linux/drivers/gpu/drm/vc4/vc4_v3d.c
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   1// SPDX-License-Identifier: GPL-2.0-only
   2/*
   3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
   4 * Copyright (C) 2013 Red Hat
   5 * Author: Rob Clark <robdclark@gmail.com>
   6 */
   7
   8#include <linux/clk.h>
   9#include <linux/component.h>
  10#include <linux/platform_device.h>
  11#include <linux/pm_runtime.h>
  12
  13#include <drm/drm_irq.h>
  14
  15#include "vc4_drv.h"
  16#include "vc4_regs.h"
  17
  18static const struct debugfs_reg32 v3d_regs[] = {
  19        VC4_REG32(V3D_IDENT0),
  20        VC4_REG32(V3D_IDENT1),
  21        VC4_REG32(V3D_IDENT2),
  22        VC4_REG32(V3D_SCRATCH),
  23        VC4_REG32(V3D_L2CACTL),
  24        VC4_REG32(V3D_SLCACTL),
  25        VC4_REG32(V3D_INTCTL),
  26        VC4_REG32(V3D_INTENA),
  27        VC4_REG32(V3D_INTDIS),
  28        VC4_REG32(V3D_CT0CS),
  29        VC4_REG32(V3D_CT1CS),
  30        VC4_REG32(V3D_CT0EA),
  31        VC4_REG32(V3D_CT1EA),
  32        VC4_REG32(V3D_CT0CA),
  33        VC4_REG32(V3D_CT1CA),
  34        VC4_REG32(V3D_CT00RA0),
  35        VC4_REG32(V3D_CT01RA0),
  36        VC4_REG32(V3D_CT0LC),
  37        VC4_REG32(V3D_CT1LC),
  38        VC4_REG32(V3D_CT0PC),
  39        VC4_REG32(V3D_CT1PC),
  40        VC4_REG32(V3D_PCS),
  41        VC4_REG32(V3D_BFC),
  42        VC4_REG32(V3D_RFC),
  43        VC4_REG32(V3D_BPCA),
  44        VC4_REG32(V3D_BPCS),
  45        VC4_REG32(V3D_BPOA),
  46        VC4_REG32(V3D_BPOS),
  47        VC4_REG32(V3D_BXCF),
  48        VC4_REG32(V3D_SQRSV0),
  49        VC4_REG32(V3D_SQRSV1),
  50        VC4_REG32(V3D_SQCNTL),
  51        VC4_REG32(V3D_SRQPC),
  52        VC4_REG32(V3D_SRQUA),
  53        VC4_REG32(V3D_SRQUL),
  54        VC4_REG32(V3D_SRQCS),
  55        VC4_REG32(V3D_VPACNTL),
  56        VC4_REG32(V3D_VPMBASE),
  57        VC4_REG32(V3D_PCTRC),
  58        VC4_REG32(V3D_PCTRE),
  59        VC4_REG32(V3D_PCTR(0)),
  60        VC4_REG32(V3D_PCTRS(0)),
  61        VC4_REG32(V3D_PCTR(1)),
  62        VC4_REG32(V3D_PCTRS(1)),
  63        VC4_REG32(V3D_PCTR(2)),
  64        VC4_REG32(V3D_PCTRS(2)),
  65        VC4_REG32(V3D_PCTR(3)),
  66        VC4_REG32(V3D_PCTRS(3)),
  67        VC4_REG32(V3D_PCTR(4)),
  68        VC4_REG32(V3D_PCTRS(4)),
  69        VC4_REG32(V3D_PCTR(5)),
  70        VC4_REG32(V3D_PCTRS(5)),
  71        VC4_REG32(V3D_PCTR(6)),
  72        VC4_REG32(V3D_PCTRS(6)),
  73        VC4_REG32(V3D_PCTR(7)),
  74        VC4_REG32(V3D_PCTRS(7)),
  75        VC4_REG32(V3D_PCTR(8)),
  76        VC4_REG32(V3D_PCTRS(8)),
  77        VC4_REG32(V3D_PCTR(9)),
  78        VC4_REG32(V3D_PCTRS(9)),
  79        VC4_REG32(V3D_PCTR(10)),
  80        VC4_REG32(V3D_PCTRS(10)),
  81        VC4_REG32(V3D_PCTR(11)),
  82        VC4_REG32(V3D_PCTRS(11)),
  83        VC4_REG32(V3D_PCTR(12)),
  84        VC4_REG32(V3D_PCTRS(12)),
  85        VC4_REG32(V3D_PCTR(13)),
  86        VC4_REG32(V3D_PCTRS(13)),
  87        VC4_REG32(V3D_PCTR(14)),
  88        VC4_REG32(V3D_PCTRS(14)),
  89        VC4_REG32(V3D_PCTR(15)),
  90        VC4_REG32(V3D_PCTRS(15)),
  91        VC4_REG32(V3D_DBGE),
  92        VC4_REG32(V3D_FDBGO),
  93        VC4_REG32(V3D_FDBGB),
  94        VC4_REG32(V3D_FDBGR),
  95        VC4_REG32(V3D_FDBGS),
  96        VC4_REG32(V3D_ERRSTAT),
  97};
  98
  99static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
 100{
 101        struct drm_info_node *node = (struct drm_info_node *)m->private;
 102        struct drm_device *dev = node->minor->dev;
 103        struct vc4_dev *vc4 = to_vc4_dev(dev);
 104        int ret = vc4_v3d_pm_get(vc4);
 105
 106        if (ret == 0) {
 107                uint32_t ident1 = V3D_READ(V3D_IDENT1);
 108                uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
 109                uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
 110                uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
 111
 112                seq_printf(m, "Revision:   %d\n",
 113                           VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
 114                seq_printf(m, "Slices:     %d\n", nslc);
 115                seq_printf(m, "TMUs:       %d\n", nslc * tups);
 116                seq_printf(m, "QPUs:       %d\n", nslc * qups);
 117                seq_printf(m, "Semaphores: %d\n",
 118                           VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
 119                vc4_v3d_pm_put(vc4);
 120        }
 121
 122        return 0;
 123}
 124
 125/*
 126 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
 127 * get the pm_runtime refcount to 0 in vc4_reset().
 128 */
 129int
 130vc4_v3d_pm_get(struct vc4_dev *vc4)
 131{
 132        mutex_lock(&vc4->power_lock);
 133        if (vc4->power_refcount++ == 0) {
 134                int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 135
 136                if (ret < 0) {
 137                        vc4->power_refcount--;
 138                        mutex_unlock(&vc4->power_lock);
 139                        return ret;
 140                }
 141        }
 142        mutex_unlock(&vc4->power_lock);
 143
 144        return 0;
 145}
 146
 147void
 148vc4_v3d_pm_put(struct vc4_dev *vc4)
 149{
 150        mutex_lock(&vc4->power_lock);
 151        if (--vc4->power_refcount == 0) {
 152                pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
 153                pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 154        }
 155        mutex_unlock(&vc4->power_lock);
 156}
 157
 158static void vc4_v3d_init_hw(struct drm_device *dev)
 159{
 160        struct vc4_dev *vc4 = to_vc4_dev(dev);
 161
 162        /* Take all the memory that would have been reserved for user
 163         * QPU programs, since we don't have an interface for running
 164         * them, anyway.
 165         */
 166        V3D_WRITE(V3D_VPMBASE, 0);
 167}
 168
 169int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
 170{
 171        struct drm_device *dev = &vc4->base;
 172        unsigned long irqflags;
 173        int slot;
 174        uint64_t seqno = 0;
 175        struct vc4_exec_info *exec;
 176
 177try_again:
 178        spin_lock_irqsave(&vc4->job_lock, irqflags);
 179        slot = ffs(~vc4->bin_alloc_used);
 180        if (slot != 0) {
 181                /* Switch from ffs() bit index to a 0-based index. */
 182                slot--;
 183                vc4->bin_alloc_used |= BIT(slot);
 184                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 185                return slot;
 186        }
 187
 188        /* Couldn't find an open slot.  Wait for render to complete
 189         * and try again.
 190         */
 191        exec = vc4_last_render_job(vc4);
 192        if (exec)
 193                seqno = exec->seqno;
 194        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 195
 196        if (seqno) {
 197                int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
 198
 199                if (ret == 0)
 200                        goto try_again;
 201
 202                return ret;
 203        }
 204
 205        return -ENOMEM;
 206}
 207
 208/*
 209 * bin_bo_alloc() - allocates the memory that will be used for
 210 * tile binning.
 211 *
 212 * The binner has a limitation that the addresses in the tile state
 213 * buffer that point into the tile alloc buffer or binner overflow
 214 * memory only have 28 bits (256MB), and the top 4 on the bus for
 215 * tile alloc references end up coming from the tile state buffer's
 216 * address.
 217 *
 218 * To work around this, we allocate a single large buffer while V3D is
 219 * in use, make sure that it has the top 4 bits constant across its
 220 * entire extent, and then put the tile state, tile alloc, and binner
 221 * overflow memory inside that buffer.
 222 *
 223 * This creates a limitation where we may not be able to execute a job
 224 * if it doesn't fit within the buffer that we allocated up front.
 225 * However, it turns out that 16MB is "enough for anybody", and
 226 * real-world applications run into allocation failures from the
 227 * overall CMA pool before they make scenes complicated enough to run
 228 * out of bin space.
 229 */
 230static int bin_bo_alloc(struct vc4_dev *vc4)
 231{
 232        struct vc4_v3d *v3d = vc4->v3d;
 233        uint32_t size = 16 * 1024 * 1024;
 234        int ret = 0;
 235        struct list_head list;
 236
 237        if (!v3d)
 238                return -ENODEV;
 239
 240        /* We may need to try allocating more than once to get a BO
 241         * that doesn't cross 256MB.  Track the ones we've allocated
 242         * that failed so far, so that we can free them when we've got
 243         * one that succeeded (if we freed them right away, our next
 244         * allocation would probably be the same chunk of memory).
 245         */
 246        INIT_LIST_HEAD(&list);
 247
 248        while (true) {
 249                struct vc4_bo *bo = vc4_bo_create(&vc4->base, size, true,
 250                                                  VC4_BO_TYPE_BIN);
 251
 252                if (IS_ERR(bo)) {
 253                        ret = PTR_ERR(bo);
 254
 255                        dev_err(&v3d->pdev->dev,
 256                                "Failed to allocate memory for tile binning: "
 257                                "%d. You may need to enable CMA or give it "
 258                                "more memory.",
 259                                ret);
 260                        break;
 261                }
 262
 263                /* Check if this BO won't trigger the addressing bug. */
 264                if ((bo->base.paddr & 0xf0000000) ==
 265                    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
 266                        vc4->bin_bo = bo;
 267
 268                        /* Set up for allocating 512KB chunks of
 269                         * binner memory.  The biggest allocation we
 270                         * need to do is for the initial tile alloc +
 271                         * tile state buffer.  We can render to a
 272                         * maximum of ((2048*2048) / (32*32) = 4096
 273                         * tiles in a frame (until we do floating
 274                         * point rendering, at which point it would be
 275                         * 8192).  Tile state is 48b/tile (rounded to
 276                         * a page), and tile alloc is 32b/tile
 277                         * (rounded to a page), plus a page of extra,
 278                         * for a total of 320kb for our worst-case.
 279                         * We choose 512kb so that it divides evenly
 280                         * into our 16MB, and the rest of the 512kb
 281                         * will be used as storage for the overflow
 282                         * from the initial 32b CL per bin.
 283                         */
 284                        vc4->bin_alloc_size = 512 * 1024;
 285                        vc4->bin_alloc_used = 0;
 286                        vc4->bin_alloc_overflow = 0;
 287                        WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
 288                                     bo->base.base.size / vc4->bin_alloc_size);
 289
 290                        kref_init(&vc4->bin_bo_kref);
 291
 292                        /* Enable the out-of-memory interrupt to set our
 293                         * newly-allocated binner BO, potentially from an
 294                         * already-pending-but-masked interrupt.
 295                         */
 296                        V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
 297
 298                        break;
 299                }
 300
 301                /* Put it on the list to free later, and try again. */
 302                list_add(&bo->unref_head, &list);
 303        }
 304
 305        /* Free all the BOs we allocated but didn't choose. */
 306        while (!list_empty(&list)) {
 307                struct vc4_bo *bo = list_last_entry(&list,
 308                                                    struct vc4_bo, unref_head);
 309
 310                list_del(&bo->unref_head);
 311                drm_gem_object_put(&bo->base.base);
 312        }
 313
 314        return ret;
 315}
 316
 317int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
 318{
 319        int ret = 0;
 320
 321        mutex_lock(&vc4->bin_bo_lock);
 322
 323        if (used && *used)
 324                goto complete;
 325
 326        if (vc4->bin_bo)
 327                kref_get(&vc4->bin_bo_kref);
 328        else
 329                ret = bin_bo_alloc(vc4);
 330
 331        if (ret == 0 && used)
 332                *used = true;
 333
 334complete:
 335        mutex_unlock(&vc4->bin_bo_lock);
 336
 337        return ret;
 338}
 339
 340static void bin_bo_release(struct kref *ref)
 341{
 342        struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
 343
 344        if (WARN_ON_ONCE(!vc4->bin_bo))
 345                return;
 346
 347        drm_gem_object_put(&vc4->bin_bo->base.base);
 348        vc4->bin_bo = NULL;
 349}
 350
 351void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
 352{
 353        mutex_lock(&vc4->bin_bo_lock);
 354        kref_put(&vc4->bin_bo_kref, bin_bo_release);
 355        mutex_unlock(&vc4->bin_bo_lock);
 356}
 357
 358#ifdef CONFIG_PM
 359static int vc4_v3d_runtime_suspend(struct device *dev)
 360{
 361        struct vc4_v3d *v3d = dev_get_drvdata(dev);
 362        struct vc4_dev *vc4 = v3d->vc4;
 363
 364        vc4_irq_uninstall(&vc4->base);
 365
 366        clk_disable_unprepare(v3d->clk);
 367
 368        return 0;
 369}
 370
 371static int vc4_v3d_runtime_resume(struct device *dev)
 372{
 373        struct vc4_v3d *v3d = dev_get_drvdata(dev);
 374        struct vc4_dev *vc4 = v3d->vc4;
 375        int ret;
 376
 377        ret = clk_prepare_enable(v3d->clk);
 378        if (ret != 0)
 379                return ret;
 380
 381        vc4_v3d_init_hw(&vc4->base);
 382
 383        /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
 384        enable_irq(vc4->base.irq);
 385        vc4_irq_postinstall(&vc4->base);
 386
 387        return 0;
 388}
 389#endif
 390
 391static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
 392{
 393        struct platform_device *pdev = to_platform_device(dev);
 394        struct drm_device *drm = dev_get_drvdata(master);
 395        struct vc4_dev *vc4 = to_vc4_dev(drm);
 396        struct vc4_v3d *v3d = NULL;
 397        int ret;
 398
 399        v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
 400        if (!v3d)
 401                return -ENOMEM;
 402
 403        dev_set_drvdata(dev, v3d);
 404
 405        v3d->pdev = pdev;
 406
 407        v3d->regs = vc4_ioremap_regs(pdev, 0);
 408        if (IS_ERR(v3d->regs))
 409                return PTR_ERR(v3d->regs);
 410        v3d->regset.base = v3d->regs;
 411        v3d->regset.regs = v3d_regs;
 412        v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
 413
 414        vc4->v3d = v3d;
 415        v3d->vc4 = vc4;
 416
 417        v3d->clk = devm_clk_get(dev, NULL);
 418        if (IS_ERR(v3d->clk)) {
 419                int ret = PTR_ERR(v3d->clk);
 420
 421                if (ret == -ENOENT) {
 422                        /* bcm2835 didn't have a clock reference in the DT. */
 423                        ret = 0;
 424                        v3d->clk = NULL;
 425                } else {
 426                        if (ret != -EPROBE_DEFER)
 427                                dev_err(dev, "Failed to get V3D clock: %d\n",
 428                                        ret);
 429                        return ret;
 430                }
 431        }
 432
 433        if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
 434                DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
 435                          V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
 436                return -EINVAL;
 437        }
 438
 439        ret = clk_prepare_enable(v3d->clk);
 440        if (ret != 0)
 441                return ret;
 442
 443        /* Reset the binner overflow address/size at setup, to be sure
 444         * we don't reuse an old one.
 445         */
 446        V3D_WRITE(V3D_BPOA, 0);
 447        V3D_WRITE(V3D_BPOS, 0);
 448
 449        vc4_v3d_init_hw(drm);
 450
 451        ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
 452        if (ret) {
 453                DRM_ERROR("Failed to install IRQ handler\n");
 454                return ret;
 455        }
 456
 457        pm_runtime_set_active(dev);
 458        pm_runtime_use_autosuspend(dev);
 459        pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
 460        pm_runtime_enable(dev);
 461
 462        vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
 463        vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
 464
 465        return 0;
 466}
 467
 468static void vc4_v3d_unbind(struct device *dev, struct device *master,
 469                           void *data)
 470{
 471        struct drm_device *drm = dev_get_drvdata(master);
 472        struct vc4_dev *vc4 = to_vc4_dev(drm);
 473
 474        pm_runtime_disable(dev);
 475
 476        drm_irq_uninstall(drm);
 477
 478        /* Disable the binner's overflow memory address, so the next
 479         * driver probe (if any) doesn't try to reuse our old
 480         * allocation.
 481         */
 482        V3D_WRITE(V3D_BPOA, 0);
 483        V3D_WRITE(V3D_BPOS, 0);
 484
 485        vc4->v3d = NULL;
 486}
 487
 488static const struct dev_pm_ops vc4_v3d_pm_ops = {
 489        SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
 490};
 491
 492static const struct component_ops vc4_v3d_ops = {
 493        .bind   = vc4_v3d_bind,
 494        .unbind = vc4_v3d_unbind,
 495};
 496
 497static int vc4_v3d_dev_probe(struct platform_device *pdev)
 498{
 499        return component_add(&pdev->dev, &vc4_v3d_ops);
 500}
 501
 502static int vc4_v3d_dev_remove(struct platform_device *pdev)
 503{
 504        component_del(&pdev->dev, &vc4_v3d_ops);
 505        return 0;
 506}
 507
 508const struct of_device_id vc4_v3d_dt_match[] = {
 509        { .compatible = "brcm,bcm2835-v3d" },
 510        { .compatible = "brcm,cygnus-v3d" },
 511        { .compatible = "brcm,vc4-v3d" },
 512        {}
 513};
 514
 515struct platform_driver vc4_v3d_driver = {
 516        .probe = vc4_v3d_dev_probe,
 517        .remove = vc4_v3d_dev_remove,
 518        .driver = {
 519                .name = "vc4_v3d",
 520                .of_match_table = vc4_v3d_dt_match,
 521                .pm = &vc4_v3d_pm_ops,
 522        },
 523};
 524