linux/drivers/input/gameport/gameport.c
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   1/*
   2 * Generic gameport layer
   3 *
   4 * Copyright (c) 1999-2002 Vojtech Pavlik
   5 * Copyright (c) 2005 Dmitry Torokhov
   6 */
   7
   8/*
   9 * This program is free software; you can redistribute it and/or modify it
  10 * under the terms of the GNU General Public License version 2 as published by
  11 * the Free Software Foundation.
  12 */
  13
  14#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
  15
  16#include <linux/stddef.h>
  17#include <linux/module.h>
  18#include <linux/ioport.h>
  19#include <linux/init.h>
  20#include <linux/gameport.h>
  21#include <linux/slab.h>
  22#include <linux/delay.h>
  23#include <linux/workqueue.h>
  24#include <linux/sched.h>        /* HZ */
  25#include <linux/mutex.h>
  26#include <linux/timekeeping.h>
  27
  28/*#include <asm/io.h>*/
  29
  30MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  31MODULE_DESCRIPTION("Generic gameport layer");
  32MODULE_LICENSE("GPL");
  33
  34static bool use_ktime = true;
  35module_param(use_ktime, bool, 0400);
  36MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
  37
  38/*
  39 * gameport_mutex protects entire gameport subsystem and is taken
  40 * every time gameport port or driver registrered or unregistered.
  41 */
  42static DEFINE_MUTEX(gameport_mutex);
  43
  44static LIST_HEAD(gameport_list);
  45
  46static struct bus_type gameport_bus;
  47
  48static void gameport_add_port(struct gameport *gameport);
  49static void gameport_attach_driver(struct gameport_driver *drv);
  50static void gameport_reconnect_port(struct gameport *gameport);
  51static void gameport_disconnect_port(struct gameport *gameport);
  52
  53#if defined(__i386__)
  54
  55#include <linux/i8253.h>
  56
  57#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
  58#define GET_TIME(x)     do { x = get_time_pit(); } while (0)
  59
  60static unsigned int get_time_pit(void)
  61{
  62        unsigned long flags;
  63        unsigned int count;
  64
  65        raw_spin_lock_irqsave(&i8253_lock, flags);
  66        outb_p(0x00, 0x43);
  67        count = inb_p(0x40);
  68        count |= inb_p(0x40) << 8;
  69        raw_spin_unlock_irqrestore(&i8253_lock, flags);
  70
  71        return count;
  72}
  73
  74#endif
  75
  76
  77
  78/*
  79 * gameport_measure_speed() measures the gameport i/o speed.
  80 */
  81
  82static int gameport_measure_speed(struct gameport *gameport)
  83{
  84        unsigned int i, t, tx;
  85        u64 t1, t2, t3;
  86        unsigned long flags;
  87
  88        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
  89                return 0;
  90
  91        tx = ~0;
  92
  93        for (i = 0; i < 50; i++) {
  94                local_irq_save(flags);
  95                t1 = ktime_get_ns();
  96                for (t = 0; t < 50; t++)
  97                        gameport_read(gameport);
  98                t2 = ktime_get_ns();
  99                t3 = ktime_get_ns();
 100                local_irq_restore(flags);
 101                udelay(i * 10);
 102                t = (t2 - t1) - (t3 - t2);
 103                if (t < tx)
 104                        tx = t;
 105        }
 106
 107        gameport_close(gameport);
 108        t = 1000000 * 50;
 109        if (tx)
 110                t /= tx;
 111        return t;
 112}
 113
 114static int old_gameport_measure_speed(struct gameport *gameport)
 115{
 116#if defined(__i386__)
 117
 118        unsigned int i, t, t1, t2, t3, tx;
 119        unsigned long flags;
 120
 121        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 122                return 0;
 123
 124        tx = 1 << 30;
 125
 126        for(i = 0; i < 50; i++) {
 127                local_irq_save(flags);
 128                GET_TIME(t1);
 129                for (t = 0; t < 50; t++) gameport_read(gameport);
 130                GET_TIME(t2);
 131                GET_TIME(t3);
 132                local_irq_restore(flags);
 133                udelay(i * 10);
 134                if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
 135        }
 136
 137        gameport_close(gameport);
 138        return 59659 / (tx < 1 ? 1 : tx);
 139
 140#elif defined (__x86_64__)
 141
 142        unsigned int i, t;
 143        unsigned long tx, t1, t2, flags;
 144
 145        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 146                return 0;
 147
 148        tx = 1 << 30;
 149
 150        for(i = 0; i < 50; i++) {
 151                local_irq_save(flags);
 152                t1 = rdtsc();
 153                for (t = 0; t < 50; t++) gameport_read(gameport);
 154                t2 = rdtsc();
 155                local_irq_restore(flags);
 156                udelay(i * 10);
 157                if (t2 - t1 < tx) tx = t2 - t1;
 158        }
 159
 160        gameport_close(gameport);
 161        return (this_cpu_read(cpu_info.loops_per_jiffy) *
 162                (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
 163
 164#else
 165
 166        unsigned int j, t = 0;
 167
 168        if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
 169                return 0;
 170
 171        j = jiffies; while (j == jiffies);
 172        j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
 173
 174        gameport_close(gameport);
 175        return t * HZ / 1000;
 176
 177#endif
 178}
 179
 180void gameport_start_polling(struct gameport *gameport)
 181{
 182        spin_lock(&gameport->timer_lock);
 183
 184        if (!gameport->poll_cnt++) {
 185                BUG_ON(!gameport->poll_handler);
 186                BUG_ON(!gameport->poll_interval);
 187                mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 188        }
 189
 190        spin_unlock(&gameport->timer_lock);
 191}
 192EXPORT_SYMBOL(gameport_start_polling);
 193
 194void gameport_stop_polling(struct gameport *gameport)
 195{
 196        spin_lock(&gameport->timer_lock);
 197
 198        if (!--gameport->poll_cnt)
 199                del_timer(&gameport->poll_timer);
 200
 201        spin_unlock(&gameport->timer_lock);
 202}
 203EXPORT_SYMBOL(gameport_stop_polling);
 204
 205static void gameport_run_poll_handler(struct timer_list *t)
 206{
 207        struct gameport *gameport = from_timer(gameport, t, poll_timer);
 208
 209        gameport->poll_handler(gameport);
 210        if (gameport->poll_cnt)
 211                mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
 212}
 213
 214/*
 215 * Basic gameport -> driver core mappings
 216 */
 217
 218static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
 219{
 220        int error;
 221
 222        gameport->dev.driver = &drv->driver;
 223        if (drv->connect(gameport, drv)) {
 224                gameport->dev.driver = NULL;
 225                return -ENODEV;
 226        }
 227
 228        error = device_bind_driver(&gameport->dev);
 229        if (error) {
 230                dev_warn(&gameport->dev,
 231                         "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
 232                        gameport->phys, gameport->name,
 233                        drv->description, error);
 234                drv->disconnect(gameport);
 235                gameport->dev.driver = NULL;
 236                return error;
 237        }
 238
 239        return 0;
 240}
 241
 242static void gameport_find_driver(struct gameport *gameport)
 243{
 244        int error;
 245
 246        error = device_attach(&gameport->dev);
 247        if (error < 0)
 248                dev_warn(&gameport->dev,
 249                         "device_attach() failed for %s (%s), error: %d\n",
 250                         gameport->phys, gameport->name, error);
 251}
 252
 253
 254/*
 255 * Gameport event processing.
 256 */
 257
 258enum gameport_event_type {
 259        GAMEPORT_REGISTER_PORT,
 260        GAMEPORT_ATTACH_DRIVER,
 261};
 262
 263struct gameport_event {
 264        enum gameport_event_type type;
 265        void *object;
 266        struct module *owner;
 267        struct list_head node;
 268};
 269
 270static DEFINE_SPINLOCK(gameport_event_lock);    /* protects gameport_event_list */
 271static LIST_HEAD(gameport_event_list);
 272
 273static struct gameport_event *gameport_get_event(void)
 274{
 275        struct gameport_event *event = NULL;
 276        unsigned long flags;
 277
 278        spin_lock_irqsave(&gameport_event_lock, flags);
 279
 280        if (!list_empty(&gameport_event_list)) {
 281                event = list_first_entry(&gameport_event_list,
 282                                         struct gameport_event, node);
 283                list_del_init(&event->node);
 284        }
 285
 286        spin_unlock_irqrestore(&gameport_event_lock, flags);
 287        return event;
 288}
 289
 290static void gameport_free_event(struct gameport_event *event)
 291{
 292        module_put(event->owner);
 293        kfree(event);
 294}
 295
 296static void gameport_remove_duplicate_events(struct gameport_event *event)
 297{
 298        struct gameport_event *e, *next;
 299        unsigned long flags;
 300
 301        spin_lock_irqsave(&gameport_event_lock, flags);
 302
 303        list_for_each_entry_safe(e, next, &gameport_event_list, node) {
 304                if (event->object == e->object) {
 305                        /*
 306                         * If this event is of different type we should not
 307                         * look further - we only suppress duplicate events
 308                         * that were sent back-to-back.
 309                         */
 310                        if (event->type != e->type)
 311                                break;
 312
 313                        list_del_init(&e->node);
 314                        gameport_free_event(e);
 315                }
 316        }
 317
 318        spin_unlock_irqrestore(&gameport_event_lock, flags);
 319}
 320
 321
 322static void gameport_handle_events(struct work_struct *work)
 323{
 324        struct gameport_event *event;
 325
 326        mutex_lock(&gameport_mutex);
 327
 328        /*
 329         * Note that we handle only one event here to give swsusp
 330         * a chance to freeze kgameportd thread. Gameport events
 331         * should be pretty rare so we are not concerned about
 332         * taking performance hit.
 333         */
 334        if ((event = gameport_get_event())) {
 335
 336                switch (event->type) {
 337
 338                case GAMEPORT_REGISTER_PORT:
 339                        gameport_add_port(event->object);
 340                        break;
 341
 342                case GAMEPORT_ATTACH_DRIVER:
 343                        gameport_attach_driver(event->object);
 344                        break;
 345                }
 346
 347                gameport_remove_duplicate_events(event);
 348                gameport_free_event(event);
 349        }
 350
 351        mutex_unlock(&gameport_mutex);
 352}
 353
 354static DECLARE_WORK(gameport_event_work, gameport_handle_events);
 355
 356static int gameport_queue_event(void *object, struct module *owner,
 357                                enum gameport_event_type event_type)
 358{
 359        unsigned long flags;
 360        struct gameport_event *event;
 361        int retval = 0;
 362
 363        spin_lock_irqsave(&gameport_event_lock, flags);
 364
 365        /*
 366         * Scan event list for the other events for the same gameport port,
 367         * starting with the most recent one. If event is the same we
 368         * do not need add new one. If event is of different type we
 369         * need to add this event and should not look further because
 370         * we need to preserve sequence of distinct events.
 371         */
 372        list_for_each_entry_reverse(event, &gameport_event_list, node) {
 373                if (event->object == object) {
 374                        if (event->type == event_type)
 375                                goto out;
 376                        break;
 377                }
 378        }
 379
 380        event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
 381        if (!event) {
 382                pr_err("Not enough memory to queue event %d\n", event_type);
 383                retval = -ENOMEM;
 384                goto out;
 385        }
 386
 387        if (!try_module_get(owner)) {
 388                pr_warn("Can't get module reference, dropping event %d\n",
 389                        event_type);
 390                kfree(event);
 391                retval = -EINVAL;
 392                goto out;
 393        }
 394
 395        event->type = event_type;
 396        event->object = object;
 397        event->owner = owner;
 398
 399        list_add_tail(&event->node, &gameport_event_list);
 400        queue_work(system_long_wq, &gameport_event_work);
 401
 402out:
 403        spin_unlock_irqrestore(&gameport_event_lock, flags);
 404        return retval;
 405}
 406
 407/*
 408 * Remove all events that have been submitted for a given object,
 409 * be it a gameport port or a driver.
 410 */
 411static void gameport_remove_pending_events(void *object)
 412{
 413        struct gameport_event *event, *next;
 414        unsigned long flags;
 415
 416        spin_lock_irqsave(&gameport_event_lock, flags);
 417
 418        list_for_each_entry_safe(event, next, &gameport_event_list, node) {
 419                if (event->object == object) {
 420                        list_del_init(&event->node);
 421                        gameport_free_event(event);
 422                }
 423        }
 424
 425        spin_unlock_irqrestore(&gameport_event_lock, flags);
 426}
 427
 428/*
 429 * Destroy child gameport port (if any) that has not been fully registered yet.
 430 *
 431 * Note that we rely on the fact that port can have only one child and therefore
 432 * only one child registration request can be pending. Additionally, children
 433 * are registered by driver's connect() handler so there can't be a grandchild
 434 * pending registration together with a child.
 435 */
 436static struct gameport *gameport_get_pending_child(struct gameport *parent)
 437{
 438        struct gameport_event *event;
 439        struct gameport *gameport, *child = NULL;
 440        unsigned long flags;
 441
 442        spin_lock_irqsave(&gameport_event_lock, flags);
 443
 444        list_for_each_entry(event, &gameport_event_list, node) {
 445                if (event->type == GAMEPORT_REGISTER_PORT) {
 446                        gameport = event->object;
 447                        if (gameport->parent == parent) {
 448                                child = gameport;
 449                                break;
 450                        }
 451                }
 452        }
 453
 454        spin_unlock_irqrestore(&gameport_event_lock, flags);
 455        return child;
 456}
 457
 458/*
 459 * Gameport port operations
 460 */
 461
 462static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
 463{
 464        struct gameport *gameport = to_gameport_port(dev);
 465
 466        return sprintf(buf, "%s\n", gameport->name);
 467}
 468static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
 469
 470static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
 471{
 472        struct gameport *gameport = to_gameport_port(dev);
 473        struct device_driver *drv;
 474        int error;
 475
 476        error = mutex_lock_interruptible(&gameport_mutex);
 477        if (error)
 478                return error;
 479
 480        if (!strncmp(buf, "none", count)) {
 481                gameport_disconnect_port(gameport);
 482        } else if (!strncmp(buf, "reconnect", count)) {
 483                gameport_reconnect_port(gameport);
 484        } else if (!strncmp(buf, "rescan", count)) {
 485                gameport_disconnect_port(gameport);
 486                gameport_find_driver(gameport);
 487        } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
 488                gameport_disconnect_port(gameport);
 489                error = gameport_bind_driver(gameport, to_gameport_driver(drv));
 490        } else {
 491                error = -EINVAL;
 492        }
 493
 494        mutex_unlock(&gameport_mutex);
 495
 496        return error ? error : count;
 497}
 498static DEVICE_ATTR_WO(drvctl);
 499
 500static struct attribute *gameport_device_attrs[] = {
 501        &dev_attr_description.attr,
 502        &dev_attr_drvctl.attr,
 503        NULL,
 504};
 505ATTRIBUTE_GROUPS(gameport_device);
 506
 507static void gameport_release_port(struct device *dev)
 508{
 509        struct gameport *gameport = to_gameport_port(dev);
 510
 511        kfree(gameport);
 512        module_put(THIS_MODULE);
 513}
 514
 515void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
 516{
 517        va_list args;
 518
 519        va_start(args, fmt);
 520        vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
 521        va_end(args);
 522}
 523EXPORT_SYMBOL(gameport_set_phys);
 524
 525/*
 526 * Prepare gameport port for registration.
 527 */
 528static void gameport_init_port(struct gameport *gameport)
 529{
 530        static atomic_t gameport_no = ATOMIC_INIT(-1);
 531
 532        __module_get(THIS_MODULE);
 533
 534        mutex_init(&gameport->drv_mutex);
 535        device_initialize(&gameport->dev);
 536        dev_set_name(&gameport->dev, "gameport%lu",
 537                        (unsigned long)atomic_inc_return(&gameport_no));
 538        gameport->dev.bus = &gameport_bus;
 539        gameport->dev.release = gameport_release_port;
 540        if (gameport->parent)
 541                gameport->dev.parent = &gameport->parent->dev;
 542
 543        INIT_LIST_HEAD(&gameport->node);
 544        spin_lock_init(&gameport->timer_lock);
 545        timer_setup(&gameport->poll_timer, gameport_run_poll_handler, 0);
 546}
 547
 548/*
 549 * Complete gameport port registration.
 550 * Driver core will attempt to find appropriate driver for the port.
 551 */
 552static void gameport_add_port(struct gameport *gameport)
 553{
 554        int error;
 555
 556        if (gameport->parent)
 557                gameport->parent->child = gameport;
 558
 559        gameport->speed = use_ktime ?
 560                gameport_measure_speed(gameport) :
 561                old_gameport_measure_speed(gameport);
 562
 563        list_add_tail(&gameport->node, &gameport_list);
 564
 565        if (gameport->io)
 566                dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
 567                         gameport->name, gameport->phys, gameport->io, gameport->speed);
 568        else
 569                dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
 570                        gameport->name, gameport->phys, gameport->speed);
 571
 572        error = device_add(&gameport->dev);
 573        if (error)
 574                dev_err(&gameport->dev,
 575                        "device_add() failed for %s (%s), error: %d\n",
 576                        gameport->phys, gameport->name, error);
 577}
 578
 579/*
 580 * gameport_destroy_port() completes deregistration process and removes
 581 * port from the system
 582 */
 583static void gameport_destroy_port(struct gameport *gameport)
 584{
 585        struct gameport *child;
 586
 587        child = gameport_get_pending_child(gameport);
 588        if (child) {
 589                gameport_remove_pending_events(child);
 590                put_device(&child->dev);
 591        }
 592
 593        if (gameport->parent) {
 594                gameport->parent->child = NULL;
 595                gameport->parent = NULL;
 596        }
 597
 598        if (device_is_registered(&gameport->dev))
 599                device_del(&gameport->dev);
 600
 601        list_del_init(&gameport->node);
 602
 603        gameport_remove_pending_events(gameport);
 604        put_device(&gameport->dev);
 605}
 606
 607/*
 608 * Reconnect gameport port and all its children (re-initialize attached devices)
 609 */
 610static void gameport_reconnect_port(struct gameport *gameport)
 611{
 612        do {
 613                if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
 614                        gameport_disconnect_port(gameport);
 615                        gameport_find_driver(gameport);
 616                        /* Ok, old children are now gone, we are done */
 617                        break;
 618                }
 619                gameport = gameport->child;
 620        } while (gameport);
 621}
 622
 623/*
 624 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 625 * all child ports are unbound and destroyed.
 626 */
 627static void gameport_disconnect_port(struct gameport *gameport)
 628{
 629        struct gameport *s, *parent;
 630
 631        if (gameport->child) {
 632                /*
 633                 * Children ports should be disconnected and destroyed
 634                 * first, staring with the leaf one, since we don't want
 635                 * to do recursion
 636                 */
 637                for (s = gameport; s->child; s = s->child)
 638                        /* empty */;
 639
 640                do {
 641                        parent = s->parent;
 642
 643                        device_release_driver(&s->dev);
 644                        gameport_destroy_port(s);
 645                } while ((s = parent) != gameport);
 646        }
 647
 648        /*
 649         * Ok, no children left, now disconnect this port
 650         */
 651        device_release_driver(&gameport->dev);
 652}
 653
 654/*
 655 * Submits register request to kgameportd for subsequent execution.
 656 * Note that port registration is always asynchronous.
 657 */
 658void __gameport_register_port(struct gameport *gameport, struct module *owner)
 659{
 660        gameport_init_port(gameport);
 661        gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
 662}
 663EXPORT_SYMBOL(__gameport_register_port);
 664
 665/*
 666 * Synchronously unregisters gameport port.
 667 */
 668void gameport_unregister_port(struct gameport *gameport)
 669{
 670        mutex_lock(&gameport_mutex);
 671        gameport_disconnect_port(gameport);
 672        gameport_destroy_port(gameport);
 673        mutex_unlock(&gameport_mutex);
 674}
 675EXPORT_SYMBOL(gameport_unregister_port);
 676
 677
 678/*
 679 * Gameport driver operations
 680 */
 681
 682static ssize_t description_show(struct device_driver *drv, char *buf)
 683{
 684        struct gameport_driver *driver = to_gameport_driver(drv);
 685        return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
 686}
 687static DRIVER_ATTR_RO(description);
 688
 689static struct attribute *gameport_driver_attrs[] = {
 690        &driver_attr_description.attr,
 691        NULL
 692};
 693ATTRIBUTE_GROUPS(gameport_driver);
 694
 695static int gameport_driver_probe(struct device *dev)
 696{
 697        struct gameport *gameport = to_gameport_port(dev);
 698        struct gameport_driver *drv = to_gameport_driver(dev->driver);
 699
 700        drv->connect(gameport, drv);
 701        return gameport->drv ? 0 : -ENODEV;
 702}
 703
 704static int gameport_driver_remove(struct device *dev)
 705{
 706        struct gameport *gameport = to_gameport_port(dev);
 707        struct gameport_driver *drv = to_gameport_driver(dev->driver);
 708
 709        drv->disconnect(gameport);
 710        return 0;
 711}
 712
 713static void gameport_attach_driver(struct gameport_driver *drv)
 714{
 715        int error;
 716
 717        error = driver_attach(&drv->driver);
 718        if (error)
 719                pr_err("driver_attach() failed for %s, error: %d\n",
 720                        drv->driver.name, error);
 721}
 722
 723int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
 724                                const char *mod_name)
 725{
 726        int error;
 727
 728        drv->driver.bus = &gameport_bus;
 729        drv->driver.owner = owner;
 730        drv->driver.mod_name = mod_name;
 731
 732        /*
 733         * Temporarily disable automatic binding because probing
 734         * takes long time and we are better off doing it in kgameportd
 735         */
 736        drv->ignore = true;
 737
 738        error = driver_register(&drv->driver);
 739        if (error) {
 740                pr_err("driver_register() failed for %s, error: %d\n",
 741                        drv->driver.name, error);
 742                return error;
 743        }
 744
 745        /*
 746         * Reset ignore flag and let kgameportd bind the driver to free ports
 747         */
 748        drv->ignore = false;
 749        error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
 750        if (error) {
 751                driver_unregister(&drv->driver);
 752                return error;
 753        }
 754
 755        return 0;
 756}
 757EXPORT_SYMBOL(__gameport_register_driver);
 758
 759void gameport_unregister_driver(struct gameport_driver *drv)
 760{
 761        struct gameport *gameport;
 762
 763        mutex_lock(&gameport_mutex);
 764
 765        drv->ignore = true;     /* so gameport_find_driver ignores it */
 766        gameport_remove_pending_events(drv);
 767
 768start_over:
 769        list_for_each_entry(gameport, &gameport_list, node) {
 770                if (gameport->drv == drv) {
 771                        gameport_disconnect_port(gameport);
 772                        gameport_find_driver(gameport);
 773                        /* we could've deleted some ports, restart */
 774                        goto start_over;
 775                }
 776        }
 777
 778        driver_unregister(&drv->driver);
 779
 780        mutex_unlock(&gameport_mutex);
 781}
 782EXPORT_SYMBOL(gameport_unregister_driver);
 783
 784static int gameport_bus_match(struct device *dev, struct device_driver *drv)
 785{
 786        struct gameport_driver *gameport_drv = to_gameport_driver(drv);
 787
 788        return !gameport_drv->ignore;
 789}
 790
 791static struct bus_type gameport_bus = {
 792        .name           = "gameport",
 793        .dev_groups     = gameport_device_groups,
 794        .drv_groups     = gameport_driver_groups,
 795        .match          = gameport_bus_match,
 796        .probe          = gameport_driver_probe,
 797        .remove         = gameport_driver_remove,
 798};
 799
 800static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
 801{
 802        mutex_lock(&gameport->drv_mutex);
 803        gameport->drv = drv;
 804        mutex_unlock(&gameport->drv_mutex);
 805}
 806
 807int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
 808{
 809        if (gameport->open) {
 810                if (gameport->open(gameport, mode)) {
 811                        return -1;
 812                }
 813        } else {
 814                if (mode != GAMEPORT_MODE_RAW)
 815                        return -1;
 816        }
 817
 818        gameport_set_drv(gameport, drv);
 819        return 0;
 820}
 821EXPORT_SYMBOL(gameport_open);
 822
 823void gameport_close(struct gameport *gameport)
 824{
 825        del_timer_sync(&gameport->poll_timer);
 826        gameport->poll_handler = NULL;
 827        gameport->poll_interval = 0;
 828        gameport_set_drv(gameport, NULL);
 829        if (gameport->close)
 830                gameport->close(gameport);
 831}
 832EXPORT_SYMBOL(gameport_close);
 833
 834static int __init gameport_init(void)
 835{
 836        int error;
 837
 838        error = bus_register(&gameport_bus);
 839        if (error) {
 840                pr_err("failed to register gameport bus, error: %d\n", error);
 841                return error;
 842        }
 843
 844
 845        return 0;
 846}
 847
 848static void __exit gameport_exit(void)
 849{
 850        bus_unregister(&gameport_bus);
 851
 852        /*
 853         * There should not be any outstanding events but work may
 854         * still be scheduled so simply cancel it.
 855         */
 856        cancel_work_sync(&gameport_event_work);
 857}
 858
 859subsys_initcall(gameport_init);
 860module_exit(gameport_exit);
 861