linux/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
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   1// SPDX-License-Identifier: GPL-2.0 OR MIT
   2/**************************************************************************
   3 *
   4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
   5 *
   6 * Permission is hereby granted, free of charge, to any person obtaining a
   7 * copy of this software and associated documentation files (the
   8 * "Software"), to deal in the Software without restriction, including
   9 * without limitation the rights to use, copy, modify, merge, publish,
  10 * distribute, sub license, and/or sell copies of the Software, and to
  11 * permit persons to whom the Software is furnished to do so, subject to
  12 * the following conditions:
  13 *
  14 * The above copyright notice and this permission notice (including the
  15 * next paragraph) shall be included in all copies or substantial portions
  16 * of the Software.
  17 *
  18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25 *
  26 **************************************************************************/
  27/*
  28 * This file implements the vmwgfx context binding manager,
  29 * The sole reason for having to use this code is that vmware guest
  30 * backed contexts can be swapped out to their backing mobs by the device
  31 * at any time, also swapped in at any time. At swapin time, the device
  32 * validates the context bindings to make sure they point to valid resources.
  33 * It's this outside-of-drawcall validation (that can happen at any time),
  34 * that makes this code necessary.
  35 *
  36 * We therefore need to kill any context bindings pointing to a resource
  37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
  38 * swapped out the context we can't swap it in again to kill bindings because
  39 * of backing mob reservation lockdep violations, so as part of
  40 * context swapout, also kill all bindings of a context, so that they are
  41 * already killed if a resource to which a binding points
  42 * needs to be swapped out.
  43 *
  44 * Note that a resource can be pointed to by bindings from multiple contexts,
  45 * Therefore we can't easily protect this data by a per context mutex
  46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
  47 * to protect all binding manager data.
  48 *
  49 * Finally, any association between a context and a global resource
  50 * (surface, shader or even DX query) is conceptually a context binding that
  51 * needs to be tracked by this code.
  52 */
  53
  54#include "vmwgfx_drv.h"
  55#include "vmwgfx_binding.h"
  56#include "device_include/svga3d_reg.h"
  57
  58#define VMW_BINDING_RT_BIT     0
  59#define VMW_BINDING_PS_BIT     1
  60#define VMW_BINDING_SO_T_BIT   2
  61#define VMW_BINDING_VB_BIT     3
  62#define VMW_BINDING_UAV_BIT    4
  63#define VMW_BINDING_CS_UAV_BIT 5
  64#define VMW_BINDING_NUM_BITS   6
  65
  66#define VMW_BINDING_PS_SR_BIT  0
  67
  68/**
  69 * struct vmw_ctx_binding_state - per context binding state
  70 *
  71 * @dev_priv: Pointer to device private structure.
  72 * @list: linked list of individual active bindings.
  73 * @render_targets: Render target bindings.
  74 * @texture_units: Texture units bindings.
  75 * @ds_view: Depth-stencil view binding.
  76 * @so_targets: StreamOutput target bindings.
  77 * @vertex_buffers: Vertex buffer bindings.
  78 * @index_buffer: Index buffer binding.
  79 * @per_shader: Per shader-type bindings.
  80 * @ua_views: UAV bindings.
  81 * @so_state: StreamOutput bindings.
  82 * @dirty: Bitmap tracking per binding-type changes that have not yet
  83 * been emitted to the device.
  84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
  85 * have not yet been emitted to the device.
  86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
  87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
  88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
  89 * device binding slot of the first command data entry in @bind_cmd_buffer.
  90 *
  91 * Note that this structure also provides storage space for the individual
  92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
  93 * for individual bindings.
  94 *
  95 */
  96struct vmw_ctx_binding_state {
  97        struct vmw_private *dev_priv;
  98        struct list_head list;
  99        struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
 100        struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
 101        struct vmw_ctx_bindinfo_view ds_view;
 102        struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
 103        struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
 104        struct vmw_ctx_bindinfo_ib index_buffer;
 105        struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
 106        struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
 107        struct vmw_ctx_bindinfo_so so_state;
 108
 109        unsigned long dirty;
 110        DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
 111
 112        u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
 113        u32 bind_cmd_count;
 114        u32 bind_first_slot;
 115};
 116
 117static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
 118static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 119                                           bool rebind);
 120static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
 121static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
 122static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
 123static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
 124static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
 125static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
 126static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
 127                                       bool rebind);
 128static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
 129static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
 130static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 131static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 132static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
 133
 134static void vmw_binding_build_asserts(void) __attribute__ ((unused));
 135
 136typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
 137
 138/**
 139 * struct vmw_binding_info - Per binding type information for the binding
 140 * manager
 141 *
 142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 143 * @offsets: array[shader_slot] of offsets to the array[slot]
 144 * of struct bindings for the binding type.
 145 * @scrub_func: Pointer to the scrub function for this binding type.
 146 *
 147 * Holds static information to help optimize the binding manager and avoid
 148 * an excessive amount of switch statements.
 149 */
 150struct vmw_binding_info {
 151        size_t size;
 152        const size_t *offsets;
 153        vmw_scrub_func scrub_func;
 154};
 155
 156/*
 157 * A number of static variables that help determine the scrub func and the
 158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 159 */
 160static const size_t vmw_binding_shader_offsets[] = {
 161        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
 162        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
 163        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
 164        offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
 165        offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
 166        offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
 167};
 168static const size_t vmw_binding_rt_offsets[] = {
 169        offsetof(struct vmw_ctx_binding_state, render_targets),
 170};
 171static const size_t vmw_binding_tex_offsets[] = {
 172        offsetof(struct vmw_ctx_binding_state, texture_units),
 173};
 174static const size_t vmw_binding_cb_offsets[] = {
 175        offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
 176        offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
 177        offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
 178        offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
 179        offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
 180        offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
 181};
 182static const size_t vmw_binding_dx_ds_offsets[] = {
 183        offsetof(struct vmw_ctx_binding_state, ds_view),
 184};
 185static const size_t vmw_binding_sr_offsets[] = {
 186        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
 187        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
 188        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
 189        offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
 190        offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
 191        offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
 192};
 193static const size_t vmw_binding_so_target_offsets[] = {
 194        offsetof(struct vmw_ctx_binding_state, so_targets),
 195};
 196static const size_t vmw_binding_vb_offsets[] = {
 197        offsetof(struct vmw_ctx_binding_state, vertex_buffers),
 198};
 199static const size_t vmw_binding_ib_offsets[] = {
 200        offsetof(struct vmw_ctx_binding_state, index_buffer),
 201};
 202static const size_t vmw_binding_uav_offsets[] = {
 203        offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
 204};
 205static const size_t vmw_binding_cs_uav_offsets[] = {
 206        offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
 207};
 208static const size_t vmw_binding_so_offsets[] = {
 209        offsetof(struct vmw_ctx_binding_state, so_state),
 210};
 211
 212static const struct vmw_binding_info vmw_binding_infos[] = {
 213        [vmw_ctx_binding_shader] = {
 214                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 215                .offsets = vmw_binding_shader_offsets,
 216                .scrub_func = vmw_binding_scrub_shader},
 217        [vmw_ctx_binding_rt] = {
 218                .size = sizeof(struct vmw_ctx_bindinfo_view),
 219                .offsets = vmw_binding_rt_offsets,
 220                .scrub_func = vmw_binding_scrub_render_target},
 221        [vmw_ctx_binding_tex] = {
 222                .size = sizeof(struct vmw_ctx_bindinfo_tex),
 223                .offsets = vmw_binding_tex_offsets,
 224                .scrub_func = vmw_binding_scrub_texture},
 225        [vmw_ctx_binding_cb] = {
 226                .size = sizeof(struct vmw_ctx_bindinfo_cb),
 227                .offsets = vmw_binding_cb_offsets,
 228                .scrub_func = vmw_binding_scrub_cb},
 229        [vmw_ctx_binding_dx_shader] = {
 230                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 231                .offsets = vmw_binding_shader_offsets,
 232                .scrub_func = vmw_binding_scrub_dx_shader},
 233        [vmw_ctx_binding_dx_rt] = {
 234                .size = sizeof(struct vmw_ctx_bindinfo_view),
 235                .offsets = vmw_binding_rt_offsets,
 236                .scrub_func = vmw_binding_scrub_dx_rt},
 237        [vmw_ctx_binding_sr] = {
 238                .size = sizeof(struct vmw_ctx_bindinfo_view),
 239                .offsets = vmw_binding_sr_offsets,
 240                .scrub_func = vmw_binding_scrub_sr},
 241        [vmw_ctx_binding_ds] = {
 242                .size = sizeof(struct vmw_ctx_bindinfo_view),
 243                .offsets = vmw_binding_dx_ds_offsets,
 244                .scrub_func = vmw_binding_scrub_dx_rt},
 245        [vmw_ctx_binding_so_target] = {
 246                .size = sizeof(struct vmw_ctx_bindinfo_so_target),
 247                .offsets = vmw_binding_so_target_offsets,
 248                .scrub_func = vmw_binding_scrub_so_target},
 249        [vmw_ctx_binding_vb] = {
 250                .size = sizeof(struct vmw_ctx_bindinfo_vb),
 251                .offsets = vmw_binding_vb_offsets,
 252                .scrub_func = vmw_binding_scrub_vb},
 253        [vmw_ctx_binding_ib] = {
 254                .size = sizeof(struct vmw_ctx_bindinfo_ib),
 255                .offsets = vmw_binding_ib_offsets,
 256                .scrub_func = vmw_binding_scrub_ib},
 257        [vmw_ctx_binding_uav] = {
 258                .size = sizeof(struct vmw_ctx_bindinfo_view),
 259                .offsets = vmw_binding_uav_offsets,
 260                .scrub_func = vmw_binding_scrub_uav},
 261        [vmw_ctx_binding_cs_uav] = {
 262                .size = sizeof(struct vmw_ctx_bindinfo_view),
 263                .offsets = vmw_binding_cs_uav_offsets,
 264                .scrub_func = vmw_binding_scrub_cs_uav},
 265        [vmw_ctx_binding_so] = {
 266                .size = sizeof(struct vmw_ctx_bindinfo_so),
 267                .offsets = vmw_binding_so_offsets,
 268                .scrub_func = vmw_binding_scrub_so},
 269};
 270
 271/**
 272 * vmw_cbs_context - Return a pointer to the context resource of a
 273 * context binding state tracker.
 274 *
 275 * @cbs: The context binding state tracker.
 276 *
 277 * Provided there are any active bindings, this function will return an
 278 * unreferenced pointer to the context resource that owns the context
 279 * binding state tracker. If there are no active bindings, this function
 280 * will return NULL. Note that the caller must somehow ensure that a reference
 281 * is held on the context resource prior to calling this function.
 282 */
 283static const struct vmw_resource *
 284vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
 285{
 286        if (list_empty(&cbs->list))
 287                return NULL;
 288
 289        return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
 290                                ctx_list)->ctx;
 291}
 292
 293/**
 294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
 295 *
 296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
 297 * @bt: The binding type.
 298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
 299 * @slot: The slot of the binding.
 300 */
 301static struct vmw_ctx_bindinfo *
 302vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
 303                enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
 304{
 305        const struct vmw_binding_info *b = &vmw_binding_infos[bt];
 306        size_t offset = b->offsets[shader_slot] + b->size*slot;
 307
 308        return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
 309}
 310
 311/**
 312 * vmw_binding_drop: Stop tracking a context binding
 313 *
 314 * @bi: Pointer to binding tracker storage.
 315 *
 316 * Stops tracking a context binding, and re-initializes its storage.
 317 * Typically used when the context binding is replaced with a binding to
 318 * another (or the same, for that matter) resource.
 319 */
 320static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
 321{
 322        list_del(&bi->ctx_list);
 323        if (!list_empty(&bi->res_list))
 324                list_del(&bi->res_list);
 325        bi->ctx = NULL;
 326}
 327
 328/**
 329 * vmw_binding_add: Start tracking a context binding
 330 *
 331 * @cbs: Pointer to the context binding state tracker.
 332 * @bi: Information about the binding to track.
 333 *
 334 * Starts tracking the binding in the context binding
 335 * state structure @cbs.
 336 */
 337void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
 338                    const struct vmw_ctx_bindinfo *bi,
 339                    u32 shader_slot, u32 slot)
 340{
 341        struct vmw_ctx_bindinfo *loc =
 342                vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
 343        const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
 344
 345        if (loc->ctx != NULL)
 346                vmw_binding_drop(loc);
 347
 348        memcpy(loc, bi, b->size);
 349        loc->scrubbed = false;
 350        list_add(&loc->ctx_list, &cbs->list);
 351        INIT_LIST_HEAD(&loc->res_list);
 352}
 353
 354/**
 355 * vmw_binding_add_uav_index - Add UAV index for tracking.
 356 * @cbs: Pointer to the context binding state tracker.
 357 * @slot: UAV type to which bind this index.
 358 * @index: The splice index to track.
 359 */
 360void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
 361                               uint32 index)
 362{
 363        cbs->ua_views[slot].index = index;
 364}
 365
 366/**
 367 * vmw_binding_transfer: Transfer a context binding tracking entry.
 368 *
 369 * @cbs: Pointer to the persistent context binding state tracker.
 370 * @bi: Information about the binding to track.
 371 *
 372 */
 373static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
 374                                 const struct vmw_ctx_binding_state *from,
 375                                 const struct vmw_ctx_bindinfo *bi)
 376{
 377        size_t offset = (unsigned long)bi - (unsigned long)from;
 378        struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
 379                ((unsigned long) cbs + offset);
 380
 381        if (loc->ctx != NULL) {
 382                WARN_ON(bi->scrubbed);
 383
 384                vmw_binding_drop(loc);
 385        }
 386
 387        if (bi->res != NULL) {
 388                memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
 389                list_add_tail(&loc->ctx_list, &cbs->list);
 390                list_add_tail(&loc->res_list, &loc->res->binding_head);
 391        }
 392}
 393
 394/**
 395 * vmw_binding_state_kill - Kill all bindings associated with a
 396 * struct vmw_ctx_binding state structure, and re-initialize the structure.
 397 *
 398 * @cbs: Pointer to the context binding state tracker.
 399 *
 400 * Emits commands to scrub all bindings associated with the
 401 * context binding state tracker. Then re-initializes the whole structure.
 402 */
 403void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
 404{
 405        struct vmw_ctx_bindinfo *entry, *next;
 406
 407        vmw_binding_state_scrub(cbs);
 408        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
 409                vmw_binding_drop(entry);
 410}
 411
 412/**
 413 * vmw_binding_state_scrub - Scrub all bindings associated with a
 414 * struct vmw_ctx_binding state structure.
 415 *
 416 * @cbs: Pointer to the context binding state tracker.
 417 *
 418 * Emits commands to scrub all bindings associated with the
 419 * context binding state tracker.
 420 */
 421void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
 422{
 423        struct vmw_ctx_bindinfo *entry;
 424
 425        list_for_each_entry(entry, &cbs->list, ctx_list) {
 426                if (!entry->scrubbed) {
 427                        (void) vmw_binding_infos[entry->bt].scrub_func
 428                                (entry, false);
 429                        entry->scrubbed = true;
 430                }
 431        }
 432
 433        (void) vmw_binding_emit_dirty(cbs);
 434}
 435
 436/**
 437 * vmw_binding_res_list_kill - Kill all bindings on a
 438 * resource binding list
 439 *
 440 * @head: list head of resource binding list
 441 *
 442 * Kills all bindings associated with a specific resource. Typically
 443 * called before the resource is destroyed.
 444 */
 445void vmw_binding_res_list_kill(struct list_head *head)
 446{
 447        struct vmw_ctx_bindinfo *entry, *next;
 448
 449        vmw_binding_res_list_scrub(head);
 450        list_for_each_entry_safe(entry, next, head, res_list)
 451                vmw_binding_drop(entry);
 452}
 453
 454/**
 455 * vmw_binding_res_list_scrub - Scrub all bindings on a
 456 * resource binding list
 457 *
 458 * @head: list head of resource binding list
 459 *
 460 * Scrub all bindings associated with a specific resource. Typically
 461 * called before the resource is evicted.
 462 */
 463void vmw_binding_res_list_scrub(struct list_head *head)
 464{
 465        struct vmw_ctx_bindinfo *entry;
 466
 467        list_for_each_entry(entry, head, res_list) {
 468                if (!entry->scrubbed) {
 469                        (void) vmw_binding_infos[entry->bt].scrub_func
 470                                (entry, false);
 471                        entry->scrubbed = true;
 472                }
 473        }
 474
 475        list_for_each_entry(entry, head, res_list) {
 476                struct vmw_ctx_binding_state *cbs =
 477                        vmw_context_binding_state(entry->ctx);
 478
 479                (void) vmw_binding_emit_dirty(cbs);
 480        }
 481}
 482
 483
 484/**
 485 * vmw_binding_state_commit - Commit staged binding info
 486 *
 487 * @ctx: Pointer to context to commit the staged binding info to.
 488 * @from: Staged binding info built during execbuf.
 489 * @scrubbed: Transfer only scrubbed bindings.
 490 *
 491 * Transfers binding info from a temporary structure
 492 * (typically used by execbuf) to the persistent
 493 * structure in the context. This can be done once commands have been
 494 * submitted to hardware
 495 */
 496void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
 497                              struct vmw_ctx_binding_state *from)
 498{
 499        struct vmw_ctx_bindinfo *entry, *next;
 500
 501        list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
 502                vmw_binding_transfer(to, from, entry);
 503                vmw_binding_drop(entry);
 504        }
 505
 506        /* Also transfer uav splice indices */
 507        to->ua_views[0].index = from->ua_views[0].index;
 508        to->ua_views[1].index = from->ua_views[1].index;
 509}
 510
 511/**
 512 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
 513 *
 514 * @ctx: The context resource
 515 *
 516 * Walks through the context binding list and rebinds all scrubbed
 517 * resources.
 518 */
 519int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
 520{
 521        struct vmw_ctx_bindinfo *entry;
 522        int ret;
 523
 524        list_for_each_entry(entry, &cbs->list, ctx_list) {
 525                if (likely(!entry->scrubbed))
 526                        continue;
 527
 528                if ((entry->res == NULL || entry->res->id ==
 529                            SVGA3D_INVALID_ID))
 530                        continue;
 531
 532                ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
 533                if (unlikely(ret != 0))
 534                        return ret;
 535
 536                entry->scrubbed = false;
 537        }
 538
 539        return vmw_binding_emit_dirty(cbs);
 540}
 541
 542/**
 543 * vmw_binding_scrub_shader - scrub a shader binding from a context.
 544 *
 545 * @bi: single binding information.
 546 * @rebind: Whether to issue a bind instead of scrub command.
 547 */
 548static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 549{
 550        struct vmw_ctx_bindinfo_shader *binding =
 551                container_of(bi, typeof(*binding), bi);
 552        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 553        struct {
 554                SVGA3dCmdHeader header;
 555                SVGA3dCmdSetShader body;
 556        } *cmd;
 557
 558        cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
 559        if (unlikely(cmd == NULL))
 560                return -ENOMEM;
 561
 562        cmd->header.id = SVGA_3D_CMD_SET_SHADER;
 563        cmd->header.size = sizeof(cmd->body);
 564        cmd->body.cid = bi->ctx->id;
 565        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 566        cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 567        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 568
 569        return 0;
 570}
 571
 572/**
 573 * vmw_binding_scrub_render_target - scrub a render target binding
 574 * from a context.
 575 *
 576 * @bi: single binding information.
 577 * @rebind: Whether to issue a bind instead of scrub command.
 578 */
 579static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 580                                           bool rebind)
 581{
 582        struct vmw_ctx_bindinfo_view *binding =
 583                container_of(bi, typeof(*binding), bi);
 584        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 585        struct {
 586                SVGA3dCmdHeader header;
 587                SVGA3dCmdSetRenderTarget body;
 588        } *cmd;
 589
 590        cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
 591        if (unlikely(cmd == NULL))
 592                return -ENOMEM;
 593
 594        cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
 595        cmd->header.size = sizeof(cmd->body);
 596        cmd->body.cid = bi->ctx->id;
 597        cmd->body.type = binding->slot;
 598        cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 599        cmd->body.target.face = 0;
 600        cmd->body.target.mipmap = 0;
 601        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 602
 603        return 0;
 604}
 605
 606/**
 607 * vmw_binding_scrub_texture - scrub a texture binding from a context.
 608 *
 609 * @bi: single binding information.
 610 * @rebind: Whether to issue a bind instead of scrub command.
 611 *
 612 * TODO: Possibly complement this function with a function that takes
 613 * a list of texture bindings and combines them to a single command.
 614 */
 615static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
 616                                     bool rebind)
 617{
 618        struct vmw_ctx_bindinfo_tex *binding =
 619                container_of(bi, typeof(*binding), bi);
 620        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 621        struct {
 622                SVGA3dCmdHeader header;
 623                struct {
 624                        SVGA3dCmdSetTextureState c;
 625                        SVGA3dTextureState s1;
 626                } body;
 627        } *cmd;
 628
 629        cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
 630        if (unlikely(cmd == NULL))
 631                return -ENOMEM;
 632
 633        cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
 634        cmd->header.size = sizeof(cmd->body);
 635        cmd->body.c.cid = bi->ctx->id;
 636        cmd->body.s1.stage = binding->texture_stage;
 637        cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
 638        cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 639        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 640
 641        return 0;
 642}
 643
 644/**
 645 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
 646 *
 647 * @bi: single binding information.
 648 * @rebind: Whether to issue a bind instead of scrub command.
 649 */
 650static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 651{
 652        struct vmw_ctx_bindinfo_shader *binding =
 653                container_of(bi, typeof(*binding), bi);
 654        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 655        struct {
 656                SVGA3dCmdHeader header;
 657                SVGA3dCmdDXSetShader body;
 658        } *cmd;
 659
 660        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
 661        if (unlikely(cmd == NULL))
 662                return -ENOMEM;
 663
 664        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
 665        cmd->header.size = sizeof(cmd->body);
 666        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 667        cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 668        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 669
 670        return 0;
 671}
 672
 673/**
 674 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
 675 *
 676 * @bi: single binding information.
 677 * @rebind: Whether to issue a bind instead of scrub command.
 678 */
 679static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
 680{
 681        struct vmw_ctx_bindinfo_cb *binding =
 682                container_of(bi, typeof(*binding), bi);
 683        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 684        struct {
 685                SVGA3dCmdHeader header;
 686                SVGA3dCmdDXSetSingleConstantBuffer body;
 687        } *cmd;
 688
 689        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
 690        if (unlikely(cmd == NULL))
 691                return -ENOMEM;
 692
 693        cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
 694        cmd->header.size = sizeof(cmd->body);
 695        cmd->body.slot = binding->slot;
 696        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 697        if (rebind) {
 698                cmd->body.offsetInBytes = binding->offset;
 699                cmd->body.sizeInBytes = binding->size;
 700                cmd->body.sid = bi->res->id;
 701        } else {
 702                cmd->body.offsetInBytes = 0;
 703                cmd->body.sizeInBytes = 0;
 704                cmd->body.sid = SVGA3D_INVALID_ID;
 705        }
 706        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 707
 708        return 0;
 709}
 710
 711/**
 712 * vmw_collect_view_ids - Build view id data for a view binding command
 713 * without checking which bindings actually need to be emitted
 714 *
 715 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 716 * @bi: Pointer to where the binding info array is stored in @cbs
 717 * @max_num: Maximum number of entries in the @bi array.
 718 *
 719 * Scans the @bi array for bindings and builds a buffer of view id data.
 720 * Stops at the first non-existing binding in the @bi array.
 721 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 722 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 723 * contains the command data.
 724 */
 725static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
 726                                 const struct vmw_ctx_bindinfo *bi,
 727                                 u32 max_num)
 728{
 729        const struct vmw_ctx_bindinfo_view *biv =
 730                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 731        unsigned long i;
 732
 733        cbs->bind_cmd_count = 0;
 734        cbs->bind_first_slot = 0;
 735
 736        for (i = 0; i < max_num; ++i, ++biv) {
 737                if (!biv->bi.ctx)
 738                        break;
 739
 740                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 741                        ((biv->bi.scrubbed) ?
 742                         SVGA3D_INVALID_ID : biv->bi.res->id);
 743        }
 744}
 745
 746/**
 747 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
 748 *
 749 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 750 * @bi: Pointer to where the binding info array is stored in @cbs
 751 * @dirty: Bitmap indicating which bindings need to be emitted.
 752 * @max_num: Maximum number of entries in the @bi array.
 753 *
 754 * Scans the @bi array for bindings that need to be emitted and
 755 * builds a buffer of view id data.
 756 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 757 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 758 * binding, and @cbs->bind_cmd_buffer contains the command data.
 759 */
 760static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
 761                                       const struct vmw_ctx_bindinfo *bi,
 762                                       unsigned long *dirty,
 763                                       u32 max_num)
 764{
 765        const struct vmw_ctx_bindinfo_view *biv =
 766                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 767        unsigned long i, next_bit;
 768
 769        cbs->bind_cmd_count = 0;
 770        i = find_first_bit(dirty, max_num);
 771        next_bit = i;
 772        cbs->bind_first_slot = i;
 773
 774        biv += i;
 775        for (; i < max_num; ++i, ++biv) {
 776                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 777                        ((!biv->bi.ctx || biv->bi.scrubbed) ?
 778                         SVGA3D_INVALID_ID : biv->bi.res->id);
 779
 780                if (next_bit == i) {
 781                        next_bit = find_next_bit(dirty, max_num, i + 1);
 782                        if (next_bit >= max_num)
 783                                break;
 784                }
 785        }
 786}
 787
 788/**
 789 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
 790 *
 791 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 792 */
 793static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
 794                           int shader_slot)
 795{
 796        const struct vmw_ctx_bindinfo *loc =
 797                &cbs->per_shader[shader_slot].shader_res[0].bi;
 798        struct {
 799                SVGA3dCmdHeader header;
 800                SVGA3dCmdDXSetShaderResources body;
 801        } *cmd;
 802        size_t cmd_size, view_id_size;
 803        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 804
 805        vmw_collect_dirty_view_ids(cbs, loc,
 806                                   cbs->per_shader[shader_slot].dirty_sr,
 807                                   SVGA3D_DX_MAX_SRVIEWS);
 808        if (cbs->bind_cmd_count == 0)
 809                return 0;
 810
 811        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 812        cmd_size = sizeof(*cmd) + view_id_size;
 813        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 814        if (unlikely(cmd == NULL))
 815                return -ENOMEM;
 816
 817        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
 818        cmd->header.size = sizeof(cmd->body) + view_id_size;
 819        cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
 820        cmd->body.startView = cbs->bind_first_slot;
 821
 822        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 823
 824        vmw_fifo_commit(ctx->dev_priv, cmd_size);
 825        bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
 826                     cbs->bind_first_slot, cbs->bind_cmd_count);
 827
 828        return 0;
 829}
 830
 831/**
 832 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
 833 *
 834 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 835 */
 836static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 837{
 838        const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
 839        struct {
 840                SVGA3dCmdHeader header;
 841                SVGA3dCmdDXSetRenderTargets body;
 842        } *cmd;
 843        size_t cmd_size, view_id_size;
 844        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 845
 846        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
 847        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 848        cmd_size = sizeof(*cmd) + view_id_size;
 849        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 850        if (unlikely(cmd == NULL))
 851                return -ENOMEM;
 852
 853        cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
 854        cmd->header.size = sizeof(cmd->body) + view_id_size;
 855
 856        if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
 857                cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
 858        else
 859                cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
 860
 861        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 862
 863        vmw_fifo_commit(ctx->dev_priv, cmd_size);
 864
 865        return 0;
 866
 867}
 868
 869/**
 870 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
 871 * without checking which bindings actually need to be emitted
 872 *
 873 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 874 * @bi: Pointer to where the binding info array is stored in @cbs
 875 * @max_num: Maximum number of entries in the @bi array.
 876 *
 877 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
 878 * Stops at the first non-existing binding in the @bi array.
 879 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 880 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 881 * contains the command data.
 882 */
 883static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
 884                                   const struct vmw_ctx_bindinfo *bi,
 885                                   u32 max_num)
 886{
 887        const struct vmw_ctx_bindinfo_so_target *biso =
 888                container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
 889        unsigned long i;
 890        SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
 891
 892        cbs->bind_cmd_count = 0;
 893        cbs->bind_first_slot = 0;
 894
 895        for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
 896                    ++cbs->bind_cmd_count) {
 897                if (!biso->bi.ctx)
 898                        break;
 899
 900                if (!biso->bi.scrubbed) {
 901                        so_buffer->sid = biso->bi.res->id;
 902                        so_buffer->offset = biso->offset;
 903                        so_buffer->sizeInBytes = biso->size;
 904                } else {
 905                        so_buffer->sid = SVGA3D_INVALID_ID;
 906                        so_buffer->offset = 0;
 907                        so_buffer->sizeInBytes = 0;
 908                }
 909        }
 910}
 911
 912/**
 913 * vmw_emit_set_so_target - Issue delayed streamout binding commands
 914 *
 915 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 916 */
 917static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
 918{
 919        const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
 920        struct {
 921                SVGA3dCmdHeader header;
 922                SVGA3dCmdDXSetSOTargets body;
 923        } *cmd;
 924        size_t cmd_size, so_target_size;
 925        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 926
 927        vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
 928        if (cbs->bind_cmd_count == 0)
 929                return 0;
 930
 931        so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
 932        cmd_size = sizeof(*cmd) + so_target_size;
 933        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 934        if (unlikely(cmd == NULL))
 935                return -ENOMEM;
 936
 937        cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
 938        cmd->header.size = sizeof(cmd->body) + so_target_size;
 939        memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
 940
 941        vmw_fifo_commit(ctx->dev_priv, cmd_size);
 942
 943        return 0;
 944
 945}
 946
 947/**
 948 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
 949 *
 950 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 951 *
 952 */
 953static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
 954{
 955        struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
 956        u32 i;
 957        int ret;
 958
 959        for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
 960                if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
 961                        continue;
 962
 963                ret = vmw_emit_set_sr(cbs, i);
 964                if (ret)
 965                        break;
 966
 967                __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
 968        }
 969
 970        return 0;
 971}
 972
 973/**
 974 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
 975 * SVGA3dCmdDXSetVertexBuffers command
 976 *
 977 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 978 * @bi: Pointer to where the binding info array is stored in @cbs
 979 * @dirty: Bitmap indicating which bindings need to be emitted.
 980 * @max_num: Maximum number of entries in the @bi array.
 981 *
 982 * Scans the @bi array for bindings that need to be emitted and
 983 * builds a buffer of SVGA3dVertexBuffer data.
 984 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 985 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 986 * binding, and @cbs->bind_cmd_buffer contains the command data.
 987 */
 988static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
 989                                  const struct vmw_ctx_bindinfo *bi,
 990                                  unsigned long *dirty,
 991                                  u32 max_num)
 992{
 993        const struct vmw_ctx_bindinfo_vb *biv =
 994                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
 995        unsigned long i, next_bit;
 996        SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
 997
 998        cbs->bind_cmd_count = 0;
 999        i = find_first_bit(dirty, max_num);
1000        next_bit = i;
1001        cbs->bind_first_slot = i;
1002
1003        biv += i;
1004        for (; i < max_num; ++i, ++biv, ++vbs) {
1005                if (!biv->bi.ctx || biv->bi.scrubbed) {
1006                        vbs->sid = SVGA3D_INVALID_ID;
1007                        vbs->stride = 0;
1008                        vbs->offset = 0;
1009                } else {
1010                        vbs->sid = biv->bi.res->id;
1011                        vbs->stride = biv->stride;
1012                        vbs->offset = biv->offset;
1013                }
1014                cbs->bind_cmd_count++;
1015                if (next_bit == i) {
1016                        next_bit = find_next_bit(dirty, max_num, i + 1);
1017                        if (next_bit >= max_num)
1018                                break;
1019                }
1020        }
1021}
1022
1023/**
1024 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
1025 *
1026 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1027 *
1028 */
1029static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1030{
1031        const struct vmw_ctx_bindinfo *loc =
1032                &cbs->vertex_buffers[0].bi;
1033        struct {
1034                SVGA3dCmdHeader header;
1035                SVGA3dCmdDXSetVertexBuffers body;
1036        } *cmd;
1037        size_t cmd_size, set_vb_size;
1038        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1039
1040        vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1041                             SVGA3D_DX_MAX_VERTEXBUFFERS);
1042        if (cbs->bind_cmd_count == 0)
1043                return 0;
1044
1045        set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1046        cmd_size = sizeof(*cmd) + set_vb_size;
1047        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1048        if (unlikely(cmd == NULL))
1049                return -ENOMEM;
1050
1051        cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1052        cmd->header.size = sizeof(cmd->body) + set_vb_size;
1053        cmd->body.startBuffer = cbs->bind_first_slot;
1054
1055        memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1056
1057        vmw_fifo_commit(ctx->dev_priv, cmd_size);
1058        bitmap_clear(cbs->dirty_vb,
1059                     cbs->bind_first_slot, cbs->bind_cmd_count);
1060
1061        return 0;
1062}
1063
1064static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1065{
1066        const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1067        struct {
1068                SVGA3dCmdHeader header;
1069                SVGA3dCmdDXSetUAViews body;
1070        } *cmd;
1071        size_t cmd_size, view_id_size;
1072        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1073
1074        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1075        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1076        cmd_size = sizeof(*cmd) + view_id_size;
1077        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1078        if (!cmd)
1079                return -ENOMEM;
1080
1081        cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1082        cmd->header.size = sizeof(cmd->body) + view_id_size;
1083
1084        /* Splice index is specified user-space   */
1085        cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1086
1087        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1088
1089        vmw_fifo_commit(ctx->dev_priv, cmd_size);
1090
1091        return 0;
1092}
1093
1094static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1095{
1096        const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1097        struct {
1098                SVGA3dCmdHeader header;
1099                SVGA3dCmdDXSetCSUAViews body;
1100        } *cmd;
1101        size_t cmd_size, view_id_size;
1102        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1103
1104        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1105        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1106        cmd_size = sizeof(*cmd) + view_id_size;
1107        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
1108        if (!cmd)
1109                return -ENOMEM;
1110
1111        cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1112        cmd->header.size = sizeof(cmd->body) + view_id_size;
1113
1114        /* Start index is specified user-space */
1115        cmd->body.startIndex = cbs->ua_views[1].index;
1116
1117        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1118
1119        vmw_fifo_commit(ctx->dev_priv, cmd_size);
1120
1121        return 0;
1122}
1123
1124/**
1125 * vmw_binding_emit_dirty - Issue delayed binding commands
1126 *
1127 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1128 *
1129 * This function issues the delayed binding commands that arise from
1130 * previous scrub / unscrub calls. These binding commands are typically
1131 * commands that batch a number of bindings and therefore it makes sense
1132 * to delay them.
1133 */
1134static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1135{
1136        int ret = 0;
1137        unsigned long hit = 0;
1138
1139        while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1140              < VMW_BINDING_NUM_BITS) {
1141
1142                switch (hit) {
1143                case VMW_BINDING_RT_BIT:
1144                        ret = vmw_emit_set_rt(cbs);
1145                        break;
1146                case VMW_BINDING_PS_BIT:
1147                        ret = vmw_binding_emit_dirty_ps(cbs);
1148                        break;
1149                case VMW_BINDING_SO_T_BIT:
1150                        ret = vmw_emit_set_so_target(cbs);
1151                        break;
1152                case VMW_BINDING_VB_BIT:
1153                        ret = vmw_emit_set_vb(cbs);
1154                        break;
1155                case VMW_BINDING_UAV_BIT:
1156                        ret = vmw_emit_set_uav(cbs);
1157                        break;
1158                case VMW_BINDING_CS_UAV_BIT:
1159                        ret = vmw_emit_set_cs_uav(cbs);
1160                        break;
1161                default:
1162                        BUG();
1163                }
1164                if (ret)
1165                        return ret;
1166
1167                __clear_bit(hit, &cbs->dirty);
1168                hit++;
1169        }
1170
1171        return 0;
1172}
1173
1174/**
1175 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1176 * scrub from a context
1177 *
1178 * @bi: single binding information.
1179 * @rebind: Whether to issue a bind instead of scrub command.
1180 */
1181static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1182{
1183        struct vmw_ctx_bindinfo_view *biv =
1184                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1185        struct vmw_ctx_binding_state *cbs =
1186                vmw_context_binding_state(bi->ctx);
1187
1188        __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1189        __set_bit(VMW_BINDING_PS_SR_BIT,
1190                  &cbs->per_shader[biv->shader_slot].dirty);
1191        __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1192
1193        return 0;
1194}
1195
1196/**
1197 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1198 * scrub from a context
1199 *
1200 * @bi: single binding information.
1201 * @rebind: Whether to issue a bind instead of scrub command.
1202 */
1203static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1204{
1205        struct vmw_ctx_binding_state *cbs =
1206                vmw_context_binding_state(bi->ctx);
1207
1208        __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1209
1210        return 0;
1211}
1212
1213/**
1214 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1215 * scrub from a context
1216 *
1217 * @bi: single binding information.
1218 * @rebind: Whether to issue a bind instead of scrub command.
1219 */
1220static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1221{
1222        struct vmw_ctx_binding_state *cbs =
1223                vmw_context_binding_state(bi->ctx);
1224
1225        __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1226
1227        return 0;
1228}
1229
1230/**
1231 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1232 * scrub from a context
1233 *
1234 * @bi: single binding information.
1235 * @rebind: Whether to issue a bind instead of scrub command.
1236 */
1237static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1238{
1239        struct vmw_ctx_bindinfo_vb *bivb =
1240                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1241        struct vmw_ctx_binding_state *cbs =
1242                vmw_context_binding_state(bi->ctx);
1243
1244        __set_bit(bivb->slot, cbs->dirty_vb);
1245        __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1246
1247        return 0;
1248}
1249
1250/**
1251 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1252 *
1253 * @bi: single binding information.
1254 * @rebind: Whether to issue a bind instead of scrub command.
1255 */
1256static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1257{
1258        struct vmw_ctx_bindinfo_ib *binding =
1259                container_of(bi, typeof(*binding), bi);
1260        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1261        struct {
1262                SVGA3dCmdHeader header;
1263                SVGA3dCmdDXSetIndexBuffer body;
1264        } *cmd;
1265
1266        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1267        if (unlikely(cmd == NULL))
1268                return -ENOMEM;
1269
1270        cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1271        cmd->header.size = sizeof(cmd->body);
1272        if (rebind) {
1273                cmd->body.sid = bi->res->id;
1274                cmd->body.format = binding->format;
1275                cmd->body.offset = binding->offset;
1276        } else {
1277                cmd->body.sid = SVGA3D_INVALID_ID;
1278                cmd->body.format = 0;
1279                cmd->body.offset = 0;
1280        }
1281
1282        vmw_fifo_commit(dev_priv, sizeof(*cmd));
1283
1284        return 0;
1285}
1286
1287static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1288{
1289        struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1290
1291        __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1292        return 0;
1293}
1294
1295static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1296{
1297        struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1298
1299        __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1300        return 0;
1301}
1302
1303/**
1304 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1305 * @bi: Single binding information.
1306 * @rebind: Whether to issue a bind instead of scrub command.
1307 */
1308static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1309{
1310        struct vmw_ctx_bindinfo_so *binding =
1311                container_of(bi, typeof(*binding), bi);
1312        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1313        struct {
1314                SVGA3dCmdHeader header;
1315                SVGA3dCmdDXSetStreamOutput body;
1316        } *cmd;
1317
1318        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1319        if (!cmd)
1320                return -ENOMEM;
1321
1322        cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1323        cmd->header.size = sizeof(cmd->body);
1324        cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1325        vmw_fifo_commit(dev_priv, sizeof(*cmd));
1326
1327        return 0;
1328}
1329
1330/**
1331 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1332 * memory accounting.
1333 *
1334 * @dev_priv: Pointer to a device private structure.
1335 *
1336 * Returns a pointer to a newly allocated struct or an error pointer on error.
1337 */
1338struct vmw_ctx_binding_state *
1339vmw_binding_state_alloc(struct vmw_private *dev_priv)
1340{
1341        struct vmw_ctx_binding_state *cbs;
1342        struct ttm_operation_ctx ctx = {
1343                .interruptible = false,
1344                .no_wait_gpu = false
1345        };
1346        int ret;
1347
1348        ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1349                                &ctx);
1350        if (ret)
1351                return ERR_PTR(ret);
1352
1353        cbs = vzalloc(sizeof(*cbs));
1354        if (!cbs) {
1355                ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1356                return ERR_PTR(-ENOMEM);
1357        }
1358
1359        cbs->dev_priv = dev_priv;
1360        INIT_LIST_HEAD(&cbs->list);
1361
1362        return cbs;
1363}
1364
1365/**
1366 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1367 * memory accounting info.
1368 *
1369 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1370 */
1371void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1372{
1373        struct vmw_private *dev_priv = cbs->dev_priv;
1374
1375        vfree(cbs);
1376        ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1377}
1378
1379/**
1380 * vmw_binding_state_list - Get the binding list of a
1381 * struct vmw_ctx_binding_state
1382 *
1383 * @cbs: Pointer to the struct vmw_ctx_binding_state
1384 *
1385 * Returns the binding list which can be used to traverse through the bindings
1386 * and access the resource information of all bindings.
1387 */
1388struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1389{
1390        return &cbs->list;
1391}
1392
1393/**
1394 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1395 *
1396 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1397 *
1398 * Drops all bindings registered in @cbs. No device binding actions are
1399 * performed.
1400 */
1401void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1402{
1403        struct vmw_ctx_bindinfo *entry, *next;
1404
1405        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1406                vmw_binding_drop(entry);
1407}
1408
1409/**
1410 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1411 * @binding_type: The binding type
1412 *
1413 * Each time a resource is put on the validation list as the result of a
1414 * context binding referencing it, we need to determine whether that resource
1415 * will be dirtied (written to by the GPU) as a result of the corresponding
1416 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1417 * and unordered access view bindings are capable of dirtying its resource.
1418 *
1419 * Return: Whether the binding type dirties the resource its binding points to.
1420 */
1421u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1422{
1423        static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1424                [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1425                [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1426                [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1427                [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1428                [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1429                [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1430        };
1431
1432        /* Review this function as new bindings are added. */
1433        BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1434        return is_binding_dirtying[binding_type];
1435}
1436
1437/*
1438 * This function is unused at run-time, and only used to hold various build
1439 * asserts important for code optimization assumptions.
1440 */
1441static void vmw_binding_build_asserts(void)
1442{
1443        BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1444        BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1445        BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1446
1447        /*
1448         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1449         * view id arrays.
1450         */
1451        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1452        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1453        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1454
1455        /*
1456         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1457         * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1458         */
1459        BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1460                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1461        BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1462                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1463}
1464