linux/drivers/gpu/drm/msm/msm_gpu.h
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   1/* SPDX-License-Identifier: GPL-2.0-only */
   2/*
   3 * Copyright (C) 2013 Red Hat
   4 * Author: Rob Clark <robdclark@gmail.com>
   5 */
   6
   7#ifndef __MSM_GPU_H__
   8#define __MSM_GPU_H__
   9
  10#include <linux/clk.h>
  11#include <linux/interconnect.h>
  12#include <linux/pm_opp.h>
  13#include <linux/regulator/consumer.h>
  14
  15#include "msm_drv.h"
  16#include "msm_fence.h"
  17#include "msm_ringbuffer.h"
  18#include "msm_gem.h"
  19
  20struct msm_gem_submit;
  21struct msm_gpu_perfcntr;
  22struct msm_gpu_state;
  23
  24struct msm_gpu_config {
  25        const char *ioname;
  26        unsigned int nr_rings;
  27};
  28
  29/* So far, with hardware that I've seen to date, we can have:
  30 *  + zero, one, or two z180 2d cores
  31 *  + a3xx or a2xx 3d core, which share a common CP (the firmware
  32 *    for the CP seems to implement some different PM4 packet types
  33 *    but the basics of cmdstream submission are the same)
  34 *
  35 * Which means that the eventual complete "class" hierarchy, once
  36 * support for all past and present hw is in place, becomes:
  37 *  + msm_gpu
  38 *    + adreno_gpu
  39 *      + a3xx_gpu
  40 *      + a2xx_gpu
  41 *    + z180_gpu
  42 */
  43struct msm_gpu_funcs {
  44        int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
  45        int (*hw_init)(struct msm_gpu *gpu);
  46        int (*pm_suspend)(struct msm_gpu *gpu);
  47        int (*pm_resume)(struct msm_gpu *gpu);
  48        void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
  49                        struct msm_file_private *ctx);
  50        void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
  51        irqreturn_t (*irq)(struct msm_gpu *irq);
  52        struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
  53        void (*recover)(struct msm_gpu *gpu);
  54        void (*destroy)(struct msm_gpu *gpu);
  55#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
  56        /* show GPU status in debugfs: */
  57        void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
  58                        struct drm_printer *p);
  59        /* for generation specific debugfs: */
  60        void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
  61#endif
  62        unsigned long (*gpu_busy)(struct msm_gpu *gpu);
  63        struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
  64        int (*gpu_state_put)(struct msm_gpu_state *state);
  65        unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
  66        void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
  67        struct msm_gem_address_space *(*create_address_space)
  68                (struct msm_gpu *gpu, struct platform_device *pdev);
  69};
  70
  71struct msm_gpu {
  72        const char *name;
  73        struct drm_device *dev;
  74        struct platform_device *pdev;
  75        const struct msm_gpu_funcs *funcs;
  76
  77        /* performance counters (hw & sw): */
  78        spinlock_t perf_lock;
  79        bool perfcntr_active;
  80        struct {
  81                bool active;
  82                ktime_t time;
  83        } last_sample;
  84        uint32_t totaltime, activetime;    /* sw counters */
  85        uint32_t last_cntrs[5];            /* hw counters */
  86        const struct msm_gpu_perfcntr *perfcntrs;
  87        uint32_t num_perfcntrs;
  88
  89        struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
  90        int nr_rings;
  91
  92        /* list of GEM active objects: */
  93        struct list_head active_list;
  94
  95        /* does gpu need hw_init? */
  96        bool needs_hw_init;
  97
  98        /* number of GPU hangs (for all contexts) */
  99        int global_faults;
 100
 101        /* worker for handling active-list retiring: */
 102        struct work_struct retire_work;
 103
 104        void __iomem *mmio;
 105        int irq;
 106
 107        struct msm_gem_address_space *aspace;
 108
 109        /* Power Control: */
 110        struct regulator *gpu_reg, *gpu_cx;
 111        struct clk_bulk_data *grp_clks;
 112        int nr_clocks;
 113        struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
 114        uint32_t fast_rate;
 115
 116        /* The gfx-mem interconnect path that's used by all GPU types. */
 117        struct icc_path *icc_path;
 118
 119        /*
 120         * Second interconnect path for some A3xx and all A4xx GPUs to the
 121         * On Chip MEMory (OCMEM).
 122         */
 123        struct icc_path *ocmem_icc_path;
 124
 125        /* Hang and Inactivity Detection:
 126         */
 127#define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
 128
 129#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
 130#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
 131        struct timer_list hangcheck_timer;
 132        struct work_struct recover_work;
 133
 134        struct drm_gem_object *memptrs_bo;
 135
 136        struct {
 137                struct devfreq *devfreq;
 138                u64 busy_cycles;
 139                ktime_t time;
 140        } devfreq;
 141
 142        struct msm_gpu_state *crashstate;
 143        /* True if the hardware supports expanded apriv (a650 and newer) */
 144        bool hw_apriv;
 145};
 146
 147/* It turns out that all targets use the same ringbuffer size */
 148#define MSM_GPU_RINGBUFFER_SZ SZ_32K
 149#define MSM_GPU_RINGBUFFER_BLKSIZE 32
 150
 151#define MSM_GPU_RB_CNTL_DEFAULT \
 152                (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
 153                AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
 154
 155static inline bool msm_gpu_active(struct msm_gpu *gpu)
 156{
 157        int i;
 158
 159        for (i = 0; i < gpu->nr_rings; i++) {
 160                struct msm_ringbuffer *ring = gpu->rb[i];
 161
 162                if (ring->seqno > ring->memptrs->fence)
 163                        return true;
 164        }
 165
 166        return false;
 167}
 168
 169/* Perf-Counters:
 170 * The select_reg and select_val are just there for the benefit of the child
 171 * class that actually enables the perf counter..  but msm_gpu base class
 172 * will handle sampling/displaying the counters.
 173 */
 174
 175struct msm_gpu_perfcntr {
 176        uint32_t select_reg;
 177        uint32_t sample_reg;
 178        uint32_t select_val;
 179        const char *name;
 180};
 181
 182struct msm_gpu_submitqueue {
 183        int id;
 184        u32 flags;
 185        u32 prio;
 186        int faults;
 187        struct list_head node;
 188        struct kref ref;
 189};
 190
 191struct msm_gpu_state_bo {
 192        u64 iova;
 193        size_t size;
 194        void *data;
 195        bool encoded;
 196};
 197
 198struct msm_gpu_state {
 199        struct kref ref;
 200        struct timespec64 time;
 201
 202        struct {
 203                u64 iova;
 204                u32 fence;
 205                u32 seqno;
 206                u32 rptr;
 207                u32 wptr;
 208                void *data;
 209                int data_size;
 210                bool encoded;
 211        } ring[MSM_GPU_MAX_RINGS];
 212
 213        int nr_registers;
 214        u32 *registers;
 215
 216        u32 rbbm_status;
 217
 218        char *comm;
 219        char *cmd;
 220
 221        int nr_bos;
 222        struct msm_gpu_state_bo *bos;
 223};
 224
 225static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
 226{
 227        msm_writel(data, gpu->mmio + (reg << 2));
 228}
 229
 230static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
 231{
 232        return msm_readl(gpu->mmio + (reg << 2));
 233}
 234
 235static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
 236{
 237        uint32_t val = gpu_read(gpu, reg);
 238
 239        val &= ~mask;
 240        gpu_write(gpu, reg, val | or);
 241}
 242
 243static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
 244{
 245        u64 val;
 246
 247        /*
 248         * Why not a readq here? Two reasons: 1) many of the LO registers are
 249         * not quad word aligned and 2) the GPU hardware designers have a bit
 250         * of a history of putting registers where they fit, especially in
 251         * spins. The longer a GPU family goes the higher the chance that
 252         * we'll get burned.  We could do a series of validity checks if we
 253         * wanted to, but really is a readq() that much better? Nah.
 254         */
 255
 256        /*
 257         * For some lo/hi registers (like perfcounters), the hi value is latched
 258         * when the lo is read, so make sure to read the lo first to trigger
 259         * that
 260         */
 261        val = (u64) msm_readl(gpu->mmio + (lo << 2));
 262        val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
 263
 264        return val;
 265}
 266
 267static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
 268{
 269        /* Why not a writeq here? Read the screed above */
 270        msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
 271        msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
 272}
 273
 274int msm_gpu_pm_suspend(struct msm_gpu *gpu);
 275int msm_gpu_pm_resume(struct msm_gpu *gpu);
 276void msm_gpu_resume_devfreq(struct msm_gpu *gpu);
 277
 278int msm_gpu_hw_init(struct msm_gpu *gpu);
 279
 280void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
 281void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
 282int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
 283                uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
 284
 285void msm_gpu_retire(struct msm_gpu *gpu);
 286void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
 287                struct msm_file_private *ctx);
 288
 289int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
 290                struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
 291                const char *name, struct msm_gpu_config *config);
 292
 293void msm_gpu_cleanup(struct msm_gpu *gpu);
 294
 295struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
 296void __init adreno_register(void);
 297void __exit adreno_unregister(void);
 298
 299static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
 300{
 301        if (queue)
 302                kref_put(&queue->ref, msm_submitqueue_destroy);
 303}
 304
 305static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
 306{
 307        struct msm_gpu_state *state = NULL;
 308
 309        mutex_lock(&gpu->dev->struct_mutex);
 310
 311        if (gpu->crashstate) {
 312                kref_get(&gpu->crashstate->ref);
 313                state = gpu->crashstate;
 314        }
 315
 316        mutex_unlock(&gpu->dev->struct_mutex);
 317
 318        return state;
 319}
 320
 321static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
 322{
 323        mutex_lock(&gpu->dev->struct_mutex);
 324
 325        if (gpu->crashstate) {
 326                if (gpu->funcs->gpu_state_put(gpu->crashstate))
 327                        gpu->crashstate = NULL;
 328        }
 329
 330        mutex_unlock(&gpu->dev->struct_mutex);
 331}
 332
 333/*
 334 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
 335 * support expanded privileges
 336 */
 337#define check_apriv(gpu, flags) \
 338        (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
 339
 340
 341#endif /* __MSM_GPU_H__ */
 342