1#ifndef _GAMEPORT_H
2#define _GAMEPORT_H
3
4
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8
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10
11
12#ifdef __KERNEL__
13#include <asm/io.h>
14#include <linux/types.h>
15#include <linux/list.h>
16#include <linux/mutex.h>
17#include <linux/device.h>
18#include <linux/timer.h>
19#include <linux/slab.h>
20
21struct gameport {
22
23 void *port_data;
24 char name[32];
25 char phys[32];
26
27 int io;
28 int speed;
29 int fuzz;
30
31 void (*trigger)(struct gameport *);
32 unsigned char (*read)(struct gameport *);
33 int (*cooked_read)(struct gameport *, int *, int *);
34 int (*calibrate)(struct gameport *, int *, int *);
35 int (*open)(struct gameport *, int);
36 void (*close)(struct gameport *);
37
38 struct timer_list poll_timer;
39 unsigned int poll_interval;
40 spinlock_t timer_lock;
41 unsigned int poll_cnt;
42 void (*poll_handler)(struct gameport *);
43
44 struct gameport *parent, *child;
45
46 struct gameport_driver *drv;
47 struct mutex drv_mutex;
48
49 struct device dev;
50
51 struct list_head node;
52};
53#define to_gameport_port(d) container_of(d, struct gameport, dev)
54
55struct gameport_driver {
56 const char *description;
57
58 int (*connect)(struct gameport *, struct gameport_driver *drv);
59 int (*reconnect)(struct gameport *);
60 void (*disconnect)(struct gameport *);
61
62 struct device_driver driver;
63
64 bool ignore;
65};
66#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
67
68int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
69void gameport_close(struct gameport *gameport);
70
71#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
72
73void __gameport_register_port(struct gameport *gameport, struct module *owner);
74
75#define gameport_register_port(gameport) \
76 __gameport_register_port(gameport, THIS_MODULE)
77
78void gameport_unregister_port(struct gameport *gameport);
79
80__printf(2, 3)
81void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
82
83#else
84
85static inline void gameport_register_port(struct gameport *gameport)
86{
87 return;
88}
89
90static inline void gameport_unregister_port(struct gameport *gameport)
91{
92 return;
93}
94
95static inline __printf(2, 3)
96void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
97{
98 return;
99}
100
101#endif
102
103static inline struct gameport *gameport_allocate_port(void)
104{
105 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
106
107 return gameport;
108}
109
110static inline void gameport_free_port(struct gameport *gameport)
111{
112 kfree(gameport);
113}
114
115static inline void gameport_set_name(struct gameport *gameport, const char *name)
116{
117 strlcpy(gameport->name, name, sizeof(gameport->name));
118}
119
120
121
122
123
124static inline void *gameport_get_drvdata(struct gameport *gameport)
125{
126 return dev_get_drvdata(&gameport->dev);
127}
128
129static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
130{
131 dev_set_drvdata(&gameport->dev, data);
132}
133
134
135
136
137static inline int gameport_pin_driver(struct gameport *gameport)
138{
139 return mutex_lock_interruptible(&gameport->drv_mutex);
140}
141
142static inline void gameport_unpin_driver(struct gameport *gameport)
143{
144 mutex_unlock(&gameport->drv_mutex);
145}
146
147int __must_check __gameport_register_driver(struct gameport_driver *drv,
148 struct module *owner, const char *mod_name);
149
150
151#define gameport_register_driver(drv) \
152 __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
153
154void gameport_unregister_driver(struct gameport_driver *drv);
155
156
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162
163
164
165#define module_gameport_driver(__gameport_driver) \
166 module_driver(__gameport_driver, gameport_register_driver, \
167 gameport_unregister_driver)
168
169#endif
170
171#define GAMEPORT_MODE_DISABLED 0
172#define GAMEPORT_MODE_RAW 1
173#define GAMEPORT_MODE_COOKED 2
174
175#define GAMEPORT_ID_VENDOR_ANALOG 0x0001
176#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
177#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
178#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
179#define GAMEPORT_ID_VENDOR_GENIUS 0x0005
180#define GAMEPORT_ID_VENDOR_INTERACT 0x0006
181#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
182#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
183#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
184#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
185
186#ifdef __KERNEL__
187
188static inline void gameport_trigger(struct gameport *gameport)
189{
190 if (gameport->trigger)
191 gameport->trigger(gameport);
192 else
193 outb(0xff, gameport->io);
194}
195
196static inline unsigned char gameport_read(struct gameport *gameport)
197{
198 if (gameport->read)
199 return gameport->read(gameport);
200 else
201 return inb(gameport->io);
202}
203
204static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
205{
206 if (gameport->cooked_read)
207 return gameport->cooked_read(gameport, axes, buttons);
208 else
209 return -1;
210}
211
212static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
213{
214 if (gameport->calibrate)
215 return gameport->calibrate(gameport, axes, max);
216 else
217 return -1;
218}
219
220static inline int gameport_time(struct gameport *gameport, int time)
221{
222 return (time * gameport->speed) / 1000;
223}
224
225static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
226{
227 gameport->poll_handler = handler;
228}
229
230static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
231{
232 gameport->poll_interval = msecs;
233}
234
235void gameport_start_polling(struct gameport *gameport);
236void gameport_stop_polling(struct gameport *gameport);
237
238#endif
239#endif
240