linux/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h
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   1/* SPDX-License-Identifier: GPL-2.0 OR MIT */
   2/**********************************************************
   3 * Copyright 1998-2020 VMware, Inc.
   4 *
   5 * Permission is hereby granted, free of charge, to any person
   6 * obtaining a copy of this software and associated documentation
   7 * files (the "Software"), to deal in the Software without
   8 * restriction, including without limitation the rights to use, copy,
   9 * modify, merge, publish, distribute, sublicense, and/or sell copies
  10 * of the Software, and to permit persons to whom the Software is
  11 * furnished to do so, subject to the following conditions:
  12 *
  13 * The above copyright notice and this permission notice shall be
  14 * included in all copies or substantial portions of the Software.
  15 *
  16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  23 * SOFTWARE.
  24 *
  25 **********************************************************/
  26
  27/*
  28 * svga3d_cmd.h --
  29 *
  30 *       SVGA 3d hardware cmd definitions
  31 */
  32
  33#ifndef _SVGA3D_CMD_H_
  34#define _SVGA3D_CMD_H_
  35
  36#define INCLUDE_ALLOW_MODULE
  37#define INCLUDE_ALLOW_USERLEVEL
  38#define INCLUDE_ALLOW_VMCORE
  39
  40#include "includeCheck.h"
  41#include "svga3d_types.h"
  42
  43/*
  44 * Identifiers for commands in the command FIFO.
  45 *
  46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
  47 * the SVGA3D protocol and remain reserved; they should not be used in the
  48 * future.
  49 *
  50 * IDs between 1040 and 2999 (inclusive) are available for use by the
  51 * current SVGA3D protocol.
  52 *
  53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000
  54 * and up.
  55 */
  56
  57typedef enum {
  58   SVGA_3D_CMD_LEGACY_BASE                                = 1000,
  59   SVGA_3D_CMD_BASE                                       = 1040,
  60
  61   SVGA_3D_CMD_SURFACE_DEFINE                             = 1040,
  62   SVGA_3D_CMD_SURFACE_DESTROY                            = 1041,
  63   SVGA_3D_CMD_SURFACE_COPY                               = 1042,
  64   SVGA_3D_CMD_SURFACE_STRETCHBLT                         = 1043,
  65   SVGA_3D_CMD_SURFACE_DMA                                = 1044,
  66   SVGA_3D_CMD_CONTEXT_DEFINE                             = 1045,
  67   SVGA_3D_CMD_CONTEXT_DESTROY                            = 1046,
  68   SVGA_3D_CMD_SETTRANSFORM                               = 1047,
  69   SVGA_3D_CMD_SETZRANGE                                  = 1048,
  70   SVGA_3D_CMD_SETRENDERSTATE                             = 1049,
  71   SVGA_3D_CMD_SETRENDERTARGET                            = 1050,
  72   SVGA_3D_CMD_SETTEXTURESTATE                            = 1051,
  73   SVGA_3D_CMD_SETMATERIAL                                = 1052,
  74   SVGA_3D_CMD_SETLIGHTDATA                               = 1053,
  75   SVGA_3D_CMD_SETLIGHTENABLED                            = 1054,
  76   SVGA_3D_CMD_SETVIEWPORT                                = 1055,
  77   SVGA_3D_CMD_SETCLIPPLANE                               = 1056,
  78   SVGA_3D_CMD_CLEAR                                      = 1057,
  79   SVGA_3D_CMD_PRESENT                                    = 1058,
  80   SVGA_3D_CMD_SHADER_DEFINE                              = 1059,
  81   SVGA_3D_CMD_SHADER_DESTROY                             = 1060,
  82   SVGA_3D_CMD_SET_SHADER                                 = 1061,
  83   SVGA_3D_CMD_SET_SHADER_CONST                           = 1062,
  84   SVGA_3D_CMD_DRAW_PRIMITIVES                            = 1063,
  85   SVGA_3D_CMD_SETSCISSORRECT                             = 1064,
  86   SVGA_3D_CMD_BEGIN_QUERY                                = 1065,
  87   SVGA_3D_CMD_END_QUERY                                  = 1066,
  88   SVGA_3D_CMD_WAIT_FOR_QUERY                             = 1067,
  89   SVGA_3D_CMD_PRESENT_READBACK                           = 1068,
  90   SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN                     = 1069,
  91   SVGA_3D_CMD_SURFACE_DEFINE_V2                          = 1070,
  92   SVGA_3D_CMD_GENERATE_MIPMAPS                           = 1071,
  93   SVGA_3D_CMD_DEAD4                                      = 1072,
  94   SVGA_3D_CMD_DEAD5                                      = 1073,
  95   SVGA_3D_CMD_DEAD6                                      = 1074,
  96   SVGA_3D_CMD_DEAD7                                      = 1075,
  97   SVGA_3D_CMD_DEAD8                                      = 1076,
  98   SVGA_3D_CMD_DEAD9                                      = 1077,
  99   SVGA_3D_CMD_DEAD10                                     = 1078,
 100   SVGA_3D_CMD_DEAD11                                     = 1079,
 101   SVGA_3D_CMD_ACTIVATE_SURFACE                           = 1080,
 102   SVGA_3D_CMD_DEACTIVATE_SURFACE                         = 1081,
 103   SVGA_3D_CMD_SCREEN_DMA                                 = 1082,
 104   SVGA_3D_CMD_DEAD1                                      = 1083,
 105   SVGA_3D_CMD_DEAD2                                      = 1084,
 106
 107   SVGA_3D_CMD_DEAD12                                     = 1085,
 108   SVGA_3D_CMD_DEAD13                                     = 1086,
 109   SVGA_3D_CMD_DEAD14                                     = 1087,
 110   SVGA_3D_CMD_DEAD15                                     = 1088,
 111   SVGA_3D_CMD_DEAD16                                     = 1089,
 112   SVGA_3D_CMD_DEAD17                                     = 1090,
 113
 114   SVGA_3D_CMD_SET_OTABLE_BASE                            = 1091,
 115   SVGA_3D_CMD_READBACK_OTABLE                            = 1092,
 116
 117   SVGA_3D_CMD_DEFINE_GB_MOB                              = 1093,
 118   SVGA_3D_CMD_DESTROY_GB_MOB                             = 1094,
 119   SVGA_3D_CMD_DEAD3                                      = 1095,
 120   SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING                      = 1096,
 121
 122   SVGA_3D_CMD_DEFINE_GB_SURFACE                          = 1097,
 123   SVGA_3D_CMD_DESTROY_GB_SURFACE                         = 1098,
 124   SVGA_3D_CMD_BIND_GB_SURFACE                            = 1099,
 125   SVGA_3D_CMD_COND_BIND_GB_SURFACE                       = 1100,
 126   SVGA_3D_CMD_UPDATE_GB_IMAGE                            = 1101,
 127   SVGA_3D_CMD_UPDATE_GB_SURFACE                          = 1102,
 128   SVGA_3D_CMD_READBACK_GB_IMAGE                          = 1103,
 129   SVGA_3D_CMD_READBACK_GB_SURFACE                        = 1104,
 130   SVGA_3D_CMD_INVALIDATE_GB_IMAGE                        = 1105,
 131   SVGA_3D_CMD_INVALIDATE_GB_SURFACE                      = 1106,
 132
 133   SVGA_3D_CMD_DEFINE_GB_CONTEXT                          = 1107,
 134   SVGA_3D_CMD_DESTROY_GB_CONTEXT                         = 1108,
 135   SVGA_3D_CMD_BIND_GB_CONTEXT                            = 1109,
 136   SVGA_3D_CMD_READBACK_GB_CONTEXT                        = 1110,
 137   SVGA_3D_CMD_INVALIDATE_GB_CONTEXT                      = 1111,
 138
 139   SVGA_3D_CMD_DEFINE_GB_SHADER                           = 1112,
 140   SVGA_3D_CMD_DESTROY_GB_SHADER                          = 1113,
 141   SVGA_3D_CMD_BIND_GB_SHADER                             = 1114,
 142
 143   SVGA_3D_CMD_SET_OTABLE_BASE64                          = 1115,
 144
 145   SVGA_3D_CMD_BEGIN_GB_QUERY                             = 1116,
 146   SVGA_3D_CMD_END_GB_QUERY                               = 1117,
 147   SVGA_3D_CMD_WAIT_FOR_GB_QUERY                          = 1118,
 148
 149   SVGA_3D_CMD_NOP                                        = 1119,
 150
 151   SVGA_3D_CMD_ENABLE_GART                                = 1120,
 152   SVGA_3D_CMD_DISABLE_GART                               = 1121,
 153   SVGA_3D_CMD_MAP_MOB_INTO_GART                          = 1122,
 154   SVGA_3D_CMD_UNMAP_GART_RANGE                           = 1123,
 155
 156   SVGA_3D_CMD_DEFINE_GB_SCREENTARGET                     = 1124,
 157   SVGA_3D_CMD_DESTROY_GB_SCREENTARGET                    = 1125,
 158   SVGA_3D_CMD_BIND_GB_SCREENTARGET                       = 1126,
 159   SVGA_3D_CMD_UPDATE_GB_SCREENTARGET                     = 1127,
 160
 161   SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL                  = 1128,
 162   SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL                = 1129,
 163
 164   SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE                 = 1130,
 165
 166   SVGA_3D_CMD_GB_SCREEN_DMA                              = 1131,
 167   SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH                 = 1132,
 168   SVGA_3D_CMD_GB_MOB_FENCE                               = 1133,
 169   SVGA_3D_CMD_DEFINE_GB_SURFACE_V2                       = 1134,
 170   SVGA_3D_CMD_DEFINE_GB_MOB64                            = 1135,
 171   SVGA_3D_CMD_REDEFINE_GB_MOB64                          = 1136,
 172   SVGA_3D_CMD_NOP_ERROR                                  = 1137,
 173
 174   SVGA_3D_CMD_SET_VERTEX_STREAMS                         = 1138,
 175   SVGA_3D_CMD_SET_VERTEX_DECLS                           = 1139,
 176   SVGA_3D_CMD_SET_VERTEX_DIVISORS                        = 1140,
 177   SVGA_3D_CMD_DRAW                                       = 1141,
 178   SVGA_3D_CMD_DRAW_INDEXED                               = 1142,
 179
 180   /*
 181    * DX10 Commands
 182    */
 183   SVGA_3D_CMD_DX_MIN                                     = 1143,
 184   SVGA_3D_CMD_DX_DEFINE_CONTEXT                          = 1143,
 185   SVGA_3D_CMD_DX_DESTROY_CONTEXT                         = 1144,
 186   SVGA_3D_CMD_DX_BIND_CONTEXT                            = 1145,
 187   SVGA_3D_CMD_DX_READBACK_CONTEXT                        = 1146,
 188   SVGA_3D_CMD_DX_INVALIDATE_CONTEXT                      = 1147,
 189   SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER              = 1148,
 190   SVGA_3D_CMD_DX_SET_SHADER_RESOURCES                    = 1149,
 191   SVGA_3D_CMD_DX_SET_SHADER                              = 1150,
 192   SVGA_3D_CMD_DX_SET_SAMPLERS                            = 1151,
 193   SVGA_3D_CMD_DX_DRAW                                    = 1152,
 194   SVGA_3D_CMD_DX_DRAW_INDEXED                            = 1153,
 195   SVGA_3D_CMD_DX_DRAW_INSTANCED                          = 1154,
 196   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED                  = 1155,
 197   SVGA_3D_CMD_DX_DRAW_AUTO                               = 1156,
 198   SVGA_3D_CMD_DX_SET_INPUT_LAYOUT                        = 1157,
 199   SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS                      = 1158,
 200   SVGA_3D_CMD_DX_SET_INDEX_BUFFER                        = 1159,
 201   SVGA_3D_CMD_DX_SET_TOPOLOGY                            = 1160,
 202   SVGA_3D_CMD_DX_SET_RENDERTARGETS                       = 1161,
 203   SVGA_3D_CMD_DX_SET_BLEND_STATE                         = 1162,
 204   SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE                  = 1163,
 205   SVGA_3D_CMD_DX_SET_RASTERIZER_STATE                    = 1164,
 206   SVGA_3D_CMD_DX_DEFINE_QUERY                            = 1165,
 207   SVGA_3D_CMD_DX_DESTROY_QUERY                           = 1166,
 208   SVGA_3D_CMD_DX_BIND_QUERY                              = 1167,
 209   SVGA_3D_CMD_DX_SET_QUERY_OFFSET                        = 1168,
 210   SVGA_3D_CMD_DX_BEGIN_QUERY                             = 1169,
 211   SVGA_3D_CMD_DX_END_QUERY                               = 1170,
 212   SVGA_3D_CMD_DX_READBACK_QUERY                          = 1171,
 213   SVGA_3D_CMD_DX_SET_PREDICATION                         = 1172,
 214   SVGA_3D_CMD_DX_SET_SOTARGETS                           = 1173,
 215   SVGA_3D_CMD_DX_SET_VIEWPORTS                           = 1174,
 216   SVGA_3D_CMD_DX_SET_SCISSORRECTS                        = 1175,
 217   SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW                 = 1176,
 218   SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW                 = 1177,
 219   SVGA_3D_CMD_DX_PRED_COPY_REGION                        = 1178,
 220   SVGA_3D_CMD_DX_PRED_COPY                               = 1179,
 221   SVGA_3D_CMD_DX_PRESENTBLT                              = 1180,
 222   SVGA_3D_CMD_DX_GENMIPS                                 = 1181,
 223   SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE                      = 1182,
 224   SVGA_3D_CMD_DX_READBACK_SUBRESOURCE                    = 1183,
 225   SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE                  = 1184,
 226   SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW              = 1185,
 227   SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW             = 1186,
 228   SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW                = 1187,
 229   SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW               = 1188,
 230   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW                = 1189,
 231   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW               = 1190,
 232   SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT                    = 1191,
 233   SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT                   = 1192,
 234   SVGA_3D_CMD_DX_DEFINE_BLEND_STATE                      = 1193,
 235   SVGA_3D_CMD_DX_DESTROY_BLEND_STATE                     = 1194,
 236   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE               = 1195,
 237   SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE              = 1196,
 238   SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE                 = 1197,
 239   SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE                = 1198,
 240   SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE                    = 1199,
 241   SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE                   = 1200,
 242   SVGA_3D_CMD_DX_DEFINE_SHADER                           = 1201,
 243   SVGA_3D_CMD_DX_DESTROY_SHADER                          = 1202,
 244   SVGA_3D_CMD_DX_BIND_SHADER                             = 1203,
 245   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT                     = 1204,
 246   SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT                    = 1205,
 247   SVGA_3D_CMD_DX_SET_STREAMOUTPUT                        = 1206,
 248   SVGA_3D_CMD_DX_SET_COTABLE                             = 1207,
 249   SVGA_3D_CMD_DX_READBACK_COTABLE                        = 1208,
 250   SVGA_3D_CMD_DX_BUFFER_COPY                             = 1209,
 251   SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER                    = 1210,
 252   SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK               = 1211,
 253   SVGA_3D_CMD_DX_MOVE_QUERY                              = 1212,
 254   SVGA_3D_CMD_DX_BIND_ALL_QUERY                          = 1213,
 255   SVGA_3D_CMD_DX_READBACK_ALL_QUERY                      = 1214,
 256   SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER               = 1215,
 257   SVGA_3D_CMD_DX_MOB_FENCE_64                            = 1216,
 258   SVGA_3D_CMD_DX_BIND_ALL_SHADER                         = 1217,
 259   SVGA_3D_CMD_DX_HINT                                    = 1218,
 260   SVGA_3D_CMD_DX_BUFFER_UPDATE                           = 1219,
 261   SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET           = 1220,
 262   SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET           = 1221,
 263   SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET           = 1222,
 264   SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET           = 1223,
 265   SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET           = 1224,
 266   SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET           = 1225,
 267
 268   SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER                    = 1226,
 269   SVGA_3D_CMD_DX_MAX                                     = 1227,
 270
 271   SVGA_3D_CMD_SCREEN_COPY                                = 1227,
 272
 273   SVGA_3D_CMD_RESERVED1                                  = 1228,
 274   SVGA_3D_CMD_RESERVED2                                  = 1229,
 275   SVGA_3D_CMD_RESERVED3                                  = 1230,
 276   SVGA_3D_CMD_RESERVED4                                  = 1231,
 277   SVGA_3D_CMD_RESERVED5                                  = 1232,
 278   SVGA_3D_CMD_RESERVED6                                  = 1233,
 279   SVGA_3D_CMD_RESERVED7                                  = 1234,
 280   SVGA_3D_CMD_RESERVED8                                  = 1235,
 281
 282   SVGA_3D_CMD_GROW_OTABLE                                = 1236,
 283   SVGA_3D_CMD_DX_GROW_COTABLE                            = 1237,
 284   SVGA_3D_CMD_INTRA_SURFACE_COPY                         = 1238,
 285
 286   SVGA_3D_CMD_DEFINE_GB_SURFACE_V3                       = 1239,
 287
 288   SVGA_3D_CMD_DX_RESOLVE_COPY                            = 1240,
 289   SVGA_3D_CMD_DX_PRED_RESOLVE_COPY                       = 1241,
 290   SVGA_3D_CMD_DX_PRED_CONVERT_REGION                     = 1242,
 291   SVGA_3D_CMD_DX_PRED_CONVERT                            = 1243,
 292   SVGA_3D_CMD_WHOLE_SURFACE_COPY                         = 1244,
 293
 294   SVGA_3D_CMD_DX_DEFINE_UA_VIEW                          = 1245,
 295   SVGA_3D_CMD_DX_DESTROY_UA_VIEW                         = 1246,
 296   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT                      = 1247,
 297   SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT                     = 1248,
 298   SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT                    = 1249,
 299   SVGA_3D_CMD_DX_SET_UA_VIEWS                            = 1250,
 300
 301   SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT         = 1251,
 302   SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT                 = 1252,
 303   SVGA_3D_CMD_DX_DISPATCH                                = 1253,
 304   SVGA_3D_CMD_DX_DISPATCH_INDIRECT                       = 1254,
 305
 306   SVGA_3D_CMD_WRITE_ZERO_SURFACE                         = 1255,
 307   SVGA_3D_CMD_HINT_ZERO_SURFACE                          = 1256,
 308   SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER                      = 1257,
 309   SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT                     = 1258,
 310
 311   SVGA_3D_CMD_LOGICOPS_BITBLT                            = 1259,
 312   SVGA_3D_CMD_LOGICOPS_TRANSBLT                          = 1260,
 313   SVGA_3D_CMD_LOGICOPS_STRETCHBLT                        = 1261,
 314   SVGA_3D_CMD_LOGICOPS_COLORFILL                         = 1262,
 315   SVGA_3D_CMD_LOGICOPS_ALPHABLEND                        = 1263,
 316   SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND                    = 1264,
 317
 318   SVGA_3D_CMD_RESERVED2_1                                = 1265,
 319
 320   SVGA_3D_CMD_RESERVED2_2                                = 1266,
 321   SVGA_3D_CMD_DEFINE_GB_SURFACE_V4                       = 1267,
 322   SVGA_3D_CMD_DX_SET_CS_UA_VIEWS                         = 1268,
 323   SVGA_3D_CMD_DX_SET_MIN_LOD                             = 1269,
 324   SVGA_3D_CMD_RESERVED2_3                                = 1270,
 325   SVGA_3D_CMD_RESERVED2_4                                = 1271,
 326   SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2             = 1272,
 327   SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB            = 1273,
 328   SVGA_3D_CMD_DX_SET_SHADER_IFACE                        = 1274,
 329   SVGA_3D_CMD_DX_BIND_STREAMOUTPUT                       = 1275,
 330   SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS            = 1276,
 331   SVGA_3D_CMD_DX_BIND_SHADER_IFACE                       = 1277,
 332
 333   SVGA_3D_CMD_MAX                                        = 1278,
 334   SVGA_3D_CMD_FUTURE_MAX                                 = 3000
 335} SVGAFifo3dCmdId;
 336
 337#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
 338
 339/*
 340 * FIFO command format definitions:
 341 */
 342
 343/*
 344 * The data size header following cmdNum for every 3d command
 345 */
 346typedef
 347#include "vmware_pack_begin.h"
 348struct {
 349   uint32               id;
 350   uint32               size;
 351}
 352#include "vmware_pack_end.h"
 353SVGA3dCmdHeader;
 354
 355typedef
 356#include "vmware_pack_begin.h"
 357struct {
 358   uint32               numMipLevels;
 359}
 360#include "vmware_pack_end.h"
 361SVGA3dSurfaceFace;
 362
 363typedef
 364#include "vmware_pack_begin.h"
 365struct {
 366   uint32                      sid;
 367   SVGA3dSurface1Flags         surfaceFlags;
 368   SVGA3dSurfaceFormat         format;
 369
 370   /*
 371    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 372    * structures must have the same value of numMipLevels field.
 373    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 374    * numMipLevels set to 0.
 375    */
 376   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 377
 378   /*
 379    * Followed by an SVGA3dSize structure for each mip level in each face.
 380    *
 381    * A note on surface sizes: Sizes are always specified in pixels,
 382    * even if the true surface size is not a multiple of the minimum
 383    * block size of the surface's format. For example, a 3x3x1 DXT1
 384    * compressed texture would actually be stored as a 4x4x1 image in
 385    * memory.
 386    */
 387}
 388#include "vmware_pack_end.h"
 389SVGA3dCmdDefineSurface;       /* SVGA_3D_CMD_SURFACE_DEFINE */
 390
 391typedef
 392#include "vmware_pack_begin.h"
 393struct {
 394   uint32                      sid;
 395   SVGA3dSurface1Flags         surfaceFlags;
 396   SVGA3dSurfaceFormat         format;
 397
 398   /*
 399    * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
 400    * structures must have the same value of numMipLevels field.
 401    * Otherwise, all but the first SVGA3dSurfaceFace structures must have the
 402    * numMipLevels set to 0.
 403    */
 404   SVGA3dSurfaceFace           face[SVGA3D_MAX_SURFACE_FACES];
 405   uint32                      multisampleCount;
 406   SVGA3dTextureFilter         autogenFilter;
 407
 408   /*
 409    * Followed by an SVGA3dSize structure for each mip level in each face.
 410    *
 411    * A note on surface sizes: Sizes are always specified in pixels,
 412    * even if the true surface size is not a multiple of the minimum
 413    * block size of the surface's format. For example, a 3x3x1 DXT1
 414    * compressed texture would actually be stored as a 4x4x1 image in
 415    * memory.
 416    */
 417}
 418#include "vmware_pack_end.h"
 419SVGA3dCmdDefineSurface_v2;     /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
 420
 421typedef
 422#include "vmware_pack_begin.h"
 423struct {
 424   uint32               sid;
 425}
 426#include "vmware_pack_end.h"
 427SVGA3dCmdDestroySurface;      /* SVGA_3D_CMD_SURFACE_DESTROY */
 428
 429typedef
 430#include "vmware_pack_begin.h"
 431struct {
 432   uint32               cid;
 433}
 434#include "vmware_pack_end.h"
 435SVGA3dCmdDefineContext;       /* SVGA_3D_CMD_CONTEXT_DEFINE */
 436
 437typedef
 438#include "vmware_pack_begin.h"
 439struct {
 440   uint32               cid;
 441}
 442#include "vmware_pack_end.h"
 443SVGA3dCmdDestroyContext;      /* SVGA_3D_CMD_CONTEXT_DESTROY */
 444
 445typedef
 446#include "vmware_pack_begin.h"
 447struct {
 448   uint32               cid;
 449   SVGA3dClearFlag      clearFlag;
 450   uint32               color;
 451   float                depth;
 452   uint32               stencil;
 453   /* Followed by variable number of SVGA3dRect structures */
 454}
 455#include "vmware_pack_end.h"
 456SVGA3dCmdClear;               /* SVGA_3D_CMD_CLEAR */
 457
 458typedef
 459#include "vmware_pack_begin.h"
 460struct {
 461   SVGA3dLightType      type;
 462   SVGA3dBool           inWorldSpace;
 463   float                diffuse[4];
 464   float                specular[4];
 465   float                ambient[4];
 466   float                position[4];
 467   float                direction[4];
 468   float                range;
 469   float                falloff;
 470   float                attenuation0;
 471   float                attenuation1;
 472   float                attenuation2;
 473   float                theta;
 474   float                phi;
 475}
 476#include "vmware_pack_end.h"
 477SVGA3dLightData;
 478
 479typedef
 480#include "vmware_pack_begin.h"
 481struct {
 482   uint32               sid;
 483   /* Followed by variable number of SVGA3dCopyRect structures */
 484}
 485#include "vmware_pack_end.h"
 486SVGA3dCmdPresent;             /* SVGA_3D_CMD_PRESENT */
 487
 488typedef
 489#include "vmware_pack_begin.h"
 490struct {
 491   SVGA3dRenderStateName   state;
 492   union {
 493      uint32               uintValue;
 494      float                floatValue;
 495   };
 496}
 497#include "vmware_pack_end.h"
 498SVGA3dRenderState;
 499
 500typedef
 501#include "vmware_pack_begin.h"
 502struct {
 503   uint32               cid;
 504   /* Followed by variable number of SVGA3dRenderState structures */
 505}
 506#include "vmware_pack_end.h"
 507SVGA3dCmdSetRenderState;      /* SVGA_3D_CMD_SETRENDERSTATE */
 508
 509typedef
 510#include "vmware_pack_begin.h"
 511struct {
 512   uint32                 cid;
 513   SVGA3dRenderTargetType type;
 514   SVGA3dSurfaceImageId   target;
 515}
 516#include "vmware_pack_end.h"
 517SVGA3dCmdSetRenderTarget;     /* SVGA_3D_CMD_SETRENDERTARGET */
 518
 519typedef
 520#include "vmware_pack_begin.h"
 521struct {
 522   SVGA3dSurfaceImageId  src;
 523   SVGA3dSurfaceImageId  dest;
 524   /* Followed by variable number of SVGA3dCopyBox structures */
 525}
 526#include "vmware_pack_end.h"
 527SVGA3dCmdSurfaceCopy;               /* SVGA_3D_CMD_SURFACE_COPY */
 528
 529/*
 530 * Perform a surface copy within the same image.
 531 * The src/dest boxes are allowed to overlap.
 532 */
 533typedef
 534#include "vmware_pack_begin.h"
 535struct {
 536   SVGA3dSurfaceImageId  surface;
 537   SVGA3dCopyBox box;
 538}
 539#include "vmware_pack_end.h"
 540SVGA3dCmdIntraSurfaceCopy;               /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
 541
 542typedef
 543#include "vmware_pack_begin.h"
 544struct {
 545   uint32 srcSid;
 546   uint32 destSid;
 547}
 548#include "vmware_pack_end.h"
 549SVGA3dCmdWholeSurfaceCopy;               /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
 550
 551typedef
 552#include "vmware_pack_begin.h"
 553struct {
 554   SVGA3dSurfaceImageId  src;
 555   SVGA3dSurfaceImageId  dest;
 556   SVGA3dBox boxSrc;
 557   SVGA3dBox boxDest;
 558}
 559#include "vmware_pack_end.h"
 560SVGA3dCmdSurfaceStretchBltNonMSToMS;
 561/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */
 562
 563typedef
 564#include "vmware_pack_begin.h"
 565struct {
 566   SVGA3dSurfaceImageId  src;
 567   SVGA3dSurfaceImageId  dest;
 568   SVGA3dBox             boxSrc;
 569   SVGA3dBox             boxDest;
 570   SVGA3dStretchBltMode  mode;
 571}
 572#include "vmware_pack_end.h"
 573SVGA3dCmdSurfaceStretchBlt;         /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
 574
 575typedef
 576#include "vmware_pack_begin.h"
 577struct {
 578   /*
 579    * If the discard flag is present in a surface DMA operation, the host may
 580    * discard the contents of the current mipmap level and face of the target
 581    * surface before applying the surface DMA contents.
 582    */
 583   uint32 discard : 1;
 584
 585   /*
 586    * If the unsynchronized flag is present, the host may perform this upload
 587    * without syncing to pending reads on this surface.
 588    */
 589   uint32 unsynchronized : 1;
 590
 591   /*
 592    * Guests *MUST* set the reserved bits to 0 before submitting the command
 593    * suffix as future flags may occupy these bits.
 594    */
 595   uint32 reserved : 30;
 596}
 597#include "vmware_pack_end.h"
 598SVGA3dSurfaceDMAFlags;
 599
 600typedef
 601#include "vmware_pack_begin.h"
 602struct {
 603   SVGAGuestImage guest;
 604   SVGA3dSurfaceImageId host;
 605   SVGA3dTransferType transfer;
 606
 607   /*
 608    * Followed by variable number of SVGA3dCopyBox structures. For consistency
 609    * in all clipping logic and coordinate translation, we define the
 610    * "source" in each copyBox as the guest image and the
 611    * "destination" as the host image, regardless of transfer
 612    * direction.
 613    *
 614    * For efficiency, the SVGA3D device is free to copy more data than
 615    * specified. For example, it may round copy boxes outwards such
 616    * that they lie on particular alignment boundaries.
 617    */
 618}
 619#include "vmware_pack_end.h"
 620SVGA3dCmdSurfaceDMA;                /* SVGA_3D_CMD_SURFACE_DMA */
 621
 622/*
 623 * SVGA3dCmdSurfaceDMASuffix --
 624 *
 625 *    This is a command suffix that will appear after a SurfaceDMA command in
 626 *    the FIFO.  It contains some extra information that hosts may use to
 627 *    optimize performance or protect the guest.  This suffix exists to preserve
 628 *    backwards compatibility while also allowing for new functionality to be
 629 *    implemented.
 630 */
 631
 632typedef
 633#include "vmware_pack_begin.h"
 634struct {
 635   uint32 suffixSize;
 636
 637   /*
 638    * The maximum offset is used to determine the maximum offset from the
 639    * guestPtr base address that will be accessed or written to during this
 640    * surfaceDMA.  If the suffix is supported, the host will respect this
 641    * boundary while performing surface DMAs.
 642    *
 643    * Defaults to MAX_UINT32
 644    */
 645   uint32 maximumOffset;
 646
 647   /*
 648    * A set of flags that describes optimizations that the host may perform
 649    * while performing this surface DMA operation.  The guest should never rely
 650    * on behaviour that is different when these flags are set for correctness.
 651    *
 652    * Defaults to 0
 653    */
 654   SVGA3dSurfaceDMAFlags flags;
 655}
 656#include "vmware_pack_end.h"
 657SVGA3dCmdSurfaceDMASuffix;
 658
 659/*
 660 * SVGA_3D_CMD_DRAW_PRIMITIVES --
 661 *
 662 *   This command is the SVGA3D device's generic drawing entry point.
 663 *   It can draw multiple ranges of primitives, optionally using an
 664 *   index buffer, using an arbitrary collection of vertex buffers.
 665 *
 666 *   Each SVGA3dVertexDecl defines a distinct vertex array to bind
 667 *   during this draw call. The declarations specify which surface
 668 *   the vertex data lives in, what that vertex data is used for,
 669 *   and how to interpret it.
 670 *
 671 *   Each SVGA3dPrimitiveRange defines a collection of primitives
 672 *   to render using the same vertex arrays. An index buffer is
 673 *   optional.
 674 */
 675
 676typedef
 677#include "vmware_pack_begin.h"
 678struct {
 679   /*
 680    * A range hint is an optional specification for the range of indices
 681    * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
 682    * that the entire array will be used.
 683    *
 684    * These are only hints. The SVGA3D device may use them for
 685    * performance optimization if possible, but it's also allowed to
 686    * ignore these values.
 687    */
 688   uint32               first;
 689   uint32               last;
 690}
 691#include "vmware_pack_end.h"
 692SVGA3dArrayRangeHint;
 693
 694typedef
 695#include "vmware_pack_begin.h"
 696struct {
 697   /*
 698    * Define the origin and shape of a vertex or index array. Both
 699    * 'offset' and 'stride' are in bytes. The provided surface will be
 700    * reinterpreted as a flat array of bytes in the same format used
 701    * by surface DMA operations. To avoid unnecessary conversions, the
 702    * surface should be created with the SVGA3D_BUFFER format.
 703    *
 704    * Index 0 in the array starts 'offset' bytes into the surface.
 705    * Index 1 begins at byte 'offset + stride', etc. Array indices may
 706    * not be negative.
 707    */
 708   uint32               surfaceId;
 709   uint32               offset;
 710   uint32               stride;
 711}
 712#include "vmware_pack_end.h"
 713SVGA3dArray;
 714
 715typedef
 716#include "vmware_pack_begin.h"
 717struct {
 718   /*
 719    * Describe a vertex array's data type, and define how it is to be
 720    * used by the fixed function pipeline or the vertex shader. It
 721    * isn't useful to have two VertexDecls with the same
 722    * VertexArrayIdentity in one draw call.
 723    */
 724   SVGA3dDeclType       type;
 725   SVGA3dDeclMethod     method;
 726   SVGA3dDeclUsage      usage;
 727   uint32               usageIndex;
 728}
 729#include "vmware_pack_end.h"
 730SVGA3dVertexArrayIdentity;
 731
 732typedef
 733#include "vmware_pack_begin.h"
 734struct SVGA3dVertexDecl {
 735   SVGA3dVertexArrayIdentity  identity;
 736   SVGA3dArray                array;
 737   SVGA3dArrayRangeHint       rangeHint;
 738}
 739#include "vmware_pack_end.h"
 740SVGA3dVertexDecl;
 741
 742typedef
 743#include "vmware_pack_begin.h"
 744struct SVGA3dPrimitiveRange {
 745   /*
 746    * Define a group of primitives to render, from sequential indices.
 747    *
 748    * The value of 'primitiveType' and 'primitiveCount' imply the
 749    * total number of vertices that will be rendered.
 750    */
 751   SVGA3dPrimitiveType  primType;
 752   uint32               primitiveCount;
 753
 754   /*
 755    * Optional index buffer. If indexArray.surfaceId is
 756    * SVGA3D_INVALID_ID, we render without an index buffer. Rendering
 757    * without an index buffer is identical to rendering with an index
 758    * buffer containing the sequence [0, 1, 2, 3, ...].
 759    *
 760    * If an index buffer is in use, indexWidth specifies the width in
 761    * bytes of each index value. It must be less than or equal to
 762    * indexArray.stride.
 763    *
 764    * (Currently, the SVGA3D device requires index buffers to be tightly
 765    * packed. In other words, indexWidth == indexArray.stride)
 766    */
 767   SVGA3dArray          indexArray;
 768   uint32               indexWidth;
 769
 770   /*
 771    * Optional index bias. This number is added to all indices from
 772    * indexArray before they are used as vertex array indices. This
 773    * can be used in multiple ways:
 774    *
 775    *  - When not using an indexArray, this bias can be used to
 776    *    specify where in the vertex arrays to begin rendering.
 777    *
 778    *  - A positive number here is equivalent to increasing the
 779    *    offset in each vertex array.
 780    *
 781    *  - A negative number can be used to render using a small
 782    *    vertex array and an index buffer that contains large
 783    *    values. This may be used by some applications that
 784    *    crop a vertex buffer without modifying their index
 785    *    buffer.
 786    *
 787    * Note that rendering with a negative bias value may be slower and
 788    * use more memory than rendering with a positive or zero bias.
 789    */
 790   int32                indexBias;
 791}
 792#include "vmware_pack_end.h"
 793SVGA3dPrimitiveRange;
 794
 795typedef
 796#include "vmware_pack_begin.h"
 797struct {
 798   uint32               cid;
 799   uint32               numVertexDecls;
 800   uint32               numRanges;
 801
 802   /*
 803    * There are two variable size arrays after the
 804    * SVGA3dCmdDrawPrimitives structure. In order,
 805    * they are:
 806    *
 807    * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
 808    *    SVGA3D_MAX_VERTEX_ARRAYS;
 809    * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
 810    *    SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
 811    * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
 812    *    the frequency divisor for the corresponding vertex decl).
 813    */
 814}
 815#include "vmware_pack_end.h"
 816SVGA3dCmdDrawPrimitives;      /* SVGA_3D_CMD_DRAWPRIMITIVES */
 817
 818typedef
 819#include "vmware_pack_begin.h"
 820struct {
 821   uint32 cid;
 822
 823   uint32 primitiveCount;        /* How many primitives to render */
 824   uint32 startVertexLocation;   /* Which vertex do we start rendering at. */
 825
 826   uint8 primitiveType;          /* SVGA3dPrimitiveType */
 827   uint8 padding[3];
 828}
 829#include "vmware_pack_end.h"
 830SVGA3dCmdDraw;
 831
 832typedef
 833#include "vmware_pack_begin.h"
 834struct {
 835   uint32 cid;
 836
 837   uint8 primitiveType;       /* SVGA3dPrimitiveType */
 838
 839   uint32 indexBufferSid;     /* Valid index buffer sid. */
 840   uint32 indexBufferOffset;  /* Byte offset into the vertex buffer, almost */
 841                              /* always 0 for pre SM guests, non-zero for OpenGL */
 842                              /* guests.  We can't represent non-multiple of */
 843                              /* stride offsets in D3D9Renderer... */
 844   uint8 indexBufferStride;   /* Allowable values = 1, 2, or 4 */
 845
 846   int32 baseVertexLocation;  /* Bias applied to the index when selecting a */
 847                              /* vertex from the streams, may be negative */
 848
 849   uint32 primitiveCount;     /* How many primitives to render */
 850   uint32 pad0;
 851   uint16 pad1;
 852}
 853#include "vmware_pack_end.h"
 854SVGA3dCmdDrawIndexed;
 855
 856typedef
 857#include "vmware_pack_begin.h"
 858struct {
 859   /*
 860    * Describe a vertex array's data type, and define how it is to be
 861    * used by the fixed function pipeline or the vertex shader. It
 862    * isn't useful to have two VertexDecls with the same
 863    * VertexArrayIdentity in one draw call.
 864    */
 865   uint16 streamOffset;
 866   uint8 stream;
 867   uint8 type;          /* SVGA3dDeclType */
 868   uint8 method;        /* SVGA3dDeclMethod */
 869   uint8 usage;         /* SVGA3dDeclUsage */
 870   uint8 usageIndex;
 871   uint8 padding;
 872
 873}
 874#include "vmware_pack_end.h"
 875SVGA3dVertexElement;
 876
 877/*
 878 * Should the vertex element respect the stream value?  The high bit of the
 879 * stream should be set to indicate that the stream should be respected.  If
 880 * the high bit is not set, the stream will be ignored and replaced by the index
 881 * of the position of the currently considered vertex element.
 882 *
 883 * All guests should set this bit and correctly specify the stream going
 884 * forward.
 885 */
 886#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
 887
 888typedef
 889#include "vmware_pack_begin.h"
 890struct {
 891   uint32 cid;
 892
 893   uint32 numElements;
 894
 895   /*
 896    * Followed by numElements SVGA3dVertexElement structures.
 897    *
 898    * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
 899    * are cleared and will not be used by following draws.
 900    */
 901}
 902#include "vmware_pack_end.h"
 903SVGA3dCmdSetVertexDecls;
 904
 905typedef
 906#include "vmware_pack_begin.h"
 907struct {
 908   uint32 sid;
 909   uint32 stride;
 910   uint32 offset;
 911}
 912#include "vmware_pack_end.h"
 913SVGA3dVertexStream;
 914
 915typedef
 916#include "vmware_pack_begin.h"
 917struct {
 918   uint32 cid;
 919
 920   uint32 numStreams;
 921   /*
 922    * Followed by numStream SVGA3dVertexStream structures.
 923    *
 924    * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
 925    * are cleared and will not be used by following draws.
 926    */
 927}
 928#include "vmware_pack_end.h"
 929SVGA3dCmdSetVertexStreams;
 930
 931typedef
 932#include "vmware_pack_begin.h"
 933struct {
 934   uint32 cid;
 935   uint32 numDivisors;
 936}
 937#include "vmware_pack_end.h"
 938SVGA3dCmdSetVertexDivisors;
 939
 940typedef
 941#include "vmware_pack_begin.h"
 942struct {
 943   uint32                   stage;
 944   SVGA3dTextureStateName   name;
 945   union {
 946      uint32                value;
 947      float                 floatValue;
 948   };
 949}
 950#include "vmware_pack_end.h"
 951SVGA3dTextureState;
 952
 953typedef
 954#include "vmware_pack_begin.h"
 955struct {
 956   uint32               cid;
 957   /* Followed by variable number of SVGA3dTextureState structures */
 958}
 959#include "vmware_pack_end.h"
 960SVGA3dCmdSetTextureState;      /* SVGA_3D_CMD_SETTEXTURESTATE */
 961
 962typedef
 963#include "vmware_pack_begin.h"
 964struct {
 965   uint32                   cid;
 966   SVGA3dTransformType      type;
 967   float                    matrix[16];
 968}
 969#include "vmware_pack_end.h"
 970SVGA3dCmdSetTransform;          /* SVGA_3D_CMD_SETTRANSFORM */
 971
 972typedef
 973#include "vmware_pack_begin.h"
 974struct {
 975   float                min;
 976   float                max;
 977}
 978#include "vmware_pack_end.h"
 979SVGA3dZRange;
 980
 981typedef
 982#include "vmware_pack_begin.h"
 983struct {
 984   uint32               cid;
 985   SVGA3dZRange         zRange;
 986}
 987#include "vmware_pack_end.h"
 988SVGA3dCmdSetZRange;             /* SVGA_3D_CMD_SETZRANGE */
 989
 990typedef
 991#include "vmware_pack_begin.h"
 992struct {
 993   float                diffuse[4];
 994   float                ambient[4];
 995   float                specular[4];
 996   float                emissive[4];
 997   float                shininess;
 998}
 999#include "vmware_pack_end.h"
1000SVGA3dMaterial;
1001
1002typedef
1003#include "vmware_pack_begin.h"
1004struct {
1005   uint32               cid;
1006   SVGA3dFace           face;
1007   SVGA3dMaterial       material;
1008}
1009#include "vmware_pack_end.h"
1010SVGA3dCmdSetMaterial;           /* SVGA_3D_CMD_SETMATERIAL */
1011
1012typedef
1013#include "vmware_pack_begin.h"
1014struct {
1015   uint32               cid;
1016   uint32               index;
1017   SVGA3dLightData      data;
1018}
1019#include "vmware_pack_end.h"
1020SVGA3dCmdSetLightData;           /* SVGA_3D_CMD_SETLIGHTDATA */
1021
1022typedef
1023#include "vmware_pack_begin.h"
1024struct {
1025   uint32               cid;
1026   uint32               index;
1027   uint32               enabled;
1028}
1029#include "vmware_pack_end.h"
1030SVGA3dCmdSetLightEnabled;      /* SVGA_3D_CMD_SETLIGHTENABLED */
1031
1032typedef
1033#include "vmware_pack_begin.h"
1034struct {
1035   uint32               cid;
1036   SVGA3dRect           rect;
1037}
1038#include "vmware_pack_end.h"
1039SVGA3dCmdSetViewport;           /* SVGA_3D_CMD_SETVIEWPORT */
1040
1041typedef
1042#include "vmware_pack_begin.h"
1043struct {
1044   uint32               cid;
1045   SVGA3dRect           rect;
1046}
1047#include "vmware_pack_end.h"
1048SVGA3dCmdSetScissorRect;         /* SVGA_3D_CMD_SETSCISSORRECT */
1049
1050typedef
1051#include "vmware_pack_begin.h"
1052struct {
1053   uint32               cid;
1054   uint32               index;
1055   float                plane[4];
1056}
1057#include "vmware_pack_end.h"
1058SVGA3dCmdSetClipPlane;           /* SVGA_3D_CMD_SETCLIPPLANE */
1059
1060typedef
1061#include "vmware_pack_begin.h"
1062struct {
1063   uint32               cid;
1064   uint32               shid;
1065   SVGA3dShaderType     type;
1066   /* Followed by variable number of DWORDs for shader bycode */
1067}
1068#include "vmware_pack_end.h"
1069SVGA3dCmdDefineShader;           /* SVGA_3D_CMD_SHADER_DEFINE */
1070
1071typedef
1072#include "vmware_pack_begin.h"
1073struct {
1074   uint32               cid;
1075   uint32               shid;
1076   SVGA3dShaderType     type;
1077}
1078#include "vmware_pack_end.h"
1079SVGA3dCmdDestroyShader;         /* SVGA_3D_CMD_SHADER_DESTROY */
1080
1081typedef
1082#include "vmware_pack_begin.h"
1083struct {
1084   uint32                  cid;
1085   uint32                  reg;     /* register number */
1086   SVGA3dShaderType        type;
1087   SVGA3dShaderConstType   ctype;
1088   uint32                  values[4];
1089
1090   /*
1091    * Followed by a variable number of additional values.
1092    */
1093}
1094#include "vmware_pack_end.h"
1095SVGA3dCmdSetShaderConst;        /* SVGA_3D_CMD_SET_SHADER_CONST */
1096
1097typedef
1098#include "vmware_pack_begin.h"
1099struct {
1100   uint32               cid;
1101   SVGA3dShaderType     type;
1102   uint32               shid;
1103}
1104#include "vmware_pack_end.h"
1105SVGA3dCmdSetShader;       /* SVGA_3D_CMD_SET_SHADER */
1106
1107typedef
1108#include "vmware_pack_begin.h"
1109struct {
1110   uint32               cid;
1111   SVGA3dQueryType      type;
1112}
1113#include "vmware_pack_end.h"
1114SVGA3dCmdBeginQuery;           /* SVGA_3D_CMD_BEGIN_QUERY */
1115
1116typedef
1117#include "vmware_pack_begin.h"
1118struct {
1119   uint32               cid;
1120   SVGA3dQueryType      type;
1121   SVGAGuestPtr         guestResult;   /* Points to an SVGA3dQueryResult structure */
1122}
1123#include "vmware_pack_end.h"
1124SVGA3dCmdEndQuery;                  /* SVGA_3D_CMD_END_QUERY */
1125
1126
1127/*
1128 * SVGA3D_CMD_WAIT_FOR_QUERY --
1129 *
1130 *    Will read the SVGA3dQueryResult structure pointed to by guestResult,
1131 *    and if the state member is set to anything else than
1132 *    SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
1133 *
1134 *    Otherwise, in addition to the query explicitly waited for,
1135 *    All queries with the same type and issued with the same cid, for which
1136 *    an SVGA_3D_CMD_END_QUERY command has previously been sent, will
1137 *    be finished after execution of this command.
1138 *
1139 *    A query will be identified by the gmrId and offset of the guestResult
1140 *    member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
1141 *    been sent previously with an indentical gmrId and offset, it will
1142 *    effectively end all queries with an identical type issued with the
1143 *    same cid, and the SVGA3dQueryResult structure pointed to by
1144 *    guestResult will not be written to. This property can be used to
1145 *    implement a query barrier for a given cid and query type.
1146 */
1147
1148typedef
1149#include "vmware_pack_begin.h"
1150struct {
1151   uint32               cid;        /* Same parameters passed to END_QUERY */
1152   SVGA3dQueryType      type;
1153   SVGAGuestPtr         guestResult;
1154}
1155#include "vmware_pack_end.h"
1156SVGA3dCmdWaitForQuery;              /* SVGA_3D_CMD_WAIT_FOR_QUERY */
1157
1158typedef
1159#include "vmware_pack_begin.h"
1160struct {
1161   uint32               totalSize;    /* Set by guest before query is ended. */
1162   SVGA3dQueryState     state;        /* Set by host or guest. See SVGA3dQueryState. */
1163   union {                            /* Set by host on exit from PENDING state */
1164      uint32            result32;
1165      uint32            queryCookie; /* May be used to identify which QueryGetData this
1166                                        result corresponds to. */
1167   };
1168}
1169#include "vmware_pack_end.h"
1170SVGA3dQueryResult;
1171
1172
1173/*
1174 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
1175 *
1176 *    This is a blit from an SVGA3D surface to a Screen Object.
1177 *    This blit must be directed at a specific screen.
1178 *
1179 *    The blit copies from a rectangular region of an SVGA3D surface
1180 *    image to a rectangular region of a screen.
1181 *
1182 *    This command takes an optional variable-length list of clipping
1183 *    rectangles after the body of the command. If no rectangles are
1184 *    specified, there is no clipping region. The entire destRect is
1185 *    drawn to. If one or more rectangles are included, they describe
1186 *    a clipping region. The clip rectangle coordinates are measured
1187 *    relative to the top-left corner of destRect.
1188 *
1189 *    The srcImage must be from mip=0 face=0.
1190 *
1191 *    This supports scaling if the src and dest are of different sizes.
1192 *
1193 * Availability:
1194 *    SVGA_FIFO_CAP_SCREEN_OBJECT
1195 */
1196
1197typedef
1198#include "vmware_pack_begin.h"
1199struct {
1200   SVGA3dSurfaceImageId srcImage;
1201   SVGASignedRect       srcRect;
1202   uint32               destScreenId; /* Screen Object ID */
1203   SVGASignedRect       destRect;
1204   /* Clipping: zero or more SVGASignedRects follow */
1205}
1206#include "vmware_pack_end.h"
1207SVGA3dCmdBlitSurfaceToScreen;         /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
1208
1209typedef
1210#include "vmware_pack_begin.h"
1211struct {
1212   uint32               sid;
1213   SVGA3dTextureFilter  filter;
1214}
1215#include "vmware_pack_end.h"
1216SVGA3dCmdGenerateMipmaps;             /* SVGA_3D_CMD_GENERATE_MIPMAPS */
1217
1218typedef
1219#include "vmware_pack_begin.h"
1220struct {
1221   uint32 sid;
1222}
1223#include "vmware_pack_end.h"
1224SVGA3dCmdActivateSurface;               /* SVGA_3D_CMD_ACTIVATE_SURFACE */
1225
1226typedef
1227#include "vmware_pack_begin.h"
1228struct {
1229   uint32 sid;
1230}
1231#include "vmware_pack_end.h"
1232SVGA3dCmdDeactivateSurface;             /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
1233
1234/*
1235 * Screen DMA command
1236 *
1237 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2.  The SVGA_CAP_3D device
1238 * cap bit is not required.
1239 *
1240 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
1241 *   be different, but it is required that guest makes sure refBuffer has
1242 *   exactly the same contents that were written to when last time screen DMA
1243 *   command is received by host.
1244 *
1245 * - changemap is generated by lib/blit, and it has the changes from last
1246 *   received screen DMA or more.
1247 */
1248
1249typedef
1250#include "vmware_pack_begin.h"
1251struct SVGA3dCmdScreenDMA {
1252   uint32 screenId;
1253   SVGAGuestImage refBuffer;
1254   SVGAGuestImage destBuffer;
1255   SVGAGuestImage changeMap;
1256}
1257#include "vmware_pack_end.h"
1258SVGA3dCmdScreenDMA;        /* SVGA_3D_CMD_SCREEN_DMA */
1259
1260/*
1261 * Logic ops
1262 */
1263
1264#define SVGA3D_LOTRANSBLT_HONORALPHA     (0x01)
1265#define SVGA3D_LOSTRETCHBLT_MIRRORX      (0x01)
1266#define SVGA3D_LOSTRETCHBLT_MIRRORY      (0x02)
1267#define SVGA3D_LOALPHABLEND_SRCHASALPHA  (0x01)
1268
1269typedef
1270#include "vmware_pack_begin.h"
1271struct SVGA3dCmdLogicOpsBitBlt {
1272   /*
1273    * All LogicOps surfaces are one-level
1274    * surfaces so mipmap & face should always
1275    * be zero.
1276    */
1277   SVGA3dSurfaceImageId src;
1278   SVGA3dSurfaceImageId dst;
1279   SVGA3dLogicOp logicOp;
1280   SVGA3dLogicOpRop3 logicOpRop3;
1281   /* Followed by variable number of SVGA3dCopyBox structures */
1282}
1283#include "vmware_pack_end.h"
1284SVGA3dCmdLogicOpsBitBlt;   /* SVGA_3D_CMD_LOGICOPS_BITBLT */
1285
1286
1287typedef
1288#include "vmware_pack_begin.h"
1289struct SVGA3dCmdLogicOpsTransBlt {
1290   /*
1291    * All LogicOps surfaces are one-level
1292    * surfaces so mipmap & face should always
1293    * be zero.
1294    */
1295   SVGA3dSurfaceImageId src;
1296   SVGA3dSurfaceImageId dst;
1297   uint32 color;
1298   uint32 flags;
1299   SVGA3dBox srcBox;
1300   SVGA3dSignedBox dstBox;
1301   SVGA3dBox clipBox;
1302}
1303#include "vmware_pack_end.h"
1304SVGA3dCmdLogicOpsTransBlt;   /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
1305
1306
1307typedef
1308#include "vmware_pack_begin.h"
1309struct SVGA3dCmdLogicOpsStretchBlt {
1310   /*
1311    * All LogicOps surfaces are one-level
1312    * surfaces so mipmap & face should always
1313    * be zero.
1314    */
1315   SVGA3dSurfaceImageId src;
1316   SVGA3dSurfaceImageId dst;
1317   uint16 mode;
1318   uint16 flags;
1319   SVGA3dBox srcBox;
1320   SVGA3dSignedBox dstBox;
1321   SVGA3dBox clipBox;
1322}
1323#include "vmware_pack_end.h"
1324SVGA3dCmdLogicOpsStretchBlt;   /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
1325
1326
1327typedef
1328#include "vmware_pack_begin.h"
1329struct SVGA3dCmdLogicOpsColorFill {
1330   /*
1331    * All LogicOps surfaces are one-level
1332    * surfaces so mipmap & face should always
1333    * be zero.
1334    */
1335   SVGA3dSurfaceImageId dst;
1336   uint32 color;
1337   SVGA3dLogicOp logicOp;
1338   SVGA3dLogicOpRop3 logicOpRop3;
1339   /* Followed by variable number of SVGA3dRect structures. */
1340}
1341#include "vmware_pack_end.h"
1342SVGA3dCmdLogicOpsColorFill;   /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
1343
1344
1345typedef
1346#include "vmware_pack_begin.h"
1347struct SVGA3dCmdLogicOpsAlphaBlend {
1348   /*
1349    * All LogicOps surfaces are one-level
1350    * surfaces so mipmap & face should always
1351    * be zero.
1352    */
1353   SVGA3dSurfaceImageId src;
1354   SVGA3dSurfaceImageId dst;
1355   uint32 alphaVal;
1356   uint32 flags;
1357   SVGA3dBox srcBox;
1358   SVGA3dSignedBox dstBox;
1359   SVGA3dBox clipBox;
1360}
1361#include "vmware_pack_end.h"
1362SVGA3dCmdLogicOpsAlphaBlend;   /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
1363
1364#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
1365
1366#define SVGA3D_CLEARTYPE_GAMMA_WIDTH  512
1367#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
1368
1369typedef
1370#include "vmware_pack_begin.h"
1371struct SVGA3dCmdLogicOpsClearTypeBlend {
1372   /*
1373    * All LogicOps surfaces are one-level
1374    * surfaces so mipmap & face should always
1375    * be zero.
1376    */
1377   SVGA3dSurfaceImageId tmp;
1378   SVGA3dSurfaceImageId dst;
1379   SVGA3dSurfaceImageId gammaSurf;
1380   SVGA3dSurfaceImageId alphaSurf;
1381   uint32 gamma;
1382   uint32 color;
1383   uint32 color2;
1384   int32 alphaOffsetX;
1385   int32 alphaOffsetY;
1386   /* Followed by variable number of SVGA3dBox structures */
1387}
1388#include "vmware_pack_end.h"
1389SVGA3dCmdLogicOpsClearTypeBlend;   /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
1390
1391
1392/*
1393 * Guest-backed objects definitions.
1394 */
1395
1396typedef
1397#include "vmware_pack_begin.h"
1398struct {
1399   SVGAMobFormat ptDepth;
1400   uint32 sizeInBytes;
1401   PPN64 base;
1402}
1403#include "vmware_pack_end.h"
1404SVGAOTableMobEntry;
1405#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
1406
1407typedef
1408#include "vmware_pack_begin.h"
1409struct {
1410   SVGA3dSurfaceFormat format;
1411   SVGA3dSurface1Flags surface1Flags;
1412   uint32 numMipLevels;
1413   uint32 multisampleCount;
1414   SVGA3dTextureFilter autogenFilter;
1415   SVGA3dSize size;
1416   SVGAMobId mobid;
1417   uint32 arraySize;
1418   uint32 mobPitch;
1419   SVGA3dSurface2Flags surface2Flags;
1420   uint8 multisamplePattern;
1421   uint8 qualityLevel;
1422   uint16 bufferByteStride;
1423   float minLOD;
1424   uint32 pad0[2];
1425}
1426#include "vmware_pack_end.h"
1427SVGAOTableSurfaceEntry;
1428#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
1429
1430typedef
1431#include "vmware_pack_begin.h"
1432struct {
1433   uint32 cid;
1434   SVGAMobId mobid;
1435}
1436#include "vmware_pack_end.h"
1437SVGAOTableContextEntry;
1438#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
1439
1440typedef
1441#include "vmware_pack_begin.h"
1442struct {
1443   SVGA3dShaderType type;
1444   uint32 sizeInBytes;
1445   uint32 offsetInBytes;
1446   SVGAMobId mobid;
1447}
1448#include "vmware_pack_end.h"
1449SVGAOTableShaderEntry;
1450#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
1451
1452#define SVGA_STFLAG_PRIMARY  (1 << 0)
1453#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
1454typedef uint32 SVGAScreenTargetFlags;
1455
1456typedef
1457#include "vmware_pack_begin.h"
1458struct {
1459   SVGA3dSurfaceImageId image;
1460   uint32 width;
1461   uint32 height;
1462   int32 xRoot;
1463   int32 yRoot;
1464   SVGAScreenTargetFlags flags;
1465   uint32 dpi;
1466   uint32 pad[7];
1467}
1468#include "vmware_pack_end.h"
1469SVGAOTableScreenTargetEntry;
1470#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
1471        (sizeof(SVGAOTableScreenTargetEntry))
1472
1473typedef
1474#include "vmware_pack_begin.h"
1475struct {
1476   float value[4];
1477}
1478#include "vmware_pack_end.h"
1479SVGA3dShaderConstFloat;
1480
1481typedef
1482#include "vmware_pack_begin.h"
1483struct {
1484   int32 value[4];
1485}
1486#include "vmware_pack_end.h"
1487SVGA3dShaderConstInt;
1488
1489typedef
1490#include "vmware_pack_begin.h"
1491struct {
1492   uint32 value;
1493}
1494#include "vmware_pack_end.h"
1495SVGA3dShaderConstBool;
1496
1497typedef
1498#include "vmware_pack_begin.h"
1499struct {
1500   uint16 streamOffset;
1501   uint8 stream;
1502   uint8 type;
1503   uint8 methodUsage;
1504   uint8 usageIndex;
1505}
1506#include "vmware_pack_end.h"
1507SVGAGBVertexElement;
1508
1509typedef
1510#include "vmware_pack_begin.h"
1511struct {
1512   uint32 sid;
1513   uint16 stride;
1514   uint32 offset;
1515}
1516#include "vmware_pack_end.h"
1517SVGAGBVertexStream;
1518typedef
1519#include "vmware_pack_begin.h"
1520struct {
1521   SVGA3dRect viewport;
1522   SVGA3dRect scissorRect;
1523   SVGA3dZRange zRange;
1524
1525   SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
1526   SVGAGBVertexElement decl1[4];
1527
1528   uint32 renderStates[SVGA3D_RS_MAX];
1529   SVGAGBVertexElement decl2[18];
1530   uint32 pad0[2];
1531
1532   struct {
1533      SVGA3dFace face;
1534      SVGA3dMaterial material;
1535   } material;
1536
1537   float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
1538   float matrices[SVGA3D_TRANSFORM_MAX][16];
1539
1540   SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
1541   SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
1542
1543   /*
1544    * Shaders currently bound
1545    */
1546   uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
1547   SVGAGBVertexElement decl3[10];
1548   uint32 pad1[3];
1549
1550   uint32 occQueryActive;
1551   uint32 occQueryValue;
1552
1553   /*
1554    * Int/Bool Shader constants
1555    */
1556   SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
1557   SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
1558   uint16 pShaderBValues;
1559   uint16 vShaderBValues;
1560
1561
1562   SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
1563   SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
1564   uint32 numVertexDecls;
1565   uint32 numVertexStreams;
1566   uint32 numVertexDivisors;
1567   uint32 pad2[30];
1568
1569   /*
1570    * Texture Stages
1571    *
1572    * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
1573    * textureStages array.
1574    * SVGA3D_TS_COLOR_KEY is in tsColorKey.
1575    */
1576   uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
1577   uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
1578   uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
1579
1580   /*
1581    * Float Shader constants.
1582    */
1583   SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
1584   SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
1585}
1586#include "vmware_pack_end.h"
1587SVGAGBContextData;
1588#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
1589
1590/*
1591 * SVGA3dCmdSetOTableBase --
1592 *
1593 * This command allows the guest to specify the base PPN of the
1594 * specified object table.
1595 */
1596
1597typedef
1598#include "vmware_pack_begin.h"
1599struct {
1600   SVGAOTableType type;
1601   PPN32 baseAddress;
1602   uint32 sizeInBytes;
1603   uint32 validSizeInBytes;
1604   SVGAMobFormat ptDepth;
1605}
1606#include "vmware_pack_end.h"
1607SVGA3dCmdSetOTableBase;  /* SVGA_3D_CMD_SET_OTABLE_BASE */
1608
1609typedef
1610#include "vmware_pack_begin.h"
1611struct {
1612   SVGAOTableType type;
1613   PPN64 baseAddress;
1614   uint32 sizeInBytes;
1615   uint32 validSizeInBytes;
1616   SVGAMobFormat ptDepth;
1617}
1618#include "vmware_pack_end.h"
1619SVGA3dCmdSetOTableBase64;  /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
1620
1621/*
1622 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
1623 * the new OTable contains the same contents as the old one, except possibly
1624 * for some new invalid entries at the end.
1625 *
1626 * (Otherwise, guests should use one of the SetOTableBase commands.)
1627 */
1628typedef
1629#include "vmware_pack_begin.h"
1630struct {
1631   SVGAOTableType type;
1632   PPN64 baseAddress;
1633   uint32 sizeInBytes;
1634   uint32 validSizeInBytes;
1635   SVGAMobFormat ptDepth;
1636}
1637#include "vmware_pack_end.h"
1638SVGA3dCmdGrowOTable;  /* SVGA_3D_CMD_GROW_OTABLE */
1639
1640typedef
1641#include "vmware_pack_begin.h"
1642struct {
1643   SVGAOTableType type;
1644}
1645#include "vmware_pack_end.h"
1646SVGA3dCmdReadbackOTable;  /* SVGA_3D_CMD_READBACK_OTABLE */
1647
1648/*
1649 * Define a memory object (Mob) in the OTable.
1650 */
1651
1652typedef
1653#include "vmware_pack_begin.h"
1654struct SVGA3dCmdDefineGBMob {
1655   SVGAMobId mobid;
1656   SVGAMobFormat ptDepth;
1657   PPN32 base;
1658   uint32 sizeInBytes;
1659}
1660#include "vmware_pack_end.h"
1661SVGA3dCmdDefineGBMob;   /* SVGA_3D_CMD_DEFINE_GB_MOB */
1662
1663
1664/*
1665 * Destroys an object in the OTable.
1666 */
1667
1668typedef
1669#include "vmware_pack_begin.h"
1670struct SVGA3dCmdDestroyGBMob {
1671   SVGAMobId mobid;
1672}
1673#include "vmware_pack_end.h"
1674SVGA3dCmdDestroyGBMob;   /* SVGA_3D_CMD_DESTROY_GB_MOB */
1675
1676/*
1677 * Define a memory object (Mob) in the OTable with a PPN64 base.
1678 */
1679
1680typedef
1681#include "vmware_pack_begin.h"
1682struct SVGA3dCmdDefineGBMob64 {
1683   SVGAMobId mobid;
1684   SVGAMobFormat ptDepth;
1685   PPN64 base;
1686   uint32 sizeInBytes;
1687}
1688#include "vmware_pack_end.h"
1689SVGA3dCmdDefineGBMob64;   /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
1690
1691/*
1692 * Redefine an object in the OTable with PPN64 base.
1693 */
1694
1695typedef
1696#include "vmware_pack_begin.h"
1697struct SVGA3dCmdRedefineGBMob64 {
1698   SVGAMobId mobid;
1699   SVGAMobFormat ptDepth;
1700   PPN64 base;
1701   uint32 sizeInBytes;
1702}
1703#include "vmware_pack_end.h"
1704SVGA3dCmdRedefineGBMob64;   /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
1705
1706/*
1707 * Notification that the page tables have been modified.
1708 */
1709
1710typedef
1711#include "vmware_pack_begin.h"
1712struct SVGA3dCmdUpdateGBMobMapping {
1713   SVGAMobId mobid;
1714}
1715#include "vmware_pack_end.h"
1716SVGA3dCmdUpdateGBMobMapping;   /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
1717
1718/*
1719 * Define a guest-backed surface.
1720 */
1721
1722typedef
1723#include "vmware_pack_begin.h"
1724struct SVGA3dCmdDefineGBSurface {
1725   uint32 sid;
1726   SVGA3dSurface1Flags surfaceFlags;
1727   SVGA3dSurfaceFormat format;
1728   uint32 numMipLevels;
1729   uint32 multisampleCount;
1730   SVGA3dTextureFilter autogenFilter;
1731   SVGA3dSize size;
1732}
1733#include "vmware_pack_end.h"
1734SVGA3dCmdDefineGBSurface;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
1735
1736/*
1737 * Defines a guest-backed surface, adding the arraySize field.
1738 */
1739typedef
1740#include "vmware_pack_begin.h"
1741struct SVGA3dCmdDefineGBSurface_v2 {
1742   uint32 sid;
1743   SVGA3dSurface1Flags surfaceFlags;
1744   SVGA3dSurfaceFormat format;
1745   uint32 numMipLevels;
1746   uint32 multisampleCount;
1747   SVGA3dTextureFilter autogenFilter;
1748   SVGA3dSize size;
1749   uint32 arraySize;
1750   uint32 pad;
1751}
1752#include "vmware_pack_end.h"
1753SVGA3dCmdDefineGBSurface_v2;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
1754
1755/*
1756 * Defines a guest-backed surface, adding the larger flags.
1757 */
1758typedef
1759#include "vmware_pack_begin.h"
1760struct SVGA3dCmdDefineGBSurface_v3 {
1761   uint32 sid;
1762   SVGA3dSurfaceAllFlags surfaceFlags;
1763   SVGA3dSurfaceFormat format;
1764   uint32 numMipLevels;
1765   uint32 multisampleCount;
1766   SVGA3dMSPattern multisamplePattern;
1767   SVGA3dMSQualityLevel qualityLevel;
1768   SVGA3dTextureFilter autogenFilter;
1769   SVGA3dSize size;
1770   uint32 arraySize;
1771}
1772#include "vmware_pack_end.h"
1773SVGA3dCmdDefineGBSurface_v3;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
1774
1775/*
1776 * Defines a guest-backed surface, adding buffer byte stride.
1777 */
1778typedef
1779#include "vmware_pack_begin.h"
1780struct SVGA3dCmdDefineGBSurface_v4 {
1781   uint32 sid;
1782   SVGA3dSurfaceAllFlags surfaceFlags;
1783   SVGA3dSurfaceFormat format;
1784   uint32 numMipLevels;
1785   uint32 multisampleCount;
1786   SVGA3dMSPattern multisamplePattern;
1787   SVGA3dMSQualityLevel qualityLevel;
1788   SVGA3dTextureFilter autogenFilter;
1789   SVGA3dSize size;
1790   uint32 arraySize;
1791   uint32 bufferByteStride;
1792}
1793#include "vmware_pack_end.h"
1794SVGA3dCmdDefineGBSurface_v4;   /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */
1795
1796/*
1797 * Destroy a guest-backed surface.
1798 */
1799
1800typedef
1801#include "vmware_pack_begin.h"
1802struct SVGA3dCmdDestroyGBSurface {
1803   uint32 sid;
1804}
1805#include "vmware_pack_end.h"
1806SVGA3dCmdDestroyGBSurface;   /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
1807
1808/*
1809 * Bind a guest-backed surface to a mob.
1810 */
1811
1812typedef
1813#include "vmware_pack_begin.h"
1814struct SVGA3dCmdBindGBSurface {
1815   uint32 sid;
1816   SVGAMobId mobid;
1817}
1818#include "vmware_pack_end.h"
1819SVGA3dCmdBindGBSurface;   /* SVGA_3D_CMD_BIND_GB_SURFACE */
1820
1821typedef
1822#include "vmware_pack_begin.h"
1823struct SVGA3dCmdBindGBSurfaceWithPitch {
1824   uint32 sid;
1825   SVGAMobId mobid;
1826   uint32 baseLevelPitch;
1827}
1828#include "vmware_pack_end.h"
1829SVGA3dCmdBindGBSurfaceWithPitch;   /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
1830
1831/*
1832 * Conditionally bind a mob to a guest-backed surface if testMobid
1833 * matches the currently bound mob.  Optionally issue a
1834 * readback/update on the surface while it is still bound to the old
1835 * mobid if the mobid is changed by this command.
1836 */
1837
1838#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
1839#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE   (1 << 1)
1840
1841typedef
1842#include "vmware_pack_begin.h"
1843struct SVGA3dCmdCondBindGBSurface {
1844   uint32 sid;
1845   SVGAMobId testMobid;
1846   SVGAMobId mobid;
1847   uint32 flags;
1848}
1849#include "vmware_pack_end.h"
1850SVGA3dCmdCondBindGBSurface;          /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
1851
1852/*
1853 * Update an image in a guest-backed surface.
1854 * (Inform the device that the guest-contents have been updated.)
1855 */
1856
1857typedef
1858#include "vmware_pack_begin.h"
1859struct SVGA3dCmdUpdateGBImage {
1860   SVGA3dSurfaceImageId image;
1861   SVGA3dBox box;
1862}
1863#include "vmware_pack_end.h"
1864SVGA3dCmdUpdateGBImage;   /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
1865
1866/*
1867 * Update an entire guest-backed surface.
1868 * (Inform the device that the guest-contents have been updated.)
1869 */
1870
1871typedef
1872#include "vmware_pack_begin.h"
1873struct SVGA3dCmdUpdateGBSurface {
1874   uint32 sid;
1875}
1876#include "vmware_pack_end.h"
1877SVGA3dCmdUpdateGBSurface;   /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
1878
1879/*
1880 * Readback an image in a guest-backed surface.
1881 * (Request the device to flush the dirty contents into the guest.)
1882 */
1883
1884typedef
1885#include "vmware_pack_begin.h"
1886struct SVGA3dCmdReadbackGBImage {
1887   SVGA3dSurfaceImageId image;
1888}
1889#include "vmware_pack_end.h"
1890SVGA3dCmdReadbackGBImage;   /* SVGA_3D_CMD_READBACK_GB_IMAGE */
1891
1892/*
1893 * Readback an entire guest-backed surface.
1894 * (Request the device to flush the dirty contents into the guest.)
1895 */
1896
1897typedef
1898#include "vmware_pack_begin.h"
1899struct SVGA3dCmdReadbackGBSurface {
1900   uint32 sid;
1901}
1902#include "vmware_pack_end.h"
1903SVGA3dCmdReadbackGBSurface;   /* SVGA_3D_CMD_READBACK_GB_SURFACE */
1904
1905/*
1906 * Readback a sub rect of an image in a guest-backed surface.  After
1907 * issuing this command the driver is required to issue an update call
1908 * of the same region before issuing any other commands that reference
1909 * this surface or rendering is not guaranteed.
1910 */
1911
1912typedef
1913#include "vmware_pack_begin.h"
1914struct SVGA3dCmdReadbackGBImagePartial {
1915   SVGA3dSurfaceImageId image;
1916   SVGA3dBox box;
1917   uint32 invertBox;
1918}
1919#include "vmware_pack_end.h"
1920SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
1921
1922
1923/*
1924 * Invalidate an image in a guest-backed surface.
1925 * (Notify the device that the contents can be lost.)
1926 */
1927
1928typedef
1929#include "vmware_pack_begin.h"
1930struct SVGA3dCmdInvalidateGBImage {
1931   SVGA3dSurfaceImageId image;
1932}
1933#include "vmware_pack_end.h"
1934SVGA3dCmdInvalidateGBImage;   /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
1935
1936/*
1937 * Invalidate an entire guest-backed surface.
1938 * (Notify the device that the contents if all images can be lost.)
1939 */
1940
1941typedef
1942#include "vmware_pack_begin.h"
1943struct SVGA3dCmdInvalidateGBSurface {
1944   uint32 sid;
1945}
1946#include "vmware_pack_end.h"
1947SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
1948
1949/*
1950 * Invalidate a sub rect of an image in a guest-backed surface.  After
1951 * issuing this command the driver is required to issue an update call
1952 * of the same region before issuing any other commands that reference
1953 * this surface or rendering is not guaranteed.
1954 */
1955
1956typedef
1957#include "vmware_pack_begin.h"
1958struct SVGA3dCmdInvalidateGBImagePartial {
1959   SVGA3dSurfaceImageId image;
1960   SVGA3dBox box;
1961   uint32 invertBox;
1962}
1963#include "vmware_pack_end.h"
1964SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
1965
1966
1967/*
1968 * Define a guest-backed context.
1969 */
1970
1971typedef
1972#include "vmware_pack_begin.h"
1973struct SVGA3dCmdDefineGBContext {
1974   uint32 cid;
1975}
1976#include "vmware_pack_end.h"
1977SVGA3dCmdDefineGBContext;   /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
1978
1979/*
1980 * Destroy a guest-backed context.
1981 */
1982
1983typedef
1984#include "vmware_pack_begin.h"
1985struct SVGA3dCmdDestroyGBContext {
1986   uint32 cid;
1987}
1988#include "vmware_pack_end.h"
1989SVGA3dCmdDestroyGBContext;   /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
1990
1991/*
1992 * Bind a guest-backed context.
1993 *
1994 * validContents should be set to 0 for new contexts,
1995 * and 1 if this is an old context which is getting paged
1996 * back on to the device.
1997 *
1998 * For new contexts, it is recommended that the driver
1999 * issue commands to initialize all interesting state
2000 * prior to rendering.
2001 */
2002
2003typedef
2004#include "vmware_pack_begin.h"
2005struct SVGA3dCmdBindGBContext {
2006   uint32 cid;
2007   SVGAMobId mobid;
2008   uint32 validContents;
2009}
2010#include "vmware_pack_end.h"
2011SVGA3dCmdBindGBContext;   /* SVGA_3D_CMD_BIND_GB_CONTEXT */
2012
2013/*
2014 * Readback a guest-backed context.
2015 * (Request that the device flush the contents back into guest memory.)
2016 */
2017
2018typedef
2019#include "vmware_pack_begin.h"
2020struct SVGA3dCmdReadbackGBContext {
2021   uint32 cid;
2022}
2023#include "vmware_pack_end.h"
2024SVGA3dCmdReadbackGBContext;   /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
2025
2026/*
2027 * Invalidate a guest-backed context.
2028 */
2029typedef
2030#include "vmware_pack_begin.h"
2031struct SVGA3dCmdInvalidateGBContext {
2032   uint32 cid;
2033}
2034#include "vmware_pack_end.h"
2035SVGA3dCmdInvalidateGBContext;   /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
2036
2037/*
2038 * Define a guest-backed shader.
2039 */
2040
2041typedef
2042#include "vmware_pack_begin.h"
2043struct SVGA3dCmdDefineGBShader {
2044   uint32 shid;
2045   SVGA3dShaderType type;
2046   uint32 sizeInBytes;
2047}
2048#include "vmware_pack_end.h"
2049SVGA3dCmdDefineGBShader;   /* SVGA_3D_CMD_DEFINE_GB_SHADER */
2050
2051/*
2052 * Bind a guest-backed shader.
2053 */
2054
2055typedef
2056#include "vmware_pack_begin.h"
2057struct SVGA3dCmdBindGBShader {
2058   uint32 shid;
2059   SVGAMobId mobid;
2060   uint32 offsetInBytes;
2061}
2062#include "vmware_pack_end.h"
2063SVGA3dCmdBindGBShader;   /* SVGA_3D_CMD_BIND_GB_SHADER */
2064
2065/*
2066 * Destroy a guest-backed shader.
2067 */
2068
2069typedef
2070#include "vmware_pack_begin.h"
2071struct SVGA3dCmdDestroyGBShader {
2072   uint32 shid;
2073}
2074#include "vmware_pack_end.h"
2075SVGA3dCmdDestroyGBShader;   /* SVGA_3D_CMD_DESTROY_GB_SHADER */
2076
2077typedef
2078#include "vmware_pack_begin.h"
2079struct {
2080   uint32                  cid;
2081   uint32                  regStart;
2082   SVGA3dShaderType        shaderType;
2083   SVGA3dShaderConstType   constType;
2084
2085   /*
2086    * Followed by a variable number of shader constants.
2087    *
2088    * Note that FLOAT and INT constants are 4-dwords in length, while
2089    * BOOL constants are 1-dword in length.
2090    */
2091}
2092#include "vmware_pack_end.h"
2093SVGA3dCmdSetGBShaderConstInline;   /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
2094
2095
2096typedef
2097#include "vmware_pack_begin.h"
2098struct {
2099   uint32               cid;
2100   SVGA3dQueryType      type;
2101}
2102#include "vmware_pack_end.h"
2103SVGA3dCmdBeginGBQuery;           /* SVGA_3D_CMD_BEGIN_GB_QUERY */
2104
2105typedef
2106#include "vmware_pack_begin.h"
2107struct {
2108   uint32               cid;
2109   SVGA3dQueryType      type;
2110   SVGAMobId mobid;
2111   uint32 offset;
2112}
2113#include "vmware_pack_end.h"
2114SVGA3dCmdEndGBQuery;                  /* SVGA_3D_CMD_END_GB_QUERY */
2115
2116
2117/*
2118 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
2119 *
2120 *    The semantics of this command are identical to the
2121 *    SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
2122 *    to a Mob instead of a GMR.
2123 */
2124
2125typedef
2126#include "vmware_pack_begin.h"
2127struct {
2128   uint32               cid;
2129   SVGA3dQueryType      type;
2130   SVGAMobId mobid;
2131   uint32 offset;
2132}
2133#include "vmware_pack_end.h"
2134SVGA3dCmdWaitForGBQuery;          /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
2135
2136
2137typedef
2138#include "vmware_pack_begin.h"
2139struct {
2140   SVGAMobId mobid;
2141   uint32 mustBeZero;
2142   uint32 initialized;
2143}
2144#include "vmware_pack_end.h"
2145SVGA3dCmdEnableGart;              /* SVGA_3D_CMD_ENABLE_GART */
2146
2147typedef
2148#include "vmware_pack_begin.h"
2149struct {
2150   SVGAMobId mobid;
2151   uint32 gartOffset;
2152}
2153#include "vmware_pack_end.h"
2154SVGA3dCmdMapMobIntoGart;          /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
2155
2156
2157typedef
2158#include "vmware_pack_begin.h"
2159struct {
2160   uint32 gartOffset;
2161   uint32 numPages;
2162}
2163#include "vmware_pack_end.h"
2164SVGA3dCmdUnmapGartRange;          /* SVGA_3D_CMD_UNMAP_GART_RANGE */
2165
2166
2167/*
2168 * Screen Targets
2169 */
2170
2171typedef
2172#include "vmware_pack_begin.h"
2173struct {
2174   uint32 stid;
2175   uint32 width;
2176   uint32 height;
2177   int32 xRoot;
2178   int32 yRoot;
2179   SVGAScreenTargetFlags flags;
2180
2181   /*
2182    * The physical DPI that the guest expects this screen displayed at.
2183    *
2184    * Guests which are not DPI-aware should set this to zero.
2185    */
2186   uint32 dpi;
2187}
2188#include "vmware_pack_end.h"
2189SVGA3dCmdDefineGBScreenTarget;    /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
2190
2191typedef
2192#include "vmware_pack_begin.h"
2193struct {
2194   uint32 stid;
2195}
2196#include "vmware_pack_end.h"
2197SVGA3dCmdDestroyGBScreenTarget;  /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
2198
2199typedef
2200#include "vmware_pack_begin.h"
2201struct {
2202   uint32 stid;
2203   SVGA3dSurfaceImageId image;
2204}
2205#include "vmware_pack_end.h"
2206SVGA3dCmdBindGBScreenTarget;  /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
2207
2208typedef
2209#include "vmware_pack_begin.h"
2210struct {
2211   uint32 stid;
2212   SVGA3dRect rect;
2213}
2214#include "vmware_pack_end.h"
2215SVGA3dCmdUpdateGBScreenTarget;  /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
2216
2217typedef
2218#include "vmware_pack_begin.h"
2219struct SVGA3dCmdGBScreenDMA {
2220   uint32 screenId;
2221   uint32 dead;
2222   SVGAMobId destMobID;
2223   uint32 destPitch;
2224   SVGAMobId changeMapMobID;
2225}
2226#include "vmware_pack_end.h"
2227SVGA3dCmdGBScreenDMA;        /* SVGA_3D_CMD_GB_SCREEN_DMA */
2228
2229typedef
2230#include "vmware_pack_begin.h"
2231struct {
2232   uint32 value;
2233   uint32 mobId;
2234   uint32 mobOffset;
2235}
2236#include "vmware_pack_end.h"
2237SVGA3dCmdGBMobFence;  /* SVGA_3D_CMD_GB_MOB_FENCE */
2238
2239typedef
2240#include "vmware_pack_begin.h"
2241struct {
2242   uint32 stid;
2243   SVGA3dSurfaceImageId dest;
2244
2245   uint32 statusMobId;
2246   uint32 statusMobOffset;
2247
2248   /* Reserved fields */
2249   uint32 mustBeInvalidId;
2250   uint32 mustBeZero;
2251}
2252#include "vmware_pack_end.h"
2253SVGA3dCmdScreenCopy;  /* SVGA_3D_CMD_SCREEN_COPY */
2254
2255#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
2256#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
2257#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
2258
2259typedef
2260#include "vmware_pack_begin.h"
2261struct {
2262   uint32 sid;
2263}
2264#include "vmware_pack_end.h"
2265SVGA3dCmdWriteZeroSurface;  /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */
2266
2267typedef
2268#include "vmware_pack_begin.h"
2269struct {
2270   uint32 sid;
2271}
2272#include "vmware_pack_end.h"
2273SVGA3dCmdHintZeroSurface;  /* SVGA_3D_CMD_HINT_ZERO_SURFACE */
2274
2275#endif /* _SVGA3D_CMD_H_ */
2276