linux/include/linux/sbitmap.h
<<
>>
Prefs
   1/*
   2 * Fast and scalable bitmaps.
   3 *
   4 * Copyright (C) 2016 Facebook
   5 * Copyright (C) 2013-2014 Jens Axboe
   6 *
   7 * This program is free software; you can redistribute it and/or
   8 * modify it under the terms of the GNU General Public
   9 * License v2 as published by the Free Software Foundation.
  10 *
  11 * This program is distributed in the hope that it will be useful,
  12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  14 * General Public License for more details.
  15 *
  16 * You should have received a copy of the GNU General Public License
  17 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
  18 */
  19
  20#ifndef __LINUX_SCALE_BITMAP_H
  21#define __LINUX_SCALE_BITMAP_H
  22
  23#include <linux/kernel.h>
  24#include <linux/slab.h>
  25
  26/**
  27 * struct sbitmap_word - Word in a &struct sbitmap.
  28 */
  29struct sbitmap_word {
  30        /**
  31         * @word: The bitmap word itself.
  32         */
  33        unsigned long word;
  34
  35        /**
  36         * @depth: Number of bits being used in @word.
  37         */
  38        unsigned long depth;
  39} ____cacheline_aligned_in_smp;
  40
  41/**
  42 * struct sbitmap - Scalable bitmap.
  43 *
  44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
  45 * trades off higher memory usage for better scalability.
  46 */
  47struct sbitmap {
  48        /**
  49         * @depth: Number of bits used in the whole bitmap.
  50         */
  51        unsigned int depth;
  52
  53        /**
  54         * @shift: log2(number of bits used per word)
  55         */
  56        unsigned int shift;
  57
  58        /**
  59         * @map_nr: Number of words (cachelines) being used for the bitmap.
  60         */
  61        unsigned int map_nr;
  62
  63        /**
  64         * @map: Allocated bitmap.
  65         */
  66        struct sbitmap_word *map;
  67};
  68
  69#define SBQ_WAIT_QUEUES 8
  70#define SBQ_WAKE_BATCH 8
  71
  72/**
  73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
  74 */
  75struct sbq_wait_state {
  76        /**
  77         * @wait_cnt: Number of frees remaining before we wake up.
  78         */
  79        atomic_t wait_cnt;
  80
  81        /**
  82         * @wait: Wait queue.
  83         */
  84        wait_queue_head_t wait;
  85} ____cacheline_aligned_in_smp;
  86
  87/**
  88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
  89 * bits.
  90 *
  91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
  92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
  93 * scalability wall when we run out of free bits and have to start putting tasks
  94 * to sleep.
  95 */
  96struct sbitmap_queue {
  97        /**
  98         * @sb: Scalable bitmap.
  99         */
 100        struct sbitmap sb;
 101
 102        /*
 103         * @alloc_hint: Cache of last successfully allocated or freed bit.
 104         *
 105         * This is per-cpu, which allows multiple users to stick to different
 106         * cachelines until the map is exhausted.
 107         */
 108        unsigned int __percpu *alloc_hint;
 109
 110        /**
 111         * @wake_batch: Number of bits which must be freed before we wake up any
 112         * waiters.
 113         */
 114        unsigned int wake_batch;
 115
 116        /**
 117         * @wake_index: Next wait queue in @ws to wake up.
 118         */
 119        atomic_t wake_index;
 120
 121        /**
 122         * @ws: Wait queues.
 123         */
 124        struct sbq_wait_state *ws;
 125
 126        /**
 127         * @round_robin: Allocate bits in strict round-robin order.
 128         */
 129        bool round_robin;
 130};
 131
 132/**
 133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
 134 * @sb: Bitmap to initialize.
 135 * @depth: Number of bits to allocate.
 136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
 137 *         given, a good default is chosen.
 138 * @flags: Allocation flags.
 139 * @node: Memory node to allocate on.
 140 *
 141 * Return: Zero on success or negative errno on failure.
 142 */
 143int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 144                      gfp_t flags, int node);
 145
 146/**
 147 * sbitmap_free() - Free memory used by a &struct sbitmap.
 148 * @sb: Bitmap to free.
 149 */
 150static inline void sbitmap_free(struct sbitmap *sb)
 151{
 152        kfree(sb->map);
 153        sb->map = NULL;
 154}
 155
 156/**
 157 * sbitmap_resize() - Resize a &struct sbitmap.
 158 * @sb: Bitmap to resize.
 159 * @depth: New number of bits to resize to.
 160 *
 161 * Doesn't reallocate anything. It's up to the caller to ensure that the new
 162 * depth doesn't exceed the depth that the sb was initialized with.
 163 */
 164void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
 165
 166/**
 167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
 168 * @sb: Bitmap to allocate from.
 169 * @alloc_hint: Hint for where to start searching for a free bit.
 170 * @round_robin: If true, be stricter about allocation order; always allocate
 171 *               starting from the last allocated bit. This is less efficient
 172 *               than the default behavior (false).
 173 *
 174 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 175 */
 176int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
 177
 178/**
 179 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
 180 * @sb: Bitmap to check.
 181 *
 182 * Return: true if any bit in the bitmap is set, false otherwise.
 183 */
 184bool sbitmap_any_bit_set(const struct sbitmap *sb);
 185
 186/**
 187 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
 188 * sbitmap.
 189 * @sb: Bitmap to check.
 190 *
 191 * Return: true if any bit in the bitmap is clear, false otherwise.
 192 */
 193bool sbitmap_any_bit_clear(const struct sbitmap *sb);
 194
 195typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
 196
 197/**
 198 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 199 * @sb: Bitmap to iterate over.
 200 * @fn: Callback. Should return true to continue or false to break early.
 201 * @data: Pointer to pass to callback.
 202 *
 203 * This is inline even though it's non-trivial so that the function calls to the
 204 * callback will hopefully get optimized away.
 205 */
 206static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
 207                                        void *data)
 208{
 209        unsigned int i;
 210
 211        for (i = 0; i < sb->map_nr; i++) {
 212                struct sbitmap_word *word = &sb->map[i];
 213                unsigned int off, nr;
 214
 215                if (!word->word)
 216                        continue;
 217
 218                nr = 0;
 219                off = i << sb->shift;
 220                while (1) {
 221                        nr = find_next_bit(&word->word, word->depth, nr);
 222                        if (nr >= word->depth)
 223                                break;
 224
 225                        if (!fn(sb, off + nr, data))
 226                                return;
 227
 228                        nr++;
 229                }
 230        }
 231}
 232
 233#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
 234#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
 235
 236static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
 237                                            unsigned int bitnr)
 238{
 239        return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
 240}
 241
 242/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
 243
 244static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
 245{
 246        set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 247}
 248
 249static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 250{
 251        clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 252}
 253
 254static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 255{
 256        return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 257}
 258
 259unsigned int sbitmap_weight(const struct sbitmap *sb);
 260
 261/**
 262 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
 263 * @sb: Bitmap to show.
 264 * @m: struct seq_file to write to.
 265 *
 266 * This is intended for debugging. The format may change at any time.
 267 */
 268void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
 269
 270/**
 271 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
 272 * seq_file.
 273 * @sb: Bitmap to show.
 274 * @m: struct seq_file to write to.
 275 *
 276 * This is intended for debugging. The output isn't guaranteed to be internally
 277 * consistent.
 278 */
 279void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
 280
 281/**
 282 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
 283 * memory node.
 284 * @sbq: Bitmap queue to initialize.
 285 * @depth: See sbitmap_init_node().
 286 * @shift: See sbitmap_init_node().
 287 * @round_robin: See sbitmap_get().
 288 * @flags: Allocation flags.
 289 * @node: Memory node to allocate on.
 290 *
 291 * Return: Zero on success or negative errno on failure.
 292 */
 293int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 294                            int shift, bool round_robin, gfp_t flags, int node);
 295
 296/**
 297 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
 298 *
 299 * @sbq: Bitmap queue to free.
 300 */
 301static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
 302{
 303        kfree(sbq->ws);
 304        free_percpu(sbq->alloc_hint);
 305        sbitmap_free(&sbq->sb);
 306}
 307
 308/**
 309 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
 310 * @sbq: Bitmap queue to resize.
 311 * @depth: New number of bits to resize to.
 312 *
 313 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
 314 * some extra work on the &struct sbitmap_queue, so it's not safe to just
 315 * resize the underlying &struct sbitmap.
 316 */
 317void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
 318
 319/**
 320 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
 321 * sbitmap_queue with preemption already disabled.
 322 * @sbq: Bitmap queue to allocate from.
 323 *
 324 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 325 */
 326int __sbitmap_queue_get(struct sbitmap_queue *sbq);
 327
 328/**
 329 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
 330 * sbitmap_queue.
 331 * @sbq: Bitmap queue to allocate from.
 332 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 333 *       sbitmap_queue_clear()).
 334 *
 335 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 336 */
 337static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
 338                                    unsigned int *cpu)
 339{
 340        int nr;
 341
 342        *cpu = get_cpu();
 343        nr = __sbitmap_queue_get(sbq);
 344        put_cpu();
 345        return nr;
 346}
 347
 348/**
 349 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
 350 * &struct sbitmap_queue.
 351 * @sbq: Bitmap to free from.
 352 * @nr: Bit number to free.
 353 * @cpu: CPU the bit was allocated on.
 354 */
 355void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 356                         unsigned int cpu);
 357
 358static inline int sbq_index_inc(int index)
 359{
 360        return (index + 1) & (SBQ_WAIT_QUEUES - 1);
 361}
 362
 363static inline void sbq_index_atomic_inc(atomic_t *index)
 364{
 365        int old = atomic_read(index);
 366        int new = sbq_index_inc(old);
 367        atomic_cmpxchg(index, old, new);
 368}
 369
 370/**
 371 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
 372 * sbitmap_queue.
 373 * @sbq: Bitmap queue to wait on.
 374 * @wait_index: A counter per "user" of @sbq.
 375 */
 376static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
 377                                                  atomic_t *wait_index)
 378{
 379        struct sbq_wait_state *ws;
 380
 381        ws = &sbq->ws[atomic_read(wait_index)];
 382        sbq_index_atomic_inc(wait_index);
 383        return ws;
 384}
 385
 386/**
 387 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
 388 * sbitmap_queue.
 389 * @sbq: Bitmap queue to wake up.
 390 */
 391void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
 392
 393/**
 394 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
 395 * seq_file.
 396 * @sbq: Bitmap queue to show.
 397 * @m: struct seq_file to write to.
 398 *
 399 * This is intended for debugging. The format may change at any time.
 400 */
 401void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 402
 403#endif /* __LINUX_SCALE_BITMAP_H */
 404