linux/drivers/gpu/drm/vc4/vc4_v3d.c
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   1// SPDX-License-Identifier: GPL-2.0-only
   2/*
   3 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
   4 * Copyright (C) 2013 Red Hat
   5 * Author: Rob Clark <robdclark@gmail.com>
   6 */
   7
   8#include <linux/clk.h>
   9#include <linux/component.h>
  10#include <linux/pm_runtime.h>
  11#include "vc4_drv.h"
  12#include "vc4_regs.h"
  13
  14static const struct debugfs_reg32 v3d_regs[] = {
  15        VC4_REG32(V3D_IDENT0),
  16        VC4_REG32(V3D_IDENT1),
  17        VC4_REG32(V3D_IDENT2),
  18        VC4_REG32(V3D_SCRATCH),
  19        VC4_REG32(V3D_L2CACTL),
  20        VC4_REG32(V3D_SLCACTL),
  21        VC4_REG32(V3D_INTCTL),
  22        VC4_REG32(V3D_INTENA),
  23        VC4_REG32(V3D_INTDIS),
  24        VC4_REG32(V3D_CT0CS),
  25        VC4_REG32(V3D_CT1CS),
  26        VC4_REG32(V3D_CT0EA),
  27        VC4_REG32(V3D_CT1EA),
  28        VC4_REG32(V3D_CT0CA),
  29        VC4_REG32(V3D_CT1CA),
  30        VC4_REG32(V3D_CT00RA0),
  31        VC4_REG32(V3D_CT01RA0),
  32        VC4_REG32(V3D_CT0LC),
  33        VC4_REG32(V3D_CT1LC),
  34        VC4_REG32(V3D_CT0PC),
  35        VC4_REG32(V3D_CT1PC),
  36        VC4_REG32(V3D_PCS),
  37        VC4_REG32(V3D_BFC),
  38        VC4_REG32(V3D_RFC),
  39        VC4_REG32(V3D_BPCA),
  40        VC4_REG32(V3D_BPCS),
  41        VC4_REG32(V3D_BPOA),
  42        VC4_REG32(V3D_BPOS),
  43        VC4_REG32(V3D_BXCF),
  44        VC4_REG32(V3D_SQRSV0),
  45        VC4_REG32(V3D_SQRSV1),
  46        VC4_REG32(V3D_SQCNTL),
  47        VC4_REG32(V3D_SRQPC),
  48        VC4_REG32(V3D_SRQUA),
  49        VC4_REG32(V3D_SRQUL),
  50        VC4_REG32(V3D_SRQCS),
  51        VC4_REG32(V3D_VPACNTL),
  52        VC4_REG32(V3D_VPMBASE),
  53        VC4_REG32(V3D_PCTRC),
  54        VC4_REG32(V3D_PCTRE),
  55        VC4_REG32(V3D_PCTR(0)),
  56        VC4_REG32(V3D_PCTRS(0)),
  57        VC4_REG32(V3D_PCTR(1)),
  58        VC4_REG32(V3D_PCTRS(1)),
  59        VC4_REG32(V3D_PCTR(2)),
  60        VC4_REG32(V3D_PCTRS(2)),
  61        VC4_REG32(V3D_PCTR(3)),
  62        VC4_REG32(V3D_PCTRS(3)),
  63        VC4_REG32(V3D_PCTR(4)),
  64        VC4_REG32(V3D_PCTRS(4)),
  65        VC4_REG32(V3D_PCTR(5)),
  66        VC4_REG32(V3D_PCTRS(5)),
  67        VC4_REG32(V3D_PCTR(6)),
  68        VC4_REG32(V3D_PCTRS(6)),
  69        VC4_REG32(V3D_PCTR(7)),
  70        VC4_REG32(V3D_PCTRS(7)),
  71        VC4_REG32(V3D_PCTR(8)),
  72        VC4_REG32(V3D_PCTRS(8)),
  73        VC4_REG32(V3D_PCTR(9)),
  74        VC4_REG32(V3D_PCTRS(9)),
  75        VC4_REG32(V3D_PCTR(10)),
  76        VC4_REG32(V3D_PCTRS(10)),
  77        VC4_REG32(V3D_PCTR(11)),
  78        VC4_REG32(V3D_PCTRS(11)),
  79        VC4_REG32(V3D_PCTR(12)),
  80        VC4_REG32(V3D_PCTRS(12)),
  81        VC4_REG32(V3D_PCTR(13)),
  82        VC4_REG32(V3D_PCTRS(13)),
  83        VC4_REG32(V3D_PCTR(14)),
  84        VC4_REG32(V3D_PCTRS(14)),
  85        VC4_REG32(V3D_PCTR(15)),
  86        VC4_REG32(V3D_PCTRS(15)),
  87        VC4_REG32(V3D_DBGE),
  88        VC4_REG32(V3D_FDBGO),
  89        VC4_REG32(V3D_FDBGB),
  90        VC4_REG32(V3D_FDBGR),
  91        VC4_REG32(V3D_FDBGS),
  92        VC4_REG32(V3D_ERRSTAT),
  93};
  94
  95static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
  96{
  97        struct drm_info_node *node = (struct drm_info_node *)m->private;
  98        struct drm_device *dev = node->minor->dev;
  99        struct vc4_dev *vc4 = to_vc4_dev(dev);
 100        int ret = vc4_v3d_pm_get(vc4);
 101
 102        if (ret == 0) {
 103                uint32_t ident1 = V3D_READ(V3D_IDENT1);
 104                uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
 105                uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
 106                uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
 107
 108                seq_printf(m, "Revision:   %d\n",
 109                           VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
 110                seq_printf(m, "Slices:     %d\n", nslc);
 111                seq_printf(m, "TMUs:       %d\n", nslc * tups);
 112                seq_printf(m, "QPUs:       %d\n", nslc * qups);
 113                seq_printf(m, "Semaphores: %d\n",
 114                           VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
 115                vc4_v3d_pm_put(vc4);
 116        }
 117
 118        return 0;
 119}
 120
 121/**
 122 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
 123 * get the pm_runtime refcount to 0 in vc4_reset().
 124 */
 125int
 126vc4_v3d_pm_get(struct vc4_dev *vc4)
 127{
 128        mutex_lock(&vc4->power_lock);
 129        if (vc4->power_refcount++ == 0) {
 130                int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 131
 132                if (ret < 0) {
 133                        vc4->power_refcount--;
 134                        mutex_unlock(&vc4->power_lock);
 135                        return ret;
 136                }
 137        }
 138        mutex_unlock(&vc4->power_lock);
 139
 140        return 0;
 141}
 142
 143void
 144vc4_v3d_pm_put(struct vc4_dev *vc4)
 145{
 146        mutex_lock(&vc4->power_lock);
 147        if (--vc4->power_refcount == 0) {
 148                pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
 149                pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
 150        }
 151        mutex_unlock(&vc4->power_lock);
 152}
 153
 154static void vc4_v3d_init_hw(struct drm_device *dev)
 155{
 156        struct vc4_dev *vc4 = to_vc4_dev(dev);
 157
 158        /* Take all the memory that would have been reserved for user
 159         * QPU programs, since we don't have an interface for running
 160         * them, anyway.
 161         */
 162        V3D_WRITE(V3D_VPMBASE, 0);
 163}
 164
 165int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
 166{
 167        struct drm_device *dev = vc4->dev;
 168        unsigned long irqflags;
 169        int slot;
 170        uint64_t seqno = 0;
 171        struct vc4_exec_info *exec;
 172
 173try_again:
 174        spin_lock_irqsave(&vc4->job_lock, irqflags);
 175        slot = ffs(~vc4->bin_alloc_used);
 176        if (slot != 0) {
 177                /* Switch from ffs() bit index to a 0-based index. */
 178                slot--;
 179                vc4->bin_alloc_used |= BIT(slot);
 180                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 181                return slot;
 182        }
 183
 184        /* Couldn't find an open slot.  Wait for render to complete
 185         * and try again.
 186         */
 187        exec = vc4_last_render_job(vc4);
 188        if (exec)
 189                seqno = exec->seqno;
 190        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 191
 192        if (seqno) {
 193                int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
 194
 195                if (ret == 0)
 196                        goto try_again;
 197
 198                return ret;
 199        }
 200
 201        return -ENOMEM;
 202}
 203
 204/**
 205 * bin_bo_alloc() - allocates the memory that will be used for
 206 * tile binning.
 207 *
 208 * The binner has a limitation that the addresses in the tile state
 209 * buffer that point into the tile alloc buffer or binner overflow
 210 * memory only have 28 bits (256MB), and the top 4 on the bus for
 211 * tile alloc references end up coming from the tile state buffer's
 212 * address.
 213 *
 214 * To work around this, we allocate a single large buffer while V3D is
 215 * in use, make sure that it has the top 4 bits constant across its
 216 * entire extent, and then put the tile state, tile alloc, and binner
 217 * overflow memory inside that buffer.
 218 *
 219 * This creates a limitation where we may not be able to execute a job
 220 * if it doesn't fit within the buffer that we allocated up front.
 221 * However, it turns out that 16MB is "enough for anybody", and
 222 * real-world applications run into allocation failures from the
 223 * overall CMA pool before they make scenes complicated enough to run
 224 * out of bin space.
 225 */
 226static int bin_bo_alloc(struct vc4_dev *vc4)
 227{
 228        struct vc4_v3d *v3d = vc4->v3d;
 229        uint32_t size = 16 * 1024 * 1024;
 230        int ret = 0;
 231        struct list_head list;
 232
 233        if (!v3d)
 234                return -ENODEV;
 235
 236        /* We may need to try allocating more than once to get a BO
 237         * that doesn't cross 256MB.  Track the ones we've allocated
 238         * that failed so far, so that we can free them when we've got
 239         * one that succeeded (if we freed them right away, our next
 240         * allocation would probably be the same chunk of memory).
 241         */
 242        INIT_LIST_HEAD(&list);
 243
 244        while (true) {
 245                struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true,
 246                                                  VC4_BO_TYPE_BIN);
 247
 248                if (IS_ERR(bo)) {
 249                        ret = PTR_ERR(bo);
 250
 251                        dev_err(&v3d->pdev->dev,
 252                                "Failed to allocate memory for tile binning: "
 253                                "%d. You may need to enable CMA or give it "
 254                                "more memory.",
 255                                ret);
 256                        break;
 257                }
 258
 259                /* Check if this BO won't trigger the addressing bug. */
 260                if ((bo->base.paddr & 0xf0000000) ==
 261                    ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
 262                        vc4->bin_bo = bo;
 263
 264                        /* Set up for allocating 512KB chunks of
 265                         * binner memory.  The biggest allocation we
 266                         * need to do is for the initial tile alloc +
 267                         * tile state buffer.  We can render to a
 268                         * maximum of ((2048*2048) / (32*32) = 4096
 269                         * tiles in a frame (until we do floating
 270                         * point rendering, at which point it would be
 271                         * 8192).  Tile state is 48b/tile (rounded to
 272                         * a page), and tile alloc is 32b/tile
 273                         * (rounded to a page), plus a page of extra,
 274                         * for a total of 320kb for our worst-case.
 275                         * We choose 512kb so that it divides evenly
 276                         * into our 16MB, and the rest of the 512kb
 277                         * will be used as storage for the overflow
 278                         * from the initial 32b CL per bin.
 279                         */
 280                        vc4->bin_alloc_size = 512 * 1024;
 281                        vc4->bin_alloc_used = 0;
 282                        vc4->bin_alloc_overflow = 0;
 283                        WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
 284                                     bo->base.base.size / vc4->bin_alloc_size);
 285
 286                        kref_init(&vc4->bin_bo_kref);
 287
 288                        /* Enable the out-of-memory interrupt to set our
 289                         * newly-allocated binner BO, potentially from an
 290                         * already-pending-but-masked interrupt.
 291                         */
 292                        V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM);
 293
 294                        break;
 295                }
 296
 297                /* Put it on the list to free later, and try again. */
 298                list_add(&bo->unref_head, &list);
 299        }
 300
 301        /* Free all the BOs we allocated but didn't choose. */
 302        while (!list_empty(&list)) {
 303                struct vc4_bo *bo = list_last_entry(&list,
 304                                                    struct vc4_bo, unref_head);
 305
 306                list_del(&bo->unref_head);
 307                drm_gem_object_put_unlocked(&bo->base.base);
 308        }
 309
 310        return ret;
 311}
 312
 313int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used)
 314{
 315        int ret = 0;
 316
 317        mutex_lock(&vc4->bin_bo_lock);
 318
 319        if (used && *used)
 320                goto complete;
 321
 322        if (vc4->bin_bo)
 323                kref_get(&vc4->bin_bo_kref);
 324        else
 325                ret = bin_bo_alloc(vc4);
 326
 327        if (ret == 0 && used)
 328                *used = true;
 329
 330complete:
 331        mutex_unlock(&vc4->bin_bo_lock);
 332
 333        return ret;
 334}
 335
 336static void bin_bo_release(struct kref *ref)
 337{
 338        struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref);
 339
 340        if (WARN_ON_ONCE(!vc4->bin_bo))
 341                return;
 342
 343        drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
 344        vc4->bin_bo = NULL;
 345}
 346
 347void vc4_v3d_bin_bo_put(struct vc4_dev *vc4)
 348{
 349        mutex_lock(&vc4->bin_bo_lock);
 350        kref_put(&vc4->bin_bo_kref, bin_bo_release);
 351        mutex_unlock(&vc4->bin_bo_lock);
 352}
 353
 354#ifdef CONFIG_PM
 355static int vc4_v3d_runtime_suspend(struct device *dev)
 356{
 357        struct vc4_v3d *v3d = dev_get_drvdata(dev);
 358        struct vc4_dev *vc4 = v3d->vc4;
 359
 360        vc4_irq_uninstall(vc4->dev);
 361
 362        clk_disable_unprepare(v3d->clk);
 363
 364        return 0;
 365}
 366
 367static int vc4_v3d_runtime_resume(struct device *dev)
 368{
 369        struct vc4_v3d *v3d = dev_get_drvdata(dev);
 370        struct vc4_dev *vc4 = v3d->vc4;
 371        int ret;
 372
 373        ret = clk_prepare_enable(v3d->clk);
 374        if (ret != 0)
 375                return ret;
 376
 377        vc4_v3d_init_hw(vc4->dev);
 378
 379        /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
 380        enable_irq(vc4->dev->irq);
 381        vc4_irq_postinstall(vc4->dev);
 382
 383        return 0;
 384}
 385#endif
 386
 387static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
 388{
 389        struct platform_device *pdev = to_platform_device(dev);
 390        struct drm_device *drm = dev_get_drvdata(master);
 391        struct vc4_dev *vc4 = to_vc4_dev(drm);
 392        struct vc4_v3d *v3d = NULL;
 393        int ret;
 394
 395        v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
 396        if (!v3d)
 397                return -ENOMEM;
 398
 399        dev_set_drvdata(dev, v3d);
 400
 401        v3d->pdev = pdev;
 402
 403        v3d->regs = vc4_ioremap_regs(pdev, 0);
 404        if (IS_ERR(v3d->regs))
 405                return PTR_ERR(v3d->regs);
 406        v3d->regset.base = v3d->regs;
 407        v3d->regset.regs = v3d_regs;
 408        v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
 409
 410        vc4->v3d = v3d;
 411        v3d->vc4 = vc4;
 412
 413        v3d->clk = devm_clk_get(dev, NULL);
 414        if (IS_ERR(v3d->clk)) {
 415                int ret = PTR_ERR(v3d->clk);
 416
 417                if (ret == -ENOENT) {
 418                        /* bcm2835 didn't have a clock reference in the DT. */
 419                        ret = 0;
 420                        v3d->clk = NULL;
 421                } else {
 422                        if (ret != -EPROBE_DEFER)
 423                                dev_err(dev, "Failed to get V3D clock: %d\n",
 424                                        ret);
 425                        return ret;
 426                }
 427        }
 428
 429        if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
 430                DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
 431                          V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
 432                return -EINVAL;
 433        }
 434
 435        ret = clk_prepare_enable(v3d->clk);
 436        if (ret != 0)
 437                return ret;
 438
 439        /* Reset the binner overflow address/size at setup, to be sure
 440         * we don't reuse an old one.
 441         */
 442        V3D_WRITE(V3D_BPOA, 0);
 443        V3D_WRITE(V3D_BPOS, 0);
 444
 445        vc4_v3d_init_hw(drm);
 446
 447        ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
 448        if (ret) {
 449                DRM_ERROR("Failed to install IRQ handler\n");
 450                return ret;
 451        }
 452
 453        pm_runtime_set_active(dev);
 454        pm_runtime_use_autosuspend(dev);
 455        pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
 456        pm_runtime_enable(dev);
 457
 458        vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
 459        vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
 460
 461        return 0;
 462}
 463
 464static void vc4_v3d_unbind(struct device *dev, struct device *master,
 465                           void *data)
 466{
 467        struct drm_device *drm = dev_get_drvdata(master);
 468        struct vc4_dev *vc4 = to_vc4_dev(drm);
 469
 470        pm_runtime_disable(dev);
 471
 472        drm_irq_uninstall(drm);
 473
 474        /* Disable the binner's overflow memory address, so the next
 475         * driver probe (if any) doesn't try to reuse our old
 476         * allocation.
 477         */
 478        V3D_WRITE(V3D_BPOA, 0);
 479        V3D_WRITE(V3D_BPOS, 0);
 480
 481        vc4->v3d = NULL;
 482}
 483
 484static const struct dev_pm_ops vc4_v3d_pm_ops = {
 485        SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
 486};
 487
 488static const struct component_ops vc4_v3d_ops = {
 489        .bind   = vc4_v3d_bind,
 490        .unbind = vc4_v3d_unbind,
 491};
 492
 493static int vc4_v3d_dev_probe(struct platform_device *pdev)
 494{
 495        return component_add(&pdev->dev, &vc4_v3d_ops);
 496}
 497
 498static int vc4_v3d_dev_remove(struct platform_device *pdev)
 499{
 500        component_del(&pdev->dev, &vc4_v3d_ops);
 501        return 0;
 502}
 503
 504const struct of_device_id vc4_v3d_dt_match[] = {
 505        { .compatible = "brcm,bcm2835-v3d" },
 506        { .compatible = "brcm,cygnus-v3d" },
 507        { .compatible = "brcm,vc4-v3d" },
 508        {}
 509};
 510
 511struct platform_driver vc4_v3d_driver = {
 512        .probe = vc4_v3d_dev_probe,
 513        .remove = vc4_v3d_dev_remove,
 514        .driver = {
 515                .name = "vc4_v3d",
 516                .of_match_table = vc4_v3d_dt_match,
 517                .pm = &vc4_v3d_pm_ops,
 518        },
 519};
 520