linux/drivers/input/joystick/analog.c
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   1/*
   2 *  Copyright (c) 1996-2001 Vojtech Pavlik
   3 */
   4
   5/*
   6 * Analog joystick and gamepad driver for Linux
   7 */
   8
   9/*
  10 * This program is free software; you can redistribute it and/or modify
  11 * it under the terms of the GNU General Public License as published by
  12 * the Free Software Foundation; either version 2 of the License, or
  13 * (at your option) any later version.
  14 *
  15 * This program is distributed in the hope that it will be useful,
  16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  18 * GNU General Public License for more details.
  19 *
  20 * You should have received a copy of the GNU General Public License
  21 * along with this program; if not, write to the Free Software
  22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23 *
  24 * Should you need to contact me, the author, you can do so either by
  25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  27 */
  28
  29#include <linux/delay.h>
  30#include <linux/kernel.h>
  31#include <linux/module.h>
  32#include <linux/slab.h>
  33#include <linux/bitops.h>
  34#include <linux/init.h>
  35#include <linux/input.h>
  36#include <linux/gameport.h>
  37#include <linux/jiffies.h>
  38#include <linux/timex.h>
  39
  40#define DRIVER_DESC     "Analog joystick and gamepad driver"
  41
  42MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  43MODULE_DESCRIPTION(DRIVER_DESC);
  44MODULE_LICENSE("GPL");
  45
  46/*
  47 * Option parsing.
  48 */
  49
  50#define ANALOG_PORTS            16
  51
  52static char *js[ANALOG_PORTS];
  53static unsigned int js_nargs;
  54static int analog_options[ANALOG_PORTS];
  55module_param_array_named(map, js, charp, &js_nargs, 0);
  56MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
  57
  58/*
  59 * Times, feature definitions.
  60 */
  61
  62#define ANALOG_RUDDER           0x00004
  63#define ANALOG_THROTTLE         0x00008
  64#define ANALOG_AXES_STD         0x0000f
  65#define ANALOG_BTNS_STD         0x000f0
  66
  67#define ANALOG_BTNS_CHF         0x00100
  68#define ANALOG_HAT1_CHF         0x00200
  69#define ANALOG_HAT2_CHF         0x00400
  70#define ANALOG_HAT_FCS          0x00800
  71#define ANALOG_HATS_ALL         0x00e00
  72#define ANALOG_BTN_TL           0x01000
  73#define ANALOG_BTN_TR           0x02000
  74#define ANALOG_BTN_TL2          0x04000
  75#define ANALOG_BTN_TR2          0x08000
  76#define ANALOG_BTNS_TLR         0x03000
  77#define ANALOG_BTNS_TLR2        0x0c000
  78#define ANALOG_BTNS_GAMEPAD     0x0f000
  79
  80#define ANALOG_HBTN_CHF         0x10000
  81#define ANALOG_ANY_CHF          0x10700
  82#define ANALOG_SAITEK           0x20000
  83#define ANALOG_EXTENSIONS       0x7ff00
  84#define ANALOG_GAMEPAD          0x80000
  85
  86#define ANALOG_MAX_TIME         3       /* 3 ms */
  87#define ANALOG_LOOP_TIME        2000    /* 2 * loop */
  88#define ANALOG_SAITEK_DELAY     200     /* 200 us */
  89#define ANALOG_SAITEK_TIME      2000    /* 2000 us */
  90#define ANALOG_AXIS_TIME        2       /* 2 * refresh */
  91#define ANALOG_INIT_RETRIES     8       /* 8 times */
  92#define ANALOG_FUZZ_BITS        2       /* 2 bit more */
  93#define ANALOG_FUZZ_MAGIC       36      /* 36 u*ms/loop */
  94
  95#define ANALOG_MAX_NAME_LENGTH  128
  96#define ANALOG_MAX_PHYS_LENGTH  32
  97
  98static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
  99static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
 100static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
 101static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
 102static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
 103static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
 104                                  BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
 105
 106static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
 107
 108struct analog {
 109        struct input_dev *dev;
 110        int mask;
 111        short *buttons;
 112        char name[ANALOG_MAX_NAME_LENGTH];
 113        char phys[ANALOG_MAX_PHYS_LENGTH];
 114};
 115
 116struct analog_port {
 117        struct gameport *gameport;
 118        struct analog analog[2];
 119        unsigned char mask;
 120        char saitek;
 121        char cooked;
 122        int bads;
 123        int reads;
 124        int speed;
 125        int loop;
 126        int fuzz;
 127        int axes[4];
 128        int buttons;
 129        int initial[4];
 130        int axtime;
 131};
 132
 133/*
 134 * Time macros.
 135 */
 136
 137#ifdef __i386__
 138
 139#include <linux/i8253.h>
 140
 141#define GET_TIME(x)     do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
 142#define DELTA(x,y)      (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
 143#define TIME_NAME       (cpu_has_tsc?"TSC":"PIT")
 144static unsigned int get_time_pit(void)
 145{
 146        unsigned long flags;
 147        unsigned int count;
 148
 149        raw_spin_lock_irqsave(&i8253_lock, flags);
 150        outb_p(0x00, 0x43);
 151        count = inb_p(0x40);
 152        count |= inb_p(0x40) << 8;
 153        raw_spin_unlock_irqrestore(&i8253_lock, flags);
 154
 155        return count;
 156}
 157#elif defined(__x86_64__)
 158#define GET_TIME(x)     rdtscl(x)
 159#define DELTA(x,y)      ((y)-(x))
 160#define TIME_NAME       "TSC"
 161#elif defined(__alpha__) || defined(CONFIG_MN10300) || defined(CONFIG_ARM) || defined(CONFIG_TILE)
 162#define GET_TIME(x)     do { x = get_cycles(); } while (0)
 163#define DELTA(x,y)      ((y)-(x))
 164#define TIME_NAME       "get_cycles"
 165#else
 166#define FAKE_TIME
 167static unsigned long analog_faketime = 0;
 168#define GET_TIME(x)     do { x = analog_faketime++; } while(0)
 169#define DELTA(x,y)      ((y)-(x))
 170#define TIME_NAME       "Unreliable"
 171#warning Precise timer not defined for this architecture.
 172#endif
 173
 174/*
 175 * analog_decode() decodes analog joystick data and reports input events.
 176 */
 177
 178static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
 179{
 180        struct input_dev *dev = analog->dev;
 181        int i, j;
 182
 183        if (analog->mask & ANALOG_HAT_FCS)
 184                for (i = 0; i < 4; i++)
 185                        if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
 186                                buttons |= 1 << (i + 14);
 187                                break;
 188                        }
 189
 190        for (i = j = 0; i < 6; i++)
 191                if (analog->mask & (0x10 << i))
 192                        input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
 193
 194        if (analog->mask & ANALOG_HBTN_CHF)
 195                for (i = 0; i < 4; i++)
 196                        input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
 197
 198        if (analog->mask & ANALOG_BTN_TL)
 199                input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
 200        if (analog->mask & ANALOG_BTN_TR)
 201                input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
 202        if (analog->mask & ANALOG_BTN_TL2)
 203                input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
 204        if (analog->mask & ANALOG_BTN_TR2)
 205                input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
 206
 207        for (i = j = 0; i < 4; i++)
 208                if (analog->mask & (1 << i))
 209                        input_report_abs(dev, analog_axes[j++], axes[i]);
 210
 211        for (i = j = 0; i < 3; i++)
 212                if (analog->mask & analog_exts[i]) {
 213                        input_report_abs(dev, analog_hats[j++],
 214                                ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
 215                        input_report_abs(dev, analog_hats[j++],
 216                                ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
 217                }
 218
 219        input_sync(dev);
 220}
 221
 222/*
 223 * analog_cooked_read() reads analog joystick data.
 224 */
 225
 226static int analog_cooked_read(struct analog_port *port)
 227{
 228        struct gameport *gameport = port->gameport;
 229        unsigned int time[4], start, loop, now, loopout, timeout;
 230        unsigned char data[4], this, last;
 231        unsigned long flags;
 232        int i, j;
 233
 234        loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
 235        timeout = ANALOG_MAX_TIME * port->speed;
 236
 237        local_irq_save(flags);
 238        gameport_trigger(gameport);
 239        GET_TIME(now);
 240        local_irq_restore(flags);
 241
 242        start = now;
 243        this = port->mask;
 244        i = 0;
 245
 246        do {
 247                loop = now;
 248                last = this;
 249
 250                local_irq_disable();
 251                this = gameport_read(gameport) & port->mask;
 252                GET_TIME(now);
 253                local_irq_restore(flags);
 254
 255                if ((last ^ this) && (DELTA(loop, now) < loopout)) {
 256                        data[i] = last ^ this;
 257                        time[i] = now;
 258                        i++;
 259                }
 260
 261        } while (this && (i < 4) && (DELTA(start, now) < timeout));
 262
 263        this <<= 4;
 264
 265        for (--i; i >= 0; i--) {
 266                this |= data[i];
 267                for (j = 0; j < 4; j++)
 268                        if (data[i] & (1 << j))
 269                                port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
 270        }
 271
 272        return -(this != port->mask);
 273}
 274
 275static int analog_button_read(struct analog_port *port, char saitek, char chf)
 276{
 277        unsigned char u;
 278        int t = 1, i = 0;
 279        int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
 280
 281        u = gameport_read(port->gameport);
 282
 283        if (!chf) {
 284                port->buttons = (~u >> 4) & 0xf;
 285                return 0;
 286        }
 287
 288        port->buttons = 0;
 289
 290        while ((~u & 0xf0) && (i < 16) && t) {
 291                port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
 292                if (!saitek) return 0;
 293                udelay(ANALOG_SAITEK_DELAY);
 294                t = strobe;
 295                gameport_trigger(port->gameport);
 296                while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
 297                i++;
 298        }
 299
 300        return -(!t || (i == 16));
 301}
 302
 303/*
 304 * analog_poll() repeatedly polls the Analog joysticks.
 305 */
 306
 307static void analog_poll(struct gameport *gameport)
 308{
 309        struct analog_port *port = gameport_get_drvdata(gameport);
 310        int i;
 311
 312        char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
 313        char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
 314
 315        if (port->cooked) {
 316                port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
 317                if (chf)
 318                        port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
 319                port->reads++;
 320        } else {
 321                if (!port->axtime--) {
 322                        port->bads -= analog_cooked_read(port);
 323                        port->bads -= analog_button_read(port, saitek, chf);
 324                        port->reads++;
 325                        port->axtime = ANALOG_AXIS_TIME - 1;
 326                } else {
 327                        if (!saitek)
 328                                analog_button_read(port, saitek, chf);
 329                }
 330        }
 331
 332        for (i = 0; i < 2; i++)
 333                if (port->analog[i].mask)
 334                        analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
 335}
 336
 337/*
 338 * analog_open() is a callback from the input open routine.
 339 */
 340
 341static int analog_open(struct input_dev *dev)
 342{
 343        struct analog_port *port = input_get_drvdata(dev);
 344
 345        gameport_start_polling(port->gameport);
 346        return 0;
 347}
 348
 349/*
 350 * analog_close() is a callback from the input close routine.
 351 */
 352
 353static void analog_close(struct input_dev *dev)
 354{
 355        struct analog_port *port = input_get_drvdata(dev);
 356
 357        gameport_stop_polling(port->gameport);
 358}
 359
 360/*
 361 * analog_calibrate_timer() calibrates the timer and computes loop
 362 * and timeout values for a joystick port.
 363 */
 364
 365static void analog_calibrate_timer(struct analog_port *port)
 366{
 367        struct gameport *gameport = port->gameport;
 368        unsigned int i, t, tx, t1, t2, t3;
 369        unsigned long flags;
 370
 371        local_irq_save(flags);
 372        GET_TIME(t1);
 373#ifdef FAKE_TIME
 374        analog_faketime += 830;
 375#endif
 376        mdelay(1);
 377        GET_TIME(t2);
 378        GET_TIME(t3);
 379        local_irq_restore(flags);
 380
 381        port->speed = DELTA(t1, t2) - DELTA(t2, t3);
 382
 383        tx = ~0;
 384
 385        for (i = 0; i < 50; i++) {
 386                local_irq_save(flags);
 387                GET_TIME(t1);
 388                for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
 389                GET_TIME(t3);
 390                local_irq_restore(flags);
 391                udelay(i);
 392                t = DELTA(t1, t2) - DELTA(t2, t3);
 393                if (t < tx) tx = t;
 394        }
 395
 396        port->loop = tx / 50;
 397}
 398
 399/*
 400 * analog_name() constructs a name for an analog joystick.
 401 */
 402
 403static void analog_name(struct analog *analog)
 404{
 405        snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
 406                 hweight8(analog->mask & ANALOG_AXES_STD),
 407                 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
 408                 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
 409
 410        if (analog->mask & ANALOG_HATS_ALL)
 411                snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
 412                         analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
 413
 414        if (analog->mask & ANALOG_HAT_FCS)
 415                strlcat(analog->name, " FCS", sizeof(analog->name));
 416        if (analog->mask & ANALOG_ANY_CHF)
 417                strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
 418                        sizeof(analog->name));
 419
 420        strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
 421                sizeof(analog->name));
 422}
 423
 424/*
 425 * analog_init_device()
 426 */
 427
 428static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
 429{
 430        struct input_dev *input_dev;
 431        int i, j, t, v, w, x, y, z;
 432        int error;
 433
 434        analog_name(analog);
 435        snprintf(analog->phys, sizeof(analog->phys),
 436                 "%s/input%d", port->gameport->phys, index);
 437        analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
 438
 439        analog->dev = input_dev = input_allocate_device();
 440        if (!input_dev)
 441                return -ENOMEM;
 442
 443        input_dev->name = analog->name;
 444        input_dev->phys = analog->phys;
 445        input_dev->id.bustype = BUS_GAMEPORT;
 446        input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
 447        input_dev->id.product = analog->mask >> 4;
 448        input_dev->id.version = 0x0100;
 449        input_dev->dev.parent = &port->gameport->dev;
 450
 451        input_set_drvdata(input_dev, port);
 452
 453        input_dev->open = analog_open;
 454        input_dev->close = analog_close;
 455
 456        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 457
 458        for (i = j = 0; i < 4; i++)
 459                if (analog->mask & (1 << i)) {
 460
 461                        t = analog_axes[j];
 462                        x = port->axes[i];
 463                        y = (port->axes[0] + port->axes[1]) >> 1;
 464                        z = y - port->axes[i];
 465                        z = z > 0 ? z : -z;
 466                        v = (x >> 3);
 467                        w = (x >> 3);
 468
 469                        if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
 470                                x = y;
 471
 472                        if (analog->mask & ANALOG_SAITEK) {
 473                                if (i == 2) x = port->axes[i];
 474                                v = x - (x >> 2);
 475                                w = (x >> 4);
 476                        }
 477
 478                        input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
 479                        j++;
 480                }
 481
 482        for (i = j = 0; i < 3; i++)
 483                if (analog->mask & analog_exts[i])
 484                        for (x = 0; x < 2; x++) {
 485                                t = analog_hats[j++];
 486                                input_set_abs_params(input_dev, t, -1, 1, 0, 0);
 487                        }
 488
 489        for (i = j = 0; i < 4; i++)
 490                if (analog->mask & (0x10 << i))
 491                        set_bit(analog->buttons[j++], input_dev->keybit);
 492
 493        if (analog->mask & ANALOG_BTNS_CHF)
 494                for (i = 0; i < 2; i++)
 495                        set_bit(analog->buttons[j++], input_dev->keybit);
 496
 497        if (analog->mask & ANALOG_HBTN_CHF)
 498                for (i = 0; i < 4; i++)
 499                        set_bit(analog->buttons[j++], input_dev->keybit);
 500
 501        for (i = 0; i < 4; i++)
 502                if (analog->mask & (ANALOG_BTN_TL << i))
 503                        set_bit(analog_pads[i], input_dev->keybit);
 504
 505        analog_decode(analog, port->axes, port->initial, port->buttons);
 506
 507        error = input_register_device(analog->dev);
 508        if (error) {
 509                input_free_device(analog->dev);
 510                return error;
 511        }
 512
 513        return 0;
 514}
 515
 516/*
 517 * analog_init_devices() sets up device-specific values and registers the input devices.
 518 */
 519
 520static int analog_init_masks(struct analog_port *port)
 521{
 522        int i;
 523        struct analog *analog = port->analog;
 524        int max[4];
 525
 526        if (!port->mask)
 527                return -1;
 528
 529        if ((port->mask & 3) != 3 && port->mask != 0xc) {
 530                printk(KERN_WARNING "analog.c: Unknown joystick device found  "
 531                        "(data=%#x, %s), probably not analog joystick.\n",
 532                        port->mask, port->gameport->phys);
 533                return -1;
 534        }
 535
 536
 537        i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
 538
 539        analog[0].mask = i & 0xfffff;
 540
 541        analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
 542                        | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
 543                        | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
 544
 545        analog[0].mask &= ~(ANALOG_HAT2_CHF)
 546                        | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
 547
 548        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
 549                        | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
 550                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
 551                        | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
 552
 553        analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
 554                        | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
 555                        &  ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
 556
 557        analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
 558
 559        analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
 560                        : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
 561
 562        if (port->cooked) {
 563
 564                for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
 565
 566                if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
 567                if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
 568                if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
 569                if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
 570                if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
 571
 572                gameport_calibrate(port->gameport, port->axes, max);
 573        }
 574
 575        for (i = 0; i < 4; i++)
 576                port->initial[i] = port->axes[i];
 577
 578        return -!(analog[0].mask || analog[1].mask);
 579}
 580
 581static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
 582{
 583        int i, t, u, v;
 584
 585        port->gameport = gameport;
 586
 587        gameport_set_drvdata(gameport, port);
 588
 589        if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
 590
 591                analog_calibrate_timer(port);
 592
 593                gameport_trigger(gameport);
 594                t = gameport_read(gameport);
 595                msleep(ANALOG_MAX_TIME);
 596                port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
 597                port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
 598
 599                for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
 600                        if (!analog_cooked_read(port))
 601                                break;
 602                        msleep(ANALOG_MAX_TIME);
 603                }
 604
 605                u = v = 0;
 606
 607                msleep(ANALOG_MAX_TIME);
 608                t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
 609                gameport_trigger(gameport);
 610                while ((gameport_read(port->gameport) & port->mask) && (u < t))
 611                        u++;
 612                udelay(ANALOG_SAITEK_DELAY);
 613                t = gameport_time(gameport, ANALOG_SAITEK_TIME);
 614                gameport_trigger(gameport);
 615                while ((gameport_read(port->gameport) & port->mask) && (v < t))
 616                        v++;
 617
 618                if (v < (u >> 1)) { /* FIXME - more than one port */
 619                        analog_options[0] |= /* FIXME - more than one port */
 620                                ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
 621                        return 0;
 622                }
 623
 624                gameport_close(gameport);
 625        }
 626
 627        if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
 628
 629                for (i = 0; i < ANALOG_INIT_RETRIES; i++)
 630                        if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
 631                                break;
 632                for (i = 0; i < 4; i++)
 633                        if (port->axes[i] != -1)
 634                                port->mask |= 1 << i;
 635
 636                port->fuzz = gameport->fuzz;
 637                port->cooked = 1;
 638                return 0;
 639        }
 640
 641        return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 642}
 643
 644static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
 645{
 646        struct analog_port *port;
 647        int i;
 648        int err;
 649
 650        if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
 651                return - ENOMEM;
 652
 653        err = analog_init_port(gameport, drv, port);
 654        if (err)
 655                goto fail1;
 656
 657        err = analog_init_masks(port);
 658        if (err)
 659                goto fail2;
 660
 661        gameport_set_poll_handler(gameport, analog_poll);
 662        gameport_set_poll_interval(gameport, 10);
 663
 664        for (i = 0; i < 2; i++)
 665                if (port->analog[i].mask) {
 666                        err = analog_init_device(port, port->analog + i, i);
 667                        if (err)
 668                                goto fail3;
 669                }
 670
 671        return 0;
 672
 673 fail3: while (--i >= 0)
 674                if (port->analog[i].mask)
 675                        input_unregister_device(port->analog[i].dev);
 676 fail2: gameport_close(gameport);
 677 fail1: gameport_set_drvdata(gameport, NULL);
 678        kfree(port);
 679        return err;
 680}
 681
 682static void analog_disconnect(struct gameport *gameport)
 683{
 684        struct analog_port *port = gameport_get_drvdata(gameport);
 685        int i;
 686
 687        for (i = 0; i < 2; i++)
 688                if (port->analog[i].mask)
 689                        input_unregister_device(port->analog[i].dev);
 690        gameport_close(gameport);
 691        gameport_set_drvdata(gameport, NULL);
 692        printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
 693                port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
 694                port->gameport->phys);
 695        kfree(port);
 696}
 697
 698struct analog_types {
 699        char *name;
 700        int value;
 701};
 702
 703static struct analog_types analog_types[] = {
 704        { "none",       0x00000000 },
 705        { "auto",       0x000000ff },
 706        { "2btn",       0x0000003f },
 707        { "y-joy",      0x0cc00033 },
 708        { "y-pad",      0x8cc80033 },
 709        { "fcs",        0x000008f7 },
 710        { "chf",        0x000002ff },
 711        { "fullchf",    0x000007ff },
 712        { "gamepad",    0x000830f3 },
 713        { "gamepad8",   0x0008f0f3 },
 714        { NULL, 0 }
 715};
 716
 717static void analog_parse_options(void)
 718{
 719        int i, j;
 720        char *end;
 721
 722        for (i = 0; i < js_nargs; i++) {
 723
 724                for (j = 0; analog_types[j].name; j++)
 725                        if (!strcmp(analog_types[j].name, js[i])) {
 726                                analog_options[i] = analog_types[j].value;
 727                                break;
 728                        }
 729                if (analog_types[j].name) continue;
 730
 731                analog_options[i] = simple_strtoul(js[i], &end, 0);
 732                if (end != js[i]) continue;
 733
 734                analog_options[i] = 0xff;
 735                if (!strlen(js[i])) continue;
 736
 737                printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
 738        }
 739
 740        for (; i < ANALOG_PORTS; i++)
 741                analog_options[i] = 0xff;
 742}
 743
 744/*
 745 * The gameport device structure.
 746 */
 747
 748static struct gameport_driver analog_drv = {
 749        .driver         = {
 750                .name   = "analog",
 751        },
 752        .description    = DRIVER_DESC,
 753        .connect        = analog_connect,
 754        .disconnect     = analog_disconnect,
 755};
 756
 757static int __init analog_init(void)
 758{
 759        analog_parse_options();
 760        return gameport_register_driver(&analog_drv);
 761}
 762
 763static void __exit analog_exit(void)
 764{
 765        gameport_unregister_driver(&analog_drv);
 766}
 767
 768module_init(analog_init);
 769module_exit(analog_exit);
 770