linux/sound/drivers/opl3/opl3_drums.c
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   1/*
   2 *  Copyright (c) by Uros Bizjak <uros@kss-loka.si>
   3 *
   4 *   OPL2/OPL3/OPL4 FM routines for internal percussion channels
   5 *
   6 *   This program is free software; you can redistribute it and/or modify
   7 *   it under the terms of the GNU General Public License as published by
   8 *   the Free Software Foundation; either version 2 of the License, or
   9 *   (at your option) any later version.
  10 *
  11 *   This program is distributed in the hope that it will be useful,
  12 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
  13 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  14 *   GNU General Public License for more details.
  15 *
  16 *   You should have received a copy of the GNU General Public License
  17 *   along with this program; if not, write to the Free Software
  18 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
  19 *
  20 */
  21
  22#include "opl3_voice.h"
  23
  24extern char snd_opl3_regmap[MAX_OPL2_VOICES][4];
  25
  26static char snd_opl3_drum_table[47] =
  27{
  28        OPL3_BASSDRUM_ON,  OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,    /* 35 - 37 */
  29        OPL3_SNAREDRUM_ON, OPL3_HIHAT_ON,     OPL3_SNAREDRUM_ON, /* 38 - 40 */
  30        OPL3_BASSDRUM_ON,  OPL3_HIHAT_ON,     OPL3_BASSDRUM_ON, /* 41 - 43 */
  31        OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,    /* 44 - 46 */
  32        OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,   /* 47 - 49 */
  33
  34        OPL3_TOMTOM_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,   /* 50 - 52 */
  35        OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON,   /* 53 - 55 */
  36        OPL3_HIHAT_ON,     OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,   /* 56 - 58 */
  37        OPL3_CYMBAL_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 59 - 61 */
  38        OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 62 - 64 */
  39
  40        OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 65 - 67 */
  41        OPL3_TOMTOM_ON,    OPL3_HIHAT_ON,     OPL3_HIHAT_ON,    /* 68 - 70 */
  42        OPL3_HIHAT_ON,     OPL3_HIHAT_ON,     OPL3_TOMTOM_ON,   /* 71 - 73 */
  43        OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 74 - 76 */
  44        OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,    OPL3_TOMTOM_ON,   /* 77 - 79 */
  45        OPL3_CYMBAL_ON,    OPL3_CYMBAL_ON                       /* 80 - 81 */
  46};
  47
  48struct snd_opl3_drum_voice {
  49        int voice;
  50        int op;
  51        unsigned char am_vib;
  52        unsigned char ksl_level;
  53        unsigned char attack_decay;
  54        unsigned char sustain_release;
  55        unsigned char feedback_connection;
  56        unsigned char wave_select;
  57};
  58
  59struct snd_opl3_drum_note {
  60        int voice;
  61        unsigned char fnum;
  62        unsigned char octave_f;
  63        unsigned char feedback_connection;
  64};
  65
  66static struct snd_opl3_drum_voice bass_op0 = {6, 0, 0x00, 0x32, 0xf8, 0x66, 0x30, 0x00};
  67static struct snd_opl3_drum_voice bass_op1 = {6, 1, 0x00, 0x03, 0xf6, 0x57, 0x30, 0x00};
  68static struct snd_opl3_drum_note bass_note = {6, 0x90, 0x09};
  69
  70static struct snd_opl3_drum_voice hihat = {7, 0, 0x00, 0x03, 0xf0, 0x06, 0x20, 0x00};
  71
  72static struct snd_opl3_drum_voice snare = {7, 1, 0x00, 0x03, 0xf0, 0x07, 0x20, 0x02};
  73static struct snd_opl3_drum_note snare_note = {7, 0xf4, 0x0d};
  74
  75static struct snd_opl3_drum_voice tomtom = {8, 0, 0x02, 0x03, 0xf0, 0x06, 0x10, 0x00};
  76static struct snd_opl3_drum_note tomtom_note = {8, 0xf4, 0x09};
  77
  78static struct snd_opl3_drum_voice cymbal = {8, 1, 0x04, 0x03, 0xf0, 0x06, 0x10, 0x00};
  79
  80/*
  81 * set drum voice characteristics
  82 */
  83static void snd_opl3_drum_voice_set(struct snd_opl3 *opl3,
  84                                    struct snd_opl3_drum_voice *data)
  85{
  86        unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
  87        unsigned char voice_offset = data->voice;
  88        unsigned short opl3_reg;
  89        
  90        /* Set OPL3 AM_VIB register */ 
  91        opl3_reg = OPL3_LEFT | (OPL3_REG_AM_VIB + op_offset);
  92        opl3->command(opl3, opl3_reg, data->am_vib);
  93
  94        /* Set OPL3 KSL_LEVEL register */ 
  95        opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
  96        opl3->command(opl3, opl3_reg, data->ksl_level);
  97
  98        /* Set OPL3 ATTACK_DECAY register */ 
  99        opl3_reg = OPL3_LEFT | (OPL3_REG_ATTACK_DECAY + op_offset);
 100        opl3->command(opl3, opl3_reg, data->attack_decay);
 101
 102        /* Set OPL3 SUSTAIN_RELEASE register */ 
 103        opl3_reg = OPL3_LEFT | (OPL3_REG_SUSTAIN_RELEASE + op_offset);
 104        opl3->command(opl3, opl3_reg, data->sustain_release);
 105
 106        /* Set OPL3 FEEDBACK_CONNECTION register */ 
 107        opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
 108        opl3->command(opl3, opl3_reg, data->feedback_connection);
 109
 110        /* Select waveform */
 111        opl3_reg = OPL3_LEFT | (OPL3_REG_WAVE_SELECT + op_offset);
 112        opl3->command(opl3, opl3_reg, data->wave_select);
 113}
 114
 115/*
 116 * Set drum voice pitch
 117 */
 118static void snd_opl3_drum_note_set(struct snd_opl3 *opl3,
 119                                   struct snd_opl3_drum_note *data)
 120{
 121        unsigned char voice_offset = data->voice;
 122        unsigned short opl3_reg;
 123
 124        /* Set OPL3 FNUM_LOW register */ 
 125        opl3_reg = OPL3_LEFT | (OPL3_REG_FNUM_LOW + voice_offset);
 126        opl3->command(opl3, opl3_reg, data->fnum);
 127
 128        /* Set OPL3 KEYON_BLOCK register */ 
 129        opl3_reg = OPL3_LEFT | (OPL3_REG_KEYON_BLOCK + voice_offset);
 130        opl3->command(opl3, opl3_reg, data->octave_f);
 131}
 132
 133/*
 134 * Set drum voice volume and position
 135 */
 136static void snd_opl3_drum_vol_set(struct snd_opl3 *opl3,
 137                                  struct snd_opl3_drum_voice *data,
 138                                  int vel, struct snd_midi_channel *chan)
 139{
 140        unsigned char op_offset = snd_opl3_regmap[data->voice][data->op];
 141        unsigned char voice_offset = data->voice;
 142        unsigned char reg_val;
 143        unsigned short opl3_reg;
 144
 145        /* Set OPL3 KSL_LEVEL register */ 
 146        reg_val = data->ksl_level;
 147        snd_opl3_calc_volume(&reg_val, vel, chan);
 148        opl3_reg = OPL3_LEFT | (OPL3_REG_KSL_LEVEL + op_offset);
 149        opl3->command(opl3, opl3_reg, reg_val);
 150
 151        /* Set OPL3 FEEDBACK_CONNECTION register */ 
 152        /* Set output voice connection */
 153        reg_val = data->feedback_connection | OPL3_STEREO_BITS;
 154        if (chan->gm_pan < 43)
 155                reg_val &= ~OPL3_VOICE_TO_RIGHT;
 156        if (chan->gm_pan > 85)
 157                reg_val &= ~OPL3_VOICE_TO_LEFT;
 158        opl3_reg = OPL3_LEFT | (OPL3_REG_FEEDBACK_CONNECTION + voice_offset);
 159        opl3->command(opl3, opl3_reg, reg_val);
 160}
 161
 162/*
 163 * Loads drum voices at init time
 164 */
 165void snd_opl3_load_drums(struct snd_opl3 *opl3)
 166{
 167        snd_opl3_drum_voice_set(opl3, &bass_op0);
 168        snd_opl3_drum_voice_set(opl3, &bass_op1);
 169        snd_opl3_drum_note_set(opl3, &bass_note);
 170
 171        snd_opl3_drum_voice_set(opl3, &hihat);
 172
 173        snd_opl3_drum_voice_set(opl3, &snare);
 174        snd_opl3_drum_note_set(opl3, &snare_note);
 175
 176        snd_opl3_drum_voice_set(opl3, &tomtom);
 177        snd_opl3_drum_note_set(opl3, &tomtom_note);
 178
 179        snd_opl3_drum_voice_set(opl3, &cymbal);
 180}
 181
 182/*
 183 * Switch drum voice on or off
 184 */
 185void snd_opl3_drum_switch(struct snd_opl3 *opl3, int note, int vel, int on_off,
 186                          struct snd_midi_channel *chan)
 187{
 188        unsigned char drum_mask;
 189        struct snd_opl3_drum_voice *drum_voice;
 190
 191        if (!(opl3->drum_reg & OPL3_PERCUSSION_ENABLE))
 192                return;
 193
 194        if ((note < 35) || (note > 81))
 195                return;
 196        drum_mask = snd_opl3_drum_table[note - 35];
 197
 198        if (on_off) {
 199                switch (drum_mask) {
 200                case OPL3_BASSDRUM_ON:
 201                        drum_voice = &bass_op1;
 202                        break;
 203                case OPL3_HIHAT_ON:
 204                        drum_voice = &hihat;
 205                        break;
 206                case OPL3_SNAREDRUM_ON:
 207                        drum_voice = &snare;
 208                        break;
 209                case OPL3_TOMTOM_ON:
 210                        drum_voice = &tomtom;
 211                        break;
 212                case OPL3_CYMBAL_ON:
 213                        drum_voice = &cymbal;
 214                        break;
 215                default:
 216                        drum_voice = &tomtom;
 217                }
 218
 219                snd_opl3_drum_vol_set(opl3, drum_voice, vel, chan);
 220                opl3->drum_reg |= drum_mask;
 221        } else {
 222                opl3->drum_reg &= ~drum_mask;
 223        }
 224        opl3->command(opl3, OPL3_LEFT | OPL3_REG_PERCUSSION,
 225                         opl3->drum_reg);
 226}
 227