linux/drivers/gpu/drm/vmwgfx/vmwgfx_binding.c
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   1// SPDX-License-Identifier: GPL-2.0 OR MIT
   2/**************************************************************************
   3 *
   4 * Copyright 2015 VMware, Inc., Palo Alto, CA., USA
   5 *
   6 * Permission is hereby granted, free of charge, to any person obtaining a
   7 * copy of this software and associated documentation files (the
   8 * "Software"), to deal in the Software without restriction, including
   9 * without limitation the rights to use, copy, modify, merge, publish,
  10 * distribute, sub license, and/or sell copies of the Software, and to
  11 * permit persons to whom the Software is furnished to do so, subject to
  12 * the following conditions:
  13 *
  14 * The above copyright notice and this permission notice (including the
  15 * next paragraph) shall be included in all copies or substantial portions
  16 * of the Software.
  17 *
  18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
  21 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
  22 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
  23 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
  24 * USE OR OTHER DEALINGS IN THE SOFTWARE.
  25 *
  26 **************************************************************************/
  27/*
  28 * This file implements the vmwgfx context binding manager,
  29 * The sole reason for having to use this code is that vmware guest
  30 * backed contexts can be swapped out to their backing mobs by the device
  31 * at any time, also swapped in at any time. At swapin time, the device
  32 * validates the context bindings to make sure they point to valid resources.
  33 * It's this outside-of-drawcall validation (that can happen at any time),
  34 * that makes this code necessary.
  35 *
  36 * We therefore need to kill any context bindings pointing to a resource
  37 * when the resource is swapped out. Furthermore, if the vmwgfx driver has
  38 * swapped out the context we can't swap it in again to kill bindings because
  39 * of backing mob reservation lockdep violations, so as part of
  40 * context swapout, also kill all bindings of a context, so that they are
  41 * already killed if a resource to which a binding points
  42 * needs to be swapped out.
  43 *
  44 * Note that a resource can be pointed to by bindings from multiple contexts,
  45 * Therefore we can't easily protect this data by a per context mutex
  46 * (unless we use deadlock-safe WW mutexes). So we use a global binding_mutex
  47 * to protect all binding manager data.
  48 *
  49 * Finally, any association between a context and a global resource
  50 * (surface, shader or even DX query) is conceptually a context binding that
  51 * needs to be tracked by this code.
  52 */
  53
  54#include "vmwgfx_drv.h"
  55#include "vmwgfx_binding.h"
  56#include "device_include/svga3d_reg.h"
  57
  58#define VMW_BINDING_RT_BIT     0
  59#define VMW_BINDING_PS_BIT     1
  60#define VMW_BINDING_SO_BIT     2
  61#define VMW_BINDING_VB_BIT     3
  62#define VMW_BINDING_NUM_BITS   4
  63
  64#define VMW_BINDING_PS_SR_BIT  0
  65
  66/**
  67 * struct vmw_ctx_binding_state - per context binding state
  68 *
  69 * @dev_priv: Pointer to device private structure.
  70 * @list: linked list of individual active bindings.
  71 * @render_targets: Render target bindings.
  72 * @texture_units: Texture units bindings.
  73 * @ds_view: Depth-stencil view binding.
  74 * @so_targets: StreamOutput target bindings.
  75 * @vertex_buffers: Vertex buffer bindings.
  76 * @index_buffer: Index buffer binding.
  77 * @per_shader: Per shader-type bindings.
  78 * @dirty: Bitmap tracking per binding-type changes that have not yet
  79 * been emitted to the device.
  80 * @dirty_vb: Bitmap tracking individual vertex buffer binding changes that
  81 * have not yet been emitted to the device.
  82 * @bind_cmd_buffer: Scratch space used to construct binding commands.
  83 * @bind_cmd_count: Number of binding command data entries in @bind_cmd_buffer
  84 * @bind_first_slot: Used together with @bind_cmd_buffer to indicate the
  85 * device binding slot of the first command data entry in @bind_cmd_buffer.
  86 *
  87 * Note that this structure also provides storage space for the individual
  88 * struct vmw_ctx_binding objects, so that no dynamic allocation is needed
  89 * for individual bindings.
  90 *
  91 */
  92struct vmw_ctx_binding_state {
  93        struct vmw_private *dev_priv;
  94        struct list_head list;
  95        struct vmw_ctx_bindinfo_view render_targets[SVGA3D_RT_MAX];
  96        struct vmw_ctx_bindinfo_tex texture_units[SVGA3D_NUM_TEXTURE_UNITS];
  97        struct vmw_ctx_bindinfo_view ds_view;
  98        struct vmw_ctx_bindinfo_so so_targets[SVGA3D_DX_MAX_SOTARGETS];
  99        struct vmw_ctx_bindinfo_vb vertex_buffers[SVGA3D_DX_MAX_VERTEXBUFFERS];
 100        struct vmw_ctx_bindinfo_ib index_buffer;
 101        struct vmw_dx_shader_bindings per_shader[SVGA3D_NUM_SHADERTYPE_DX10];
 102
 103        unsigned long dirty;
 104        DECLARE_BITMAP(dirty_vb, SVGA3D_DX_MAX_VERTEXBUFFERS);
 105
 106        u32 bind_cmd_buffer[VMW_MAX_VIEW_BINDINGS];
 107        u32 bind_cmd_count;
 108        u32 bind_first_slot;
 109};
 110
 111static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind);
 112static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 113                                           bool rebind);
 114static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi, bool rebind);
 115static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind);
 116static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind);
 117static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind);
 118static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind);
 119static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs);
 120static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi,
 121                                       bool rebind);
 122static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind);
 123static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind);
 124static void vmw_binding_build_asserts(void) __attribute__ ((unused));
 125
 126typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *, bool);
 127
 128/**
 129 * struct vmw_binding_info - Per binding type information for the binding
 130 * manager
 131 *
 132 * @size: The size of the struct binding derived from a struct vmw_ctx_bindinfo.
 133 * @offsets: array[shader_slot] of offsets to the array[slot]
 134 * of struct bindings for the binding type.
 135 * @scrub_func: Pointer to the scrub function for this binding type.
 136 *
 137 * Holds static information to help optimize the binding manager and avoid
 138 * an excessive amount of switch statements.
 139 */
 140struct vmw_binding_info {
 141        size_t size;
 142        const size_t *offsets;
 143        vmw_scrub_func scrub_func;
 144};
 145
 146/*
 147 * A number of static variables that help determine the scrub func and the
 148 * location of the struct vmw_ctx_bindinfo slots for each binding type.
 149 */
 150static const size_t vmw_binding_shader_offsets[] = {
 151        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader),
 152        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader),
 153        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader),
 154};
 155static const size_t vmw_binding_rt_offsets[] = {
 156        offsetof(struct vmw_ctx_binding_state, render_targets),
 157};
 158static const size_t vmw_binding_tex_offsets[] = {
 159        offsetof(struct vmw_ctx_binding_state, texture_units),
 160};
 161static const size_t vmw_binding_cb_offsets[] = {
 162        offsetof(struct vmw_ctx_binding_state, per_shader[0].const_buffers),
 163        offsetof(struct vmw_ctx_binding_state, per_shader[1].const_buffers),
 164        offsetof(struct vmw_ctx_binding_state, per_shader[2].const_buffers),
 165};
 166static const size_t vmw_binding_dx_ds_offsets[] = {
 167        offsetof(struct vmw_ctx_binding_state, ds_view),
 168};
 169static const size_t vmw_binding_sr_offsets[] = {
 170        offsetof(struct vmw_ctx_binding_state, per_shader[0].shader_res),
 171        offsetof(struct vmw_ctx_binding_state, per_shader[1].shader_res),
 172        offsetof(struct vmw_ctx_binding_state, per_shader[2].shader_res),
 173};
 174static const size_t vmw_binding_so_offsets[] = {
 175        offsetof(struct vmw_ctx_binding_state, so_targets),
 176};
 177static const size_t vmw_binding_vb_offsets[] = {
 178        offsetof(struct vmw_ctx_binding_state, vertex_buffers),
 179};
 180static const size_t vmw_binding_ib_offsets[] = {
 181        offsetof(struct vmw_ctx_binding_state, index_buffer),
 182};
 183
 184static const struct vmw_binding_info vmw_binding_infos[] = {
 185        [vmw_ctx_binding_shader] = {
 186                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 187                .offsets = vmw_binding_shader_offsets,
 188                .scrub_func = vmw_binding_scrub_shader},
 189        [vmw_ctx_binding_rt] = {
 190                .size = sizeof(struct vmw_ctx_bindinfo_view),
 191                .offsets = vmw_binding_rt_offsets,
 192                .scrub_func = vmw_binding_scrub_render_target},
 193        [vmw_ctx_binding_tex] = {
 194                .size = sizeof(struct vmw_ctx_bindinfo_tex),
 195                .offsets = vmw_binding_tex_offsets,
 196                .scrub_func = vmw_binding_scrub_texture},
 197        [vmw_ctx_binding_cb] = {
 198                .size = sizeof(struct vmw_ctx_bindinfo_cb),
 199                .offsets = vmw_binding_cb_offsets,
 200                .scrub_func = vmw_binding_scrub_cb},
 201        [vmw_ctx_binding_dx_shader] = {
 202                .size = sizeof(struct vmw_ctx_bindinfo_shader),
 203                .offsets = vmw_binding_shader_offsets,
 204                .scrub_func = vmw_binding_scrub_dx_shader},
 205        [vmw_ctx_binding_dx_rt] = {
 206                .size = sizeof(struct vmw_ctx_bindinfo_view),
 207                .offsets = vmw_binding_rt_offsets,
 208                .scrub_func = vmw_binding_scrub_dx_rt},
 209        [vmw_ctx_binding_sr] = {
 210                .size = sizeof(struct vmw_ctx_bindinfo_view),
 211                .offsets = vmw_binding_sr_offsets,
 212                .scrub_func = vmw_binding_scrub_sr},
 213        [vmw_ctx_binding_ds] = {
 214                .size = sizeof(struct vmw_ctx_bindinfo_view),
 215                .offsets = vmw_binding_dx_ds_offsets,
 216                .scrub_func = vmw_binding_scrub_dx_rt},
 217        [vmw_ctx_binding_so] = {
 218                .size = sizeof(struct vmw_ctx_bindinfo_so),
 219                .offsets = vmw_binding_so_offsets,
 220                .scrub_func = vmw_binding_scrub_so},
 221        [vmw_ctx_binding_vb] = {
 222                .size = sizeof(struct vmw_ctx_bindinfo_vb),
 223                .offsets = vmw_binding_vb_offsets,
 224                .scrub_func = vmw_binding_scrub_vb},
 225        [vmw_ctx_binding_ib] = {
 226                .size = sizeof(struct vmw_ctx_bindinfo_ib),
 227                .offsets = vmw_binding_ib_offsets,
 228                .scrub_func = vmw_binding_scrub_ib},
 229};
 230
 231/**
 232 * vmw_cbs_context - Return a pointer to the context resource of a
 233 * context binding state tracker.
 234 *
 235 * @cbs: The context binding state tracker.
 236 *
 237 * Provided there are any active bindings, this function will return an
 238 * unreferenced pointer to the context resource that owns the context
 239 * binding state tracker. If there are no active bindings, this function
 240 * will return NULL. Note that the caller must somehow ensure that a reference
 241 * is held on the context resource prior to calling this function.
 242 */
 243static const struct vmw_resource *
 244vmw_cbs_context(const struct vmw_ctx_binding_state *cbs)
 245{
 246        if (list_empty(&cbs->list))
 247                return NULL;
 248
 249        return list_first_entry(&cbs->list, struct vmw_ctx_bindinfo,
 250                                ctx_list)->ctx;
 251}
 252
 253/**
 254 * vmw_binding_loc - determine the struct vmw_ctx_bindinfo slot location.
 255 *
 256 * @cbs: Pointer to a struct vmw_ctx_binding state which holds the slot.
 257 * @bt: The binding type.
 258 * @shader_slot: The shader slot of the binding. If none, then set to 0.
 259 * @slot: The slot of the binding.
 260 */
 261static struct vmw_ctx_bindinfo *
 262vmw_binding_loc(struct vmw_ctx_binding_state *cbs,
 263                enum vmw_ctx_binding_type bt, u32 shader_slot, u32 slot)
 264{
 265        const struct vmw_binding_info *b = &vmw_binding_infos[bt];
 266        size_t offset = b->offsets[shader_slot] + b->size*slot;
 267
 268        return (struct vmw_ctx_bindinfo *)((u8 *) cbs + offset);
 269}
 270
 271/**
 272 * vmw_binding_drop: Stop tracking a context binding
 273 *
 274 * @bi: Pointer to binding tracker storage.
 275 *
 276 * Stops tracking a context binding, and re-initializes its storage.
 277 * Typically used when the context binding is replaced with a binding to
 278 * another (or the same, for that matter) resource.
 279 */
 280static void vmw_binding_drop(struct vmw_ctx_bindinfo *bi)
 281{
 282        list_del(&bi->ctx_list);
 283        if (!list_empty(&bi->res_list))
 284                list_del(&bi->res_list);
 285        bi->ctx = NULL;
 286}
 287
 288/**
 289 * vmw_binding_add: Start tracking a context binding
 290 *
 291 * @cbs: Pointer to the context binding state tracker.
 292 * @bi: Information about the binding to track.
 293 *
 294 * Starts tracking the binding in the context binding
 295 * state structure @cbs.
 296 */
 297void vmw_binding_add(struct vmw_ctx_binding_state *cbs,
 298                    const struct vmw_ctx_bindinfo *bi,
 299                    u32 shader_slot, u32 slot)
 300{
 301        struct vmw_ctx_bindinfo *loc =
 302                vmw_binding_loc(cbs, bi->bt, shader_slot, slot);
 303        const struct vmw_binding_info *b = &vmw_binding_infos[bi->bt];
 304
 305        if (loc->ctx != NULL)
 306                vmw_binding_drop(loc);
 307
 308        memcpy(loc, bi, b->size);
 309        loc->scrubbed = false;
 310        list_add(&loc->ctx_list, &cbs->list);
 311        INIT_LIST_HEAD(&loc->res_list);
 312}
 313
 314/**
 315 * vmw_binding_transfer: Transfer a context binding tracking entry.
 316 *
 317 * @cbs: Pointer to the persistent context binding state tracker.
 318 * @bi: Information about the binding to track.
 319 *
 320 */
 321static void vmw_binding_transfer(struct vmw_ctx_binding_state *cbs,
 322                                 const struct vmw_ctx_binding_state *from,
 323                                 const struct vmw_ctx_bindinfo *bi)
 324{
 325        size_t offset = (unsigned long)bi - (unsigned long)from;
 326        struct vmw_ctx_bindinfo *loc = (struct vmw_ctx_bindinfo *)
 327                ((unsigned long) cbs + offset);
 328
 329        if (loc->ctx != NULL) {
 330                WARN_ON(bi->scrubbed);
 331
 332                vmw_binding_drop(loc);
 333        }
 334
 335        if (bi->res != NULL) {
 336                memcpy(loc, bi, vmw_binding_infos[bi->bt].size);
 337                list_add_tail(&loc->ctx_list, &cbs->list);
 338                list_add_tail(&loc->res_list, &loc->res->binding_head);
 339        }
 340}
 341
 342/**
 343 * vmw_binding_state_kill - Kill all bindings associated with a
 344 * struct vmw_ctx_binding state structure, and re-initialize the structure.
 345 *
 346 * @cbs: Pointer to the context binding state tracker.
 347 *
 348 * Emits commands to scrub all bindings associated with the
 349 * context binding state tracker. Then re-initializes the whole structure.
 350 */
 351void vmw_binding_state_kill(struct vmw_ctx_binding_state *cbs)
 352{
 353        struct vmw_ctx_bindinfo *entry, *next;
 354
 355        vmw_binding_state_scrub(cbs);
 356        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
 357                vmw_binding_drop(entry);
 358}
 359
 360/**
 361 * vmw_binding_state_scrub - Scrub all bindings associated with a
 362 * struct vmw_ctx_binding state structure.
 363 *
 364 * @cbs: Pointer to the context binding state tracker.
 365 *
 366 * Emits commands to scrub all bindings associated with the
 367 * context binding state tracker.
 368 */
 369void vmw_binding_state_scrub(struct vmw_ctx_binding_state *cbs)
 370{
 371        struct vmw_ctx_bindinfo *entry;
 372
 373        list_for_each_entry(entry, &cbs->list, ctx_list) {
 374                if (!entry->scrubbed) {
 375                        (void) vmw_binding_infos[entry->bt].scrub_func
 376                                (entry, false);
 377                        entry->scrubbed = true;
 378                }
 379        }
 380
 381        (void) vmw_binding_emit_dirty(cbs);
 382}
 383
 384/**
 385 * vmw_binding_res_list_kill - Kill all bindings on a
 386 * resource binding list
 387 *
 388 * @head: list head of resource binding list
 389 *
 390 * Kills all bindings associated with a specific resource. Typically
 391 * called before the resource is destroyed.
 392 */
 393void vmw_binding_res_list_kill(struct list_head *head)
 394{
 395        struct vmw_ctx_bindinfo *entry, *next;
 396
 397        vmw_binding_res_list_scrub(head);
 398        list_for_each_entry_safe(entry, next, head, res_list)
 399                vmw_binding_drop(entry);
 400}
 401
 402/**
 403 * vmw_binding_res_list_scrub - Scrub all bindings on a
 404 * resource binding list
 405 *
 406 * @head: list head of resource binding list
 407 *
 408 * Scrub all bindings associated with a specific resource. Typically
 409 * called before the resource is evicted.
 410 */
 411void vmw_binding_res_list_scrub(struct list_head *head)
 412{
 413        struct vmw_ctx_bindinfo *entry;
 414
 415        list_for_each_entry(entry, head, res_list) {
 416                if (!entry->scrubbed) {
 417                        (void) vmw_binding_infos[entry->bt].scrub_func
 418                                (entry, false);
 419                        entry->scrubbed = true;
 420                }
 421        }
 422
 423        list_for_each_entry(entry, head, res_list) {
 424                struct vmw_ctx_binding_state *cbs =
 425                        vmw_context_binding_state(entry->ctx);
 426
 427                (void) vmw_binding_emit_dirty(cbs);
 428        }
 429}
 430
 431
 432/**
 433 * vmw_binding_state_commit - Commit staged binding info
 434 *
 435 * @ctx: Pointer to context to commit the staged binding info to.
 436 * @from: Staged binding info built during execbuf.
 437 * @scrubbed: Transfer only scrubbed bindings.
 438 *
 439 * Transfers binding info from a temporary structure
 440 * (typically used by execbuf) to the persistent
 441 * structure in the context. This can be done once commands have been
 442 * submitted to hardware
 443 */
 444void vmw_binding_state_commit(struct vmw_ctx_binding_state *to,
 445                              struct vmw_ctx_binding_state *from)
 446{
 447        struct vmw_ctx_bindinfo *entry, *next;
 448
 449        list_for_each_entry_safe(entry, next, &from->list, ctx_list) {
 450                vmw_binding_transfer(to, from, entry);
 451                vmw_binding_drop(entry);
 452        }
 453}
 454
 455/**
 456 * vmw_binding_rebind_all - Rebind all scrubbed bindings of a context
 457 *
 458 * @ctx: The context resource
 459 *
 460 * Walks through the context binding list and rebinds all scrubbed
 461 * resources.
 462 */
 463int vmw_binding_rebind_all(struct vmw_ctx_binding_state *cbs)
 464{
 465        struct vmw_ctx_bindinfo *entry;
 466        int ret;
 467
 468        list_for_each_entry(entry, &cbs->list, ctx_list) {
 469                if (likely(!entry->scrubbed))
 470                        continue;
 471
 472                if ((entry->res == NULL || entry->res->id ==
 473                            SVGA3D_INVALID_ID))
 474                        continue;
 475
 476                ret = vmw_binding_infos[entry->bt].scrub_func(entry, true);
 477                if (unlikely(ret != 0))
 478                        return ret;
 479
 480                entry->scrubbed = false;
 481        }
 482
 483        return vmw_binding_emit_dirty(cbs);
 484}
 485
 486/**
 487 * vmw_binding_scrub_shader - scrub a shader binding from a context.
 488 *
 489 * @bi: single binding information.
 490 * @rebind: Whether to issue a bind instead of scrub command.
 491 */
 492static int vmw_binding_scrub_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 493{
 494        struct vmw_ctx_bindinfo_shader *binding =
 495                container_of(bi, typeof(*binding), bi);
 496        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 497        struct {
 498                SVGA3dCmdHeader header;
 499                SVGA3dCmdSetShader body;
 500        } *cmd;
 501
 502        cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
 503        if (unlikely(cmd == NULL))
 504                return -ENOMEM;
 505
 506        cmd->header.id = SVGA_3D_CMD_SET_SHADER;
 507        cmd->header.size = sizeof(cmd->body);
 508        cmd->body.cid = bi->ctx->id;
 509        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 510        cmd->body.shid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 511        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 512
 513        return 0;
 514}
 515
 516/**
 517 * vmw_binding_scrub_render_target - scrub a render target binding
 518 * from a context.
 519 *
 520 * @bi: single binding information.
 521 * @rebind: Whether to issue a bind instead of scrub command.
 522 */
 523static int vmw_binding_scrub_render_target(struct vmw_ctx_bindinfo *bi,
 524                                           bool rebind)
 525{
 526        struct vmw_ctx_bindinfo_view *binding =
 527                container_of(bi, typeof(*binding), bi);
 528        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 529        struct {
 530                SVGA3dCmdHeader header;
 531                SVGA3dCmdSetRenderTarget body;
 532        } *cmd;
 533
 534        cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
 535        if (unlikely(cmd == NULL))
 536                return -ENOMEM;
 537
 538        cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET;
 539        cmd->header.size = sizeof(cmd->body);
 540        cmd->body.cid = bi->ctx->id;
 541        cmd->body.type = binding->slot;
 542        cmd->body.target.sid = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 543        cmd->body.target.face = 0;
 544        cmd->body.target.mipmap = 0;
 545        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 546
 547        return 0;
 548}
 549
 550/**
 551 * vmw_binding_scrub_texture - scrub a texture binding from a context.
 552 *
 553 * @bi: single binding information.
 554 * @rebind: Whether to issue a bind instead of scrub command.
 555 *
 556 * TODO: Possibly complement this function with a function that takes
 557 * a list of texture bindings and combines them to a single command.
 558 */
 559static int vmw_binding_scrub_texture(struct vmw_ctx_bindinfo *bi,
 560                                     bool rebind)
 561{
 562        struct vmw_ctx_bindinfo_tex *binding =
 563                container_of(bi, typeof(*binding), bi);
 564        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 565        struct {
 566                SVGA3dCmdHeader header;
 567                struct {
 568                        SVGA3dCmdSetTextureState c;
 569                        SVGA3dTextureState s1;
 570                } body;
 571        } *cmd;
 572
 573        cmd = VMW_FIFO_RESERVE(dev_priv, sizeof(*cmd));
 574        if (unlikely(cmd == NULL))
 575                return -ENOMEM;
 576
 577        cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE;
 578        cmd->header.size = sizeof(cmd->body);
 579        cmd->body.c.cid = bi->ctx->id;
 580        cmd->body.s1.stage = binding->texture_stage;
 581        cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE;
 582        cmd->body.s1.value = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 583        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 584
 585        return 0;
 586}
 587
 588/**
 589 * vmw_binding_scrub_dx_shader - scrub a dx shader binding from a context.
 590 *
 591 * @bi: single binding information.
 592 * @rebind: Whether to issue a bind instead of scrub command.
 593 */
 594static int vmw_binding_scrub_dx_shader(struct vmw_ctx_bindinfo *bi, bool rebind)
 595{
 596        struct vmw_ctx_bindinfo_shader *binding =
 597                container_of(bi, typeof(*binding), bi);
 598        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 599        struct {
 600                SVGA3dCmdHeader header;
 601                SVGA3dCmdDXSetShader body;
 602        } *cmd;
 603
 604        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
 605        if (unlikely(cmd == NULL))
 606                return -ENOMEM;
 607
 608        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER;
 609        cmd->header.size = sizeof(cmd->body);
 610        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 611        cmd->body.shaderId = ((rebind) ? bi->res->id : SVGA3D_INVALID_ID);
 612        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 613
 614        return 0;
 615}
 616
 617/**
 618 * vmw_binding_scrub_cb - scrub a constant buffer binding from a context.
 619 *
 620 * @bi: single binding information.
 621 * @rebind: Whether to issue a bind instead of scrub command.
 622 */
 623static int vmw_binding_scrub_cb(struct vmw_ctx_bindinfo *bi, bool rebind)
 624{
 625        struct vmw_ctx_bindinfo_cb *binding =
 626                container_of(bi, typeof(*binding), bi);
 627        struct vmw_private *dev_priv = bi->ctx->dev_priv;
 628        struct {
 629                SVGA3dCmdHeader header;
 630                SVGA3dCmdDXSetSingleConstantBuffer body;
 631        } *cmd;
 632
 633        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
 634        if (unlikely(cmd == NULL))
 635                return -ENOMEM;
 636
 637        cmd->header.id = SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER;
 638        cmd->header.size = sizeof(cmd->body);
 639        cmd->body.slot = binding->slot;
 640        cmd->body.type = binding->shader_slot + SVGA3D_SHADERTYPE_MIN;
 641        if (rebind) {
 642                cmd->body.offsetInBytes = binding->offset;
 643                cmd->body.sizeInBytes = binding->size;
 644                cmd->body.sid = bi->res->id;
 645        } else {
 646                cmd->body.offsetInBytes = 0;
 647                cmd->body.sizeInBytes = 0;
 648                cmd->body.sid = SVGA3D_INVALID_ID;
 649        }
 650        vmw_fifo_commit(dev_priv, sizeof(*cmd));
 651
 652        return 0;
 653}
 654
 655/**
 656 * vmw_collect_view_ids - Build view id data for a view binding command
 657 * without checking which bindings actually need to be emitted
 658 *
 659 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 660 * @bi: Pointer to where the binding info array is stored in @cbs
 661 * @max_num: Maximum number of entries in the @bi array.
 662 *
 663 * Scans the @bi array for bindings and builds a buffer of view id data.
 664 * Stops at the first non-existing binding in the @bi array.
 665 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 666 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 667 * contains the command data.
 668 */
 669static void vmw_collect_view_ids(struct vmw_ctx_binding_state *cbs,
 670                                 const struct vmw_ctx_bindinfo *bi,
 671                                 u32 max_num)
 672{
 673        const struct vmw_ctx_bindinfo_view *biv =
 674                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 675        unsigned long i;
 676
 677        cbs->bind_cmd_count = 0;
 678        cbs->bind_first_slot = 0;
 679
 680        for (i = 0; i < max_num; ++i, ++biv) {
 681                if (!biv->bi.ctx)
 682                        break;
 683
 684                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 685                        ((biv->bi.scrubbed) ?
 686                         SVGA3D_INVALID_ID : biv->bi.res->id);
 687        }
 688}
 689
 690/**
 691 * vmw_collect_dirty_view_ids - Build view id data for a view binding command
 692 *
 693 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 694 * @bi: Pointer to where the binding info array is stored in @cbs
 695 * @dirty: Bitmap indicating which bindings need to be emitted.
 696 * @max_num: Maximum number of entries in the @bi array.
 697 *
 698 * Scans the @bi array for bindings that need to be emitted and
 699 * builds a buffer of view id data.
 700 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 701 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 702 * binding, and @cbs->bind_cmd_buffer contains the command data.
 703 */
 704static void vmw_collect_dirty_view_ids(struct vmw_ctx_binding_state *cbs,
 705                                       const struct vmw_ctx_bindinfo *bi,
 706                                       unsigned long *dirty,
 707                                       u32 max_num)
 708{
 709        const struct vmw_ctx_bindinfo_view *biv =
 710                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
 711        unsigned long i, next_bit;
 712
 713        cbs->bind_cmd_count = 0;
 714        i = find_first_bit(dirty, max_num);
 715        next_bit = i;
 716        cbs->bind_first_slot = i;
 717
 718        biv += i;
 719        for (; i < max_num; ++i, ++biv) {
 720                cbs->bind_cmd_buffer[cbs->bind_cmd_count++] =
 721                        ((!biv->bi.ctx || biv->bi.scrubbed) ?
 722                         SVGA3D_INVALID_ID : biv->bi.res->id);
 723
 724                if (next_bit == i) {
 725                        next_bit = find_next_bit(dirty, max_num, i + 1);
 726                        if (next_bit >= max_num)
 727                                break;
 728                }
 729        }
 730}
 731
 732/**
 733 * vmw_binding_emit_set_sr - Issue delayed DX shader resource binding commands
 734 *
 735 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 736 */
 737static int vmw_emit_set_sr(struct vmw_ctx_binding_state *cbs,
 738                           int shader_slot)
 739{
 740        const struct vmw_ctx_bindinfo *loc =
 741                &cbs->per_shader[shader_slot].shader_res[0].bi;
 742        struct {
 743                SVGA3dCmdHeader header;
 744                SVGA3dCmdDXSetShaderResources body;
 745        } *cmd;
 746        size_t cmd_size, view_id_size;
 747        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 748
 749        vmw_collect_dirty_view_ids(cbs, loc,
 750                                   cbs->per_shader[shader_slot].dirty_sr,
 751                                   SVGA3D_DX_MAX_SRVIEWS);
 752        if (cbs->bind_cmd_count == 0)
 753                return 0;
 754
 755        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 756        cmd_size = sizeof(*cmd) + view_id_size;
 757        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 758        if (unlikely(cmd == NULL))
 759                return -ENOMEM;
 760
 761        cmd->header.id = SVGA_3D_CMD_DX_SET_SHADER_RESOURCES;
 762        cmd->header.size = sizeof(cmd->body) + view_id_size;
 763        cmd->body.type = shader_slot + SVGA3D_SHADERTYPE_MIN;
 764        cmd->body.startView = cbs->bind_first_slot;
 765
 766        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 767
 768        vmw_fifo_commit(ctx->dev_priv, cmd_size);
 769        bitmap_clear(cbs->per_shader[shader_slot].dirty_sr,
 770                     cbs->bind_first_slot, cbs->bind_cmd_count);
 771
 772        return 0;
 773}
 774
 775/**
 776 * vmw_binding_emit_set_rt - Issue delayed DX rendertarget binding commands
 777 *
 778 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 779 */
 780static int vmw_emit_set_rt(struct vmw_ctx_binding_state *cbs)
 781{
 782        const struct vmw_ctx_bindinfo *loc = &cbs->render_targets[0].bi;
 783        struct {
 784                SVGA3dCmdHeader header;
 785                SVGA3dCmdDXSetRenderTargets body;
 786        } *cmd;
 787        size_t cmd_size, view_id_size;
 788        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 789
 790        vmw_collect_view_ids(cbs, loc, SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS);
 791        view_id_size = cbs->bind_cmd_count*sizeof(uint32);
 792        cmd_size = sizeof(*cmd) + view_id_size;
 793        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 794        if (unlikely(cmd == NULL))
 795                return -ENOMEM;
 796
 797        cmd->header.id = SVGA_3D_CMD_DX_SET_RENDERTARGETS;
 798        cmd->header.size = sizeof(cmd->body) + view_id_size;
 799
 800        if (cbs->ds_view.bi.ctx && !cbs->ds_view.bi.scrubbed)
 801                cmd->body.depthStencilViewId = cbs->ds_view.bi.res->id;
 802        else
 803                cmd->body.depthStencilViewId = SVGA3D_INVALID_ID;
 804
 805        memcpy(&cmd[1], cbs->bind_cmd_buffer, view_id_size);
 806
 807        vmw_fifo_commit(ctx->dev_priv, cmd_size);
 808
 809        return 0;
 810
 811}
 812
 813/**
 814 * vmw_collect_so_targets - Build SVGA3dSoTarget data for a binding command
 815 * without checking which bindings actually need to be emitted
 816 *
 817 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 818 * @bi: Pointer to where the binding info array is stored in @cbs
 819 * @max_num: Maximum number of entries in the @bi array.
 820 *
 821 * Scans the @bi array for bindings and builds a buffer of SVGA3dSoTarget data.
 822 * Stops at the first non-existing binding in the @bi array.
 823 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 824 * emitted, @cbs->bind_first_slot is set to zero, and @cbs->bind_cmd_buffer
 825 * contains the command data.
 826 */
 827static void vmw_collect_so_targets(struct vmw_ctx_binding_state *cbs,
 828                                   const struct vmw_ctx_bindinfo *bi,
 829                                   u32 max_num)
 830{
 831        const struct vmw_ctx_bindinfo_so *biso =
 832                container_of(bi, struct vmw_ctx_bindinfo_so, bi);
 833        unsigned long i;
 834        SVGA3dSoTarget *so_buffer = (SVGA3dSoTarget *) cbs->bind_cmd_buffer;
 835
 836        cbs->bind_cmd_count = 0;
 837        cbs->bind_first_slot = 0;
 838
 839        for (i = 0; i < max_num; ++i, ++biso, ++so_buffer,
 840                    ++cbs->bind_cmd_count) {
 841                if (!biso->bi.ctx)
 842                        break;
 843
 844                if (!biso->bi.scrubbed) {
 845                        so_buffer->sid = biso->bi.res->id;
 846                        so_buffer->offset = biso->offset;
 847                        so_buffer->sizeInBytes = biso->size;
 848                } else {
 849                        so_buffer->sid = SVGA3D_INVALID_ID;
 850                        so_buffer->offset = 0;
 851                        so_buffer->sizeInBytes = 0;
 852                }
 853        }
 854}
 855
 856/**
 857 * vmw_binding_emit_set_so - Issue delayed streamout binding commands
 858 *
 859 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 860 */
 861static int vmw_emit_set_so(struct vmw_ctx_binding_state *cbs)
 862{
 863        const struct vmw_ctx_bindinfo *loc = &cbs->so_targets[0].bi;
 864        struct {
 865                SVGA3dCmdHeader header;
 866                SVGA3dCmdDXSetSOTargets body;
 867        } *cmd;
 868        size_t cmd_size, so_target_size;
 869        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 870
 871        vmw_collect_so_targets(cbs, loc, SVGA3D_DX_MAX_SOTARGETS);
 872        if (cbs->bind_cmd_count == 0)
 873                return 0;
 874
 875        so_target_size = cbs->bind_cmd_count*sizeof(SVGA3dSoTarget);
 876        cmd_size = sizeof(*cmd) + so_target_size;
 877        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 878        if (unlikely(cmd == NULL))
 879                return -ENOMEM;
 880
 881        cmd->header.id = SVGA_3D_CMD_DX_SET_SOTARGETS;
 882        cmd->header.size = sizeof(cmd->body) + so_target_size;
 883        memcpy(&cmd[1], cbs->bind_cmd_buffer, so_target_size);
 884
 885        vmw_fifo_commit(ctx->dev_priv, cmd_size);
 886
 887        return 0;
 888
 889}
 890
 891/**
 892 * vmw_binding_emit_dirty_ps - Issue delayed per shader binding commands
 893 *
 894 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 895 *
 896 */
 897static int vmw_binding_emit_dirty_ps(struct vmw_ctx_binding_state *cbs)
 898{
 899        struct vmw_dx_shader_bindings *sb = &cbs->per_shader[0];
 900        u32 i;
 901        int ret;
 902
 903        for (i = 0; i < SVGA3D_NUM_SHADERTYPE_DX10; ++i, ++sb) {
 904                if (!test_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty))
 905                        continue;
 906
 907                ret = vmw_emit_set_sr(cbs, i);
 908                if (ret)
 909                        break;
 910
 911                __clear_bit(VMW_BINDING_PS_SR_BIT, &sb->dirty);
 912        }
 913
 914        return 0;
 915}
 916
 917/**
 918 * vmw_collect_dirty_vbs - Build SVGA3dVertexBuffer data for a
 919 * SVGA3dCmdDXSetVertexBuffers command
 920 *
 921 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 922 * @bi: Pointer to where the binding info array is stored in @cbs
 923 * @dirty: Bitmap indicating which bindings need to be emitted.
 924 * @max_num: Maximum number of entries in the @bi array.
 925 *
 926 * Scans the @bi array for bindings that need to be emitted and
 927 * builds a buffer of SVGA3dVertexBuffer data.
 928 * On output, @cbs->bind_cmd_count contains the number of bindings to be
 929 * emitted, @cbs->bind_first_slot indicates the index of the first emitted
 930 * binding, and @cbs->bind_cmd_buffer contains the command data.
 931 */
 932static void vmw_collect_dirty_vbs(struct vmw_ctx_binding_state *cbs,
 933                                  const struct vmw_ctx_bindinfo *bi,
 934                                  unsigned long *dirty,
 935                                  u32 max_num)
 936{
 937        const struct vmw_ctx_bindinfo_vb *biv =
 938                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
 939        unsigned long i, next_bit;
 940        SVGA3dVertexBuffer *vbs = (SVGA3dVertexBuffer *) &cbs->bind_cmd_buffer;
 941
 942        cbs->bind_cmd_count = 0;
 943        i = find_first_bit(dirty, max_num);
 944        next_bit = i;
 945        cbs->bind_first_slot = i;
 946
 947        biv += i;
 948        for (; i < max_num; ++i, ++biv, ++vbs) {
 949                if (!biv->bi.ctx || biv->bi.scrubbed) {
 950                        vbs->sid = SVGA3D_INVALID_ID;
 951                        vbs->stride = 0;
 952                        vbs->offset = 0;
 953                } else {
 954                        vbs->sid = biv->bi.res->id;
 955                        vbs->stride = biv->stride;
 956                        vbs->offset = biv->offset;
 957                }
 958                cbs->bind_cmd_count++;
 959                if (next_bit == i) {
 960                        next_bit = find_next_bit(dirty, max_num, i + 1);
 961                        if (next_bit >= max_num)
 962                                break;
 963                }
 964        }
 965}
 966
 967/**
 968 * vmw_binding_emit_set_vb - Issue delayed vertex buffer binding commands
 969 *
 970 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
 971 *
 972 */
 973static int vmw_emit_set_vb(struct vmw_ctx_binding_state *cbs)
 974{
 975        const struct vmw_ctx_bindinfo *loc =
 976                &cbs->vertex_buffers[0].bi;
 977        struct {
 978                SVGA3dCmdHeader header;
 979                SVGA3dCmdDXSetVertexBuffers body;
 980        } *cmd;
 981        size_t cmd_size, set_vb_size;
 982        const struct vmw_resource *ctx = vmw_cbs_context(cbs);
 983
 984        vmw_collect_dirty_vbs(cbs, loc, cbs->dirty_vb,
 985                             SVGA3D_DX_MAX_VERTEXBUFFERS);
 986        if (cbs->bind_cmd_count == 0)
 987                return 0;
 988
 989        set_vb_size = cbs->bind_cmd_count*sizeof(SVGA3dVertexBuffer);
 990        cmd_size = sizeof(*cmd) + set_vb_size;
 991        cmd = VMW_FIFO_RESERVE_DX(ctx->dev_priv, cmd_size, ctx->id);
 992        if (unlikely(cmd == NULL))
 993                return -ENOMEM;
 994
 995        cmd->header.id = SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS;
 996        cmd->header.size = sizeof(cmd->body) + set_vb_size;
 997        cmd->body.startBuffer = cbs->bind_first_slot;
 998
 999        memcpy(&cmd[1], cbs->bind_cmd_buffer, set_vb_size);
1000
1001        vmw_fifo_commit(ctx->dev_priv, cmd_size);
1002        bitmap_clear(cbs->dirty_vb,
1003                     cbs->bind_first_slot, cbs->bind_cmd_count);
1004
1005        return 0;
1006}
1007
1008/**
1009 * vmw_binding_emit_dirty - Issue delayed binding commands
1010 *
1011 * @cbs: Pointer to the context's struct vmw_ctx_binding_state
1012 *
1013 * This function issues the delayed binding commands that arise from
1014 * previous scrub / unscrub calls. These binding commands are typically
1015 * commands that batch a number of bindings and therefore it makes sense
1016 * to delay them.
1017 */
1018static int vmw_binding_emit_dirty(struct vmw_ctx_binding_state *cbs)
1019{
1020        int ret = 0;
1021        unsigned long hit = 0;
1022
1023        while ((hit = find_next_bit(&cbs->dirty, VMW_BINDING_NUM_BITS, hit))
1024              < VMW_BINDING_NUM_BITS) {
1025
1026                switch (hit) {
1027                case VMW_BINDING_RT_BIT:
1028                        ret = vmw_emit_set_rt(cbs);
1029                        break;
1030                case VMW_BINDING_PS_BIT:
1031                        ret = vmw_binding_emit_dirty_ps(cbs);
1032                        break;
1033                case VMW_BINDING_SO_BIT:
1034                        ret = vmw_emit_set_so(cbs);
1035                        break;
1036                case VMW_BINDING_VB_BIT:
1037                        ret = vmw_emit_set_vb(cbs);
1038                        break;
1039                default:
1040                        BUG();
1041                }
1042                if (ret)
1043                        return ret;
1044
1045                __clear_bit(hit, &cbs->dirty);
1046                hit++;
1047        }
1048
1049        return 0;
1050}
1051
1052/**
1053 * vmw_binding_scrub_sr - Schedule a dx shaderresource binding
1054 * scrub from a context
1055 *
1056 * @bi: single binding information.
1057 * @rebind: Whether to issue a bind instead of scrub command.
1058 */
1059static int vmw_binding_scrub_sr(struct vmw_ctx_bindinfo *bi, bool rebind)
1060{
1061        struct vmw_ctx_bindinfo_view *biv =
1062                container_of(bi, struct vmw_ctx_bindinfo_view, bi);
1063        struct vmw_ctx_binding_state *cbs =
1064                vmw_context_binding_state(bi->ctx);
1065
1066        __set_bit(biv->slot, cbs->per_shader[biv->shader_slot].dirty_sr);
1067        __set_bit(VMW_BINDING_PS_SR_BIT,
1068                  &cbs->per_shader[biv->shader_slot].dirty);
1069        __set_bit(VMW_BINDING_PS_BIT, &cbs->dirty);
1070
1071        return 0;
1072}
1073
1074/**
1075 * vmw_binding_scrub_dx_rt - Schedule a dx rendertarget binding
1076 * scrub from a context
1077 *
1078 * @bi: single binding information.
1079 * @rebind: Whether to issue a bind instead of scrub command.
1080 */
1081static int vmw_binding_scrub_dx_rt(struct vmw_ctx_bindinfo *bi, bool rebind)
1082{
1083        struct vmw_ctx_binding_state *cbs =
1084                vmw_context_binding_state(bi->ctx);
1085
1086        __set_bit(VMW_BINDING_RT_BIT, &cbs->dirty);
1087
1088        return 0;
1089}
1090
1091/**
1092 * vmw_binding_scrub_so - Schedule a dx streamoutput buffer binding
1093 * scrub from a context
1094 *
1095 * @bi: single binding information.
1096 * @rebind: Whether to issue a bind instead of scrub command.
1097 */
1098static int vmw_binding_scrub_so(struct vmw_ctx_bindinfo *bi, bool rebind)
1099{
1100        struct vmw_ctx_binding_state *cbs =
1101                vmw_context_binding_state(bi->ctx);
1102
1103        __set_bit(VMW_BINDING_SO_BIT, &cbs->dirty);
1104
1105        return 0;
1106}
1107
1108/**
1109 * vmw_binding_scrub_vb - Schedule a dx vertex buffer binding
1110 * scrub from a context
1111 *
1112 * @bi: single binding information.
1113 * @rebind: Whether to issue a bind instead of scrub command.
1114 */
1115static int vmw_binding_scrub_vb(struct vmw_ctx_bindinfo *bi, bool rebind)
1116{
1117        struct vmw_ctx_bindinfo_vb *bivb =
1118                container_of(bi, struct vmw_ctx_bindinfo_vb, bi);
1119        struct vmw_ctx_binding_state *cbs =
1120                vmw_context_binding_state(bi->ctx);
1121
1122        __set_bit(bivb->slot, cbs->dirty_vb);
1123        __set_bit(VMW_BINDING_VB_BIT, &cbs->dirty);
1124
1125        return 0;
1126}
1127
1128/**
1129 * vmw_binding_scrub_ib - scrub a dx index buffer binding from a context
1130 *
1131 * @bi: single binding information.
1132 * @rebind: Whether to issue a bind instead of scrub command.
1133 */
1134static int vmw_binding_scrub_ib(struct vmw_ctx_bindinfo *bi, bool rebind)
1135{
1136        struct vmw_ctx_bindinfo_ib *binding =
1137                container_of(bi, typeof(*binding), bi);
1138        struct vmw_private *dev_priv = bi->ctx->dev_priv;
1139        struct {
1140                SVGA3dCmdHeader header;
1141                SVGA3dCmdDXSetIndexBuffer body;
1142        } *cmd;
1143
1144        cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), bi->ctx->id);
1145        if (unlikely(cmd == NULL))
1146                return -ENOMEM;
1147
1148        cmd->header.id = SVGA_3D_CMD_DX_SET_INDEX_BUFFER;
1149        cmd->header.size = sizeof(cmd->body);
1150        if (rebind) {
1151                cmd->body.sid = bi->res->id;
1152                cmd->body.format = binding->format;
1153                cmd->body.offset = binding->offset;
1154        } else {
1155                cmd->body.sid = SVGA3D_INVALID_ID;
1156                cmd->body.format = 0;
1157                cmd->body.offset = 0;
1158        }
1159
1160        vmw_fifo_commit(dev_priv, sizeof(*cmd));
1161
1162        return 0;
1163}
1164
1165/**
1166 * vmw_binding_state_alloc - Allocate a struct vmw_ctx_binding_state with
1167 * memory accounting.
1168 *
1169 * @dev_priv: Pointer to a device private structure.
1170 *
1171 * Returns a pointer to a newly allocated struct or an error pointer on error.
1172 */
1173struct vmw_ctx_binding_state *
1174vmw_binding_state_alloc(struct vmw_private *dev_priv)
1175{
1176        struct vmw_ctx_binding_state *cbs;
1177        struct ttm_operation_ctx ctx = {
1178                .interruptible = false,
1179                .no_wait_gpu = false
1180        };
1181        int ret;
1182
1183        ret = ttm_mem_global_alloc(vmw_mem_glob(dev_priv), sizeof(*cbs),
1184                                &ctx);
1185        if (ret)
1186                return ERR_PTR(ret);
1187
1188        cbs = vzalloc(sizeof(*cbs));
1189        if (!cbs) {
1190                ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1191                return ERR_PTR(-ENOMEM);
1192        }
1193
1194        cbs->dev_priv = dev_priv;
1195        INIT_LIST_HEAD(&cbs->list);
1196
1197        return cbs;
1198}
1199
1200/**
1201 * vmw_binding_state_free - Free a struct vmw_ctx_binding_state and its
1202 * memory accounting info.
1203 *
1204 * @cbs: Pointer to the struct vmw_ctx_binding_state to be freed.
1205 */
1206void vmw_binding_state_free(struct vmw_ctx_binding_state *cbs)
1207{
1208        struct vmw_private *dev_priv = cbs->dev_priv;
1209
1210        vfree(cbs);
1211        ttm_mem_global_free(vmw_mem_glob(dev_priv), sizeof(*cbs));
1212}
1213
1214/**
1215 * vmw_binding_state_list - Get the binding list of a
1216 * struct vmw_ctx_binding_state
1217 *
1218 * @cbs: Pointer to the struct vmw_ctx_binding_state
1219 *
1220 * Returns the binding list which can be used to traverse through the bindings
1221 * and access the resource information of all bindings.
1222 */
1223struct list_head *vmw_binding_state_list(struct vmw_ctx_binding_state *cbs)
1224{
1225        return &cbs->list;
1226}
1227
1228/**
1229 * vmwgfx_binding_state_reset - clear a struct vmw_ctx_binding_state
1230 *
1231 * @cbs: Pointer to the struct vmw_ctx_binding_state to be cleared
1232 *
1233 * Drops all bindings registered in @cbs. No device binding actions are
1234 * performed.
1235 */
1236void vmw_binding_state_reset(struct vmw_ctx_binding_state *cbs)
1237{
1238        struct vmw_ctx_bindinfo *entry, *next;
1239
1240        list_for_each_entry_safe(entry, next, &cbs->list, ctx_list)
1241                vmw_binding_drop(entry);
1242}
1243
1244/**
1245 * vmw_binding_dirtying - Return whether a binding type is dirtying its resource
1246 * @binding_type: The binding type
1247 *
1248 * Each time a resource is put on the validation list as the result of a
1249 * context binding referencing it, we need to determine whether that resource
1250 * will be dirtied (written to by the GPU) as a result of the corresponding
1251 * GPU operation. Currently rendertarget-, depth-stencil-, and
1252 * stream-output-target bindings are capable of dirtying its resource.
1253 *
1254 * Return: Whether the binding type dirties the resource its binding points to.
1255 */
1256u32 vmw_binding_dirtying(enum vmw_ctx_binding_type binding_type)
1257{
1258        static u32 is_binding_dirtying[vmw_ctx_binding_max] = {
1259                [vmw_ctx_binding_rt] = VMW_RES_DIRTY_SET,
1260                [vmw_ctx_binding_dx_rt] = VMW_RES_DIRTY_SET,
1261                [vmw_ctx_binding_ds] = VMW_RES_DIRTY_SET,
1262                [vmw_ctx_binding_so] = VMW_RES_DIRTY_SET,
1263        };
1264
1265        /* Review this function as new bindings are added. */
1266        BUILD_BUG_ON(vmw_ctx_binding_max != 11);
1267        return is_binding_dirtying[binding_type];
1268}
1269
1270/*
1271 * This function is unused at run-time, and only used to hold various build
1272 * asserts important for code optimization assumptions.
1273 */
1274static void vmw_binding_build_asserts(void)
1275{
1276        BUILD_BUG_ON(SVGA3D_NUM_SHADERTYPE_DX10 != 3);
1277        BUILD_BUG_ON(SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS > SVGA3D_RT_MAX);
1278        BUILD_BUG_ON(sizeof(uint32) != sizeof(u32));
1279
1280        /*
1281         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for various
1282         * view id arrays.
1283         */
1284        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_RT_MAX);
1285        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_SRVIEWS);
1286        BUILD_BUG_ON(VMW_MAX_VIEW_BINDINGS < SVGA3D_DX_MAX_CONSTBUFFERS);
1287
1288        /*
1289         * struct vmw_ctx_binding_state::bind_cmd_buffer is used for
1290         * u32 view ids, SVGA3dSoTargets and SVGA3dVertexBuffers
1291         */
1292        BUILD_BUG_ON(SVGA3D_DX_MAX_SOTARGETS*sizeof(SVGA3dSoTarget) >
1293                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1294        BUILD_BUG_ON(SVGA3D_DX_MAX_VERTEXBUFFERS*sizeof(SVGA3dVertexBuffer) >
1295                     VMW_MAX_VIEW_BINDINGS*sizeof(u32));
1296}
1297