linux/drivers/input/gameport/lightning.c
<<
>>
Prefs
   1// SPDX-License-Identifier: GPL-2.0-or-later
   2/*
   3 *  Copyright (c) 1998-2001 Vojtech Pavlik
   4 */
   5
   6/*
   7 * PDPI Lightning 4 gamecard driver for Linux.
   8 */
   9
  10/*
  11 */
  12
  13#include <asm/io.h>
  14#include <linux/delay.h>
  15#include <linux/errno.h>
  16#include <linux/ioport.h>
  17#include <linux/kernel.h>
  18#include <linux/module.h>
  19#include <linux/init.h>
  20#include <linux/gameport.h>
  21
  22#define L4_PORT                 0x201
  23#define L4_SELECT_ANALOG        0xa4
  24#define L4_SELECT_DIGITAL       0xa5
  25#define L4_SELECT_SECONDARY     0xa6
  26#define L4_CMD_ID               0x80
  27#define L4_CMD_GETCAL           0x92
  28#define L4_CMD_SETCAL           0x93
  29#define L4_ID                   0x04
  30#define L4_BUSY                 0x01
  31#define L4_TIMEOUT              80      /* 80 us */
  32
  33MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
  34MODULE_DESCRIPTION("PDPI Lightning 4 gamecard driver");
  35MODULE_LICENSE("GPL");
  36
  37struct l4 {
  38        struct gameport *gameport;
  39        unsigned char port;
  40};
  41
  42static struct l4 l4_ports[8];
  43
  44/*
  45 * l4_wait_ready() waits for the L4 to become ready.
  46 */
  47
  48static int l4_wait_ready(void)
  49{
  50        unsigned int t = L4_TIMEOUT;
  51
  52        while ((inb(L4_PORT) & L4_BUSY) && t > 0) t--;
  53        return -(t <= 0);
  54}
  55
  56/*
  57 * l4_cooked_read() reads data from the Lightning 4.
  58 */
  59
  60static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons)
  61{
  62        struct l4 *l4 = gameport->port_data;
  63        unsigned char status;
  64        int i, result = -1;
  65
  66        outb(L4_SELECT_ANALOG, L4_PORT);
  67        outb(L4_SELECT_DIGITAL + (l4->port >> 2), L4_PORT);
  68
  69        if (inb(L4_PORT) & L4_BUSY) goto fail;
  70        outb(l4->port & 3, L4_PORT);
  71
  72        if (l4_wait_ready()) goto fail;
  73        status = inb(L4_PORT);
  74
  75        for (i = 0; i < 4; i++)
  76                if (status & (1 << i)) {
  77                        if (l4_wait_ready()) goto fail;
  78                        axes[i] = inb(L4_PORT);
  79                        if (axes[i] > 252) axes[i] = -1;
  80                }
  81
  82        if (status & 0x10) {
  83                if (l4_wait_ready()) goto fail;
  84                *buttons = inb(L4_PORT) & 0x0f;
  85        }
  86
  87        result = 0;
  88
  89fail:   outb(L4_SELECT_ANALOG, L4_PORT);
  90        return result;
  91}
  92
  93static int l4_open(struct gameport *gameport, int mode)
  94{
  95        struct l4 *l4 = gameport->port_data;
  96
  97        if (l4->port != 0 && mode != GAMEPORT_MODE_COOKED)
  98                return -1;
  99        outb(L4_SELECT_ANALOG, L4_PORT);
 100        return 0;
 101}
 102
 103/*
 104 * l4_getcal() reads the L4 with calibration values.
 105 */
 106
 107static int l4_getcal(int port, int *cal)
 108{
 109        int i, result = -1;
 110
 111        outb(L4_SELECT_ANALOG, L4_PORT);
 112        outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
 113        if (inb(L4_PORT) & L4_BUSY)
 114                goto out;
 115
 116        outb(L4_CMD_GETCAL, L4_PORT);
 117        if (l4_wait_ready())
 118                goto out;
 119
 120        if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
 121                goto out;
 122
 123        if (l4_wait_ready())
 124                goto out;
 125        outb(port & 3, L4_PORT);
 126
 127        for (i = 0; i < 4; i++) {
 128                if (l4_wait_ready())
 129                        goto out;
 130                cal[i] = inb(L4_PORT);
 131        }
 132
 133        result = 0;
 134
 135out:    outb(L4_SELECT_ANALOG, L4_PORT);
 136        return result;
 137}
 138
 139/*
 140 * l4_setcal() programs the L4 with calibration values.
 141 */
 142
 143static int l4_setcal(int port, int *cal)
 144{
 145        int i, result = -1;
 146
 147        outb(L4_SELECT_ANALOG, L4_PORT);
 148        outb(L4_SELECT_DIGITAL + (port >> 2), L4_PORT);
 149        if (inb(L4_PORT) & L4_BUSY)
 150                goto out;
 151
 152        outb(L4_CMD_SETCAL, L4_PORT);
 153        if (l4_wait_ready())
 154                goto out;
 155
 156        if (inb(L4_PORT) != L4_SELECT_DIGITAL + (port >> 2))
 157                goto out;
 158
 159        if (l4_wait_ready())
 160                goto out;
 161        outb(port & 3, L4_PORT);
 162
 163        for (i = 0; i < 4; i++) {
 164                if (l4_wait_ready())
 165                        goto out;
 166                outb(cal[i], L4_PORT);
 167        }
 168
 169        result = 0;
 170
 171out:    outb(L4_SELECT_ANALOG, L4_PORT);
 172        return result;
 173}
 174
 175/*
 176 * l4_calibrate() calibrates the L4 for the attached device, so
 177 * that the device's resistance fits into the L4's 8-bit range.
 178 */
 179
 180static int l4_calibrate(struct gameport *gameport, int *axes, int *max)
 181{
 182        int i, t;
 183        int cal[4];
 184        struct l4 *l4 = gameport->port_data;
 185
 186        if (l4_getcal(l4->port, cal))
 187                return -1;
 188
 189        for (i = 0; i < 4; i++) {
 190                t = (max[i] * cal[i]) / 200;
 191                t = (t < 1) ? 1 : ((t > 255) ? 255 : t);
 192                axes[i] = (axes[i] < 0) ? -1 : (axes[i] * cal[i]) / t;
 193                axes[i] = (axes[i] > 252) ? 252 : axes[i];
 194                cal[i] = t;
 195        }
 196
 197        if (l4_setcal(l4->port, cal))
 198                return -1;
 199
 200        return 0;
 201}
 202
 203static int __init l4_create_ports(int card_no)
 204{
 205        struct l4 *l4;
 206        struct gameport *port;
 207        int i, idx;
 208
 209        for (i = 0; i < 4; i++) {
 210
 211                idx = card_no * 4 + i;
 212                l4 = &l4_ports[idx];
 213
 214                if (!(l4->gameport = port = gameport_allocate_port())) {
 215                        printk(KERN_ERR "lightning: Memory allocation failed\n");
 216                        while (--i >= 0) {
 217                                gameport_free_port(l4->gameport);
 218                                l4->gameport = NULL;
 219                        }
 220                        return -ENOMEM;
 221                }
 222                l4->port = idx;
 223
 224                port->port_data = l4;
 225                port->open = l4_open;
 226                port->cooked_read = l4_cooked_read;
 227                port->calibrate = l4_calibrate;
 228
 229                gameport_set_name(port, "PDPI Lightning 4");
 230                gameport_set_phys(port, "isa%04x/gameport%d", L4_PORT, idx);
 231
 232                if (idx == 0)
 233                        port->io = L4_PORT;
 234        }
 235
 236        return 0;
 237}
 238
 239static int __init l4_add_card(int card_no)
 240{
 241        int cal[4] = { 255, 255, 255, 255 };
 242        int i, rev, result;
 243        struct l4 *l4;
 244
 245        outb(L4_SELECT_ANALOG, L4_PORT);
 246        outb(L4_SELECT_DIGITAL + card_no, L4_PORT);
 247
 248        if (inb(L4_PORT) & L4_BUSY)
 249                return -1;
 250        outb(L4_CMD_ID, L4_PORT);
 251
 252        if (l4_wait_ready())
 253                return -1;
 254
 255        if (inb(L4_PORT) != L4_SELECT_DIGITAL + card_no)
 256                return -1;
 257
 258        if (l4_wait_ready())
 259                return -1;
 260        if (inb(L4_PORT) != L4_ID)
 261                return -1;
 262
 263        if (l4_wait_ready())
 264                return -1;
 265        rev = inb(L4_PORT);
 266
 267        if (!rev)
 268                return -1;
 269
 270        result = l4_create_ports(card_no);
 271        if (result)
 272                return result;
 273
 274        printk(KERN_INFO "gameport: PDPI Lightning 4 %s card v%d.%d at %#x\n",
 275                card_no ? "secondary" : "primary", rev >> 4, rev, L4_PORT);
 276
 277        for (i = 0; i < 4; i++) {
 278                l4 = &l4_ports[card_no * 4 + i];
 279
 280                if (rev > 0x28)         /* on 2.9+ the setcal command works correctly */
 281                        l4_setcal(l4->port, cal);
 282                gameport_register_port(l4->gameport);
 283        }
 284
 285        return 0;
 286}
 287
 288static int __init l4_init(void)
 289{
 290        int i, cards = 0;
 291
 292        if (!request_region(L4_PORT, 1, "lightning"))
 293                return -EBUSY;
 294
 295        for (i = 0; i < 2; i++)
 296                if (l4_add_card(i) == 0)
 297                        cards++;
 298
 299        outb(L4_SELECT_ANALOG, L4_PORT);
 300
 301        if (!cards) {
 302                release_region(L4_PORT, 1);
 303                return -ENODEV;
 304        }
 305
 306        return 0;
 307}
 308
 309static void __exit l4_exit(void)
 310{
 311        int i;
 312        int cal[4] = { 59, 59, 59, 59 };
 313
 314        for (i = 0; i < 8; i++)
 315                if (l4_ports[i].gameport) {
 316                        l4_setcal(l4_ports[i].port, cal);
 317                        gameport_unregister_port(l4_ports[i].gameport);
 318                }
 319
 320        outb(L4_SELECT_ANALOG, L4_PORT);
 321        release_region(L4_PORT, 1);
 322}
 323
 324module_init(l4_init);
 325module_exit(l4_exit);
 326