linux/drivers/input/joystick/gf2k.c
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   1/*
   2 *  Copyright (c) 1998-2001 Vojtech Pavlik
   3 */
   4
   5/*
   6 * Genius Flight 2000 joystick driver for Linux
   7 */
   8
   9/*
  10 * This program is free software; you can redistribute it and/or modify
  11 * it under the terms of the GNU General Public License as published by
  12 * the Free Software Foundation; either version 2 of the License, or
  13 * (at your option) any later version.
  14 *
  15 * This program is distributed in the hope that it will be useful,
  16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  18 * GNU General Public License for more details.
  19 *
  20 * You should have received a copy of the GNU General Public License
  21 * along with this program; if not, write to the Free Software
  22 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
  23 *
  24 * Should you need to contact me, the author, you can do so either by
  25 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
  26 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
  27 */
  28
  29#include <linux/delay.h>
  30#include <linux/kernel.h>
  31#include <linux/slab.h>
  32#include <linux/module.h>
  33#include <linux/input.h>
  34#include <linux/gameport.h>
  35#include <linux/jiffies.h>
  36
  37#define DRIVER_DESC     "Genius Flight 2000 joystick driver"
  38
  39MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  40MODULE_DESCRIPTION(DRIVER_DESC);
  41MODULE_LICENSE("GPL");
  42
  43#define GF2K_START              400     /* The time we wait for the first bit [400 us] */
  44#define GF2K_STROBE             40      /* The time we wait for the first bit [40 us] */
  45#define GF2K_TIMEOUT            4       /* Wait for everything to settle [4 ms] */
  46#define GF2K_LENGTH             80      /* Max number of triplets in a packet */
  47
  48/*
  49 * Genius joystick ids ...
  50 */
  51
  52#define GF2K_ID_G09             1
  53#define GF2K_ID_F30D            2
  54#define GF2K_ID_F30             3
  55#define GF2K_ID_F31D            4
  56#define GF2K_ID_F305            5
  57#define GF2K_ID_F23P            6
  58#define GF2K_ID_F31             7
  59#define GF2K_ID_MAX             7
  60
  61static char gf2k_length[] = { 40, 40, 40, 40, 40, 40, 40, 40 };
  62static char gf2k_hat_to_axis[][2] = {{ 0, 0}, { 0,-1}, { 1,-1}, { 1, 0}, { 1, 1}, { 0, 1}, {-1, 1}, {-1, 0}, {-1,-1}};
  63
  64static char *gf2k_names[] = {"", "Genius G-09D", "Genius F-30D", "Genius F-30", "Genius MaxFighter F-31D",
  65                                "Genius F-30-5", "Genius Flight2000 F-23", "Genius F-31"};
  66static unsigned char gf2k_hats[] = { 0, 2, 0, 0, 2, 0, 2, 0 };
  67static unsigned char gf2k_axes[] = { 0, 2, 0, 0, 4, 0, 4, 0 };
  68static unsigned char gf2k_joys[] = { 0, 0, 0, 0,10, 0, 8, 0 };
  69static unsigned char gf2k_pads[] = { 0, 6, 0, 0, 0, 0, 0, 0 };
  70static unsigned char gf2k_lens[] = { 0,18, 0, 0,18, 0,18, 0 };
  71
  72static unsigned char gf2k_abs[] = { ABS_X, ABS_Y, ABS_THROTTLE, ABS_RUDDER, ABS_GAS, ABS_BRAKE };
  73static short gf2k_btn_joy[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2, BTN_BASE3, BTN_BASE4 };
  74static short gf2k_btn_pad[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, BTN_TL, BTN_TR, BTN_TL2, BTN_TR2, BTN_START, BTN_SELECT };
  75
  76
  77static short gf2k_seq_reset[] = { 240, 340, 0 };
  78static short gf2k_seq_digital[] = { 590, 320, 860, 0 };
  79
  80struct gf2k {
  81        struct gameport *gameport;
  82        struct input_dev *dev;
  83        int reads;
  84        int bads;
  85        unsigned char id;
  86        unsigned char length;
  87        char phys[32];
  88};
  89
  90/*
  91 * gf2k_read_packet() reads a Genius Flight2000 packet.
  92 */
  93
  94static int gf2k_read_packet(struct gameport *gameport, int length, char *data)
  95{
  96        unsigned char u, v;
  97        int i;
  98        unsigned int t, p;
  99        unsigned long flags;
 100
 101        t = gameport_time(gameport, GF2K_START);
 102        p = gameport_time(gameport, GF2K_STROBE);
 103
 104        i = 0;
 105
 106        local_irq_save(flags);
 107
 108        gameport_trigger(gameport);
 109        v = gameport_read(gameport);
 110
 111        while (t > 0 && i < length) {
 112                t--; u = v;
 113                v = gameport_read(gameport);
 114                if (v & ~u & 0x10) {
 115                        data[i++] = v >> 5;
 116                        t = p;
 117                }
 118        }
 119
 120        local_irq_restore(flags);
 121
 122        return i;
 123}
 124
 125/*
 126 * gf2k_trigger_seq() initializes a Genius Flight2000 joystick
 127 * into digital mode.
 128 */
 129
 130static void gf2k_trigger_seq(struct gameport *gameport, short *seq)
 131{
 132
 133        unsigned long flags;
 134        int i, t;
 135
 136        local_irq_save(flags);
 137
 138        i = 0;
 139        do {
 140                gameport_trigger(gameport);
 141                t = gameport_time(gameport, GF2K_TIMEOUT * 1000);
 142                while ((gameport_read(gameport) & 1) && t) t--;
 143                udelay(seq[i]);
 144        } while (seq[++i]);
 145
 146        gameport_trigger(gameport);
 147
 148        local_irq_restore(flags);
 149}
 150
 151/*
 152 * js_sw_get_bits() composes bits from the triplet buffer into a __u64.
 153 * Parameter 'pos' is bit number inside packet where to start at, 'num' is number
 154 * of bits to be read, 'shift' is offset in the resulting __u64 to start at, bits
 155 * is number of bits per triplet.
 156 */
 157
 158#define GB(p,n,s)       gf2k_get_bits(data, p, n, s)
 159
 160static int gf2k_get_bits(unsigned char *buf, int pos, int num, int shift)
 161{
 162        __u64 data = 0;
 163        int i;
 164
 165        for (i = 0; i < num / 3 + 2; i++)
 166                data |= buf[pos / 3 + i] << (i * 3);
 167        data >>= pos % 3;
 168        data &= (1 << num) - 1;
 169        data <<= shift;
 170
 171        return data;
 172}
 173
 174static void gf2k_read(struct gf2k *gf2k, unsigned char *data)
 175{
 176        struct input_dev *dev = gf2k->dev;
 177        int i, t;
 178
 179        for (i = 0; i < 4 && i < gf2k_axes[gf2k->id]; i++)
 180                input_report_abs(dev, gf2k_abs[i], GB(i<<3,8,0) | GB(i+46,1,8) | GB(i+50,1,9));
 181
 182        for (i = 0; i < 2 && i < gf2k_axes[gf2k->id] - 4; i++)
 183                input_report_abs(dev, gf2k_abs[i], GB(i*9+60,8,0) | GB(i+54,1,9));
 184
 185        t = GB(40,4,0);
 186
 187        for (i = 0; i < gf2k_hats[gf2k->id]; i++)
 188                input_report_abs(dev, ABS_HAT0X + i, gf2k_hat_to_axis[t][i]);
 189
 190        t = GB(44,2,0) | GB(32,8,2) | GB(78,2,10);
 191
 192        for (i = 0; i < gf2k_joys[gf2k->id]; i++)
 193                input_report_key(dev, gf2k_btn_joy[i], (t >> i) & 1);
 194
 195        for (i = 0; i < gf2k_pads[gf2k->id]; i++)
 196                input_report_key(dev, gf2k_btn_pad[i], (t >> i) & 1);
 197
 198        input_sync(dev);
 199}
 200
 201/*
 202 * gf2k_poll() reads and analyzes Genius joystick data.
 203 */
 204
 205static void gf2k_poll(struct gameport *gameport)
 206{
 207        struct gf2k *gf2k = gameport_get_drvdata(gameport);
 208        unsigned char data[GF2K_LENGTH];
 209
 210        gf2k->reads++;
 211
 212        if (gf2k_read_packet(gf2k->gameport, gf2k_length[gf2k->id], data) < gf2k_length[gf2k->id])
 213                gf2k->bads++;
 214        else
 215                gf2k_read(gf2k, data);
 216}
 217
 218static int gf2k_open(struct input_dev *dev)
 219{
 220        struct gf2k *gf2k = input_get_drvdata(dev);
 221
 222        gameport_start_polling(gf2k->gameport);
 223        return 0;
 224}
 225
 226static void gf2k_close(struct input_dev *dev)
 227{
 228        struct gf2k *gf2k = input_get_drvdata(dev);
 229
 230        gameport_stop_polling(gf2k->gameport);
 231}
 232
 233/*
 234 * gf2k_connect() probes for Genius id joysticks.
 235 */
 236
 237static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv)
 238{
 239        struct gf2k *gf2k;
 240        struct input_dev *input_dev;
 241        unsigned char data[GF2K_LENGTH];
 242        int i, err;
 243
 244        gf2k = kzalloc(sizeof(struct gf2k), GFP_KERNEL);
 245        input_dev = input_allocate_device();
 246        if (!gf2k || !input_dev) {
 247                err = -ENOMEM;
 248                goto fail1;
 249        }
 250
 251        gf2k->gameport = gameport;
 252        gf2k->dev = input_dev;
 253
 254        gameport_set_drvdata(gameport, gf2k);
 255
 256        err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
 257        if (err)
 258                goto fail1;
 259
 260        gf2k_trigger_seq(gameport, gf2k_seq_reset);
 261
 262        msleep(GF2K_TIMEOUT);
 263
 264        gf2k_trigger_seq(gameport, gf2k_seq_digital);
 265
 266        msleep(GF2K_TIMEOUT);
 267
 268        if (gf2k_read_packet(gameport, GF2K_LENGTH, data) < 12) {
 269                err = -ENODEV;
 270                goto fail2;
 271        }
 272
 273        if (!(gf2k->id = GB(7,2,0) | GB(3,3,2) | GB(0,3,5))) {
 274                err = -ENODEV;
 275                goto fail2;
 276        }
 277
 278#ifdef RESET_WORKS
 279        if ((gf2k->id != (GB(19,2,0) | GB(15,3,2) | GB(12,3,5))) &&
 280            (gf2k->id != (GB(31,2,0) | GB(27,3,2) | GB(24,3,5)))) {
 281                err = -ENODEV;
 282                goto fail2;
 283        }
 284#else
 285        gf2k->id = 6;
 286#endif
 287
 288        if (gf2k->id > GF2K_ID_MAX || !gf2k_axes[gf2k->id]) {
 289                printk(KERN_WARNING "gf2k.c: Not yet supported joystick on %s. [id: %d type:%s]\n",
 290                        gameport->phys, gf2k->id, gf2k->id > GF2K_ID_MAX ? "Unknown" : gf2k_names[gf2k->id]);
 291                err = -ENODEV;
 292                goto fail2;
 293        }
 294
 295        gameport_set_poll_handler(gameport, gf2k_poll);
 296        gameport_set_poll_interval(gameport, 20);
 297
 298        snprintf(gf2k->phys, sizeof(gf2k->phys), "%s/input0", gameport->phys);
 299
 300        gf2k->length = gf2k_lens[gf2k->id];
 301
 302        input_dev->name = gf2k_names[gf2k->id];
 303        input_dev->phys = gf2k->phys;
 304        input_dev->id.bustype = BUS_GAMEPORT;
 305        input_dev->id.vendor = GAMEPORT_ID_VENDOR_GENIUS;
 306        input_dev->id.product = gf2k->id;
 307        input_dev->id.version = 0x0100;
 308        input_dev->dev.parent = &gameport->dev;
 309
 310        input_set_drvdata(input_dev, gf2k);
 311
 312        input_dev->open = gf2k_open;
 313        input_dev->close = gf2k_close;
 314
 315        input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
 316
 317        for (i = 0; i < gf2k_axes[gf2k->id]; i++)
 318                set_bit(gf2k_abs[i], input_dev->absbit);
 319
 320        for (i = 0; i < gf2k_hats[gf2k->id]; i++)
 321                input_set_abs_params(input_dev, ABS_HAT0X + i, -1, 1, 0, 0);
 322
 323        for (i = 0; i < gf2k_joys[gf2k->id]; i++)
 324                set_bit(gf2k_btn_joy[i], input_dev->keybit);
 325
 326        for (i = 0; i < gf2k_pads[gf2k->id]; i++)
 327                set_bit(gf2k_btn_pad[i], input_dev->keybit);
 328
 329        gf2k_read_packet(gameport, gf2k->length, data);
 330        gf2k_read(gf2k, data);
 331
 332        for (i = 0; i < gf2k_axes[gf2k->id]; i++) {
 333                int max = i < 2 ?
 334                        input_abs_get_val(input_dev, gf2k_abs[i]) * 2 :
 335                        input_abs_get_val(input_dev, gf2k_abs[0]) +
 336                                input_abs_get_val(input_dev, gf2k_abs[1]);
 337                int flat = i < 2 ? 24 : 0;
 338
 339                input_set_abs_params(input_dev, gf2k_abs[i],
 340                                     32, max - 32, 8, flat);
 341        }
 342
 343        err = input_register_device(gf2k->dev);
 344        if (err)
 345                goto fail2;
 346
 347        return 0;
 348
 349 fail2: gameport_close(gameport);
 350 fail1: gameport_set_drvdata(gameport, NULL);
 351        input_free_device(input_dev);
 352        kfree(gf2k);
 353        return err;
 354}
 355
 356static void gf2k_disconnect(struct gameport *gameport)
 357{
 358        struct gf2k *gf2k = gameport_get_drvdata(gameport);
 359
 360        input_unregister_device(gf2k->dev);
 361        gameport_close(gameport);
 362        gameport_set_drvdata(gameport, NULL);
 363        kfree(gf2k);
 364}
 365
 366static struct gameport_driver gf2k_drv = {
 367        .driver         = {
 368                .name   = "gf2k",
 369        },
 370        .description    = DRIVER_DESC,
 371        .connect        = gf2k_connect,
 372        .disconnect     = gf2k_disconnect,
 373};
 374
 375module_gameport_driver(gf2k_drv);
 376