linux/drivers/gpu/drm/msm/msm_gpu.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Copyright (C) 2013 Red Hat
   4 * Author: Rob Clark <robdclark@gmail.com>
   5 */
   6
   7#ifndef __MSM_GPU_H__
   8#define __MSM_GPU_H__
   9
  10#include <linux/clk.h>
  11#include <linux/interconnect.h>
  12#include <linux/regulator/consumer.h>
  13
  14#include "msm_drv.h"
  15#include "msm_fence.h"
  16#include "msm_ringbuffer.h"
  17
  18struct msm_gem_submit;
  19struct msm_gpu_perfcntr;
  20struct msm_gpu_state;
  21
  22struct msm_gpu_config {
  23        const char *ioname;
  24        unsigned int nr_rings;
  25};
  26
  27/* So far, with hardware that I've seen to date, we can have:
  28 *  + zero, one, or two z180 2d cores
  29 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
  30 *    for the CP seems to implement some different PM4 packet types
  31 *    but the basics of cmdstream submission are the same)
  32 *
  33 * Which means that the eventual complete "class" hierarchy, once
  34 * support for all past and present hw is in place, becomes:
  35 *  + msm_gpu
  36 *    + adreno_gpu
  37 *      + a3xx_gpu
  38 *      + a2xx_gpu
  39 *    + z180_gpu
  40 */
  41struct msm_gpu_funcs {
  42        int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
  43        int (*hw_init)(struct msm_gpu *gpu);
  44        int (*pm_suspend)(struct msm_gpu *gpu);
  45        int (*pm_resume)(struct msm_gpu *gpu);
  46        void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
  47                        struct msm_file_private *ctx);
  48        void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
  49        irqreturn_t (*irq)(struct msm_gpu *irq);
  50        struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
  51        void (*recover)(struct msm_gpu *gpu);
  52        void (*destroy)(struct msm_gpu *gpu);
  53#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
  54        /* show GPU status in debugfs: */
  55        void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
  56                        struct drm_printer *p);
  57        /* for generation specific debugfs: */
  58        void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
  59#endif
  60        unsigned long (*gpu_busy)(struct msm_gpu *gpu);
  61        struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
  62        int (*gpu_state_put)(struct msm_gpu_state *state);
  63        unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
  64        void (*gpu_set_freq)(struct msm_gpu *gpu, unsigned long freq);
  65        struct msm_gem_address_space *(*create_address_space)
  66                (struct msm_gpu *gpu, struct platform_device *pdev);
  67};
  68
  69struct msm_gpu {
  70        const char *name;
  71        struct drm_device *dev;
  72        struct platform_device *pdev;
  73        const struct msm_gpu_funcs *funcs;
  74
  75        /* performance counters (hw & sw): */
  76        spinlock_t perf_lock;
  77        bool perfcntr_active;
  78        struct {
  79                bool active;
  80                ktime_t time;
  81        } last_sample;
  82        uint32_t totaltime, activetime;    /* sw counters */
  83        uint32_t last_cntrs[5];            /* hw counters */
  84        const struct msm_gpu_perfcntr *perfcntrs;
  85        uint32_t num_perfcntrs;
  86
  87        struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
  88        int nr_rings;
  89
  90        /* list of GEM active objects: */
  91        struct list_head active_list;
  92
  93        /* does gpu need hw_init? */
  94        bool needs_hw_init;
  95
  96        /* number of GPU hangs (for all contexts) */
  97        int global_faults;
  98
  99        /* worker for handling active-list retiring: */
 100        struct work_struct retire_work;
 101
 102        void __iomem *mmio;
 103        int irq;
 104
 105        struct msm_gem_address_space *aspace;
 106
 107        /* Power Control: */
 108        struct regulator *gpu_reg, *gpu_cx;
 109        struct clk_bulk_data *grp_clks;
 110        int nr_clocks;
 111        struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
 112        uint32_t fast_rate;
 113
 114        /* The gfx-mem interconnect path that's used by all GPU types. */
 115        struct icc_path *icc_path;
 116
 117        /*
 118         * Second interconnect path for some A3xx and all A4xx GPUs to the
 119         * On Chip MEMory (OCMEM).
 120         */
 121        struct icc_path *ocmem_icc_path;
 122
 123        /* Hang and Inactivity Detection:
 124         */
 125#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
 126
 127#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
 128#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
 129        struct timer_list hangcheck_timer;
 130        struct work_struct recover_work;
 131
 132        struct drm_gem_object *memptrs_bo;
 133
 134        struct {
 135                struct devfreq *devfreq;
 136                u64 busy_cycles;
 137                ktime_t time;
 138        } devfreq;
 139
 140        struct msm_gpu_state *crashstate;
 141};
 142
 143/* It turns out that all targets use the same ringbuffer size */
 144#define MSM_GPU_RINGBUFFER_SZ SZ_32K
 145#define MSM_GPU_RINGBUFFER_BLKSIZE 32
 146
 147#define MSM_GPU_RB_CNTL_DEFAULT \
 148                (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
 149                AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
 150
 151static inline bool msm_gpu_active(struct msm_gpu *gpu)
 152{
 153        int i;
 154
 155        for (i = 0; i < gpu->nr_rings; i++) {
 156                struct msm_ringbuffer *ring = gpu->rb[i];
 157
 158                if (ring->seqno > ring->memptrs->fence)
 159                        return true;
 160        }
 161
 162        return false;
 163}
 164
 165/* Perf-Counters:
 166 * The select_reg and select_val are just there for the benefit of the child
 167 * class that actually enables the perf counter..  but msm_gpu base class
 168 * will handle sampling/displaying the counters.
 169 */
 170
 171struct msm_gpu_perfcntr {
 172        uint32_t select_reg;
 173        uint32_t sample_reg;
 174        uint32_t select_val;
 175        const char *name;
 176};
 177
 178struct msm_gpu_submitqueue {
 179        int id;
 180        u32 flags;
 181        u32 prio;
 182        int faults;
 183        struct list_head node;
 184        struct kref ref;
 185};
 186
 187struct msm_gpu_state_bo {
 188        u64 iova;
 189        size_t size;
 190        void *data;
 191        bool encoded;
 192};
 193
 194struct msm_gpu_state {
 195        struct kref ref;
 196        struct timespec64 time;
 197
 198        struct {
 199                u64 iova;
 200                u32 fence;
 201                u32 seqno;
 202                u32 rptr;
 203                u32 wptr;
 204                void *data;
 205                int data_size;
 206                bool encoded;
 207        } ring[MSM_GPU_MAX_RINGS];
 208
 209        int nr_registers;
 210        u32 *registers;
 211
 212        u32 rbbm_status;
 213
 214        char *comm;
 215        char *cmd;
 216
 217        int nr_bos;
 218        struct msm_gpu_state_bo *bos;
 219};
 220
 221static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
 222{
 223        msm_writel(data, gpu->mmio + (reg << 2));
 224}
 225
 226static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
 227{
 228        return msm_readl(gpu->mmio + (reg << 2));
 229}
 230
 231static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
 232{
 233        uint32_t val = gpu_read(gpu, reg);
 234
 235        val &= ~mask;
 236        gpu_write(gpu, reg, val | or);
 237}
 238
 239static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
 240{
 241        u64 val;
 242
 243        /*
 244         * Why not a readq here? Two reasons: 1) many of the LO registers are
 245         * not quad word aligned and 2) the GPU hardware designers have a bit
 246         * of a history of putting registers where they fit, especially in
 247         * spins. The longer a GPU family goes the higher the chance that
 248         * we'll get burned.  We could do a series of validity checks if we
 249         * wanted to, but really is a readq() that much better? Nah.
 250         */
 251
 252        /*
 253         * For some lo/hi registers (like perfcounters), the hi value is latched
 254         * when the lo is read, so make sure to read the lo first to trigger
 255         * that
 256         */
 257        val = (u64) msm_readl(gpu->mmio + (lo << 2));
 258        val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
 259
 260        return val;
 261}
 262
 263static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
 264{
 265        /* Why not a writeq here? Read the screed above */
 266        msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
 267        msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
 268}
 269
 270int msm_gpu_pm_suspend(struct msm_gpu *gpu);
 271int msm_gpu_pm_resume(struct msm_gpu *gpu);
 272void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
 273
 274int msm_gpu_hw_init(struct msm_gpu *gpu);
 275
 276void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
 277void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
 278int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
 279                uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
 280
 281void msm_gpu_retire(struct msm_gpu *gpu);
 282void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 283                struct msm_file_private *ctx);
 284
 285int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
 286                struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
 287                const char *name, struct msm_gpu_config *config);
 288
 289void msm_gpu_cleanup(struct msm_gpu *gpu);
 290
 291struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
 292void __init adreno_register(void);
 293void __exit adreno_unregister(void);
 294
 295static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
 296{
 297        if (queue)
 298                kref_put(&queue->ref, msm_submitqueue_destroy);
 299}
 300
 301static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
 302{
 303        struct msm_gpu_state *state = NULL;
 304
 305        mutex_lock(&gpu->dev->struct_mutex);
 306
 307        if (gpu->crashstate) {
 308                kref_get(&gpu->crashstate->ref);
 309                state = gpu->crashstate;
 310        }
 311
 312        mutex_unlock(&gpu->dev->struct_mutex);
 313
 314        return state;
 315}
 316
 317static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
 318{
 319        mutex_lock(&gpu->dev->struct_mutex);
 320
 321        if (gpu->crashstate) {
 322                if (gpu->funcs->gpu_state_put(gpu->crashstate))
 323                        gpu->crashstate = NULL;
 324        }
 325
 326        mutex_unlock(&gpu->dev->struct_mutex);
 327}
 328
 329#endif /* __MSM_GPU_H__ */
 330