linux/drivers/gpu/drm/v3d/v3d_gem.c
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   1// SPDX-License-Identifier: GPL-2.0+
   2/* Copyright (C) 2014-2018 Broadcom */
   3
   4#include <linux/device.h>
   5#include <linux/dma-mapping.h>
   6#include <linux/io.h>
   7#include <linux/module.h>
   8#include <linux/platform_device.h>
   9#include <linux/pm_runtime.h>
  10#include <linux/reset.h>
  11#include <linux/sched/signal.h>
  12#include <linux/uaccess.h>
  13
  14#include <drm/drm_syncobj.h>
  15#include <uapi/drm/v3d_drm.h>
  16
  17#include "v3d_drv.h"
  18#include "v3d_regs.h"
  19#include "v3d_trace.h"
  20
  21static void
  22v3d_init_core(struct v3d_dev *v3d, int core)
  23{
  24        /* Set OVRTMUOUT, which means that the texture sampler uniform
  25         * configuration's tmu output type field is used, instead of
  26         * using the hardware default behavior based on the texture
  27         * type.  If you want the default behavior, you can still put
  28         * "2" in the indirect texture state's output_type field.
  29         */
  30        if (v3d->ver < 40)
  31                V3D_CORE_WRITE(core, V3D_CTL_MISCCFG, V3D_MISCCFG_OVRTMUOUT);
  32
  33        /* Whenever we flush the L2T cache, we always want to flush
  34         * the whole thing.
  35         */
  36        V3D_CORE_WRITE(core, V3D_CTL_L2TFLSTA, 0);
  37        V3D_CORE_WRITE(core, V3D_CTL_L2TFLEND, ~0);
  38}
  39
  40/* Sets invariant state for the HW. */
  41static void
  42v3d_init_hw_state(struct v3d_dev *v3d)
  43{
  44        v3d_init_core(v3d, 0);
  45}
  46
  47static void
  48v3d_idle_axi(struct v3d_dev *v3d, int core)
  49{
  50        V3D_CORE_WRITE(core, V3D_GMP_CFG, V3D_GMP_CFG_STOP_REQ);
  51
  52        if (wait_for((V3D_CORE_READ(core, V3D_GMP_STATUS) &
  53                      (V3D_GMP_STATUS_RD_COUNT_MASK |
  54                       V3D_GMP_STATUS_WR_COUNT_MASK |
  55                       V3D_GMP_STATUS_CFG_BUSY)) == 0, 100)) {
  56                DRM_ERROR("Failed to wait for safe GMP shutdown\n");
  57        }
  58}
  59
  60static void
  61v3d_idle_gca(struct v3d_dev *v3d)
  62{
  63        if (v3d->ver >= 41)
  64                return;
  65
  66        V3D_GCA_WRITE(V3D_GCA_SAFE_SHUTDOWN, V3D_GCA_SAFE_SHUTDOWN_EN);
  67
  68        if (wait_for((V3D_GCA_READ(V3D_GCA_SAFE_SHUTDOWN_ACK) &
  69                      V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED) ==
  70                     V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED, 100)) {
  71                DRM_ERROR("Failed to wait for safe GCA shutdown\n");
  72        }
  73}
  74
  75static void
  76v3d_reset_by_bridge(struct v3d_dev *v3d)
  77{
  78        int version = V3D_BRIDGE_READ(V3D_TOP_GR_BRIDGE_REVISION);
  79
  80        if (V3D_GET_FIELD(version, V3D_TOP_GR_BRIDGE_MAJOR) == 2) {
  81                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0,
  82                                 V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT);
  83                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_0, 0);
  84
  85                /* GFXH-1383: The SW_INIT may cause a stray write to address 0
  86                 * of the unit, so reset it to its power-on value here.
  87                 */
  88                V3D_WRITE(V3D_HUB_AXICFG, V3D_HUB_AXICFG_MAX_LEN_MASK);
  89        } else {
  90                WARN_ON_ONCE(V3D_GET_FIELD(version,
  91                                           V3D_TOP_GR_BRIDGE_MAJOR) != 7);
  92                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1,
  93                                 V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT);
  94                V3D_BRIDGE_WRITE(V3D_TOP_GR_BRIDGE_SW_INIT_1, 0);
  95        }
  96}
  97
  98static void
  99v3d_reset_v3d(struct v3d_dev *v3d)
 100{
 101        if (v3d->reset)
 102                reset_control_reset(v3d->reset);
 103        else
 104                v3d_reset_by_bridge(v3d);
 105
 106        v3d_init_hw_state(v3d);
 107}
 108
 109void
 110v3d_reset(struct v3d_dev *v3d)
 111{
 112        struct drm_device *dev = &v3d->drm;
 113
 114        DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
 115        DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
 116                      V3D_CORE_READ(0, V3D_ERR_STAT));
 117        trace_v3d_reset_begin(dev);
 118
 119        /* XXX: only needed for safe powerdown, not reset. */
 120        if (false)
 121                v3d_idle_axi(v3d, 0);
 122
 123        v3d_idle_gca(v3d);
 124        v3d_reset_v3d(v3d);
 125
 126        v3d_mmu_set_page_table(v3d);
 127        v3d_irq_reset(v3d);
 128
 129        trace_v3d_reset_end(dev);
 130}
 131
 132static void
 133v3d_flush_l3(struct v3d_dev *v3d)
 134{
 135        if (v3d->ver < 41) {
 136                u32 gca_ctrl = V3D_GCA_READ(V3D_GCA_CACHE_CTRL);
 137
 138                V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
 139                              gca_ctrl | V3D_GCA_CACHE_CTRL_FLUSH);
 140
 141                if (v3d->ver < 33) {
 142                        V3D_GCA_WRITE(V3D_GCA_CACHE_CTRL,
 143                                      gca_ctrl & ~V3D_GCA_CACHE_CTRL_FLUSH);
 144                }
 145        }
 146}
 147
 148/* Invalidates the (read-only) L2C cache.  This was the L2 cache for
 149 * uniforms and instructions on V3D 3.2.
 150 */
 151static void
 152v3d_invalidate_l2c(struct v3d_dev *v3d, int core)
 153{
 154        if (v3d->ver > 32)
 155                return;
 156
 157        V3D_CORE_WRITE(core, V3D_CTL_L2CACTL,
 158                       V3D_L2CACTL_L2CCLR |
 159                       V3D_L2CACTL_L2CENA);
 160}
 161
 162/* Invalidates texture L2 cachelines */
 163static void
 164v3d_flush_l2t(struct v3d_dev *v3d, int core)
 165{
 166        /* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
 167         * need to wait for completion before dispatching the job --
 168         * L2T accesses will be stalled until the flush has completed.
 169         * However, we do need to make sure we don't try to trigger a
 170         * new flush while the L2_CLEAN queue is trying to
 171         * synchronously clean after a job.
 172         */
 173        mutex_lock(&v3d->cache_clean_lock);
 174        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
 175                       V3D_L2TCACTL_L2TFLS |
 176                       V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
 177        mutex_unlock(&v3d->cache_clean_lock);
 178}
 179
 180/* Cleans texture L1 and L2 cachelines (writing back dirty data).
 181 *
 182 * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
 183 * executed, we need to make sure that the clean is done before
 184 * signaling job completion.  So, we synchronously wait before
 185 * returning, and we make sure that L2 invalidates don't happen in the
 186 * meantime to confuse our are-we-done checks.
 187 */
 188void
 189v3d_clean_caches(struct v3d_dev *v3d)
 190{
 191        struct drm_device *dev = &v3d->drm;
 192        int core = 0;
 193
 194        trace_v3d_cache_clean_begin(dev);
 195
 196        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
 197        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 198                       V3D_L2TCACTL_L2TFLS), 100)) {
 199                DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
 200        }
 201
 202        mutex_lock(&v3d->cache_clean_lock);
 203        V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
 204                       V3D_L2TCACTL_L2TFLS |
 205                       V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
 206
 207        if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
 208                       V3D_L2TCACTL_L2TFLS), 100)) {
 209                DRM_ERROR("Timeout waiting for L2T clean\n");
 210        }
 211
 212        mutex_unlock(&v3d->cache_clean_lock);
 213
 214        trace_v3d_cache_clean_end(dev);
 215}
 216
 217/* Invalidates the slice caches.  These are read-only caches. */
 218static void
 219v3d_invalidate_slices(struct v3d_dev *v3d, int core)
 220{
 221        V3D_CORE_WRITE(core, V3D_CTL_SLCACTL,
 222                       V3D_SET_FIELD(0xf, V3D_SLCACTL_TVCCS) |
 223                       V3D_SET_FIELD(0xf, V3D_SLCACTL_TDCCS) |
 224                       V3D_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 225                       V3D_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 226}
 227
 228void
 229v3d_invalidate_caches(struct v3d_dev *v3d)
 230{
 231        /* Invalidate the caches from the outside in.  That way if
 232         * another CL's concurrent use of nearby memory were to pull
 233         * an invalidated cacheline back in, we wouldn't leave stale
 234         * data in the inner cache.
 235         */
 236        v3d_flush_l3(v3d);
 237        v3d_invalidate_l2c(v3d, 0);
 238        v3d_flush_l2t(v3d, 0);
 239        v3d_invalidate_slices(v3d, 0);
 240}
 241
 242/* Takes the reservation lock on all the BOs being referenced, so that
 243 * at queue submit time we can update the reservations.
 244 *
 245 * We don't lock the RCL the tile alloc/state BOs, or overflow memory
 246 * (all of which are on exec->unref_list).  They're entirely private
 247 * to v3d, so we don't attach dma-buf fences to them.
 248 */
 249static int
 250v3d_lock_bo_reservations(struct v3d_job *job,
 251                         struct ww_acquire_ctx *acquire_ctx)
 252{
 253        int i, ret;
 254
 255        ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
 256        if (ret)
 257                return ret;
 258
 259        for (i = 0; i < job->bo_count; i++) {
 260                ret = drm_gem_fence_array_add_implicit(&job->deps,
 261                                                       job->bo[i], true);
 262                if (ret) {
 263                        drm_gem_unlock_reservations(job->bo, job->bo_count,
 264                                                    acquire_ctx);
 265                        return ret;
 266                }
 267        }
 268
 269        return 0;
 270}
 271
 272/**
 273 * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
 274 * referenced by the job.
 275 * @dev: DRM device
 276 * @file_priv: DRM file for this fd
 277 * @job: V3D job being set up
 278 * @bo_handles: GEM handles
 279 * @bo_count: Number of GEM handles passed in
 280 *
 281 * The command validator needs to reference BOs by their index within
 282 * the submitted job's BO list.  This does the validation of the job's
 283 * BO list and reference counting for the lifetime of the job.
 284 *
 285 * Note that this function doesn't need to unreference the BOs on
 286 * failure, because that will happen at v3d_exec_cleanup() time.
 287 */
 288static int
 289v3d_lookup_bos(struct drm_device *dev,
 290               struct drm_file *file_priv,
 291               struct v3d_job *job,
 292               u64 bo_handles,
 293               u32 bo_count)
 294{
 295        u32 *handles;
 296        int ret = 0;
 297        int i;
 298
 299        job->bo_count = bo_count;
 300
 301        if (!job->bo_count) {
 302                /* See comment on bo_index for why we have to check
 303                 * this.
 304                 */
 305                DRM_DEBUG("Rendering requires BOs\n");
 306                return -EINVAL;
 307        }
 308
 309        job->bo = kvmalloc_array(job->bo_count,
 310                                 sizeof(struct drm_gem_cma_object *),
 311                                 GFP_KERNEL | __GFP_ZERO);
 312        if (!job->bo) {
 313                DRM_DEBUG("Failed to allocate validated BO pointers\n");
 314                return -ENOMEM;
 315        }
 316
 317        handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
 318        if (!handles) {
 319                ret = -ENOMEM;
 320                DRM_DEBUG("Failed to allocate incoming GEM handles\n");
 321                goto fail;
 322        }
 323
 324        if (copy_from_user(handles,
 325                           (void __user *)(uintptr_t)bo_handles,
 326                           job->bo_count * sizeof(u32))) {
 327                ret = -EFAULT;
 328                DRM_DEBUG("Failed to copy in GEM handles\n");
 329                goto fail;
 330        }
 331
 332        spin_lock(&file_priv->table_lock);
 333        for (i = 0; i < job->bo_count; i++) {
 334                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 335                                                     handles[i]);
 336                if (!bo) {
 337                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 338                                  i, handles[i]);
 339                        ret = -ENOENT;
 340                        spin_unlock(&file_priv->table_lock);
 341                        goto fail;
 342                }
 343                drm_gem_object_get(bo);
 344                job->bo[i] = bo;
 345        }
 346        spin_unlock(&file_priv->table_lock);
 347
 348fail:
 349        kvfree(handles);
 350        return ret;
 351}
 352
 353static void
 354v3d_job_free(struct kref *ref)
 355{
 356        struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
 357        unsigned long index;
 358        struct dma_fence *fence;
 359        int i;
 360
 361        for (i = 0; i < job->bo_count; i++) {
 362                if (job->bo[i])
 363                        drm_gem_object_put(job->bo[i]);
 364        }
 365        kvfree(job->bo);
 366
 367        xa_for_each(&job->deps, index, fence) {
 368                dma_fence_put(fence);
 369        }
 370        xa_destroy(&job->deps);
 371
 372        dma_fence_put(job->irq_fence);
 373        dma_fence_put(job->done_fence);
 374
 375        pm_runtime_mark_last_busy(job->v3d->drm.dev);
 376        pm_runtime_put_autosuspend(job->v3d->drm.dev);
 377
 378        kfree(job);
 379}
 380
 381static void
 382v3d_render_job_free(struct kref *ref)
 383{
 384        struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
 385                                                  base.refcount);
 386        struct v3d_bo *bo, *save;
 387
 388        list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
 389                drm_gem_object_put(&bo->base.base);
 390        }
 391
 392        v3d_job_free(ref);
 393}
 394
 395void v3d_job_put(struct v3d_job *job)
 396{
 397        kref_put(&job->refcount, job->free);
 398}
 399
 400int
 401v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 402                  struct drm_file *file_priv)
 403{
 404        int ret;
 405        struct drm_v3d_wait_bo *args = data;
 406        ktime_t start = ktime_get();
 407        u64 delta_ns;
 408        unsigned long timeout_jiffies =
 409                nsecs_to_jiffies_timeout(args->timeout_ns);
 410
 411        if (args->pad != 0)
 412                return -EINVAL;
 413
 414        ret = drm_gem_dma_resv_wait(file_priv, args->handle,
 415                                              true, timeout_jiffies);
 416
 417        /* Decrement the user's timeout, in case we got interrupted
 418         * such that the ioctl will be restarted.
 419         */
 420        delta_ns = ktime_to_ns(ktime_sub(ktime_get(), start));
 421        if (delta_ns < args->timeout_ns)
 422                args->timeout_ns -= delta_ns;
 423        else
 424                args->timeout_ns = 0;
 425
 426        /* Asked to wait beyond the jiffie/scheduler precision? */
 427        if (ret == -ETIME && args->timeout_ns)
 428                ret = -EAGAIN;
 429
 430        return ret;
 431}
 432
 433static int
 434v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
 435             struct v3d_job *job, void (*free)(struct kref *ref),
 436             u32 in_sync)
 437{
 438        struct dma_fence *in_fence = NULL;
 439        int ret;
 440
 441        job->v3d = v3d;
 442        job->free = free;
 443
 444        ret = pm_runtime_get_sync(v3d->drm.dev);
 445        if (ret < 0)
 446                return ret;
 447
 448        xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
 449
 450        ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
 451        if (ret == -EINVAL)
 452                goto fail;
 453
 454        ret = drm_gem_fence_array_add(&job->deps, in_fence);
 455        if (ret)
 456                goto fail;
 457
 458        kref_init(&job->refcount);
 459
 460        return 0;
 461fail:
 462        xa_destroy(&job->deps);
 463        pm_runtime_put_autosuspend(v3d->drm.dev);
 464        return ret;
 465}
 466
 467static int
 468v3d_push_job(struct v3d_file_priv *v3d_priv,
 469             struct v3d_job *job, enum v3d_queue queue)
 470{
 471        int ret;
 472
 473        ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
 474                                 v3d_priv);
 475        if (ret)
 476                return ret;
 477
 478        job->done_fence = dma_fence_get(&job->base.s_fence->finished);
 479
 480        /* put by scheduler job completion */
 481        kref_get(&job->refcount);
 482
 483        drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
 484
 485        return 0;
 486}
 487
 488static void
 489v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
 490                                         struct v3d_job *job,
 491                                         struct ww_acquire_ctx *acquire_ctx,
 492                                         u32 out_sync,
 493                                         struct dma_fence *done_fence)
 494{
 495        struct drm_syncobj *sync_out;
 496        int i;
 497
 498        for (i = 0; i < job->bo_count; i++) {
 499                /* XXX: Use shared fences for read-only objects. */
 500                dma_resv_add_excl_fence(job->bo[i]->resv,
 501                                                  job->done_fence);
 502        }
 503
 504        drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
 505
 506        /* Update the return sync object for the job */
 507        sync_out = drm_syncobj_find(file_priv, out_sync);
 508        if (sync_out) {
 509                drm_syncobj_replace_fence(sync_out, done_fence);
 510                drm_syncobj_put(sync_out);
 511        }
 512}
 513
 514/**
 515 * v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
 516 * @dev: DRM device
 517 * @data: ioctl argument
 518 * @file_priv: DRM file for this fd
 519 *
 520 * This is the main entrypoint for userspace to submit a 3D frame to
 521 * the GPU.  Userspace provides the binner command list (if
 522 * applicable), and the kernel sets up the render command list to draw
 523 * to the framebuffer described in the ioctl, using the command lists
 524 * that the 3D engine's binner will produce.
 525 */
 526int
 527v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 528                    struct drm_file *file_priv)
 529{
 530        struct v3d_dev *v3d = to_v3d_dev(dev);
 531        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
 532        struct drm_v3d_submit_cl *args = data;
 533        struct v3d_bin_job *bin = NULL;
 534        struct v3d_render_job *render;
 535        struct v3d_job *clean_job = NULL;
 536        struct v3d_job *last_job;
 537        struct ww_acquire_ctx acquire_ctx;
 538        int ret = 0;
 539
 540        trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
 541
 542        if (args->flags != 0 &&
 543            args->flags != DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
 544                DRM_INFO("invalid flags: %d\n", args->flags);
 545                return -EINVAL;
 546        }
 547
 548        render = kcalloc(1, sizeof(*render), GFP_KERNEL);
 549        if (!render)
 550                return -ENOMEM;
 551
 552        render->start = args->rcl_start;
 553        render->end = args->rcl_end;
 554        INIT_LIST_HEAD(&render->unref_list);
 555
 556        ret = v3d_job_init(v3d, file_priv, &render->base,
 557                           v3d_render_job_free, args->in_sync_rcl);
 558        if (ret) {
 559                kfree(render);
 560                return ret;
 561        }
 562
 563        if (args->bcl_start != args->bcl_end) {
 564                bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
 565                if (!bin) {
 566                        v3d_job_put(&render->base);
 567                        return -ENOMEM;
 568                }
 569
 570                ret = v3d_job_init(v3d, file_priv, &bin->base,
 571                                   v3d_job_free, args->in_sync_bcl);
 572                if (ret) {
 573                        v3d_job_put(&render->base);
 574                        kfree(bin);
 575                        return ret;
 576                }
 577
 578                bin->start = args->bcl_start;
 579                bin->end = args->bcl_end;
 580                bin->qma = args->qma;
 581                bin->qms = args->qms;
 582                bin->qts = args->qts;
 583                bin->render = render;
 584        }
 585
 586        if (args->flags & DRM_V3D_SUBMIT_CL_FLUSH_CACHE) {
 587                clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
 588                if (!clean_job) {
 589                        ret = -ENOMEM;
 590                        goto fail;
 591                }
 592
 593                ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
 594                if (ret) {
 595                        kfree(clean_job);
 596                        clean_job = NULL;
 597                        goto fail;
 598                }
 599
 600                last_job = clean_job;
 601        } else {
 602                last_job = &render->base;
 603        }
 604
 605        ret = v3d_lookup_bos(dev, file_priv, last_job,
 606                             args->bo_handles, args->bo_handle_count);
 607        if (ret)
 608                goto fail;
 609
 610        ret = v3d_lock_bo_reservations(last_job, &acquire_ctx);
 611        if (ret)
 612                goto fail;
 613
 614        mutex_lock(&v3d->sched_lock);
 615        if (bin) {
 616                ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
 617                if (ret)
 618                        goto fail_unreserve;
 619
 620                ret = drm_gem_fence_array_add(&render->base.deps,
 621                                              dma_fence_get(bin->base.done_fence));
 622                if (ret)
 623                        goto fail_unreserve;
 624        }
 625
 626        ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
 627        if (ret)
 628                goto fail_unreserve;
 629
 630        if (clean_job) {
 631                struct dma_fence *render_fence =
 632                        dma_fence_get(render->base.done_fence);
 633                ret = drm_gem_fence_array_add(&clean_job->deps, render_fence);
 634                if (ret)
 635                        goto fail_unreserve;
 636                ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
 637                if (ret)
 638                        goto fail_unreserve;
 639        }
 640
 641        mutex_unlock(&v3d->sched_lock);
 642
 643        v3d_attach_fences_and_unlock_reservation(file_priv,
 644                                                 last_job,
 645                                                 &acquire_ctx,
 646                                                 args->out_sync,
 647                                                 last_job->done_fence);
 648
 649        if (bin)
 650                v3d_job_put(&bin->base);
 651        v3d_job_put(&render->base);
 652        if (clean_job)
 653                v3d_job_put(clean_job);
 654
 655        return 0;
 656
 657fail_unreserve:
 658        mutex_unlock(&v3d->sched_lock);
 659        drm_gem_unlock_reservations(last_job->bo,
 660                                    last_job->bo_count, &acquire_ctx);
 661fail:
 662        if (bin)
 663                v3d_job_put(&bin->base);
 664        v3d_job_put(&render->base);
 665        if (clean_job)
 666                v3d_job_put(clean_job);
 667
 668        return ret;
 669}
 670
 671/**
 672 * v3d_submit_tfu_ioctl() - Submits a TFU (texture formatting) job to the V3D.
 673 * @dev: DRM device
 674 * @data: ioctl argument
 675 * @file_priv: DRM file for this fd
 676 *
 677 * Userspace provides the register setup for the TFU, which we don't
 678 * need to validate since the TFU is behind the MMU.
 679 */
 680int
 681v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 682                     struct drm_file *file_priv)
 683{
 684        struct v3d_dev *v3d = to_v3d_dev(dev);
 685        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
 686        struct drm_v3d_submit_tfu *args = data;
 687        struct v3d_tfu_job *job;
 688        struct ww_acquire_ctx acquire_ctx;
 689        int ret = 0;
 690
 691        trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
 692
 693        job = kcalloc(1, sizeof(*job), GFP_KERNEL);
 694        if (!job)
 695                return -ENOMEM;
 696
 697        ret = v3d_job_init(v3d, file_priv, &job->base,
 698                           v3d_job_free, args->in_sync);
 699        if (ret) {
 700                kfree(job);
 701                return ret;
 702        }
 703
 704        job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
 705                               sizeof(*job->base.bo), GFP_KERNEL);
 706        if (!job->base.bo) {
 707                v3d_job_put(&job->base);
 708                return -ENOMEM;
 709        }
 710
 711        job->args = *args;
 712
 713        spin_lock(&file_priv->table_lock);
 714        for (job->base.bo_count = 0;
 715             job->base.bo_count < ARRAY_SIZE(args->bo_handles);
 716             job->base.bo_count++) {
 717                struct drm_gem_object *bo;
 718
 719                if (!args->bo_handles[job->base.bo_count])
 720                        break;
 721
 722                bo = idr_find(&file_priv->object_idr,
 723                              args->bo_handles[job->base.bo_count]);
 724                if (!bo) {
 725                        DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
 726                                  job->base.bo_count,
 727                                  args->bo_handles[job->base.bo_count]);
 728                        ret = -ENOENT;
 729                        spin_unlock(&file_priv->table_lock);
 730                        goto fail;
 731                }
 732                drm_gem_object_get(bo);
 733                job->base.bo[job->base.bo_count] = bo;
 734        }
 735        spin_unlock(&file_priv->table_lock);
 736
 737        ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
 738        if (ret)
 739                goto fail;
 740
 741        mutex_lock(&v3d->sched_lock);
 742        ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
 743        if (ret)
 744                goto fail_unreserve;
 745        mutex_unlock(&v3d->sched_lock);
 746
 747        v3d_attach_fences_and_unlock_reservation(file_priv,
 748                                                 &job->base, &acquire_ctx,
 749                                                 args->out_sync,
 750                                                 job->base.done_fence);
 751
 752        v3d_job_put(&job->base);
 753
 754        return 0;
 755
 756fail_unreserve:
 757        mutex_unlock(&v3d->sched_lock);
 758        drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
 759                                    &acquire_ctx);
 760fail:
 761        v3d_job_put(&job->base);
 762
 763        return ret;
 764}
 765
 766/**
 767 * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
 768 * @dev: DRM device
 769 * @data: ioctl argument
 770 * @file_priv: DRM file for this fd
 771 *
 772 * Userspace provides the register setup for the CSD, which we don't
 773 * need to validate since the CSD is behind the MMU.
 774 */
 775int
 776v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
 777                     struct drm_file *file_priv)
 778{
 779        struct v3d_dev *v3d = to_v3d_dev(dev);
 780        struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
 781        struct drm_v3d_submit_csd *args = data;
 782        struct v3d_csd_job *job;
 783        struct v3d_job *clean_job;
 784        struct ww_acquire_ctx acquire_ctx;
 785        int ret;
 786
 787        trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
 788
 789        if (!v3d_has_csd(v3d)) {
 790                DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
 791                return -EINVAL;
 792        }
 793
 794        job = kcalloc(1, sizeof(*job), GFP_KERNEL);
 795        if (!job)
 796                return -ENOMEM;
 797
 798        ret = v3d_job_init(v3d, file_priv, &job->base,
 799                           v3d_job_free, args->in_sync);
 800        if (ret) {
 801                kfree(job);
 802                return ret;
 803        }
 804
 805        clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
 806        if (!clean_job) {
 807                v3d_job_put(&job->base);
 808                kfree(job);
 809                return -ENOMEM;
 810        }
 811
 812        ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
 813        if (ret) {
 814                v3d_job_put(&job->base);
 815                kfree(clean_job);
 816                return ret;
 817        }
 818
 819        job->args = *args;
 820
 821        ret = v3d_lookup_bos(dev, file_priv, clean_job,
 822                             args->bo_handles, args->bo_handle_count);
 823        if (ret)
 824                goto fail;
 825
 826        ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
 827        if (ret)
 828                goto fail;
 829
 830        mutex_lock(&v3d->sched_lock);
 831        ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
 832        if (ret)
 833                goto fail_unreserve;
 834
 835        ret = drm_gem_fence_array_add(&clean_job->deps,
 836                                      dma_fence_get(job->base.done_fence));
 837        if (ret)
 838                goto fail_unreserve;
 839
 840        ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
 841        if (ret)
 842                goto fail_unreserve;
 843        mutex_unlock(&v3d->sched_lock);
 844
 845        v3d_attach_fences_and_unlock_reservation(file_priv,
 846                                                 clean_job,
 847                                                 &acquire_ctx,
 848                                                 args->out_sync,
 849                                                 clean_job->done_fence);
 850
 851        v3d_job_put(&job->base);
 852        v3d_job_put(clean_job);
 853
 854        return 0;
 855
 856fail_unreserve:
 857        mutex_unlock(&v3d->sched_lock);
 858        drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
 859                                    &acquire_ctx);
 860fail:
 861        v3d_job_put(&job->base);
 862        v3d_job_put(clean_job);
 863
 864        return ret;
 865}
 866
 867int
 868v3d_gem_init(struct drm_device *dev)
 869{
 870        struct v3d_dev *v3d = to_v3d_dev(dev);
 871        u32 pt_size = 4096 * 1024;
 872        int ret, i;
 873
 874        for (i = 0; i < V3D_MAX_QUEUES; i++)
 875                v3d->queue[i].fence_context = dma_fence_context_alloc(1);
 876
 877        spin_lock_init(&v3d->mm_lock);
 878        spin_lock_init(&v3d->job_lock);
 879        mutex_init(&v3d->bo_lock);
 880        mutex_init(&v3d->reset_lock);
 881        mutex_init(&v3d->sched_lock);
 882        mutex_init(&v3d->cache_clean_lock);
 883
 884        /* Note: We don't allocate address 0.  Various bits of HW
 885         * treat 0 as special, such as the occlusion query counters
 886         * where 0 means "disabled".
 887         */
 888        drm_mm_init(&v3d->mm, 1, pt_size / sizeof(u32) - 1);
 889
 890        v3d->pt = dma_alloc_wc(v3d->drm.dev, pt_size,
 891                               &v3d->pt_paddr,
 892                               GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO);
 893        if (!v3d->pt) {
 894                drm_mm_takedown(&v3d->mm);
 895                dev_err(v3d->drm.dev,
 896                        "Failed to allocate page tables. "
 897                        "Please ensure you have CMA enabled.\n");
 898                return -ENOMEM;
 899        }
 900
 901        v3d_init_hw_state(v3d);
 902        v3d_mmu_set_page_table(v3d);
 903
 904        ret = v3d_sched_init(v3d);
 905        if (ret) {
 906                drm_mm_takedown(&v3d->mm);
 907                dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
 908                                  v3d->pt_paddr);
 909        }
 910
 911        return 0;
 912}
 913
 914void
 915v3d_gem_destroy(struct drm_device *dev)
 916{
 917        struct v3d_dev *v3d = to_v3d_dev(dev);
 918
 919        v3d_sched_fini(v3d);
 920
 921        /* Waiting for jobs to finish would need to be done before
 922         * unregistering V3D.
 923         */
 924        WARN_ON(v3d->bin_job);
 925        WARN_ON(v3d->render_job);
 926
 927        drm_mm_takedown(&v3d->mm);
 928
 929        dma_free_coherent(v3d->drm.dev, 4096 * 1024, (void *)v3d->pt,
 930                          v3d->pt_paddr);
 931}
 932