linux/include/linux/sbitmap.h
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   1/*
   2 * Fast and scalable bitmaps.
   3 *
   4 * Copyright (C) 2016 Facebook
   5 * Copyright (C) 2013-2014 Jens Axboe
   6 *
   7 * This program is free software; you can redistribute it and/or
   8 * modify it under the terms of the GNU General Public
   9 * License v2 as published by the Free Software Foundation.
  10 *
  11 * This program is distributed in the hope that it will be useful,
  12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  14 * General Public License for more details.
  15 *
  16 * You should have received a copy of the GNU General Public License
  17 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
  18 */
  19
  20#ifndef __LINUX_SCALE_BITMAP_H
  21#define __LINUX_SCALE_BITMAP_H
  22
  23#include <linux/kernel.h>
  24#include <linux/slab.h>
  25
  26/**
  27 * struct sbitmap_word - Word in a &struct sbitmap.
  28 */
  29struct sbitmap_word {
  30        /**
  31         * @word: The bitmap word itself.
  32         */
  33        unsigned long word;
  34
  35        /**
  36         * @depth: Number of bits being used in @word.
  37         */
  38        unsigned long depth;
  39} ____cacheline_aligned_in_smp;
  40
  41/**
  42 * struct sbitmap - Scalable bitmap.
  43 *
  44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
  45 * trades off higher memory usage for better scalability.
  46 */
  47struct sbitmap {
  48        /**
  49         * @depth: Number of bits used in the whole bitmap.
  50         */
  51        unsigned int depth;
  52
  53        /**
  54         * @shift: log2(number of bits used per word)
  55         */
  56        unsigned int shift;
  57
  58        /**
  59         * @map_nr: Number of words (cachelines) being used for the bitmap.
  60         */
  61        unsigned int map_nr;
  62
  63        /**
  64         * @map: Allocated bitmap.
  65         */
  66        struct sbitmap_word *map;
  67};
  68
  69#define SBQ_WAIT_QUEUES 8
  70#define SBQ_WAKE_BATCH 8
  71
  72/**
  73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
  74 */
  75struct sbq_wait_state {
  76        /**
  77         * @wait_cnt: Number of frees remaining before we wake up.
  78         */
  79        atomic_t wait_cnt;
  80
  81        /**
  82         * @wait: Wait queue.
  83         */
  84        wait_queue_head_t wait;
  85} ____cacheline_aligned_in_smp;
  86
  87/**
  88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
  89 * bits.
  90 *
  91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
  92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
  93 * scalability wall when we run out of free bits and have to start putting tasks
  94 * to sleep.
  95 */
  96struct sbitmap_queue {
  97        /**
  98         * @sb: Scalable bitmap.
  99         */
 100        struct sbitmap sb;
 101
 102        /*
 103         * @alloc_hint: Cache of last successfully allocated or freed bit.
 104         *
 105         * This is per-cpu, which allows multiple users to stick to different
 106         * cachelines until the map is exhausted.
 107         */
 108        unsigned int __percpu *alloc_hint;
 109
 110        /**
 111         * @wake_batch: Number of bits which must be freed before we wake up any
 112         * waiters.
 113         */
 114        unsigned int wake_batch;
 115
 116        /**
 117         * @wake_index: Next wait queue in @ws to wake up.
 118         */
 119        atomic_t wake_index;
 120
 121        /**
 122         * @ws: Wait queues.
 123         */
 124        struct sbq_wait_state *ws;
 125
 126        /**
 127         * @round_robin: Allocate bits in strict round-robin order.
 128         */
 129        bool round_robin;
 130};
 131
 132/**
 133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
 134 * @sb: Bitmap to initialize.
 135 * @depth: Number of bits to allocate.
 136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
 137 *         given, a good default is chosen.
 138 * @flags: Allocation flags.
 139 * @node: Memory node to allocate on.
 140 *
 141 * Return: Zero on success or negative errno on failure.
 142 */
 143int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 144                      gfp_t flags, int node);
 145
 146/**
 147 * sbitmap_free() - Free memory used by a &struct sbitmap.
 148 * @sb: Bitmap to free.
 149 */
 150static inline void sbitmap_free(struct sbitmap *sb)
 151{
 152        kfree(sb->map);
 153        sb->map = NULL;
 154}
 155
 156/**
 157 * sbitmap_resize() - Resize a &struct sbitmap.
 158 * @sb: Bitmap to resize.
 159 * @depth: New number of bits to resize to.
 160 *
 161 * Doesn't reallocate anything. It's up to the caller to ensure that the new
 162 * depth doesn't exceed the depth that the sb was initialized with.
 163 */
 164void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
 165
 166/**
 167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
 168 * @sb: Bitmap to allocate from.
 169 * @alloc_hint: Hint for where to start searching for a free bit.
 170 * @round_robin: If true, be stricter about allocation order; always allocate
 171 *               starting from the last allocated bit. This is less efficient
 172 *               than the default behavior (false).
 173 *
 174 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 175 */
 176int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
 177
 178/**
 179 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
 180 * limiting the depth used from each word.
 181 * @sb: Bitmap to allocate from.
 182 * @alloc_hint: Hint for where to start searching for a free bit.
 183 * @shallow_depth: The maximum number of bits to allocate from a single word.
 184 *
 185 * This rather specific operation allows for having multiple users with
 186 * different allocation limits. E.g., there can be a high-priority class that
 187 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
 188 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
 189 * class can only allocate half of the total bits in the bitmap, preventing it
 190 * from starving out the high-priority class.
 191 *
 192 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 193 */
 194int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
 195                        unsigned long shallow_depth);
 196
 197/**
 198 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
 199 * @sb: Bitmap to check.
 200 *
 201 * Return: true if any bit in the bitmap is set, false otherwise.
 202 */
 203bool sbitmap_any_bit_set(const struct sbitmap *sb);
 204
 205/**
 206 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
 207 * sbitmap.
 208 * @sb: Bitmap to check.
 209 *
 210 * Return: true if any bit in the bitmap is clear, false otherwise.
 211 */
 212bool sbitmap_any_bit_clear(const struct sbitmap *sb);
 213
 214#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
 215#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
 216
 217typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
 218
 219/**
 220 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 221 * @start: Where to start the iteration.
 222 * @sb: Bitmap to iterate over.
 223 * @fn: Callback. Should return true to continue or false to break early.
 224 * @data: Pointer to pass to callback.
 225 *
 226 * This is inline even though it's non-trivial so that the function calls to the
 227 * callback will hopefully get optimized away.
 228 */
 229static inline void __sbitmap_for_each_set(struct sbitmap *sb,
 230                                          unsigned int start,
 231                                          sb_for_each_fn fn, void *data)
 232{
 233        unsigned int index;
 234        unsigned int nr;
 235        unsigned int scanned = 0;
 236
 237        if (start >= sb->depth)
 238                start = 0;
 239        index = SB_NR_TO_INDEX(sb, start);
 240        nr = SB_NR_TO_BIT(sb, start);
 241
 242        while (scanned < sb->depth) {
 243                struct sbitmap_word *word = &sb->map[index];
 244                unsigned int depth = min_t(unsigned int, word->depth - nr,
 245                                           sb->depth - scanned);
 246
 247                scanned += depth;
 248                if (!word->word)
 249                        goto next;
 250
 251                /*
 252                 * On the first iteration of the outer loop, we need to add the
 253                 * bit offset back to the size of the word for find_next_bit().
 254                 * On all other iterations, nr is zero, so this is a noop.
 255                 */
 256                depth += nr;
 257                while (1) {
 258                        nr = find_next_bit(&word->word, depth, nr);
 259                        if (nr >= depth)
 260                                break;
 261                        if (!fn(sb, (index << sb->shift) + nr, data))
 262                                return;
 263
 264                        nr++;
 265                }
 266next:
 267                nr = 0;
 268                if (++index >= sb->map_nr)
 269                        index = 0;
 270        }
 271}
 272
 273/**
 274 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 275 * @sb: Bitmap to iterate over.
 276 * @fn: Callback. Should return true to continue or false to break early.
 277 * @data: Pointer to pass to callback.
 278 */
 279static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
 280                                        void *data)
 281{
 282        __sbitmap_for_each_set(sb, 0, fn, data);
 283}
 284
 285static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
 286                                            unsigned int bitnr)
 287{
 288        return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
 289}
 290
 291/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
 292
 293static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
 294{
 295        set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 296}
 297
 298static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 299{
 300        clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 301}
 302
 303static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 304{
 305        return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 306}
 307
 308unsigned int sbitmap_weight(const struct sbitmap *sb);
 309
 310/**
 311 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
 312 * @sb: Bitmap to show.
 313 * @m: struct seq_file to write to.
 314 *
 315 * This is intended for debugging. The format may change at any time.
 316 */
 317void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
 318
 319/**
 320 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
 321 * seq_file.
 322 * @sb: Bitmap to show.
 323 * @m: struct seq_file to write to.
 324 *
 325 * This is intended for debugging. The output isn't guaranteed to be internally
 326 * consistent.
 327 */
 328void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
 329
 330/**
 331 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
 332 * memory node.
 333 * @sbq: Bitmap queue to initialize.
 334 * @depth: See sbitmap_init_node().
 335 * @shift: See sbitmap_init_node().
 336 * @round_robin: See sbitmap_get().
 337 * @flags: Allocation flags.
 338 * @node: Memory node to allocate on.
 339 *
 340 * Return: Zero on success or negative errno on failure.
 341 */
 342int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 343                            int shift, bool round_robin, gfp_t flags, int node);
 344
 345/**
 346 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
 347 *
 348 * @sbq: Bitmap queue to free.
 349 */
 350static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
 351{
 352        kfree(sbq->ws);
 353        free_percpu(sbq->alloc_hint);
 354        sbitmap_free(&sbq->sb);
 355}
 356
 357/**
 358 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
 359 * @sbq: Bitmap queue to resize.
 360 * @depth: New number of bits to resize to.
 361 *
 362 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
 363 * some extra work on the &struct sbitmap_queue, so it's not safe to just
 364 * resize the underlying &struct sbitmap.
 365 */
 366void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
 367
 368/**
 369 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
 370 * sbitmap_queue with preemption already disabled.
 371 * @sbq: Bitmap queue to allocate from.
 372 *
 373 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 374 */
 375int __sbitmap_queue_get(struct sbitmap_queue *sbq);
 376
 377/**
 378 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 379 * sbitmap_queue, limiting the depth used from each word, with preemption
 380 * already disabled.
 381 * @sbq: Bitmap queue to allocate from.
 382 * @shallow_depth: The maximum number of bits to allocate from a single word.
 383 * See sbitmap_get_shallow().
 384 *
 385 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 386 */
 387int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 388                                unsigned int shallow_depth);
 389
 390/**
 391 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
 392 * sbitmap_queue.
 393 * @sbq: Bitmap queue to allocate from.
 394 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 395 *       sbitmap_queue_clear()).
 396 *
 397 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 398 */
 399static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
 400                                    unsigned int *cpu)
 401{
 402        int nr;
 403
 404        *cpu = get_cpu();
 405        nr = __sbitmap_queue_get(sbq);
 406        put_cpu();
 407        return nr;
 408}
 409
 410/**
 411 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 412 * sbitmap_queue, limiting the depth used from each word.
 413 * @sbq: Bitmap queue to allocate from.
 414 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 415 *       sbitmap_queue_clear()).
 416 * @shallow_depth: The maximum number of bits to allocate from a single word.
 417 * See sbitmap_get_shallow().
 418 *
 419 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 420 */
 421static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 422                                            unsigned int *cpu,
 423                                            unsigned int shallow_depth)
 424{
 425        int nr;
 426
 427        *cpu = get_cpu();
 428        nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
 429        put_cpu();
 430        return nr;
 431}
 432
 433/**
 434 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
 435 * &struct sbitmap_queue.
 436 * @sbq: Bitmap to free from.
 437 * @nr: Bit number to free.
 438 * @cpu: CPU the bit was allocated on.
 439 */
 440void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 441                         unsigned int cpu);
 442
 443static inline int sbq_index_inc(int index)
 444{
 445        return (index + 1) & (SBQ_WAIT_QUEUES - 1);
 446}
 447
 448static inline void sbq_index_atomic_inc(atomic_t *index)
 449{
 450        int old = atomic_read(index);
 451        int new = sbq_index_inc(old);
 452        atomic_cmpxchg(index, old, new);
 453}
 454
 455/**
 456 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
 457 * sbitmap_queue.
 458 * @sbq: Bitmap queue to wait on.
 459 * @wait_index: A counter per "user" of @sbq.
 460 */
 461static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
 462                                                  atomic_t *wait_index)
 463{
 464        struct sbq_wait_state *ws;
 465
 466        ws = &sbq->ws[atomic_read(wait_index)];
 467        sbq_index_atomic_inc(wait_index);
 468        return ws;
 469}
 470
 471/**
 472 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
 473 * sbitmap_queue.
 474 * @sbq: Bitmap queue to wake up.
 475 */
 476void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
 477
 478/**
 479 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
 480 * seq_file.
 481 * @sbq: Bitmap queue to show.
 482 * @m: struct seq_file to write to.
 483 *
 484 * This is intended for debugging. The format may change at any time.
 485 */
 486void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 487
 488#endif /* __LINUX_SCALE_BITMAP_H */
 489