16
  43
  44/* Envelope update interval in ms */
  45#define FF_ENVELOPE_INTERVAL    50
  46
  47#define FF_EFFECT_STARTED       0
  48#define FF_EFFECT_PLAYING       1
  49#define FF_EFFECT_ABORTING      2
  50
  51struct ml_effect_state {
  52        struct ff_effect *effect;
  53        unsigned long flags;    /* effect state (STARTED, PLAYING, etc) */
  54        int count;              /* loop count of the effect */
  55        unsigned long play_at;  /* start time */
  56        unsigned long stop_at;  /* stop time */
  57        unsigned long adj_at;   /* last time the effect was sent */
  58};
  59
  60struct ml_device {
  61        void *private;
  62        struct ml_effect_state states[FF_MEMLESS_EFFECTS];
  63        int gain;
  64        struct timer_list timer;
  65        struct input_dev *dev;
  66
  67        int (*play_effect)(struct input_dev *dev, void *data,
  68                           struct ff_effect *effect);
  69};
  70
  71static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
  72{
  73        static const struct ff_envelope empty_envelope;
  74
  75        switch (effect->type) {
  76                case FF_PERIODIC:
  77                        return &effect->u.periodic.envelope;
  78                case FF_CONSTANT:
  79                        return &effect->u.constant.envelope;
  80                default:
  81                        return &empty_envelope;
  82        }
  83}
  84
  85/*
  86 * Check for the next time envelope requires an update on memoryless devices
  87 */
  88static unsigned long calculate_next_time(struct ml_effect_state *state)
  89{
  90        const struct ff_envelope *envelope = get_envelope(state->effect);
  91        unsigned long attack_stop, fade_start, next_fade;
  92
  93        if (envelope->attack_length) {
  94                attack_stop = state->play_at +
  95                        msecs_to_jiffies(envelope->attack_length);
  96                if (time_before(state->adj_at, attack_stop))
  97                        return state->adj_at +
  98                                        msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
  99        }
 100
 101        if (state->effect->replay.length) {
 102                if (envelope->fade_length) {
 103                        /* check when fading should start */
 104                        fade_start = state->stop_at -
 105                                        msecs_to_jiffies(envelope->fade_length);
 106
 107                        if (time_before(state->adj_at, fade_start))
 108                                return fade_start;
 109
 110                        /* already fading, advance to next checkpoint */
 111                        next_fade = state->adj_at +
 112                                        msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
 113                        if (time_before(next_fade, state->stop_at))
 114                                return next_fade;
 115                }
 116
 117                return state->stop_at;
 118        }
 119
 120        return state->play_at;
 121}
 122
 123static void ml_schedule_timer(struct ml_device *ml)
 124{
 125        struct ml_effect_state *state;
 126        unsigned long now = jiffies;
 127        unsigned long earliest = 0;
 128        unsigned long next_at;
 129        int events = 0;
 130        int i;
 131
 132        pr_debug("calculating next timer\n");
 133
 134        for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
 135
 136                state = &ml->states[i];
 137
 138                if (!test_bit(FF_EFFECT_STARTED, &state->flags))
 139                        continue;
 140
 141                if (test_bit(FF_EFFECT_PLAYING, &state->flags))
 142                        next_at = calculate_next_time(state);
 143                else
 144                        next_at = state->play_at;
 145
 146                if (time_before_eq(now, next_at) &&
 147                    (++events == 1 || time_before(next_at, earliest)))
 148                        earliest = next_at;
 149        }
 150
 151        if (!events) {
 152                pr_debug("no actions\n");
 153                del_timer(&ml->timer);
 154        } else {
 155                pr_debug("timer set\n");
 156                mod_timer(&ml->timer, earliest);
 157        }
 158}
 159
 160/*
 161 * Apply an envelope to a value
 162 */
 163static int apply_envelope(struct ml_effect_state *state, int value,
 164                          struct ff_envelope *envelope)
 165{
 166        struct ff_effect *effect = state->effect;
 167        unsigned long now = jiffies;
 168        int time_from_level;
 169        int time_of_envelope;
 170        int envelope_level;
 171        int difference;
 172
 173        if (envelope->attack_length &&
 174            time_before(now,
 175                        state->play_at + msecs_to_jiffies(envelope->attack_length))) {
 176                pr_debug("value = 0x%x, attack_level = 0x%x\n",
 177                         value, envelope->attack_level);
 178                time_from_level = jiffies_to_msecs(now - state->play_at);
 179                time_of_envelope = envelope->attack_length;
 180                envelope_level = min_t(__s16, envelope->attack_level, 0x7fff);
 181
 182        } else if (envelope->fade_length && effect->replay.length &&
 183                   time_after(now,
 184                              state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
 185                   time_before(now, state->stop_at)) {
 186                time_from_level = jiffies_to_msecs(state->stop_at - now);
 187                time_of_envelope = envelope->fade_length;
 188                envelope_level = min_t(__s16, envelope->fade_level, 0x7fff);
 189        } else
 190                return value;
 191
 192        difference = abs(value) - envelope_level;
 193
 194        pr_debug("difference = %d\n", difference);
 195        pr_debug("time_from_level = 0x%x\n", time_from_level);
 196        pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
 197
 198        difference = difference * time_from_level / time_of_envelope;
 199
 200        pr_debug("difference = %d\n", difference);
 201
 202        return value < 0 ?
 203                -(difference + envelope_level) : (difference + envelope_level);
 204}
 205
 206/*
 207 * Return the type the effect has to be converted into (memless devices)
 208 */
 209static int get_compatible_type(struct ff_device *ff, int effect_type)
 210{
 211
 212        if (test_bit(effect_type, ff->ffbit))
 213                return effect_type;
 214
 215        if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
 216                return FF_RUMBLE;
 217
 218        pr_err("invalid type in get_compatible_type()\n");
 219
 220        return 0;
 221}
 222
 223/*
 224 * Only left/right direction should be used (under/over 0x8000) for
 225 * forward/reverse motor direction (to keep calculation fast & simple).
 226 */
 227static u16 ml_calculate_direction(u16 direction, u16 force,
 228                                  u16 new_direction, u16 new_force)
 229{
 230        if (!force)
 231                return new_direction;
 232        if (!new_force)
 233                return direction;
 234        return (((u32)(direction >> 1) * force +
 235                 (new_direction >> 1) * new_force) /
 236                (force + new_force)) << 1;
 237}
 238
 239/*
 240 * Combine two effects and apply gain.
 241 */
 242static void ml_combine_effects(struct ff_effect *effect,
 243                               struct ml_effect_state *state,
 244                               int gain)
 245{
 246        struct ff_effect *new = state->effect;
 247        unsigned int strong, weak, i;
 248        int x, y;
 249        fixp_t level;
 250
 251        switch (new->type) {
 252        case FF_CONSTANT:
 253                i = new->direction * 360 / 0xffff;
 254                level = fixp_new16(apply_envelope(state,
 255                                        new->u.constant.level,
 256                                        &new->u.constant.envelope));
 257                x = fixp_mult(fixp_sin(i), level) * gain / 0xffff;
 258                y = fixp_mult(-fixp_cos(i), level) * gain / 0xffff;
 259                /*
 260                 * here we abuse ff_ramp to hold x and y of constant force
 261                 * If in future any driver wants something else than x and y
 262                 * in s8, this should be changed to something more generic
 263                 */
 264                effect->u.ramp.start_level =
 265                        clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
 266                effect->u.ramp.end_level =
 267                        clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
 268                break;
 269
 270        case FF_RUMBLE:
 271                strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
 272                weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
 273
 274                if (effect->u.rumble.strong_magnitude + strong)
 275                        effect->direction = ml_calculate_direction(
 276                                effect->direction,
 277                                effect->u.rumble.strong_magnitude,
 278                                new->direction, strong);
 279                else if (effect->u.rumble.weak_magnitude + weak)
 280                        effect->direction = ml_calculate_direction(
 281                                effect->direction,
 282                                effect->u.rumble.weak_magnitude,
 283                                new->direction, weak);
 284                else
 285                        effect->direction = 0;
 286                effect->u.rumble.strong_magnitude =
 287                        min(strong + effect->u.rumble.strong_magnitude,
 288                            0xffffU);
 289                effect->u.rumble.weak_magnitude =
 290                        min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
 291                break;
 292
 293        case FF_PERIODIC:
 294                i = apply_envelope(state, abs(new->u.periodic.magnitude),
 295                                   &new->u.periodic.envelope);
 296
 297                /* here we also scale it 0x7fff => 0xffff */
 298                i = i * gain / 0x7fff;
 299
 300                if (effect->u.rumble.strong_magnitude + i)
 301                        effect->direction = ml_calculate_direction(
 302                                effect->direction,
 303                                effect->u.rumble.strong_magnitude,
 304                                new->direction, i);
 305                else
 306                        effect->direction = 0;
 307                effect->u.rumble.strong_magnitude =
 308                        min(i + effect->u.rumble.strong_magnitude, 0xffffU);
 309                effect->u.rumble.weak_magnitude =
 310                        min(i + effect->u.rumble.weak_magnitude, 0xffffU);
 311                break;
 312
 313        default:
 314                pr_err("invalid type in ml_combine_effects()\n");
 315                break;
 316        }
 317
 318}
 319
 320
 321/*
 322 * Because memoryless devices have only one effect per effect type active
 323 * at one time we have to combine multiple effects into one
 324 */
 325static int ml_get_combo_effect(struct ml_device *ml,
 326                               unsigned long *effect_handled,
 327                               struct ff_effect *combo_effect)
 328{
 329        struct ff_effect *effect;
 330        struct ml_effect_state *state;
 331        int effect_type;
 332        int i;
 333
 334        memset(combo_effect, 0, sizeof(struct ff_effect));
 335
 336        for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
 337                if (__test_and_set_bit(i, effect_handled))
 338                        continue;
 339
 340                state = &ml->states[i];
 341                effect = state->effect;
 342
 343                if (!test_bit(FF_EFFECT_STARTED, &state->flags))
 344                        continue;
 345
 346                if (time_before(jiffies, state->play_at))
 347                        continue;
 348
 349                /*
 350                 * here we have started effects that are either
 351                 * currently playing (and may need be aborted)
 352                 * or need to start playing.
 353                 */
 354                effect_type = get_compatible_type(ml->dev->ff, effect->type);
 355                if (combo_effect->type != effect_type) {
 356                        if (combo_effect->type != 0) {
 357                                __clear_bit(i, effect_handled);
 358                                continue;
 359                        }
 360                        combo_effect->type = effect_type;
 361                }
 362
 363                if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
 364                        __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 365                        __clear_bit(FF_EFFECT_STARTED, &state->flags);
 366                } else if (effect->replay.length &&
 367                           time_after_eq(jiffies, state->stop_at)) {
 368
 369                        __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 370
 371                        if (--state->count <= 0) {
 372                                __clear_bit(FF_EFFECT_STARTED, &state->flags);
 373                        } else {
 374                                state->play_at = jiffies +
 375                                        msecs_to_jiffies(effect->replay.delay);
 376                                state->stop_at = state->play_at +
 377                                        msecs_to_jiffies(effect->replay.length);
 378                        }
 379                } else {
 380                        __set_bit(FF_EFFECT_PLAYING, &state->flags);
 381                        state->adj_at = jiffies;
 382                        ml_combine_effects(combo_effect, state, ml->gain);
 383                }
 384        }
 385
 386        return combo_effect->type != 0;
 387}
 388
 389static void ml_play_effects(struct ml_device *ml)
 390{
 391        struct ff_effect effect;
 392        DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
 393
 394        memset(handled_bm, 0, sizeof(handled_bm));
 395
 396        while (ml_get_combo_effect(ml, handled_bm, &effect))
 397                ml->play_effect(ml->dev, ml->private, &effect);
 398
 399        ml_schedule_timer(ml);
 400}
 401
 402static void ml_effect_timer(unsigned long timer_data)
 403{
 404        struct input_dev *dev = (struct input_dev *)timer_data;
 405        struct ml_device *ml = dev->ff->private;
 406        unsigned long flags;
 407
 408        pr_debug("timer: updating effects\n");
 409
 410        spin_lock_irqsave(&dev->event_lock, flags);
 411        ml_play_effects(ml);
 412        spin_unlock_irqrestore(&dev->event_lock, flags);
 413}
 414
 415/*
 416 * Sets requested gain for FF effects. Called with dev->event_lock held.
 417 */
 418static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
 419{
 420        struct ml_device *ml = dev->ff->private;
 421        int i;
 422
 423        ml->gain = gain;
 424
 425        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 426                __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
 427
 428        ml_play_effects(ml);
 429}
 430
 431/*
 432 * Start/stop specified FF effect. Called with dev->event_lock held.
 433 */
 434static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
 435{
 436        struct ml_device *ml = dev->ff->private;
 437        struct ml_effect_state *state = &ml->states[effect_id];
 438
 439        if (value > 0) {
 440                pr_debug("initiated play\n");
 441
 442                __set_bit(FF_EFFECT_STARTED, &state->flags);
 443                state->count = value;
 444                state->play_at = jiffies +
 445                                 msecs_to_jiffies(state->effect->replay.delay);
 446                state->stop_at = state->play_at +
 447                                 msecs_to_jiffies(state->effect->replay.length);
 448                state->adj_at = state->play_at;
 449
 450        } else {
 451                pr_debug("initiated stop\n");
 452
 453                if (test_bit(FF_EFFECT_PLAYING, &state->flags))
 454                        __set_bit(FF_EFFECT_ABORTING, &state->flags);
 455                else
 456                        __clear_bit(FF_EFFECT_STARTED, &state->flags);
 457        }
 458
 459        ml_play_effects(ml);
 460
 461        return 0;
 462}
 463
 464static int ml_ff_upload(struct input_dev *dev,
 465                        struct ff_effect *effect, struct ff_effect *old)
 466{
 467        struct ml_device *ml = dev->ff->private;
 468        struct ml_effect_state *state = &ml->states[effect->id];
 469
 470        spin_lock_irq(&dev->event_lock);
 471
 472        if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
 473                __clear_bit(FF_EFFECT_PLAYING, &state->flags);
 474                state->play_at = jiffies +
 475                                 msecs_to_jiffies(state->effect->replay.delay);
 476                state->stop_at = state->play_at +
 477                                 msecs_to_jiffies(state->effect->replay.length);
 478                state->adj_at = state->play_at;
 479                ml_schedule_timer(ml);
 480        }
 481
 482        spin_unlock_irq(&dev->event_lock);
 483
 484        return 0;
 485}
 486
 487static void ml_ff_destroy(struct ff_device *ff)
 488{
 489        struct ml_device *ml = ff->private;
 490
 491        kfree(ml->private);
 492}
 493
 494/**
 495 * input_ff_create_memless() - create memoryless force-feedback device
 496 * @dev: input device supporting force-feedback
 497 * @data: driver-specific data to be passed into @play_effect
 498 * @play_effect: driver-specific method for playing FF effect
 499 */
 500int input_ff_create_memless(struct input_dev *dev, void *data,
 501                int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
 502{
 503        struct ml_device *ml;
 504        struct ff_device *ff;
 505        int error;
 506        int i;
 507
 508        ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
 509        if (!ml)
 510                return -ENOMEM;
 511
 512        ml->dev = dev;
 513        ml->private = data;
 514        ml->play_effect = play_effect;
 515        ml->gain = 0xffff;
 516        setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
 517
 518        set_bit(FF_GAIN, dev->ffbit);
 519
 520        error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
 521        if (error) {
 522                kfree(ml);
 523                return error;
 524        }
 525
 526        ff = dev->ff;
 527        ff->private = ml;
 528        ff->upload = ml_ff_upload;
 529        ff->playback = ml_ff_playback;
 530        ff->set_gain = ml_ff_set_gain;
 531        ff->destroy = ml_ff_destroy;
 532
 533        /* we can emulate periodic effects with RUMBLE */
 534        if (test_bit(FF_RUMBLE, ff->ffbit)) {
 535                set_bit(FF_PERIODIC, dev->ffbit);
 536                set_bit(FF_SINE, dev->ffbit);
 537                set_bit(FF_TRIANGLE, dev->ffbit);
 538                set_bit(FF_SQUARE, dev->ffbit);
 539        }
 540
 541        for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
 542                ml->states[i].effect = &ff->effects[i];
 543
 544        return 0;
 545}
 546EXPORT_SYMBOL_GPL(input_ff_create_memless);
 547