linux/drivers/input/joystick/grip_mp.c
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   1/*
   2 *  Driver for the Gravis Grip Multiport, a gamepad "hub" that
   3 *  connects up to four 9-pin digital gamepads/joysticks.
   4 *  Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5.
   5 *
   6 *  Thanks to Chris Gassib for helpful advice.
   7 *
   8 *  Copyright (c)      2002 Brian Bonnlander, Bill Soudan
   9 *  Copyright (c) 1998-2000 Vojtech Pavlik
  10 */
  11
  12#include <linux/kernel.h>
  13#include <linux/module.h>
  14#include <linux/init.h>
  15#include <linux/slab.h>
  16#include <linux/gameport.h>
  17#include <linux/input.h>
  18#include <linux/delay.h>
  19#include <linux/proc_fs.h>
  20#include <linux/jiffies.h>
  21
  22#define DRIVER_DESC     "Gravis Grip Multiport driver"
  23
  24MODULE_AUTHOR("Brian Bonnlander");
  25MODULE_DESCRIPTION(DRIVER_DESC);
  26MODULE_LICENSE("GPL");
  27
  28#ifdef GRIP_DEBUG
  29#define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg)
  30#else
  31#define dbg(format, arg...) do {} while (0)
  32#endif
  33
  34#define GRIP_MAX_PORTS  4
  35/*
  36 * Grip multiport state
  37 */
  38
  39struct grip_port {
  40        struct input_dev *dev;
  41        int mode;
  42        int registered;
  43
  44        /* individual gamepad states */
  45        int buttons;
  46        int xaxes;
  47        int yaxes;
  48        int dirty;     /* has the state been updated? */
  49};
  50
  51struct grip_mp {
  52        struct gameport *gameport;
  53        struct grip_port *port[GRIP_MAX_PORTS];
  54        int reads;
  55        int bads;
  56};
  57
  58/*
  59 * Multiport packet interpretation
  60 */
  61
  62#define PACKET_FULL          0x80000000       /* packet is full                        */
  63#define PACKET_IO_FAST       0x40000000       /* 3 bits per gameport read              */
  64#define PACKET_IO_SLOW       0x20000000       /* 1 bit per gameport read               */
  65#define PACKET_MP_MORE       0x04000000       /* multiport wants to send more          */
  66#define PACKET_MP_DONE       0x02000000       /* multiport done sending                */
  67
  68/*
  69 * Packet status code interpretation
  70 */
  71
  72#define IO_GOT_PACKET        0x0100           /* Got a packet                           */
  73#define IO_MODE_FAST         0x0200           /* Used 3 data bits per gameport read     */
  74#define IO_SLOT_CHANGE       0x0800           /* Multiport physical slot status changed */
  75#define IO_DONE              0x1000           /* Multiport is done sending packets      */
  76#define IO_RETRY             0x4000           /* Try again later to get packet          */
  77#define IO_RESET             0x8000           /* Force multiport to resend all packets  */
  78
  79/*
  80 * Gamepad configuration data.  Other 9-pin digital joystick devices
  81 * may work with the multiport, so this may not be an exhaustive list!
  82 * Commodore 64 joystick remains untested.
  83 */
  84
  85#define GRIP_INIT_DELAY         2000          /*  2 ms */
  86
  87#define GRIP_MODE_NONE          0
  88#define GRIP_MODE_RESET         1
  89#define GRIP_MODE_GP            2
  90#define GRIP_MODE_C64           3
  91
  92static const int grip_btn_gp[]  = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 };
  93static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 };
  94
  95static const int grip_abs_gp[]  = { ABS_X, ABS_Y, -1 };
  96static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 };
  97
  98static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 };
  99static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 };
 100
 101static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" };
 102
 103static const int init_seq[] = {
 104        1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
 105        1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1,
 106        1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1,
 107        0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 };
 108
 109/* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */
 110
 111static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 };
 112
 113static int register_slot(int i, struct grip_mp *grip);
 114
 115/*
 116 * Returns whether an odd or even number of bits are on in pkt.
 117 */
 118
 119static int bit_parity(u32 pkt)
 120{
 121        int x = pkt ^ (pkt >> 16);
 122        x ^= x >> 8;
 123        x ^= x >> 4;
 124        x ^= x >> 2;
 125        x ^= x >> 1;
 126        return x & 1;
 127}
 128
 129/*
 130 * Poll gameport; return true if all bits set in 'onbits' are on and
 131 * all bits set in 'offbits' are off.
 132 */
 133
 134static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data)
 135{
 136        int i, nloops;
 137
 138        nloops = gameport_time(gp, u_sec);
 139        for (i = 0; i < nloops; i++) {
 140                *data = gameport_read(gp);
 141                if ((*data & onbits) == onbits &&
 142                    (~(*data) & offbits) == offbits)
 143                        return 1;
 144        }
 145        dbg("gameport timed out after %d microseconds.\n", u_sec);
 146        return 0;
 147}
 148
 149/*
 150 * Gets a 28-bit packet from the multiport.
 151 *
 152 * After getting a packet successfully, commands encoded by sendcode may
 153 * be sent to the multiport.
 154 *
 155 * The multiport clock value is reflected in gameport bit B4.
 156 *
 157 * Returns a packet status code indicating whether packet is valid, the transfer
 158 * mode, and any error conditions.
 159 *
 160 * sendflags:      current I/O status
 161 * sendcode:   data to send to the multiport if sendflags is nonzero
 162 */
 163
 164static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
 165{
 166        u8  raw_data;            /* raw data from gameport */
 167        u8  data_mask;           /* packet data bits from raw_data */
 168        u32 pkt;                 /* packet temporary storage */
 169        int bits_per_read;       /* num packet bits per gameport read */
 170        int portvals = 0;        /* used for port value sanity check */
 171        int i;
 172
 173        /* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */
 174
 175        *packet = 0;
 176        raw_data = gameport_read(gameport);
 177        if (raw_data & 1)
 178                return IO_RETRY;
 179
 180        for (i = 0; i < 64; i++) {
 181                raw_data = gameport_read(gameport);
 182                portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */
 183        }
 184
 185        if (portvals == 1) {                            /* B4, B5 off */
 186                raw_data = gameport_read(gameport);
 187                portvals = raw_data & 0xf0;
 188
 189                if (raw_data & 0x31)
 190                        return IO_RESET;
 191                gameport_trigger(gameport);
 192
 193                if (!poll_until(0x10, 0, 308, gameport, &raw_data))
 194                        return IO_RESET;
 195        } else
 196                return IO_RETRY;
 197
 198        /* Determine packet transfer mode and prepare for packet construction. */
 199
 200        if (raw_data & 0x20) {                 /* 3 data bits/read */
 201                portvals |= raw_data >> 4;     /* Compare B4-B7 before & after trigger */
 202
 203                if (portvals != 0xb)
 204                        return 0;
 205                data_mask = 7;
 206                bits_per_read = 3;
 207                pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28;
 208        } else {                                 /* 1 data bit/read */
 209                data_mask = 1;
 210                bits_per_read = 1;
 211                pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28;
 212        }
 213
 214        /* Construct a packet.  Final data bits must be zero. */
 215
 216        while (1) {
 217                if (!poll_until(0, 0x10, 77, gameport, &raw_data))
 218                        return IO_RESET;
 219                raw_data = (raw_data >> 5) & data_mask;
 220
 221                if (pkt & PACKET_FULL)
 222                        break;
 223                pkt = (pkt << bits_per_read) | raw_data;
 224
 225                if (!poll_until(0x10, 0, 77, gameport, &raw_data))
 226                        return IO_RESET;
 227        }
 228
 229        if (raw_data)
 230                return IO_RESET;
 231
 232        /* If 3 bits/read used, drop from 30 bits to 28. */
 233
 234        if (bits_per_read == 3) {
 235                pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff);
 236                pkt = (pkt >> 2) | 0xf0000000;
 237        }
 238
 239        if (bit_parity(pkt) == 1)
 240                return IO_RESET;
 241
 242        /* Acknowledge packet receipt */
 243
 244        if (!poll_until(0x30, 0, 77, gameport, &raw_data))
 245                return IO_RESET;
 246
 247        raw_data = gameport_read(gameport);
 248
 249        if (raw_data & 1)
 250                return IO_RESET;
 251
 252        gameport_trigger(gameport);
 253
 254        if (!poll_until(0, 0x20, 77, gameport, &raw_data))
 255                return IO_RESET;
 256
 257        /* Return if we just wanted the packet or multiport wants to send more */
 258
 259        *packet = pkt;
 260        if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE)))
 261                return IO_GOT_PACKET;
 262
 263        if (pkt & PACKET_MP_MORE)
 264                return IO_GOT_PACKET | IO_RETRY;
 265
 266        /* Multiport is done sending packets and is ready to receive data */
 267
 268        if (!poll_until(0x20, 0, 77, gameport, &raw_data))
 269                return IO_GOT_PACKET | IO_RESET;
 270
 271        raw_data = gameport_read(gameport);
 272        if (raw_data & 1)
 273                return IO_GOT_PACKET | IO_RESET;
 274
 275        /* Trigger gameport based on bits in sendcode */
 276
 277        gameport_trigger(gameport);
 278        do {
 279                if (!poll_until(0x20, 0x10, 116, gameport, &raw_data))
 280                        return IO_GOT_PACKET | IO_RESET;
 281
 282                if (!poll_until(0x30, 0, 193, gameport, &raw_data))
 283                        return IO_GOT_PACKET | IO_RESET;
 284
 285                if (raw_data & 1)
 286                        return IO_GOT_PACKET | IO_RESET;
 287
 288                if (sendcode & 1)
 289                        gameport_trigger(gameport);
 290
 291                sendcode >>= 1;
 292        } while (sendcode);
 293
 294        return IO_GOT_PACKET | IO_MODE_FAST;
 295}
 296
 297/*
 298 * Disables and restores interrupts for mp_io(), which does the actual I/O.
 299 */
 300
 301static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet)
 302{
 303        int status;
 304        unsigned long flags;
 305
 306        local_irq_save(flags);
 307        status = mp_io(gameport, sendflags, sendcode, packet);
 308        local_irq_restore(flags);
 309
 310        return status;
 311}
 312
 313/*
 314 * Puts multiport into digital mode.  Multiport LED turns green.
 315 *
 316 * Returns true if a valid digital packet was received, false otherwise.
 317 */
 318
 319static int dig_mode_start(struct gameport *gameport, u32 *packet)
 320{
 321        int i;
 322        int flags, tries = 0, bads = 0;
 323
 324        for (i = 0; i < ARRAY_SIZE(init_seq); i++) {     /* Send magic sequence */
 325                if (init_seq[i])
 326                        gameport_trigger(gameport);
 327                udelay(GRIP_INIT_DELAY);
 328        }
 329
 330        for (i = 0; i < 16; i++)            /* Wait for multiport to settle */
 331                udelay(GRIP_INIT_DELAY);
 332
 333        while (tries < 64 && bads < 8) {    /* Reset multiport and try getting a packet */
 334
 335                flags = multiport_io(gameport, IO_RESET, 0x27, packet);
 336
 337                if (flags & IO_MODE_FAST)
 338                        return 1;
 339
 340                if (flags & IO_RETRY)
 341                        tries++;
 342                else
 343                        bads++;
 344        }
 345        return 0;
 346}
 347
 348/*
 349 * Packet structure: B0-B15   => gamepad state
 350 *                   B16-B20  => gamepad device type
 351 *                   B21-B24  => multiport slot index (1-4)
 352 *
 353 * Known device types: 0x1f (grip pad), 0x0 (no device).  Others may exist.
 354 *
 355 * Returns the packet status.
 356 */
 357
 358static int get_and_decode_packet(struct grip_mp *grip, int flags)
 359{
 360        struct grip_port *port;
 361        u32 packet;
 362        int joytype = 0;
 363        int slot;
 364
 365        /* Get a packet and check for validity */
 366
 367        flags &= IO_RESET | IO_RETRY;
 368        flags = multiport_io(grip->gameport, flags, 0, &packet);
 369        grip->reads++;
 370
 371        if (packet & PACKET_MP_DONE)
 372                flags |= IO_DONE;
 373
 374        if (flags && !(flags & IO_GOT_PACKET)) {
 375                grip->bads++;
 376                return flags;
 377        }
 378
 379        /* Ignore non-gamepad packets, e.g. multiport hardware version */
 380
 381        slot = ((packet >> 21) & 0xf) - 1;
 382        if ((slot < 0) || (slot > 3))
 383                return flags;
 384
 385        port = grip->port[slot];
 386
 387        /*
 388         * Handle "reset" packets, which occur at startup, and when gamepads
 389         * are removed or plugged in.  May contain configuration of a new gamepad.
 390         */
 391
 392        joytype = (packet >> 16) & 0x1f;
 393        if (!joytype) {
 394
 395                if (port->registered) {
 396                        printk(KERN_INFO "grip_mp: removing %s, slot %d\n",
 397                               grip_name[port->mode], slot);
 398                        input_unregister_device(port->dev);
 399                        port->registered = 0;
 400                }
 401                dbg("Reset: grip multiport slot %d\n", slot);
 402                port->mode = GRIP_MODE_RESET;
 403                flags |= IO_SLOT_CHANGE;
 404                return flags;
 405        }
 406
 407        /* Interpret a grip pad packet */
 408
 409        if (joytype == 0x1f) {
 410
 411                int dir = (packet >> 8) & 0xf;          /* eight way directional value */
 412                port->buttons = (~packet) & 0xff;
 413                port->yaxes = ((axis_map[dir] >> 2) & 3) - 1;
 414                port->xaxes = (axis_map[dir] & 3) - 1;
 415                port->dirty = 1;
 416
 417                if (port->mode == GRIP_MODE_RESET)
 418                        flags |= IO_SLOT_CHANGE;
 419
 420                port->mode = GRIP_MODE_GP;
 421
 422                if (!port->registered) {
 423                        dbg("New Grip pad in multiport slot %d.\n", slot);
 424                        if (register_slot(slot, grip)) {
 425                                port->mode = GRIP_MODE_RESET;
 426                                port->dirty = 0;
 427                        }
 428                }
 429                return flags;
 430        }
 431
 432        /* Handle non-grip device codes.  For now, just print diagnostics. */
 433
 434        {
 435                static int strange_code = 0;
 436                if (strange_code != joytype) {
 437                        printk(KERN_INFO "Possible non-grip pad/joystick detected.\n");
 438                        printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet);
 439                        strange_code = joytype;
 440                }
 441        }
 442        return flags;
 443}
 444
 445/*
 446 * Returns true if all multiport slot states appear valid.
 447 */
 448
 449static int slots_valid(struct grip_mp *grip)
 450{
 451        int flags, slot, invalid = 0, active = 0;
 452
 453        flags = get_and_decode_packet(grip, 0);
 454        if (!(flags & IO_GOT_PACKET))
 455                return 0;
 456
 457        for (slot = 0; slot < 4; slot++) {
 458                if (grip->port[slot]->mode == GRIP_MODE_RESET)
 459                        invalid = 1;
 460                if (grip->port[slot]->mode != GRIP_MODE_NONE)
 461                        active = 1;
 462        }
 463
 464        /* Return true if no active slot but multiport sent all its data */
 465        if (!active)
 466                return (flags & IO_DONE) ? 1 : 0;
 467
 468        /* Return false if invalid device code received */
 469        return invalid ? 0 : 1;
 470}
 471
 472/*
 473 * Returns whether the multiport was placed into digital mode and
 474 * able to communicate its state successfully.
 475 */
 476
 477static int multiport_init(struct grip_mp *grip)
 478{
 479        int dig_mode, initialized = 0, tries = 0;
 480        u32 packet;
 481
 482        dig_mode = dig_mode_start(grip->gameport, &packet);
 483        while (!dig_mode && tries < 4) {
 484                dig_mode = dig_mode_start(grip->gameport, &packet);
 485                tries++;
 486        }
 487
 488        if (dig_mode)
 489                dbg("multiport_init(): digital mode activated.\n");
 490        else {
 491                dbg("multiport_init(): unable to activate digital mode.\n");
 492                return 0;
 493        }
 494
 495        /* Get packets, store multiport state, and check state's validity */
 496        for (tries = 0; tries < 4096; tries++) {
 497                if (slots_valid(grip)) {
 498                        initialized = 1;
 499                        break;
 500                }
 501        }
 502        dbg("multiport_init(): initialized == %d\n", initialized);
 503        return initialized;
 504}
 505
 506/*
 507 * Reports joystick state to the linux input layer.
 508 */
 509
 510static void report_slot(struct grip_mp *grip, int slot)
 511{
 512        struct grip_port *port = grip->port[slot];
 513        int i;
 514
 515        /* Store button states with linux input driver */
 516
 517        for (i = 0; i < 8; i++)
 518                input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1);
 519
 520        /* Store axis states with linux driver */
 521
 522        input_report_abs(port->dev, ABS_X, port->xaxes);
 523        input_report_abs(port->dev, ABS_Y, port->yaxes);
 524
 525        /* Tell the receiver of the events to process them */
 526
 527        input_sync(port->dev);
 528
 529        port->dirty = 0;
 530}
 531
 532/*
 533 * Get the multiport state.
 534 */
 535
 536static void grip_poll(struct gameport *gameport)
 537{
 538        struct grip_mp *grip = gameport_get_drvdata(gameport);
 539        int i, npkts, flags;
 540
 541        for (npkts = 0; npkts < 4; npkts++) {
 542                flags = IO_RETRY;
 543                for (i = 0; i < 32; i++) {
 544                        flags = get_and_decode_packet(grip, flags);
 545                        if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY))
 546                                break;
 547                }
 548                if (flags & IO_DONE)
 549                        break;
 550        }
 551
 552        for (i = 0; i < 4; i++)
 553                if (grip->port[i]->dirty)
 554                        report_slot(grip, i);
 555}
 556
 557/*
 558 * Called when a joystick device file is opened
 559 */
 560
 561static int grip_open(struct input_dev *dev)
 562{
 563        struct grip_mp *grip = input_get_drvdata(dev);
 564
 565        gameport_start_polling(grip->gameport);
 566        return 0;
 567}
 568
 569/*
 570 * Called when a joystick device file is closed
 571 */
 572
 573static void grip_close(struct input_dev *dev)
 574{
 575        struct grip_mp *grip = input_get_drvdata(dev);
 576
 577        gameport_stop_polling(grip->gameport);
 578}
 579
 580/*
 581 * Tell the linux input layer about a newly plugged-in gamepad.
 582 */
 583
 584static int register_slot(int slot, struct grip_mp *grip)
 585{
 586        struct grip_port *port = grip->port[slot];
 587        struct input_dev *input_dev;
 588        int j, t;
 589        int err;
 590
 591        port->dev = input_dev = input_allocate_device();
 592        if (!input_dev)
 593                return -ENOMEM;
 594
 595        input_dev->name = grip_name[port->mode];
 596        input_dev->id.bustype = BUS_GAMEPORT;
 597        input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS;
 598        input_dev->id.product = 0x0100 + port->mode;
 599        input_dev->id.version = 0x0100;
 600        input_dev->dev.parent = &grip->gameport->dev;
 601
 602        input_set_drvdata(input_dev, grip);
 603
 604        input_dev->open = grip_open;
 605        input_dev->close = grip_close;
 606
 607        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 608
 609        for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++)
 610                input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 611
 612        for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++)
 613                if (t > 0)
 614                        set_bit(t, input_dev->keybit);
 615
 616        err = input_register_device(port->dev);
 617        if (err) {
 618                input_free_device(port->dev);
 619                return err;
 620        }
 621
 622        port->registered = 1;
 623
 624        if (port->dirty)                    /* report initial state, if any */
 625                report_slot(grip, slot);
 626
 627        return 0;
 628}
 629
 630static int grip_connect(struct gameport *gameport, struct gameport_driver *drv)
 631{
 632        struct grip_mp *grip;
 633        int err;
 634
 635        if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL)))
 636                return -ENOMEM;
 637
 638        grip->gameport = gameport;
 639
 640        gameport_set_drvdata(gameport, grip);
 641
 642        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 643        if (err)
 644                goto fail1;
 645
 646        gameport_set_poll_handler(gameport, grip_poll);
 647        gameport_set_poll_interval(gameport, 20);
 648
 649        if (!multiport_init(grip)) {
 650                err = -ENODEV;
 651                goto fail2;
 652        }
 653
 654        if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) {
 655                /* nothing plugged in */
 656                err = -ENODEV;
 657                goto fail2;
 658        }
 659
 660        return 0;
 661
 662fail2:  gameport_close(gameport);
 663fail1:  gameport_set_drvdata(gameport, NULL);
 664        kfree(grip);
 665        return err;
 666}
 667
 668static void grip_disconnect(struct gameport *gameport)
 669{
 670        struct grip_mp *grip = gameport_get_drvdata(gameport);
 671        int i;
 672
 673        for (i = 0; i < 4; i++)
 674                if (grip->port[i]->registered)
 675                        input_unregister_device(grip->port[i]->dev);
 676        gameport_close(gameport);
 677        gameport_set_drvdata(gameport, NULL);
 678        kfree(grip);
 679}
 680
 681static struct gameport_driver grip_drv = {
 682        .driver         = {
 683                .name   = "grip_mp",
 684        },
 685        .description    = DRIVER_DESC,
 686        .connect        = grip_connect,
 687        .disconnect     = grip_disconnect,
 688};
 689
 690static int __init grip_init(void)
 691{
 692        return gameport_register_driver(&grip_drv);
 693}
 694
 695static void __exit grip_exit(void)
 696{
 697        gameport_unregister_driver(&grip_drv);
 698}
 699
 700module_init(grip_init);
 701module_exit(grip_exit);
 702