linux/include/uapi/linux/fb.h
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   1#ifndef _UAPI_LINUX_FB_H
   2#define _UAPI_LINUX_FB_H
   3
   4#include <linux/types.h>
   5#include <linux/i2c.h>
   6
   7/* Definitions of frame buffers                                         */
   8
   9#define FB_MAX                  32      /* sufficient for now */
  10
  11/* ioctls
  12   0x46 is 'F'                                                          */
  13#define FBIOGET_VSCREENINFO     0x4600
  14#define FBIOPUT_VSCREENINFO     0x4601
  15#define FBIOGET_FSCREENINFO     0x4602
  16#define FBIOGETCMAP             0x4604
  17#define FBIOPUTCMAP             0x4605
  18#define FBIOPAN_DISPLAY         0x4606
  19#ifndef __KERNEL__
  20#define FBIO_CURSOR            _IOWR('F', 0x08, struct fb_cursor)
  21#endif
  22/* 0x4607-0x460B are defined below */
  23/* #define FBIOGET_MONITORSPEC  0x460C */
  24/* #define FBIOPUT_MONITORSPEC  0x460D */
  25/* #define FBIOSWITCH_MONIBIT   0x460E */
  26#define FBIOGET_CON2FBMAP       0x460F
  27#define FBIOPUT_CON2FBMAP       0x4610
  28#define FBIOBLANK               0x4611          /* arg: 0 or vesa level + 1 */
  29#define FBIOGET_VBLANK          _IOR('F', 0x12, struct fb_vblank)
  30#define FBIO_ALLOC              0x4613
  31#define FBIO_FREE               0x4614
  32#define FBIOGET_GLYPH           0x4615
  33#define FBIOGET_HWCINFO         0x4616
  34#define FBIOPUT_MODEINFO        0x4617
  35#define FBIOGET_DISPINFO        0x4618
  36#define FBIO_WAITFORVSYNC       _IOW('F', 0x20, __u32)
  37
  38#define FB_TYPE_PACKED_PIXELS           0       /* Packed Pixels        */
  39#define FB_TYPE_PLANES                  1       /* Non interleaved planes */
  40#define FB_TYPE_INTERLEAVED_PLANES      2       /* Interleaved planes   */
  41#define FB_TYPE_TEXT                    3       /* Text/attributes      */
  42#define FB_TYPE_VGA_PLANES              4       /* EGA/VGA planes       */
  43#define FB_TYPE_FOURCC                  5       /* Type identified by a V4L2 FOURCC */
  44
  45#define FB_AUX_TEXT_MDA         0       /* Monochrome text */
  46#define FB_AUX_TEXT_CGA         1       /* CGA/EGA/VGA Color text */
  47#define FB_AUX_TEXT_S3_MMIO     2       /* S3 MMIO fasttext */
  48#define FB_AUX_TEXT_MGA_STEP16  3       /* MGA Millenium I: text, attr, 14 reserved bytes */
  49#define FB_AUX_TEXT_MGA_STEP8   4       /* other MGAs:      text, attr,  6 reserved bytes */
  50#define FB_AUX_TEXT_SVGA_GROUP  8       /* 8-15: SVGA tileblit compatible modes */
  51#define FB_AUX_TEXT_SVGA_MASK   7       /* lower three bits says step */
  52#define FB_AUX_TEXT_SVGA_STEP2  8       /* SVGA text mode:  text, attr */
  53#define FB_AUX_TEXT_SVGA_STEP4  9       /* SVGA text mode:  text, attr,  2 reserved bytes */
  54#define FB_AUX_TEXT_SVGA_STEP8  10      /* SVGA text mode:  text, attr,  6 reserved bytes */
  55#define FB_AUX_TEXT_SVGA_STEP16 11      /* SVGA text mode:  text, attr, 14 reserved bytes */
  56#define FB_AUX_TEXT_SVGA_LAST   15      /* reserved up to 15 */
  57
  58#define FB_AUX_VGA_PLANES_VGA4          0       /* 16 color planes (EGA/VGA) */
  59#define FB_AUX_VGA_PLANES_CFB4          1       /* CFB4 in planes (VGA) */
  60#define FB_AUX_VGA_PLANES_CFB8          2       /* CFB8 in planes (VGA) */
  61
  62#define FB_VISUAL_MONO01                0       /* Monochr. 1=Black 0=White */
  63#define FB_VISUAL_MONO10                1       /* Monochr. 1=White 0=Black */
  64#define FB_VISUAL_TRUECOLOR             2       /* True color   */
  65#define FB_VISUAL_PSEUDOCOLOR           3       /* Pseudo color (like atari) */
  66#define FB_VISUAL_DIRECTCOLOR           4       /* Direct color */
  67#define FB_VISUAL_STATIC_PSEUDOCOLOR    5       /* Pseudo color readonly */
  68#define FB_VISUAL_FOURCC                6       /* Visual identified by a V4L2 FOURCC */
  69
  70#define FB_ACCEL_NONE           0       /* no hardware accelerator      */
  71#define FB_ACCEL_ATARIBLITT     1       /* Atari Blitter                */
  72#define FB_ACCEL_AMIGABLITT     2       /* Amiga Blitter                */
  73#define FB_ACCEL_S3_TRIO64      3       /* Cybervision64 (S3 Trio64)    */
  74#define FB_ACCEL_NCR_77C32BLT   4       /* RetinaZ3 (NCR 77C32BLT)      */
  75#define FB_ACCEL_S3_VIRGE       5       /* Cybervision64/3D (S3 ViRGE)  */
  76#define FB_ACCEL_ATI_MACH64GX   6       /* ATI Mach 64GX family         */
  77#define FB_ACCEL_DEC_TGA        7       /* DEC 21030 TGA                */
  78#define FB_ACCEL_ATI_MACH64CT   8       /* ATI Mach 64CT family         */
  79#define FB_ACCEL_ATI_MACH64VT   9       /* ATI Mach 64CT family VT class */
  80#define FB_ACCEL_ATI_MACH64GT   10      /* ATI Mach 64CT family GT class */
  81#define FB_ACCEL_SUN_CREATOR    11      /* Sun Creator/Creator3D        */
  82#define FB_ACCEL_SUN_CGSIX      12      /* Sun cg6                      */
  83#define FB_ACCEL_SUN_LEO        13      /* Sun leo/zx                   */
  84#define FB_ACCEL_IMS_TWINTURBO  14      /* IMS Twin Turbo               */
  85#define FB_ACCEL_3DLABS_PERMEDIA2 15    /* 3Dlabs Permedia 2            */
  86#define FB_ACCEL_MATROX_MGA2064W 16     /* Matrox MGA2064W (Millenium)  */
  87#define FB_ACCEL_MATROX_MGA1064SG 17    /* Matrox MGA1064SG (Mystique)  */
  88#define FB_ACCEL_MATROX_MGA2164W 18     /* Matrox MGA2164W (Millenium II) */
  89#define FB_ACCEL_MATROX_MGA2164W_AGP 19 /* Matrox MGA2164W (Millenium II) */
  90#define FB_ACCEL_MATROX_MGAG100 20      /* Matrox G100 (Productiva G100) */
  91#define FB_ACCEL_MATROX_MGAG200 21      /* Matrox G200 (Myst, Mill, ...) */
  92#define FB_ACCEL_SUN_CG14       22      /* Sun cgfourteen                */
  93#define FB_ACCEL_SUN_BWTWO      23      /* Sun bwtwo                    */
  94#define FB_ACCEL_SUN_CGTHREE    24      /* Sun cgthree                  */
  95#define FB_ACCEL_SUN_TCX        25      /* Sun tcx                      */
  96#define FB_ACCEL_MATROX_MGAG400 26      /* Matrox G400                  */
  97#define FB_ACCEL_NV3            27      /* nVidia RIVA 128              */
  98#define FB_ACCEL_NV4            28      /* nVidia RIVA TNT              */
  99#define FB_ACCEL_NV5            29      /* nVidia RIVA TNT2             */
 100#define FB_ACCEL_CT_6555x       30      /* C&T 6555x                    */
 101#define FB_ACCEL_3DFX_BANSHEE   31      /* 3Dfx Banshee                 */
 102#define FB_ACCEL_ATI_RAGE128    32      /* ATI Rage128 family           */
 103#define FB_ACCEL_IGS_CYBER2000  33      /* CyberPro 2000                */
 104#define FB_ACCEL_IGS_CYBER2010  34      /* CyberPro 2010                */
 105#define FB_ACCEL_IGS_CYBER5000  35      /* CyberPro 5000                */
 106#define FB_ACCEL_SIS_GLAMOUR    36      /* SiS 300/630/540              */
 107#define FB_ACCEL_3DLABS_PERMEDIA3 37    /* 3Dlabs Permedia 3            */
 108#define FB_ACCEL_ATI_RADEON     38      /* ATI Radeon family            */
 109#define FB_ACCEL_I810           39      /* Intel 810/815                */
 110#define FB_ACCEL_SIS_GLAMOUR_2  40      /* SiS 315, 650, 740            */
 111#define FB_ACCEL_SIS_XABRE      41      /* SiS 330 ("Xabre")            */
 112#define FB_ACCEL_I830           42      /* Intel 830M/845G/85x/865G     */
 113#define FB_ACCEL_NV_10          43      /* nVidia Arch 10               */
 114#define FB_ACCEL_NV_20          44      /* nVidia Arch 20               */
 115#define FB_ACCEL_NV_30          45      /* nVidia Arch 30               */
 116#define FB_ACCEL_NV_40          46      /* nVidia Arch 40               */
 117#define FB_ACCEL_XGI_VOLARI_V   47      /* XGI Volari V3XT, V5, V8      */
 118#define FB_ACCEL_XGI_VOLARI_Z   48      /* XGI Volari Z7                */
 119#define FB_ACCEL_OMAP1610       49      /* TI OMAP16xx                  */
 120#define FB_ACCEL_TRIDENT_TGUI   50      /* Trident TGUI                 */
 121#define FB_ACCEL_TRIDENT_3DIMAGE 51     /* Trident 3DImage              */
 122#define FB_ACCEL_TRIDENT_BLADE3D 52     /* Trident Blade3D              */
 123#define FB_ACCEL_TRIDENT_BLADEXP 53     /* Trident BladeXP              */
 124#define FB_ACCEL_CIRRUS_ALPINE   53     /* Cirrus Logic 543x/544x/5480  */
 125#define FB_ACCEL_NEOMAGIC_NM2070 90     /* NeoMagic NM2070              */
 126#define FB_ACCEL_NEOMAGIC_NM2090 91     /* NeoMagic NM2090              */
 127#define FB_ACCEL_NEOMAGIC_NM2093 92     /* NeoMagic NM2093              */
 128#define FB_ACCEL_NEOMAGIC_NM2097 93     /* NeoMagic NM2097              */
 129#define FB_ACCEL_NEOMAGIC_NM2160 94     /* NeoMagic NM2160              */
 130#define FB_ACCEL_NEOMAGIC_NM2200 95     /* NeoMagic NM2200              */
 131#define FB_ACCEL_NEOMAGIC_NM2230 96     /* NeoMagic NM2230              */
 132#define FB_ACCEL_NEOMAGIC_NM2360 97     /* NeoMagic NM2360              */
 133#define FB_ACCEL_NEOMAGIC_NM2380 98     /* NeoMagic NM2380              */
 134#define FB_ACCEL_PXA3XX          99     /* PXA3xx                       */
 135
 136#define FB_ACCEL_SAVAGE4        0x80    /* S3 Savage4                   */
 137#define FB_ACCEL_SAVAGE3D       0x81    /* S3 Savage3D                  */
 138#define FB_ACCEL_SAVAGE3D_MV    0x82    /* S3 Savage3D-MV               */
 139#define FB_ACCEL_SAVAGE2000     0x83    /* S3 Savage2000                */
 140#define FB_ACCEL_SAVAGE_MX_MV   0x84    /* S3 Savage/MX-MV              */
 141#define FB_ACCEL_SAVAGE_MX      0x85    /* S3 Savage/MX                 */
 142#define FB_ACCEL_SAVAGE_IX_MV   0x86    /* S3 Savage/IX-MV              */
 143#define FB_ACCEL_SAVAGE_IX      0x87    /* S3 Savage/IX                 */
 144#define FB_ACCEL_PROSAVAGE_PM   0x88    /* S3 ProSavage PM133           */
 145#define FB_ACCEL_PROSAVAGE_KM   0x89    /* S3 ProSavage KM133           */
 146#define FB_ACCEL_S3TWISTER_P    0x8a    /* S3 Twister                   */
 147#define FB_ACCEL_S3TWISTER_K    0x8b    /* S3 TwisterK                  */
 148#define FB_ACCEL_SUPERSAVAGE    0x8c    /* S3 Supersavage               */
 149#define FB_ACCEL_PROSAVAGE_DDR  0x8d    /* S3 ProSavage DDR             */
 150#define FB_ACCEL_PROSAVAGE_DDRK 0x8e    /* S3 ProSavage DDR-K           */
 151
 152#define FB_ACCEL_PUV3_UNIGFX    0xa0    /* PKUnity-v3 Unigfx            */
 153
 154#define FB_CAP_FOURCC           1       /* Device supports FOURCC-based formats */
 155
 156struct fb_fix_screeninfo {
 157        char id[16];                    /* identification string eg "TT Builtin" */
 158        unsigned long smem_start;       /* Start of frame buffer mem */
 159                                        /* (physical address) */
 160        __u32 smem_len;                 /* Length of frame buffer mem */
 161        __u32 type;                     /* see FB_TYPE_*                */
 162        __u32 type_aux;                 /* Interleave for interleaved Planes */
 163        __u32 visual;                   /* see FB_VISUAL_*              */ 
 164        __u16 xpanstep;                 /* zero if no hardware panning  */
 165        __u16 ypanstep;                 /* zero if no hardware panning  */
 166        __u16 ywrapstep;                /* zero if no hardware ywrap    */
 167        __u32 line_length;              /* length of a line in bytes    */
 168        unsigned long mmio_start;       /* Start of Memory Mapped I/O   */
 169                                        /* (physical address) */
 170        __u32 mmio_len;                 /* Length of Memory Mapped I/O  */
 171        __u32 accel;                    /* Indicate to driver which     */
 172                                        /*  specific chip/card we have  */
 173        __u16 capabilities;             /* see FB_CAP_*                 */
 174        __u16 reserved[2];              /* Reserved for future compatibility */
 175};
 176
 177/* Interpretation of offset for color fields: All offsets are from the right,
 178 * inside a "pixel" value, which is exactly 'bits_per_pixel' wide (means: you
 179 * can use the offset as right argument to <<). A pixel afterwards is a bit
 180 * stream and is written to video memory as that unmodified.
 181 *
 182 * For pseudocolor: offset and length should be the same for all color
 183 * components. Offset specifies the position of the least significant bit
 184 * of the pallette index in a pixel value. Length indicates the number
 185 * of available palette entries (i.e. # of entries = 1 << length).
 186 */
 187struct fb_bitfield {
 188        __u32 offset;                   /* beginning of bitfield        */
 189        __u32 length;                   /* length of bitfield           */
 190        __u32 msb_right;                /* != 0 : Most significant bit is */ 
 191                                        /* right */ 
 192};
 193
 194#define FB_NONSTD_HAM           1       /* Hold-And-Modify (HAM)        */
 195#define FB_NONSTD_REV_PIX_IN_B  2       /* order of pixels in each byte is reversed */
 196
 197#define FB_ACTIVATE_NOW         0       /* set values immediately (or vbl)*/
 198#define FB_ACTIVATE_NXTOPEN     1       /* activate on next open        */
 199#define FB_ACTIVATE_TEST        2       /* don't set, round up impossible */
 200#define FB_ACTIVATE_MASK       15
 201                                        /* values                       */
 202#define FB_ACTIVATE_VBL        16       /* activate values on next vbl  */
 203#define FB_CHANGE_CMAP_VBL     32       /* change colormap on vbl       */
 204#define FB_ACTIVATE_ALL        64       /* change all VCs on this fb    */
 205#define FB_ACTIVATE_FORCE     128       /* force apply even when no change*/
 206#define FB_ACTIVATE_INV_MODE  256       /* invalidate videomode */
 207
 208#define FB_ACCELF_TEXT          1       /* (OBSOLETE) see fb_info.flags and vc_mode */
 209
 210#define FB_SYNC_HOR_HIGH_ACT    1       /* horizontal sync high active  */
 211#define FB_SYNC_VERT_HIGH_ACT   2       /* vertical sync high active    */
 212#define FB_SYNC_EXT             4       /* external sync                */
 213#define FB_SYNC_COMP_HIGH_ACT   8       /* composite sync high active   */
 214#define FB_SYNC_BROADCAST       16      /* broadcast video timings      */
 215                                        /* vtotal = 144d/288n/576i => PAL  */
 216                                        /* vtotal = 121d/242n/484i => NTSC */
 217#define FB_SYNC_ON_GREEN        32      /* sync on green */
 218
 219#define FB_VMODE_NONINTERLACED  0       /* non interlaced */
 220#define FB_VMODE_INTERLACED     1       /* interlaced   */
 221#define FB_VMODE_DOUBLE         2       /* double scan */
 222#define FB_VMODE_ODD_FLD_FIRST  4       /* interlaced: top line first */
 223#define FB_VMODE_MASK           255
 224
 225#define FB_VMODE_YWRAP          256     /* ywrap instead of panning     */
 226#define FB_VMODE_SMOOTH_XPAN    512     /* smooth xpan possible (internally used) */
 227#define FB_VMODE_CONUPDATE      512     /* don't update x/yoffset       */
 228
 229/*
 230 * Display rotation support
 231 */
 232#define FB_ROTATE_UR      0
 233#define FB_ROTATE_CW      1
 234#define FB_ROTATE_UD      2
 235#define FB_ROTATE_CCW     3
 236
 237#define PICOS2KHZ(a) (1000000000UL/(a))
 238#define KHZ2PICOS(a) (1000000000UL/(a))
 239
 240struct fb_var_screeninfo {
 241        __u32 xres;                     /* visible resolution           */
 242        __u32 yres;
 243        __u32 xres_virtual;             /* virtual resolution           */
 244        __u32 yres_virtual;
 245        __u32 xoffset;                  /* offset from virtual to visible */
 246        __u32 yoffset;                  /* resolution                   */
 247
 248        __u32 bits_per_pixel;           /* guess what                   */
 249        __u32 grayscale;                /* 0 = color, 1 = grayscale,    */
 250                                        /* >1 = FOURCC                  */
 251        struct fb_bitfield red;         /* bitfield in fb mem if true color, */
 252        struct fb_bitfield green;       /* else only length is significant */
 253        struct fb_bitfield blue;
 254        struct fb_bitfield transp;      /* transparency                 */      
 255
 256        __u32 nonstd;                   /* != 0 Non standard pixel format */
 257
 258        __u32 activate;                 /* see FB_ACTIVATE_*            */
 259
 260        __u32 height;                   /* height of picture in mm    */
 261        __u32 width;                    /* width of picture in mm     */
 262
 263        __u32 accel_flags;              /* (OBSOLETE) see fb_info.flags */
 264
 265        /* Timing: All values in pixclocks, except pixclock (of course) */
 266        __u32 pixclock;                 /* pixel clock in ps (pico seconds) */
 267        __u32 left_margin;              /* time from sync to picture    */
 268        __u32 right_margin;             /* time from picture to sync    */
 269        __u32 upper_margin;             /* time from sync to picture    */
 270        __u32 lower_margin;
 271        __u32 hsync_len;                /* length of horizontal sync    */
 272        __u32 vsync_len;                /* length of vertical sync      */
 273        __u32 sync;                     /* see FB_SYNC_*                */
 274        __u32 vmode;                    /* see FB_VMODE_*               */
 275        __u32 rotate;                   /* angle we rotate counter clockwise */
 276        __u32 colorspace;               /* colorspace for FOURCC-based modes */
 277        __u32 reserved[4];              /* Reserved for future compatibility */
 278};
 279
 280struct fb_cmap {
 281        __u32 start;                    /* First entry  */
 282        __u32 len;                      /* Number of entries */
 283        __u16 *red;                     /* Red values   */
 284        __u16 *green;
 285        __u16 *blue;
 286        __u16 *transp;                  /* transparency, can be NULL */
 287};
 288
 289struct fb_con2fbmap {
 290        __u32 console;
 291        __u32 framebuffer;
 292};
 293
 294/* VESA Blanking Levels */
 295#define VESA_NO_BLANKING        0
 296#define VESA_VSYNC_SUSPEND      1
 297#define VESA_HSYNC_SUSPEND      2
 298#define VESA_POWERDOWN          3
 299
 300
 301enum {
 302        /* screen: unblanked, hsync: on,  vsync: on */
 303        FB_BLANK_UNBLANK       = VESA_NO_BLANKING,
 304
 305        /* screen: blanked,   hsync: on,  vsync: on */
 306        FB_BLANK_NORMAL        = VESA_NO_BLANKING + 1,
 307
 308        /* screen: blanked,   hsync: on,  vsync: off */
 309        FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
 310
 311        /* screen: blanked,   hsync: off, vsync: on */
 312        FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
 313
 314        /* screen: blanked,   hsync: off, vsync: off */
 315        FB_BLANK_POWERDOWN     = VESA_POWERDOWN + 1
 316};
 317
 318#define FB_VBLANK_VBLANKING     0x001   /* currently in a vertical blank */
 319#define FB_VBLANK_HBLANKING     0x002   /* currently in a horizontal blank */
 320#define FB_VBLANK_HAVE_VBLANK   0x004   /* vertical blanks can be detected */
 321#define FB_VBLANK_HAVE_HBLANK   0x008   /* horizontal blanks can be detected */
 322#define FB_VBLANK_HAVE_COUNT    0x010   /* global retrace counter is available */
 323#define FB_VBLANK_HAVE_VCOUNT   0x020   /* the vcount field is valid */
 324#define FB_VBLANK_HAVE_HCOUNT   0x040   /* the hcount field is valid */
 325#define FB_VBLANK_VSYNCING      0x080   /* currently in a vsync */
 326#define FB_VBLANK_HAVE_VSYNC    0x100   /* verical syncs can be detected */
 327
 328struct fb_vblank {
 329        __u32 flags;                    /* FB_VBLANK flags */
 330        __u32 count;                    /* counter of retraces since boot */
 331        __u32 vcount;                   /* current scanline position */
 332        __u32 hcount;                   /* current scandot position */
 333        __u32 reserved[4];              /* reserved for future compatibility */
 334};
 335
 336/* Internal HW accel */
 337#define ROP_COPY 0
 338#define ROP_XOR  1
 339
 340struct fb_copyarea {
 341        __u32 dx;
 342        __u32 dy;
 343        __u32 width;
 344        __u32 height;
 345        __u32 sx;
 346        __u32 sy;
 347};
 348
 349struct fb_fillrect {
 350        __u32 dx;       /* screen-relative */
 351        __u32 dy;
 352        __u32 width;
 353        __u32 height;
 354        __u32 color;
 355        __u32 rop;
 356};
 357
 358struct fb_image {
 359        __u32 dx;               /* Where to place image */
 360        __u32 dy;
 361        __u32 width;            /* Size of image */
 362        __u32 height;
 363        __u32 fg_color;         /* Only used when a mono bitmap */
 364        __u32 bg_color;
 365        __u8  depth;            /* Depth of the image */
 366        const char *data;       /* Pointer to image data */
 367        struct fb_cmap cmap;    /* color map info */
 368};
 369
 370/*
 371 * hardware cursor control
 372 */
 373
 374#define FB_CUR_SETIMAGE 0x01
 375#define FB_CUR_SETPOS   0x02
 376#define FB_CUR_SETHOT   0x04
 377#define FB_CUR_SETCMAP  0x08
 378#define FB_CUR_SETSHAPE 0x10
 379#define FB_CUR_SETSIZE  0x20
 380#define FB_CUR_SETALL   0xFF
 381
 382struct fbcurpos {
 383        __u16 x, y;
 384};
 385
 386struct fb_cursor {
 387        __u16 set;              /* what to set */
 388        __u16 enable;           /* cursor on/off */
 389        __u16 rop;              /* bitop operation */
 390        const char *mask;       /* cursor mask bits */
 391        struct fbcurpos hot;    /* cursor hot spot */
 392        struct fb_image image;  /* Cursor image */
 393};
 394
 395#ifdef CONFIG_FB_BACKLIGHT
 396/* Settings for the generic backlight code */
 397#define FB_BACKLIGHT_LEVELS     128
 398#define FB_BACKLIGHT_MAX        0xFF
 399#endif
 400
 401
 402#endif /* _UAPI_LINUX_FB_H */
 403