1! Copyright (C) 2001, 2002, 2003, 2004, 2005, 2006, 2007
2! Imagination Technologies Ltd
3!
4! Integer divide routines.
5!
6
7 .text
8 .global ___udivsi3
9 .type ___udivsi3,function
10 .align 2
11___udivsi3:
12!!
13!! Since core is signed divide case, just set control variable
14!!
15 MOV D1Re0,D0Ar2 ! Au already in A1Ar1, Bu -> D1Re0
16 MOV D0Re0,
17 MOV D0Ar4,
18 B $LIDMCUStart
19 .size ___udivsi3,.-___udivsi3
20
21!!
22!! 32-bit division signed i/p - passed signed 32-bit numbers
23!!
24 .global ___divsi3
25 .type ___divsi3,function
26 .align 2
27___divsi3:
28!!
29!! A already in D1Ar1, B already in D0Ar2 -> make B abs(B)
30!!
31 MOV D1Re0,D0Ar2 ! A already in A1Ar1, B -> D1Re0
32 MOV D0Re0,
33 XOR D0Ar4,D1Ar1,D1Re0 ! D0Ar4 -ive if result is -ive
34 ABS D1Ar1,D1Ar1 ! abs(A) -> Au
35 ABS D1Re0,D1Re0 ! abs(B) -> Bu
36$LIDMCUStart:
37 CMP D1Ar1,D1Re0 ! Is ( Au > Bu )?
38 LSR D1Ar3,D1Ar1,
39 CMPHI D1Re0,D1Ar3 ! OR ( (Au & (~3)) <= (Bu << 2) )?
40 LSLSHI D1Ar3,D1Re0,
41 BLS $LIDMCUSetup ! Yes: Do normal divide
42!!
43!! Quick divide setup can assume that CurBit only needs to start at 2
44!!
45$LIDMCQuick:
46 CMP D1Ar1,D1Ar3 ! ( A >= Buq )?
47 ADDCC D0Re0,D0Re0,
48 SUBCC D1Ar1,D1Ar1,D1Ar3 ! and A -= Buq
49 CMP D1Ar1,D1Re0 ! ( A >= Bu )?
50 ADDCC D0Re0,D0Re0,
51 SUBCC D1Ar1,D1Ar1,D1Re0 ! and A -= Bu
52 ORS D0Ar4,D0Ar4,D0Ar4 ! Return neg result?
53 NEG D0Ar2,D0Re0 ! Calulate neg result
54 MOVMI D0Re0,D0Ar2 ! Yes: Take neg result
55$LIDMCRet:
56 MOV PC,D1RtP
57!!
58!! Setup for general unsigned divide code
59!!
60!! D0Re0 is used to form the result, already set to Zero
61!! D1Re0 is the input Bu value, this gets trashed
62!! D0Ar6 is curbit which is set to 1 at the start and shifted up
63!! D0Ar4 is negative if we should return a negative result
64!! D1Ar1 is the input Au value, eventually this holds the remainder
65!!
66$LIDMCUSetup:
67 CMP D1Ar1,D1Re0 ! Is ( Au < Bu )?
68 MOV D0Ar6,
69 BCS $LIDMCRet ! Yes: Return 0 remainder Au
70!!
71!! Calculate alignment using FFB instruction
72!!
73 FFB D1Ar5,D1Ar1 ! Find first bit of Au
74 ANDN D1Ar5,D1Ar5,
75 ORN D1Ar5,D1Ar5,
76 FFB D1Ar3,D1Re0 ! Find first bit of Bu
77 ANDN D1Ar3,D1Ar3,
78 ORN D1Ar3,D1Ar3,
79 SUBS D1Ar3,D1Ar5,D1Ar3 ! calculate diff, ffbA - ffbB
80 MOV D0Ar2,D1Ar3 ! copy into bank 0
81 LSLGT D1Re0,D1Re0,D1Ar3 ! ( > 0) ? left shift B
82 LSLGT D0Ar6,D0Ar6,D0Ar2 ! ( > 0) ? left shift curbit
83!!
84!! Now we start the divide proper, logic is
85!!
86!! if ( A >= B ) add curbit to result and subtract B from A
87!! shift curbit and B down by 1 in either case
88!!
89$LIDMCLoop:
90 CMP D1Ar1, D1Re0 ! ( A >= B )?
91 ADDCC D0Re0, D0Re0, D0Ar6 ! If yes result += curbit
92 SUBCC D1Ar1, D1Ar1, D1Re0 ! and A -= B
93 LSRS D0Ar6, D0Ar6,
94 LSR D1Re0, D1Re0,
95 BNZ $LIDMCLoop ! Was single bit in curbit lost?
96 ORS D0Ar4,D0Ar4,D0Ar4 ! Return neg result?
97 NEG D0Ar2,D0Re0 ! Calulate neg result
98 MOVMI D0Re0,D0Ar2 ! Yes: Take neg result
99 MOV PC,D1RtP
100 .size ___divsi3,.-___divsi3
101