1 ======================================== 2 GENERIC ASSOCIATIVE ARRAY IMPLEMENTATION 3 ======================================== 4 5Contents: 6 7 - Overview. 8 9 - The public API. 10 - Edit script. 11 - Operations table. 12 - Manipulation functions. 13 - Access functions. 14 - Index key form. 15 16 - Internal workings. 17 - Basic internal tree layout. 18 - Shortcuts. 19 - Splitting and collapsing nodes. 20 - Non-recursive iteration. 21 - Simultaneous alteration and iteration. 22 23 24======== 25OVERVIEW 26======== 27 28This associative array implementation is an object container with the following 29properties: 30 31 (1) Objects are opaque pointers. The implementation does not care where they 32 point (if anywhere) or what they point to (if anything). 33 34 [!] NOTE: Pointers to objects _must_ be zero in the least significant bit. 35 36 (2) Objects do not need to contain linkage blocks for use by the array. This 37 permits an object to be located in multiple arrays simultaneously. 38 Rather, the array is made up of metadata blocks that point to objects. 39 40 (3) Objects require index keys to locate them within the array. 41 42 (4) Index keys must be unique. Inserting an object with the same key as one 43 already in the array will replace the old object. 44 45 (5) Index keys can be of any length and can be of different lengths. 46 47 (6) Index keys should encode the length early on, before any variation due to 48 length is seen. 49 50 (7) Index keys can include a hash to scatter objects throughout the array. 51 52 (8) The array can iterated over. The objects will not necessarily come out in 53 key order. 54 55 (9) The array can be iterated over whilst it is being modified, provided the 56 RCU readlock is being held by the iterator. Note, however, under these 57 circumstances, some objects may be seen more than once. If this is a 58 problem, the iterator should lock against modification. Objects will not 59 be missed, however, unless deleted. 60 61(10) Objects in the array can be looked up by means of their index key. 62 63(11) Objects can be looked up whilst the array is being modified, provided the 64 RCU readlock is being held by the thread doing the look up. 65 66The implementation uses a tree of 16-pointer nodes internally that are indexed 67on each level by nibbles from the index key in the same manner as in a radix 68tree. To improve memory efficiency, shortcuts can be emplaced to skip over 69what would otherwise be a series of single-occupancy nodes. Further, nodes 70pack leaf object pointers into spare space in the node rather than making an 71extra branch until as such time an object needs to be added to a full node. 72 73 74============== 75THE PUBLIC API 76============== 77 78The public API can be found in <linux/assoc_array.h>. The associative array is 79rooted on the following structure: 80 81 struct assoc_array { 82 ... 83 }; 84 85The code is selected by enabling CONFIG_ASSOCIATIVE_ARRAY. 86 87 88EDIT SCRIPT 89----------- 90 91The insertion and deletion functions produce an 'edit script' that can later be 92applied to effect the changes without risking ENOMEM. This retains the 93preallocated metadata blocks that will be installed in the internal tree and 94keeps track of the metadata blocks that will be removed from the tree when the 95script is applied. 96 97This is also used to keep track of dead blocks and dead objects after the 98script has been applied so that they can be freed later. The freeing is done 99after an RCU grace period has passed - thus allowing access functions to 100proceed under the RCU read lock. 101 102The script appears as outside of the API as a pointer of the type: 103 104 struct assoc_array_edit; 105 106There are two functions for dealing with the script: 107 108 (1) Apply an edit script. 109 110 void assoc_array_apply_edit(struct assoc_array_edit *edit); 111 112 This will perform the edit functions, interpolating various write barriers 113 to permit accesses under the RCU read lock to continue. The edit script 114 will then be passed to call_rcu() to free it and any dead stuff it points 115 to. 116 117 (2) Cancel an edit script. 118 119 void assoc_array_cancel_edit(struct assoc_array_edit *edit); 120 121 This frees the edit script and all preallocated memory immediately. If 122 this was for insertion, the new object is _not_ released by this function, 123 but must rather be released by the caller. 124 125These functions are guaranteed not to fail. 126 127 128OPERATIONS TABLE 129---------------- 130 131Various functions take a table of operations: 132 133 struct assoc_array_ops { 134 ... 135 }; 136 137This points to a number of methods, all of which need to be provided: 138 139 (1) Get a chunk of index key from caller data: 140 141 unsigned long (*get_key_chunk)(const void *index_key, int level); 142 143 This should return a chunk of caller-supplied index key starting at the 144 *bit* position given by the level argument. The level argument will be a 145 multiple of ASSOC_ARRAY_KEY_CHUNK_SIZE and the function should return 146 ASSOC_ARRAY_KEY_CHUNK_SIZE bits. No error is possible. 147 148 149 (2) Get a chunk of an object's index key. 150 151 unsigned long (*get_object_key_chunk)(const void *object, int level); 152 153 As the previous function, but gets its data from an object in the array 154 rather than from a caller-supplied index key. 155 156 157 (3) See if this is the object we're looking for. 158 159 bool (*compare_object)(const void *object, const void *index_key); 160 161 Compare the object against an index key and return true if it matches and 162 false if it doesn't. 163 164 165 (4) Diff the index keys of two objects. 166 167 int (*diff_objects)(const void *object, const void *index_key); 168 169 Return the bit position at which the index key of the specified object 170 differs from the given index key or -1 if they are the same. 171 172 173 (5) Free an object. 174 175 void (*free_object)(void *object); 176 177 Free the specified object. Note that this may be called an RCU grace 178 period after assoc_array_apply_edit() was called, so synchronize_rcu() may 179 be necessary on module unloading. 180 181 182MANIPULATION FUNCTIONS 183---------------------- 184 185There are a number of functions for manipulating an associative array: 186 187 (1) Initialise an associative array. 188 189 void assoc_array_init(struct assoc_array *array); 190 191 This initialises the base structure for an associative array. It can't 192 fail. 193 194 195 (2) Insert/replace an object in an associative array. 196 197 struct assoc_array_edit * 198 assoc_array_insert(struct assoc_array *array, 199 const struct assoc_array_ops *ops, 200 const void *index_key, 201 void *object); 202 203 This inserts the given object into the array. Note that the least 204 significant bit of the pointer must be zero as it's used to type-mark 205 pointers internally. 206 207 If an object already exists for that key then it will be replaced with the 208 new object and the old one will be freed automatically. 209 210 The index_key argument should hold index key information and is 211 passed to the methods in the ops table when they are called. 212 213 This function makes no alteration to the array itself, but rather returns 214 an edit script that must be applied. -ENOMEM is returned in the case of 215 an out-of-memory error. 216 217 The caller should lock exclusively against other modifiers of the array. 218 219 220 (3) Delete an object from an associative array. 221 222 struct assoc_array_edit * 223 assoc_array_delete(struct assoc_array *array, 224 const struct assoc_array_ops *ops, 225 const void *index_key); 226 227 This deletes an object that matches the specified data from the array. 228 229 The index_key argument should hold index key information and is 230 passed to the methods in the ops table when they are called. 231 232 This function makes no alteration to the array itself, but rather returns 233 an edit script that must be applied. -ENOMEM is returned in the case of 234 an out-of-memory error. NULL will be returned if the specified object is 235 not found within the array. 236 237 The caller should lock exclusively against other modifiers of the array. 238 239 240 (4) Delete all objects from an associative array. 241 242 struct assoc_array_edit * 243 assoc_array_clear(struct assoc_array *array, 244 const struct assoc_array_ops *ops); 245 246 This deletes all the objects from an associative array and leaves it 247 completely empty. 248 249 This function makes no alteration to the array itself, but rather returns 250 an edit script that must be applied. -ENOMEM is returned in the case of 251 an out-of-memory error. 252 253 The caller should lock exclusively against other modifiers of the array. 254 255 256 (5) Destroy an associative array, deleting all objects. 257 258 void assoc_array_destroy(struct assoc_array *array, 259 const struct assoc_array_ops *ops); 260 261 This destroys the contents of the associative array and leaves it 262 completely empty. It is not permitted for another thread to be traversing 263 the array under the RCU read lock at the same time as this function is 264 destroying it as no RCU deferral is performed on memory release - 265 something that would require memory to be allocated. 266 267 The caller should lock exclusively against other modifiers and accessors 268 of the array. 269 270 271 (6) Garbage collect an associative array. 272 273 int assoc_array_gc(struct assoc_array *array, 274 const struct assoc_array_ops *ops, 275 bool (*iterator)(void *object, void *iterator_data), 276 void *iterator_data); 277 278 This iterates over the objects in an associative array and passes each one 279 to iterator(). If iterator() returns true, the object is kept. If it 280 returns false, the object will be freed. If the iterator() function 281 returns true, it must perform any appropriate refcount incrementing on the 282 object before returning. 283 284 The internal tree will be packed down if possible as part of the iteration 285 to reduce the number of nodes in it. 286 287 The iterator_data is passed directly to iterator() and is otherwise 288 ignored by the function. 289 290 The function will return 0 if successful and -ENOMEM if there wasn't 291 enough memory. 292 293 It is possible for other threads to iterate over or search the array under 294 the RCU read lock whilst this function is in progress. The caller should 295 lock exclusively against other modifiers of the array. 296 297 298ACCESS FUNCTIONS 299---------------- 300 301There are two functions for accessing an associative array: 302 303 (1) Iterate over all the objects in an associative array. 304 305 int assoc_array_iterate(const struct assoc_array *array, 306 int (*iterator)(const void *object, 307 void *iterator_data), 308 void *iterator_data); 309 310 This passes each object in the array to the iterator callback function. 311 iterator_data is private data for that function. 312 313 This may be used on an array at the same time as the array is being 314 modified, provided the RCU read lock is held. Under such circumstances, 315 it is possible for the iteration function to see some objects twice. If 316 this is a problem, then modification should be locked against. The 317 iteration algorithm should not, however, miss any objects. 318 319 The function will return 0 if no objects were in the array or else it will 320 return the result of the last iterator function called. Iteration stops 321 immediately if any call to the iteration function results in a non-zero 322 return. 323 324 325 (2) Find an object in an associative array. 326 327 void *assoc_array_find(const struct assoc_array *array, 328 const struct assoc_array_ops *ops, 329 const void *index_key); 330 331 This walks through the array's internal tree directly to the object 332 specified by the index key.. 333 334 This may be used on an array at the same time as the array is being 335 modified, provided the RCU read lock is held. 336 337 The function will return the object if found (and set *_type to the object 338 type) or will return NULL if the object was not found. 339 340 341INDEX KEY FORM 342-------------- 343 344The index key can be of any form, but since the algorithms aren't told how long 345the key is, it is strongly recommended that the index key includes its length 346very early on before any variation due to the length would have an effect on 347comparisons. 348 349This will cause leaves with different length keys to scatter away from each 350other - and those with the same length keys to cluster together. 351 352It is also recommended that the index key begin with a hash of the rest of the 353key to maximise scattering throughout keyspace. 354 355The better the scattering, the wider and lower the internal tree will be. 356 357Poor scattering isn't too much of a problem as there are shortcuts and nodes 358can contain mixtures of leaves and metadata pointers. 359 360The index key is read in chunks of machine word. Each chunk is subdivided into 361one nibble (4 bits) per level, so on a 32-bit CPU this is good for 8 levels and 362on a 64-bit CPU, 16 levels. Unless the scattering is really poor, it is 363unlikely that more than one word of any particular index key will have to be 364used. 365 366 367================= 368INTERNAL WORKINGS 369================= 370 371The associative array data structure has an internal tree. This tree is 372constructed of two types of metadata blocks: nodes and shortcuts. 373 374A node is an array of slots. Each slot can contain one of four things: 375 376 (*) A NULL pointer, indicating that the slot is empty. 377 378 (*) A pointer to an object (a leaf). 379 380 (*) A pointer to a node at the next level. 381 382 (*) A pointer to a shortcut. 383 384 385BASIC INTERNAL TREE LAYOUT 386-------------------------- 387 388Ignoring shortcuts for the moment, the nodes form a multilevel tree. The index 389key space is strictly subdivided by the nodes in the tree and nodes occur on 390fixed levels. For example: 391 392 Level: 0 1 2 3 393 =============== =============== =============== =============== 394 NODE D 395 NODE B NODE C +------>+---+ 396 +------>+---+ +------>+---+ | | 0 | 397 NODE A | | 0 | | | 0 | | +---+ 398 +---+ | +---+ | +---+ | : : 399 | 0 | | : : | : : | +---+ 400 +---+ | +---+ | +---+ | | f | 401 | 1 |---+ | 3 |---+ | 7 |---+ +---+ 402 +---+ +---+ +---+ 403 : : : : | 8 |---+ 404 +---+ +---+ +---+ | NODE E 405 | e |---+ | f | : : +------>+---+ 406 +---+ | +---+ +---+ | 0 | 407 | f | | | f | +---+ 408 +---+ | +---+ : : 409 | NODE F +---+ 410 +------>+---+ | f | 411 | 0 | NODE G +---+ 412 +---+ +------>+---+ 413 : : | | 0 | 414 +---+ | +---+ 415 | 6 |---+ : : 416 +---+ +---+ 417 : : | f | 418 +---+ +---+ 419 | f | 420 +---+ 421 422In the above example, there are 7 nodes (A-G), each with 16 slots (0-f). 423Assuming no other meta data nodes in the tree, the key space is divided thusly: 424 425 KEY PREFIX NODE 426 ========== ==== 427 137* D 428 138* E 429 13[0-69-f]* C 430 1[0-24-f]* B 431 e6* G 432 e[0-57-f]* F 433 [02-df]* A 434 435So, for instance, keys with the following example index keys will be found in 436the appropriate nodes: 437 438 INDEX KEY PREFIX NODE 439 =============== ======= ==== 440 13694892892489 13 C 441 13795289025897 137 D 442 13889dde88793 138 E 443 138bbb89003093 138 E 444 1394879524789 12 C 445 1458952489 1 B 446 9431809de993ba - A 447 b4542910809cd - A 448 e5284310def98 e F 449 e68428974237 e6 G 450 e7fffcbd443 e F 451 f3842239082 - A 452 453To save memory, if a node can hold all the leaves in its portion of keyspace, 454then the node will have all those leaves in it and will not have any metadata 455pointers - even if some of those leaves would like to be in the same slot. 456 457A node can contain a heterogeneous mix of leaves and metadata pointers. 458Metadata pointers must be in the slots that match their subdivisions of key 459space. The leaves can be in any slot not occupied by a metadata pointer. It 460is guaranteed that none of the leaves in a node will match a slot occupied by a 461metadata pointer. If the metadata pointer is there, any leaf whose key matches 462the metadata key prefix must be in the subtree that the metadata pointer points 463to. 464 465In the above example list of index keys, node A will contain: 466 467 SLOT CONTENT INDEX KEY (PREFIX) 468 ==== =============== ================== 469 1 PTR TO NODE B 1* 470 any LEAF 9431809de993ba 471 any LEAF b4542910809cd 472 e PTR TO NODE F e* 473 any LEAF f3842239082 474 475and node B: 476 477 3 PTR TO NODE C 13* 478 any LEAF 1458952489 479 480 481SHORTCUTS 482--------- 483 484Shortcuts are metadata records that jump over a piece of keyspace. A shortcut 485is a replacement for a series of single-occupancy nodes ascending through the 486levels. Shortcuts exist to save memory and to speed up traversal. 487 488It is possible for the root of the tree to be a shortcut - say, for example, 489the tree contains at least 17 nodes all with key prefix '1111'. The insertion 490algorithm will insert a shortcut to skip over the '1111' keyspace in a single 491bound and get to the fourth level where these actually become different. 492 493 494SPLITTING AND COLLAPSING NODES 495------------------------------ 496 497Each node has a maximum capacity of 16 leaves and metadata pointers. If the 498insertion algorithm finds that it is trying to insert a 17th object into a 499node, that node will be split such that at least two leaves that have a common 500key segment at that level end up in a separate node rooted on that slot for 501that common key segment. 502 503If the leaves in a full node and the leaf that is being inserted are 504sufficiently similar, then a shortcut will be inserted into the tree. 505 506When the number of objects in the subtree rooted at a node falls to 16 or 507fewer, then the subtree will be collapsed down to a single node - and this will 508ripple towards the root if possible. 509 510 511NON-RECURSIVE ITERATION 512----------------------- 513 514Each node and shortcut contains a back pointer to its parent and the number of 515slot in that parent that points to it. None-recursive iteration uses these to 516proceed rootwards through the tree, going to the parent node, slot N + 1 to 517make sure progress is made without the need for a stack. 518 519The backpointers, however, make simultaneous alteration and iteration tricky. 520 521 522SIMULTANEOUS ALTERATION AND ITERATION 523------------------------------------- 524 525There are a number of cases to consider: 526 527 (1) Simple insert/replace. This involves simply replacing a NULL or old 528 matching leaf pointer with the pointer to the new leaf after a barrier. 529 The metadata blocks don't change otherwise. An old leaf won't be freed 530 until after the RCU grace period. 531 532 (2) Simple delete. This involves just clearing an old matching leaf. The 533 metadata blocks don't change otherwise. The old leaf won't be freed until 534 after the RCU grace period. 535 536 (3) Insertion replacing part of a subtree that we haven't yet entered. This 537 may involve replacement of part of that subtree - but that won't affect 538 the iteration as we won't have reached the pointer to it yet and the 539 ancestry blocks are not replaced (the layout of those does not change). 540 541 (4) Insertion replacing nodes that we're actively processing. This isn't a 542 problem as we've passed the anchoring pointer and won't switch onto the 543 new layout until we follow the back pointers - at which point we've 544 already examined the leaves in the replaced node (we iterate over all the 545 leaves in a node before following any of its metadata pointers). 546 547 We might, however, re-see some leaves that have been split out into a new 548 branch that's in a slot further along than we were at. 549 550 (5) Insertion replacing nodes that we're processing a dependent branch of. 551 This won't affect us until we follow the back pointers. Similar to (4). 552 553 (6) Deletion collapsing a branch under us. This doesn't affect us because the 554 back pointers will get us back to the parent of the new node before we 555 could see the new node. The entire collapsed subtree is thrown away 556 unchanged - and will still be rooted on the same slot, so we shouldn't 557 process it a second time as we'll go back to slot + 1. 558 559Note: 560 561 (*) Under some circumstances, we need to simultaneously change the parent 562 pointer and the parent slot pointer on a node (say, for example, we 563 inserted another node before it and moved it up a level). We cannot do 564 this without locking against a read - so we have to replace that node too. 565 566 However, when we're changing a shortcut into a node this isn't a problem 567 as shortcuts only have one slot and so the parent slot number isn't used 568 when traversing backwards over one. This means that it's okay to change 569 the slot number first - provided suitable barriers are used to make sure 570 the parent slot number is read after the back pointer. 571 572Obsolete blocks and leaves are freed up after an RCU grace period has passed, 573so as long as anyone doing walking or iteration holds the RCU read lock, the 574old superstructure should not go away on them. 575