linux/drivers/gpu/drm/vc4/vc4_gem.c
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   1/*
   2 * Copyright © 2014 Broadcom
   3 *
   4 * Permission is hereby granted, free of charge, to any person obtaining a
   5 * copy of this software and associated documentation files (the "Software"),
   6 * to deal in the Software without restriction, including without limitation
   7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8 * and/or sell copies of the Software, and to permit persons to whom the
   9 * Software is furnished to do so, subject to the following conditions:
  10 *
  11 * The above copyright notice and this permission notice (including the next
  12 * paragraph) shall be included in all copies or substantial portions of the
  13 * Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21 * IN THE SOFTWARE.
  22 */
  23
  24#include <linux/module.h>
  25#include <linux/platform_device.h>
  26#include <linux/pm_runtime.h>
  27#include <linux/device.h>
  28#include <linux/io.h>
  29#include <linux/sched/signal.h>
  30
  31#include "uapi/drm/vc4_drm.h"
  32#include "vc4_drv.h"
  33#include "vc4_regs.h"
  34#include "vc4_trace.h"
  35
  36static void
  37vc4_queue_hangcheck(struct drm_device *dev)
  38{
  39        struct vc4_dev *vc4 = to_vc4_dev(dev);
  40
  41        mod_timer(&vc4->hangcheck.timer,
  42                  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  43}
  44
  45struct vc4_hang_state {
  46        struct drm_vc4_get_hang_state user_state;
  47
  48        u32 bo_count;
  49        struct drm_gem_object **bo;
  50};
  51
  52static void
  53vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  54{
  55        unsigned int i;
  56
  57        for (i = 0; i < state->user_state.bo_count; i++)
  58                drm_gem_object_unreference_unlocked(state->bo[i]);
  59
  60        kfree(state);
  61}
  62
  63int
  64vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  65                         struct drm_file *file_priv)
  66{
  67        struct drm_vc4_get_hang_state *get_state = data;
  68        struct drm_vc4_get_hang_state_bo *bo_state;
  69        struct vc4_hang_state *kernel_state;
  70        struct drm_vc4_get_hang_state *state;
  71        struct vc4_dev *vc4 = to_vc4_dev(dev);
  72        unsigned long irqflags;
  73        u32 i;
  74        int ret = 0;
  75
  76        spin_lock_irqsave(&vc4->job_lock, irqflags);
  77        kernel_state = vc4->hang_state;
  78        if (!kernel_state) {
  79                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  80                return -ENOENT;
  81        }
  82        state = &kernel_state->user_state;
  83
  84        /* If the user's array isn't big enough, just return the
  85         * required array size.
  86         */
  87        if (get_state->bo_count < state->bo_count) {
  88                get_state->bo_count = state->bo_count;
  89                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  90                return 0;
  91        }
  92
  93        vc4->hang_state = NULL;
  94        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  95
  96        /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
  97        state->bo = get_state->bo;
  98        memcpy(get_state, state, sizeof(*state));
  99
 100        bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 101        if (!bo_state) {
 102                ret = -ENOMEM;
 103                goto err_free;
 104        }
 105
 106        for (i = 0; i < state->bo_count; i++) {
 107                struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 108                u32 handle;
 109
 110                ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 111                                            &handle);
 112
 113                if (ret) {
 114                        state->bo_count = i - 1;
 115                        goto err;
 116                }
 117                bo_state[i].handle = handle;
 118                bo_state[i].paddr = vc4_bo->base.paddr;
 119                bo_state[i].size = vc4_bo->base.base.size;
 120        }
 121
 122        if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
 123                         bo_state,
 124                         state->bo_count * sizeof(*bo_state)))
 125                ret = -EFAULT;
 126
 127        kfree(bo_state);
 128
 129err_free:
 130
 131        vc4_free_hang_state(dev, kernel_state);
 132
 133err:
 134        return ret;
 135}
 136
 137static void
 138vc4_save_hang_state(struct drm_device *dev)
 139{
 140        struct vc4_dev *vc4 = to_vc4_dev(dev);
 141        struct drm_vc4_get_hang_state *state;
 142        struct vc4_hang_state *kernel_state;
 143        struct vc4_exec_info *exec[2];
 144        struct vc4_bo *bo;
 145        unsigned long irqflags;
 146        unsigned int i, j, unref_list_count, prev_idx;
 147
 148        kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 149        if (!kernel_state)
 150                return;
 151
 152        state = &kernel_state->user_state;
 153
 154        spin_lock_irqsave(&vc4->job_lock, irqflags);
 155        exec[0] = vc4_first_bin_job(vc4);
 156        exec[1] = vc4_first_render_job(vc4);
 157        if (!exec[0] && !exec[1]) {
 158                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 159                return;
 160        }
 161
 162        /* Get the bos from both binner and renderer into hang state. */
 163        state->bo_count = 0;
 164        for (i = 0; i < 2; i++) {
 165                if (!exec[i])
 166                        continue;
 167
 168                unref_list_count = 0;
 169                list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 170                        unref_list_count++;
 171                state->bo_count += exec[i]->bo_count + unref_list_count;
 172        }
 173
 174        kernel_state->bo = kcalloc(state->bo_count,
 175                                   sizeof(*kernel_state->bo), GFP_ATOMIC);
 176
 177        if (!kernel_state->bo) {
 178                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 179                return;
 180        }
 181
 182        prev_idx = 0;
 183        for (i = 0; i < 2; i++) {
 184                if (!exec[i])
 185                        continue;
 186
 187                for (j = 0; j < exec[i]->bo_count; j++) {
 188                        drm_gem_object_reference(&exec[i]->bo[j]->base);
 189                        kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
 190                }
 191
 192                list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
 193                        drm_gem_object_reference(&bo->base.base);
 194                        kernel_state->bo[j + prev_idx] = &bo->base.base;
 195                        j++;
 196                }
 197                prev_idx = j + 1;
 198        }
 199
 200        if (exec[0])
 201                state->start_bin = exec[0]->ct0ca;
 202        if (exec[1])
 203                state->start_render = exec[1]->ct1ca;
 204
 205        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 206
 207        state->ct0ca = V3D_READ(V3D_CTNCA(0));
 208        state->ct0ea = V3D_READ(V3D_CTNEA(0));
 209
 210        state->ct1ca = V3D_READ(V3D_CTNCA(1));
 211        state->ct1ea = V3D_READ(V3D_CTNEA(1));
 212
 213        state->ct0cs = V3D_READ(V3D_CTNCS(0));
 214        state->ct1cs = V3D_READ(V3D_CTNCS(1));
 215
 216        state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 217        state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 218
 219        state->bpca = V3D_READ(V3D_BPCA);
 220        state->bpcs = V3D_READ(V3D_BPCS);
 221        state->bpoa = V3D_READ(V3D_BPOA);
 222        state->bpos = V3D_READ(V3D_BPOS);
 223
 224        state->vpmbase = V3D_READ(V3D_VPMBASE);
 225
 226        state->dbge = V3D_READ(V3D_DBGE);
 227        state->fdbgo = V3D_READ(V3D_FDBGO);
 228        state->fdbgb = V3D_READ(V3D_FDBGB);
 229        state->fdbgr = V3D_READ(V3D_FDBGR);
 230        state->fdbgs = V3D_READ(V3D_FDBGS);
 231        state->errstat = V3D_READ(V3D_ERRSTAT);
 232
 233        spin_lock_irqsave(&vc4->job_lock, irqflags);
 234        if (vc4->hang_state) {
 235                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 236                vc4_free_hang_state(dev, kernel_state);
 237        } else {
 238                vc4->hang_state = kernel_state;
 239                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 240        }
 241}
 242
 243static void
 244vc4_reset(struct drm_device *dev)
 245{
 246        struct vc4_dev *vc4 = to_vc4_dev(dev);
 247
 248        DRM_INFO("Resetting GPU.\n");
 249
 250        mutex_lock(&vc4->power_lock);
 251        if (vc4->power_refcount) {
 252                /* Power the device off and back on the by dropping the
 253                 * reference on runtime PM.
 254                 */
 255                pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 256                pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 257        }
 258        mutex_unlock(&vc4->power_lock);
 259
 260        vc4_irq_reset(dev);
 261
 262        /* Rearm the hangcheck -- another job might have been waiting
 263         * for our hung one to get kicked off, and vc4_irq_reset()
 264         * would have started it.
 265         */
 266        vc4_queue_hangcheck(dev);
 267}
 268
 269static void
 270vc4_reset_work(struct work_struct *work)
 271{
 272        struct vc4_dev *vc4 =
 273                container_of(work, struct vc4_dev, hangcheck.reset_work);
 274
 275        vc4_save_hang_state(vc4->dev);
 276
 277        vc4_reset(vc4->dev);
 278}
 279
 280static void
 281vc4_hangcheck_elapsed(unsigned long data)
 282{
 283        struct drm_device *dev = (struct drm_device *)data;
 284        struct vc4_dev *vc4 = to_vc4_dev(dev);
 285        uint32_t ct0ca, ct1ca;
 286        unsigned long irqflags;
 287        struct vc4_exec_info *bin_exec, *render_exec;
 288
 289        spin_lock_irqsave(&vc4->job_lock, irqflags);
 290
 291        bin_exec = vc4_first_bin_job(vc4);
 292        render_exec = vc4_first_render_job(vc4);
 293
 294        /* If idle, we can stop watching for hangs. */
 295        if (!bin_exec && !render_exec) {
 296                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 297                return;
 298        }
 299
 300        ct0ca = V3D_READ(V3D_CTNCA(0));
 301        ct1ca = V3D_READ(V3D_CTNCA(1));
 302
 303        /* If we've made any progress in execution, rearm the timer
 304         * and wait.
 305         */
 306        if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 307            (render_exec && ct1ca != render_exec->last_ct1ca)) {
 308                if (bin_exec)
 309                        bin_exec->last_ct0ca = ct0ca;
 310                if (render_exec)
 311                        render_exec->last_ct1ca = ct1ca;
 312                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 313                vc4_queue_hangcheck(dev);
 314                return;
 315        }
 316
 317        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 318
 319        /* We've gone too long with no progress, reset.  This has to
 320         * be done from a work struct, since resetting can sleep and
 321         * this timer hook isn't allowed to.
 322         */
 323        schedule_work(&vc4->hangcheck.reset_work);
 324}
 325
 326static void
 327submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 328{
 329        struct vc4_dev *vc4 = to_vc4_dev(dev);
 330
 331        /* Set the current and end address of the control list.
 332         * Writing the end register is what starts the job.
 333         */
 334        V3D_WRITE(V3D_CTNCA(thread), start);
 335        V3D_WRITE(V3D_CTNEA(thread), end);
 336}
 337
 338int
 339vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 340                   bool interruptible)
 341{
 342        struct vc4_dev *vc4 = to_vc4_dev(dev);
 343        int ret = 0;
 344        unsigned long timeout_expire;
 345        DEFINE_WAIT(wait);
 346
 347        if (vc4->finished_seqno >= seqno)
 348                return 0;
 349
 350        if (timeout_ns == 0)
 351                return -ETIME;
 352
 353        timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 354
 355        trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 356        for (;;) {
 357                prepare_to_wait(&vc4->job_wait_queue, &wait,
 358                                interruptible ? TASK_INTERRUPTIBLE :
 359                                TASK_UNINTERRUPTIBLE);
 360
 361                if (interruptible && signal_pending(current)) {
 362                        ret = -ERESTARTSYS;
 363                        break;
 364                }
 365
 366                if (vc4->finished_seqno >= seqno)
 367                        break;
 368
 369                if (timeout_ns != ~0ull) {
 370                        if (time_after_eq(jiffies, timeout_expire)) {
 371                                ret = -ETIME;
 372                                break;
 373                        }
 374                        schedule_timeout(timeout_expire - jiffies);
 375                } else {
 376                        schedule();
 377                }
 378        }
 379
 380        finish_wait(&vc4->job_wait_queue, &wait);
 381        trace_vc4_wait_for_seqno_end(dev, seqno);
 382
 383        return ret;
 384}
 385
 386static void
 387vc4_flush_caches(struct drm_device *dev)
 388{
 389        struct vc4_dev *vc4 = to_vc4_dev(dev);
 390
 391        /* Flush the GPU L2 caches.  These caches sit on top of system
 392         * L3 (the 128kb or so shared with the CPU), and are
 393         * non-allocating in the L3.
 394         */
 395        V3D_WRITE(V3D_L2CACTL,
 396                  V3D_L2CACTL_L2CCLR);
 397
 398        V3D_WRITE(V3D_SLCACTL,
 399                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 400                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 401                  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 402                  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 403}
 404
 405/* Sets the registers for the next job to be actually be executed in
 406 * the hardware.
 407 *
 408 * The job_lock should be held during this.
 409 */
 410void
 411vc4_submit_next_bin_job(struct drm_device *dev)
 412{
 413        struct vc4_dev *vc4 = to_vc4_dev(dev);
 414        struct vc4_exec_info *exec;
 415
 416again:
 417        exec = vc4_first_bin_job(vc4);
 418        if (!exec)
 419                return;
 420
 421        vc4_flush_caches(dev);
 422
 423        /* Either put the job in the binner if it uses the binner, or
 424         * immediately move it to the to-be-rendered queue.
 425         */
 426        if (exec->ct0ca != exec->ct0ea) {
 427                submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 428        } else {
 429                vc4_move_job_to_render(dev, exec);
 430                goto again;
 431        }
 432}
 433
 434void
 435vc4_submit_next_render_job(struct drm_device *dev)
 436{
 437        struct vc4_dev *vc4 = to_vc4_dev(dev);
 438        struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 439
 440        if (!exec)
 441                return;
 442
 443        submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 444}
 445
 446void
 447vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 448{
 449        struct vc4_dev *vc4 = to_vc4_dev(dev);
 450        bool was_empty = list_empty(&vc4->render_job_list);
 451
 452        list_move_tail(&exec->head, &vc4->render_job_list);
 453        if (was_empty)
 454                vc4_submit_next_render_job(dev);
 455}
 456
 457static void
 458vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 459{
 460        struct vc4_bo *bo;
 461        unsigned i;
 462
 463        for (i = 0; i < exec->bo_count; i++) {
 464                bo = to_vc4_bo(&exec->bo[i]->base);
 465                bo->seqno = seqno;
 466        }
 467
 468        list_for_each_entry(bo, &exec->unref_list, unref_head) {
 469                bo->seqno = seqno;
 470        }
 471
 472        for (i = 0; i < exec->rcl_write_bo_count; i++) {
 473                bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
 474                bo->write_seqno = seqno;
 475        }
 476}
 477
 478/* Queues a struct vc4_exec_info for execution.  If no job is
 479 * currently executing, then submits it.
 480 *
 481 * Unlike most GPUs, our hardware only handles one command list at a
 482 * time.  To queue multiple jobs at once, we'd need to edit the
 483 * previous command list to have a jump to the new one at the end, and
 484 * then bump the end address.  That's a change for a later date,
 485 * though.
 486 */
 487static void
 488vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
 489{
 490        struct vc4_dev *vc4 = to_vc4_dev(dev);
 491        uint64_t seqno;
 492        unsigned long irqflags;
 493
 494        spin_lock_irqsave(&vc4->job_lock, irqflags);
 495
 496        seqno = ++vc4->emit_seqno;
 497        exec->seqno = seqno;
 498        vc4_update_bo_seqnos(exec, seqno);
 499
 500        list_add_tail(&exec->head, &vc4->bin_job_list);
 501
 502        /* If no job was executing, kick ours off.  Otherwise, it'll
 503         * get started when the previous job's flush done interrupt
 504         * occurs.
 505         */
 506        if (vc4_first_bin_job(vc4) == exec) {
 507                vc4_submit_next_bin_job(dev);
 508                vc4_queue_hangcheck(dev);
 509        }
 510
 511        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 512}
 513
 514/**
 515 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 516 * referenced by the job.
 517 * @dev: DRM device
 518 * @file_priv: DRM file for this fd
 519 * @exec: V3D job being set up
 520 *
 521 * The command validator needs to reference BOs by their index within
 522 * the submitted job's BO list.  This does the validation of the job's
 523 * BO list and reference counting for the lifetime of the job.
 524 *
 525 * Note that this function doesn't need to unreference the BOs on
 526 * failure, because that will happen at vc4_complete_exec() time.
 527 */
 528static int
 529vc4_cl_lookup_bos(struct drm_device *dev,
 530                  struct drm_file *file_priv,
 531                  struct vc4_exec_info *exec)
 532{
 533        struct drm_vc4_submit_cl *args = exec->args;
 534        uint32_t *handles;
 535        int ret = 0;
 536        int i;
 537
 538        exec->bo_count = args->bo_handle_count;
 539
 540        if (!exec->bo_count) {
 541                /* See comment on bo_index for why we have to check
 542                 * this.
 543                 */
 544                DRM_ERROR("Rendering requires BOs to validate\n");
 545                return -EINVAL;
 546        }
 547
 548        exec->bo = drm_calloc_large(exec->bo_count,
 549                                    sizeof(struct drm_gem_cma_object *));
 550        if (!exec->bo) {
 551                DRM_ERROR("Failed to allocate validated BO pointers\n");
 552                return -ENOMEM;
 553        }
 554
 555        handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
 556        if (!handles) {
 557                ret = -ENOMEM;
 558                DRM_ERROR("Failed to allocate incoming GEM handles\n");
 559                goto fail;
 560        }
 561
 562        if (copy_from_user(handles,
 563                           (void __user *)(uintptr_t)args->bo_handles,
 564                           exec->bo_count * sizeof(uint32_t))) {
 565                ret = -EFAULT;
 566                DRM_ERROR("Failed to copy in GEM handles\n");
 567                goto fail;
 568        }
 569
 570        spin_lock(&file_priv->table_lock);
 571        for (i = 0; i < exec->bo_count; i++) {
 572                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 573                                                     handles[i]);
 574                if (!bo) {
 575                        DRM_ERROR("Failed to look up GEM BO %d: %d\n",
 576                                  i, handles[i]);
 577                        ret = -EINVAL;
 578                        spin_unlock(&file_priv->table_lock);
 579                        goto fail;
 580                }
 581                drm_gem_object_reference(bo);
 582                exec->bo[i] = (struct drm_gem_cma_object *)bo;
 583        }
 584        spin_unlock(&file_priv->table_lock);
 585
 586fail:
 587        drm_free_large(handles);
 588        return ret;
 589}
 590
 591static int
 592vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 593{
 594        struct drm_vc4_submit_cl *args = exec->args;
 595        void *temp = NULL;
 596        void *bin;
 597        int ret = 0;
 598        uint32_t bin_offset = 0;
 599        uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 600                                             16);
 601        uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 602        uint32_t exec_size = uniforms_offset + args->uniforms_size;
 603        uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 604                                          args->shader_rec_count);
 605        struct vc4_bo *bo;
 606
 607        if (shader_rec_offset < args->bin_cl_size ||
 608            uniforms_offset < shader_rec_offset ||
 609            exec_size < uniforms_offset ||
 610            args->shader_rec_count >= (UINT_MAX /
 611                                          sizeof(struct vc4_shader_state)) ||
 612            temp_size < exec_size) {
 613                DRM_ERROR("overflow in exec arguments\n");
 614                ret = -EINVAL;
 615                goto fail;
 616        }
 617
 618        /* Allocate space where we'll store the copied in user command lists
 619         * and shader records.
 620         *
 621         * We don't just copy directly into the BOs because we need to
 622         * read the contents back for validation, and I think the
 623         * bo->vaddr is uncached access.
 624         */
 625        temp = drm_malloc_ab(temp_size, 1);
 626        if (!temp) {
 627                DRM_ERROR("Failed to allocate storage for copying "
 628                          "in bin/render CLs.\n");
 629                ret = -ENOMEM;
 630                goto fail;
 631        }
 632        bin = temp + bin_offset;
 633        exec->shader_rec_u = temp + shader_rec_offset;
 634        exec->uniforms_u = temp + uniforms_offset;
 635        exec->shader_state = temp + exec_size;
 636        exec->shader_state_size = args->shader_rec_count;
 637
 638        if (copy_from_user(bin,
 639                           (void __user *)(uintptr_t)args->bin_cl,
 640                           args->bin_cl_size)) {
 641                ret = -EFAULT;
 642                goto fail;
 643        }
 644
 645        if (copy_from_user(exec->shader_rec_u,
 646                           (void __user *)(uintptr_t)args->shader_rec,
 647                           args->shader_rec_size)) {
 648                ret = -EFAULT;
 649                goto fail;
 650        }
 651
 652        if (copy_from_user(exec->uniforms_u,
 653                           (void __user *)(uintptr_t)args->uniforms,
 654                           args->uniforms_size)) {
 655                ret = -EFAULT;
 656                goto fail;
 657        }
 658
 659        bo = vc4_bo_create(dev, exec_size, true);
 660        if (IS_ERR(bo)) {
 661                DRM_ERROR("Couldn't allocate BO for binning\n");
 662                ret = PTR_ERR(bo);
 663                goto fail;
 664        }
 665        exec->exec_bo = &bo->base;
 666
 667        list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 668                      &exec->unref_list);
 669
 670        exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 671
 672        exec->bin_u = bin;
 673
 674        exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 675        exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 676        exec->shader_rec_size = args->shader_rec_size;
 677
 678        exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 679        exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 680        exec->uniforms_size = args->uniforms_size;
 681
 682        ret = vc4_validate_bin_cl(dev,
 683                                  exec->exec_bo->vaddr + bin_offset,
 684                                  bin,
 685                                  exec);
 686        if (ret)
 687                goto fail;
 688
 689        ret = vc4_validate_shader_recs(dev, exec);
 690        if (ret)
 691                goto fail;
 692
 693        /* Block waiting on any previous rendering into the CS's VBO,
 694         * IB, or textures, so that pixels are actually written by the
 695         * time we try to read them.
 696         */
 697        ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
 698
 699fail:
 700        drm_free_large(temp);
 701        return ret;
 702}
 703
 704static void
 705vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 706{
 707        struct vc4_dev *vc4 = to_vc4_dev(dev);
 708        unsigned i;
 709
 710        if (exec->bo) {
 711                for (i = 0; i < exec->bo_count; i++)
 712                        drm_gem_object_unreference_unlocked(&exec->bo[i]->base);
 713                drm_free_large(exec->bo);
 714        }
 715
 716        while (!list_empty(&exec->unref_list)) {
 717                struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 718                                                     struct vc4_bo, unref_head);
 719                list_del(&bo->unref_head);
 720                drm_gem_object_unreference_unlocked(&bo->base.base);
 721        }
 722
 723        mutex_lock(&vc4->power_lock);
 724        if (--vc4->power_refcount == 0) {
 725                pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
 726                pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 727        }
 728        mutex_unlock(&vc4->power_lock);
 729
 730        kfree(exec);
 731}
 732
 733void
 734vc4_job_handle_completed(struct vc4_dev *vc4)
 735{
 736        unsigned long irqflags;
 737        struct vc4_seqno_cb *cb, *cb_temp;
 738
 739        spin_lock_irqsave(&vc4->job_lock, irqflags);
 740        while (!list_empty(&vc4->job_done_list)) {
 741                struct vc4_exec_info *exec =
 742                        list_first_entry(&vc4->job_done_list,
 743                                         struct vc4_exec_info, head);
 744                list_del(&exec->head);
 745
 746                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 747                vc4_complete_exec(vc4->dev, exec);
 748                spin_lock_irqsave(&vc4->job_lock, irqflags);
 749        }
 750
 751        list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
 752                if (cb->seqno <= vc4->finished_seqno) {
 753                        list_del_init(&cb->work.entry);
 754                        schedule_work(&cb->work);
 755                }
 756        }
 757
 758        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 759}
 760
 761static void vc4_seqno_cb_work(struct work_struct *work)
 762{
 763        struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
 764
 765        cb->func(cb);
 766}
 767
 768int vc4_queue_seqno_cb(struct drm_device *dev,
 769                       struct vc4_seqno_cb *cb, uint64_t seqno,
 770                       void (*func)(struct vc4_seqno_cb *cb))
 771{
 772        struct vc4_dev *vc4 = to_vc4_dev(dev);
 773        int ret = 0;
 774        unsigned long irqflags;
 775
 776        cb->func = func;
 777        INIT_WORK(&cb->work, vc4_seqno_cb_work);
 778
 779        spin_lock_irqsave(&vc4->job_lock, irqflags);
 780        if (seqno > vc4->finished_seqno) {
 781                cb->seqno = seqno;
 782                list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
 783        } else {
 784                schedule_work(&cb->work);
 785        }
 786        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 787
 788        return ret;
 789}
 790
 791/* Scheduled when any job has been completed, this walks the list of
 792 * jobs that had completed and unrefs their BOs and frees their exec
 793 * structs.
 794 */
 795static void
 796vc4_job_done_work(struct work_struct *work)
 797{
 798        struct vc4_dev *vc4 =
 799                container_of(work, struct vc4_dev, job_done_work);
 800
 801        vc4_job_handle_completed(vc4);
 802}
 803
 804static int
 805vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
 806                                uint64_t seqno,
 807                                uint64_t *timeout_ns)
 808{
 809        unsigned long start = jiffies;
 810        int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
 811
 812        if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
 813                uint64_t delta = jiffies_to_nsecs(jiffies - start);
 814
 815                if (*timeout_ns >= delta)
 816                        *timeout_ns -= delta;
 817        }
 818
 819        return ret;
 820}
 821
 822int
 823vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 824                     struct drm_file *file_priv)
 825{
 826        struct drm_vc4_wait_seqno *args = data;
 827
 828        return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
 829                                               &args->timeout_ns);
 830}
 831
 832int
 833vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 834                  struct drm_file *file_priv)
 835{
 836        int ret;
 837        struct drm_vc4_wait_bo *args = data;
 838        struct drm_gem_object *gem_obj;
 839        struct vc4_bo *bo;
 840
 841        if (args->pad != 0)
 842                return -EINVAL;
 843
 844        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
 845        if (!gem_obj) {
 846                DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
 847                return -EINVAL;
 848        }
 849        bo = to_vc4_bo(gem_obj);
 850
 851        ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
 852                                              &args->timeout_ns);
 853
 854        drm_gem_object_unreference_unlocked(gem_obj);
 855        return ret;
 856}
 857
 858/**
 859 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
 860 * @dev: DRM device
 861 * @data: ioctl argument
 862 * @file_priv: DRM file for this fd
 863 *
 864 * This is the main entrypoint for userspace to submit a 3D frame to
 865 * the GPU.  Userspace provides the binner command list (if
 866 * applicable), and the kernel sets up the render command list to draw
 867 * to the framebuffer described in the ioctl, using the command lists
 868 * that the 3D engine's binner will produce.
 869 */
 870int
 871vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 872                    struct drm_file *file_priv)
 873{
 874        struct vc4_dev *vc4 = to_vc4_dev(dev);
 875        struct drm_vc4_submit_cl *args = data;
 876        struct vc4_exec_info *exec;
 877        int ret = 0;
 878
 879        if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
 880                DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
 881                return -EINVAL;
 882        }
 883
 884        exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 885        if (!exec) {
 886                DRM_ERROR("malloc failure on exec struct\n");
 887                return -ENOMEM;
 888        }
 889
 890        mutex_lock(&vc4->power_lock);
 891        if (vc4->power_refcount++ == 0)
 892                ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 893        mutex_unlock(&vc4->power_lock);
 894        if (ret < 0) {
 895                kfree(exec);
 896                return ret;
 897        }
 898
 899        exec->args = args;
 900        INIT_LIST_HEAD(&exec->unref_list);
 901
 902        ret = vc4_cl_lookup_bos(dev, file_priv, exec);
 903        if (ret)
 904                goto fail;
 905
 906        if (exec->args->bin_cl_size != 0) {
 907                ret = vc4_get_bcl(dev, exec);
 908                if (ret)
 909                        goto fail;
 910        } else {
 911                exec->ct0ca = 0;
 912                exec->ct0ea = 0;
 913        }
 914
 915        ret = vc4_get_rcl(dev, exec);
 916        if (ret)
 917                goto fail;
 918
 919        /* Clear this out of the struct we'll be putting in the queue,
 920         * since it's part of our stack.
 921         */
 922        exec->args = NULL;
 923
 924        vc4_queue_submit(dev, exec);
 925
 926        /* Return the seqno for our job. */
 927        args->seqno = vc4->emit_seqno;
 928
 929        return 0;
 930
 931fail:
 932        vc4_complete_exec(vc4->dev, exec);
 933
 934        return ret;
 935}
 936
 937void
 938vc4_gem_init(struct drm_device *dev)
 939{
 940        struct vc4_dev *vc4 = to_vc4_dev(dev);
 941
 942        INIT_LIST_HEAD(&vc4->bin_job_list);
 943        INIT_LIST_HEAD(&vc4->render_job_list);
 944        INIT_LIST_HEAD(&vc4->job_done_list);
 945        INIT_LIST_HEAD(&vc4->seqno_cb_list);
 946        spin_lock_init(&vc4->job_lock);
 947
 948        INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
 949        setup_timer(&vc4->hangcheck.timer,
 950                    vc4_hangcheck_elapsed,
 951                    (unsigned long)dev);
 952
 953        INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
 954
 955        mutex_init(&vc4->power_lock);
 956}
 957
 958void
 959vc4_gem_destroy(struct drm_device *dev)
 960{
 961        struct vc4_dev *vc4 = to_vc4_dev(dev);
 962
 963        /* Waiting for exec to finish would need to be done before
 964         * unregistering V3D.
 965         */
 966        WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
 967
 968        /* V3D should already have disabled its interrupt and cleared
 969         * the overflow allocation registers.  Now free the object.
 970         */
 971        if (vc4->overflow_mem) {
 972                drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
 973                vc4->overflow_mem = NULL;
 974        }
 975
 976        if (vc4->hang_state)
 977                vc4_free_hang_state(dev, vc4->hang_state);
 978
 979        vc4_bo_cache_destroy(dev);
 980}
 981