linux/drivers/gpu/drm/vc4/vc4_gem.c
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   1/*
   2 * Copyright © 2014 Broadcom
   3 *
   4 * Permission is hereby granted, free of charge, to any person obtaining a
   5 * copy of this software and associated documentation files (the "Software"),
   6 * to deal in the Software without restriction, including without limitation
   7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8 * and/or sell copies of the Software, and to permit persons to whom the
   9 * Software is furnished to do so, subject to the following conditions:
  10 *
  11 * The above copyright notice and this permission notice (including the next
  12 * paragraph) shall be included in all copies or substantial portions of the
  13 * Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21 * IN THE SOFTWARE.
  22 */
  23
  24#include <linux/module.h>
  25#include <linux/platform_device.h>
  26#include <linux/pm_runtime.h>
  27#include <linux/device.h>
  28#include <linux/io.h>
  29#include <linux/sched/signal.h>
  30
  31#include "uapi/drm/vc4_drm.h"
  32#include "vc4_drv.h"
  33#include "vc4_regs.h"
  34#include "vc4_trace.h"
  35
  36static void
  37vc4_queue_hangcheck(struct drm_device *dev)
  38{
  39        struct vc4_dev *vc4 = to_vc4_dev(dev);
  40
  41        mod_timer(&vc4->hangcheck.timer,
  42                  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  43}
  44
  45struct vc4_hang_state {
  46        struct drm_vc4_get_hang_state user_state;
  47
  48        u32 bo_count;
  49        struct drm_gem_object **bo;
  50};
  51
  52static void
  53vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  54{
  55        unsigned int i;
  56
  57        for (i = 0; i < state->user_state.bo_count; i++)
  58                drm_gem_object_put_unlocked(state->bo[i]);
  59
  60        kfree(state);
  61}
  62
  63int
  64vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  65                         struct drm_file *file_priv)
  66{
  67        struct drm_vc4_get_hang_state *get_state = data;
  68        struct drm_vc4_get_hang_state_bo *bo_state;
  69        struct vc4_hang_state *kernel_state;
  70        struct drm_vc4_get_hang_state *state;
  71        struct vc4_dev *vc4 = to_vc4_dev(dev);
  72        unsigned long irqflags;
  73        u32 i;
  74        int ret = 0;
  75
  76        spin_lock_irqsave(&vc4->job_lock, irqflags);
  77        kernel_state = vc4->hang_state;
  78        if (!kernel_state) {
  79                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  80                return -ENOENT;
  81        }
  82        state = &kernel_state->user_state;
  83
  84        /* If the user's array isn't big enough, just return the
  85         * required array size.
  86         */
  87        if (get_state->bo_count < state->bo_count) {
  88                get_state->bo_count = state->bo_count;
  89                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  90                return 0;
  91        }
  92
  93        vc4->hang_state = NULL;
  94        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  95
  96        /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
  97        state->bo = get_state->bo;
  98        memcpy(get_state, state, sizeof(*state));
  99
 100        bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 101        if (!bo_state) {
 102                ret = -ENOMEM;
 103                goto err_free;
 104        }
 105
 106        for (i = 0; i < state->bo_count; i++) {
 107                struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 108                u32 handle;
 109
 110                ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 111                                            &handle);
 112
 113                if (ret) {
 114                        state->bo_count = i;
 115                        goto err_delete_handle;
 116                }
 117                bo_state[i].handle = handle;
 118                bo_state[i].paddr = vc4_bo->base.paddr;
 119                bo_state[i].size = vc4_bo->base.base.size;
 120        }
 121
 122        if (copy_to_user(u64_to_user_ptr(get_state->bo),
 123                         bo_state,
 124                         state->bo_count * sizeof(*bo_state)))
 125                ret = -EFAULT;
 126
 127err_delete_handle:
 128        if (ret) {
 129                for (i = 0; i < state->bo_count; i++)
 130                        drm_gem_handle_delete(file_priv, bo_state[i].handle);
 131        }
 132
 133err_free:
 134        vc4_free_hang_state(dev, kernel_state);
 135        kfree(bo_state);
 136
 137        return ret;
 138}
 139
 140static void
 141vc4_save_hang_state(struct drm_device *dev)
 142{
 143        struct vc4_dev *vc4 = to_vc4_dev(dev);
 144        struct drm_vc4_get_hang_state *state;
 145        struct vc4_hang_state *kernel_state;
 146        struct vc4_exec_info *exec[2];
 147        struct vc4_bo *bo;
 148        unsigned long irqflags;
 149        unsigned int i, j, k, unref_list_count;
 150
 151        kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 152        if (!kernel_state)
 153                return;
 154
 155        state = &kernel_state->user_state;
 156
 157        spin_lock_irqsave(&vc4->job_lock, irqflags);
 158        exec[0] = vc4_first_bin_job(vc4);
 159        exec[1] = vc4_first_render_job(vc4);
 160        if (!exec[0] && !exec[1]) {
 161                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 162                return;
 163        }
 164
 165        /* Get the bos from both binner and renderer into hang state. */
 166        state->bo_count = 0;
 167        for (i = 0; i < 2; i++) {
 168                if (!exec[i])
 169                        continue;
 170
 171                unref_list_count = 0;
 172                list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 173                        unref_list_count++;
 174                state->bo_count += exec[i]->bo_count + unref_list_count;
 175        }
 176
 177        kernel_state->bo = kcalloc(state->bo_count,
 178                                   sizeof(*kernel_state->bo), GFP_ATOMIC);
 179
 180        if (!kernel_state->bo) {
 181                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 182                return;
 183        }
 184
 185        k = 0;
 186        for (i = 0; i < 2; i++) {
 187                if (!exec[i])
 188                        continue;
 189
 190                for (j = 0; j < exec[i]->bo_count; j++) {
 191                        bo = to_vc4_bo(&exec[i]->bo[j]->base);
 192
 193                        /* Retain BOs just in case they were marked purgeable.
 194                         * This prevents the BO from being purged before
 195                         * someone had a chance to dump the hang state.
 196                         */
 197                        WARN_ON(!refcount_read(&bo->usecnt));
 198                        refcount_inc(&bo->usecnt);
 199                        drm_gem_object_get(&exec[i]->bo[j]->base);
 200                        kernel_state->bo[k++] = &exec[i]->bo[j]->base;
 201                }
 202
 203                list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
 204                        /* No need to retain BOs coming from the ->unref_list
 205                         * because they are naturally unpurgeable.
 206                         */
 207                        drm_gem_object_get(&bo->base.base);
 208                        kernel_state->bo[k++] = &bo->base.base;
 209                }
 210        }
 211
 212        WARN_ON_ONCE(k != state->bo_count);
 213
 214        if (exec[0])
 215                state->start_bin = exec[0]->ct0ca;
 216        if (exec[1])
 217                state->start_render = exec[1]->ct1ca;
 218
 219        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 220
 221        state->ct0ca = V3D_READ(V3D_CTNCA(0));
 222        state->ct0ea = V3D_READ(V3D_CTNEA(0));
 223
 224        state->ct1ca = V3D_READ(V3D_CTNCA(1));
 225        state->ct1ea = V3D_READ(V3D_CTNEA(1));
 226
 227        state->ct0cs = V3D_READ(V3D_CTNCS(0));
 228        state->ct1cs = V3D_READ(V3D_CTNCS(1));
 229
 230        state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 231        state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 232
 233        state->bpca = V3D_READ(V3D_BPCA);
 234        state->bpcs = V3D_READ(V3D_BPCS);
 235        state->bpoa = V3D_READ(V3D_BPOA);
 236        state->bpos = V3D_READ(V3D_BPOS);
 237
 238        state->vpmbase = V3D_READ(V3D_VPMBASE);
 239
 240        state->dbge = V3D_READ(V3D_DBGE);
 241        state->fdbgo = V3D_READ(V3D_FDBGO);
 242        state->fdbgb = V3D_READ(V3D_FDBGB);
 243        state->fdbgr = V3D_READ(V3D_FDBGR);
 244        state->fdbgs = V3D_READ(V3D_FDBGS);
 245        state->errstat = V3D_READ(V3D_ERRSTAT);
 246
 247        /* We need to turn purgeable BOs into unpurgeable ones so that
 248         * userspace has a chance to dump the hang state before the kernel
 249         * decides to purge those BOs.
 250         * Note that BO consistency at dump time cannot be guaranteed. For
 251         * example, if the owner of these BOs decides to re-use them or mark
 252         * them purgeable again there's nothing we can do to prevent it.
 253         */
 254        for (i = 0; i < kernel_state->user_state.bo_count; i++) {
 255                struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]);
 256
 257                if (bo->madv == __VC4_MADV_NOTSUPP)
 258                        continue;
 259
 260                mutex_lock(&bo->madv_lock);
 261                if (!WARN_ON(bo->madv == __VC4_MADV_PURGED))
 262                        bo->madv = VC4_MADV_WILLNEED;
 263                refcount_dec(&bo->usecnt);
 264                mutex_unlock(&bo->madv_lock);
 265        }
 266
 267        spin_lock_irqsave(&vc4->job_lock, irqflags);
 268        if (vc4->hang_state) {
 269                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 270                vc4_free_hang_state(dev, kernel_state);
 271        } else {
 272                vc4->hang_state = kernel_state;
 273                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 274        }
 275}
 276
 277static void
 278vc4_reset(struct drm_device *dev)
 279{
 280        struct vc4_dev *vc4 = to_vc4_dev(dev);
 281
 282        DRM_INFO("Resetting GPU.\n");
 283
 284        mutex_lock(&vc4->power_lock);
 285        if (vc4->power_refcount) {
 286                /* Power the device off and back on the by dropping the
 287                 * reference on runtime PM.
 288                 */
 289                pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 290                pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 291        }
 292        mutex_unlock(&vc4->power_lock);
 293
 294        vc4_irq_reset(dev);
 295
 296        /* Rearm the hangcheck -- another job might have been waiting
 297         * for our hung one to get kicked off, and vc4_irq_reset()
 298         * would have started it.
 299         */
 300        vc4_queue_hangcheck(dev);
 301}
 302
 303static void
 304vc4_reset_work(struct work_struct *work)
 305{
 306        struct vc4_dev *vc4 =
 307                container_of(work, struct vc4_dev, hangcheck.reset_work);
 308
 309        vc4_save_hang_state(vc4->dev);
 310
 311        vc4_reset(vc4->dev);
 312}
 313
 314static void
 315vc4_hangcheck_elapsed(struct timer_list *t)
 316{
 317        struct vc4_dev *vc4 = from_timer(vc4, t, hangcheck.timer);
 318        struct drm_device *dev = vc4->dev;
 319        uint32_t ct0ca, ct1ca;
 320        unsigned long irqflags;
 321        struct vc4_exec_info *bin_exec, *render_exec;
 322
 323        spin_lock_irqsave(&vc4->job_lock, irqflags);
 324
 325        bin_exec = vc4_first_bin_job(vc4);
 326        render_exec = vc4_first_render_job(vc4);
 327
 328        /* If idle, we can stop watching for hangs. */
 329        if (!bin_exec && !render_exec) {
 330                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 331                return;
 332        }
 333
 334        ct0ca = V3D_READ(V3D_CTNCA(0));
 335        ct1ca = V3D_READ(V3D_CTNCA(1));
 336
 337        /* If we've made any progress in execution, rearm the timer
 338         * and wait.
 339         */
 340        if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 341            (render_exec && ct1ca != render_exec->last_ct1ca)) {
 342                if (bin_exec)
 343                        bin_exec->last_ct0ca = ct0ca;
 344                if (render_exec)
 345                        render_exec->last_ct1ca = ct1ca;
 346                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 347                vc4_queue_hangcheck(dev);
 348                return;
 349        }
 350
 351        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 352
 353        /* We've gone too long with no progress, reset.  This has to
 354         * be done from a work struct, since resetting can sleep and
 355         * this timer hook isn't allowed to.
 356         */
 357        schedule_work(&vc4->hangcheck.reset_work);
 358}
 359
 360static void
 361submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 362{
 363        struct vc4_dev *vc4 = to_vc4_dev(dev);
 364
 365        /* Set the current and end address of the control list.
 366         * Writing the end register is what starts the job.
 367         */
 368        V3D_WRITE(V3D_CTNCA(thread), start);
 369        V3D_WRITE(V3D_CTNEA(thread), end);
 370}
 371
 372int
 373vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 374                   bool interruptible)
 375{
 376        struct vc4_dev *vc4 = to_vc4_dev(dev);
 377        int ret = 0;
 378        unsigned long timeout_expire;
 379        DEFINE_WAIT(wait);
 380
 381        if (vc4->finished_seqno >= seqno)
 382                return 0;
 383
 384        if (timeout_ns == 0)
 385                return -ETIME;
 386
 387        timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 388
 389        trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 390        for (;;) {
 391                prepare_to_wait(&vc4->job_wait_queue, &wait,
 392                                interruptible ? TASK_INTERRUPTIBLE :
 393                                TASK_UNINTERRUPTIBLE);
 394
 395                if (interruptible && signal_pending(current)) {
 396                        ret = -ERESTARTSYS;
 397                        break;
 398                }
 399
 400                if (vc4->finished_seqno >= seqno)
 401                        break;
 402
 403                if (timeout_ns != ~0ull) {
 404                        if (time_after_eq(jiffies, timeout_expire)) {
 405                                ret = -ETIME;
 406                                break;
 407                        }
 408                        schedule_timeout(timeout_expire - jiffies);
 409                } else {
 410                        schedule();
 411                }
 412        }
 413
 414        finish_wait(&vc4->job_wait_queue, &wait);
 415        trace_vc4_wait_for_seqno_end(dev, seqno);
 416
 417        return ret;
 418}
 419
 420static void
 421vc4_flush_caches(struct drm_device *dev)
 422{
 423        struct vc4_dev *vc4 = to_vc4_dev(dev);
 424
 425        /* Flush the GPU L2 caches.  These caches sit on top of system
 426         * L3 (the 128kb or so shared with the CPU), and are
 427         * non-allocating in the L3.
 428         */
 429        V3D_WRITE(V3D_L2CACTL,
 430                  V3D_L2CACTL_L2CCLR);
 431
 432        V3D_WRITE(V3D_SLCACTL,
 433                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 434                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 435                  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 436                  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 437}
 438
 439static void
 440vc4_flush_texture_caches(struct drm_device *dev)
 441{
 442        struct vc4_dev *vc4 = to_vc4_dev(dev);
 443
 444        V3D_WRITE(V3D_L2CACTL,
 445                  V3D_L2CACTL_L2CCLR);
 446
 447        V3D_WRITE(V3D_SLCACTL,
 448                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 449                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC));
 450}
 451
 452/* Sets the registers for the next job to be actually be executed in
 453 * the hardware.
 454 *
 455 * The job_lock should be held during this.
 456 */
 457void
 458vc4_submit_next_bin_job(struct drm_device *dev)
 459{
 460        struct vc4_dev *vc4 = to_vc4_dev(dev);
 461        struct vc4_exec_info *exec;
 462
 463again:
 464        exec = vc4_first_bin_job(vc4);
 465        if (!exec)
 466                return;
 467
 468        vc4_flush_caches(dev);
 469
 470        /* Either put the job in the binner if it uses the binner, or
 471         * immediately move it to the to-be-rendered queue.
 472         */
 473        if (exec->ct0ca != exec->ct0ea) {
 474                submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 475        } else {
 476                vc4_move_job_to_render(dev, exec);
 477                goto again;
 478        }
 479}
 480
 481void
 482vc4_submit_next_render_job(struct drm_device *dev)
 483{
 484        struct vc4_dev *vc4 = to_vc4_dev(dev);
 485        struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 486
 487        if (!exec)
 488                return;
 489
 490        /* A previous RCL may have written to one of our textures, and
 491         * our full cache flush at bin time may have occurred before
 492         * that RCL completed.  Flush the texture cache now, but not
 493         * the instructions or uniforms (since we don't write those
 494         * from an RCL).
 495         */
 496        vc4_flush_texture_caches(dev);
 497
 498        submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 499}
 500
 501void
 502vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 503{
 504        struct vc4_dev *vc4 = to_vc4_dev(dev);
 505        bool was_empty = list_empty(&vc4->render_job_list);
 506
 507        list_move_tail(&exec->head, &vc4->render_job_list);
 508        if (was_empty)
 509                vc4_submit_next_render_job(dev);
 510}
 511
 512static void
 513vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 514{
 515        struct vc4_bo *bo;
 516        unsigned i;
 517
 518        for (i = 0; i < exec->bo_count; i++) {
 519                bo = to_vc4_bo(&exec->bo[i]->base);
 520                bo->seqno = seqno;
 521
 522                reservation_object_add_shared_fence(bo->resv, exec->fence);
 523        }
 524
 525        list_for_each_entry(bo, &exec->unref_list, unref_head) {
 526                bo->seqno = seqno;
 527        }
 528
 529        for (i = 0; i < exec->rcl_write_bo_count; i++) {
 530                bo = to_vc4_bo(&exec->rcl_write_bo[i]->base);
 531                bo->write_seqno = seqno;
 532
 533                reservation_object_add_excl_fence(bo->resv, exec->fence);
 534        }
 535}
 536
 537static void
 538vc4_unlock_bo_reservations(struct drm_device *dev,
 539                           struct vc4_exec_info *exec,
 540                           struct ww_acquire_ctx *acquire_ctx)
 541{
 542        int i;
 543
 544        for (i = 0; i < exec->bo_count; i++) {
 545                struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
 546
 547                ww_mutex_unlock(&bo->resv->lock);
 548        }
 549
 550        ww_acquire_fini(acquire_ctx);
 551}
 552
 553/* Takes the reservation lock on all the BOs being referenced, so that
 554 * at queue submit time we can update the reservations.
 555 *
 556 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 557 * (all of which are on exec->unref_list).  They're entirely private
 558 * to vc4, so we don't attach dma-buf fences to them.
 559 */
 560static int
 561vc4_lock_bo_reservations(struct drm_device *dev,
 562                         struct vc4_exec_info *exec,
 563                         struct ww_acquire_ctx *acquire_ctx)
 564{
 565        int contended_lock = -1;
 566        int i, ret;
 567        struct vc4_bo *bo;
 568
 569        ww_acquire_init(acquire_ctx, &reservation_ww_class);
 570
 571retry:
 572        if (contended_lock != -1) {
 573                bo = to_vc4_bo(&exec->bo[contended_lock]->base);
 574                ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
 575                                                       acquire_ctx);
 576                if (ret) {
 577                        ww_acquire_done(acquire_ctx);
 578                        return ret;
 579                }
 580        }
 581
 582        for (i = 0; i < exec->bo_count; i++) {
 583                if (i == contended_lock)
 584                        continue;
 585
 586                bo = to_vc4_bo(&exec->bo[i]->base);
 587
 588                ret = ww_mutex_lock_interruptible(&bo->resv->lock, acquire_ctx);
 589                if (ret) {
 590                        int j;
 591
 592                        for (j = 0; j < i; j++) {
 593                                bo = to_vc4_bo(&exec->bo[j]->base);
 594                                ww_mutex_unlock(&bo->resv->lock);
 595                        }
 596
 597                        if (contended_lock != -1 && contended_lock >= i) {
 598                                bo = to_vc4_bo(&exec->bo[contended_lock]->base);
 599
 600                                ww_mutex_unlock(&bo->resv->lock);
 601                        }
 602
 603                        if (ret == -EDEADLK) {
 604                                contended_lock = i;
 605                                goto retry;
 606                        }
 607
 608                        ww_acquire_done(acquire_ctx);
 609                        return ret;
 610                }
 611        }
 612
 613        ww_acquire_done(acquire_ctx);
 614
 615        /* Reserve space for our shared (read-only) fence references,
 616         * before we commit the CL to the hardware.
 617         */
 618        for (i = 0; i < exec->bo_count; i++) {
 619                bo = to_vc4_bo(&exec->bo[i]->base);
 620
 621                ret = reservation_object_reserve_shared(bo->resv);
 622                if (ret) {
 623                        vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 624                        return ret;
 625                }
 626        }
 627
 628        return 0;
 629}
 630
 631/* Queues a struct vc4_exec_info for execution.  If no job is
 632 * currently executing, then submits it.
 633 *
 634 * Unlike most GPUs, our hardware only handles one command list at a
 635 * time.  To queue multiple jobs at once, we'd need to edit the
 636 * previous command list to have a jump to the new one at the end, and
 637 * then bump the end address.  That's a change for a later date,
 638 * though.
 639 */
 640static int
 641vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec,
 642                 struct ww_acquire_ctx *acquire_ctx)
 643{
 644        struct vc4_dev *vc4 = to_vc4_dev(dev);
 645        uint64_t seqno;
 646        unsigned long irqflags;
 647        struct vc4_fence *fence;
 648
 649        fence = kzalloc(sizeof(*fence), GFP_KERNEL);
 650        if (!fence)
 651                return -ENOMEM;
 652        fence->dev = dev;
 653
 654        spin_lock_irqsave(&vc4->job_lock, irqflags);
 655
 656        seqno = ++vc4->emit_seqno;
 657        exec->seqno = seqno;
 658
 659        dma_fence_init(&fence->base, &vc4_fence_ops, &vc4->job_lock,
 660                       vc4->dma_fence_context, exec->seqno);
 661        fence->seqno = exec->seqno;
 662        exec->fence = &fence->base;
 663
 664        vc4_update_bo_seqnos(exec, seqno);
 665
 666        vc4_unlock_bo_reservations(dev, exec, acquire_ctx);
 667
 668        list_add_tail(&exec->head, &vc4->bin_job_list);
 669
 670        /* If no job was executing, kick ours off.  Otherwise, it'll
 671         * get started when the previous job's flush done interrupt
 672         * occurs.
 673         */
 674        if (vc4_first_bin_job(vc4) == exec) {
 675                vc4_submit_next_bin_job(dev);
 676                vc4_queue_hangcheck(dev);
 677        }
 678
 679        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 680
 681        return 0;
 682}
 683
 684/**
 685 * vc4_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 686 * referenced by the job.
 687 * @dev: DRM device
 688 * @file_priv: DRM file for this fd
 689 * @exec: V3D job being set up
 690 *
 691 * The command validator needs to reference BOs by their index within
 692 * the submitted job's BO list.  This does the validation of the job's
 693 * BO list and reference counting for the lifetime of the job.
 694 */
 695static int
 696vc4_cl_lookup_bos(struct drm_device *dev,
 697                  struct drm_file *file_priv,
 698                  struct vc4_exec_info *exec)
 699{
 700        struct drm_vc4_submit_cl *args = exec->args;
 701        uint32_t *handles;
 702        int ret = 0;
 703        int i;
 704
 705        exec->bo_count = args->bo_handle_count;
 706
 707        if (!exec->bo_count) {
 708                /* See comment on bo_index for why we have to check
 709                 * this.
 710                 */
 711                DRM_DEBUG("Rendering requires BOs to validate\n");
 712                return -EINVAL;
 713        }
 714
 715        exec->bo = kvmalloc_array(exec->bo_count,
 716                                    sizeof(struct drm_gem_cma_object *),
 717                                    GFP_KERNEL | __GFP_ZERO);
 718        if (!exec->bo) {
 719                DRM_ERROR("Failed to allocate validated BO pointers\n");
 720                return -ENOMEM;
 721        }
 722
 723        handles = kvmalloc_array(exec->bo_count, sizeof(uint32_t), GFP_KERNEL);
 724        if (!handles) {
 725                ret = -ENOMEM;
 726                DRM_ERROR("Failed to allocate incoming GEM handles\n");
 727                goto fail;
 728        }
 729
 730        if (copy_from_user(handles, u64_to_user_ptr(args->bo_handles),
 731                           exec->bo_count * sizeof(uint32_t))) {
 732                ret = -EFAULT;
 733                DRM_ERROR("Failed to copy in GEM handles\n");
 734                goto fail;
 735        }
 736
 737        spin_lock(&file_priv->table_lock);
 738        for (i = 0; i < exec->bo_count; i++) {
 739                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 740                                                     handles[i]);
 741                if (!bo) {
 742                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 743                                  i, handles[i]);
 744                        ret = -EINVAL;
 745                        break;
 746                }
 747
 748                drm_gem_object_get(bo);
 749                exec->bo[i] = (struct drm_gem_cma_object *)bo;
 750        }
 751        spin_unlock(&file_priv->table_lock);
 752
 753        if (ret)
 754                goto fail_put_bo;
 755
 756        for (i = 0; i < exec->bo_count; i++) {
 757                ret = vc4_bo_inc_usecnt(to_vc4_bo(&exec->bo[i]->base));
 758                if (ret)
 759                        goto fail_dec_usecnt;
 760        }
 761
 762        kvfree(handles);
 763        return 0;
 764
 765fail_dec_usecnt:
 766        /* Decrease usecnt on acquired objects.
 767         * We cannot rely on  vc4_complete_exec() to release resources here,
 768         * because vc4_complete_exec() has no information about which BO has
 769         * had its ->usecnt incremented.
 770         * To make things easier we just free everything explicitly and set
 771         * exec->bo to NULL so that vc4_complete_exec() skips the 'BO release'
 772         * step.
 773         */
 774        for (i-- ; i >= 0; i--)
 775                vc4_bo_dec_usecnt(to_vc4_bo(&exec->bo[i]->base));
 776
 777fail_put_bo:
 778        /* Release any reference to acquired objects. */
 779        for (i = 0; i < exec->bo_count && exec->bo[i]; i++)
 780                drm_gem_object_put_unlocked(&exec->bo[i]->base);
 781
 782fail:
 783        kvfree(handles);
 784        kvfree(exec->bo);
 785        exec->bo = NULL;
 786        return ret;
 787}
 788
 789static int
 790vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 791{
 792        struct drm_vc4_submit_cl *args = exec->args;
 793        void *temp = NULL;
 794        void *bin;
 795        int ret = 0;
 796        uint32_t bin_offset = 0;
 797        uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 798                                             16);
 799        uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 800        uint32_t exec_size = uniforms_offset + args->uniforms_size;
 801        uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 802                                          args->shader_rec_count);
 803        struct vc4_bo *bo;
 804
 805        if (shader_rec_offset < args->bin_cl_size ||
 806            uniforms_offset < shader_rec_offset ||
 807            exec_size < uniforms_offset ||
 808            args->shader_rec_count >= (UINT_MAX /
 809                                          sizeof(struct vc4_shader_state)) ||
 810            temp_size < exec_size) {
 811                DRM_DEBUG("overflow in exec arguments\n");
 812                ret = -EINVAL;
 813                goto fail;
 814        }
 815
 816        /* Allocate space where we'll store the copied in user command lists
 817         * and shader records.
 818         *
 819         * We don't just copy directly into the BOs because we need to
 820         * read the contents back for validation, and I think the
 821         * bo->vaddr is uncached access.
 822         */
 823        temp = kvmalloc_array(temp_size, 1, GFP_KERNEL);
 824        if (!temp) {
 825                DRM_ERROR("Failed to allocate storage for copying "
 826                          "in bin/render CLs.\n");
 827                ret = -ENOMEM;
 828                goto fail;
 829        }
 830        bin = temp + bin_offset;
 831        exec->shader_rec_u = temp + shader_rec_offset;
 832        exec->uniforms_u = temp + uniforms_offset;
 833        exec->shader_state = temp + exec_size;
 834        exec->shader_state_size = args->shader_rec_count;
 835
 836        if (copy_from_user(bin,
 837                           u64_to_user_ptr(args->bin_cl),
 838                           args->bin_cl_size)) {
 839                ret = -EFAULT;
 840                goto fail;
 841        }
 842
 843        if (copy_from_user(exec->shader_rec_u,
 844                           u64_to_user_ptr(args->shader_rec),
 845                           args->shader_rec_size)) {
 846                ret = -EFAULT;
 847                goto fail;
 848        }
 849
 850        if (copy_from_user(exec->uniforms_u,
 851                           u64_to_user_ptr(args->uniforms),
 852                           args->uniforms_size)) {
 853                ret = -EFAULT;
 854                goto fail;
 855        }
 856
 857        bo = vc4_bo_create(dev, exec_size, true, VC4_BO_TYPE_BCL);
 858        if (IS_ERR(bo)) {
 859                DRM_ERROR("Couldn't allocate BO for binning\n");
 860                ret = PTR_ERR(bo);
 861                goto fail;
 862        }
 863        exec->exec_bo = &bo->base;
 864
 865        list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 866                      &exec->unref_list);
 867
 868        exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 869
 870        exec->bin_u = bin;
 871
 872        exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 873        exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 874        exec->shader_rec_size = args->shader_rec_size;
 875
 876        exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 877        exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 878        exec->uniforms_size = args->uniforms_size;
 879
 880        ret = vc4_validate_bin_cl(dev,
 881                                  exec->exec_bo->vaddr + bin_offset,
 882                                  bin,
 883                                  exec);
 884        if (ret)
 885                goto fail;
 886
 887        ret = vc4_validate_shader_recs(dev, exec);
 888        if (ret)
 889                goto fail;
 890
 891        /* Block waiting on any previous rendering into the CS's VBO,
 892         * IB, or textures, so that pixels are actually written by the
 893         * time we try to read them.
 894         */
 895        ret = vc4_wait_for_seqno(dev, exec->bin_dep_seqno, ~0ull, true);
 896
 897fail:
 898        kvfree(temp);
 899        return ret;
 900}
 901
 902static void
 903vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 904{
 905        struct vc4_dev *vc4 = to_vc4_dev(dev);
 906        unsigned long irqflags;
 907        unsigned i;
 908
 909        /* If we got force-completed because of GPU reset rather than
 910         * through our IRQ handler, signal the fence now.
 911         */
 912        if (exec->fence) {
 913                dma_fence_signal(exec->fence);
 914                dma_fence_put(exec->fence);
 915        }
 916
 917        if (exec->bo) {
 918                for (i = 0; i < exec->bo_count; i++) {
 919                        struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base);
 920
 921                        vc4_bo_dec_usecnt(bo);
 922                        drm_gem_object_put_unlocked(&exec->bo[i]->base);
 923                }
 924                kvfree(exec->bo);
 925        }
 926
 927        while (!list_empty(&exec->unref_list)) {
 928                struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 929                                                     struct vc4_bo, unref_head);
 930                list_del(&bo->unref_head);
 931                drm_gem_object_put_unlocked(&bo->base.base);
 932        }
 933
 934        /* Free up the allocation of any bin slots we used. */
 935        spin_lock_irqsave(&vc4->job_lock, irqflags);
 936        vc4->bin_alloc_used &= ~exec->bin_slots;
 937        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 938
 939        mutex_lock(&vc4->power_lock);
 940        if (--vc4->power_refcount == 0) {
 941                pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
 942                pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 943        }
 944        mutex_unlock(&vc4->power_lock);
 945
 946        kfree(exec);
 947}
 948
 949void
 950vc4_job_handle_completed(struct vc4_dev *vc4)
 951{
 952        unsigned long irqflags;
 953        struct vc4_seqno_cb *cb, *cb_temp;
 954
 955        spin_lock_irqsave(&vc4->job_lock, irqflags);
 956        while (!list_empty(&vc4->job_done_list)) {
 957                struct vc4_exec_info *exec =
 958                        list_first_entry(&vc4->job_done_list,
 959                                         struct vc4_exec_info, head);
 960                list_del(&exec->head);
 961
 962                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 963                vc4_complete_exec(vc4->dev, exec);
 964                spin_lock_irqsave(&vc4->job_lock, irqflags);
 965        }
 966
 967        list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
 968                if (cb->seqno <= vc4->finished_seqno) {
 969                        list_del_init(&cb->work.entry);
 970                        schedule_work(&cb->work);
 971                }
 972        }
 973
 974        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 975}
 976
 977static void vc4_seqno_cb_work(struct work_struct *work)
 978{
 979        struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
 980
 981        cb->func(cb);
 982}
 983
 984int vc4_queue_seqno_cb(struct drm_device *dev,
 985                       struct vc4_seqno_cb *cb, uint64_t seqno,
 986                       void (*func)(struct vc4_seqno_cb *cb))
 987{
 988        struct vc4_dev *vc4 = to_vc4_dev(dev);
 989        int ret = 0;
 990        unsigned long irqflags;
 991
 992        cb->func = func;
 993        INIT_WORK(&cb->work, vc4_seqno_cb_work);
 994
 995        spin_lock_irqsave(&vc4->job_lock, irqflags);
 996        if (seqno > vc4->finished_seqno) {
 997                cb->seqno = seqno;
 998                list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
 999        } else {
1000                schedule_work(&cb->work);
1001        }
1002        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
1003
1004        return ret;
1005}
1006
1007/* Scheduled when any job has been completed, this walks the list of
1008 * jobs that had completed and unrefs their BOs and frees their exec
1009 * structs.
1010 */
1011static void
1012vc4_job_done_work(struct work_struct *work)
1013{
1014        struct vc4_dev *vc4 =
1015                container_of(work, struct vc4_dev, job_done_work);
1016
1017        vc4_job_handle_completed(vc4);
1018}
1019
1020static int
1021vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
1022                                uint64_t seqno,
1023                                uint64_t *timeout_ns)
1024{
1025        unsigned long start = jiffies;
1026        int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
1027
1028        if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
1029                uint64_t delta = jiffies_to_nsecs(jiffies - start);
1030
1031                if (*timeout_ns >= delta)
1032                        *timeout_ns -= delta;
1033        }
1034
1035        return ret;
1036}
1037
1038int
1039vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
1040                     struct drm_file *file_priv)
1041{
1042        struct drm_vc4_wait_seqno *args = data;
1043
1044        return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
1045                                               &args->timeout_ns);
1046}
1047
1048int
1049vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
1050                  struct drm_file *file_priv)
1051{
1052        int ret;
1053        struct drm_vc4_wait_bo *args = data;
1054        struct drm_gem_object *gem_obj;
1055        struct vc4_bo *bo;
1056
1057        if (args->pad != 0)
1058                return -EINVAL;
1059
1060        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1061        if (!gem_obj) {
1062                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1063                return -EINVAL;
1064        }
1065        bo = to_vc4_bo(gem_obj);
1066
1067        ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
1068                                              &args->timeout_ns);
1069
1070        drm_gem_object_put_unlocked(gem_obj);
1071        return ret;
1072}
1073
1074/**
1075 * vc4_submit_cl_ioctl() - Submits a job (frame) to the VC4.
1076 * @dev: DRM device
1077 * @data: ioctl argument
1078 * @file_priv: DRM file for this fd
1079 *
1080 * This is the main entrypoint for userspace to submit a 3D frame to
1081 * the GPU.  Userspace provides the binner command list (if
1082 * applicable), and the kernel sets up the render command list to draw
1083 * to the framebuffer described in the ioctl, using the command lists
1084 * that the 3D engine's binner will produce.
1085 */
1086int
1087vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
1088                    struct drm_file *file_priv)
1089{
1090        struct vc4_dev *vc4 = to_vc4_dev(dev);
1091        struct drm_vc4_submit_cl *args = data;
1092        struct vc4_exec_info *exec;
1093        struct ww_acquire_ctx acquire_ctx;
1094        int ret = 0;
1095
1096        if ((args->flags & ~(VC4_SUBMIT_CL_USE_CLEAR_COLOR |
1097                             VC4_SUBMIT_CL_FIXED_RCL_ORDER |
1098                             VC4_SUBMIT_CL_RCL_ORDER_INCREASING_X |
1099                             VC4_SUBMIT_CL_RCL_ORDER_INCREASING_Y)) != 0) {
1100                DRM_DEBUG("Unknown flags: 0x%02x\n", args->flags);
1101                return -EINVAL;
1102        }
1103
1104        exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
1105        if (!exec) {
1106                DRM_ERROR("malloc failure on exec struct\n");
1107                return -ENOMEM;
1108        }
1109
1110        mutex_lock(&vc4->power_lock);
1111        if (vc4->power_refcount++ == 0) {
1112                ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
1113                if (ret < 0) {
1114                        mutex_unlock(&vc4->power_lock);
1115                        vc4->power_refcount--;
1116                        kfree(exec);
1117                        return ret;
1118                }
1119        }
1120        mutex_unlock(&vc4->power_lock);
1121
1122        exec->args = args;
1123        INIT_LIST_HEAD(&exec->unref_list);
1124
1125        ret = vc4_cl_lookup_bos(dev, file_priv, exec);
1126        if (ret)
1127                goto fail;
1128
1129        if (exec->args->bin_cl_size != 0) {
1130                ret = vc4_get_bcl(dev, exec);
1131                if (ret)
1132                        goto fail;
1133        } else {
1134                exec->ct0ca = 0;
1135                exec->ct0ea = 0;
1136        }
1137
1138        ret = vc4_get_rcl(dev, exec);
1139        if (ret)
1140                goto fail;
1141
1142        ret = vc4_lock_bo_reservations(dev, exec, &acquire_ctx);
1143        if (ret)
1144                goto fail;
1145
1146        /* Clear this out of the struct we'll be putting in the queue,
1147         * since it's part of our stack.
1148         */
1149        exec->args = NULL;
1150
1151        ret = vc4_queue_submit(dev, exec, &acquire_ctx);
1152        if (ret)
1153                goto fail;
1154
1155        /* Return the seqno for our job. */
1156        args->seqno = vc4->emit_seqno;
1157
1158        return 0;
1159
1160fail:
1161        vc4_complete_exec(vc4->dev, exec);
1162
1163        return ret;
1164}
1165
1166void
1167vc4_gem_init(struct drm_device *dev)
1168{
1169        struct vc4_dev *vc4 = to_vc4_dev(dev);
1170
1171        vc4->dma_fence_context = dma_fence_context_alloc(1);
1172
1173        INIT_LIST_HEAD(&vc4->bin_job_list);
1174        INIT_LIST_HEAD(&vc4->render_job_list);
1175        INIT_LIST_HEAD(&vc4->job_done_list);
1176        INIT_LIST_HEAD(&vc4->seqno_cb_list);
1177        spin_lock_init(&vc4->job_lock);
1178
1179        INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
1180        timer_setup(&vc4->hangcheck.timer, vc4_hangcheck_elapsed, 0);
1181
1182        INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
1183
1184        mutex_init(&vc4->power_lock);
1185
1186        INIT_LIST_HEAD(&vc4->purgeable.list);
1187        mutex_init(&vc4->purgeable.lock);
1188}
1189
1190void
1191vc4_gem_destroy(struct drm_device *dev)
1192{
1193        struct vc4_dev *vc4 = to_vc4_dev(dev);
1194
1195        /* Waiting for exec to finish would need to be done before
1196         * unregistering V3D.
1197         */
1198        WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
1199
1200        /* V3D should already have disabled its interrupt and cleared
1201         * the overflow allocation registers.  Now free the object.
1202         */
1203        if (vc4->bin_bo) {
1204                drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
1205                vc4->bin_bo = NULL;
1206        }
1207
1208        if (vc4->hang_state)
1209                vc4_free_hang_state(dev, vc4->hang_state);
1210}
1211
1212int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
1213                          struct drm_file *file_priv)
1214{
1215        struct drm_vc4_gem_madvise *args = data;
1216        struct drm_gem_object *gem_obj;
1217        struct vc4_bo *bo;
1218        int ret;
1219
1220        switch (args->madv) {
1221        case VC4_MADV_DONTNEED:
1222        case VC4_MADV_WILLNEED:
1223                break;
1224        default:
1225                return -EINVAL;
1226        }
1227
1228        if (args->pad != 0)
1229                return -EINVAL;
1230
1231        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
1232        if (!gem_obj) {
1233                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
1234                return -ENOENT;
1235        }
1236
1237        bo = to_vc4_bo(gem_obj);
1238
1239        /* Only BOs exposed to userspace can be purged. */
1240        if (bo->madv == __VC4_MADV_NOTSUPP) {
1241                DRM_DEBUG("madvise not supported on this BO\n");
1242                ret = -EINVAL;
1243                goto out_put_gem;
1244        }
1245
1246        /* Not sure it's safe to purge imported BOs. Let's just assume it's
1247         * not until proven otherwise.
1248         */
1249        if (gem_obj->import_attach) {
1250                DRM_DEBUG("madvise not supported on imported BOs\n");
1251                ret = -EINVAL;
1252                goto out_put_gem;
1253        }
1254
1255        mutex_lock(&bo->madv_lock);
1256
1257        if (args->madv == VC4_MADV_DONTNEED && bo->madv == VC4_MADV_WILLNEED &&
1258            !refcount_read(&bo->usecnt)) {
1259                /* If the BO is about to be marked as purgeable, is not used
1260                 * and is not already purgeable or purged, add it to the
1261                 * purgeable list.
1262                 */
1263                vc4_bo_add_to_purgeable_pool(bo);
1264        } else if (args->madv == VC4_MADV_WILLNEED &&
1265                   bo->madv == VC4_MADV_DONTNEED &&
1266                   !refcount_read(&bo->usecnt)) {
1267                /* The BO has not been purged yet, just remove it from
1268                 * the purgeable list.
1269                 */
1270                vc4_bo_remove_from_purgeable_pool(bo);
1271        }
1272
1273        /* Save the purged state. */
1274        args->retained = bo->madv != __VC4_MADV_PURGED;
1275
1276        /* Update internal madv state only if the bo was not purged. */
1277        if (bo->madv != __VC4_MADV_PURGED)
1278                bo->madv = args->madv;
1279
1280        mutex_unlock(&bo->madv_lock);
1281
1282        ret = 0;
1283
1284out_put_gem:
1285        drm_gem_object_put_unlocked(gem_obj);
1286
1287        return ret;
1288}
1289