linux/arch/arm/nwfpe/entry.S
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   1/*
   2    NetWinder Floating Point Emulator
   3    (c) Rebel.COM, 1998
   4    (c) 1998, 1999 Philip Blundell
   5
   6    Direct questions, comments to Scott Bambrough <scottb@netwinder.org>
   7
   8    This program is free software; you can redistribute it and/or modify
   9    it under the terms of the GNU General Public License as published by
  10    the Free Software Foundation; either version 2 of the License, or
  11    (at your option) any later version.
  12
  13    This program is distributed in the hope that it will be useful,
  14    but WITHOUT ANY WARRANTY; without even the implied warranty of
  15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  16    GNU General Public License for more details.
  17
  18    You should have received a copy of the GNU General Public License
  19    along with this program; if not, write to the Free Software
  20    Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
  21*/
  22
  23#include <asm/opcodes.h>
  24
  25/* This is the kernel's entry point into the floating point emulator.
  26It is called from the kernel with code similar to this:
  27
  28        sub     r4, r5, #4
  29        ldrt    r0, [r4]                        @ r0  = instruction
  30        adrsvc  al, r9, ret_from_exception      @ r9  = normal FP return
  31        adrsvc  al, lr, fpundefinstr            @ lr  = undefined instr return
  32
  33        get_current_task r10
  34        mov     r8, #1
  35        strb    r8, [r10, #TSK_USED_MATH]       @ set current->used_math
  36        add     r10, r10, #TSS_FPESAVE          @ r10 = workspace
  37        ldr     r4, .LC2
  38        ldr     pc, [r4]                        @ Call FP emulator entry point
  39
  40The kernel expects the emulator to return via one of two possible
  41points of return it passes to the emulator.  The emulator, if
  42successful in its emulation, jumps to ret_from_exception (passed in
  43r9) and the kernel takes care of returning control from the trap to
  44the user code.  If the emulator is unable to emulate the instruction,
  45it returns via _fpundefinstr (passed via lr) and the kernel halts the
  46user program with a core dump.
  47
  48On entry to the emulator r10 points to an area of private FP workspace
  49reserved in the thread structure for this process.  This is where the
  50emulator saves its registers across calls.  The first word of this area
  51is used as a flag to detect the first time a process uses floating point,
  52so that the emulator startup cost can be avoided for tasks that don't
  53want it.
  54
  55This routine does three things:
  56
  571) The kernel has created a struct pt_regs on the stack and saved the
  58user registers into it.  See /usr/include/asm/proc/ptrace.h for details.
  59
  602) It calls EmulateAll to emulate a floating point instruction.
  61EmulateAll returns 1 if the emulation was successful, or 0 if not.
  62
  633) If an instruction has been emulated successfully, it looks ahead at
  64the next instruction.  If it is a floating point instruction, it
  65executes the instruction, without returning to user space.  In this
  66way it repeatedly looks ahead and executes floating point instructions
  67until it encounters a non floating point instruction, at which time it
  68returns via _fpreturn.
  69
  70This is done to reduce the effect of the trap overhead on each
  71floating point instructions.  GCC attempts to group floating point
  72instructions to allow the emulator to spread the cost of the trap over
  73several floating point instructions.  */
  74
  75#include <asm/asm-offsets.h>
  76
  77        .globl  nwfpe_enter
  78nwfpe_enter:
  79        mov     r4, lr                  @ save the failure-return addresses
  80        mov     sl, sp                  @ we access the registers via 'sl'
  81
  82        ldr     r5, [sp, #S_PC]         @ get contents of PC;
  83        mov     r6, r0                  @ save the opcode
  84emulate:
  85        ldr     r1, [sp, #S_PSR]        @ fetch the PSR
  86        bl      arm_check_condition     @ check the condition
  87        cmp     r0, #ARM_OPCODE_CONDTEST_PASS   @ condition passed?
  88
  89        @ if condition code failed to match, next insn
  90        bne     next                    @ get the next instruction;
  91
  92        mov     r0, r6                  @ prepare for EmulateAll()
  93        bl      EmulateAll              @ emulate the instruction
  94        cmp     r0, #0                  @ was emulation successful
  95        moveq   pc, r4                  @ no, return failure
  96
  97next:
  98.Lx1:   ldrt    r6, [r5], #4            @ get the next instruction and
  99                                        @ increment PC
 100
 101        and     r2, r6, #0x0F000000     @ test for FP insns
 102        teq     r2, #0x0C000000
 103        teqne   r2, #0x0D000000
 104        teqne   r2, #0x0E000000
 105        movne   pc, r9                  @ return ok if not a fp insn
 106
 107        str     r5, [sp, #S_PC]         @ update PC copy in regs
 108
 109        mov     r0, r6                  @ save a copy
 110        b       emulate                 @ check condition and emulate
 111
 112        @ We need to be prepared for the instructions at .Lx1 and .Lx2 
 113        @ to fault.  Emit the appropriate exception gunk to fix things up.
 114        @ ??? For some reason, faults can happen at .Lx2 even with a
 115        @ plain LDR instruction.  Weird, but it seems harmless.
 116        .pushsection .fixup,"ax"
 117        .align  2
 118.Lfix:  mov     pc, r9                  @ let the user eat segfaults
 119        .popsection
 120
 121        .pushsection __ex_table,"a"
 122        .align  3
 123        .long   .Lx1, .Lfix
 124        .popsection
 125