linux/drivers/gpu/drm/panfrost/panfrost_regs.h
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   1/* SPDX-License-Identifier: GPL-2.0 */
   2/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */
   3/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */
   4/*
   5 * Register definitions based on mali_midg_regmap.h
   6 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved.
   7 */
   8#ifndef __PANFROST_REGS_H__
   9#define __PANFROST_REGS_H__
  10
  11#define GPU_ID                          0x00
  12#define GPU_L2_FEATURES                 0x004   /* (RO) Level 2 cache features */
  13#define GPU_CORE_FEATURES               0x008   /* (RO) Shader Core Features */
  14#define GPU_TILER_FEATURES              0x00C   /* (RO) Tiler Features */
  15#define GPU_MEM_FEATURES                0x010   /* (RO) Memory system features */
  16#define   GROUPS_L2_COHERENT            BIT(0)  /* Cores groups are l2 coherent */
  17
  18#define GPU_MMU_FEATURES                0x014   /* (RO) MMU features */
  19#define GPU_AS_PRESENT                  0x018   /* (RO) Address space slots present */
  20#define GPU_JS_PRESENT                  0x01C   /* (RO) Job slots present */
  21
  22#define GPU_INT_RAWSTAT                 0x20
  23#define GPU_INT_CLEAR                   0x24
  24#define GPU_INT_MASK                    0x28
  25#define GPU_INT_STAT                    0x2c
  26#define   GPU_IRQ_FAULT                 BIT(0)
  27#define   GPU_IRQ_MULTIPLE_FAULT        BIT(7)
  28#define   GPU_IRQ_RESET_COMPLETED       BIT(8)
  29#define   GPU_IRQ_POWER_CHANGED         BIT(9)
  30#define   GPU_IRQ_POWER_CHANGED_ALL     BIT(10)
  31#define   GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16)
  32#define   GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17)
  33#define   GPU_IRQ_MASK_ALL                       \
  34          (GPU_IRQ_FAULT                        |\
  35           GPU_IRQ_MULTIPLE_FAULT               |\
  36           GPU_IRQ_RESET_COMPLETED              |\
  37           GPU_IRQ_POWER_CHANGED                |\
  38           GPU_IRQ_POWER_CHANGED_ALL            |\
  39           GPU_IRQ_PERFCNT_SAMPLE_COMPLETED     |\
  40           GPU_IRQ_CLEAN_CACHES_COMPLETED)
  41#define GPU_IRQ_MASK_ERROR                      \
  42        (                                       \
  43         GPU_IRQ_FAULT                          |\
  44         GPU_IRQ_MULTIPLE_FAULT)
  45#define GPU_CMD                         0x30
  46#define   GPU_CMD_SOFT_RESET            0x01
  47#define   GPU_CMD_PERFCNT_CLEAR         0x03
  48#define   GPU_CMD_PERFCNT_SAMPLE        0x04
  49#define   GPU_CMD_CLEAN_CACHES          0x07
  50#define   GPU_CMD_CLEAN_INV_CACHES      0x08
  51#define GPU_STATUS                      0x34
  52#define   GPU_STATUS_PRFCNT_ACTIVE      BIT(2)
  53#define GPU_LATEST_FLUSH_ID             0x38
  54#define GPU_FAULT_STATUS                0x3C
  55#define GPU_FAULT_ADDRESS_LO            0x40
  56#define GPU_FAULT_ADDRESS_HI            0x44
  57
  58#define GPU_PERFCNT_BASE_LO             0x60
  59#define GPU_PERFCNT_BASE_HI             0x64
  60#define GPU_PERFCNT_CFG                 0x68
  61#define   GPU_PERFCNT_CFG_MODE(x)       (x)
  62#define   GPU_PERFCNT_CFG_MODE_OFF      0
  63#define   GPU_PERFCNT_CFG_MODE_MANUAL   1
  64#define   GPU_PERFCNT_CFG_MODE_TILE     2
  65#define   GPU_PERFCNT_CFG_AS(x)         ((x) << 4)
  66#define   GPU_PERFCNT_CFG_SETSEL(x)     ((x) << 8)
  67#define GPU_PRFCNT_JM_EN                0x6c
  68#define GPU_PRFCNT_SHADER_EN            0x70
  69#define GPU_PRFCNT_TILER_EN             0x74
  70#define GPU_PRFCNT_MMU_L2_EN            0x7c
  71
  72#define GPU_THREAD_MAX_THREADS          0x0A0   /* (RO) Maximum number of threads per core */
  73#define GPU_THREAD_MAX_WORKGROUP_SIZE   0x0A4   /* (RO) Maximum workgroup size */
  74#define GPU_THREAD_MAX_BARRIER_SIZE     0x0A8   /* (RO) Maximum threads waiting at a barrier */
  75#define GPU_THREAD_FEATURES             0x0AC   /* (RO) Thread features */
  76#define GPU_THREAD_TLS_ALLOC            0x310   /* (RO) Number of threads per core that
  77                                                 * TLS must be allocated for */
  78
  79#define GPU_TEXTURE_FEATURES(n)         (0x0B0 + ((n) * 4))
  80#define GPU_JS_FEATURES(n)              (0x0C0 + ((n) * 4))
  81
  82#define GPU_SHADER_PRESENT_LO           0x100   /* (RO) Shader core present bitmap, low word */
  83#define GPU_SHADER_PRESENT_HI           0x104   /* (RO) Shader core present bitmap, high word */
  84#define GPU_TILER_PRESENT_LO            0x110   /* (RO) Tiler core present bitmap, low word */
  85#define GPU_TILER_PRESENT_HI            0x114   /* (RO) Tiler core present bitmap, high word */
  86
  87#define GPU_L2_PRESENT_LO               0x120   /* (RO) Level 2 cache present bitmap, low word */
  88#define GPU_L2_PRESENT_HI               0x124   /* (RO) Level 2 cache present bitmap, high word */
  89
  90#define GPU_COHERENCY_FEATURES          0x300   /* (RO) Coherency features present */
  91#define   COHERENCY_ACE_LITE            BIT(0)
  92#define   COHERENCY_ACE                 BIT(1)
  93
  94#define GPU_STACK_PRESENT_LO            0xE00   /* (RO) Core stack present bitmap, low word */
  95#define GPU_STACK_PRESENT_HI            0xE04   /* (RO) Core stack present bitmap, high word */
  96
  97#define SHADER_READY_LO                 0x140   /* (RO) Shader core ready bitmap, low word */
  98#define SHADER_READY_HI                 0x144   /* (RO) Shader core ready bitmap, high word */
  99
 100#define TILER_READY_LO                  0x150   /* (RO) Tiler core ready bitmap, low word */
 101#define TILER_READY_HI                  0x154   /* (RO) Tiler core ready bitmap, high word */
 102
 103#define L2_READY_LO                     0x160   /* (RO) Level 2 cache ready bitmap, low word */
 104#define L2_READY_HI                     0x164   /* (RO) Level 2 cache ready bitmap, high word */
 105
 106#define STACK_READY_LO                  0xE10   /* (RO) Core stack ready bitmap, low word */
 107#define STACK_READY_HI                  0xE14   /* (RO) Core stack ready bitmap, high word */
 108
 109
 110#define SHADER_PWRON_LO                 0x180   /* (WO) Shader core power on bitmap, low word */
 111#define SHADER_PWRON_HI                 0x184   /* (WO) Shader core power on bitmap, high word */
 112
 113#define TILER_PWRON_LO                  0x190   /* (WO) Tiler core power on bitmap, low word */
 114#define TILER_PWRON_HI                  0x194   /* (WO) Tiler core power on bitmap, high word */
 115
 116#define L2_PWRON_LO                     0x1A0   /* (WO) Level 2 cache power on bitmap, low word */
 117#define L2_PWRON_HI                     0x1A4   /* (WO) Level 2 cache power on bitmap, high word */
 118
 119#define STACK_PWRON_LO                  0xE20   /* (RO) Core stack power on bitmap, low word */
 120#define STACK_PWRON_HI                  0xE24   /* (RO) Core stack power on bitmap, high word */
 121
 122
 123#define SHADER_PWROFF_LO                0x1C0   /* (WO) Shader core power off bitmap, low word */
 124#define SHADER_PWROFF_HI                0x1C4   /* (WO) Shader core power off bitmap, high word */
 125
 126#define TILER_PWROFF_LO                 0x1D0   /* (WO) Tiler core power off bitmap, low word */
 127#define TILER_PWROFF_HI                 0x1D4   /* (WO) Tiler core power off bitmap, high word */
 128
 129#define L2_PWROFF_LO                    0x1E0   /* (WO) Level 2 cache power off bitmap, low word */
 130#define L2_PWROFF_HI                    0x1E4   /* (WO) Level 2 cache power off bitmap, high word */
 131
 132#define STACK_PWROFF_LO                 0xE30   /* (RO) Core stack power off bitmap, low word */
 133#define STACK_PWROFF_HI                 0xE34   /* (RO) Core stack power off bitmap, high word */
 134
 135
 136#define SHADER_PWRTRANS_LO              0x200   /* (RO) Shader core power transition bitmap, low word */
 137#define SHADER_PWRTRANS_HI              0x204   /* (RO) Shader core power transition bitmap, high word */
 138
 139#define TILER_PWRTRANS_LO               0x210   /* (RO) Tiler core power transition bitmap, low word */
 140#define TILER_PWRTRANS_HI               0x214   /* (RO) Tiler core power transition bitmap, high word */
 141
 142#define L2_PWRTRANS_LO                  0x220   /* (RO) Level 2 cache power transition bitmap, low word */
 143#define L2_PWRTRANS_HI                  0x224   /* (RO) Level 2 cache power transition bitmap, high word */
 144
 145#define STACK_PWRTRANS_LO               0xE40   /* (RO) Core stack power transition bitmap, low word */
 146#define STACK_PWRTRANS_HI               0xE44   /* (RO) Core stack power transition bitmap, high word */
 147
 148
 149#define SHADER_PWRACTIVE_LO             0x240   /* (RO) Shader core active bitmap, low word */
 150#define SHADER_PWRACTIVE_HI             0x244   /* (RO) Shader core active bitmap, high word */
 151
 152#define TILER_PWRACTIVE_LO              0x250   /* (RO) Tiler core active bitmap, low word */
 153#define TILER_PWRACTIVE_HI              0x254   /* (RO) Tiler core active bitmap, high word */
 154
 155#define L2_PWRACTIVE_LO                 0x260   /* (RO) Level 2 cache active bitmap, low word */
 156#define L2_PWRACTIVE_HI                 0x264   /* (RO) Level 2 cache active bitmap, high word */
 157
 158#define GPU_JM_CONFIG                   0xF00   /* (RW) Job Manager configuration register (Implementation specific register) */
 159#define GPU_SHADER_CONFIG               0xF04   /* (RW) Shader core configuration settings (Implementation specific register) */
 160#define GPU_TILER_CONFIG                0xF08   /* (RW) Tiler core configuration settings (Implementation specific register) */
 161#define GPU_L2_MMU_CONFIG               0xF0C   /* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */
 162
 163/* L2_MMU_CONFIG register */
 164#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT       23
 165#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY             (0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT)
 166#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT        24
 167#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS              (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
 168#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT       (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
 169#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER      (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
 170#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF         (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
 171
 172#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT       26
 173#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES             (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
 174#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT      (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
 175#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER     (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
 176#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF        (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
 177
 178#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT   12
 179#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS         (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT)
 180
 181#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT  15
 182#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES        (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT)
 183
 184/* SHADER_CONFIG register */
 185#define SC_ALT_COUNTERS                 BIT(3)
 186#define SC_OVERRIDE_FWD_PIXEL_KILL      BIT(4)
 187#define SC_SDC_DISABLE_OQ_DISCARD       BIT(6)
 188#define SC_LS_ALLOW_ATTR_TYPES          BIT(16)
 189#define SC_LS_PAUSEBUFFER_DISABLE       BIT(16)
 190#define SC_TLS_HASH_ENABLE              BIT(17)
 191#define SC_LS_ATTR_CHECK_DISABLE        BIT(18)
 192#define SC_ENABLE_TEXGRD_FLAGS          BIT(25)
 193/* End SHADER_CONFIG register */
 194
 195/* TILER_CONFIG register */
 196#define TC_CLOCK_GATE_OVERRIDE          BIT(0)
 197
 198/* JM_CONFIG register */
 199#define JM_TIMESTAMP_OVERRIDE           BIT(0)
 200#define JM_CLOCK_GATE_OVERRIDE          BIT(1)
 201#define JM_JOB_THROTTLE_ENABLE          BIT(2)
 202#define JM_JOB_THROTTLE_LIMIT_SHIFT     3
 203#define JM_MAX_JOB_THROTTLE_LIMIT       0x3F
 204#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2
 205#define JM_IDVS_GROUP_SIZE_SHIFT        16
 206#define JM_MAX_IDVS_GROUP_SIZE          0x3F
 207
 208
 209/* Job Control regs */
 210#define JOB_INT_RAWSTAT                 0x1000
 211#define JOB_INT_CLEAR                   0x1004
 212#define JOB_INT_MASK                    0x1008
 213#define JOB_INT_STAT                    0x100c
 214#define JOB_INT_JS_STATE                0x1010
 215#define JOB_INT_THROTTLE                0x1014
 216
 217#define MK_JS_MASK(j)                   (0x10001 << (j))
 218#define JOB_INT_MASK_ERR(j)             BIT((j) + 16)
 219#define JOB_INT_MASK_DONE(j)            BIT(j)
 220
 221#define JS_BASE                         0x1800
 222#define JS_HEAD_LO(n)                   (JS_BASE + ((n) * 0x80) + 0x00)
 223#define JS_HEAD_HI(n)                   (JS_BASE + ((n) * 0x80) + 0x04)
 224#define JS_TAIL_LO(n)                   (JS_BASE + ((n) * 0x80) + 0x08)
 225#define JS_TAIL_HI(n)                   (JS_BASE + ((n) * 0x80) + 0x0c)
 226#define JS_AFFINITY_LO(n)               (JS_BASE + ((n) * 0x80) + 0x10)
 227#define JS_AFFINITY_HI(n)               (JS_BASE + ((n) * 0x80) + 0x14)
 228#define JS_CONFIG(n)                    (JS_BASE + ((n) * 0x80) + 0x18)
 229#define JS_XAFFINITY(n)                 (JS_BASE + ((n) * 0x80) + 0x1c)
 230#define JS_COMMAND(n)                   (JS_BASE + ((n) * 0x80) + 0x20)
 231#define JS_STATUS(n)                    (JS_BASE + ((n) * 0x80) + 0x24)
 232#define JS_HEAD_NEXT_LO(n)              (JS_BASE + ((n) * 0x80) + 0x40)
 233#define JS_HEAD_NEXT_HI(n)              (JS_BASE + ((n) * 0x80) + 0x44)
 234#define JS_AFFINITY_NEXT_LO(n)          (JS_BASE + ((n) * 0x80) + 0x50)
 235#define JS_AFFINITY_NEXT_HI(n)          (JS_BASE + ((n) * 0x80) + 0x54)
 236#define JS_CONFIG_NEXT(n)               (JS_BASE + ((n) * 0x80) + 0x58)
 237#define JS_COMMAND_NEXT(n)              (JS_BASE + ((n) * 0x80) + 0x60)
 238#define JS_FLUSH_ID_NEXT(n)             (JS_BASE + ((n) * 0x80) + 0x70)
 239
 240/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */
 241#define JS_CONFIG_START_FLUSH_CLEAN             BIT(8)
 242#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE  (3u << 8)
 243#define JS_CONFIG_START_MMU                     BIT(10)
 244#define JS_CONFIG_JOB_CHAIN_FLAG                BIT(11)
 245#define JS_CONFIG_END_FLUSH_CLEAN               BIT(12)
 246#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE    (3u << 12)
 247#define JS_CONFIG_ENABLE_FLUSH_REDUCTION        BIT(14)
 248#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK      BIT(15)
 249#define JS_CONFIG_THREAD_PRI(n)                 ((n) << 16)
 250
 251#define JS_COMMAND_NOP                  0x00
 252#define JS_COMMAND_START                0x01
 253#define JS_COMMAND_SOFT_STOP            0x02    /* Gently stop processing a job chain */
 254#define JS_COMMAND_HARD_STOP            0x03    /* Rudely stop processing a job chain */
 255#define JS_COMMAND_SOFT_STOP_0          0x04    /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */
 256#define JS_COMMAND_HARD_STOP_0          0x05    /* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */
 257#define JS_COMMAND_SOFT_STOP_1          0x06    /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */
 258#define JS_COMMAND_HARD_STOP_1          0x07    /* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */
 259
 260#define JS_STATUS_EVENT_ACTIVE          0x08
 261
 262
 263/* MMU regs */
 264#define MMU_INT_RAWSTAT                 0x2000
 265#define MMU_INT_CLEAR                   0x2004
 266#define MMU_INT_MASK                    0x2008
 267#define MMU_INT_STAT                    0x200c
 268
 269/* AS_COMMAND register commands */
 270#define AS_COMMAND_NOP                  0x00    /* NOP Operation */
 271#define AS_COMMAND_UPDATE               0x01    /* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */
 272#define AS_COMMAND_LOCK                 0x02    /* Issue a lock region command to all MMUs */
 273#define AS_COMMAND_UNLOCK               0x03    /* Issue a flush region command to all MMUs */
 274#define AS_COMMAND_FLUSH                0x04    /* Flush all L2 caches then issue a flush region command to all MMUs
 275                                                   (deprecated - only for use with T60x) */
 276#define AS_COMMAND_FLUSH_PT             0x04    /* Flush all L2 caches then issue a flush region command to all MMUs */
 277#define AS_COMMAND_FLUSH_MEM            0x05    /* Wait for memory accesses to complete, flush all the L1s cache then
 278                                                   flush all L2 caches then issue a flush region command to all MMUs */
 279
 280#define MMU_AS(as)                      (0x2400 + ((as) << 6))
 281
 282#define AS_TRANSTAB_LO(as)              (MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */
 283#define AS_TRANSTAB_HI(as)              (MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */
 284#define AS_MEMATTR_LO(as)               (MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */
 285#define AS_MEMATTR_HI(as)               (MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */
 286#define AS_LOCKADDR_LO(as)              (MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */
 287#define AS_LOCKADDR_HI(as)              (MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */
 288#define AS_COMMAND(as)                  (MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */
 289#define AS_FAULTSTATUS(as)              (MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */
 290#define AS_FAULTADDRESS_LO(as)          (MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */
 291#define AS_FAULTADDRESS_HI(as)          (MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */
 292#define AS_STATUS(as)                   (MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */
 293/* Additional Bifrost AS regsiters */
 294#define AS_TRANSCFG_LO(as)              (MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */
 295#define AS_TRANSCFG_HI(as)              (MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */
 296#define AS_FAULTEXTRA_LO(as)            (MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */
 297#define AS_FAULTEXTRA_HI(as)            (MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */
 298
 299/*
 300 * Begin LPAE MMU TRANSTAB register values
 301 */
 302#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK        0xfffffffffffff000
 303#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY       0x2
 304#define AS_TRANSTAB_LPAE_ADRMODE_TABLE          0x3
 305#define AS_TRANSTAB_LPAE_ADRMODE_MASK           0x3
 306#define AS_TRANSTAB_LPAE_READ_INNER             BIT(2)
 307#define AS_TRANSTAB_LPAE_SHARE_OUTER            BIT(4)
 308
 309#define AS_STATUS_AS_ACTIVE                     0x01
 310
 311#define AS_FAULTSTATUS_ACCESS_TYPE_MASK         (0x3 << 8)
 312#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC       (0x0 << 8)
 313#define AS_FAULTSTATUS_ACCESS_TYPE_EX           (0x1 << 8)
 314#define AS_FAULTSTATUS_ACCESS_TYPE_READ         (0x2 << 8)
 315#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE        (0x3 << 8)
 316
 317#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg)
 318#define gpu_read(dev, reg) readl(dev->iomem + reg)
 319
 320#endif
 321