linux/include/linux/sbitmap.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Fast and scalable bitmaps.
   4 *
   5 * Copyright (C) 2016 Facebook
   6 * Copyright (C) 2013-2014 Jens Axboe
   7 */
   8
   9#ifndef __LINUX_SCALE_BITMAP_H
  10#define __LINUX_SCALE_BITMAP_H
  11
  12#include <linux/kernel.h>
  13#include <linux/slab.h>
  14
  15struct seq_file;
  16
  17/**
  18 * struct sbitmap_word - Word in a &struct sbitmap.
  19 */
  20struct sbitmap_word {
  21        /**
  22         * @depth: Number of bits being used in @word/@cleared
  23         */
  24        unsigned long depth;
  25
  26        /**
  27         * @word: word holding free bits
  28         */
  29        unsigned long word ____cacheline_aligned_in_smp;
  30
  31        /**
  32         * @cleared: word holding cleared bits
  33         */
  34        unsigned long cleared ____cacheline_aligned_in_smp;
  35
  36        /**
  37         * @swap_lock: Held while swapping word <-> cleared
  38         */
  39        spinlock_t swap_lock;
  40} ____cacheline_aligned_in_smp;
  41
  42/**
  43 * struct sbitmap - Scalable bitmap.
  44 *
  45 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
  46 * trades off higher memory usage for better scalability.
  47 */
  48struct sbitmap {
  49        /**
  50         * @depth: Number of bits used in the whole bitmap.
  51         */
  52        unsigned int depth;
  53
  54        /**
  55         * @shift: log2(number of bits used per word)
  56         */
  57        unsigned int shift;
  58
  59        /**
  60         * @map_nr: Number of words (cachelines) being used for the bitmap.
  61         */
  62        unsigned int map_nr;
  63
  64        /**
  65         * @map: Allocated bitmap.
  66         */
  67        struct sbitmap_word *map;
  68};
  69
  70#define SBQ_WAIT_QUEUES 8
  71#define SBQ_WAKE_BATCH 8
  72
  73/**
  74 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
  75 */
  76struct sbq_wait_state {
  77        /**
  78         * @wait_cnt: Number of frees remaining before we wake up.
  79         */
  80        atomic_t wait_cnt;
  81
  82        /**
  83         * @wait: Wait queue.
  84         */
  85        wait_queue_head_t wait;
  86} ____cacheline_aligned_in_smp;
  87
  88/**
  89 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
  90 * bits.
  91 *
  92 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
  93 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
  94 * scalability wall when we run out of free bits and have to start putting tasks
  95 * to sleep.
  96 */
  97struct sbitmap_queue {
  98        /**
  99         * @sb: Scalable bitmap.
 100         */
 101        struct sbitmap sb;
 102
 103        /*
 104         * @alloc_hint: Cache of last successfully allocated or freed bit.
 105         *
 106         * This is per-cpu, which allows multiple users to stick to different
 107         * cachelines until the map is exhausted.
 108         */
 109        unsigned int __percpu *alloc_hint;
 110
 111        /**
 112         * @wake_batch: Number of bits which must be freed before we wake up any
 113         * waiters.
 114         */
 115        unsigned int wake_batch;
 116
 117        /**
 118         * @wake_index: Next wait queue in @ws to wake up.
 119         */
 120        atomic_t wake_index;
 121
 122        /**
 123         * @ws: Wait queues.
 124         */
 125        struct sbq_wait_state *ws;
 126
 127        /*
 128         * @ws_active: count of currently active ws waitqueues
 129         */
 130        atomic_t ws_active;
 131
 132        /**
 133         * @round_robin: Allocate bits in strict round-robin order.
 134         */
 135        bool round_robin;
 136
 137        /**
 138         * @min_shallow_depth: The minimum shallow depth which may be passed to
 139         * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 140         */
 141        unsigned int min_shallow_depth;
 142};
 143
 144/**
 145 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
 146 * @sb: Bitmap to initialize.
 147 * @depth: Number of bits to allocate.
 148 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
 149 *         given, a good default is chosen.
 150 * @flags: Allocation flags.
 151 * @node: Memory node to allocate on.
 152 *
 153 * Return: Zero on success or negative errno on failure.
 154 */
 155int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
 156                      gfp_t flags, int node);
 157
 158/**
 159 * sbitmap_free() - Free memory used by a &struct sbitmap.
 160 * @sb: Bitmap to free.
 161 */
 162static inline void sbitmap_free(struct sbitmap *sb)
 163{
 164        kfree(sb->map);
 165        sb->map = NULL;
 166}
 167
 168/**
 169 * sbitmap_resize() - Resize a &struct sbitmap.
 170 * @sb: Bitmap to resize.
 171 * @depth: New number of bits to resize to.
 172 *
 173 * Doesn't reallocate anything. It's up to the caller to ensure that the new
 174 * depth doesn't exceed the depth that the sb was initialized with.
 175 */
 176void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
 177
 178/**
 179 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
 180 * @sb: Bitmap to allocate from.
 181 * @alloc_hint: Hint for where to start searching for a free bit.
 182 * @round_robin: If true, be stricter about allocation order; always allocate
 183 *               starting from the last allocated bit. This is less efficient
 184 *               than the default behavior (false).
 185 *
 186 * This operation provides acquire barrier semantics if it succeeds.
 187 *
 188 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 189 */
 190int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
 191
 192/**
 193 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
 194 * limiting the depth used from each word.
 195 * @sb: Bitmap to allocate from.
 196 * @alloc_hint: Hint for where to start searching for a free bit.
 197 * @shallow_depth: The maximum number of bits to allocate from a single word.
 198 *
 199 * This rather specific operation allows for having multiple users with
 200 * different allocation limits. E.g., there can be a high-priority class that
 201 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
 202 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
 203 * class can only allocate half of the total bits in the bitmap, preventing it
 204 * from starving out the high-priority class.
 205 *
 206 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 207 */
 208int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
 209                        unsigned long shallow_depth);
 210
 211/**
 212 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
 213 * @sb: Bitmap to check.
 214 *
 215 * Return: true if any bit in the bitmap is set, false otherwise.
 216 */
 217bool sbitmap_any_bit_set(const struct sbitmap *sb);
 218
 219/**
 220 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct
 221 * sbitmap.
 222 * @sb: Bitmap to check.
 223 *
 224 * Return: true if any bit in the bitmap is clear, false otherwise.
 225 */
 226bool sbitmap_any_bit_clear(const struct sbitmap *sb);
 227
 228#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
 229#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
 230
 231typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
 232
 233/**
 234 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 235 * @start: Where to start the iteration.
 236 * @sb: Bitmap to iterate over.
 237 * @fn: Callback. Should return true to continue or false to break early.
 238 * @data: Pointer to pass to callback.
 239 *
 240 * This is inline even though it's non-trivial so that the function calls to the
 241 * callback will hopefully get optimized away.
 242 */
 243static inline void __sbitmap_for_each_set(struct sbitmap *sb,
 244                                          unsigned int start,
 245                                          sb_for_each_fn fn, void *data)
 246{
 247        unsigned int index;
 248        unsigned int nr;
 249        unsigned int scanned = 0;
 250
 251        if (start >= sb->depth)
 252                start = 0;
 253        index = SB_NR_TO_INDEX(sb, start);
 254        nr = SB_NR_TO_BIT(sb, start);
 255
 256        while (scanned < sb->depth) {
 257                unsigned long word;
 258                unsigned int depth = min_t(unsigned int,
 259                                           sb->map[index].depth - nr,
 260                                           sb->depth - scanned);
 261
 262                scanned += depth;
 263                word = sb->map[index].word & ~sb->map[index].cleared;
 264                if (!word)
 265                        goto next;
 266
 267                /*
 268                 * On the first iteration of the outer loop, we need to add the
 269                 * bit offset back to the size of the word for find_next_bit().
 270                 * On all other iterations, nr is zero, so this is a noop.
 271                 */
 272                depth += nr;
 273                while (1) {
 274                        nr = find_next_bit(&word, depth, nr);
 275                        if (nr >= depth)
 276                                break;
 277                        if (!fn(sb, (index << sb->shift) + nr, data))
 278                                return;
 279
 280                        nr++;
 281                }
 282next:
 283                nr = 0;
 284                if (++index >= sb->map_nr)
 285                        index = 0;
 286        }
 287}
 288
 289/**
 290 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
 291 * @sb: Bitmap to iterate over.
 292 * @fn: Callback. Should return true to continue or false to break early.
 293 * @data: Pointer to pass to callback.
 294 */
 295static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
 296                                        void *data)
 297{
 298        __sbitmap_for_each_set(sb, 0, fn, data);
 299}
 300
 301static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
 302                                            unsigned int bitnr)
 303{
 304        return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
 305}
 306
 307/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
 308
 309static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
 310{
 311        set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 312}
 313
 314static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 315{
 316        clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 317}
 318
 319/*
 320 * This one is special, since it doesn't actually clear the bit, rather it
 321 * sets the corresponding bit in the ->cleared mask instead. Paired with
 322 * the caller doing sbitmap_deferred_clear() if a given index is full, which
 323 * will clear the previously freed entries in the corresponding ->word.
 324 */
 325static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
 326{
 327        unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
 328
 329        set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
 330}
 331
 332static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
 333                                            unsigned int bitnr)
 334{
 335        clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 336}
 337
 338static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
 339{
 340        return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
 341}
 342
 343/**
 344 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
 345 * @sb: Bitmap to show.
 346 * @m: struct seq_file to write to.
 347 *
 348 * This is intended for debugging. The format may change at any time.
 349 */
 350void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
 351
 352/**
 353 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
 354 * seq_file.
 355 * @sb: Bitmap to show.
 356 * @m: struct seq_file to write to.
 357 *
 358 * This is intended for debugging. The output isn't guaranteed to be internally
 359 * consistent.
 360 */
 361void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
 362
 363/**
 364 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
 365 * memory node.
 366 * @sbq: Bitmap queue to initialize.
 367 * @depth: See sbitmap_init_node().
 368 * @shift: See sbitmap_init_node().
 369 * @round_robin: See sbitmap_get().
 370 * @flags: Allocation flags.
 371 * @node: Memory node to allocate on.
 372 *
 373 * Return: Zero on success or negative errno on failure.
 374 */
 375int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
 376                            int shift, bool round_robin, gfp_t flags, int node);
 377
 378/**
 379 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
 380 *
 381 * @sbq: Bitmap queue to free.
 382 */
 383static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
 384{
 385        kfree(sbq->ws);
 386        free_percpu(sbq->alloc_hint);
 387        sbitmap_free(&sbq->sb);
 388}
 389
 390/**
 391 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
 392 * @sbq: Bitmap queue to resize.
 393 * @depth: New number of bits to resize to.
 394 *
 395 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
 396 * some extra work on the &struct sbitmap_queue, so it's not safe to just
 397 * resize the underlying &struct sbitmap.
 398 */
 399void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
 400
 401/**
 402 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
 403 * sbitmap_queue with preemption already disabled.
 404 * @sbq: Bitmap queue to allocate from.
 405 *
 406 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 407 */
 408int __sbitmap_queue_get(struct sbitmap_queue *sbq);
 409
 410/**
 411 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 412 * sbitmap_queue, limiting the depth used from each word, with preemption
 413 * already disabled.
 414 * @sbq: Bitmap queue to allocate from.
 415 * @shallow_depth: The maximum number of bits to allocate from a single word.
 416 * See sbitmap_get_shallow().
 417 *
 418 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 419 * initializing @sbq.
 420 *
 421 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 422 */
 423int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 424                                unsigned int shallow_depth);
 425
 426/**
 427 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
 428 * sbitmap_queue.
 429 * @sbq: Bitmap queue to allocate from.
 430 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 431 *       sbitmap_queue_clear()).
 432 *
 433 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 434 */
 435static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
 436                                    unsigned int *cpu)
 437{
 438        int nr;
 439
 440        *cpu = get_cpu();
 441        nr = __sbitmap_queue_get(sbq);
 442        put_cpu();
 443        return nr;
 444}
 445
 446/**
 447 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
 448 * sbitmap_queue, limiting the depth used from each word.
 449 * @sbq: Bitmap queue to allocate from.
 450 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
 451 *       sbitmap_queue_clear()).
 452 * @shallow_depth: The maximum number of bits to allocate from a single word.
 453 * See sbitmap_get_shallow().
 454 *
 455 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
 456 * initializing @sbq.
 457 *
 458 * Return: Non-negative allocated bit number if successful, -1 otherwise.
 459 */
 460static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
 461                                            unsigned int *cpu,
 462                                            unsigned int shallow_depth)
 463{
 464        int nr;
 465
 466        *cpu = get_cpu();
 467        nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
 468        put_cpu();
 469        return nr;
 470}
 471
 472/**
 473 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
 474 * minimum shallow depth that will be used.
 475 * @sbq: Bitmap queue in question.
 476 * @min_shallow_depth: The minimum shallow depth that will be passed to
 477 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
 478 *
 479 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
 480 * depends on the depth of the bitmap. Since the shallow allocation functions
 481 * effectively operate with a different depth, the shallow depth must be taken
 482 * into account when calculating the batch size. This function must be called
 483 * with the minimum shallow depth that will be used. Failure to do so can result
 484 * in missed wakeups.
 485 */
 486void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
 487                                     unsigned int min_shallow_depth);
 488
 489/**
 490 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
 491 * &struct sbitmap_queue.
 492 * @sbq: Bitmap to free from.
 493 * @nr: Bit number to free.
 494 * @cpu: CPU the bit was allocated on.
 495 */
 496void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
 497                         unsigned int cpu);
 498
 499static inline int sbq_index_inc(int index)
 500{
 501        return (index + 1) & (SBQ_WAIT_QUEUES - 1);
 502}
 503
 504static inline void sbq_index_atomic_inc(atomic_t *index)
 505{
 506        int old = atomic_read(index);
 507        int new = sbq_index_inc(old);
 508        atomic_cmpxchg(index, old, new);
 509}
 510
 511/**
 512 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
 513 * sbitmap_queue.
 514 * @sbq: Bitmap queue to wait on.
 515 * @wait_index: A counter per "user" of @sbq.
 516 */
 517static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
 518                                                  atomic_t *wait_index)
 519{
 520        struct sbq_wait_state *ws;
 521
 522        ws = &sbq->ws[atomic_read(wait_index)];
 523        sbq_index_atomic_inc(wait_index);
 524        return ws;
 525}
 526
 527/**
 528 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
 529 * sbitmap_queue.
 530 * @sbq: Bitmap queue to wake up.
 531 */
 532void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
 533
 534/**
 535 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
 536 * on a &struct sbitmap_queue.
 537 * @sbq: Bitmap queue to wake up.
 538 */
 539void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
 540
 541/**
 542 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
 543 * seq_file.
 544 * @sbq: Bitmap queue to show.
 545 * @m: struct seq_file to write to.
 546 *
 547 * This is intended for debugging. The format may change at any time.
 548 */
 549void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
 550
 551struct sbq_wait {
 552        struct sbitmap_queue *sbq;      /* if set, sbq_wait is accounted */
 553        struct wait_queue_entry wait;
 554};
 555
 556#define DEFINE_SBQ_WAIT(name)                                                   \
 557        struct sbq_wait name = {                                                \
 558                .sbq = NULL,                                                    \
 559                .wait = {                                                       \
 560                        .private        = current,                              \
 561                        .func           = autoremove_wake_function,             \
 562                        .entry          = LIST_HEAD_INIT((name).wait.entry),    \
 563                }                                                               \
 564        }
 565
 566/*
 567 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
 568 * internal state.
 569 */
 570void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
 571                                struct sbq_wait_state *ws,
 572                                struct sbq_wait *sbq_wait, int state);
 573
 574/*
 575 * Must be paired with sbitmap_prepare_to_wait().
 576 */
 577void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
 578                                struct sbq_wait *sbq_wait);
 579
 580/*
 581 * Wrapper around add_wait_queue(), which maintains some extra internal state
 582 */
 583void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
 584                            struct sbq_wait_state *ws,
 585                            struct sbq_wait *sbq_wait);
 586
 587/*
 588 * Must be paired with sbitmap_add_wait_queue()
 589 */
 590void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
 591
 592#endif /* __LINUX_SCALE_BITMAP_H */
 593