1#ifndef _UAPI_LINUX_FB_H
2#define _UAPI_LINUX_FB_H
3
4#include <linux/types.h>
5#include <linux/i2c.h>
6
7
8
9#define FB_MAX 32
10
11
12
13#define FBIOGET_VSCREENINFO 0x4600
14#define FBIOPUT_VSCREENINFO 0x4601
15#define FBIOGET_FSCREENINFO 0x4602
16#define FBIOGETCMAP 0x4604
17#define FBIOPUTCMAP 0x4605
18#define FBIOPAN_DISPLAY 0x4606
19#ifndef __KERNEL__
20#define FBIO_CURSOR _IOWR('F', 0x08, struct fb_cursor)
21#endif
22
23
24
25
26#define FBIOGET_CON2FBMAP 0x460F
27#define FBIOPUT_CON2FBMAP 0x4610
28#define FBIOBLANK 0x4611
29#define FBIOGET_VBLANK _IOR('F', 0x12, struct fb_vblank)
30#define FBIO_ALLOC 0x4613
31#define FBIO_FREE 0x4614
32#define FBIOGET_GLYPH 0x4615
33#define FBIOGET_HWCINFO 0x4616
34#define FBIOPUT_MODEINFO 0x4617
35#define FBIOGET_DISPINFO 0x4618
36#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32)
37
38#define FB_TYPE_PACKED_PIXELS 0
39#define FB_TYPE_PLANES 1
40#define FB_TYPE_INTERLEAVED_PLANES 2
41#define FB_TYPE_TEXT 3
42#define FB_TYPE_VGA_PLANES 4
43#define FB_TYPE_FOURCC 5
44
45#define FB_AUX_TEXT_MDA 0
46#define FB_AUX_TEXT_CGA 1
47#define FB_AUX_TEXT_S3_MMIO 2
48#define FB_AUX_TEXT_MGA_STEP16 3
49#define FB_AUX_TEXT_MGA_STEP8 4
50#define FB_AUX_TEXT_SVGA_GROUP 8
51#define FB_AUX_TEXT_SVGA_MASK 7
52#define FB_AUX_TEXT_SVGA_STEP2 8
53#define FB_AUX_TEXT_SVGA_STEP4 9
54#define FB_AUX_TEXT_SVGA_STEP8 10
55#define FB_AUX_TEXT_SVGA_STEP16 11
56#define FB_AUX_TEXT_SVGA_LAST 15
57
58#define FB_AUX_VGA_PLANES_VGA4 0
59#define FB_AUX_VGA_PLANES_CFB4 1
60#define FB_AUX_VGA_PLANES_CFB8 2
61
62#define FB_VISUAL_MONO01 0
63#define FB_VISUAL_MONO10 1
64#define FB_VISUAL_TRUECOLOR 2
65#define FB_VISUAL_PSEUDOCOLOR 3
66#define FB_VISUAL_DIRECTCOLOR 4
67#define FB_VISUAL_STATIC_PSEUDOCOLOR 5
68#define FB_VISUAL_FOURCC 6
69
70#define FB_ACCEL_NONE 0
71#define FB_ACCEL_ATARIBLITT 1
72#define FB_ACCEL_AMIGABLITT 2
73#define FB_ACCEL_S3_TRIO64 3
74#define FB_ACCEL_NCR_77C32BLT 4
75#define FB_ACCEL_S3_VIRGE 5
76#define FB_ACCEL_ATI_MACH64GX 6
77#define FB_ACCEL_DEC_TGA 7
78#define FB_ACCEL_ATI_MACH64CT 8
79#define FB_ACCEL_ATI_MACH64VT 9
80#define FB_ACCEL_ATI_MACH64GT 10
81#define FB_ACCEL_SUN_CREATOR 11
82#define FB_ACCEL_SUN_CGSIX 12
83#define FB_ACCEL_SUN_LEO 13
84#define FB_ACCEL_IMS_TWINTURBO 14
85#define FB_ACCEL_3DLABS_PERMEDIA2 15
86#define FB_ACCEL_MATROX_MGA2064W 16
87#define FB_ACCEL_MATROX_MGA1064SG 17
88#define FB_ACCEL_MATROX_MGA2164W 18
89#define FB_ACCEL_MATROX_MGA2164W_AGP 19
90#define FB_ACCEL_MATROX_MGAG100 20
91#define FB_ACCEL_MATROX_MGAG200 21
92#define FB_ACCEL_SUN_CG14 22
93#define FB_ACCEL_SUN_BWTWO 23
94#define FB_ACCEL_SUN_CGTHREE 24
95#define FB_ACCEL_SUN_TCX 25
96#define FB_ACCEL_MATROX_MGAG400 26
97#define FB_ACCEL_NV3 27
98#define FB_ACCEL_NV4 28
99#define FB_ACCEL_NV5 29
100#define FB_ACCEL_CT_6555x 30
101#define FB_ACCEL_3DFX_BANSHEE 31
102#define FB_ACCEL_ATI_RAGE128 32
103#define FB_ACCEL_IGS_CYBER2000 33
104#define FB_ACCEL_IGS_CYBER2010 34
105#define FB_ACCEL_IGS_CYBER5000 35
106#define FB_ACCEL_SIS_GLAMOUR 36
107#define FB_ACCEL_3DLABS_PERMEDIA3 37
108#define FB_ACCEL_ATI_RADEON 38
109#define FB_ACCEL_I810 39
110#define FB_ACCEL_SIS_GLAMOUR_2 40
111#define FB_ACCEL_SIS_XABRE 41
112#define FB_ACCEL_I830 42
113#define FB_ACCEL_NV_10 43
114#define FB_ACCEL_NV_20 44
115#define FB_ACCEL_NV_30 45
116#define FB_ACCEL_NV_40 46
117#define FB_ACCEL_XGI_VOLARI_V 47
118#define FB_ACCEL_XGI_VOLARI_Z 48
119#define FB_ACCEL_OMAP1610 49
120#define FB_ACCEL_TRIDENT_TGUI 50
121#define FB_ACCEL_TRIDENT_3DIMAGE 51
122#define FB_ACCEL_TRIDENT_BLADE3D 52
123#define FB_ACCEL_TRIDENT_BLADEXP 53
124#define FB_ACCEL_CIRRUS_ALPINE 53
125#define FB_ACCEL_NEOMAGIC_NM2070 90
126#define FB_ACCEL_NEOMAGIC_NM2090 91
127#define FB_ACCEL_NEOMAGIC_NM2093 92
128#define FB_ACCEL_NEOMAGIC_NM2097 93
129#define FB_ACCEL_NEOMAGIC_NM2160 94
130#define FB_ACCEL_NEOMAGIC_NM2200 95
131#define FB_ACCEL_NEOMAGIC_NM2230 96
132#define FB_ACCEL_NEOMAGIC_NM2360 97
133#define FB_ACCEL_NEOMAGIC_NM2380 98
134#define FB_ACCEL_PXA3XX 99
135
136#define FB_ACCEL_SAVAGE4 0x80
137#define FB_ACCEL_SAVAGE3D 0x81
138#define FB_ACCEL_SAVAGE3D_MV 0x82
139#define FB_ACCEL_SAVAGE2000 0x83
140#define FB_ACCEL_SAVAGE_MX_MV 0x84
141#define FB_ACCEL_SAVAGE_MX 0x85
142#define FB_ACCEL_SAVAGE_IX_MV 0x86
143#define FB_ACCEL_SAVAGE_IX 0x87
144#define FB_ACCEL_PROSAVAGE_PM 0x88
145#define FB_ACCEL_PROSAVAGE_KM 0x89
146#define FB_ACCEL_S3TWISTER_P 0x8a
147#define FB_ACCEL_S3TWISTER_K 0x8b
148#define FB_ACCEL_SUPERSAVAGE 0x8c
149#define FB_ACCEL_PROSAVAGE_DDR 0x8d
150#define FB_ACCEL_PROSAVAGE_DDRK 0x8e
151
152#define FB_ACCEL_PUV3_UNIGFX 0xa0
153
154#define FB_CAP_FOURCC 1
155
156struct fb_fix_screeninfo {
157 char id[16];
158 unsigned long smem_start;
159
160 __u32 smem_len;
161 __u32 type;
162 __u32 type_aux;
163 __u32 visual;
164 __u16 xpanstep;
165 __u16 ypanstep;
166 __u16 ywrapstep;
167 __u32 line_length;
168 unsigned long mmio_start;
169
170 __u32 mmio_len;
171 __u32 accel;
172
173 __u16 capabilities;
174 __u16 reserved[2];
175};
176
177
178
179
180
181
182
183
184
185
186
187struct fb_bitfield {
188 __u32 offset;
189 __u32 length;
190 __u32 msb_right;
191
192};
193
194#define FB_NONSTD_HAM 1
195#define FB_NONSTD_REV_PIX_IN_B 2
196
197#define FB_ACTIVATE_NOW 0
198#define FB_ACTIVATE_NXTOPEN 1
199#define FB_ACTIVATE_TEST 2
200#define FB_ACTIVATE_MASK 15
201
202#define FB_ACTIVATE_VBL 16
203#define FB_CHANGE_CMAP_VBL 32
204#define FB_ACTIVATE_ALL 64
205#define FB_ACTIVATE_FORCE 128
206#define FB_ACTIVATE_INV_MODE 256
207
208#define FB_ACCELF_TEXT 1
209
210#define FB_SYNC_HOR_HIGH_ACT 1
211#define FB_SYNC_VERT_HIGH_ACT 2
212#define FB_SYNC_EXT 4
213#define FB_SYNC_COMP_HIGH_ACT 8
214#define FB_SYNC_BROADCAST 16
215
216
217#define FB_SYNC_ON_GREEN 32
218
219#define FB_VMODE_NONINTERLACED 0
220#define FB_VMODE_INTERLACED 1
221#define FB_VMODE_DOUBLE 2
222#define FB_VMODE_ODD_FLD_FIRST 4
223#define FB_VMODE_MASK 255
224
225#define FB_VMODE_YWRAP 256
226#define FB_VMODE_SMOOTH_XPAN 512
227#define FB_VMODE_CONUPDATE 512
228
229
230
231
232#define FB_ROTATE_UR 0
233#define FB_ROTATE_CW 1
234#define FB_ROTATE_UD 2
235#define FB_ROTATE_CCW 3
236
237#define PICOS2KHZ(a) (1000000000UL/(a))
238#define KHZ2PICOS(a) (1000000000UL/(a))
239
240struct fb_var_screeninfo {
241 __u32 xres;
242 __u32 yres;
243 __u32 xres_virtual;
244 __u32 yres_virtual;
245 __u32 xoffset;
246 __u32 yoffset;
247
248 __u32 bits_per_pixel;
249 __u32 grayscale;
250
251 struct fb_bitfield red;
252 struct fb_bitfield green;
253 struct fb_bitfield blue;
254 struct fb_bitfield transp;
255
256 __u32 nonstd;
257
258 __u32 activate;
259
260 __u32 height;
261 __u32 width;
262
263 __u32 accel_flags;
264
265
266 __u32 pixclock;
267 __u32 left_margin;
268 __u32 right_margin;
269 __u32 upper_margin;
270 __u32 lower_margin;
271 __u32 hsync_len;
272 __u32 vsync_len;
273 __u32 sync;
274 __u32 vmode;
275 __u32 rotate;
276 __u32 colorspace;
277 __u32 reserved[4];
278};
279
280struct fb_cmap {
281 __u32 start;
282 __u32 len;
283 __u16 *red;
284 __u16 *green;
285 __u16 *blue;
286 __u16 *transp;
287};
288
289struct fb_con2fbmap {
290 __u32 console;
291 __u32 framebuffer;
292};
293
294
295#define VESA_NO_BLANKING 0
296#define VESA_VSYNC_SUSPEND 1
297#define VESA_HSYNC_SUSPEND 2
298#define VESA_POWERDOWN 3
299
300
301enum {
302
303 FB_BLANK_UNBLANK = VESA_NO_BLANKING,
304
305
306 FB_BLANK_NORMAL = VESA_NO_BLANKING + 1,
307
308
309 FB_BLANK_VSYNC_SUSPEND = VESA_VSYNC_SUSPEND + 1,
310
311
312 FB_BLANK_HSYNC_SUSPEND = VESA_HSYNC_SUSPEND + 1,
313
314
315 FB_BLANK_POWERDOWN = VESA_POWERDOWN + 1
316};
317
318#define FB_VBLANK_VBLANKING 0x001
319#define FB_VBLANK_HBLANKING 0x002
320#define FB_VBLANK_HAVE_VBLANK 0x004
321#define FB_VBLANK_HAVE_HBLANK 0x008
322#define FB_VBLANK_HAVE_COUNT 0x010
323#define FB_VBLANK_HAVE_VCOUNT 0x020
324#define FB_VBLANK_HAVE_HCOUNT 0x040
325#define FB_VBLANK_VSYNCING 0x080
326#define FB_VBLANK_HAVE_VSYNC 0x100
327
328struct fb_vblank {
329 __u32 flags;
330 __u32 count;
331 __u32 vcount;
332 __u32 hcount;
333 __u32 reserved[4];
334};
335
336
337#define ROP_COPY 0
338#define ROP_XOR 1
339
340struct fb_copyarea {
341 __u32 dx;
342 __u32 dy;
343 __u32 width;
344 __u32 height;
345 __u32 sx;
346 __u32 sy;
347};
348
349struct fb_fillrect {
350 __u32 dx;
351 __u32 dy;
352 __u32 width;
353 __u32 height;
354 __u32 color;
355 __u32 rop;
356};
357
358struct fb_image {
359 __u32 dx;
360 __u32 dy;
361 __u32 width;
362 __u32 height;
363 __u32 fg_color;
364 __u32 bg_color;
365 __u8 depth;
366 const char *data;
367 struct fb_cmap cmap;
368};
369
370
371
372
373
374#define FB_CUR_SETIMAGE 0x01
375#define FB_CUR_SETPOS 0x02
376#define FB_CUR_SETHOT 0x04
377#define FB_CUR_SETCMAP 0x08
378#define FB_CUR_SETSHAPE 0x10
379#define FB_CUR_SETSIZE 0x20
380#define FB_CUR_SETALL 0xFF
381
382struct fbcurpos {
383 __u16 x, y;
384};
385
386struct fb_cursor {
387 __u16 set;
388 __u16 enable;
389 __u16 rop;
390 const char *mask;
391 struct fbcurpos hot;
392 struct fb_image image;
393};
394
395#ifdef CONFIG_FB_BACKLIGHT
396
397#define FB_BACKLIGHT_LEVELS 128
398#define FB_BACKLIGHT_MAX 0xFF
399#endif
400
401
402#endif
403