linux/Documentation/input/input-programming.rst
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   1===============================
   2Creating an input device driver
   3===============================
   4
   5The simplest example
   6~~~~~~~~~~~~~~~~~~~~
   7
   8Here comes a very simple example of an input device driver. The device has
   9just one button and the button is accessible at i/o port BUTTON_PORT. When
  10pressed or released a BUTTON_IRQ happens. The driver could look like::
  11
  12    #include <linux/input.h>
  13    #include <linux/module.h>
  14    #include <linux/init.h>
  15
  16    #include <asm/irq.h>
  17    #include <asm/io.h>
  18
  19    static struct input_dev *button_dev;
  20
  21    static irqreturn_t button_interrupt(int irq, void *dummy)
  22    {
  23            input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
  24            input_sync(button_dev);
  25            return IRQ_HANDLED;
  26    }
  27
  28    static int __init button_init(void)
  29    {
  30            int error;
  31
  32            if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
  33                    printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
  34                    return -EBUSY;
  35            }
  36
  37            button_dev = input_allocate_device();
  38            if (!button_dev) {
  39                    printk(KERN_ERR "button.c: Not enough memory\n");
  40                    error = -ENOMEM;
  41                    goto err_free_irq;
  42            }
  43
  44            button_dev->evbit[0] = BIT_MASK(EV_KEY);
  45            button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
  46
  47            error = input_register_device(button_dev);
  48            if (error) {
  49                    printk(KERN_ERR "button.c: Failed to register device\n");
  50                    goto err_free_dev;
  51            }
  52
  53            return 0;
  54
  55    err_free_dev:
  56            input_free_device(button_dev);
  57    err_free_irq:
  58            free_irq(BUTTON_IRQ, button_interrupt);
  59            return error;
  60    }
  61
  62    static void __exit button_exit(void)
  63    {
  64            input_unregister_device(button_dev);
  65            free_irq(BUTTON_IRQ, button_interrupt);
  66    }
  67
  68    module_init(button_init);
  69    module_exit(button_exit);
  70
  71What the example does
  72~~~~~~~~~~~~~~~~~~~~~
  73
  74First it has to include the <linux/input.h> file, which interfaces to the
  75input subsystem. This provides all the definitions needed.
  76
  77In the _init function, which is called either upon module load or when
  78booting the kernel, it grabs the required resources (it should also check
  79for the presence of the device).
  80
  81Then it allocates a new input device structure with input_allocate_device()
  82and sets up input bitfields. This way the device driver tells the other
  83parts of the input systems what it is - what events can be generated or
  84accepted by this input device. Our example device can only generate EV_KEY
  85type events, and from those only BTN_0 event code. Thus we only set these
  86two bits. We could have used::
  87
  88        set_bit(EV_KEY, button_dev.evbit);
  89        set_bit(BTN_0, button_dev.keybit);
  90
  91as well, but with more than single bits the first approach tends to be
  92shorter.
  93
  94Then the example driver registers the input device structure by calling::
  95
  96        input_register_device(&button_dev);
  97
  98This adds the button_dev structure to linked lists of the input driver and
  99calls device handler modules _connect functions to tell them a new input
 100device has appeared. input_register_device() may sleep and therefore must
 101not be called from an interrupt or with a spinlock held.
 102
 103While in use, the only used function of the driver is::
 104
 105        button_interrupt()
 106
 107which upon every interrupt from the button checks its state and reports it
 108via the::
 109
 110        input_report_key()
 111
 112call to the input system. There is no need to check whether the interrupt
 113routine isn't reporting two same value events (press, press for example) to
 114the input system, because the input_report_* functions check that
 115themselves.
 116
 117Then there is the::
 118
 119        input_sync()
 120
 121call to tell those who receive the events that we've sent a complete report.
 122This doesn't seem important in the one button case, but is quite important
 123for for example mouse movement, where you don't want the X and Y values
 124to be interpreted separately, because that'd result in a different movement.
 125
 126dev->open() and dev->close()
 127~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 128
 129In case the driver has to repeatedly poll the device, because it doesn't
 130have an interrupt coming from it and the polling is too expensive to be done
 131all the time, or if the device uses a valuable resource (eg. interrupt), it
 132can use the open and close callback to know when it can stop polling or
 133release the interrupt and when it must resume polling or grab the interrupt
 134again. To do that, we would add this to our example driver::
 135
 136    static int button_open(struct input_dev *dev)
 137    {
 138            if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
 139                    printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
 140                    return -EBUSY;
 141            }
 142
 143            return 0;
 144    }
 145
 146    static void button_close(struct input_dev *dev)
 147    {
 148            free_irq(IRQ_AMIGA_VERTB, button_interrupt);
 149    }
 150
 151    static int __init button_init(void)
 152    {
 153            ...
 154            button_dev->open = button_open;
 155            button_dev->close = button_close;
 156            ...
 157    }
 158
 159Note that input core keeps track of number of users for the device and
 160makes sure that dev->open() is called only when the first user connects
 161to the device and that dev->close() is called when the very last user
 162disconnects. Calls to both callbacks are serialized.
 163
 164The open() callback should return a 0 in case of success or any nonzero value
 165in case of failure. The close() callback (which is void) must always succeed.
 166
 167Basic event types
 168~~~~~~~~~~~~~~~~~
 169
 170The most simple event type is EV_KEY, which is used for keys and buttons.
 171It's reported to the input system via::
 172
 173        input_report_key(struct input_dev *dev, int code, int value)
 174
 175See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to
 176KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key
 177pressed, zero value means key released. The input code generates events only
 178in case the value is different from before.
 179
 180In addition to EV_KEY, there are two more basic event types: EV_REL and
 181EV_ABS. They are used for relative and absolute values supplied by the
 182device. A relative value may be for example a mouse movement in the X axis.
 183The mouse reports it as a relative difference from the last position,
 184because it doesn't have any absolute coordinate system to work in. Absolute
 185events are namely for joysticks and digitizers - devices that do work in an
 186absolute coordinate systems.
 187
 188Having the device report EV_REL buttons is as simple as with EV_KEY, simply
 189set the corresponding bits and call the::
 190
 191        input_report_rel(struct input_dev *dev, int code, int value)
 192
 193function. Events are generated only for nonzero value.
 194
 195However EV_ABS requires a little special care. Before calling
 196input_register_device, you have to fill additional fields in the input_dev
 197struct for each absolute axis your device has. If our button device had also
 198the ABS_X axis::
 199
 200        button_dev.absmin[ABS_X] = 0;
 201        button_dev.absmax[ABS_X] = 255;
 202        button_dev.absfuzz[ABS_X] = 4;
 203        button_dev.absflat[ABS_X] = 8;
 204
 205Or, you can just say::
 206
 207        input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
 208
 209This setting would be appropriate for a joystick X axis, with the minimum of
 2100, maximum of 255 (which the joystick *must* be able to reach, no problem if
 211it sometimes reports more, but it must be able to always reach the min and
 212max values), with noise in the data up to +- 4, and with a center flat
 213position of size 8.
 214
 215If you don't need absfuzz and absflat, you can set them to zero, which mean
 216that the thing is precise and always returns to exactly the center position
 217(if it has any).
 218
 219BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
 220~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 221
 222These three macros from bitops.h help some bitfield computations::
 223
 224        BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
 225                           x bits
 226        BIT_WORD(x)      - returns the index in the array in longs for bit x
 227        BIT_MASK(x)      - returns the index in a long for bit x
 228
 229The id* and name fields
 230~~~~~~~~~~~~~~~~~~~~~~~
 231
 232The dev->name should be set before registering the input device by the input
 233device driver. It's a string like 'Generic button device' containing a
 234user friendly name of the device.
 235
 236The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
 237of the device. The bus IDs are defined in input.h. The vendor and device ids
 238are defined in pci_ids.h, usb_ids.h and similar include files. These fields
 239should be set by the input device driver before registering it.
 240
 241The idtype field can be used for specific information for the input device
 242driver.
 243
 244The id and name fields can be passed to userland via the evdev interface.
 245
 246The keycode, keycodemax, keycodesize fields
 247~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 248
 249These three fields should be used by input devices that have dense keymaps.
 250The keycode is an array used to map from scancodes to input system keycodes.
 251The keycode max should contain the size of the array and keycodesize the
 252size of each entry in it (in bytes).
 253
 254Userspace can query and alter current scancode to keycode mappings using
 255EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
 256When a device has all 3 aforementioned fields filled in, the driver may
 257rely on kernel's default implementation of setting and querying keycode
 258mappings.
 259
 260dev->getkeycode() and dev->setkeycode()
 261~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 262
 263getkeycode() and setkeycode() callbacks allow drivers to override default
 264keycode/keycodesize/keycodemax mapping mechanism provided by input core
 265and implement sparse keycode maps.
 266
 267Key autorepeat
 268~~~~~~~~~~~~~~
 269
 270... is simple. It is handled by the input.c module. Hardware autorepeat is
 271not used, because it's not present in many devices and even where it is
 272present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
 273autorepeat for your device, just set EV_REP in dev->evbit. All will be
 274handled by the input system.
 275
 276Other event types, handling output events
 277~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 278
 279The other event types up to now are:
 280
 281- EV_LED - used for the keyboard LEDs.
 282- EV_SND - used for keyboard beeps.
 283
 284They are very similar to for example key events, but they go in the other
 285direction - from the system to the input device driver. If your input device
 286driver can handle these events, it has to set the respective bits in evbit,
 287*and* also the callback routine::
 288
 289    button_dev->event = button_event;
 290
 291    int button_event(struct input_dev *dev, unsigned int type,
 292                     unsigned int code, int value)
 293    {
 294            if (type == EV_SND && code == SND_BELL) {
 295                    outb(value, BUTTON_BELL);
 296                    return 0;
 297            }
 298            return -1;
 299    }
 300
 301This callback routine can be called from an interrupt or a BH (although that
 302isn't a rule), and thus must not sleep, and must not take too long to finish.
 303