linux/include/linux/sbitmap.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Fast and scalable bitmaps.
   4 *
   5 * Copyright (C) 2016 Facebook
   6 * Copyright (C) 2013-2014 Jens Axboe
   7 */
   8
   9#ifndef __LINUX_SCALE_BITMAP_H
  10#define __LINUX_SCALE_BITMAP_H
  11
  12#include <linux/kernel.h>
  13#include <linux/slab.h>
  14
  15struct seq_file;
  16
  17/**
  18 * struct sbitmap_word - Word in a &struct sbitmap.
  19 */
  20struct sbitmap_word {
  21        /**
  22         * @depth: Number of bits being used in @word/@cleared
  23         */
  24        unsigned long depth;
  25
  26        /**
  27         * @word: word holding free bits
  28         */
  29        unsigned long word ____cacheline_aligned_in_smp;
  30
  31        /**
  32         * @cleared: word holding cleared bits
  33         */
  34        unsigned long cleared ____cacheline_aligned_in_smp;
  35} ____cacheline_aligned_in_smp;
  36
  37/**
  38 * struct sbitmap - Scalable bitmap.
  39 *
  40 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
  41 * trades off higher memory usage for better scalability.
  42 */
  43struct sbitmap {
  44        /**
  45         * @depth: Number of bits used in the whole bitmap.
  46         */
  47        unsigned int depth;
  48
  49        /**
  50         * @shift: log2(number of bits used per word)
  51         */
  52        unsigned int shift;
  53
  54        /**
  55         * @map_nr: Number of words (cachelines) being used for the bitmap.
  56         */
  57        unsigned int map_nr;
  58
  59        /**
  60         * @round_robin: Allocate bits in strict round-robin order.
  61         */
  62        bool round_robin;
  63
  64        /**
  65         * @map: Allocated bitmap.
  66         */
  67        struct sbitmap_word *map;
  68
  69        /*
  70         * @alloc_hint: Cache of last successfully allocated or freed bit.
  71         *
  72         * This is per-cpu, which allows multiple users to stick to different
  73         * cachelines until the map is exhausted.
  74         */
  75        unsigned int __percpu *alloc_hint;
  76};
  77
  78#define SBQ_WAIT_QUEUES 8
  79#define SBQ_WAKE_BATCH 8
  80
  81/**
  82 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
  83 */
  84struct sbq_wait_state {
  85        /**
  86         * @wait_cnt: Number of frees remaining before we wake up.
  87         */
  88        atomic_t wait_cnt;
  89
  90        /**
  91         * @wait: Wait queue.
  92         */
  93        wait_queue_head_t wait;
  94} ____cacheline_aligned_in_smp;
  95
  96/**
  97 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
  98 * bits.
  99 *
 100 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
 101 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
 102 * scalability wall when we run out of free bits and have to start putting tasks
 103 * to sleep.
 104 */
 105struct sbitmap_queue {
 106        /**
 107         * @sb: Scalable bitmap.
 108         */
 109        struct sbitmap sb;
 110
 111        /**
 112         * @wake_batch: Number of bits which must be freed before we wake up any
 113         * waiters.
 114         */
 115        unsigned int wake_batch;
 116
 117        /**
 118         * @wake_index: Next wait queue in @ws to wake up.
 119         */
 120        atomic_t wake_index;
 121
 122        /**
 123         * @ws: Wait queues.
 124         */
 125        struct sbq_wait_state *ws;
 126
 127        /*
 128         * @ws_active: count of currently active ws waitqueues
 129         */
 130        atomic_t ws_active;
 131
 132        /**
 133         * @min_shallow_depth: The minimum shallow depth which may be passed to
 134         * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 135         */
 136        unsigned int min_shallow_depth;
 137};
 138
 139/**
 140 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
 141 * @sb: Bitmap to initialize.
 142 * @depth: Number of bits to allocate.
 143 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
 144 *         given, a good default is chosen.
 145 * @flags: Allocation flags.
 146 * @node: Memory node to allocate on.
 147 * @round_robin: If true, be stricter about allocation order; always allocate
 148 *               starting from the last allocated bit. This is less efficient
 149 *               than the default behavior (false).
 150 * @alloc_hint: If true, apply percpu hint for where to start searching for
 151 *              a free bit.
 152 *
 153 * Return: Zero on success or negative errno on failure.
 154 */
 155int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 156                      gfp_t flags, int node, bool round_robin, bool alloc_hint);
 157
 158/**
 159 * sbitmap_free() - Free memory used by a &struct sbitmap.
 160 * @sb: Bitmap to free.
 161 */
 162static inline void sbitmap_free(struct sbitmap *sb)
 163{
 164        free_percpu(sb->alloc_hint);
 165        kfree(sb->map);
 166        sb->map = NULL;
 167}
 168
 169/**
 170 * sbitmap_resize() - Resize a &struct sbitmap.
 171 * @sb: Bitmap to resize.
 172 * @depth: New number of bits to resize to.
 173 *
 174 * Doesn't reallocate anything. It's up to the caller to ensure that the new
 175 * depth doesn't exceed the depth that the sb was initialized with.
 176 */
 177void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
 178
 179/**
 180 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
 181 * @sb: Bitmap to allocate from.
 182 *
 183 * This operation provides acquire barrier semantics if it succeeds.
 184 *
 185 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 186 */
 187int sbitmap_get(struct sbitmap *sb);
 188
 189/**
 190 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
 191 * limiting the depth used from each word.
 192 * @sb: Bitmap to allocate from.
 193 * @shallow_depth: The maximum number of bits to allocate from a single word.
 194 *
 195 * This rather specific operation allows for having multiple users with
 196 * different allocation limits. E.g., there can be a high-priority class that
 197 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
 198 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
 199 * class can only allocate half of the total bits in the bitmap, preventing it
 200 * from starving out the high-priority class.
 201 *
 202 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 203 */
 204int sbitmap_get_shallow(struct sbitmap *sb, unsigned long shallow_depth);
 205
 206/**
 207 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
 208 * @sb: Bitmap to check.
 209 *
 210 * Return: true if any bit in the bitmap is set, false otherwise.
 211 */
 212bool sbitmap_any_bit_set(const struct sbitmap *sb);
 213
 214#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
 215#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
 216
 217typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
 218
 219/**
 220 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 221 * @start: Where to start the iteration.
 222 * @sb: Bitmap to iterate over.
 223 * @fn: Callback. Should return true to continue or false to break early.
 224 * @data: Pointer to pass to callback.
 225 *
 226 * This is inline even though it's non-trivial so that the function calls to the
 227 * callback will hopefully get optimized away.
 228 */
 229static inline void __sbitmap_for_each_set(struct sbitmap *sb,
 230                                          unsigned int start,
 231                                          sb_for_each_fn fn, void *data)
 232{
 233        unsigned int index;
 234        unsigned int nr;
 235        unsigned int scanned = 0;
 236
 237        if (start >= sb->depth)
 238                start = 0;
 239        index = SB_NR_TO_INDEX(sb, start);
 240        nr = SB_NR_TO_BIT(sb, start);
 241
 242        while (scanned < sb->depth) {
 243                unsigned long word;
 244                unsigned int depth = min_t(unsigned int,
 245                                           sb->map[index].depth - nr,
 246                                           sb->depth - scanned);
 247
 248                scanned += depth;
 249                word = sb->map[index].word & ~sb->map[index].cleared;
 250                if (!word)
 251                        goto next;
 252
 253                /*
 254                 * On the first iteration of the outer loop, we need to add the
 255                 * bit offset back to the size of the word for find_next_bit().
 256                 * On all other iterations, nr is zero, so this is a noop.
 257                 */
 258                depth += nr;
 259                while (1) {
 260                        nr = find_next_bit(&word, depth, nr);
 261                        if (nr >= depth)
 262                                break;
 263                        if (!fn(sb, (index << sb->shift) + nr, data))
 264                                return;
 265
 266                        nr++;
 267                }
 268next:
 269                nr = 0;
 270                if (++index >= sb->map_nr)
 271                        index = 0;
 272        }
 273}
 274
 275/**
 276 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 277 * @sb: Bitmap to iterate over.
 278 * @fn: Callback. Should return true to continue or false to break early.
 279 * @data: Pointer to pass to callback.
 280 */
 281static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
 282                                        void *data)
 283{
 284        __sbitmap_for_each_set(sb, 0, fn, data);
 285}
 286
 287static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
 288                                            unsigned int bitnr)
 289{
 290        return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
 291}
 292
 293/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
 294
 295static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
 296{
 297        set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 298}
 299
 300static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 301{
 302        clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 303}
 304
 305/*
 306 * This one is special, since it doesn't actually clear the bit, rather it
 307 * sets the corresponding bit in the ->cleared mask instead. Paired with
 308 * the caller doing sbitmap_deferred_clear() if a given index is full, which
 309 * will clear the previously freed entries in the corresponding ->word.
 310 */
 311static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 312{
 313        unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
 314
 315        set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
 316}
 317
 318/*
 319 * Pair of sbitmap_get, and this one applies both cleared bit and
 320 * allocation hint.
 321 */
 322static inline void sbitmap_put(struct sbitmap *sb, unsigned int bitnr)
 323{
 324        sbitmap_deferred_clear_bit(sb, bitnr);
 325
 326        if (likely(sb->alloc_hint && !sb->round_robin && bitnr < sb->depth))
 327                *raw_cpu_ptr(sb->alloc_hint) = bitnr;
 328}
 329
 330static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 331{
 332        return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 333}
 334
 335static inline int sbitmap_calculate_shift(unsigned int depth)
 336{
 337        int     shift = ilog2(BITS_PER_LONG);
 338
 339        /*
 340         * If the bitmap is small, shrink the number of bits per word so
 341         * we spread over a few cachelines, at least. If less than 4
 342         * bits, just forget about it, it's not going to work optimally
 343         * anyway.
 344         */
 345        if (depth >= 4) {
 346                while ((4U << shift) > depth)
 347                        shift--;
 348        }
 349
 350        return shift;
 351}
 352
 353/**
 354 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
 355 * @sb: Bitmap to show.
 356 * @m: struct seq_file to write to.
 357 *
 358 * This is intended for debugging. The format may change at any time.
 359 */
 360void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
 361
 362
 363/**
 364 * sbitmap_weight() - Return how many set and not cleared bits in a &struct
 365 * sbitmap.
 366 * @sb: Bitmap to check.
 367 *
 368 * Return: How many set and not cleared bits set
 369 */
 370unsigned int sbitmap_weight(const struct sbitmap *sb);
 371
 372/**
 373 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
 374 * seq_file.
 375 * @sb: Bitmap to show.
 376 * @m: struct seq_file to write to.
 377 *
 378 * This is intended for debugging. The output isn't guaranteed to be internally
 379 * consistent.
 380 */
 381void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
 382
 383/**
 384 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
 385 * memory node.
 386 * @sbq: Bitmap queue to initialize.
 387 * @depth: See sbitmap_init_node().
 388 * @shift: See sbitmap_init_node().
 389 * @round_robin: See sbitmap_get().
 390 * @flags: Allocation flags.
 391 * @node: Memory node to allocate on.
 392 *
 393 * Return: Zero on success or negative errno on failure.
 394 */
 395int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 396                            int shift, bool round_robin, gfp_t flags, int node);
 397
 398/**
 399 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
 400 *
 401 * @sbq: Bitmap queue to free.
 402 */
 403static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
 404{
 405        kfree(sbq->ws);
 406        sbitmap_free(&sbq->sb);
 407}
 408
 409/**
 410 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
 411 * @sbq: Bitmap queue to resize.
 412 * @depth: New number of bits to resize to.
 413 *
 414 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
 415 * some extra work on the &struct sbitmap_queue, so it's not safe to just
 416 * resize the underlying &struct sbitmap.
 417 */
 418void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
 419
 420/**
 421 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
 422 * sbitmap_queue with preemption already disabled.
 423 * @sbq: Bitmap queue to allocate from.
 424 *
 425 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 426 */
 427int __sbitmap_queue_get(struct sbitmap_queue *sbq);
 428
 429/**
 430 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 431 * sbitmap_queue, limiting the depth used from each word, with preemption
 432 * already disabled.
 433 * @sbq: Bitmap queue to allocate from.
 434 * @shallow_depth: The maximum number of bits to allocate from a single word.
 435 * See sbitmap_get_shallow().
 436 *
 437 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 438 * initializing @sbq.
 439 *
 440 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 441 */
 442int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 443                                unsigned int shallow_depth);
 444
 445/**
 446 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
 447 * sbitmap_queue.
 448 * @sbq: Bitmap queue to allocate from.
 449 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 450 *       sbitmap_queue_clear()).
 451 *
 452 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 453 */
 454static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
 455                                    unsigned int *cpu)
 456{
 457        int nr;
 458
 459        *cpu = get_cpu();
 460        nr = __sbitmap_queue_get(sbq);
 461        put_cpu();
 462        return nr;
 463}
 464
 465/**
 466 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 467 * sbitmap_queue, limiting the depth used from each word.
 468 * @sbq: Bitmap queue to allocate from.
 469 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 470 *       sbitmap_queue_clear()).
 471 * @shallow_depth: The maximum number of bits to allocate from a single word.
 472 * See sbitmap_get_shallow().
 473 *
 474 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 475 * initializing @sbq.
 476 *
 477 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 478 */
 479static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 480                                            unsigned int *cpu,
 481                                            unsigned int shallow_depth)
 482{
 483        int nr;
 484
 485        *cpu = get_cpu();
 486        nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
 487        put_cpu();
 488        return nr;
 489}
 490
 491/**
 492 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
 493 * minimum shallow depth that will be used.
 494 * @sbq: Bitmap queue in question.
 495 * @min_shallow_depth: The minimum shallow depth that will be passed to
 496 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 497 *
 498 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
 499 * depends on the depth of the bitmap. Since the shallow allocation functions
 500 * effectively operate with a different depth, the shallow depth must be taken
 501 * into account when calculating the batch size. This function must be called
 502 * with the minimum shallow depth that will be used. Failure to do so can result
 503 * in missed wakeups.
 504 */
 505void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
 506                                     unsigned int min_shallow_depth);
 507
 508/**
 509 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
 510 * &struct sbitmap_queue.
 511 * @sbq: Bitmap to free from.
 512 * @nr: Bit number to free.
 513 * @cpu: CPU the bit was allocated on.
 514 */
 515void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 516                         unsigned int cpu);
 517
 518static inline int sbq_index_inc(int index)
 519{
 520        return (index + 1) & (SBQ_WAIT_QUEUES - 1);
 521}
 522
 523static inline void sbq_index_atomic_inc(atomic_t *index)
 524{
 525        int old = atomic_read(index);
 526        int new = sbq_index_inc(old);
 527        atomic_cmpxchg(index, old, new);
 528}
 529
 530/**
 531 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
 532 * sbitmap_queue.
 533 * @sbq: Bitmap queue to wait on.
 534 * @wait_index: A counter per "user" of @sbq.
 535 */
 536static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
 537                                                  atomic_t *wait_index)
 538{
 539        struct sbq_wait_state *ws;
 540
 541        ws = &sbq->ws[atomic_read(wait_index)];
 542        sbq_index_atomic_inc(wait_index);
 543        return ws;
 544}
 545
 546/**
 547 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
 548 * sbitmap_queue.
 549 * @sbq: Bitmap queue to wake up.
 550 */
 551void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
 552
 553/**
 554 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
 555 * on a &struct sbitmap_queue.
 556 * @sbq: Bitmap queue to wake up.
 557 */
 558void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
 559
 560/**
 561 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
 562 * seq_file.
 563 * @sbq: Bitmap queue to show.
 564 * @m: struct seq_file to write to.
 565 *
 566 * This is intended for debugging. The format may change at any time.
 567 */
 568void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 569
 570struct sbq_wait {
 571        struct sbitmap_queue *sbq;      /* if set, sbq_wait is accounted */
 572        struct wait_queue_entry wait;
 573};
 574
 575#define DEFINE_SBQ_WAIT(name)                                                   \
 576        struct sbq_wait name = {                                                \
 577                .sbq = NULL,                                                    \
 578                .wait = {                                                       \
 579                        .private        = current,                              \
 580                        .func           = autoremove_wake_function,             \
 581                        .entry          = LIST_HEAD_INIT((name).wait.entry),    \
 582                }                                                               \
 583        }
 584
 585/*
 586 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
 587 * internal state.
 588 */
 589void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
 590                                struct sbq_wait_state *ws,
 591                                struct sbq_wait *sbq_wait, int state);
 592
 593/*
 594 * Must be paired with sbitmap_prepare_to_wait().
 595 */
 596void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
 597                                struct sbq_wait *sbq_wait);
 598
 599/*
 600 * Wrapper around add_wait_queue(), which maintains some extra internal state
 601 */
 602void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
 603                            struct sbq_wait_state *ws,
 604                            struct sbq_wait *sbq_wait);
 605
 606/*
 607 * Must be paired with sbitmap_add_wait_queue()
 608 */
 609void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
 610
 611#endif /* __LINUX_SCALE_BITMAP_H */
 612