linux/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
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   1// SPDX-License-Identifier: GPL-2.0 OR MIT
   2/**************************************************************************
   3 *
   4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
   5 *
   6 * Permission is hereby granted, free of charge, to any person obtaining a
   7 * copy of this software and associated documentation files (the
   8 * "Software"), to deal in the Software without restriction, including
   9 * without limitation the rights to use, copy, modify, merge, publish,
  10 * distribute, sub license, and/or sell copies of the Software, and to
  11 * permit persons to whom the Software is furnished to do so, subject to
  12 * the following conditions:
  13 *
  14 * The above copyright notice and this permission notice (including the
  15 * next paragraph) shall be included in all copies or substantial portions
  16 * of the Software.
  17 *
  18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25 *
  26 **************************************************************************/
  27/*
  28 * This file implements the vmwgfx context binding manager,
  29 * The sole reason for having to use this code is that vmware guest
  30 * backed contexts can be swapped out to their backing mobs by the device
  31 * at any time, also swapped in at any time. At swapin time, the device
  32 * validates the context bindings to make sure they point to valid resources.
  33 * It's this outside-of-drawcall validation (that can happen at any time),
  34 * that makes this code necessary.
  35 *
  36 * We therefore need to kill any context bindings pointing to a resource
  37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
  38 * swapped out the context we can't swap it in again to kill bindings because
  39 * of backing mob reservation lockdep violations, so as part of
  40 * context swapout, also kill all bindings of a context, so that they are
  41 * already killed if a resource to which a binding points
  42 * needs to be swapped out.
  43 *
  44 * Note that a resource can be pointed to by bindings from multiple contexts,
  45 * Therefore we can't easily protect this data by a per context mutex
  46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
  47 * to protect all binding manager data.
  48 *
  49 * Finally, any association between a context and a global resource
  50 * (surface, shader or even DX query) is conceptually a context binding that
  51 * needs to be tracked by this code.
  52 */
  53
  54#include "vmwgfx_drv.h"
  55#include "vmwgfx_binding.h"
  56#include "device_include/svga3d_reg.h"
  57
  58#define VMW_BINDING_RT_BIT     0
  59#define VMW_BINDING_PS_BIT     1
  60#define VMW_BINDING_SO_T_BIT   2
  61#define VMW_BINDING_VB_BIT     3
  62#define VMW_BINDING_UAV_BIT    4
  63#define VMW_BINDING_CS_UAV_BIT 5
  64#define VMW_BINDING_NUM_BITS   6
  65
  66#define VMW_BINDING_PS_SR_BIT  0
  67
  68/**
  69 * struct vmw_ctx_binding_state - per context binding state
  70 *
  71 * @dev_priv: Pointer to device private structure.
  72 * @list: linked list of individual active bindings.
  73 * @render_targets: Render target bindings.
  74 * @texture_units: Texture units bindings.
  75 * @ds_view: Depth-stencil view binding.
  76 * @so_targets: StreamOutput target bindings.
  77 * @vertex_buffers: Vertex buffer bindings.
  78 * @index_buffer: Index buffer binding.
  79 * @per_shader: Per shader-type bindings.
  80 * @ua_views: UAV bindings.
  81 * @so_state: StreamOutput bindings.
  82 * @dirty: Bitmap tracking per binding-type changes that have not yet
  83 * been emitted to the device.
  84 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
  85 * have not yet been emitted to the device.
  86 * @bind_cmd_buffer: Scratch space used to construct binding commands.
  87 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
  88 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
  89 * device binding slot of the first command data entry in @bind_cmd_buffer.
  90 *
  91 * Note that this structure also provides storage space for the individual
  92 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
  93 * for individual bindings.
  94 *
  95 */
  96struct vmw_ctx_binding_state {
  97        struct vmw_private *dev_priv;
  98        struct list_head list;
  99        struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
 100        struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
 101        struct vmw_ctx_bindinfo_view ds_view;
 102        struct vmw_ctx_bindinfo_so_target so_targets[SVGA3D_DX_MAX_SOTARGETS];
 103        struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
 104        struct vmw_ctx_bindinfo_ib index_buffer;
 105        struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE];
 106        struct vmw_ctx_bindinfo_uav ua_views[VMW_MAX_UAV_BIND_TYPE];
 107        struct vmw_ctx_bindinfo_so so_state;
 108
 109        unsigned long dirty;
 110        DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
 111
 112        u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
 113        u32 bind_cmd_count;
 114        u32 bind_first_slot;
 115};
 116
 117static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
 118static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 119                                           bool rebind);
 120static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
 121static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
 122static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
 123static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
 124static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind);
 125static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
 126static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
 127                                       bool rebind);
 128static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
 129static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
 130static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 131static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind);
 132static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
 133
 134static void vmw_binding_build_asserts(void) __attribute__ ((unused));
 135
 136typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
 137
 138/**
 139 * struct vmw_binding_info - Per binding type information for the binding
 140 * manager
 141 *
 142 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 143 * @offsets: array[shader_slot] of offsets to the array[slot]
 144 * of struct bindings for the binding type.
 145 * @scrub_func: Pointer to the scrub function for this binding type.
 146 *
 147 * Holds static information to help optimize the binding manager and avoid
 148 * an excessive amount of switch statements.
 149 */
 150struct vmw_binding_info {
 151        size_t size;
 152        const size_t *offsets;
 153        vmw_scrub_func scrub_func;
 154};
 155
 156/*
 157 * A number of static variables that help determine the scrub func and the
 158 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 159 */
 160static const size_t vmw_binding_shader_offsets[] = {
 161        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
 162        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
 163        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
 164        offsetof(struct vmw_ctx_binding_state, per_shader[3].shader),
 165        offsetof(struct vmw_ctx_binding_state, per_shader[4].shader),
 166        offsetof(struct vmw_ctx_binding_state, per_shader[5].shader),
 167};
 168static const size_t vmw_binding_rt_offsets[] = {
 169        offsetof(struct vmw_ctx_binding_state, render_targets),
 170};
 171static const size_t vmw_binding_tex_offsets[] = {
 172        offsetof(struct vmw_ctx_binding_state, texture_units),
 173};
 174static const size_t vmw_binding_cb_offsets[] = {
 175        offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
 176        offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
 177        offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
 178        offsetof(struct vmw_ctx_binding_state, per_shader[3].const_buffers),
 179        offsetof(struct vmw_ctx_binding_state, per_shader[4].const_buffers),
 180        offsetof(struct vmw_ctx_binding_state, per_shader[5].const_buffers),
 181};
 182static const size_t vmw_binding_dx_ds_offsets[] = {
 183        offsetof(struct vmw_ctx_binding_state, ds_view),
 184};
 185static const size_t vmw_binding_sr_offsets[] = {
 186        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
 187        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
 188        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
 189        offsetof(struct vmw_ctx_binding_state, per_shader[3].shader_res),
 190        offsetof(struct vmw_ctx_binding_state, per_shader[4].shader_res),
 191        offsetof(struct vmw_ctx_binding_state, per_shader[5].shader_res),
 192};
 193static const size_t vmw_binding_so_target_offsets[] = {
 194        offsetof(struct vmw_ctx_binding_state, so_targets),
 195};
 196static const size_t vmw_binding_vb_offsets[] = {
 197        offsetof(struct vmw_ctx_binding_state, vertex_buffers),
 198};
 199static const size_t vmw_binding_ib_offsets[] = {
 200        offsetof(struct vmw_ctx_binding_state, index_buffer),
 201};
 202static const size_t vmw_binding_uav_offsets[] = {
 203        offsetof(struct vmw_ctx_binding_state, ua_views[0].views),
 204};
 205static const size_t vmw_binding_cs_uav_offsets[] = {
 206        offsetof(struct vmw_ctx_binding_state, ua_views[1].views),
 207};
 208static const size_t vmw_binding_so_offsets[] = {
 209        offsetof(struct vmw_ctx_binding_state, so_state),
 210};
 211
 212static const struct vmw_binding_info vmw_binding_infos[] = {
 213        [vmw_ctx_binding_shader] = {
 214                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 215                .offsets = vmw_binding_shader_offsets,
 216                .scrub_func = vmw_binding_scrub_shader},
 217        [vmw_ctx_binding_rt] = {
 218                .size = sizeof(struct vmw_ctx_bindinfo_view),
 219                .offsets = vmw_binding_rt_offsets,
 220                .scrub_func = vmw_binding_scrub_render_target},
 221        [vmw_ctx_binding_tex] = {
 222                .size = sizeof(struct vmw_ctx_bindinfo_tex),
 223                .offsets = vmw_binding_tex_offsets,
 224                .scrub_func = vmw_binding_scrub_texture},
 225        [vmw_ctx_binding_cb] = {
 226                .size = sizeof(struct vmw_ctx_bindinfo_cb),
 227                .offsets = vmw_binding_cb_offsets,
 228                .scrub_func = vmw_binding_scrub_cb},
 229        [vmw_ctx_binding_dx_shader] = {
 230                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 231                .offsets = vmw_binding_shader_offsets,
 232                .scrub_func = vmw_binding_scrub_dx_shader},
 233        [vmw_ctx_binding_dx_rt] = {
 234                .size = sizeof(struct vmw_ctx_bindinfo_view),
 235                .offsets = vmw_binding_rt_offsets,
 236                .scrub_func = vmw_binding_scrub_dx_rt},
 237        [vmw_ctx_binding_sr] = {
 238                .size = sizeof(struct vmw_ctx_bindinfo_view),
 239                .offsets = vmw_binding_sr_offsets,
 240                .scrub_func = vmw_binding_scrub_sr},
 241        [vmw_ctx_binding_ds] = {
 242                .size = sizeof(struct vmw_ctx_bindinfo_view),
 243                .offsets = vmw_binding_dx_ds_offsets,
 244                .scrub_func = vmw_binding_scrub_dx_rt},
 245        [vmw_ctx_binding_so_target] = {
 246                .size = sizeof(struct vmw_ctx_bindinfo_so_target),
 247                .offsets = vmw_binding_so_target_offsets,
 248                .scrub_func = vmw_binding_scrub_so_target},
 249        [vmw_ctx_binding_vb] = {
 250                .size = sizeof(struct vmw_ctx_bindinfo_vb),
 251                .offsets = vmw_binding_vb_offsets,
 252                .scrub_func = vmw_binding_scrub_vb},
 253        [vmw_ctx_binding_ib] = {
 254                .size = sizeof(struct vmw_ctx_bindinfo_ib),
 255                .offsets = vmw_binding_ib_offsets,
 256                .scrub_func = vmw_binding_scrub_ib},
 257        [vmw_ctx_binding_uav] = {
 258                .size = sizeof(struct vmw_ctx_bindinfo_view),
 259                .offsets = vmw_binding_uav_offsets,
 260                .scrub_func = vmw_binding_scrub_uav},
 261        [vmw_ctx_binding_cs_uav] = {
 262                .size = sizeof(struct vmw_ctx_bindinfo_view),
 263                .offsets = vmw_binding_cs_uav_offsets,
 264                .scrub_func = vmw_binding_scrub_cs_uav},
 265        [vmw_ctx_binding_so] = {
 266                .size = sizeof(struct vmw_ctx_bindinfo_so),
 267                .offsets = vmw_binding_so_offsets,
 268                .scrub_func = vmw_binding_scrub_so},
 269};
 270
 271/**
 272 * vmw_cbs_context - Return a pointer to the context resource of a
 273 * context binding state tracker.
 274 *
 275 * @cbs: The context binding state tracker.
 276 *
 277 * Provided there are any active bindings, this function will return an
 278 * unreferenced pointer to the context resource that owns the context
 279 * binding state tracker. If there are no active bindings, this function
 280 * will return NULL. Note that the caller must somehow ensure that a reference
 281 * is held on the context resource prior to calling this function.
 282 */
 283static const struct vmw_resource *
 284vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
 285{
 286        if (list_empty(&cbs->list))
 287                return NULL;
 288
 289        return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
 290                                ctx_list)->ctx;
 291}
 292
 293/**
 294 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
 295 *
 296 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
 297 * @bt: The binding type.
 298 * @shader_slot: The shader slot of the binding. If none, then set to 0.
 299 * @slot: The slot of the binding.
 300 */
 301static struct vmw_ctx_bindinfo *
 302vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
 303                enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
 304{
 305        const struct vmw_binding_info *b = &vmw_binding_infos[bt];
 306        size_t offset = b->offsets[shader_slot] + b->size*slot;
 307
 308        return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
 309}
 310
 311/**
 312 * vmw_binding_drop: Stop tracking a context binding
 313 *
 314 * @bi: Pointer to binding tracker storage.
 315 *
 316 * Stops tracking a context binding, and re-initializes its storage.
 317 * Typically used when the context binding is replaced with a binding to
 318 * another (or the same, for that matter) resource.
 319 */
 320static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
 321{
 322        list_del(&bi->ctx_list);
 323        if (!list_empty(&bi->res_list))
 324                list_del(&bi->res_list);
 325        bi->ctx = NULL;
 326}
 327
 328/**
 329 * vmw_binding_add: Start tracking a context binding
 330 *
 331 * @cbs: Pointer to the context binding state tracker.
 332 * @bi: Information about the binding to track.
 333 * @shader_slot: The shader slot of the binding.
 334 * @slot: The slot of the binding.
 335 *
 336 * Starts tracking the binding in the context binding
 337 * state structure @cbs.
 338 */
 339void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
 340                    const struct vmw_ctx_bindinfo *bi,
 341                    u32 shader_slot, u32 slot)
 342{
 343        struct vmw_ctx_bindinfo *loc =
 344                vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
 345        const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
 346
 347        if (loc->ctx != NULL)
 348                vmw_binding_drop(loc);
 349
 350        memcpy(loc, bi, b->size);
 351        loc->scrubbed = false;
 352        list_add(&loc->ctx_list, &cbs->list);
 353        INIT_LIST_HEAD(&loc->res_list);
 354}
 355
 356/**
 357 * vmw_binding_add_uav_index - Add UAV index for tracking.
 358 * @cbs: Pointer to the context binding state tracker.
 359 * @slot: UAV type to which bind this index.
 360 * @index: The splice index to track.
 361 */
 362void vmw_binding_add_uav_index(struct vmw_ctx_binding_state *cbs, uint32 slot,
 363                               uint32 index)
 364{
 365        cbs->ua_views[slot].index = index;
 366}
 367
 368/**
 369 * vmw_binding_transfer: Transfer a context binding tracking entry.
 370 *
 371 * @cbs: Pointer to the persistent context binding state tracker.
 372 * @from: Staged binding info built during execbuf
 373 * @bi: Information about the binding to track.
 374 *
 375 */
 376static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
 377                                 const struct vmw_ctx_binding_state *from,
 378                                 const struct vmw_ctx_bindinfo *bi)
 379{
 380        size_t offset = (unsigned long)bi - (unsigned long)from;
 381        struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
 382                ((unsigned long) cbs + offset);
 383
 384        if (loc->ctx != NULL) {
 385                WARN_ON(bi->scrubbed);
 386
 387                vmw_binding_drop(loc);
 388        }
 389
 390        if (bi->res != NULL) {
 391                memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
 392                list_add_tail(&loc->ctx_list, &cbs->list);
 393                list_add_tail(&loc->res_list, &loc->res->binding_head);
 394        }
 395}
 396
 397/**
 398 * vmw_binding_state_kill - Kill all bindings associated with a
 399 * struct vmw_ctx_binding state structure, and re-initialize the structure.
 400 *
 401 * @cbs: Pointer to the context binding state tracker.
 402 *
 403 * Emits commands to scrub all bindings associated with the
 404 * context binding state tracker. Then re-initializes the whole structure.
 405 */
 406void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
 407{
 408        struct vmw_ctx_bindinfo *entry, *next;
 409
 410        vmw_binding_state_scrub(cbs);
 411        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
 412                vmw_binding_drop(entry);
 413}
 414
 415/**
 416 * vmw_binding_state_scrub - Scrub all bindings associated with a
 417 * struct vmw_ctx_binding state structure.
 418 *
 419 * @cbs: Pointer to the context binding state tracker.
 420 *
 421 * Emits commands to scrub all bindings associated with the
 422 * context binding state tracker.
 423 */
 424void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
 425{
 426        struct vmw_ctx_bindinfo *entry;
 427
 428        list_for_each_entry(entry, &cbs->list, ctx_list) {
 429                if (!entry->scrubbed) {
 430                        (void) vmw_binding_infos[entry->bt].scrub_func
 431                                (entry, false);
 432                        entry->scrubbed = true;
 433                }
 434        }
 435
 436        (void) vmw_binding_emit_dirty(cbs);
 437}
 438
 439/**
 440 * vmw_binding_res_list_kill - Kill all bindings on a
 441 * resource binding list
 442 *
 443 * @head: list head of resource binding list
 444 *
 445 * Kills all bindings associated with a specific resource. Typically
 446 * called before the resource is destroyed.
 447 */
 448void vmw_binding_res_list_kill(struct list_head *head)
 449{
 450        struct vmw_ctx_bindinfo *entry, *next;
 451
 452        vmw_binding_res_list_scrub(head);
 453        list_for_each_entry_safe(entry, next, head, res_list)
 454                vmw_binding_drop(entry);
 455}
 456
 457/**
 458 * vmw_binding_res_list_scrub - Scrub all bindings on a
 459 * resource binding list
 460 *
 461 * @head: list head of resource binding list
 462 *
 463 * Scrub all bindings associated with a specific resource. Typically
 464 * called before the resource is evicted.
 465 */
 466void vmw_binding_res_list_scrub(struct list_head *head)
 467{
 468        struct vmw_ctx_bindinfo *entry;
 469
 470        list_for_each_entry(entry, head, res_list) {
 471                if (!entry->scrubbed) {
 472                        (void) vmw_binding_infos[entry->bt].scrub_func
 473                                (entry, false);
 474                        entry->scrubbed = true;
 475                }
 476        }
 477
 478        list_for_each_entry(entry, head, res_list) {
 479                struct vmw_ctx_binding_state *cbs =
 480                        vmw_context_binding_state(entry->ctx);
 481
 482                (void) vmw_binding_emit_dirty(cbs);
 483        }
 484}
 485
 486
 487/**
 488 * vmw_binding_state_commit - Commit staged binding info
 489 *
 490 * @to:   Staged binding info area to copy into to.
 491 * @from: Staged binding info built during execbuf.
 492 *
 493 * Transfers binding info from a temporary structure
 494 * (typically used by execbuf) to the persistent
 495 * structure in the context. This can be done once commands have been
 496 * submitted to hardware
 497 */
 498void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
 499                              struct vmw_ctx_binding_state *from)
 500{
 501        struct vmw_ctx_bindinfo *entry, *next;
 502
 503        list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
 504                vmw_binding_transfer(to, from, entry);
 505                vmw_binding_drop(entry);
 506        }
 507
 508        /* Also transfer uav splice indices */
 509        to->ua_views[0].index = from->ua_views[0].index;
 510        to->ua_views[1].index = from->ua_views[1].index;
 511}
 512
 513/**
 514 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
 515 *
 516 * @cbs: Pointer to the context binding state tracker.
 517 *
 518 * Walks through the context binding list and rebinds all scrubbed
 519 * resources.
 520 */
 521int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
 522{
 523        struct vmw_ctx_bindinfo *entry;
 524        int ret;
 525
 526        list_for_each_entry(entry, &cbs->list, ctx_list) {
 527                if (likely(!entry->scrubbed))
 528                        continue;
 529
 530                if ((entry->res == NULL || entry->res->id ==
 531                            SVGA3D_INVALID_ID))
 532                        continue;
 533
 534                ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
 535                if (unlikely(ret != 0))
 536                        return ret;
 537
 538                entry->scrubbed = false;
 539        }
 540
 541        return vmw_binding_emit_dirty(cbs);
 542}
 543
 544/**
 545 * vmw_binding_scrub_shader - scrub a shader binding from a context.
 546 *
 547 * @bi: single binding information.
 548 * @rebind: Whether to issue a bind instead of scrub command.
 549 */
 550static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 551{
 552        struct vmw_ctx_bindinfo_shader *binding =
 553                container_of(bi, typeof(*binding), bi);
 554        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 555        struct {
 556                SVGA3dCmdHeader header;
 557                SVGA3dCmdSetShader body;
 558        } *cmd;
 559
 560        cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 561        if (unlikely(cmd == NULL))
 562                return -ENOMEM;
 563
 564        cmd->header.id = SVGA_3D_CMD_SET_SHADER;
 565        cmd->header.size = sizeof(cmd->body);
 566        cmd->body.cid = bi->ctx->id;
 567        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 568        cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 569        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 570
 571        return 0;
 572}
 573
 574/**
 575 * vmw_binding_scrub_render_target - scrub a render target binding
 576 * from a context.
 577 *
 578 * @bi: single binding information.
 579 * @rebind: Whether to issue a bind instead of scrub command.
 580 */
 581static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 582                                           bool rebind)
 583{
 584        struct vmw_ctx_bindinfo_view *binding =
 585                container_of(bi, typeof(*binding), bi);
 586        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 587        struct {
 588                SVGA3dCmdHeader header;
 589                SVGA3dCmdSetRenderTarget body;
 590        } *cmd;
 591
 592        cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 593        if (unlikely(cmd == NULL))
 594                return -ENOMEM;
 595
 596        cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
 597        cmd->header.size = sizeof(cmd->body);
 598        cmd->body.cid = bi->ctx->id;
 599        cmd->body.type = binding->slot;
 600        cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 601        cmd->body.target.face = 0;
 602        cmd->body.target.mipmap = 0;
 603        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 604
 605        return 0;
 606}
 607
 608/**
 609 * vmw_binding_scrub_texture - scrub a texture binding from a context.
 610 *
 611 * @bi: single binding information.
 612 * @rebind: Whether to issue a bind instead of scrub command.
 613 *
 614 * TODO: Possibly complement this function with a function that takes
 615 * a list of texture bindings and combines them to a single command.
 616 */
 617static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
 618                                     bool rebind)
 619{
 620        struct vmw_ctx_bindinfo_tex *binding =
 621                container_of(bi, typeof(*binding), bi);
 622        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 623        struct {
 624                SVGA3dCmdHeader header;
 625                struct {
 626                        SVGA3dCmdSetTextureState c;
 627                        SVGA3dTextureState s1;
 628                } body;
 629        } *cmd;
 630
 631        cmd = VMW_CMD_RESERVE(dev_priv, sizeof(*cmd));
 632        if (unlikely(cmd == NULL))
 633                return -ENOMEM;
 634
 635        cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
 636        cmd->header.size = sizeof(cmd->body);
 637        cmd->body.c.cid = bi->ctx->id;
 638        cmd->body.s1.stage = binding->texture_stage;
 639        cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
 640        cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 641        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 642
 643        return 0;
 644}
 645
 646/**
 647 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
 648 *
 649 * @bi: single binding information.
 650 * @rebind: Whether to issue a bind instead of scrub command.
 651 */
 652static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 653{
 654        struct vmw_ctx_bindinfo_shader *binding =
 655                container_of(bi, typeof(*binding), bi);
 656        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 657        struct {
 658                SVGA3dCmdHeader header;
 659                SVGA3dCmdDXSetShader body;
 660        } *cmd;
 661
 662        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 663        if (unlikely(cmd == NULL))
 664                return -ENOMEM;
 665
 666        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
 667        cmd->header.size = sizeof(cmd->body);
 668        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 669        cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 670        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 671
 672        return 0;
 673}
 674
 675/**
 676 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
 677 *
 678 * @bi: single binding information.
 679 * @rebind: Whether to issue a bind instead of scrub command.
 680 */
 681static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
 682{
 683        struct vmw_ctx_bindinfo_cb *binding =
 684                container_of(bi, typeof(*binding), bi);
 685        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 686        struct {
 687                SVGA3dCmdHeader header;
 688                SVGA3dCmdDXSetSingleConstantBuffer body;
 689        } *cmd;
 690
 691        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
 692        if (unlikely(cmd == NULL))
 693                return -ENOMEM;
 694
 695        cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
 696        cmd->header.size = sizeof(cmd->body);
 697        cmd->body.slot = binding->slot;
 698        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 699        if (rebind) {
 700                cmd->body.offsetInBytes = binding->offset;
 701                cmd->body.sizeInBytes = binding->size;
 702                cmd->body.sid = bi->res->id;
 703        } else {
 704                cmd->body.offsetInBytes = 0;
 705                cmd->body.sizeInBytes = 0;
 706                cmd->body.sid = SVGA3D_INVALID_ID;
 707        }
 708        vmw_cmd_commit(dev_priv, sizeof(*cmd));
 709
 710        return 0;
 711}
 712
 713/**
 714 * vmw_collect_view_ids - Build view id data for a view binding command
 715 * without checking which bindings actually need to be emitted
 716 *
 717 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 718 * @bi: Pointer to where the binding info array is stored in @cbs
 719 * @max_num: Maximum number of entries in the @bi array.
 720 *
 721 * Scans the @bi array for bindings and builds a buffer of view id data.
 722 * Stops at the first non-existing binding in the @bi array.
 723 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 724 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 725 * contains the command data.
 726 */
 727static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
 728                                 const struct vmw_ctx_bindinfo *bi,
 729                                 u32 max_num)
 730{
 731        const struct vmw_ctx_bindinfo_view *biv =
 732                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 733        unsigned long i;
 734
 735        cbs->bind_cmd_count = 0;
 736        cbs->bind_first_slot = 0;
 737
 738        for (i = 0; i < max_num; ++i, ++biv) {
 739                if (!biv->bi.ctx)
 740                        break;
 741
 742                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 743                        ((biv->bi.scrubbed) ?
 744                         SVGA3D_INVALID_ID : biv->bi.res->id);
 745        }
 746}
 747
 748/**
 749 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
 750 *
 751 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 752 * @bi: Pointer to where the binding info array is stored in @cbs
 753 * @dirty: Bitmap indicating which bindings need to be emitted.
 754 * @max_num: Maximum number of entries in the @bi array.
 755 *
 756 * Scans the @bi array for bindings that need to be emitted and
 757 * builds a buffer of view id data.
 758 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 759 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 760 * binding, and @cbs->bind_cmd_buffer contains the command data.
 761 */
 762static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
 763                                       const struct vmw_ctx_bindinfo *bi,
 764                                       unsigned long *dirty,
 765                                       u32 max_num)
 766{
 767        const struct vmw_ctx_bindinfo_view *biv =
 768                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 769        unsigned long i, next_bit;
 770
 771        cbs->bind_cmd_count = 0;
 772        i = find_first_bit(dirty, max_num);
 773        next_bit = i;
 774        cbs->bind_first_slot = i;
 775
 776        biv += i;
 777        for (; i < max_num; ++i, ++biv) {
 778                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 779                        ((!biv->bi.ctx || biv->bi.scrubbed) ?
 780                         SVGA3D_INVALID_ID : biv->bi.res->id);
 781
 782                if (next_bit == i) {
 783                        next_bit = find_next_bit(dirty, max_num, i + 1);
 784                        if (next_bit >= max_num)
 785                                break;
 786                }
 787        }
 788}
 789
 790/**
 791 * vmw_emit_set_sr - Issue delayed DX shader resource binding commands
 792 *
 793 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 794 * @shader_slot: The shader slot of the binding.
 795 */
 796static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
 797                           int shader_slot)
 798{
 799        const struct vmw_ctx_bindinfo *loc =
 800                &cbs->per_shader[shader_slot].shader_res[0].bi;
 801        struct {
 802                SVGA3dCmdHeader header;
 803                SVGA3dCmdDXSetShaderResources body;
 804        } *cmd;
 805        size_t cmd_size, view_id_size;
 806        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 807
 808        vmw_collect_dirty_view_ids(cbs, loc,
 809                                   cbs->per_shader[shader_slot].dirty_sr,
 810                                   SVGA3D_DX_MAX_SRVIEWS);
 811        if (cbs->bind_cmd_count == 0)
 812                return 0;
 813
 814        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 815        cmd_size = sizeof(*cmd) + view_id_size;
 816        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 817        if (unlikely(cmd == NULL))
 818                return -ENOMEM;
 819
 820        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
 821        cmd->header.size = sizeof(cmd->body) + view_id_size;
 822        cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
 823        cmd->body.startView = cbs->bind_first_slot;
 824
 825        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 826
 827        vmw_cmd_commit(ctx->dev_priv, cmd_size);
 828        bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
 829                     cbs->bind_first_slot, cbs->bind_cmd_count);
 830
 831        return 0;
 832}
 833
 834/**
 835 * vmw_emit_set_rt - Issue delayed DX rendertarget binding commands
 836 *
 837 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 838 */
 839static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 840{
 841        const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
 842        struct {
 843                SVGA3dCmdHeader header;
 844                SVGA3dCmdDXSetRenderTargets body;
 845        } *cmd;
 846        size_t cmd_size, view_id_size;
 847        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 848
 849        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
 850        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 851        cmd_size = sizeof(*cmd) + view_id_size;
 852        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 853        if (unlikely(cmd == NULL))
 854                return -ENOMEM;
 855
 856        cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
 857        cmd->header.size = sizeof(cmd->body) + view_id_size;
 858
 859        if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
 860                cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
 861        else
 862                cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
 863
 864        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 865
 866        vmw_cmd_commit(ctx->dev_priv, cmd_size);
 867
 868        return 0;
 869
 870}
 871
 872/**
 873 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
 874 * without checking which bindings actually need to be emitted
 875 *
 876 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 877 * @bi: Pointer to where the binding info array is stored in @cbs
 878 * @max_num: Maximum number of entries in the @bi array.
 879 *
 880 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
 881 * Stops at the first non-existing binding in the @bi array.
 882 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 883 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 884 * contains the command data.
 885 */
 886static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
 887                                   const struct vmw_ctx_bindinfo *bi,
 888                                   u32 max_num)
 889{
 890        const struct vmw_ctx_bindinfo_so_target *biso =
 891                container_of(bi, struct vmw_ctx_bindinfo_so_target, bi);
 892        unsigned long i;
 893        SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
 894
 895        cbs->bind_cmd_count = 0;
 896        cbs->bind_first_slot = 0;
 897
 898        for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
 899                    ++cbs->bind_cmd_count) {
 900                if (!biso->bi.ctx)
 901                        break;
 902
 903                if (!biso->bi.scrubbed) {
 904                        so_buffer->sid = biso->bi.res->id;
 905                        so_buffer->offset = biso->offset;
 906                        so_buffer->sizeInBytes = biso->size;
 907                } else {
 908                        so_buffer->sid = SVGA3D_INVALID_ID;
 909                        so_buffer->offset = 0;
 910                        so_buffer->sizeInBytes = 0;
 911                }
 912        }
 913}
 914
 915/**
 916 * vmw_emit_set_so_target - Issue delayed streamout binding commands
 917 *
 918 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 919 */
 920static int vmw_emit_set_so_target(struct vmw_ctx_binding_state *cbs)
 921{
 922        const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
 923        struct {
 924                SVGA3dCmdHeader header;
 925                SVGA3dCmdDXSetSOTargets body;
 926        } *cmd;
 927        size_t cmd_size, so_target_size;
 928        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 929
 930        vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
 931        if (cbs->bind_cmd_count == 0)
 932                return 0;
 933
 934        so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
 935        cmd_size = sizeof(*cmd) + so_target_size;
 936        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
 937        if (unlikely(cmd == NULL))
 938                return -ENOMEM;
 939
 940        cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
 941        cmd->header.size = sizeof(cmd->body) + so_target_size;
 942        memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
 943
 944        vmw_cmd_commit(ctx->dev_priv, cmd_size);
 945
 946        return 0;
 947
 948}
 949
 950/**
 951 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
 952 *
 953 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 954 *
 955 */
 956static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
 957{
 958        struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
 959        u32 i;
 960        int ret;
 961
 962        for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
 963                if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
 964                        continue;
 965
 966                ret = vmw_emit_set_sr(cbs, i);
 967                if (ret)
 968                        break;
 969
 970                __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
 971        }
 972
 973        return 0;
 974}
 975
 976/**
 977 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
 978 * SVGA3dCmdDXSetVertexBuffers command
 979 *
 980 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 981 * @bi: Pointer to where the binding info array is stored in @cbs
 982 * @dirty: Bitmap indicating which bindings need to be emitted.
 983 * @max_num: Maximum number of entries in the @bi array.
 984 *
 985 * Scans the @bi array for bindings that need to be emitted and
 986 * builds a buffer of SVGA3dVertexBuffer data.
 987 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 988 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 989 * binding, and @cbs->bind_cmd_buffer contains the command data.
 990 */
 991static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
 992                                  const struct vmw_ctx_bindinfo *bi,
 993                                  unsigned long *dirty,
 994                                  u32 max_num)
 995{
 996        const struct vmw_ctx_bindinfo_vb *biv =
 997                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
 998        unsigned long i, next_bit;
 999        SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
1000
1001        cbs->bind_cmd_count = 0;
1002        i = find_first_bit(dirty, max_num);
1003        next_bit = i;
1004        cbs->bind_first_slot = i;
1005
1006        biv += i;
1007        for (; i < max_num; ++i, ++biv, ++vbs) {
1008                if (!biv->bi.ctx || biv->bi.scrubbed) {
1009                        vbs->sid = SVGA3D_INVALID_ID;
1010                        vbs->stride = 0;
1011                        vbs->offset = 0;
1012                } else {
1013                        vbs->sid = biv->bi.res->id;
1014                        vbs->stride = biv->stride;
1015                        vbs->offset = biv->offset;
1016                }
1017                cbs->bind_cmd_count++;
1018                if (next_bit == i) {
1019                        next_bit = find_next_bit(dirty, max_num, i + 1);
1020                        if (next_bit >= max_num)
1021                                break;
1022                }
1023        }
1024}
1025
1026/**
1027 * vmw_emit_set_vb - Issue delayed vertex buffer binding commands
1028 *
1029 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1030 *
1031 */
1032static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
1033{
1034        const struct vmw_ctx_bindinfo *loc =
1035                &cbs->vertex_buffers[0].bi;
1036        struct {
1037                SVGA3dCmdHeader header;
1038                SVGA3dCmdDXSetVertexBuffers body;
1039        } *cmd;
1040        size_t cmd_size, set_vb_size;
1041        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1042
1043        vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
1044                             SVGA3D_DX_MAX_VERTEXBUFFERS);
1045        if (cbs->bind_cmd_count == 0)
1046                return 0;
1047
1048        set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
1049        cmd_size = sizeof(*cmd) + set_vb_size;
1050        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1051        if (unlikely(cmd == NULL))
1052                return -ENOMEM;
1053
1054        cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
1055        cmd->header.size = sizeof(cmd->body) + set_vb_size;
1056        cmd->body.startBuffer = cbs->bind_first_slot;
1057
1058        memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1059
1060        vmw_cmd_commit(ctx->dev_priv, cmd_size);
1061        bitmap_clear(cbs->dirty_vb,
1062                     cbs->bind_first_slot, cbs->bind_cmd_count);
1063
1064        return 0;
1065}
1066
1067static int vmw_emit_set_uav(struct vmw_ctx_binding_state *cbs)
1068{
1069        const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[0].views[0].bi;
1070        struct {
1071                SVGA3dCmdHeader header;
1072                SVGA3dCmdDXSetUAViews body;
1073        } *cmd;
1074        size_t cmd_size, view_id_size;
1075        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1076
1077        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1078        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1079        cmd_size = sizeof(*cmd) + view_id_size;
1080        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1081        if (!cmd)
1082                return -ENOMEM;
1083
1084        cmd->header.id = SVGA_3D_CMD_DX_SET_UA_VIEWS;
1085        cmd->header.size = sizeof(cmd->body) + view_id_size;
1086
1087        /* Splice index is specified user-space   */
1088        cmd->body.uavSpliceIndex = cbs->ua_views[0].index;
1089
1090        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1091
1092        vmw_cmd_commit(ctx->dev_priv, cmd_size);
1093
1094        return 0;
1095}
1096
1097static int vmw_emit_set_cs_uav(struct vmw_ctx_binding_state *cbs)
1098{
1099        const struct vmw_ctx_bindinfo *loc = &cbs->ua_views[1].views[0].bi;
1100        struct {
1101                SVGA3dCmdHeader header;
1102                SVGA3dCmdDXSetCSUAViews body;
1103        } *cmd;
1104        size_t cmd_size, view_id_size;
1105        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
1106
1107        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_UAVIEWS);
1108        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
1109        cmd_size = sizeof(*cmd) + view_id_size;
1110        cmd = VMW_CMD_CTX_RESERVE(ctx->dev_priv, cmd_size, ctx->id);
1111        if (!cmd)
1112                return -ENOMEM;
1113
1114        cmd->header.id = SVGA_3D_CMD_DX_SET_CS_UA_VIEWS;
1115        cmd->header.size = sizeof(cmd->body) + view_id_size;
1116
1117        /* Start index is specified user-space */
1118        cmd->body.startIndex = cbs->ua_views[1].index;
1119
1120        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
1121
1122        vmw_cmd_commit(ctx->dev_priv, cmd_size);
1123
1124        return 0;
1125}
1126
1127/**
1128 * vmw_binding_emit_dirty - Issue delayed binding commands
1129 *
1130 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1131 *
1132 * This function issues the delayed binding commands that arise from
1133 * previous scrub / unscrub calls. These binding commands are typically
1134 * commands that batch a number of bindings and therefore it makes sense
1135 * to delay them.
1136 */
1137static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1138{
1139        int ret = 0;
1140        unsigned long hit = 0;
1141
1142        while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1143              < VMW_BINDING_NUM_BITS) {
1144
1145                switch (hit) {
1146                case VMW_BINDING_RT_BIT:
1147                        ret = vmw_emit_set_rt(cbs);
1148                        break;
1149                case VMW_BINDING_PS_BIT:
1150                        ret = vmw_binding_emit_dirty_ps(cbs);
1151                        break;
1152                case VMW_BINDING_SO_T_BIT:
1153                        ret = vmw_emit_set_so_target(cbs);
1154                        break;
1155                case VMW_BINDING_VB_BIT:
1156                        ret = vmw_emit_set_vb(cbs);
1157                        break;
1158                case VMW_BINDING_UAV_BIT:
1159                        ret = vmw_emit_set_uav(cbs);
1160                        break;
1161                case VMW_BINDING_CS_UAV_BIT:
1162                        ret = vmw_emit_set_cs_uav(cbs);
1163                        break;
1164                default:
1165                        BUG();
1166                }
1167                if (ret)
1168                        return ret;
1169
1170                __clear_bit(hit, &cbs->dirty);
1171                hit++;
1172        }
1173
1174        return 0;
1175}
1176
1177/**
1178 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1179 * scrub from a context
1180 *
1181 * @bi: single binding information.
1182 * @rebind: Whether to issue a bind instead of scrub command.
1183 */
1184static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1185{
1186        struct vmw_ctx_bindinfo_view *biv =
1187                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1188        struct vmw_ctx_binding_state *cbs =
1189                vmw_context_binding_state(bi->ctx);
1190
1191        __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1192        __set_bit(VMW_BINDING_PS_SR_BIT,
1193                  &cbs->per_shader[biv->shader_slot].dirty);
1194        __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1195
1196        return 0;
1197}
1198
1199/**
1200 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1201 * scrub from a context
1202 *
1203 * @bi: single binding information.
1204 * @rebind: Whether to issue a bind instead of scrub command.
1205 */
1206static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1207{
1208        struct vmw_ctx_binding_state *cbs =
1209                vmw_context_binding_state(bi->ctx);
1210
1211        __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1212
1213        return 0;
1214}
1215
1216/**
1217 * vmw_binding_scrub_so_target - Schedule a dx streamoutput buffer binding
1218 * scrub from a context
1219 *
1220 * @bi: single binding information.
1221 * @rebind: Whether to issue a bind instead of scrub command.
1222 */
1223static int vmw_binding_scrub_so_target(struct vmw_ctx_bindinfo *bi, bool rebind)
1224{
1225        struct vmw_ctx_binding_state *cbs =
1226                vmw_context_binding_state(bi->ctx);
1227
1228        __set_bit(VMW_BINDING_SO_T_BIT, &cbs->dirty);
1229
1230        return 0;
1231}
1232
1233/**
1234 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1235 * scrub from a context
1236 *
1237 * @bi: single binding information.
1238 * @rebind: Whether to issue a bind instead of scrub command.
1239 */
1240static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1241{
1242        struct vmw_ctx_bindinfo_vb *bivb =
1243                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1244        struct vmw_ctx_binding_state *cbs =
1245                vmw_context_binding_state(bi->ctx);
1246
1247        __set_bit(bivb->slot, cbs->dirty_vb);
1248        __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1249
1250        return 0;
1251}
1252
1253/**
1254 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1255 *
1256 * @bi: single binding information.
1257 * @rebind: Whether to issue a bind instead of scrub command.
1258 */
1259static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1260{
1261        struct vmw_ctx_bindinfo_ib *binding =
1262                container_of(bi, typeof(*binding), bi);
1263        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1264        struct {
1265                SVGA3dCmdHeader header;
1266                SVGA3dCmdDXSetIndexBuffer body;
1267        } *cmd;
1268
1269        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1270        if (unlikely(cmd == NULL))
1271                return -ENOMEM;
1272
1273        cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1274        cmd->header.size = sizeof(cmd->body);
1275        if (rebind) {
1276                cmd->body.sid = bi->res->id;
1277                cmd->body.format = binding->format;
1278                cmd->body.offset = binding->offset;
1279        } else {
1280                cmd->body.sid = SVGA3D_INVALID_ID;
1281                cmd->body.format = 0;
1282                cmd->body.offset = 0;
1283        }
1284
1285        vmw_cmd_commit(dev_priv, sizeof(*cmd));
1286
1287        return 0;
1288}
1289
1290static int vmw_binding_scrub_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1291{
1292        struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1293
1294        __set_bit(VMW_BINDING_UAV_BIT, &cbs->dirty);
1295        return 0;
1296}
1297
1298static int vmw_binding_scrub_cs_uav(struct vmw_ctx_bindinfo *bi, bool rebind)
1299{
1300        struct vmw_ctx_binding_state *cbs = vmw_context_binding_state(bi->ctx);
1301
1302        __set_bit(VMW_BINDING_CS_UAV_BIT, &cbs->dirty);
1303        return 0;
1304}
1305
1306/**
1307 * vmw_binding_scrub_so - Scrub a streamoutput binding from context.
1308 * @bi: Single binding information.
1309 * @rebind: Whether to issue a bind instead of scrub command.
1310 */
1311static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1312{
1313        struct vmw_ctx_bindinfo_so *binding =
1314                container_of(bi, typeof(*binding), bi);
1315        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1316        struct {
1317                SVGA3dCmdHeader header;
1318                SVGA3dCmdDXSetStreamOutput body;
1319        } *cmd;
1320
1321        cmd = VMW_CMD_CTX_RESERVE(dev_priv, sizeof(*cmd), bi->ctx->id);
1322        if (!cmd)
1323                return -ENOMEM;
1324
1325        cmd->header.id = SVGA_3D_CMD_DX_SET_STREAMOUTPUT;
1326        cmd->header.size = sizeof(cmd->body);
1327        cmd->body.soid = rebind ? bi->res->id : SVGA3D_INVALID_ID;
1328        vmw_cmd_commit(dev_priv, sizeof(*cmd));
1329
1330        return 0;
1331}
1332
1333/**
1334 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1335 * memory accounting.
1336 *
1337 * @dev_priv: Pointer to a device private structure.
1338 *
1339 * Returns a pointer to a newly allocated struct or an error pointer on error.
1340 */
1341struct vmw_ctx_binding_state *
1342vmw_binding_state_alloc(struct vmw_private *dev_priv)
1343{
1344        struct vmw_ctx_binding_state *cbs;
1345        struct ttm_operation_ctx ctx = {
1346                .interruptible = false,
1347                .no_wait_gpu = false
1348        };
1349        int ret;
1350
1351        ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1352                                &ctx);
1353        if (ret)
1354                return ERR_PTR(ret);
1355
1356        cbs = vzalloc(sizeof(*cbs));
1357        if (!cbs) {
1358                ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1359                return ERR_PTR(-ENOMEM);
1360        }
1361
1362        cbs->dev_priv = dev_priv;
1363        INIT_LIST_HEAD(&cbs->list);
1364
1365        return cbs;
1366}
1367
1368/**
1369 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1370 * memory accounting info.
1371 *
1372 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1373 */
1374void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1375{
1376        struct vmw_private *dev_priv = cbs->dev_priv;
1377
1378        vfree(cbs);
1379        ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1380}
1381
1382/**
1383 * vmw_binding_state_list - Get the binding list of a
1384 * struct vmw_ctx_binding_state
1385 *
1386 * @cbs: Pointer to the struct vmw_ctx_binding_state
1387 *
1388 * Returns the binding list which can be used to traverse through the bindings
1389 * and access the resource information of all bindings.
1390 */
1391struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1392{
1393        return &cbs->list;
1394}
1395
1396/**
1397 * vmw_binding_state_reset - clear a struct vmw_ctx_binding_state
1398 *
1399 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1400 *
1401 * Drops all bindings registered in @cbs. No device binding actions are
1402 * performed.
1403 */
1404void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1405{
1406        struct vmw_ctx_bindinfo *entry, *next;
1407
1408        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1409                vmw_binding_drop(entry);
1410}
1411
1412/**
1413 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1414 * @binding_type: The binding type
1415 *
1416 * Each time a resource is put on the validation list as the result of a
1417 * context binding referencing it, we need to determine whether that resource
1418 * will be dirtied (written to by the GPU) as a result of the corresponding
1419 * GPU operation. Currently rendertarget-, depth-stencil-, stream-output-target
1420 * and unordered access view bindings are capable of dirtying its resource.
1421 *
1422 * Return: Whether the binding type dirties the resource its binding points to.
1423 */
1424u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1425{
1426        static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1427                [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1428                [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1429                [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1430                [vmw_ctx_binding_so_target] = VMW_RES_DIRTY_SET,
1431                [vmw_ctx_binding_uav] = VMW_RES_DIRTY_SET,
1432                [vmw_ctx_binding_cs_uav] = VMW_RES_DIRTY_SET,
1433        };
1434
1435        /* Review this function as new bindings are added. */
1436        BUILD_BUG_ON(vmw_ctx_binding_max != 14);
1437        return is_binding_dirtying[binding_type];
1438}
1439
1440/*
1441 * This function is unused at run-time, and only used to hold various build
1442 * asserts important for code optimization assumptions.
1443 */
1444static void vmw_binding_build_asserts(void)
1445{
1446        BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1447        BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1448        BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1449
1450        /*
1451         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1452         * view id arrays.
1453         */
1454        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1455        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1456        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1457
1458        /*
1459         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1460         * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1461         */
1462        BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1463                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1464        BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1465                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1466}
1467