linux/drivers/gpu/drm/v3d/v3d_drv.h
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   1// SPDX-License-Identifier: GPL-2.0+
   2/* Copyright (C) 2015-2018 Broadcom */
   3
   4#include <linux/mm_types.h>
   5#include <drm/drmP.h>
   6#include <drm/drm_encoder.h>
   7#include <drm/drm_gem.h>
   8#include <drm/drm_gem_shmem_helper.h>
   9#include <drm/gpu_scheduler.h>
  10#include "uapi/drm/v3d_drm.h"
  11
  12#define GMP_GRANULARITY (128 * 1024)
  13
  14/* Enum for each of the V3D queues. */
  15enum v3d_queue {
  16        V3D_BIN,
  17        V3D_RENDER,
  18        V3D_TFU,
  19        V3D_CSD,
  20        V3D_CACHE_CLEAN,
  21};
  22
  23#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
  24
  25struct v3d_queue_state {
  26        struct drm_gpu_scheduler sched;
  27
  28        u64 fence_context;
  29        u64 emit_seqno;
  30};
  31
  32struct v3d_dev {
  33        struct drm_device drm;
  34
  35        /* Short representation (e.g. 33, 41) of the V3D tech version
  36         * and revision.
  37         */
  38        int ver;
  39        bool single_irq_line;
  40
  41        struct device *dev;
  42        struct platform_device *pdev;
  43        void __iomem *hub_regs;
  44        void __iomem *core_regs[3];
  45        void __iomem *bridge_regs;
  46        void __iomem *gca_regs;
  47        struct clk *clk;
  48        struct reset_control *reset;
  49
  50        /* Virtual and DMA addresses of the single shared page table. */
  51        volatile u32 *pt;
  52        dma_addr_t pt_paddr;
  53
  54        /* Virtual and DMA addresses of the MMU's scratch page.  When
  55         * a read or write is invalid in the MMU, it will be
  56         * redirected here.
  57         */
  58        void *mmu_scratch;
  59        dma_addr_t mmu_scratch_paddr;
  60        /* virtual address bits from V3D to the MMU. */
  61        int va_width;
  62
  63        /* Number of V3D cores. */
  64        u32 cores;
  65
  66        /* Allocator managing the address space.  All units are in
  67         * number of pages.
  68         */
  69        struct drm_mm mm;
  70        spinlock_t mm_lock;
  71
  72        struct work_struct overflow_mem_work;
  73
  74        struct v3d_bin_job *bin_job;
  75        struct v3d_render_job *render_job;
  76        struct v3d_tfu_job *tfu_job;
  77        struct v3d_csd_job *csd_job;
  78
  79        struct v3d_queue_state queue[V3D_MAX_QUEUES];
  80
  81        /* Spinlock used to synchronize the overflow memory
  82         * management against bin job submission.
  83         */
  84        spinlock_t job_lock;
  85
  86        /* Protects bo_stats */
  87        struct mutex bo_lock;
  88
  89        /* Lock taken when resetting the GPU, to keep multiple
  90         * processes from trying to park the scheduler threads and
  91         * reset at once.
  92         */
  93        struct mutex reset_lock;
  94
  95        /* Lock taken when creating and pushing the GPU scheduler
  96         * jobs, to keep the sched-fence seqnos in order.
  97         */
  98        struct mutex sched_lock;
  99
 100        /* Lock taken during a cache clean and when initiating an L2
 101         * flush, to keep L2 flushes from interfering with the
 102         * synchronous L2 cleans.
 103         */
 104        struct mutex cache_clean_lock;
 105
 106        struct {
 107                u32 num_allocated;
 108                u32 pages_allocated;
 109        } bo_stats;
 110};
 111
 112static inline struct v3d_dev *
 113to_v3d_dev(struct drm_device *dev)
 114{
 115        return (struct v3d_dev *)dev->dev_private;
 116}
 117
 118static inline bool
 119v3d_has_csd(struct v3d_dev *v3d)
 120{
 121        return v3d->ver >= 41;
 122}
 123
 124/* The per-fd struct, which tracks the MMU mappings. */
 125struct v3d_file_priv {
 126        struct v3d_dev *v3d;
 127
 128        struct drm_sched_entity sched_entity[V3D_MAX_QUEUES];
 129};
 130
 131struct v3d_bo {
 132        struct drm_gem_shmem_object base;
 133
 134        struct drm_mm_node node;
 135
 136        /* List entry for the BO's position in
 137         * v3d_render_job->unref_list
 138         */
 139        struct list_head unref_head;
 140};
 141
 142static inline struct v3d_bo *
 143to_v3d_bo(struct drm_gem_object *bo)
 144{
 145        return (struct v3d_bo *)bo;
 146}
 147
 148struct v3d_fence {
 149        struct dma_fence base;
 150        struct drm_device *dev;
 151        /* v3d seqno for signaled() test */
 152        u64 seqno;
 153        enum v3d_queue queue;
 154};
 155
 156static inline struct v3d_fence *
 157to_v3d_fence(struct dma_fence *fence)
 158{
 159        return (struct v3d_fence *)fence;
 160}
 161
 162#define V3D_READ(offset) readl(v3d->hub_regs + offset)
 163#define V3D_WRITE(offset, val) writel(val, v3d->hub_regs + offset)
 164
 165#define V3D_BRIDGE_READ(offset) readl(v3d->bridge_regs + offset)
 166#define V3D_BRIDGE_WRITE(offset, val) writel(val, v3d->bridge_regs + offset)
 167
 168#define V3D_GCA_READ(offset) readl(v3d->gca_regs + offset)
 169#define V3D_GCA_WRITE(offset, val) writel(val, v3d->gca_regs + offset)
 170
 171#define V3D_CORE_READ(core, offset) readl(v3d->core_regs[core] + offset)
 172#define V3D_CORE_WRITE(core, offset, val) writel(val, v3d->core_regs[core] + offset)
 173
 174struct v3d_job {
 175        struct drm_sched_job base;
 176
 177        struct kref refcount;
 178
 179        struct v3d_dev *v3d;
 180
 181        /* This is the array of BOs that were looked up at the start
 182         * of submission.
 183         */
 184        struct drm_gem_object **bo;
 185        u32 bo_count;
 186
 187        /* Array of struct dma_fence * to block on before submitting this job.
 188         */
 189        struct xarray deps;
 190        unsigned long last_dep;
 191
 192        /* v3d fence to be signaled by IRQ handler when the job is complete. */
 193        struct dma_fence *irq_fence;
 194
 195        /* scheduler fence for when the job is considered complete and
 196         * the BO reservations can be released.
 197         */
 198        struct dma_fence *done_fence;
 199
 200        /* Callback for the freeing of the job on refcount going to 0. */
 201        void (*free)(struct kref *ref);
 202};
 203
 204struct v3d_bin_job {
 205        struct v3d_job base;
 206
 207        /* GPU virtual addresses of the start/end of the CL job. */
 208        u32 start, end;
 209
 210        u32 timedout_ctca, timedout_ctra;
 211
 212        /* Corresponding render job, for attaching our overflow memory. */
 213        struct v3d_render_job *render;
 214
 215        /* Submitted tile memory allocation start/size, tile state. */
 216        u32 qma, qms, qts;
 217};
 218
 219struct v3d_render_job {
 220        struct v3d_job base;
 221
 222        /* GPU virtual addresses of the start/end of the CL job. */
 223        u32 start, end;
 224
 225        u32 timedout_ctca, timedout_ctra;
 226
 227        /* List of overflow BOs used in the job that need to be
 228         * released once the job is complete.
 229         */
 230        struct list_head unref_list;
 231};
 232
 233struct v3d_tfu_job {
 234        struct v3d_job base;
 235
 236        struct drm_v3d_submit_tfu args;
 237};
 238
 239struct v3d_csd_job {
 240        struct v3d_job base;
 241
 242        u32 timedout_batches;
 243
 244        struct drm_v3d_submit_csd args;
 245};
 246
 247/**
 248 * _wait_for - magic (register) wait macro
 249 *
 250 * Does the right thing for modeset paths when run under kdgb or similar atomic
 251 * contexts. Note that it's important that we check the condition again after
 252 * having timed out, since the timeout could be due to preemption or similar and
 253 * we've never had a chance to check the condition before the timeout.
 254 */
 255#define wait_for(COND, MS) ({ \
 256        unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1;   \
 257        int ret__ = 0;                                                  \
 258        while (!(COND)) {                                               \
 259                if (time_after(jiffies, timeout__)) {                   \
 260                        if (!(COND))                                    \
 261                                ret__ = -ETIMEDOUT;                     \
 262                        break;                                          \
 263                }                                                       \
 264                msleep(1);                                      \
 265        }                                                               \
 266        ret__;                                                          \
 267})
 268
 269static inline unsigned long nsecs_to_jiffies_timeout(const u64 n)
 270{
 271        /* nsecs_to_jiffies64() does not guard against overflow */
 272        if (NSEC_PER_SEC % HZ &&
 273            div_u64(n, NSEC_PER_SEC) >= MAX_JIFFY_OFFSET / HZ)
 274                return MAX_JIFFY_OFFSET;
 275
 276        return min_t(u64, MAX_JIFFY_OFFSET, nsecs_to_jiffies64(n) + 1);
 277}
 278
 279/* v3d_bo.c */
 280struct drm_gem_object *v3d_create_object(struct drm_device *dev, size_t size);
 281void v3d_free_object(struct drm_gem_object *gem_obj);
 282struct v3d_bo *v3d_bo_create(struct drm_device *dev, struct drm_file *file_priv,
 283                             size_t size);
 284int v3d_create_bo_ioctl(struct drm_device *dev, void *data,
 285                        struct drm_file *file_priv);
 286int v3d_mmap_bo_ioctl(struct drm_device *dev, void *data,
 287                      struct drm_file *file_priv);
 288int v3d_get_bo_offset_ioctl(struct drm_device *dev, void *data,
 289                            struct drm_file *file_priv);
 290struct drm_gem_object *v3d_prime_import_sg_table(struct drm_device *dev,
 291                                                 struct dma_buf_attachment *attach,
 292                                                 struct sg_table *sgt);
 293
 294/* v3d_debugfs.c */
 295int v3d_debugfs_init(struct drm_minor *minor);
 296
 297/* v3d_fence.c */
 298extern const struct dma_fence_ops v3d_fence_ops;
 299struct dma_fence *v3d_fence_create(struct v3d_dev *v3d, enum v3d_queue queue);
 300
 301/* v3d_gem.c */
 302int v3d_gem_init(struct drm_device *dev);
 303void v3d_gem_destroy(struct drm_device *dev);
 304int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
 305                        struct drm_file *file_priv);
 306int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
 307                         struct drm_file *file_priv);
 308int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
 309                         struct drm_file *file_priv);
 310int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
 311                      struct drm_file *file_priv);
 312void v3d_job_put(struct v3d_job *job);
 313void v3d_reset(struct v3d_dev *v3d);
 314void v3d_invalidate_caches(struct v3d_dev *v3d);
 315void v3d_clean_caches(struct v3d_dev *v3d);
 316
 317/* v3d_irq.c */
 318int v3d_irq_init(struct v3d_dev *v3d);
 319void v3d_irq_enable(struct v3d_dev *v3d);
 320void v3d_irq_disable(struct v3d_dev *v3d);
 321void v3d_irq_reset(struct v3d_dev *v3d);
 322
 323/* v3d_mmu.c */
 324int v3d_mmu_get_offset(struct drm_file *file_priv, struct v3d_bo *bo,
 325                       u32 *offset);
 326int v3d_mmu_set_page_table(struct v3d_dev *v3d);
 327void v3d_mmu_insert_ptes(struct v3d_bo *bo);
 328void v3d_mmu_remove_ptes(struct v3d_bo *bo);
 329
 330/* v3d_sched.c */
 331int v3d_sched_init(struct v3d_dev *v3d);
 332void v3d_sched_fini(struct v3d_dev *v3d);
 333