linux/drivers/gpu/drm/vc4/vc4_v3d.c
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   1/*
   2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
   3 * Copyright (C) 2013 Red Hat
   4 * Author: Rob Clark <robdclark@gmail.com>
   5 *
   6 * This program is free software; you can redistribute it and/or modify it
   7 * under the terms of the GNU General Public License version 2 as published by
   8 * the Free Software Foundation.
   9 *
  10 * This program is distributed in the hope that it will be useful, but WITHOUT
  11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
  12 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
  13 * more details.
  14 *
  15 * You should have received a copy of the GNU General Public License along with
  16 * this program.  If not, see <http://www.gnu.org/licenses/>.
  17 */
  18
  19#include <linux/clk.h>
  20#include <linux/component.h>
  21#include <linux/pm_runtime.h>
  22#include "vc4_drv.h"
  23#include "vc4_regs.h"
  24
  25#ifdef CONFIG_DEBUG_FS
  26#define REGDEF(reg) { reg, #reg }
  27static const struct {
  28        uint32_t reg;
  29        const char *name;
  30} vc4_reg_defs[] = {
  31        REGDEF(V3D_IDENT0),
  32        REGDEF(V3D_IDENT1),
  33        REGDEF(V3D_IDENT2),
  34        REGDEF(V3D_SCRATCH),
  35        REGDEF(V3D_L2CACTL),
  36        REGDEF(V3D_SLCACTL),
  37        REGDEF(V3D_INTCTL),
  38        REGDEF(V3D_INTENA),
  39        REGDEF(V3D_INTDIS),
  40        REGDEF(V3D_CT0CS),
  41        REGDEF(V3D_CT1CS),
  42        REGDEF(V3D_CT0EA),
  43        REGDEF(V3D_CT1EA),
  44        REGDEF(V3D_CT0CA),
  45        REGDEF(V3D_CT1CA),
  46        REGDEF(V3D_CT00RA0),
  47        REGDEF(V3D_CT01RA0),
  48        REGDEF(V3D_CT0LC),
  49        REGDEF(V3D_CT1LC),
  50        REGDEF(V3D_CT0PC),
  51        REGDEF(V3D_CT1PC),
  52        REGDEF(V3D_PCS),
  53        REGDEF(V3D_BFC),
  54        REGDEF(V3D_RFC),
  55        REGDEF(V3D_BPCA),
  56        REGDEF(V3D_BPCS),
  57        REGDEF(V3D_BPOA),
  58        REGDEF(V3D_BPOS),
  59        REGDEF(V3D_BXCF),
  60        REGDEF(V3D_SQRSV0),
  61        REGDEF(V3D_SQRSV1),
  62        REGDEF(V3D_SQCNTL),
  63        REGDEF(V3D_SRQPC),
  64        REGDEF(V3D_SRQUA),
  65        REGDEF(V3D_SRQUL),
  66        REGDEF(V3D_SRQCS),
  67        REGDEF(V3D_VPACNTL),
  68        REGDEF(V3D_VPMBASE),
  69        REGDEF(V3D_PCTRC),
  70        REGDEF(V3D_PCTRE),
  71        REGDEF(V3D_PCTR(0)),
  72        REGDEF(V3D_PCTRS(0)),
  73        REGDEF(V3D_PCTR(1)),
  74        REGDEF(V3D_PCTRS(1)),
  75        REGDEF(V3D_PCTR(2)),
  76        REGDEF(V3D_PCTRS(2)),
  77        REGDEF(V3D_PCTR(3)),
  78        REGDEF(V3D_PCTRS(3)),
  79        REGDEF(V3D_PCTR(4)),
  80        REGDEF(V3D_PCTRS(4)),
  81        REGDEF(V3D_PCTR(5)),
  82        REGDEF(V3D_PCTRS(5)),
  83        REGDEF(V3D_PCTR(6)),
  84        REGDEF(V3D_PCTRS(6)),
  85        REGDEF(V3D_PCTR(7)),
  86        REGDEF(V3D_PCTRS(7)),
  87        REGDEF(V3D_PCTR(8)),
  88        REGDEF(V3D_PCTRS(8)),
  89        REGDEF(V3D_PCTR(9)),
  90        REGDEF(V3D_PCTRS(9)),
  91        REGDEF(V3D_PCTR(10)),
  92        REGDEF(V3D_PCTRS(10)),
  93        REGDEF(V3D_PCTR(11)),
  94        REGDEF(V3D_PCTRS(11)),
  95        REGDEF(V3D_PCTR(12)),
  96        REGDEF(V3D_PCTRS(12)),
  97        REGDEF(V3D_PCTR(13)),
  98        REGDEF(V3D_PCTRS(13)),
  99        REGDEF(V3D_PCTR(14)),
 100        REGDEF(V3D_PCTRS(14)),
 101        REGDEF(V3D_PCTR(15)),
 102        REGDEF(V3D_PCTRS(15)),
 103        REGDEF(V3D_DBGE),
 104        REGDEF(V3D_FDBGO),
 105        REGDEF(V3D_FDBGB),
 106        REGDEF(V3D_FDBGR),
 107        REGDEF(V3D_FDBGS),
 108        REGDEF(V3D_ERRSTAT),
 109};
 110
 111int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused)
 112{
 113        struct drm_info_node *node = (struct drm_info_node *)m->private;
 114        struct drm_device *dev = node->minor->dev;
 115        struct vc4_dev *vc4 = to_vc4_dev(dev);
 116        int i;
 117
 118        for (i = 0; i < ARRAY_SIZE(vc4_reg_defs); i++) {
 119                seq_printf(m, "%s (0x%04x): 0x%08x\n",
 120                           vc4_reg_defs[i].name, vc4_reg_defs[i].reg,
 121                           V3D_READ(vc4_reg_defs[i].reg));
 122        }
 123
 124        return 0;
 125}
 126
 127int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
 128{
 129        struct drm_info_node *node = (struct drm_info_node *)m->private;
 130        struct drm_device *dev = node->minor->dev;
 131        struct vc4_dev *vc4 = to_vc4_dev(dev);
 132        uint32_t ident1 = V3D_READ(V3D_IDENT1);
 133        uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
 134        uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
 135        uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
 136
 137        seq_printf(m, "Revision:   %d\n",
 138                   VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
 139        seq_printf(m, "Slices:     %d\n", nslc);
 140        seq_printf(m, "TMUs:       %d\n", nslc * tups);
 141        seq_printf(m, "QPUs:       %d\n", nslc * qups);
 142        seq_printf(m, "Semaphores: %d\n",
 143                   VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
 144
 145        return 0;
 146}
 147#endif /* CONFIG_DEBUG_FS */
 148
 149static void vc4_v3d_init_hw(struct drm_device *dev)
 150{
 151        struct vc4_dev *vc4 = to_vc4_dev(dev);
 152
 153        /* Take all the memory that would have been reserved for user
 154         * QPU programs, since we don't have an interface for running
 155         * them, anyway.
 156         */
 157        V3D_WRITE(V3D_VPMBASE, 0);
 158}
 159
 160int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
 161{
 162        struct drm_device *dev = vc4->dev;
 163        unsigned long irqflags;
 164        int slot;
 165        uint64_t seqno = 0;
 166        struct vc4_exec_info *exec;
 167
 168try_again:
 169        spin_lock_irqsave(&vc4->job_lock, irqflags);
 170        slot = ffs(~vc4->bin_alloc_used);
 171        if (slot != 0) {
 172                /* Switch from ffs() bit index to a 0-based index. */
 173                slot--;
 174                vc4->bin_alloc_used |= BIT(slot);
 175                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 176                return slot;
 177        }
 178
 179        /* Couldn't find an open slot.  Wait for render to complete
 180         * and try again.
 181         */
 182        exec = vc4_last_render_job(vc4);
 183        if (exec)
 184                seqno = exec->seqno;
 185        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 186
 187        if (seqno) {
 188                int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
 189
 190                if (ret == 0)
 191                        goto try_again;
 192
 193                return ret;
 194        }
 195
 196        return -ENOMEM;
 197}
 198
 199/**
 200 * vc4_allocate_bin_bo() - allocates the memory that will be used for
 201 * tile binning.
 202 *
 203 * The binner has a limitation that the addresses in the tile state
 204 * buffer that point into the tile alloc buffer or binner overflow
 205 * memory only have 28 bits (256MB), and the top 4 on the bus for
 206 * tile alloc references end up coming from the tile state buffer's
 207 * address.
 208 *
 209 * To work around this, we allocate a single large buffer while V3D is
 210 * in use, make sure that it has the top 4 bits constant across its
 211 * entire extent, and then put the tile state, tile alloc, and binner
 212 * overflow memory inside that buffer.
 213 *
 214 * This creates a limitation where we may not be able to execute a job
 215 * if it doesn't fit within the buffer that we allocated up front.
 216 * However, it turns out that 16MB is "enough for anybody", and
 217 * real-world applications run into allocation failures from the
 218 * overall CMA pool before they make scenes complicated enough to run
 219 * out of bin space.
 220 */
 221int
 222vc4_allocate_bin_bo(struct drm_device *drm)
 223{
 224        struct vc4_dev *vc4 = to_vc4_dev(drm);
 225        struct vc4_v3d *v3d = vc4->v3d;
 226        uint32_t size = 16 * 1024 * 1024;
 227        int ret = 0;
 228        struct list_head list;
 229
 230        /* We may need to try allocating more than once to get a BO
 231         * that doesn't cross 256MB.  Track the ones we've allocated
 232         * that failed so far, so that we can free them when we've got
 233         * one that succeeded (if we freed them right away, our next
 234         * allocation would probably be the same chunk of memory).
 235         */
 236        INIT_LIST_HEAD(&list);
 237
 238        while (true) {
 239                struct vc4_bo *bo = vc4_bo_create(drm, size, true,
 240                                                  VC4_BO_TYPE_BIN);
 241
 242                if (IS_ERR(bo)) {
 243                        ret = PTR_ERR(bo);
 244
 245                        dev_err(&v3d->pdev->dev,
 246                                "Failed to allocate memory for tile binning: "
 247                                "%d. You may need to enable CMA or give it "
 248                                "more memory.",
 249                                ret);
 250                        break;
 251                }
 252
 253                /* Check if this BO won't trigger the addressing bug. */
 254                if ((bo->base.paddr & 0xf0000000) ==
 255                    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
 256                        vc4->bin_bo = bo;
 257
 258                        /* Set up for allocating 512KB chunks of
 259                         * binner memory.  The biggest allocation we
 260                         * need to do is for the initial tile alloc +
 261                         * tile state buffer.  We can render to a
 262                         * maximum of ((2048*2048) / (32*32) = 4096
 263                         * tiles in a frame (until we do floating
 264                         * point rendering, at which point it would be
 265                         * 8192).  Tile state is 48b/tile (rounded to
 266                         * a page), and tile alloc is 32b/tile
 267                         * (rounded to a page), plus a page of extra,
 268                         * for a total of 320kb for our worst-case.
 269                         * We choose 512kb so that it divides evenly
 270                         * into our 16MB, and the rest of the 512kb
 271                         * will be used as storage for the overflow
 272                         * from the initial 32b CL per bin.
 273                         */
 274                        vc4->bin_alloc_size = 512 * 1024;
 275                        vc4->bin_alloc_used = 0;
 276                        vc4->bin_alloc_overflow = 0;
 277                        WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
 278                                     bo->base.base.size / vc4->bin_alloc_size);
 279
 280                        break;
 281                }
 282
 283                /* Put it on the list to free later, and try again. */
 284                list_add(&bo->unref_head, &list);
 285        }
 286
 287        /* Free all the BOs we allocated but didn't choose. */
 288        while (!list_empty(&list)) {
 289                struct vc4_bo *bo = list_last_entry(&list,
 290                                                    struct vc4_bo, unref_head);
 291
 292                list_del(&bo->unref_head);
 293                drm_gem_object_put_unlocked(&bo->base.base);
 294        }
 295
 296        return ret;
 297}
 298
 299#ifdef CONFIG_PM
 300static int vc4_v3d_runtime_suspend(struct device *dev)
 301{
 302        struct vc4_v3d *v3d = dev_get_drvdata(dev);
 303        struct vc4_dev *vc4 = v3d->vc4;
 304
 305        vc4_irq_uninstall(vc4->dev);
 306
 307        drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
 308        vc4->bin_bo = NULL;
 309
 310        clk_disable_unprepare(v3d->clk);
 311
 312        return 0;
 313}
 314
 315static int vc4_v3d_runtime_resume(struct device *dev)
 316{
 317        struct vc4_v3d *v3d = dev_get_drvdata(dev);
 318        struct vc4_dev *vc4 = v3d->vc4;
 319        int ret;
 320
 321        ret = vc4_allocate_bin_bo(vc4->dev);
 322        if (ret)
 323                return ret;
 324
 325        ret = clk_prepare_enable(v3d->clk);
 326        if (ret != 0)
 327                return ret;
 328
 329        vc4_v3d_init_hw(vc4->dev);
 330
 331        /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
 332        enable_irq(vc4->dev->irq);
 333        vc4_irq_postinstall(vc4->dev);
 334
 335        return 0;
 336}
 337#endif
 338
 339static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
 340{
 341        struct platform_device *pdev = to_platform_device(dev);
 342        struct drm_device *drm = dev_get_drvdata(master);
 343        struct vc4_dev *vc4 = to_vc4_dev(drm);
 344        struct vc4_v3d *v3d = NULL;
 345        int ret;
 346
 347        v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
 348        if (!v3d)
 349                return -ENOMEM;
 350
 351        dev_set_drvdata(dev, v3d);
 352
 353        v3d->pdev = pdev;
 354
 355        v3d->regs = vc4_ioremap_regs(pdev, 0);
 356        if (IS_ERR(v3d->regs))
 357                return PTR_ERR(v3d->regs);
 358
 359        vc4->v3d = v3d;
 360        v3d->vc4 = vc4;
 361
 362        v3d->clk = devm_clk_get(dev, NULL);
 363        if (IS_ERR(v3d->clk)) {
 364                int ret = PTR_ERR(v3d->clk);
 365
 366                if (ret == -ENOENT) {
 367                        /* bcm2835 didn't have a clock reference in the DT. */
 368                        ret = 0;
 369                        v3d->clk = NULL;
 370                } else {
 371                        if (ret != -EPROBE_DEFER)
 372                                dev_err(dev, "Failed to get V3D clock: %d\n",
 373                                        ret);
 374                        return ret;
 375                }
 376        }
 377
 378        if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
 379                DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
 380                          V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
 381                return -EINVAL;
 382        }
 383
 384        ret = clk_prepare_enable(v3d->clk);
 385        if (ret != 0)
 386                return ret;
 387
 388        ret = vc4_allocate_bin_bo(drm);
 389        if (ret) {
 390                clk_disable_unprepare(v3d->clk);
 391                return ret;
 392        }
 393
 394        /* Reset the binner overflow address/size at setup, to be sure
 395         * we don't reuse an old one.
 396         */
 397        V3D_WRITE(V3D_BPOA, 0);
 398        V3D_WRITE(V3D_BPOS, 0);
 399
 400        vc4_v3d_init_hw(drm);
 401
 402        ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
 403        if (ret) {
 404                DRM_ERROR("Failed to install IRQ handler\n");
 405                return ret;
 406        }
 407
 408        pm_runtime_set_active(dev);
 409        pm_runtime_use_autosuspend(dev);
 410        pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
 411        pm_runtime_enable(dev);
 412
 413        return 0;
 414}
 415
 416static void vc4_v3d_unbind(struct device *dev, struct device *master,
 417                           void *data)
 418{
 419        struct drm_device *drm = dev_get_drvdata(master);
 420        struct vc4_dev *vc4 = to_vc4_dev(drm);
 421
 422        pm_runtime_disable(dev);
 423
 424        drm_irq_uninstall(drm);
 425
 426        /* Disable the binner's overflow memory address, so the next
 427         * driver probe (if any) doesn't try to reuse our old
 428         * allocation.
 429         */
 430        V3D_WRITE(V3D_BPOA, 0);
 431        V3D_WRITE(V3D_BPOS, 0);
 432
 433        vc4->v3d = NULL;
 434}
 435
 436static const struct dev_pm_ops vc4_v3d_pm_ops = {
 437        SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
 438};
 439
 440static const struct component_ops vc4_v3d_ops = {
 441        .bind   = vc4_v3d_bind,
 442        .unbind = vc4_v3d_unbind,
 443};
 444
 445static int vc4_v3d_dev_probe(struct platform_device *pdev)
 446{
 447        return component_add(&pdev->dev, &vc4_v3d_ops);
 448}
 449
 450static int vc4_v3d_dev_remove(struct platform_device *pdev)
 451{
 452        component_del(&pdev->dev, &vc4_v3d_ops);
 453        return 0;
 454}
 455
 456static const struct of_device_id vc4_v3d_dt_match[] = {
 457        { .compatible = "brcm,bcm2835-v3d" },
 458        { .compatible = "brcm,cygnus-v3d" },
 459        { .compatible = "brcm,vc4-v3d" },
 460        {}
 461};
 462
 463struct platform_driver vc4_v3d_driver = {
 464        .probe = vc4_v3d_dev_probe,
 465        .remove = vc4_v3d_dev_remove,
 466        .driver = {
 467                .name = "vc4_v3d",
 468                .of_match_table = vc4_v3d_dt_match,
 469                .pm = &vc4_v3d_pm_ops,
 470        },
 471};
 472