linux/drivers/input/gameport/gameport.c
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   1/*
   2 * Generic gameport layer
   3 *
   4 * Copyright (c) 1999-2002 Vojtech Pavlik
   5 * Copyright (c) 2005 Dmitry Torokhov
   6 */
   7
   8/*
   9 * This program is free software; you can redistribute it and/or modify it
  10 * under the terms of the GNU General Public License version 2 as published by
  11 * the Free Software Foundation.
  12 */
  13
  14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
  15
  16#include <linux/stddef.h>
  17#include <linux/module.h>
  18#include <linux/ioport.h>
  19#include <linux/init.h>
  20#include <linux/gameport.h>
  21#include <linux/slab.h>
  22#include <linux/delay.h>
  23#include <linux/workqueue.h>
  24#include <linux/sched.h>        /* HZ */
  25#include <linux/mutex.h>
  26
  27/*#include <asm/io.h>*/
  28
  29MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  30MODULE_DESCRIPTION("Generic gameport layer");
  31MODULE_LICENSE("GPL");
  32
  33/*
  34 * gameport_mutex protects entire gameport subsystem and is taken
  35 * every time gameport port or driver registrered or unregistered.
  36 */
  37static DEFINE_MUTEX(gameport_mutex);
  38
  39static LIST_HEAD(gameport_list);
  40
  41static struct bus_type gameport_bus;
  42
  43static void gameport_add_port(struct gameport *gameport);
  44static void gameport_attach_driver(struct gameport_driver *drv);
  45static void gameport_reconnect_port(struct gameport *gameport);
  46static void gameport_disconnect_port(struct gameport *gameport);
  47
  48#if defined(__i386__)
  49
  50#include <linux/i8253.h>
  51
  52#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
  53#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
  54
  55static unsigned int get_time_pit(void)
  56{
  57        unsigned long flags;
  58        unsigned int count;
  59
  60        raw_spin_lock_irqsave(&i8253_lock, flags);
  61        outb_p(0x00, 0x43);
  62        count = inb_p(0x40);
  63        count |= inb_p(0x40) << 8;
  64        raw_spin_unlock_irqrestore(&i8253_lock, flags);
  65
  66        return count;
  67}
  68
  69#endif
  70
  71
  72
  73/*
  74 * gameport_measure_speed() measures the gameport i/o speed.
  75 */
  76
  77static int gameport_measure_speed(struct gameport *gameport)
  78{
  79#if defined(__i386__)
  80
  81        unsigned int i, t, t1, t2, t3, tx;
  82        unsigned long flags;
  83
  84        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  85                return 0;
  86
  87        tx = 1 << 30;
  88
  89        for(i = 0; i < 50; i++) {
  90                local_irq_save(flags);
  91                GET_TIME(t1);
  92                for (t = 0; t < 50; t++) gameport_read(gameport);
  93                GET_TIME(t2);
  94                GET_TIME(t3);
  95                local_irq_restore(flags);
  96                udelay(i * 10);
  97                if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
  98        }
  99
 100        gameport_close(gameport);
 101        return 59659 / (tx < 1 ? 1 : tx);
 102
 103#elif defined (__x86_64__)
 104
 105        unsigned int i, t;
 106        unsigned long tx, t1, t2, flags;
 107
 108        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 109                return 0;
 110
 111        tx = 1 << 30;
 112
 113        for(i = 0; i < 50; i++) {
 114                local_irq_save(flags);
 115                rdtscl(t1);
 116                for (t = 0; t < 50; t++) gameport_read(gameport);
 117                rdtscl(t2);
 118                local_irq_restore(flags);
 119                udelay(i * 10);
 120                if (t2 - t1 < tx) tx = t2 - t1;
 121        }
 122
 123        gameport_close(gameport);
 124        return (this_cpu_read(cpu_info.loops_per_jiffy) *
 125                (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 126
 127#else
 128
 129        unsigned int j, t = 0;
 130
 131        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 132                return 0;
 133
 134        j = jiffies; while (j == jiffies);
 135        j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
 136
 137        gameport_close(gameport);
 138        return t * HZ / 1000;
 139
 140#endif
 141}
 142
 143void gameport_start_polling(struct gameport *gameport)
 144{
 145        spin_lock(&gameport->timer_lock);
 146
 147        if (!gameport->poll_cnt++) {
 148                BUG_ON(!gameport->poll_handler);
 149                BUG_ON(!gameport->poll_interval);
 150                mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 151        }
 152
 153        spin_unlock(&gameport->timer_lock);
 154}
 155EXPORT_SYMBOL(gameport_start_polling);
 156
 157void gameport_stop_polling(struct gameport *gameport)
 158{
 159        spin_lock(&gameport->timer_lock);
 160
 161        if (!--gameport->poll_cnt)
 162                del_timer(&gameport->poll_timer);
 163
 164        spin_unlock(&gameport->timer_lock);
 165}
 166EXPORT_SYMBOL(gameport_stop_polling);
 167
 168static void gameport_run_poll_handler(unsigned long d)
 169{
 170        struct gameport *gameport = (struct gameport *)d;
 171
 172        gameport->poll_handler(gameport);
 173        if (gameport->poll_cnt)
 174                mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 175}
 176
 177/*
 178 * Basic gameport -> driver core mappings
 179 */
 180
 181static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
 182{
 183        int error;
 184
 185        gameport->dev.driver = &drv->driver;
 186        if (drv->connect(gameport, drv)) {
 187                gameport->dev.driver = NULL;
 188                return -ENODEV;
 189        }
 190
 191        error = device_bind_driver(&gameport->dev);
 192        if (error) {
 193                dev_warn(&gameport->dev,
 194                         "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
 195                        gameport->phys, gameport->name,
 196                        drv->description, error);
 197                drv->disconnect(gameport);
 198                gameport->dev.driver = NULL;
 199                return error;
 200        }
 201
 202        return 0;
 203}
 204
 205static void gameport_find_driver(struct gameport *gameport)
 206{
 207        int error;
 208
 209        error = device_attach(&gameport->dev);
 210        if (error < 0)
 211                dev_warn(&gameport->dev,
 212                         "device_attach() failed for %s (%s), error: %d\n",
 213                         gameport->phys, gameport->name, error);
 214}
 215
 216
 217/*
 218 * Gameport event processing.
 219 */
 220
 221enum gameport_event_type {
 222        GAMEPORT_REGISTER_PORT,
 223        GAMEPORT_ATTACH_DRIVER,
 224};
 225
 226struct gameport_event {
 227        enum gameport_event_type type;
 228        void *object;
 229        struct module *owner;
 230        struct list_head node;
 231};
 232
 233static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
 234static LIST_HEAD(gameport_event_list);
 235
 236static struct gameport_event *gameport_get_event(void)
 237{
 238        struct gameport_event *event = NULL;
 239        unsigned long flags;
 240
 241        spin_lock_irqsave(&gameport_event_lock, flags);
 242
 243        if (!list_empty(&gameport_event_list)) {
 244                event = list_first_entry(&gameport_event_list,
 245                                         struct gameport_event, node);
 246                list_del_init(&event->node);
 247        }
 248
 249        spin_unlock_irqrestore(&gameport_event_lock, flags);
 250        return event;
 251}
 252
 253static void gameport_free_event(struct gameport_event *event)
 254{
 255        module_put(event->owner);
 256        kfree(event);
 257}
 258
 259static void gameport_remove_duplicate_events(struct gameport_event *event)
 260{
 261        struct gameport_event *e, *next;
 262        unsigned long flags;
 263
 264        spin_lock_irqsave(&gameport_event_lock, flags);
 265
 266        list_for_each_entry_safe(e, next, &gameport_event_list, node) {
 267                if (event->object == e->object) {
 268                        /*
 269                         * If this event is of different type we should not
 270                         * look further - we only suppress duplicate events
 271                         * that were sent back-to-back.
 272                         */
 273                        if (event->type != e->type)
 274                                break;
 275
 276                        list_del_init(&e->node);
 277                        gameport_free_event(e);
 278                }
 279        }
 280
 281        spin_unlock_irqrestore(&gameport_event_lock, flags);
 282}
 283
 284
 285static void gameport_handle_events(struct work_struct *work)
 286{
 287        struct gameport_event *event;
 288
 289        mutex_lock(&gameport_mutex);
 290
 291        /*
 292         * Note that we handle only one event here to give swsusp
 293         * a chance to freeze kgameportd thread. Gameport events
 294         * should be pretty rare so we are not concerned about
 295         * taking performance hit.
 296         */
 297        if ((event = gameport_get_event())) {
 298
 299                switch (event->type) {
 300
 301                case GAMEPORT_REGISTER_PORT:
 302                        gameport_add_port(event->object);
 303                        break;
 304
 305                case GAMEPORT_ATTACH_DRIVER:
 306                        gameport_attach_driver(event->object);
 307                        break;
 308                }
 309
 310                gameport_remove_duplicate_events(event);
 311                gameport_free_event(event);
 312        }
 313
 314        mutex_unlock(&gameport_mutex);
 315}
 316
 317static DECLARE_WORK(gameport_event_work, gameport_handle_events);
 318
 319static int gameport_queue_event(void *object, struct module *owner,
 320                                enum gameport_event_type event_type)
 321{
 322        unsigned long flags;
 323        struct gameport_event *event;
 324        int retval = 0;
 325
 326        spin_lock_irqsave(&gameport_event_lock, flags);
 327
 328        /*
 329         * Scan event list for the other events for the same gameport port,
 330         * starting with the most recent one. If event is the same we
 331         * do not need add new one. If event is of different type we
 332         * need to add this event and should not look further because
 333         * we need to preserve sequence of distinct events.
 334         */
 335        list_for_each_entry_reverse(event, &gameport_event_list, node) {
 336                if (event->object == object) {
 337                        if (event->type == event_type)
 338                                goto out;
 339                        break;
 340                }
 341        }
 342
 343        event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
 344        if (!event) {
 345                pr_err("Not enough memory to queue event %d\n", event_type);
 346                retval = -ENOMEM;
 347                goto out;
 348        }
 349
 350        if (!try_module_get(owner)) {
 351                pr_warning("Can't get module reference, dropping event %d\n",
 352                           event_type);
 353                kfree(event);
 354                retval = -EINVAL;
 355                goto out;
 356        }
 357
 358        event->type = event_type;
 359        event->object = object;
 360        event->owner = owner;
 361
 362        list_add_tail(&event->node, &gameport_event_list);
 363        queue_work(system_long_wq, &gameport_event_work);
 364
 365out:
 366        spin_unlock_irqrestore(&gameport_event_lock, flags);
 367        return retval;
 368}
 369
 370/*
 371 * Remove all events that have been submitted for a given object,
 372 * be it a gameport port or a driver.
 373 */
 374static void gameport_remove_pending_events(void *object)
 375{
 376        struct gameport_event *event, *next;
 377        unsigned long flags;
 378
 379        spin_lock_irqsave(&gameport_event_lock, flags);
 380
 381        list_for_each_entry_safe(event, next, &gameport_event_list, node) {
 382                if (event->object == object) {
 383                        list_del_init(&event->node);
 384                        gameport_free_event(event);
 385                }
 386        }
 387
 388        spin_unlock_irqrestore(&gameport_event_lock, flags);
 389}
 390
 391/*
 392 * Destroy child gameport port (if any) that has not been fully registered yet.
 393 *
 394 * Note that we rely on the fact that port can have only one child and therefore
 395 * only one child registration request can be pending. Additionally, children
 396 * are registered by driver's connect() handler so there can't be a grandchild
 397 * pending registration together with a child.
 398 */
 399static struct gameport *gameport_get_pending_child(struct gameport *parent)
 400{
 401        struct gameport_event *event;
 402        struct gameport *gameport, *child = NULL;
 403        unsigned long flags;
 404
 405        spin_lock_irqsave(&gameport_event_lock, flags);
 406
 407        list_for_each_entry(event, &gameport_event_list, node) {
 408                if (event->type == GAMEPORT_REGISTER_PORT) {
 409                        gameport = event->object;
 410                        if (gameport->parent == parent) {
 411                                child = gameport;
 412                                break;
 413                        }
 414                }
 415        }
 416
 417        spin_unlock_irqrestore(&gameport_event_lock, flags);
 418        return child;
 419}
 420
 421/*
 422 * Gameport port operations
 423 */
 424
 425static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
 426{
 427        struct gameport *gameport = to_gameport_port(dev);
 428
 429        return sprintf(buf, "%s\n", gameport->name);
 430}
 431
 432static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
 433{
 434        struct gameport *gameport = to_gameport_port(dev);
 435        struct device_driver *drv;
 436        int error;
 437
 438        error = mutex_lock_interruptible(&gameport_mutex);
 439        if (error)
 440                return error;
 441
 442        if (!strncmp(buf, "none", count)) {
 443                gameport_disconnect_port(gameport);
 444        } else if (!strncmp(buf, "reconnect", count)) {
 445                gameport_reconnect_port(gameport);
 446        } else if (!strncmp(buf, "rescan", count)) {
 447                gameport_disconnect_port(gameport);
 448                gameport_find_driver(gameport);
 449        } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
 450                gameport_disconnect_port(gameport);
 451                error = gameport_bind_driver(gameport, to_gameport_driver(drv));
 452        } else {
 453                error = -EINVAL;
 454        }
 455
 456        mutex_unlock(&gameport_mutex);
 457
 458        return error ? error : count;
 459}
 460
 461static struct device_attribute gameport_device_attrs[] = {
 462        __ATTR(description, S_IRUGO, gameport_show_description, NULL),
 463        __ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
 464        __ATTR_NULL
 465};
 466
 467static void gameport_release_port(struct device *dev)
 468{
 469        struct gameport *gameport = to_gameport_port(dev);
 470
 471        kfree(gameport);
 472        module_put(THIS_MODULE);
 473}
 474
 475void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 476{
 477        va_list args;
 478
 479        va_start(args, fmt);
 480        vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
 481        va_end(args);
 482}
 483EXPORT_SYMBOL(gameport_set_phys);
 484
 485/*
 486 * Prepare gameport port for registration.
 487 */
 488static void gameport_init_port(struct gameport *gameport)
 489{
 490        static atomic_t gameport_no = ATOMIC_INIT(0);
 491
 492        __module_get(THIS_MODULE);
 493
 494        mutex_init(&gameport->drv_mutex);
 495        device_initialize(&gameport->dev);
 496        dev_set_name(&gameport->dev, "gameport%lu",
 497                        (unsigned long)atomic_inc_return(&gameport_no) - 1);
 498        gameport->dev.bus = &gameport_bus;
 499        gameport->dev.release = gameport_release_port;
 500        if (gameport->parent)
 501                gameport->dev.parent = &gameport->parent->dev;
 502
 503        INIT_LIST_HEAD(&gameport->node);
 504        spin_lock_init(&gameport->timer_lock);
 505        init_timer(&gameport->poll_timer);
 506        gameport->poll_timer.function = gameport_run_poll_handler;
 507        gameport->poll_timer.data = (unsigned long)gameport;
 508}
 509
 510/*
 511 * Complete gameport port registration.
 512 * Driver core will attempt to find appropriate driver for the port.
 513 */
 514static void gameport_add_port(struct gameport *gameport)
 515{
 516        int error;
 517
 518        if (gameport->parent)
 519                gameport->parent->child = gameport;
 520
 521        gameport->speed = gameport_measure_speed(gameport);
 522
 523        list_add_tail(&gameport->node, &gameport_list);
 524
 525        if (gameport->io)
 526                dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
 527                         gameport->name, gameport->phys, gameport->io, gameport->speed);
 528        else
 529                dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
 530                        gameport->name, gameport->phys, gameport->speed);
 531
 532        error = device_add(&gameport->dev);
 533        if (error)
 534                dev_err(&gameport->dev,
 535                        "device_add() failed for %s (%s), error: %d\n",
 536                        gameport->phys, gameport->name, error);
 537}
 538
 539/*
 540 * gameport_destroy_port() completes deregistration process and removes
 541 * port from the system
 542 */
 543static void gameport_destroy_port(struct gameport *gameport)
 544{
 545        struct gameport *child;
 546
 547        child = gameport_get_pending_child(gameport);
 548        if (child) {
 549                gameport_remove_pending_events(child);
 550                put_device(&child->dev);
 551        }
 552
 553        if (gameport->parent) {
 554                gameport->parent->child = NULL;
 555                gameport->parent = NULL;
 556        }
 557
 558        if (device_is_registered(&gameport->dev))
 559                device_del(&gameport->dev);
 560
 561        list_del_init(&gameport->node);
 562
 563        gameport_remove_pending_events(gameport);
 564        put_device(&gameport->dev);
 565}
 566
 567/*
 568 * Reconnect gameport port and all its children (re-initialize attached devices)
 569 */
 570static void gameport_reconnect_port(struct gameport *gameport)
 571{
 572        do {
 573                if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
 574                        gameport_disconnect_port(gameport);
 575                        gameport_find_driver(gameport);
 576                        /* Ok, old children are now gone, we are done */
 577                        break;
 578                }
 579                gameport = gameport->child;
 580        } while (gameport);
 581}
 582
 583/*
 584 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 585 * all child ports are unbound and destroyed.
 586 */
 587static void gameport_disconnect_port(struct gameport *gameport)
 588{
 589        struct gameport *s, *parent;
 590
 591        if (gameport->child) {
 592                /*
 593                 * Children ports should be disconnected and destroyed
 594                 * first, staring with the leaf one, since we don't want
 595                 * to do recursion
 596                 */
 597                for (s = gameport; s->child; s = s->child)
 598                        /* empty */;
 599
 600                do {
 601                        parent = s->parent;
 602
 603                        device_release_driver(&s->dev);
 604                        gameport_destroy_port(s);
 605                } while ((s = parent) != gameport);
 606        }
 607
 608        /*
 609         * Ok, no children left, now disconnect this port
 610         */
 611        device_release_driver(&gameport->dev);
 612}
 613
 614/*
 615 * Submits register request to kgameportd for subsequent execution.
 616 * Note that port registration is always asynchronous.
 617 */
 618void __gameport_register_port(struct gameport *gameport, struct module *owner)
 619{
 620        gameport_init_port(gameport);
 621        gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
 622}
 623EXPORT_SYMBOL(__gameport_register_port);
 624
 625/*
 626 * Synchronously unregisters gameport port.
 627 */
 628void gameport_unregister_port(struct gameport *gameport)
 629{
 630        mutex_lock(&gameport_mutex);
 631        gameport_disconnect_port(gameport);
 632        gameport_destroy_port(gameport);
 633        mutex_unlock(&gameport_mutex);
 634}
 635EXPORT_SYMBOL(gameport_unregister_port);
 636
 637
 638/*
 639 * Gameport driver operations
 640 */
 641
 642static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
 643{
 644        struct gameport_driver *driver = to_gameport_driver(drv);
 645        return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
 646}
 647
 648static struct driver_attribute gameport_driver_attrs[] = {
 649        __ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
 650        __ATTR_NULL
 651};
 652
 653static int gameport_driver_probe(struct device *dev)
 654{
 655        struct gameport *gameport = to_gameport_port(dev);
 656        struct gameport_driver *drv = to_gameport_driver(dev->driver);
 657
 658        drv->connect(gameport, drv);
 659        return gameport->drv ? 0 : -ENODEV;
 660}
 661
 662static int gameport_driver_remove(struct device *dev)
 663{
 664        struct gameport *gameport = to_gameport_port(dev);
 665        struct gameport_driver *drv = to_gameport_driver(dev->driver);
 666
 667        drv->disconnect(gameport);
 668        return 0;
 669}
 670
 671static void gameport_attach_driver(struct gameport_driver *drv)
 672{
 673        int error;
 674
 675        error = driver_attach(&drv->driver);
 676        if (error)
 677                pr_err("driver_attach() failed for %s, error: %d\n",
 678                        drv->driver.name, error);
 679}
 680
 681int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
 682                                const char *mod_name)
 683{
 684        int error;
 685
 686        drv->driver.bus = &gameport_bus;
 687        drv->driver.owner = owner;
 688        drv->driver.mod_name = mod_name;
 689
 690        /*
 691         * Temporarily disable automatic binding because probing
 692         * takes long time and we are better off doing it in kgameportd
 693         */
 694        drv->ignore = true;
 695
 696        error = driver_register(&drv->driver);
 697        if (error) {
 698                pr_err("driver_register() failed for %s, error: %d\n",
 699                        drv->driver.name, error);
 700                return error;
 701        }
 702
 703        /*
 704         * Reset ignore flag and let kgameportd bind the driver to free ports
 705         */
 706        drv->ignore = false;
 707        error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
 708        if (error) {
 709                driver_unregister(&drv->driver);
 710                return error;
 711        }
 712
 713        return 0;
 714}
 715EXPORT_SYMBOL(__gameport_register_driver);
 716
 717void gameport_unregister_driver(struct gameport_driver *drv)
 718{
 719        struct gameport *gameport;
 720
 721        mutex_lock(&gameport_mutex);
 722
 723        drv->ignore = true;     /* so gameport_find_driver ignores it */
 724        gameport_remove_pending_events(drv);
 725
 726start_over:
 727        list_for_each_entry(gameport, &gameport_list, node) {
 728                if (gameport->drv == drv) {
 729                        gameport_disconnect_port(gameport);
 730                        gameport_find_driver(gameport);
 731                        /* we could've deleted some ports, restart */
 732                        goto start_over;
 733                }
 734        }
 735
 736        driver_unregister(&drv->driver);
 737
 738        mutex_unlock(&gameport_mutex);
 739}
 740EXPORT_SYMBOL(gameport_unregister_driver);
 741
 742static int gameport_bus_match(struct device *dev, struct device_driver *drv)
 743{
 744        struct gameport_driver *gameport_drv = to_gameport_driver(drv);
 745
 746        return !gameport_drv->ignore;
 747}
 748
 749static struct bus_type gameport_bus = {
 750        .name           = "gameport",
 751        .dev_attrs      = gameport_device_attrs,
 752        .drv_attrs      = gameport_driver_attrs,
 753        .match          = gameport_bus_match,
 754        .probe          = gameport_driver_probe,
 755        .remove         = gameport_driver_remove,
 756};
 757
 758static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
 759{
 760        mutex_lock(&gameport->drv_mutex);
 761        gameport->drv = drv;
 762        mutex_unlock(&gameport->drv_mutex);
 763}
 764
 765int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
 766{
 767        if (gameport->open) {
 768                if (gameport->open(gameport, mode)) {
 769                        return -1;
 770                }
 771        } else {
 772                if (mode != GAMEPORT_MODE_RAW)
 773                        return -1;
 774        }
 775
 776        gameport_set_drv(gameport, drv);
 777        return 0;
 778}
 779EXPORT_SYMBOL(gameport_open);
 780
 781void gameport_close(struct gameport *gameport)
 782{
 783        del_timer_sync(&gameport->poll_timer);
 784        gameport->poll_handler = NULL;
 785        gameport->poll_interval = 0;
 786        gameport_set_drv(gameport, NULL);
 787        if (gameport->close)
 788                gameport->close(gameport);
 789}
 790EXPORT_SYMBOL(gameport_close);
 791
 792static int __init gameport_init(void)
 793{
 794        int error;
 795
 796        error = bus_register(&gameport_bus);
 797        if (error) {
 798                pr_err("failed to register gameport bus, error: %d\n", error);
 799                return error;
 800        }
 801
 802
 803        return 0;
 804}
 805
 806static void __exit gameport_exit(void)
 807{
 808        bus_unregister(&gameport_bus);
 809
 810        /*
 811         * There should not be any outstanding events but work may
 812         * still be scheduled so simply cancel it.
 813         */
 814        cancel_work_sync(&gameport_event_work);
 815}
 816
 817subsys_initcall(gameport_init);
 818module_exit(gameport_exit);
 819