linux/drivers/gpu/drm/v3d/v3d_gem.c
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   1// SPDX-License-Identifier: GPL-2.0+
   2/* Copyright (C) 2014-2018 Broadcom */
   3
   4#include <drm/drmP.h>
   5#include <drm/drm_syncobj.h>
   6#include <linux/module.h>
   7#include <linux/platform_device.h>
   8#include <linux/pm_runtime.h>
   9#include <linux/device.h>
  10#include <linux/io.h>
  11#include <linux/sched/signal.h>
  12
  13#include "uapi/drm/v3d_drm.h"
  14#include "v3d_drv.h"
  15#include "v3d_regs.h"
  16#include "v3d_trace.h"
  17
  18static void
  19v3d_init_core(struct v3d_dev *v3d, int core)
  20{
  21        /* Set OVRTMUOUT, which means that the texture sampler uniform
  22         * configuration's tmu output type field is used, instead of
  23         * using the hardware default behavior based on the texture
  24         * type.  If you want the default behavior, you can still put
  25         * "2" in the indirect texture state's output_type field.
  26         */
  27        V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
  28
  29        /* Whenever we flush the L2T cache, we always want to flush
  30         * the whole thing.
  31         */
  32        V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
  33        V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
  34}
  35
  36/* Sets invariant state for the HW. */
  37static void
  38v3d_init_hw_state(struct v3d_dev *v3d)
  39{
  40        v3d_init_core(v3d, 0);
  41}
  42
  43static void
  44v3d_idle_axi(struct v3d_dev *v3d, int core)
  45{
  46        V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
  47
  48        if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
  49                      (V3D_GMP_STATUS_RD_COUNT_MASK |
  50                       V3D_GMP_STATUS_WR_COUNT_MASK |
  51                       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
  52                DRM_ERROR("Failed to wait for safe GMP shutdown\n");
  53        }
  54}
  55
  56static void
  57v3d_idle_gca(struct v3d_dev *v3d)
  58{
  59        if (v3d->ver >= 41)
  60                return;
  61
  62        V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
  63
  64        if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
  65                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
  66                     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
  67                DRM_ERROR("Failed to wait for safe GCA shutdown\n");
  68        }
  69}
  70
  71static void
  72v3d_reset_v3d(struct v3d_dev *v3d)
  73{
  74        int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
  75
  76        if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
  77                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
  78                                 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
  79                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
  80
  81                /* GFXH-1383: The SW_INIT may cause a stray write to address 0
  82                 * of the unit, so reset it to its power-on value here.
  83                 */
  84                V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
  85        } else {
  86                WARN_ON_ONCE(V3D_GET_FIELD(version,
  87                                           V3D_TOP_GR_BRIDGE_MAJOR) != 7);
  88                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
  89                                 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
  90                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
  91        }
  92
  93        v3d_init_hw_state(v3d);
  94}
  95
  96void
  97v3d_reset(struct v3d_dev *v3d)
  98{
  99        struct drm_device *dev = &v3d->drm;
 100
 101        DRM_ERROR("Resetting GPU.\n");
 102        trace_v3d_reset_begin(dev);
 103
 104        /* XXX: only needed for safe powerdown, not reset. */
 105        if (false)
 106                v3d_idle_axi(v3d, 0);
 107
 108        v3d_idle_gca(v3d);
 109        v3d_reset_v3d(v3d);
 110
 111        v3d_mmu_set_page_table(v3d);
 112        v3d_irq_reset(v3d);
 113
 114        trace_v3d_reset_end(dev);
 115}
 116
 117static void
 118v3d_flush_l3(struct v3d_dev *v3d)
 119{
 120        if (v3d->ver < 41) {
 121                u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
 122
 123                V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
 124                              gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
 125
 126                if (v3d->ver < 33) {
 127                        V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
 128                                      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
 129                }
 130        }
 131}
 132
 133/* Invalidates the (read-only) L2 cache. */
 134static void
 135v3d_invalidate_l2(struct v3d_dev *v3d, int core)
 136{
 137        V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
 138                       V3D_L2CACTL_L2CCLR |
 139                       V3D_L2CACTL_L2CENA);
 140}
 141
 142static void
 143v3d_invalidate_l1td(struct v3d_dev *v3d, int core)
 144{
 145        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
 146        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 147                       V3D_L2TCACTL_L2TFLS), 100)) {
 148                DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
 149        }
 150}
 151
 152/* Invalidates texture L2 cachelines */
 153static void
 154v3d_flush_l2t(struct v3d_dev *v3d, int core)
 155{
 156        v3d_invalidate_l1td(v3d, core);
 157
 158        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
 159                       V3D_L2TCACTL_L2TFLS |
 160                       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
 161        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 162                       V3D_L2TCACTL_L2TFLS), 100)) {
 163                DRM_ERROR("Timeout waiting for L2T flush\n");
 164        }
 165}
 166
 167/* Invalidates the slice caches.  These are read-only caches. */
 168static void
 169v3d_invalidate_slices(struct v3d_dev *v3d, int core)
 170{
 171        V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
 172                       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
 173                       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
 174                       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 175                       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 176}
 177
 178/* Invalidates texture L2 cachelines */
 179static void
 180v3d_invalidate_l2t(struct v3d_dev *v3d, int core)
 181{
 182        V3D_CORE_WRITE(core,
 183                       V3D_CTL_L2TCACTL,
 184                       V3D_L2TCACTL_L2TFLS |
 185                       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAR, V3D_L2TCACTL_FLM));
 186        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 187                       V3D_L2TCACTL_L2TFLS), 100)) {
 188                DRM_ERROR("Timeout waiting for L2T invalidate\n");
 189        }
 190}
 191
 192void
 193v3d_invalidate_caches(struct v3d_dev *v3d)
 194{
 195        v3d_flush_l3(v3d);
 196
 197        v3d_invalidate_l2(v3d, 0);
 198        v3d_invalidate_slices(v3d, 0);
 199        v3d_flush_l2t(v3d, 0);
 200}
 201
 202void
 203v3d_flush_caches(struct v3d_dev *v3d)
 204{
 205        v3d_invalidate_l1td(v3d, 0);
 206        v3d_invalidate_l2t(v3d, 0);
 207}
 208
 209static void
 210v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
 211                         struct dma_fence *fence)
 212{
 213        int i;
 214
 215        for (i = 0; i < bo_count; i++) {
 216                /* XXX: Use shared fences for read-only objects. */
 217                reservation_object_add_excl_fence(bos[i]->resv, fence);
 218        }
 219}
 220
 221static void
 222v3d_unlock_bo_reservations(struct v3d_bo **bos,
 223                           int bo_count,
 224                           struct ww_acquire_ctx *acquire_ctx)
 225{
 226        int i;
 227
 228        for (i = 0; i < bo_count; i++)
 229                ww_mutex_unlock(&bos[i]->resv->lock);
 230
 231        ww_acquire_fini(acquire_ctx);
 232}
 233
 234/* Takes the reservation lock on all the BOs being referenced, so that
 235 * at queue submit time we can update the reservations.
 236 *
 237 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 238 * (all of which are on exec->unref_list).  They're entirely private
 239 * to v3d, so we don't attach dma-buf fences to them.
 240 */
 241static int
 242v3d_lock_bo_reservations(struct v3d_bo **bos,
 243                         int bo_count,
 244                         struct ww_acquire_ctx *acquire_ctx)
 245{
 246        int contended_lock = -1;
 247        int i, ret;
 248
 249        ww_acquire_init(acquire_ctx, &reservation_ww_class);
 250
 251retry:
 252        if (contended_lock != -1) {
 253                struct v3d_bo *bo = bos[contended_lock];
 254
 255                ret = ww_mutex_lock_slow_interruptible(&bo->resv->lock,
 256                                                       acquire_ctx);
 257                if (ret) {
 258                        ww_acquire_done(acquire_ctx);
 259                        return ret;
 260                }
 261        }
 262
 263        for (i = 0; i < bo_count; i++) {
 264                if (i == contended_lock)
 265                        continue;
 266
 267                ret = ww_mutex_lock_interruptible(&bos[i]->resv->lock,
 268                                                  acquire_ctx);
 269                if (ret) {
 270                        int j;
 271
 272                        for (j = 0; j < i; j++)
 273                                ww_mutex_unlock(&bos[j]->resv->lock);
 274
 275                        if (contended_lock != -1 && contended_lock >= i) {
 276                                struct v3d_bo *bo = bos[contended_lock];
 277
 278                                ww_mutex_unlock(&bo->resv->lock);
 279                        }
 280
 281                        if (ret == -EDEADLK) {
 282                                contended_lock = i;
 283                                goto retry;
 284                        }
 285
 286                        ww_acquire_done(acquire_ctx);
 287                        return ret;
 288                }
 289        }
 290
 291        ww_acquire_done(acquire_ctx);
 292
 293        /* Reserve space for our shared (read-only) fence references,
 294         * before we commit the CL to the hardware.
 295         */
 296        for (i = 0; i < bo_count; i++) {
 297                ret = reservation_object_reserve_shared(bos[i]->resv, 1);
 298                if (ret) {
 299                        v3d_unlock_bo_reservations(bos, bo_count,
 300                                                   acquire_ctx);
 301                        return ret;
 302                }
 303        }
 304
 305        return 0;
 306}
 307
 308/**
 309 * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
 310 * referenced by the job.
 311 * @dev: DRM device
 312 * @file_priv: DRM file for this fd
 313 * @exec: V3D job being set up
 314 *
 315 * The command validator needs to reference BOs by their index within
 316 * the submitted job's BO list.  This does the validation of the job's
 317 * BO list and reference counting for the lifetime of the job.
 318 *
 319 * Note that this function doesn't need to unreference the BOs on
 320 * failure, because that will happen at v3d_exec_cleanup() time.
 321 */
 322static int
 323v3d_cl_lookup_bos(struct drm_device *dev,
 324                  struct drm_file *file_priv,
 325                  struct drm_v3d_submit_cl *args,
 326                  struct v3d_exec_info *exec)
 327{
 328        u32 *handles;
 329        int ret = 0;
 330        int i;
 331
 332        exec->bo_count = args->bo_handle_count;
 333
 334        if (!exec->bo_count) {
 335                /* See comment on bo_index for why we have to check
 336                 * this.
 337                 */
 338                DRM_DEBUG("Rendering requires BOs\n");
 339                return -EINVAL;
 340        }
 341
 342        exec->bo = kvmalloc_array(exec->bo_count,
 343                                  sizeof(struct drm_gem_cma_object *),
 344                                  GFP_KERNEL | __GFP_ZERO);
 345        if (!exec->bo) {
 346                DRM_DEBUG("Failed to allocate validated BO pointers\n");
 347                return -ENOMEM;
 348        }
 349
 350        handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
 351        if (!handles) {
 352                ret = -ENOMEM;
 353                DRM_DEBUG("Failed to allocate incoming GEM handles\n");
 354                goto fail;
 355        }
 356
 357        if (copy_from_user(handles,
 358                           (void __user *)(uintptr_t)args->bo_handles,
 359                           exec->bo_count * sizeof(u32))) {
 360                ret = -EFAULT;
 361                DRM_DEBUG("Failed to copy in GEM handles\n");
 362                goto fail;
 363        }
 364
 365        spin_lock(&file_priv->table_lock);
 366        for (i = 0; i < exec->bo_count; i++) {
 367                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 368                                                     handles[i]);
 369                if (!bo) {
 370                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 371                                  i, handles[i]);
 372                        ret = -ENOENT;
 373                        spin_unlock(&file_priv->table_lock);
 374                        goto fail;
 375                }
 376                drm_gem_object_get(bo);
 377                exec->bo[i] = to_v3d_bo(bo);
 378        }
 379        spin_unlock(&file_priv->table_lock);
 380
 381fail:
 382        kvfree(handles);
 383        return ret;
 384}
 385
 386static void
 387v3d_exec_cleanup(struct kref *ref)
 388{
 389        struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
 390                                                  refcount);
 391        struct v3d_dev *v3d = exec->v3d;
 392        unsigned int i;
 393        struct v3d_bo *bo, *save;
 394
 395        dma_fence_put(exec->bin.in_fence);
 396        dma_fence_put(exec->render.in_fence);
 397
 398        dma_fence_put(exec->bin.done_fence);
 399        dma_fence_put(exec->render.done_fence);
 400
 401        dma_fence_put(exec->bin_done_fence);
 402        dma_fence_put(exec->render_done_fence);
 403
 404        for (i = 0; i < exec->bo_count; i++)
 405                drm_gem_object_put_unlocked(&exec->bo[i]->base);
 406        kvfree(exec->bo);
 407
 408        list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
 409                drm_gem_object_put_unlocked(&bo->base);
 410        }
 411
 412        pm_runtime_mark_last_busy(v3d->dev);
 413        pm_runtime_put_autosuspend(v3d->dev);
 414
 415        kfree(exec);
 416}
 417
 418void v3d_exec_put(struct v3d_exec_info *exec)
 419{
 420        kref_put(&exec->refcount, v3d_exec_cleanup);
 421}
 422
 423static void
 424v3d_tfu_job_cleanup(struct kref *ref)
 425{
 426        struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
 427                                               refcount);
 428        struct v3d_dev *v3d = job->v3d;
 429        unsigned int i;
 430
 431        dma_fence_put(job->in_fence);
 432        dma_fence_put(job->done_fence);
 433
 434        for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
 435                if (job->bo[i])
 436                        drm_gem_object_put_unlocked(&job->bo[i]->base);
 437        }
 438
 439        pm_runtime_mark_last_busy(v3d->dev);
 440        pm_runtime_put_autosuspend(v3d->dev);
 441
 442        kfree(job);
 443}
 444
 445void v3d_tfu_job_put(struct v3d_tfu_job *job)
 446{
 447        kref_put(&job->refcount, v3d_tfu_job_cleanup);
 448}
 449
 450int
 451v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 452                  struct drm_file *file_priv)
 453{
 454        int ret;
 455        struct drm_v3d_wait_bo *args = data;
 456        struct drm_gem_object *gem_obj;
 457        struct v3d_bo *bo;
 458        ktime_t start = ktime_get();
 459        u64 delta_ns;
 460        unsigned long timeout_jiffies =
 461                nsecs_to_jiffies_timeout(args->timeout_ns);
 462
 463        if (args->pad != 0)
 464                return -EINVAL;
 465
 466        gem_obj = drm_gem_object_lookup(file_priv, args->handle);
 467        if (!gem_obj) {
 468                DRM_DEBUG("Failed to look up GEM BO %d\n", args->handle);
 469                return -EINVAL;
 470        }
 471        bo = to_v3d_bo(gem_obj);
 472
 473        ret = reservation_object_wait_timeout_rcu(bo->resv,
 474                                                  true, true,
 475                                                  timeout_jiffies);
 476
 477        if (ret == 0)
 478                ret = -ETIME;
 479        else if (ret > 0)
 480                ret = 0;
 481
 482        /* Decrement the user's timeout, in case we got interrupted
 483         * such that the ioctl will be restarted.
 484         */
 485        delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
 486        if (delta_ns < args->timeout_ns)
 487                args->timeout_ns -= delta_ns;
 488        else
 489                args->timeout_ns = 0;
 490
 491        /* Asked to wait beyond the jiffie/scheduler precision? */
 492        if (ret == -ETIME && args->timeout_ns)
 493                ret = -EAGAIN;
 494
 495        drm_gem_object_put_unlocked(gem_obj);
 496
 497        return ret;
 498}
 499
 500/**
 501 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
 502 * @dev: DRM device
 503 * @data: ioctl argument
 504 * @file_priv: DRM file for this fd
 505 *
 506 * This is the main entrypoint for userspace to submit a 3D frame to
 507 * the GPU.  Userspace provides the binner command list (if
 508 * applicable), and the kernel sets up the render command list to draw
 509 * to the framebuffer described in the ioctl, using the command lists
 510 * that the 3D engine's binner will produce.
 511 */
 512int
 513v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 514                    struct drm_file *file_priv)
 515{
 516        struct v3d_dev *v3d = to_v3d_dev(dev);
 517        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
 518        struct drm_v3d_submit_cl *args = data;
 519        struct v3d_exec_info *exec;
 520        struct ww_acquire_ctx acquire_ctx;
 521        struct drm_syncobj *sync_out;
 522        int ret = 0;
 523
 524        trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
 525
 526        if (args->pad != 0) {
 527                DRM_INFO("pad must be zero: %d\n", args->pad);
 528                return -EINVAL;
 529        }
 530
 531        exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 532        if (!exec)
 533                return -ENOMEM;
 534
 535        ret = pm_runtime_get_sync(v3d->dev);
 536        if (ret < 0) {
 537                kfree(exec);
 538                return ret;
 539        }
 540
 541        kref_init(&exec->refcount);
 542
 543        ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
 544                                     0, 0, &exec->bin.in_fence);
 545        if (ret == -EINVAL)
 546                goto fail;
 547
 548        ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
 549                                     0, 0, &exec->render.in_fence);
 550        if (ret == -EINVAL)
 551                goto fail;
 552
 553        exec->qma = args->qma;
 554        exec->qms = args->qms;
 555        exec->qts = args->qts;
 556        exec->bin.exec = exec;
 557        exec->bin.start = args->bcl_start;
 558        exec->bin.end = args->bcl_end;
 559        exec->render.exec = exec;
 560        exec->render.start = args->rcl_start;
 561        exec->render.end = args->rcl_end;
 562        exec->v3d = v3d;
 563        INIT_LIST_HEAD(&exec->unref_list);
 564
 565        ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
 566        if (ret)
 567                goto fail;
 568
 569        ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
 570                                       &acquire_ctx);
 571        if (ret)
 572                goto fail;
 573
 574        mutex_lock(&v3d->sched_lock);
 575        if (exec->bin.start != exec->bin.end) {
 576                ret = drm_sched_job_init(&exec->bin.base,
 577                                         &v3d_priv->sched_entity[V3D_BIN],
 578                                         v3d_priv);
 579                if (ret)
 580                        goto fail_unreserve;
 581
 582                exec->bin_done_fence =
 583                        dma_fence_get(&exec->bin.base.s_fence->finished);
 584
 585                kref_get(&exec->refcount); /* put by scheduler job completion */
 586                drm_sched_entity_push_job(&exec->bin.base,
 587                                          &v3d_priv->sched_entity[V3D_BIN]);
 588        }
 589
 590        ret = drm_sched_job_init(&exec->render.base,
 591                                 &v3d_priv->sched_entity[V3D_RENDER],
 592                                 v3d_priv);
 593        if (ret)
 594                goto fail_unreserve;
 595
 596        exec->render_done_fence =
 597                dma_fence_get(&exec->render.base.s_fence->finished);
 598
 599        kref_get(&exec->refcount); /* put by scheduler job completion */
 600        drm_sched_entity_push_job(&exec->render.base,
 601                                  &v3d_priv->sched_entity[V3D_RENDER]);
 602        mutex_unlock(&v3d->sched_lock);
 603
 604        v3d_attach_object_fences(exec->bo, exec->bo_count,
 605                                 exec->render_done_fence);
 606
 607        v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
 608
 609        /* Update the return sync object for the */
 610        sync_out = drm_syncobj_find(file_priv, args->out_sync);
 611        if (sync_out) {
 612                drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
 613                drm_syncobj_put(sync_out);
 614        }
 615
 616        v3d_exec_put(exec);
 617
 618        return 0;
 619
 620fail_unreserve:
 621        mutex_unlock(&v3d->sched_lock);
 622        v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
 623fail:
 624        v3d_exec_put(exec);
 625
 626        return ret;
 627}
 628
 629/**
 630 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
 631 * @dev: DRM device
 632 * @data: ioctl argument
 633 * @file_priv: DRM file for this fd
 634 *
 635 * Userspace provides the register setup for the TFU, which we don't
 636 * need to validate since the TFU is behind the MMU.
 637 */
 638int
 639v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 640                     struct drm_file *file_priv)
 641{
 642        struct v3d_dev *v3d = to_v3d_dev(dev);
 643        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
 644        struct drm_v3d_submit_tfu *args = data;
 645        struct v3d_tfu_job *job;
 646        struct ww_acquire_ctx acquire_ctx;
 647        struct drm_syncobj *sync_out;
 648        struct dma_fence *sched_done_fence;
 649        int ret = 0;
 650        int bo_count;
 651
 652        trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
 653
 654        job = kcalloc(1, sizeof(*job), GFP_KERNEL);
 655        if (!job)
 656                return -ENOMEM;
 657
 658        ret = pm_runtime_get_sync(v3d->dev);
 659        if (ret < 0) {
 660                kfree(job);
 661                return ret;
 662        }
 663
 664        kref_init(&job->refcount);
 665
 666        ret = drm_syncobj_find_fence(file_priv, args->in_sync,
 667                                     0, 0, &job->in_fence);
 668        if (ret == -EINVAL)
 669                goto fail;
 670
 671        job->args = *args;
 672        job->v3d = v3d;
 673
 674        spin_lock(&file_priv->table_lock);
 675        for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
 676                struct drm_gem_object *bo;
 677
 678                if (!args->bo_handles[bo_count])
 679                        break;
 680
 681                bo = idr_find(&file_priv->object_idr,
 682                              args->bo_handles[bo_count]);
 683                if (!bo) {
 684                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 685                                  bo_count, args->bo_handles[bo_count]);
 686                        ret = -ENOENT;
 687                        spin_unlock(&file_priv->table_lock);
 688                        goto fail;
 689                }
 690                drm_gem_object_get(bo);
 691                job->bo[bo_count] = to_v3d_bo(bo);
 692        }
 693        spin_unlock(&file_priv->table_lock);
 694
 695        ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
 696        if (ret)
 697                goto fail;
 698
 699        mutex_lock(&v3d->sched_lock);
 700        ret = drm_sched_job_init(&job->base,
 701                                 &v3d_priv->sched_entity[V3D_TFU],
 702                                 v3d_priv);
 703        if (ret)
 704                goto fail_unreserve;
 705
 706        sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
 707
 708        kref_get(&job->refcount); /* put by scheduler job completion */
 709        drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
 710        mutex_unlock(&v3d->sched_lock);
 711
 712        v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
 713
 714        v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
 715
 716        /* Update the return sync object */
 717        sync_out = drm_syncobj_find(file_priv, args->out_sync);
 718        if (sync_out) {
 719                drm_syncobj_replace_fence(sync_out, sched_done_fence);
 720                drm_syncobj_put(sync_out);
 721        }
 722        dma_fence_put(sched_done_fence);
 723
 724        v3d_tfu_job_put(job);
 725
 726        return 0;
 727
 728fail_unreserve:
 729        mutex_unlock(&v3d->sched_lock);
 730        v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
 731fail:
 732        v3d_tfu_job_put(job);
 733
 734        return ret;
 735}
 736
 737int
 738v3d_gem_init(struct drm_device *dev)
 739{
 740        struct v3d_dev *v3d = to_v3d_dev(dev);
 741        u32 pt_size = 4096 * 1024;
 742        int ret, i;
 743
 744        for (i = 0; i < V3D_MAX_QUEUES; i++)
 745                v3d->queue[i].fence_context = dma_fence_context_alloc(1);
 746
 747        spin_lock_init(&v3d->mm_lock);
 748        spin_lock_init(&v3d->job_lock);
 749        mutex_init(&v3d->bo_lock);
 750        mutex_init(&v3d->reset_lock);
 751        mutex_init(&v3d->sched_lock);
 752
 753        /* Note: We don't allocate address 0.  Various bits of HW
 754         * treat 0 as special, such as the occlusion query counters
 755         * where 0 means "disabled".
 756         */
 757        drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
 758
 759        v3d->pt = dma_alloc_wc(v3d->dev, pt_size,
 760                               &v3d->pt_paddr,
 761                               GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
 762        if (!v3d->pt) {
 763                drm_mm_takedown(&v3d->mm);
 764                dev_err(v3d->dev,
 765                        "Failed to allocate page tables. "
 766                        "Please ensure you have CMA enabled.\n");
 767                return -ENOMEM;
 768        }
 769
 770        v3d_init_hw_state(v3d);
 771        v3d_mmu_set_page_table(v3d);
 772
 773        ret = v3d_sched_init(v3d);
 774        if (ret) {
 775                drm_mm_takedown(&v3d->mm);
 776                dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt,
 777                                  v3d->pt_paddr);
 778        }
 779
 780        return 0;
 781}
 782
 783void
 784v3d_gem_destroy(struct drm_device *dev)
 785{
 786        struct v3d_dev *v3d = to_v3d_dev(dev);
 787
 788        v3d_sched_fini(v3d);
 789
 790        /* Waiting for exec to finish would need to be done before
 791         * unregistering V3D.
 792         */
 793        WARN_ON(v3d->bin_job);
 794        WARN_ON(v3d->render_job);
 795
 796        drm_mm_takedown(&v3d->mm);
 797
 798        dma_free_coherent(v3d->dev, 4096 * 1024, (void *)v3d->pt, v3d->pt_paddr);
 799}
 800