linux/drivers/gpu/drm/msm/msm_gpu.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Copyright (C) 2013 Red Hat
   4 * Author: Rob Clark <robdclark@gmail.com>
   5 */
   6
   7#ifndef __MSM_GPU_H__
   8#define __MSM_GPU_H__
   9
  10#include <linux/clk.h>
  11#include <linux/interconnect.h>
  12#include <linux/regulator/consumer.h>
  13
  14#include "msm_drv.h"
  15#include "msm_fence.h"
  16#include "msm_ringbuffer.h"
  17
  18struct msm_gem_submit;
  19struct msm_gpu_perfcntr;
  20struct msm_gpu_state;
  21
  22struct msm_gpu_config {
  23        const char *ioname;
  24        uint64_t va_start;
  25        uint64_t va_end;
  26        unsigned int nr_rings;
  27};
  28
  29/* So far, with hardware that I've seen to date, we can have:
  30 *  + zero, one, or two z180 2d cores
  31 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
  32 *    for the CP seems to implement some different PM4 packet types
  33 *    but the basics of cmdstream submission are the same)
  34 *
  35 * Which means that the eventual complete "class" hierarchy, once
  36 * support for all past and present hw is in place, becomes:
  37 *  + msm_gpu
  38 *    + adreno_gpu
  39 *      + a3xx_gpu
  40 *      + a2xx_gpu
  41 *    + z180_gpu
  42 */
  43struct msm_gpu_funcs {
  44        int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
  45        int (*hw_init)(struct msm_gpu *gpu);
  46        int (*pm_suspend)(struct msm_gpu *gpu);
  47        int (*pm_resume)(struct msm_gpu *gpu);
  48        void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
  49                        struct msm_file_private *ctx);
  50        void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
  51        irqreturn_t (*irq)(struct msm_gpu *irq);
  52        struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
  53        void (*recover)(struct msm_gpu *gpu);
  54        void (*destroy)(struct msm_gpu *gpu);
  55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
  56        /* show GPU status in debugfs: */
  57        void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
  58                        struct drm_printer *p);
  59        /* for generation specific debugfs: */
  60        int (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
  61#endif
  62        unsigned long (*gpu_busy)(struct msm_gpu *gpu);
  63        struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
  64        int (*gpu_state_put)(struct msm_gpu_state *state);
  65        unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
  66        void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq);
  67};
  68
  69struct msm_gpu {
  70        const char *name;
  71        struct drm_device *dev;
  72        struct platform_device *pdev;
  73        const struct msm_gpu_funcs *funcs;
  74
  75        /* performance counters (hw & sw): */
  76        spinlock_t perf_lock;
  77        bool perfcntr_active;
  78        struct {
  79                bool active;
  80                ktime_t time;
  81        } last_sample;
  82        uint32_t totaltime, activetime;    /* sw counters */
  83        uint32_t last_cntrs[5];            /* hw counters */
  84        const struct msm_gpu_perfcntr *perfcntrs;
  85        uint32_t num_perfcntrs;
  86
  87        struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
  88        int nr_rings;
  89
  90        /* list of GEM active objects: */
  91        struct list_head active_list;
  92
  93        /* does gpu need hw_init? */
  94        bool needs_hw_init;
  95
  96        /* number of GPU hangs (for all contexts) */
  97        int global_faults;
  98
  99        /* worker for handling active-list retiring: */
 100        struct work_struct retire_work;
 101
 102        void __iomem *mmio;
 103        int irq;
 104
 105        struct msm_gem_address_space *aspace;
 106
 107        /* Power Control: */
 108        struct regulator *gpu_reg, *gpu_cx;
 109        struct clk_bulk_data *grp_clks;
 110        int nr_clocks;
 111        struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
 112        uint32_t fast_rate;
 113
 114        struct icc_path *icc_path;
 115
 116        /* Hang and Inactivity Detection:
 117         */
 118#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
 119
 120#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
 121#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
 122        struct timer_list hangcheck_timer;
 123        struct work_struct recover_work;
 124
 125        struct drm_gem_object *memptrs_bo;
 126
 127        struct {
 128                struct devfreq *devfreq;
 129                u64 busy_cycles;
 130                ktime_t time;
 131        } devfreq;
 132
 133        struct msm_gpu_state *crashstate;
 134};
 135
 136/* It turns out that all targets use the same ringbuffer size */
 137#define MSM_GPU_RINGBUFFER_SZ SZ_32K
 138#define MSM_GPU_RINGBUFFER_BLKSIZE 32
 139
 140#define MSM_GPU_RB_CNTL_DEFAULT \
 141                (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
 142                AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
 143
 144static inline bool msm_gpu_active(struct msm_gpu *gpu)
 145{
 146        int i;
 147
 148        for (i = 0; i < gpu->nr_rings; i++) {
 149                struct msm_ringbuffer *ring = gpu->rb[i];
 150
 151                if (ring->seqno > ring->memptrs->fence)
 152                        return true;
 153        }
 154
 155        return false;
 156}
 157
 158/* Perf-Counters:
 159 * The select_reg and select_val are just there for the benefit of the child
 160 * class that actually enables the perf counter..  but msm_gpu base class
 161 * will handle sampling/displaying the counters.
 162 */
 163
 164struct msm_gpu_perfcntr {
 165        uint32_t select_reg;
 166        uint32_t sample_reg;
 167        uint32_t select_val;
 168        const char *name;
 169};
 170
 171struct msm_gpu_submitqueue {
 172        int id;
 173        u32 flags;
 174        u32 prio;
 175        int faults;
 176        struct list_head node;
 177        struct kref ref;
 178};
 179
 180struct msm_gpu_state_bo {
 181        u64 iova;
 182        size_t size;
 183        void *data;
 184        bool encoded;
 185};
 186
 187struct msm_gpu_state {
 188        struct kref ref;
 189        struct timespec64 time;
 190
 191        struct {
 192                u64 iova;
 193                u32 fence;
 194                u32 seqno;
 195                u32 rptr;
 196                u32 wptr;
 197                void *data;
 198                int data_size;
 199                bool encoded;
 200        } ring[MSM_GPU_MAX_RINGS];
 201
 202        int nr_registers;
 203        u32 *registers;
 204
 205        u32 rbbm_status;
 206
 207        char *comm;
 208        char *cmd;
 209
 210        int nr_bos;
 211        struct msm_gpu_state_bo *bos;
 212};
 213
 214static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
 215{
 216        msm_writel(data, gpu->mmio + (reg << 2));
 217}
 218
 219static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
 220{
 221        return msm_readl(gpu->mmio + (reg << 2));
 222}
 223
 224static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
 225{
 226        uint32_t val = gpu_read(gpu, reg);
 227
 228        val &= ~mask;
 229        gpu_write(gpu, reg, val | or);
 230}
 231
 232static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
 233{
 234        u64 val;
 235
 236        /*
 237         * Why not a readq here? Two reasons: 1) many of the LO registers are
 238         * not quad word aligned and 2) the GPU hardware designers have a bit
 239         * of a history of putting registers where they fit, especially in
 240         * spins. The longer a GPU family goes the higher the chance that
 241         * we'll get burned.  We could do a series of validity checks if we
 242         * wanted to, but really is a readq() that much better? Nah.
 243         */
 244
 245        /*
 246         * For some lo/hi registers (like perfcounters), the hi value is latched
 247         * when the lo is read, so make sure to read the lo first to trigger
 248         * that
 249         */
 250        val = (u64) msm_readl(gpu->mmio + (lo << 2));
 251        val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
 252
 253        return val;
 254}
 255
 256static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
 257{
 258        /* Why not a writeq here? Read the screed above */
 259        msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
 260        msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
 261}
 262
 263int msm_gpu_pm_suspend(struct msm_gpu *gpu);
 264int msm_gpu_pm_resume(struct msm_gpu *gpu);
 265void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
 266
 267int msm_gpu_hw_init(struct msm_gpu *gpu);
 268
 269void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
 270void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
 271int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
 272                uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
 273
 274void msm_gpu_retire(struct msm_gpu *gpu);
 275void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 276                struct msm_file_private *ctx);
 277
 278int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
 279                struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
 280                const char *name, struct msm_gpu_config *config);
 281
 282void msm_gpu_cleanup(struct msm_gpu *gpu);
 283
 284struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
 285void __init adreno_register(void);
 286void __exit adreno_unregister(void);
 287
 288static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
 289{
 290        if (queue)
 291                kref_put(&queue->ref, msm_submitqueue_destroy);
 292}
 293
 294static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
 295{
 296        struct msm_gpu_state *state = NULL;
 297
 298        mutex_lock(&gpu->dev->struct_mutex);
 299
 300        if (gpu->crashstate) {
 301                kref_get(&gpu->crashstate->ref);
 302                state = gpu->crashstate;
 303        }
 304
 305        mutex_unlock(&gpu->dev->struct_mutex);
 306
 307        return state;
 308}
 309
 310static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
 311{
 312        mutex_lock(&gpu->dev->struct_mutex);
 313
 314        if (gpu->crashstate) {
 315                if (gpu->funcs->gpu_state_put(gpu->crashstate))
 316                        gpu->crashstate = NULL;
 317        }
 318
 319        mutex_unlock(&gpu->dev->struct_mutex);
 320}
 321
 322#endif /* __MSM_GPU_H__ */
 323