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44#include "vc4_drv.h"
45#include "vc4_qpu_defines.h"
46
47#define LIVE_REG_COUNT (32 + 32 + 4)
48
49struct vc4_shader_validation_state {
50
51 uint32_t ip;
52
53
54 uint32_t max_ip;
55
56 uint64_t *shader;
57
58 struct vc4_texture_sample_info tmu_setup[2];
59 int tmu_write_count[2];
60
61
62
63
64
65
66
67 uint32_t live_min_clamp_offsets[LIVE_REG_COUNT];
68 bool live_max_clamp_regs[LIVE_REG_COUNT];
69 uint32_t live_immediates[LIVE_REG_COUNT];
70
71
72
73
74
75
76 unsigned long *branch_targets;
77
78
79
80
81
82 bool needs_uniform_address_update;
83
84
85
86
87
88
89
90 bool needs_uniform_address_for_loop;
91
92
93
94
95
96
97 bool all_registers_used;
98};
99
100static uint32_t
101waddr_to_live_reg_index(uint32_t waddr, bool is_b)
102{
103 if (waddr < 32) {
104 if (is_b)
105 return 32 + waddr;
106 else
107 return waddr;
108 } else if (waddr <= QPU_W_ACC3) {
109 return 64 + waddr - QPU_W_ACC0;
110 } else {
111 return ~0;
112 }
113}
114
115static uint32_t
116raddr_add_a_to_live_reg_index(uint64_t inst)
117{
118 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
119 uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
120 uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
121 uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
122
123 if (add_a == QPU_MUX_A)
124 return raddr_a;
125 else if (add_a == QPU_MUX_B && sig != QPU_SIG_SMALL_IMM)
126 return 32 + raddr_b;
127 else if (add_a <= QPU_MUX_R3)
128 return 64 + add_a;
129 else
130 return ~0;
131}
132
133static bool
134live_reg_is_upper_half(uint32_t lri)
135{
136 return (lri >= 16 && lri < 32) ||
137 (lri >= 32 + 16 && lri < 32 + 32);
138}
139
140static bool
141is_tmu_submit(uint32_t waddr)
142{
143 return (waddr == QPU_W_TMU0_S ||
144 waddr == QPU_W_TMU1_S);
145}
146
147static bool
148is_tmu_write(uint32_t waddr)
149{
150 return (waddr >= QPU_W_TMU0_S &&
151 waddr <= QPU_W_TMU1_B);
152}
153
154static bool
155record_texture_sample(struct vc4_validated_shader_info *validated_shader,
156 struct vc4_shader_validation_state *validation_state,
157 int tmu)
158{
159 uint32_t s = validated_shader->num_texture_samples;
160 int i;
161 struct vc4_texture_sample_info *temp_samples;
162
163 temp_samples = krealloc(validated_shader->texture_samples,
164 (s + 1) * sizeof(*temp_samples),
165 GFP_KERNEL);
166 if (!temp_samples)
167 return false;
168
169 memcpy(&temp_samples[s],
170 &validation_state->tmu_setup[tmu],
171 sizeof(*temp_samples));
172
173 validated_shader->num_texture_samples = s + 1;
174 validated_shader->texture_samples = temp_samples;
175
176 for (i = 0; i < 4; i++)
177 validation_state->tmu_setup[tmu].p_offset[i] = ~0;
178
179 return true;
180}
181
182static bool
183check_tmu_write(struct vc4_validated_shader_info *validated_shader,
184 struct vc4_shader_validation_state *validation_state,
185 bool is_mul)
186{
187 uint64_t inst = validation_state->shader[validation_state->ip];
188 uint32_t waddr = (is_mul ?
189 QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
190 QPU_GET_FIELD(inst, QPU_WADDR_ADD));
191 uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
192 uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
193 int tmu = waddr > QPU_W_TMU0_B;
194 bool submit = is_tmu_submit(waddr);
195 bool is_direct = submit && validation_state->tmu_write_count[tmu] == 0;
196 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
197
198 if (is_direct) {
199 uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
200 uint32_t clamp_reg, clamp_offset;
201
202 if (sig == QPU_SIG_SMALL_IMM) {
203 DRM_DEBUG("direct TMU read used small immediate\n");
204 return false;
205 }
206
207
208
209
210 if (is_mul ||
211 QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
212 DRM_DEBUG("direct TMU load wasn't an add\n");
213 return false;
214 }
215
216
217
218
219
220
221 clamp_reg = raddr_add_a_to_live_reg_index(inst);
222 if (clamp_reg == ~0) {
223 DRM_DEBUG("direct TMU load wasn't clamped\n");
224 return false;
225 }
226
227 clamp_offset = validation_state->live_min_clamp_offsets[clamp_reg];
228 if (clamp_offset == ~0) {
229 DRM_DEBUG("direct TMU load wasn't clamped\n");
230 return false;
231 }
232
233
234
235
236 validation_state->tmu_setup[tmu].p_offset[1] =
237 clamp_offset;
238
239 if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
240 !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
241 DRM_DEBUG("direct TMU load didn't add to a uniform\n");
242 return false;
243 }
244
245 validation_state->tmu_setup[tmu].is_direct = true;
246 } else {
247 if (raddr_a == QPU_R_UNIF || (sig != QPU_SIG_SMALL_IMM &&
248 raddr_b == QPU_R_UNIF)) {
249 DRM_DEBUG("uniform read in the same instruction as "
250 "texture setup.\n");
251 return false;
252 }
253 }
254
255 if (validation_state->tmu_write_count[tmu] >= 4) {
256 DRM_DEBUG("TMU%d got too many parameters before dispatch\n",
257 tmu);
258 return false;
259 }
260 validation_state->tmu_setup[tmu].p_offset[validation_state->tmu_write_count[tmu]] =
261 validated_shader->uniforms_size;
262 validation_state->tmu_write_count[tmu]++;
263
264
265
266 if (!is_direct) {
267 if (validation_state->needs_uniform_address_update) {
268 DRM_DEBUG("Texturing with undefined uniform address\n");
269 return false;
270 }
271
272 validated_shader->uniforms_size += 4;
273 }
274
275 if (submit) {
276 if (!record_texture_sample(validated_shader,
277 validation_state, tmu)) {
278 return false;
279 }
280
281 validation_state->tmu_write_count[tmu] = 0;
282 }
283
284 return true;
285}
286
287static bool require_uniform_address_uniform(struct vc4_validated_shader_info *validated_shader)
288{
289 uint32_t o = validated_shader->num_uniform_addr_offsets;
290 uint32_t num_uniforms = validated_shader->uniforms_size / 4;
291
292 validated_shader->uniform_addr_offsets =
293 krealloc(validated_shader->uniform_addr_offsets,
294 (o + 1) *
295 sizeof(*validated_shader->uniform_addr_offsets),
296 GFP_KERNEL);
297 if (!validated_shader->uniform_addr_offsets)
298 return false;
299
300 validated_shader->uniform_addr_offsets[o] = num_uniforms;
301 validated_shader->num_uniform_addr_offsets++;
302
303 return true;
304}
305
306static bool
307validate_uniform_address_write(struct vc4_validated_shader_info *validated_shader,
308 struct vc4_shader_validation_state *validation_state,
309 bool is_mul)
310{
311 uint64_t inst = validation_state->shader[validation_state->ip];
312 u32 add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
313 u32 raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
314 u32 raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
315 u32 add_lri = raddr_add_a_to_live_reg_index(inst);
316
317
318
319 u32 expected_offset = validated_shader->uniforms_size + 4;
320
321
322
323
324
325
326
327
328
329
330
331 switch (QPU_GET_FIELD(inst, QPU_SIG)) {
332 case QPU_SIG_NONE:
333 case QPU_SIG_SCOREBOARD_UNLOCK:
334 case QPU_SIG_COLOR_LOAD:
335 case QPU_SIG_LOAD_TMU0:
336 case QPU_SIG_LOAD_TMU1:
337 break;
338 default:
339 DRM_DEBUG("uniforms address change must be "
340 "normal math\n");
341 return false;
342 }
343
344 if (is_mul || QPU_GET_FIELD(inst, QPU_OP_ADD) != QPU_A_ADD) {
345 DRM_DEBUG("Uniform address reset must be an ADD.\n");
346 return false;
347 }
348
349 if (QPU_GET_FIELD(inst, QPU_COND_ADD) != QPU_COND_ALWAYS) {
350 DRM_DEBUG("Uniform address reset must be unconditional.\n");
351 return false;
352 }
353
354 if (QPU_GET_FIELD(inst, QPU_PACK) != QPU_PACK_A_NOP &&
355 !(inst & QPU_PM)) {
356 DRM_DEBUG("No packing allowed on uniforms reset\n");
357 return false;
358 }
359
360 if (add_lri == -1) {
361 DRM_DEBUG("First argument of uniform address write must be "
362 "an immediate value.\n");
363 return false;
364 }
365
366 if (validation_state->live_immediates[add_lri] != expected_offset) {
367 DRM_DEBUG("Resetting uniforms with offset %db instead of %db\n",
368 validation_state->live_immediates[add_lri],
369 expected_offset);
370 return false;
371 }
372
373 if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
374 !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF)) {
375 DRM_DEBUG("Second argument of uniform address write must be "
376 "a uniform.\n");
377 return false;
378 }
379
380 validation_state->needs_uniform_address_update = false;
381 validation_state->needs_uniform_address_for_loop = false;
382 return require_uniform_address_uniform(validated_shader);
383}
384
385static bool
386check_reg_write(struct vc4_validated_shader_info *validated_shader,
387 struct vc4_shader_validation_state *validation_state,
388 bool is_mul)
389{
390 uint64_t inst = validation_state->shader[validation_state->ip];
391 uint32_t waddr = (is_mul ?
392 QPU_GET_FIELD(inst, QPU_WADDR_MUL) :
393 QPU_GET_FIELD(inst, QPU_WADDR_ADD));
394 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
395 bool ws = inst & QPU_WS;
396 bool is_b = is_mul ^ ws;
397 u32 lri = waddr_to_live_reg_index(waddr, is_b);
398
399 if (lri != -1) {
400 uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
401 uint32_t cond_mul = QPU_GET_FIELD(inst, QPU_COND_MUL);
402
403 if (sig == QPU_SIG_LOAD_IMM &&
404 QPU_GET_FIELD(inst, QPU_PACK) == QPU_PACK_A_NOP &&
405 ((is_mul && cond_mul == QPU_COND_ALWAYS) ||
406 (!is_mul && cond_add == QPU_COND_ALWAYS))) {
407 validation_state->live_immediates[lri] =
408 QPU_GET_FIELD(inst, QPU_LOAD_IMM);
409 } else {
410 validation_state->live_immediates[lri] = ~0;
411 }
412
413 if (live_reg_is_upper_half(lri))
414 validation_state->all_registers_used = true;
415 }
416
417 switch (waddr) {
418 case QPU_W_UNIFORMS_ADDRESS:
419 if (is_b) {
420 DRM_DEBUG("relative uniforms address change "
421 "unsupported\n");
422 return false;
423 }
424
425 return validate_uniform_address_write(validated_shader,
426 validation_state,
427 is_mul);
428
429 case QPU_W_TLB_COLOR_MS:
430 case QPU_W_TLB_COLOR_ALL:
431 case QPU_W_TLB_Z:
432
433
434
435 return true;
436
437 case QPU_W_TMU0_S:
438 case QPU_W_TMU0_T:
439 case QPU_W_TMU0_R:
440 case QPU_W_TMU0_B:
441 case QPU_W_TMU1_S:
442 case QPU_W_TMU1_T:
443 case QPU_W_TMU1_R:
444 case QPU_W_TMU1_B:
445 return check_tmu_write(validated_shader, validation_state,
446 is_mul);
447
448 case QPU_W_HOST_INT:
449 case QPU_W_TMU_NOSWAP:
450 case QPU_W_TLB_ALPHA_MASK:
451 case QPU_W_MUTEX_RELEASE:
452
453
454
455 DRM_DEBUG("Unsupported waddr %d\n", waddr);
456 return false;
457
458 case QPU_W_VPM_ADDR:
459 DRM_DEBUG("General VPM DMA unsupported\n");
460 return false;
461
462 case QPU_W_VPM:
463 case QPU_W_VPMVCD_SETUP:
464
465
466
467
468 return true;
469
470 case QPU_W_TLB_STENCIL_SETUP:
471 return true;
472 }
473
474 return true;
475}
476
477static void
478track_live_clamps(struct vc4_validated_shader_info *validated_shader,
479 struct vc4_shader_validation_state *validation_state)
480{
481 uint64_t inst = validation_state->shader[validation_state->ip];
482 uint32_t op_add = QPU_GET_FIELD(inst, QPU_OP_ADD);
483 uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
484 uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
485 uint32_t cond_add = QPU_GET_FIELD(inst, QPU_COND_ADD);
486 uint32_t add_a = QPU_GET_FIELD(inst, QPU_ADD_A);
487 uint32_t add_b = QPU_GET_FIELD(inst, QPU_ADD_B);
488 uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
489 uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
490 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
491 bool ws = inst & QPU_WS;
492 uint32_t lri_add_a, lri_add, lri_mul;
493 bool add_a_is_min_0;
494
495
496
497
498 lri_add_a = raddr_add_a_to_live_reg_index(inst);
499 add_a_is_min_0 = (lri_add_a != ~0 &&
500 validation_state->live_max_clamp_regs[lri_add_a]);
501
502
503 lri_add = waddr_to_live_reg_index(waddr_add, ws);
504 lri_mul = waddr_to_live_reg_index(waddr_mul, !ws);
505 if (lri_mul != ~0) {
506 validation_state->live_max_clamp_regs[lri_mul] = false;
507 validation_state->live_min_clamp_offsets[lri_mul] = ~0;
508 }
509 if (lri_add != ~0) {
510 validation_state->live_max_clamp_regs[lri_add] = false;
511 validation_state->live_min_clamp_offsets[lri_add] = ~0;
512 } else {
513
514
515
516 return;
517 }
518
519
520
521 if (cond_add != QPU_COND_ALWAYS)
522 return;
523
524 if (op_add == QPU_A_MAX) {
525
526
527
528 if (sig != QPU_SIG_SMALL_IMM || raddr_b != 0 ||
529 (add_a != QPU_MUX_B && add_b != QPU_MUX_B)) {
530 return;
531 }
532
533 validation_state->live_max_clamp_regs[lri_add] = true;
534 } else if (op_add == QPU_A_MIN) {
535
536
537
538 if (!add_a_is_min_0)
539 return;
540
541 if (!(add_b == QPU_MUX_A && raddr_a == QPU_R_UNIF) &&
542 !(add_b == QPU_MUX_B && raddr_b == QPU_R_UNIF &&
543 sig != QPU_SIG_SMALL_IMM)) {
544 return;
545 }
546
547 validation_state->live_min_clamp_offsets[lri_add] =
548 validated_shader->uniforms_size;
549 }
550}
551
552static bool
553check_instruction_writes(struct vc4_validated_shader_info *validated_shader,
554 struct vc4_shader_validation_state *validation_state)
555{
556 uint64_t inst = validation_state->shader[validation_state->ip];
557 uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
558 uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
559 bool ok;
560
561 if (is_tmu_write(waddr_add) && is_tmu_write(waddr_mul)) {
562 DRM_DEBUG("ADD and MUL both set up textures\n");
563 return false;
564 }
565
566 ok = (check_reg_write(validated_shader, validation_state, false) &&
567 check_reg_write(validated_shader, validation_state, true));
568
569 track_live_clamps(validated_shader, validation_state);
570
571 return ok;
572}
573
574static bool
575check_branch(uint64_t inst,
576 struct vc4_validated_shader_info *validated_shader,
577 struct vc4_shader_validation_state *validation_state,
578 int ip)
579{
580 int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
581 uint32_t waddr_add = QPU_GET_FIELD(inst, QPU_WADDR_ADD);
582 uint32_t waddr_mul = QPU_GET_FIELD(inst, QPU_WADDR_MUL);
583
584 if ((int)branch_imm < 0)
585 validation_state->needs_uniform_address_for_loop = true;
586
587
588
589
590 if (waddr_add != QPU_W_NOP || waddr_mul != QPU_W_NOP) {
591 DRM_DEBUG("branch instruction at %d wrote a register.\n",
592 validation_state->ip);
593 return false;
594 }
595
596 return true;
597}
598
599static bool
600check_instruction_reads(struct vc4_validated_shader_info *validated_shader,
601 struct vc4_shader_validation_state *validation_state)
602{
603 uint64_t inst = validation_state->shader[validation_state->ip];
604 uint32_t raddr_a = QPU_GET_FIELD(inst, QPU_RADDR_A);
605 uint32_t raddr_b = QPU_GET_FIELD(inst, QPU_RADDR_B);
606 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
607
608 if (raddr_a == QPU_R_UNIF ||
609 (raddr_b == QPU_R_UNIF && sig != QPU_SIG_SMALL_IMM)) {
610
611
612
613
614 validated_shader->uniforms_size += 4;
615
616 if (validation_state->needs_uniform_address_update) {
617 DRM_DEBUG("Uniform read with undefined uniform "
618 "address\n");
619 return false;
620 }
621 }
622
623 if ((raddr_a >= 16 && raddr_a < 32) ||
624 (raddr_b >= 16 && raddr_b < 32 && sig != QPU_SIG_SMALL_IMM)) {
625 validation_state->all_registers_used = true;
626 }
627
628 return true;
629}
630
631
632
633
634static bool
635vc4_validate_branches(struct vc4_shader_validation_state *validation_state)
636{
637 uint32_t max_branch_target = 0;
638 int ip;
639 int last_branch = -2;
640
641 for (ip = 0; ip < validation_state->max_ip; ip++) {
642 uint64_t inst = validation_state->shader[ip];
643 int32_t branch_imm = QPU_GET_FIELD(inst, QPU_BRANCH_TARGET);
644 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
645 uint32_t after_delay_ip = ip + 4;
646 uint32_t branch_target_ip;
647
648 if (sig == QPU_SIG_PROG_END) {
649
650
651
652
653
654
655 validation_state->max_ip = ip + 3;
656 continue;
657 }
658
659 if (sig != QPU_SIG_BRANCH)
660 continue;
661
662 if (ip - last_branch < 4) {
663 DRM_DEBUG("Branch at %d during delay slots\n", ip);
664 return false;
665 }
666 last_branch = ip;
667
668 if (inst & QPU_BRANCH_REG) {
669 DRM_DEBUG("branching from register relative "
670 "not supported\n");
671 return false;
672 }
673
674 if (!(inst & QPU_BRANCH_REL)) {
675 DRM_DEBUG("relative branching required\n");
676 return false;
677 }
678
679
680
681
682
683
684 if (branch_imm % sizeof(inst) != 0) {
685 DRM_DEBUG("branch target not aligned\n");
686 return false;
687 }
688
689 branch_target_ip = after_delay_ip + (branch_imm >> 3);
690 if (branch_target_ip >= validation_state->max_ip) {
691 DRM_DEBUG("Branch at %d outside of shader (ip %d/%d)\n",
692 ip, branch_target_ip,
693 validation_state->max_ip);
694 return false;
695 }
696 set_bit(branch_target_ip, validation_state->branch_targets);
697
698
699
700
701 if (after_delay_ip >= validation_state->max_ip) {
702 DRM_DEBUG("Branch at %d continues past shader end "
703 "(%d/%d)\n",
704 ip, after_delay_ip, validation_state->max_ip);
705 return false;
706 }
707 set_bit(after_delay_ip, validation_state->branch_targets);
708 max_branch_target = max(max_branch_target, after_delay_ip);
709 }
710
711 if (max_branch_target > validation_state->max_ip - 3) {
712 DRM_DEBUG("Branch landed after QPU_SIG_PROG_END");
713 return false;
714 }
715
716 return true;
717}
718
719
720
721
722static void
723reset_validation_state(struct vc4_shader_validation_state *validation_state)
724{
725 int i;
726
727 for (i = 0; i < 8; i++)
728 validation_state->tmu_setup[i / 4].p_offset[i % 4] = ~0;
729
730 for (i = 0; i < LIVE_REG_COUNT; i++) {
731 validation_state->live_min_clamp_offsets[i] = ~0;
732 validation_state->live_max_clamp_regs[i] = false;
733 validation_state->live_immediates[i] = ~0;
734 }
735}
736
737static bool
738texturing_in_progress(struct vc4_shader_validation_state *validation_state)
739{
740 return (validation_state->tmu_write_count[0] != 0 ||
741 validation_state->tmu_write_count[1] != 0);
742}
743
744static bool
745vc4_handle_branch_target(struct vc4_shader_validation_state *validation_state)
746{
747 uint32_t ip = validation_state->ip;
748
749 if (!test_bit(ip, validation_state->branch_targets))
750 return true;
751
752 if (texturing_in_progress(validation_state)) {
753 DRM_DEBUG("Branch target landed during TMU setup\n");
754 return false;
755 }
756
757
758
759
760
761
762
763
764 reset_validation_state(validation_state);
765
766
767
768
769
770
771
772
773 validation_state->needs_uniform_address_update = true;
774
775 return true;
776}
777
778struct vc4_validated_shader_info *
779vc4_validate_shader(struct drm_gem_cma_object *shader_obj)
780{
781 bool found_shader_end = false;
782 int shader_end_ip = 0;
783 uint32_t last_thread_switch_ip = -3;
784 uint32_t ip;
785 struct vc4_validated_shader_info *validated_shader = NULL;
786 struct vc4_shader_validation_state validation_state;
787
788 memset(&validation_state, 0, sizeof(validation_state));
789 validation_state.shader = shader_obj->vaddr;
790 validation_state.max_ip = shader_obj->base.size / sizeof(uint64_t);
791
792 reset_validation_state(&validation_state);
793
794 validation_state.branch_targets =
795 kcalloc(BITS_TO_LONGS(validation_state.max_ip),
796 sizeof(unsigned long), GFP_KERNEL);
797 if (!validation_state.branch_targets)
798 goto fail;
799
800 validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL);
801 if (!validated_shader)
802 goto fail;
803
804 if (!vc4_validate_branches(&validation_state))
805 goto fail;
806
807 for (ip = 0; ip < validation_state.max_ip; ip++) {
808 uint64_t inst = validation_state.shader[ip];
809 uint32_t sig = QPU_GET_FIELD(inst, QPU_SIG);
810
811 validation_state.ip = ip;
812
813 if (!vc4_handle_branch_target(&validation_state))
814 goto fail;
815
816 if (ip == last_thread_switch_ip + 3) {
817
818 int i;
819
820 for (i = 64; i < LIVE_REG_COUNT; i++) {
821 validation_state.live_min_clamp_offsets[i] = ~0;
822 validation_state.live_max_clamp_regs[i] = false;
823 validation_state.live_immediates[i] = ~0;
824 }
825 }
826
827 switch (sig) {
828 case QPU_SIG_NONE:
829 case QPU_SIG_WAIT_FOR_SCOREBOARD:
830 case QPU_SIG_SCOREBOARD_UNLOCK:
831 case QPU_SIG_COLOR_LOAD:
832 case QPU_SIG_LOAD_TMU0:
833 case QPU_SIG_LOAD_TMU1:
834 case QPU_SIG_PROG_END:
835 case QPU_SIG_SMALL_IMM:
836 case QPU_SIG_THREAD_SWITCH:
837 case QPU_SIG_LAST_THREAD_SWITCH:
838 if (!check_instruction_writes(validated_shader,
839 &validation_state)) {
840 DRM_DEBUG("Bad write at ip %d\n", ip);
841 goto fail;
842 }
843
844 if (!check_instruction_reads(validated_shader,
845 &validation_state))
846 goto fail;
847
848 if (sig == QPU_SIG_PROG_END) {
849 found_shader_end = true;
850 shader_end_ip = ip;
851 }
852
853 if (sig == QPU_SIG_THREAD_SWITCH ||
854 sig == QPU_SIG_LAST_THREAD_SWITCH) {
855 validated_shader->is_threaded = true;
856
857 if (ip < last_thread_switch_ip + 3) {
858 DRM_DEBUG("Thread switch too soon after "
859 "last switch at ip %d\n", ip);
860 goto fail;
861 }
862 last_thread_switch_ip = ip;
863 }
864
865 break;
866
867 case QPU_SIG_LOAD_IMM:
868 if (!check_instruction_writes(validated_shader,
869 &validation_state)) {
870 DRM_DEBUG("Bad LOAD_IMM write at ip %d\n", ip);
871 goto fail;
872 }
873 break;
874
875 case QPU_SIG_BRANCH:
876 if (!check_branch(inst, validated_shader,
877 &validation_state, ip))
878 goto fail;
879
880 if (ip < last_thread_switch_ip + 3) {
881 DRM_DEBUG("Branch in thread switch at ip %d",
882 ip);
883 goto fail;
884 }
885
886 break;
887 default:
888 DRM_DEBUG("Unsupported QPU signal %d at "
889 "instruction %d\n", sig, ip);
890 goto fail;
891 }
892
893
894
895
896 if (found_shader_end && ip == shader_end_ip + 2)
897 break;
898 }
899
900 if (ip == validation_state.max_ip) {
901 DRM_DEBUG("shader failed to terminate before "
902 "shader BO end at %zd\n",
903 shader_obj->base.size);
904 goto fail;
905 }
906
907
908 if (validated_shader->is_threaded &&
909 validation_state.all_registers_used) {
910 DRM_DEBUG("Shader uses threading, but uses the upper "
911 "half of the registers, too\n");
912 goto fail;
913 }
914
915
916
917
918
919
920
921
922
923
924 if (validation_state.needs_uniform_address_for_loop) {
925 if (!require_uniform_address_uniform(validated_shader))
926 goto fail;
927 validated_shader->uniforms_size += 4;
928 }
929
930
931
932
933
934 validated_shader->uniforms_src_size =
935 (validated_shader->uniforms_size +
936 4 * validated_shader->num_texture_samples);
937
938 kfree(validation_state.branch_targets);
939
940 return validated_shader;
941
942fail:
943 kfree(validation_state.branch_targets);
944 if (validated_shader) {
945 kfree(validated_shader->uniform_addr_offsets);
946 kfree(validated_shader->texture_samples);
947 kfree(validated_shader);
948 }
949 return NULL;
950}
951