linux/Documentation/input/ff.rst
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   1========================
   2Force feedback for Linux
   3========================
   4
   5:Author: Johann Deneux <johann.deneux@gmail.com> on 2001/04/22.
   6:Updated: Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
   7
   8You may redistribute this file. Please remember to include shape.svg and
   9interactive.svg as well.
  10
  11Introduction
  12~~~~~~~~~~~~
  13
  14This document describes how to use force feedback devices under Linux. The
  15goal is not to support these devices as if they were simple input-only devices
  16(as it is already the case), but to really enable the rendering of force
  17effects.
  18This document only describes the force feedback part of the Linux input
  19interface. Please read joydev/joystick.rst and input.rst before reading further
  20this document.
  21
  22Instructions to the user
  23~~~~~~~~~~~~~~~~~~~~~~~~
  24
  25To enable force feedback, you have to:
  26
  271. have your kernel configured with evdev and a driver that supports your
  28   device.
  292. make sure evdev module is loaded and /dev/input/event* device files are
  30   created.
  31
  32Before you start, let me WARN you that some devices shake violently during the
  33initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
  34To stop this annoying behaviour, move your joystick to its limits. Anyway, you
  35should keep a hand on your device, in order to avoid it to break down if
  36something goes wrong.
  37
  38If you have a serial iforce device, you need to start inputattach. See
  39joydev/joystick.rst for details.
  40
  41Does it work ?
  42--------------
  43
  44There is an utility called fftest that will allow you to test the driver::
  45
  46    % fftest /dev/input/eventXX
  47
  48Instructions to the developer
  49~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  50
  51All interactions are done using the event API. That is, you can use ioctl()
  52and write() on /dev/input/eventXX.
  53This information is subject to change.
  54
  55Querying device capabilities
  56----------------------------
  57
  58::
  59
  60    #include <linux/input.h>
  61    #include <sys/ioctl.h>
  62
  63    #define BITS_TO_LONGS(x) \
  64            (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
  65    unsigned long features[BITS_TO_LONGS(FF_CNT)];
  66    int ioctl(int file_descriptor, int request, unsigned long *features);
  67
  68"request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
  69
  70Returns the features supported by the device. features is a bitfield with the
  71following bits:
  72
  73- FF_CONSTANT   can render constant force effects
  74- FF_PERIODIC   can render periodic effects with the following waveforms:
  75
  76  - FF_SQUARE     square waveform
  77  - FF_TRIANGLE   triangle waveform
  78  - FF_SINE       sine waveform
  79  - FF_SAW_UP     sawtooth up waveform
  80  - FF_SAW_DOWN   sawtooth down waveform
  81  - FF_CUSTOM     custom waveform
  82
  83- FF_RAMP       can render ramp effects
  84- FF_SPRING     can simulate the presence of a spring
  85- FF_FRICTION   can simulate friction
  86- FF_DAMPER     can simulate damper effects
  87- FF_RUMBLE     rumble effects
  88- FF_INERTIA    can simulate inertia
  89- FF_GAIN       gain is adjustable
  90- FF_AUTOCENTER autocenter is adjustable
  91
  92.. note::
  93
  94    - In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
  95      devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
  96      sine) and the other way around.
  97
  98    - The exact syntax FF_CUSTOM is undefined for the time being as no driver
  99      supports it yet.
 100
 101::
 102
 103    int ioctl(int fd, EVIOCGEFFECTS, int *n);
 104
 105Returns the number of effects the device can keep in its memory.
 106
 107Uploading effects to the device
 108-------------------------------
 109
 110::
 111
 112    #include <linux/input.h>
 113    #include <sys/ioctl.h>
 114
 115    int ioctl(int file_descriptor, int request, struct ff_effect *effect);
 116
 117"request" must be EVIOCSFF.
 118
 119"effect" points to a structure describing the effect to upload. The effect is
 120uploaded, but not played.
 121The content of effect may be modified. In particular, its field "id" is set
 122to the unique id assigned by the driver. This data is required for performing
 123some operations (removing an effect, controlling the playback).
 124The "id" field must be set to -1 by the user in order to tell the driver to
 125allocate a new effect.
 126
 127Effects are file descriptor specific.
 128
 129See <uapi/linux/input.h> for a description of the ff_effect struct.  You
 130should also find help in a few sketches, contained in files shape.svg
 131and interactive.svg:
 132
 133.. kernel-figure:: shape.svg
 134
 135    Shape
 136
 137.. kernel-figure:: interactive.svg
 138
 139    Interactive
 140
 141
 142Removing an effect from the device
 143----------------------------------
 144
 145::
 146
 147    int ioctl(int fd, EVIOCRMFF, effect.id);
 148
 149This makes room for new effects in the device's memory. Note that this also
 150stops the effect if it was playing.
 151
 152Controlling the playback of effects
 153-----------------------------------
 154
 155Control of playing is done with write(). Below is an example:
 156
 157::
 158
 159    #include <linux/input.h>
 160    #include <unistd.h>
 161
 162        struct input_event play;
 163        struct input_event stop;
 164        struct ff_effect effect;
 165        int fd;
 166   ...
 167        fd = open("/dev/input/eventXX", O_RDWR);
 168   ...
 169        /* Play three times */
 170        play.type = EV_FF;
 171        play.code = effect.id;
 172        play.value = 3;
 173
 174        write(fd, (const void*) &play, sizeof(play));
 175   ...
 176        /* Stop an effect */
 177        stop.type = EV_FF;
 178        stop.code = effect.id;
 179        stop.value = 0;
 180
 181        write(fd, (const void*) &stop, sizeof(stop));
 182
 183Setting the gain
 184----------------
 185
 186Not all devices have the same strength. Therefore, users should set a gain
 187factor depending on how strong they want effects to be. This setting is
 188persistent across access to the driver.
 189
 190::
 191
 192    /* Set the gain of the device
 193    int gain;           /* between 0 and 100 */
 194    struct input_event ie;      /* structure used to communicate with the driver */
 195
 196    ie.type = EV_FF;
 197    ie.code = FF_GAIN;
 198    ie.value = 0xFFFFUL * gain / 100;
 199
 200    if (write(fd, &ie, sizeof(ie)) == -1)
 201        perror("set gain");
 202
 203Enabling/Disabling autocenter
 204-----------------------------
 205
 206The autocenter feature quite disturbs the rendering of effects in my opinion,
 207and I think it should be an effect, which computation depends on the game
 208type. But you can enable it if you want.
 209
 210::
 211
 212    int autocenter;             /* between 0 and 100 */
 213    struct input_event ie;
 214
 215    ie.type = EV_FF;
 216    ie.code = FF_AUTOCENTER;
 217    ie.value = 0xFFFFUL * autocenter / 100;
 218
 219    if (write(fd, &ie, sizeof(ie)) == -1)
 220        perror("set auto-center");
 221
 222A value of 0 means "no auto-center".
 223
 224Dynamic update of an effect
 225---------------------------
 226
 227Proceed as if you wanted to upload a new effect, except that instead of
 228setting the id field to -1, you set it to the wanted effect id.
 229Normally, the effect is not stopped and restarted. However, depending on the
 230type of device, not all parameters can be dynamically updated. For example,
 231the direction of an effect cannot be updated with iforce devices. In this
 232case, the driver stops the effect, up-load it, and restart it.
 233
 234Therefore it is recommended to dynamically change direction while the effect
 235is playing only when it is ok to restart the effect with a replay count of 1.
 236
 237Information about the status of effects
 238---------------------------------------
 239
 240Every time the status of an effect is changed, an event is sent. The values
 241and meanings of the fields of the event are as follows::
 242
 243    struct input_event {
 244    /* When the status of the effect changed */
 245            struct timeval time;
 246
 247    /* Set to EV_FF_STATUS */
 248            unsigned short type;
 249
 250    /* Contains the id of the effect */
 251            unsigned short code;
 252
 253    /* Indicates the status */
 254            unsigned int value;
 255    };
 256
 257    FF_STATUS_STOPPED   The effect stopped playing
 258    FF_STATUS_PLAYING   The effect started to play
 259
 260.. note::
 261
 262    - Status feedback is only supported by iforce driver. If you have
 263      a really good reason to use this, please contact
 264      linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
 265      so that support for it can be added to the rest of the drivers.
 266