linux/drivers/gpu/drm/vc4/vc4_drv.h
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   1/*
   2 * Copyright (C) 2015 Broadcom
   3 *
   4 * This program is free software; you can redistribute it and/or modify
   5 * it under the terms of the GNU General Public License version 2 as
   6 * published by the Free Software Foundation.
   7 */
   8
   9#include <linux/reservation.h>
  10#include <drm/drmP.h>
  11#include <drm/drm_encoder.h>
  12#include <drm/drm_gem_cma_helper.h>
  13
  14#include "uapi/drm/vc4_drm.h"
  15
  16/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to
  17 * this.
  18 */
  19enum vc4_kernel_bo_type {
  20        /* Any kernel allocation (gem_create_object hook) before it
  21         * gets another type set.
  22         */
  23        VC4_BO_TYPE_KERNEL,
  24        VC4_BO_TYPE_V3D,
  25        VC4_BO_TYPE_V3D_SHADER,
  26        VC4_BO_TYPE_DUMB,
  27        VC4_BO_TYPE_BIN,
  28        VC4_BO_TYPE_RCL,
  29        VC4_BO_TYPE_BCL,
  30        VC4_BO_TYPE_KERNEL_CACHE,
  31        VC4_BO_TYPE_COUNT
  32};
  33
  34/* Performance monitor object. The perform lifetime is controlled by userspace
  35 * using perfmon related ioctls. A perfmon can be attached to a submit_cl
  36 * request, and when this is the case, HW perf counters will be activated just
  37 * before the submit_cl is submitted to the GPU and disabled when the job is
  38 * done. This way, only events related to a specific job will be counted.
  39 */
  40struct vc4_perfmon {
  41        /* Tracks the number of users of the perfmon, when this counter reaches
  42         * zero the perfmon is destroyed.
  43         */
  44        refcount_t refcnt;
  45
  46        /* Number of counters activated in this perfmon instance
  47         * (should be less than DRM_VC4_MAX_PERF_COUNTERS).
  48         */
  49        u8 ncounters;
  50
  51        /* Events counted by the HW perf counters. */
  52        u8 events[DRM_VC4_MAX_PERF_COUNTERS];
  53
  54        /* Storage for counter values. Counters are incremented by the HW
  55         * perf counter values every time the perfmon is attached to a GPU job.
  56         * This way, perfmon users don't have to retrieve the results after
  57         * each job if they want to track events covering several submissions.
  58         * Note that counter values can't be reset, but you can fake a reset by
  59         * destroying the perfmon and creating a new one.
  60         */
  61        u64 counters[0];
  62};
  63
  64struct vc4_dev {
  65        struct drm_device *dev;
  66
  67        struct vc4_hdmi *hdmi;
  68        struct vc4_hvs *hvs;
  69        struct vc4_v3d *v3d;
  70        struct vc4_dpi *dpi;
  71        struct vc4_dsi *dsi1;
  72        struct vc4_vec *vec;
  73
  74        struct vc4_hang_state *hang_state;
  75
  76        /* The kernel-space BO cache.  Tracks buffers that have been
  77         * unreferenced by all other users (refcounts of 0!) but not
  78         * yet freed, so we can do cheap allocations.
  79         */
  80        struct vc4_bo_cache {
  81                /* Array of list heads for entries in the BO cache,
  82                 * based on number of pages, so we can do O(1) lookups
  83                 * in the cache when allocating.
  84                 */
  85                struct list_head *size_list;
  86                uint32_t size_list_size;
  87
  88                /* List of all BOs in the cache, ordered by age, so we
  89                 * can do O(1) lookups when trying to free old
  90                 * buffers.
  91                 */
  92                struct list_head time_list;
  93                struct work_struct time_work;
  94                struct timer_list time_timer;
  95        } bo_cache;
  96
  97        u32 num_labels;
  98        struct vc4_label {
  99                const char *name;
 100                u32 num_allocated;
 101                u32 size_allocated;
 102        } *bo_labels;
 103
 104        /* Protects bo_cache and bo_labels. */
 105        struct mutex bo_lock;
 106
 107        /* Purgeable BO pool. All BOs in this pool can have their memory
 108         * reclaimed if the driver is unable to allocate new BOs. We also
 109         * keep stats related to the purge mechanism here.
 110         */
 111        struct {
 112                struct list_head list;
 113                unsigned int num;
 114                size_t size;
 115                unsigned int purged_num;
 116                size_t purged_size;
 117                struct mutex lock;
 118        } purgeable;
 119
 120        uint64_t dma_fence_context;
 121
 122        /* Sequence number for the last job queued in bin_job_list.
 123         * Starts at 0 (no jobs emitted).
 124         */
 125        uint64_t emit_seqno;
 126
 127        /* Sequence number for the last completed job on the GPU.
 128         * Starts at 0 (no jobs completed).
 129         */
 130        uint64_t finished_seqno;
 131
 132        /* List of all struct vc4_exec_info for jobs to be executed in
 133         * the binner.  The first job in the list is the one currently
 134         * programmed into ct0ca for execution.
 135         */
 136        struct list_head bin_job_list;
 137
 138        /* List of all struct vc4_exec_info for jobs that have
 139         * completed binning and are ready for rendering.  The first
 140         * job in the list is the one currently programmed into ct1ca
 141         * for execution.
 142         */
 143        struct list_head render_job_list;
 144
 145        /* List of the finished vc4_exec_infos waiting to be freed by
 146         * job_done_work.
 147         */
 148        struct list_head job_done_list;
 149        /* Spinlock used to synchronize the job_list and seqno
 150         * accesses between the IRQ handler and GEM ioctls.
 151         */
 152        spinlock_t job_lock;
 153        wait_queue_head_t job_wait_queue;
 154        struct work_struct job_done_work;
 155
 156        /* Used to track the active perfmon if any. Access to this field is
 157         * protected by job_lock.
 158         */
 159        struct vc4_perfmon *active_perfmon;
 160
 161        /* List of struct vc4_seqno_cb for callbacks to be made from a
 162         * workqueue when the given seqno is passed.
 163         */
 164        struct list_head seqno_cb_list;
 165
 166        /* The memory used for storing binner tile alloc, tile state,
 167         * and overflow memory allocations.  This is freed when V3D
 168         * powers down.
 169         */
 170        struct vc4_bo *bin_bo;
 171
 172        /* Size of blocks allocated within bin_bo. */
 173        uint32_t bin_alloc_size;
 174
 175        /* Bitmask of the bin_alloc_size chunks in bin_bo that are
 176         * used.
 177         */
 178        uint32_t bin_alloc_used;
 179
 180        /* Bitmask of the current bin_alloc used for overflow memory. */
 181        uint32_t bin_alloc_overflow;
 182
 183        struct work_struct overflow_mem_work;
 184
 185        int power_refcount;
 186
 187        /* Mutex controlling the power refcount. */
 188        struct mutex power_lock;
 189
 190        struct {
 191                struct timer_list timer;
 192                struct work_struct reset_work;
 193        } hangcheck;
 194
 195        struct semaphore async_modeset;
 196};
 197
 198static inline struct vc4_dev *
 199to_vc4_dev(struct drm_device *dev)
 200{
 201        return (struct vc4_dev *)dev->dev_private;
 202}
 203
 204struct vc4_bo {
 205        struct drm_gem_cma_object base;
 206
 207        /* seqno of the last job to render using this BO. */
 208        uint64_t seqno;
 209
 210        /* seqno of the last job to use the RCL to write to this BO.
 211         *
 212         * Note that this doesn't include binner overflow memory
 213         * writes.
 214         */
 215        uint64_t write_seqno;
 216
 217        bool t_format;
 218
 219        /* List entry for the BO's position in either
 220         * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
 221         */
 222        struct list_head unref_head;
 223
 224        /* Time in jiffies when the BO was put in vc4->bo_cache. */
 225        unsigned long free_time;
 226
 227        /* List entry for the BO's position in vc4_dev->bo_cache.size_list */
 228        struct list_head size_head;
 229
 230        /* Struct for shader validation state, if created by
 231         * DRM_IOCTL_VC4_CREATE_SHADER_BO.
 232         */
 233        struct vc4_validated_shader_info *validated_shader;
 234
 235        /* normally (resv == &_resv) except for imported bo's */
 236        struct reservation_object *resv;
 237        struct reservation_object _resv;
 238
 239        /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i
 240         * for user-allocated labels.
 241         */
 242        int label;
 243
 244        /* Count the number of active users. This is needed to determine
 245         * whether we can move the BO to the purgeable list or not (when the BO
 246         * is used by the GPU or the display engine we can't purge it).
 247         */
 248        refcount_t usecnt;
 249
 250        /* Store purgeable/purged state here */
 251        u32 madv;
 252        struct mutex madv_lock;
 253};
 254
 255static inline struct vc4_bo *
 256to_vc4_bo(struct drm_gem_object *bo)
 257{
 258        return (struct vc4_bo *)bo;
 259}
 260
 261struct vc4_fence {
 262        struct dma_fence base;
 263        struct drm_device *dev;
 264        /* vc4 seqno for signaled() test */
 265        uint64_t seqno;
 266};
 267
 268static inline struct vc4_fence *
 269to_vc4_fence(struct dma_fence *fence)
 270{
 271        return (struct vc4_fence *)fence;
 272}
 273
 274struct vc4_seqno_cb {
 275        struct work_struct work;
 276        uint64_t seqno;
 277        void (*func)(struct vc4_seqno_cb *cb);
 278};
 279
 280struct vc4_v3d {
 281        struct vc4_dev *vc4;
 282        struct platform_device *pdev;
 283        void __iomem *regs;
 284        struct clk *clk;
 285};
 286
 287struct vc4_hvs {
 288        struct platform_device *pdev;
 289        void __iomem *regs;
 290        u32 __iomem *dlist;
 291
 292        /* Memory manager for CRTCs to allocate space in the display
 293         * list.  Units are dwords.
 294         */
 295        struct drm_mm dlist_mm;
 296        /* Memory manager for the LBM memory used by HVS scaling. */
 297        struct drm_mm lbm_mm;
 298        spinlock_t mm_lock;
 299
 300        struct drm_mm_node mitchell_netravali_filter;
 301};
 302
 303struct vc4_plane {
 304        struct drm_plane base;
 305};
 306
 307static inline struct vc4_plane *
 308to_vc4_plane(struct drm_plane *plane)
 309{
 310        return (struct vc4_plane *)plane;
 311}
 312
 313enum vc4_scaling_mode {
 314        VC4_SCALING_NONE,
 315        VC4_SCALING_TPZ,
 316        VC4_SCALING_PPF,
 317};
 318
 319struct vc4_plane_state {
 320        struct drm_plane_state base;
 321        /* System memory copy of the display list for this element, computed
 322         * at atomic_check time.
 323         */
 324        u32 *dlist;
 325        u32 dlist_size; /* Number of dwords allocated for the display list */
 326        u32 dlist_count; /* Number of used dwords in the display list. */
 327
 328        /* Offset in the dlist to various words, for pageflip or
 329         * cursor updates.
 330         */
 331        u32 pos0_offset;
 332        u32 pos2_offset;
 333        u32 ptr0_offset;
 334
 335        /* Offset where the plane's dlist was last stored in the
 336         * hardware at vc4_crtc_atomic_flush() time.
 337         */
 338        u32 __iomem *hw_dlist;
 339
 340        /* Clipped coordinates of the plane on the display. */
 341        int crtc_x, crtc_y, crtc_w, crtc_h;
 342        /* Clipped area being scanned from in the FB. */
 343        u32 src_x, src_y;
 344
 345        u32 src_w[2], src_h[2];
 346
 347        /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */
 348        enum vc4_scaling_mode x_scaling[2], y_scaling[2];
 349        bool is_unity;
 350        bool is_yuv;
 351
 352        /* Offset to start scanning out from the start of the plane's
 353         * BO.
 354         */
 355        u32 offsets[3];
 356
 357        /* Our allocation in LBM for temporary storage during scaling. */
 358        struct drm_mm_node lbm;
 359
 360        /* Set when the plane has per-pixel alpha content or does not cover
 361         * the entire screen. This is a hint to the CRTC that it might need
 362         * to enable background color fill.
 363         */
 364        bool needs_bg_fill;
 365};
 366
 367static inline struct vc4_plane_state *
 368to_vc4_plane_state(struct drm_plane_state *state)
 369{
 370        return (struct vc4_plane_state *)state;
 371}
 372
 373enum vc4_encoder_type {
 374        VC4_ENCODER_TYPE_NONE,
 375        VC4_ENCODER_TYPE_HDMI,
 376        VC4_ENCODER_TYPE_VEC,
 377        VC4_ENCODER_TYPE_DSI0,
 378        VC4_ENCODER_TYPE_DSI1,
 379        VC4_ENCODER_TYPE_SMI,
 380        VC4_ENCODER_TYPE_DPI,
 381};
 382
 383struct vc4_encoder {
 384        struct drm_encoder base;
 385        enum vc4_encoder_type type;
 386        u32 clock_select;
 387};
 388
 389static inline struct vc4_encoder *
 390to_vc4_encoder(struct drm_encoder *encoder)
 391{
 392        return container_of(encoder, struct vc4_encoder, base);
 393}
 394
 395#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
 396#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
 397#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
 398#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
 399
 400struct vc4_exec_info {
 401        /* Sequence number for this bin/render job. */
 402        uint64_t seqno;
 403
 404        /* Latest write_seqno of any BO that binning depends on. */
 405        uint64_t bin_dep_seqno;
 406
 407        struct dma_fence *fence;
 408
 409        /* Last current addresses the hardware was processing when the
 410         * hangcheck timer checked on us.
 411         */
 412        uint32_t last_ct0ca, last_ct1ca;
 413
 414        /* Kernel-space copy of the ioctl arguments */
 415        struct drm_vc4_submit_cl *args;
 416
 417        /* This is the array of BOs that were looked up at the start of exec.
 418         * Command validation will use indices into this array.
 419         */
 420        struct drm_gem_cma_object **bo;
 421        uint32_t bo_count;
 422
 423        /* List of BOs that are being written by the RCL.  Other than
 424         * the binner temporary storage, this is all the BOs written
 425         * by the job.
 426         */
 427        struct drm_gem_cma_object *rcl_write_bo[4];
 428        uint32_t rcl_write_bo_count;
 429
 430        /* Pointers for our position in vc4->job_list */
 431        struct list_head head;
 432
 433        /* List of other BOs used in the job that need to be released
 434         * once the job is complete.
 435         */
 436        struct list_head unref_list;
 437
 438        /* Current unvalidated indices into @bo loaded by the non-hardware
 439         * VC4_PACKET_GEM_HANDLES.
 440         */
 441        uint32_t bo_index[2];
 442
 443        /* This is the BO where we store the validated command lists, shader
 444         * records, and uniforms.
 445         */
 446        struct drm_gem_cma_object *exec_bo;
 447
 448        /**
 449         * This tracks the per-shader-record state (packet 64) that
 450         * determines the length of the shader record and the offset
 451         * it's expected to be found at.  It gets read in from the
 452         * command lists.
 453         */
 454        struct vc4_shader_state {
 455                uint32_t addr;
 456                /* Maximum vertex index referenced by any primitive using this
 457                 * shader state.
 458                 */
 459                uint32_t max_index;
 460        } *shader_state;
 461
 462        /** How many shader states the user declared they were using. */
 463        uint32_t shader_state_size;
 464        /** How many shader state records the validator has seen. */
 465        uint32_t shader_state_count;
 466
 467        bool found_tile_binning_mode_config_packet;
 468        bool found_start_tile_binning_packet;
 469        bool found_increment_semaphore_packet;
 470        bool found_flush;
 471        uint8_t bin_tiles_x, bin_tiles_y;
 472        /* Physical address of the start of the tile alloc array
 473         * (where each tile's binned CL will start)
 474         */
 475        uint32_t tile_alloc_offset;
 476        /* Bitmask of which binner slots are freed when this job completes. */
 477        uint32_t bin_slots;
 478
 479        /**
 480         * Computed addresses pointing into exec_bo where we start the
 481         * bin thread (ct0) and render thread (ct1).
 482         */
 483        uint32_t ct0ca, ct0ea;
 484        uint32_t ct1ca, ct1ea;
 485
 486        /* Pointer to the unvalidated bin CL (if present). */
 487        void *bin_u;
 488
 489        /* Pointers to the shader recs.  These paddr gets incremented as CL
 490         * packets are relocated in validate_gl_shader_state, and the vaddrs
 491         * (u and v) get incremented and size decremented as the shader recs
 492         * themselves are validated.
 493         */
 494        void *shader_rec_u;
 495        void *shader_rec_v;
 496        uint32_t shader_rec_p;
 497        uint32_t shader_rec_size;
 498
 499        /* Pointers to the uniform data.  These pointers are incremented, and
 500         * size decremented, as each batch of uniforms is uploaded.
 501         */
 502        void *uniforms_u;
 503        void *uniforms_v;
 504        uint32_t uniforms_p;
 505        uint32_t uniforms_size;
 506
 507        /* Pointer to a performance monitor object if the user requested it,
 508         * NULL otherwise.
 509         */
 510        struct vc4_perfmon *perfmon;
 511};
 512
 513/* Per-open file private data. Any driver-specific resource that has to be
 514 * released when the DRM file is closed should be placed here.
 515 */
 516struct vc4_file {
 517        struct {
 518                struct idr idr;
 519                struct mutex lock;
 520        } perfmon;
 521};
 522
 523static inline struct vc4_exec_info *
 524vc4_first_bin_job(struct vc4_dev *vc4)
 525{
 526        return list_first_entry_or_null(&vc4->bin_job_list,
 527                                        struct vc4_exec_info, head);
 528}
 529
 530static inline struct vc4_exec_info *
 531vc4_first_render_job(struct vc4_dev *vc4)
 532{
 533        return list_first_entry_or_null(&vc4->render_job_list,
 534                                        struct vc4_exec_info, head);
 535}
 536
 537static inline struct vc4_exec_info *
 538vc4_last_render_job(struct vc4_dev *vc4)
 539{
 540        if (list_empty(&vc4->render_job_list))
 541                return NULL;
 542        return list_last_entry(&vc4->render_job_list,
 543                               struct vc4_exec_info, head);
 544}
 545
 546/**
 547 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture
 548 * setup parameters.
 549 *
 550 * This will be used at draw time to relocate the reference to the texture
 551 * contents in p0, and validate that the offset combined with
 552 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
 553 * Note that the hardware treats unprovided config parameters as 0, so not all
 554 * of them need to be set up for every texure sample, and we'll store ~0 as
 555 * the offset to mark the unused ones.
 556 *
 557 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
 558 * Setup") for definitions of the texture parameters.
 559 */
 560struct vc4_texture_sample_info {
 561        bool is_direct;
 562        uint32_t p_offset[4];
 563};
 564
 565/**
 566 * struct vc4_validated_shader_info - information about validated shaders that
 567 * needs to be used from command list validation.
 568 *
 569 * For a given shader, each time a shader state record references it, we need
 570 * to verify that the shader doesn't read more uniforms than the shader state
 571 * record's uniform BO pointer can provide, and we need to apply relocations
 572 * and validate the shader state record's uniforms that define the texture
 573 * samples.
 574 */
 575struct vc4_validated_shader_info {
 576        uint32_t uniforms_size;
 577        uint32_t uniforms_src_size;
 578        uint32_t num_texture_samples;
 579        struct vc4_texture_sample_info *texture_samples;
 580
 581        uint32_t num_uniform_addr_offsets;
 582        uint32_t *uniform_addr_offsets;
 583
 584        bool is_threaded;
 585};
 586
 587/**
 588 * _wait_for - magic (register) wait macro
 589 *
 590 * Does the right thing for modeset paths when run under kdgb or similar atomic
 591 * contexts. Note that it's important that we check the condition again after
 592 * having timed out, since the timeout could be due to preemption or similar and
 593 * we've never had a chance to check the condition before the timeout.
 594 */
 595#define _wait_for(COND, MS, W) ({ \
 596        unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;   \
 597        int ret__ = 0;                                                  \
 598        while (!(COND)) {                                               \
 599                if (time_after(jiffies, timeout__)) {                   \
 600                        if (!(COND))                                    \
 601                                ret__ = -ETIMEDOUT;                     \
 602                        break;                                          \
 603                }                                                       \
 604                if (W && drm_can_sleep())  {                            \
 605                        msleep(W);                                      \
 606                } else {                                                \
 607                        cpu_relax();                                    \
 608                }                                                       \
 609        }                                                               \
 610        ret__;                                                          \
 611})
 612
 613#define wait_for(COND, MS) _wait_for(COND, MS, 1)
 614
 615/* vc4_bo.c */
 616struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
 617void vc4_free_object(struct drm_gem_object *gem_obj);
 618struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
 619                             bool from_cache, enum vc4_kernel_bo_type type);
 620int vc4_dumb_create(struct drm_file *file_priv,
 621                    struct drm_device *dev,
 622                    struct drm_mode_create_dumb *args);
 623struct dma_buf *vc4_prime_export(struct drm_device *dev,
 624                                 struct drm_gem_object *obj, int flags);
 625int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
 626                        struct drm_file *file_priv);
 627int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
 628                               struct drm_file *file_priv);
 629int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
 630                      struct drm_file *file_priv);
 631int vc4_set_tiling_ioctl(struct drm_device *dev, void *data,
 632                         struct drm_file *file_priv);
 633int vc4_get_tiling_ioctl(struct drm_device *dev, void *data,
 634                         struct drm_file *file_priv);
 635int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
 636                             struct drm_file *file_priv);
 637int vc4_label_bo_ioctl(struct drm_device *dev, void *data,
 638                       struct drm_file *file_priv);
 639int vc4_fault(struct vm_fault *vmf);
 640int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
 641struct reservation_object *vc4_prime_res_obj(struct drm_gem_object *obj);
 642int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
 643struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev,
 644                                                 struct dma_buf_attachment *attach,
 645                                                 struct sg_table *sgt);
 646void *vc4_prime_vmap(struct drm_gem_object *obj);
 647int vc4_bo_cache_init(struct drm_device *dev);
 648void vc4_bo_cache_destroy(struct drm_device *dev);
 649int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
 650int vc4_bo_inc_usecnt(struct vc4_bo *bo);
 651void vc4_bo_dec_usecnt(struct vc4_bo *bo);
 652void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo);
 653void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo);
 654
 655/* vc4_crtc.c */
 656extern struct platform_driver vc4_crtc_driver;
 657int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
 658bool vc4_crtc_get_scanoutpos(struct drm_device *dev, unsigned int crtc_id,
 659                             bool in_vblank_irq, int *vpos, int *hpos,
 660                             ktime_t *stime, ktime_t *etime,
 661                             const struct drm_display_mode *mode);
 662
 663/* vc4_debugfs.c */
 664int vc4_debugfs_init(struct drm_minor *minor);
 665
 666/* vc4_drv.c */
 667void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
 668
 669/* vc4_dpi.c */
 670extern struct platform_driver vc4_dpi_driver;
 671int vc4_dpi_debugfs_regs(struct seq_file *m, void *unused);
 672
 673/* vc4_dsi.c */
 674extern struct platform_driver vc4_dsi_driver;
 675int vc4_dsi_debugfs_regs(struct seq_file *m, void *unused);
 676
 677/* vc4_fence.c */
 678extern const struct dma_fence_ops vc4_fence_ops;
 679
 680/* vc4_gem.c */
 681void vc4_gem_init(struct drm_device *dev);
 682void vc4_gem_destroy(struct drm_device *dev);
 683int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 684                        struct drm_file *file_priv);
 685int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 686                         struct drm_file *file_priv);
 687int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 688                      struct drm_file *file_priv);
 689void vc4_submit_next_bin_job(struct drm_device *dev);
 690void vc4_submit_next_render_job(struct drm_device *dev);
 691void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec);
 692int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
 693                       uint64_t timeout_ns, bool interruptible);
 694void vc4_job_handle_completed(struct vc4_dev *vc4);
 695int vc4_queue_seqno_cb(struct drm_device *dev,
 696                       struct vc4_seqno_cb *cb, uint64_t seqno,
 697                       void (*func)(struct vc4_seqno_cb *cb));
 698int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data,
 699                          struct drm_file *file_priv);
 700
 701/* vc4_hdmi.c */
 702extern struct platform_driver vc4_hdmi_driver;
 703int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
 704
 705/* vc4_vec.c */
 706extern struct platform_driver vc4_vec_driver;
 707int vc4_vec_debugfs_regs(struct seq_file *m, void *unused);
 708
 709/* vc4_irq.c */
 710irqreturn_t vc4_irq(int irq, void *arg);
 711void vc4_irq_preinstall(struct drm_device *dev);
 712int vc4_irq_postinstall(struct drm_device *dev);
 713void vc4_irq_uninstall(struct drm_device *dev);
 714void vc4_irq_reset(struct drm_device *dev);
 715
 716/* vc4_hvs.c */
 717extern struct platform_driver vc4_hvs_driver;
 718void vc4_hvs_dump_state(struct drm_device *dev);
 719int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
 720
 721/* vc4_kms.c */
 722int vc4_kms_load(struct drm_device *dev);
 723
 724/* vc4_plane.c */
 725struct drm_plane *vc4_plane_init(struct drm_device *dev,
 726                                 enum drm_plane_type type);
 727u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
 728u32 vc4_plane_dlist_size(const struct drm_plane_state *state);
 729void vc4_plane_async_set_fb(struct drm_plane *plane,
 730                            struct drm_framebuffer *fb);
 731
 732/* vc4_v3d.c */
 733extern struct platform_driver vc4_v3d_driver;
 734int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
 735int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
 736int vc4_v3d_get_bin_slot(struct vc4_dev *vc4);
 737
 738/* vc4_validate.c */
 739int
 740vc4_validate_bin_cl(struct drm_device *dev,
 741                    void *validated,
 742                    void *unvalidated,
 743                    struct vc4_exec_info *exec);
 744
 745int
 746vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
 747
 748struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
 749                                      uint32_t hindex);
 750
 751int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
 752
 753bool vc4_check_tex_size(struct vc4_exec_info *exec,
 754                        struct drm_gem_cma_object *fbo,
 755                        uint32_t offset, uint8_t tiling_format,
 756                        uint32_t width, uint32_t height, uint8_t cpp);
 757
 758/* vc4_validate_shader.c */
 759struct vc4_validated_shader_info *
 760vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
 761
 762/* vc4_perfmon.c */
 763void vc4_perfmon_get(struct vc4_perfmon *perfmon);
 764void vc4_perfmon_put(struct vc4_perfmon *perfmon);
 765void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon);
 766void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon,
 767                      bool capture);
 768struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id);
 769void vc4_perfmon_open_file(struct vc4_file *vc4file);
 770void vc4_perfmon_close_file(struct vc4_file *vc4file);
 771int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data,
 772                             struct drm_file *file_priv);
 773int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
 774                              struct drm_file *file_priv);
 775int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
 776                                 struct drm_file *file_priv);
 777