linux/drivers/gpu/drm/vc4/vc4_gem.c
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   1/*
   2 * Copyright © 2014 Broadcom
   3 *
   4 * Permission is hereby granted, free of charge, to any person obtaining a
   5 * copy of this software and associated documentation files (the "Software"),
   6 * to deal in the Software without restriction, including without limitation
   7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
   8 * and/or sell copies of the Software, and to permit persons to whom the
   9 * Software is furnished to do so, subject to the following conditions:
  10 *
  11 * The above copyright notice and this permission notice (including the next
  12 * paragraph) shall be included in all copies or substantial portions of the
  13 * Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
  18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  21 * IN THE SOFTWARE.
  22 */
  23
  24#include <linux/module.h>
  25#include <linux/platform_device.h>
  26#include <linux/pm_runtime.h>
  27#include <linux/device.h>
  28#include <linux/io.h>
  29
  30#include "uapi/drm/vc4_drm.h"
  31#include "vc4_drv.h"
  32#include "vc4_regs.h"
  33#include "vc4_trace.h"
  34
  35static void
  36vc4_queue_hangcheck(struct drm_device *dev)
  37{
  38        struct vc4_dev *vc4 = to_vc4_dev(dev);
  39
  40        mod_timer(&vc4->hangcheck.timer,
  41                  round_jiffies_up(jiffies + msecs_to_jiffies(100)));
  42}
  43
  44struct vc4_hang_state {
  45        struct drm_vc4_get_hang_state user_state;
  46
  47        u32 bo_count;
  48        struct drm_gem_object **bo;
  49};
  50
  51static void
  52vc4_free_hang_state(struct drm_device *dev, struct vc4_hang_state *state)
  53{
  54        unsigned int i;
  55
  56        mutex_lock(&dev->struct_mutex);
  57        for (i = 0; i < state->user_state.bo_count; i++)
  58                drm_gem_object_unreference(state->bo[i]);
  59        mutex_unlock(&dev->struct_mutex);
  60
  61        kfree(state);
  62}
  63
  64int
  65vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
  66                         struct drm_file *file_priv)
  67{
  68        struct drm_vc4_get_hang_state *get_state = data;
  69        struct drm_vc4_get_hang_state_bo *bo_state;
  70        struct vc4_hang_state *kernel_state;
  71        struct drm_vc4_get_hang_state *state;
  72        struct vc4_dev *vc4 = to_vc4_dev(dev);
  73        unsigned long irqflags;
  74        u32 i;
  75        int ret = 0;
  76
  77        spin_lock_irqsave(&vc4->job_lock, irqflags);
  78        kernel_state = vc4->hang_state;
  79        if (!kernel_state) {
  80                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  81                return -ENOENT;
  82        }
  83        state = &kernel_state->user_state;
  84
  85        /* If the user's array isn't big enough, just return the
  86         * required array size.
  87         */
  88        if (get_state->bo_count < state->bo_count) {
  89                get_state->bo_count = state->bo_count;
  90                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  91                return 0;
  92        }
  93
  94        vc4->hang_state = NULL;
  95        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
  96
  97        /* Save the user's BO pointer, so we don't stomp it with the memcpy. */
  98        state->bo = get_state->bo;
  99        memcpy(get_state, state, sizeof(*state));
 100
 101        bo_state = kcalloc(state->bo_count, sizeof(*bo_state), GFP_KERNEL);
 102        if (!bo_state) {
 103                ret = -ENOMEM;
 104                goto err_free;
 105        }
 106
 107        for (i = 0; i < state->bo_count; i++) {
 108                struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]);
 109                u32 handle;
 110
 111                ret = drm_gem_handle_create(file_priv, kernel_state->bo[i],
 112                                            &handle);
 113
 114                if (ret) {
 115                        state->bo_count = i - 1;
 116                        goto err;
 117                }
 118                bo_state[i].handle = handle;
 119                bo_state[i].paddr = vc4_bo->base.paddr;
 120                bo_state[i].size = vc4_bo->base.base.size;
 121        }
 122
 123        if (copy_to_user((void __user *)(uintptr_t)get_state->bo,
 124                         bo_state,
 125                         state->bo_count * sizeof(*bo_state)))
 126                ret = -EFAULT;
 127
 128        kfree(bo_state);
 129
 130err_free:
 131
 132        vc4_free_hang_state(dev, kernel_state);
 133
 134err:
 135        return ret;
 136}
 137
 138static void
 139vc4_save_hang_state(struct drm_device *dev)
 140{
 141        struct vc4_dev *vc4 = to_vc4_dev(dev);
 142        struct drm_vc4_get_hang_state *state;
 143        struct vc4_hang_state *kernel_state;
 144        struct vc4_exec_info *exec[2];
 145        struct vc4_bo *bo;
 146        unsigned long irqflags;
 147        unsigned int i, j, unref_list_count, prev_idx;
 148
 149        kernel_state = kcalloc(1, sizeof(*kernel_state), GFP_KERNEL);
 150        if (!kernel_state)
 151                return;
 152
 153        state = &kernel_state->user_state;
 154
 155        spin_lock_irqsave(&vc4->job_lock, irqflags);
 156        exec[0] = vc4_first_bin_job(vc4);
 157        exec[1] = vc4_first_render_job(vc4);
 158        if (!exec[0] && !exec[1]) {
 159                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 160                return;
 161        }
 162
 163        /* Get the bos from both binner and renderer into hang state. */
 164        state->bo_count = 0;
 165        for (i = 0; i < 2; i++) {
 166                if (!exec[i])
 167                        continue;
 168
 169                unref_list_count = 0;
 170                list_for_each_entry(bo, &exec[i]->unref_list, unref_head)
 171                        unref_list_count++;
 172                state->bo_count += exec[i]->bo_count + unref_list_count;
 173        }
 174
 175        kernel_state->bo = kcalloc(state->bo_count,
 176                                   sizeof(*kernel_state->bo), GFP_ATOMIC);
 177
 178        if (!kernel_state->bo) {
 179                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 180                return;
 181        }
 182
 183        prev_idx = 0;
 184        for (i = 0; i < 2; i++) {
 185                if (!exec[i])
 186                        continue;
 187
 188                for (j = 0; j < exec[i]->bo_count; j++) {
 189                        drm_gem_object_reference(&exec[i]->bo[j]->base);
 190                        kernel_state->bo[j + prev_idx] = &exec[i]->bo[j]->base;
 191                }
 192
 193                list_for_each_entry(bo, &exec[i]->unref_list, unref_head) {
 194                        drm_gem_object_reference(&bo->base.base);
 195                        kernel_state->bo[j + prev_idx] = &bo->base.base;
 196                        j++;
 197                }
 198                prev_idx = j + 1;
 199        }
 200
 201        if (exec[0])
 202                state->start_bin = exec[0]->ct0ca;
 203        if (exec[1])
 204                state->start_render = exec[1]->ct1ca;
 205
 206        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 207
 208        state->ct0ca = V3D_READ(V3D_CTNCA(0));
 209        state->ct0ea = V3D_READ(V3D_CTNEA(0));
 210
 211        state->ct1ca = V3D_READ(V3D_CTNCA(1));
 212        state->ct1ea = V3D_READ(V3D_CTNEA(1));
 213
 214        state->ct0cs = V3D_READ(V3D_CTNCS(0));
 215        state->ct1cs = V3D_READ(V3D_CTNCS(1));
 216
 217        state->ct0ra0 = V3D_READ(V3D_CT00RA0);
 218        state->ct1ra0 = V3D_READ(V3D_CT01RA0);
 219
 220        state->bpca = V3D_READ(V3D_BPCA);
 221        state->bpcs = V3D_READ(V3D_BPCS);
 222        state->bpoa = V3D_READ(V3D_BPOA);
 223        state->bpos = V3D_READ(V3D_BPOS);
 224
 225        state->vpmbase = V3D_READ(V3D_VPMBASE);
 226
 227        state->dbge = V3D_READ(V3D_DBGE);
 228        state->fdbgo = V3D_READ(V3D_FDBGO);
 229        state->fdbgb = V3D_READ(V3D_FDBGB);
 230        state->fdbgr = V3D_READ(V3D_FDBGR);
 231        state->fdbgs = V3D_READ(V3D_FDBGS);
 232        state->errstat = V3D_READ(V3D_ERRSTAT);
 233
 234        spin_lock_irqsave(&vc4->job_lock, irqflags);
 235        if (vc4->hang_state) {
 236                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 237                vc4_free_hang_state(dev, kernel_state);
 238        } else {
 239                vc4->hang_state = kernel_state;
 240                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 241        }
 242}
 243
 244static void
 245vc4_reset(struct drm_device *dev)
 246{
 247        struct vc4_dev *vc4 = to_vc4_dev(dev);
 248
 249        DRM_INFO("Resetting GPU.\n");
 250
 251        mutex_lock(&vc4->power_lock);
 252        if (vc4->power_refcount) {
 253                /* Power the device off and back on the by dropping the
 254                 * reference on runtime PM.
 255                 */
 256                pm_runtime_put_sync_suspend(&vc4->v3d->pdev->dev);
 257                pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 258        }
 259        mutex_unlock(&vc4->power_lock);
 260
 261        vc4_irq_reset(dev);
 262
 263        /* Rearm the hangcheck -- another job might have been waiting
 264         * for our hung one to get kicked off, and vc4_irq_reset()
 265         * would have started it.
 266         */
 267        vc4_queue_hangcheck(dev);
 268}
 269
 270static void
 271vc4_reset_work(struct work_struct *work)
 272{
 273        struct vc4_dev *vc4 =
 274                container_of(work, struct vc4_dev, hangcheck.reset_work);
 275
 276        vc4_save_hang_state(vc4->dev);
 277
 278        vc4_reset(vc4->dev);
 279}
 280
 281static void
 282vc4_hangcheck_elapsed(unsigned long data)
 283{
 284        struct drm_device *dev = (struct drm_device *)data;
 285        struct vc4_dev *vc4 = to_vc4_dev(dev);
 286        uint32_t ct0ca, ct1ca;
 287        unsigned long irqflags;
 288        struct vc4_exec_info *bin_exec, *render_exec;
 289
 290        spin_lock_irqsave(&vc4->job_lock, irqflags);
 291
 292        bin_exec = vc4_first_bin_job(vc4);
 293        render_exec = vc4_first_render_job(vc4);
 294
 295        /* If idle, we can stop watching for hangs. */
 296        if (!bin_exec && !render_exec) {
 297                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 298                return;
 299        }
 300
 301        ct0ca = V3D_READ(V3D_CTNCA(0));
 302        ct1ca = V3D_READ(V3D_CTNCA(1));
 303
 304        /* If we've made any progress in execution, rearm the timer
 305         * and wait.
 306         */
 307        if ((bin_exec && ct0ca != bin_exec->last_ct0ca) ||
 308            (render_exec && ct1ca != render_exec->last_ct1ca)) {
 309                if (bin_exec)
 310                        bin_exec->last_ct0ca = ct0ca;
 311                if (render_exec)
 312                        render_exec->last_ct1ca = ct1ca;
 313                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 314                vc4_queue_hangcheck(dev);
 315                return;
 316        }
 317
 318        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 319
 320        /* We've gone too long with no progress, reset.  This has to
 321         * be done from a work struct, since resetting can sleep and
 322         * this timer hook isn't allowed to.
 323         */
 324        schedule_work(&vc4->hangcheck.reset_work);
 325}
 326
 327static void
 328submit_cl(struct drm_device *dev, uint32_t thread, uint32_t start, uint32_t end)
 329{
 330        struct vc4_dev *vc4 = to_vc4_dev(dev);
 331
 332        /* Set the current and end address of the control list.
 333         * Writing the end register is what starts the job.
 334         */
 335        V3D_WRITE(V3D_CTNCA(thread), start);
 336        V3D_WRITE(V3D_CTNEA(thread), end);
 337}
 338
 339int
 340vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, uint64_t timeout_ns,
 341                   bool interruptible)
 342{
 343        struct vc4_dev *vc4 = to_vc4_dev(dev);
 344        int ret = 0;
 345        unsigned long timeout_expire;
 346        DEFINE_WAIT(wait);
 347
 348        if (vc4->finished_seqno >= seqno)
 349                return 0;
 350
 351        if (timeout_ns == 0)
 352                return -ETIME;
 353
 354        timeout_expire = jiffies + nsecs_to_jiffies(timeout_ns);
 355
 356        trace_vc4_wait_for_seqno_begin(dev, seqno, timeout_ns);
 357        for (;;) {
 358                prepare_to_wait(&vc4->job_wait_queue, &wait,
 359                                interruptible ? TASK_INTERRUPTIBLE :
 360                                TASK_UNINTERRUPTIBLE);
 361
 362                if (interruptible && signal_pending(current)) {
 363                        ret = -ERESTARTSYS;
 364                        break;
 365                }
 366
 367                if (vc4->finished_seqno >= seqno)
 368                        break;
 369
 370                if (timeout_ns != ~0ull) {
 371                        if (time_after_eq(jiffies, timeout_expire)) {
 372                                ret = -ETIME;
 373                                break;
 374                        }
 375                        schedule_timeout(timeout_expire - jiffies);
 376                } else {
 377                        schedule();
 378                }
 379        }
 380
 381        finish_wait(&vc4->job_wait_queue, &wait);
 382        trace_vc4_wait_for_seqno_end(dev, seqno);
 383
 384        return ret;
 385}
 386
 387static void
 388vc4_flush_caches(struct drm_device *dev)
 389{
 390        struct vc4_dev *vc4 = to_vc4_dev(dev);
 391
 392        /* Flush the GPU L2 caches.  These caches sit on top of system
 393         * L3 (the 128kb or so shared with the CPU), and are
 394         * non-allocating in the L3.
 395         */
 396        V3D_WRITE(V3D_L2CACTL,
 397                  V3D_L2CACTL_L2CCLR);
 398
 399        V3D_WRITE(V3D_SLCACTL,
 400                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T1CC) |
 401                  VC4_SET_FIELD(0xf, V3D_SLCACTL_T0CC) |
 402                  VC4_SET_FIELD(0xf, V3D_SLCACTL_UCC) |
 403                  VC4_SET_FIELD(0xf, V3D_SLCACTL_ICC));
 404}
 405
 406/* Sets the registers for the next job to be actually be executed in
 407 * the hardware.
 408 *
 409 * The job_lock should be held during this.
 410 */
 411void
 412vc4_submit_next_bin_job(struct drm_device *dev)
 413{
 414        struct vc4_dev *vc4 = to_vc4_dev(dev);
 415        struct vc4_exec_info *exec;
 416
 417again:
 418        exec = vc4_first_bin_job(vc4);
 419        if (!exec)
 420                return;
 421
 422        vc4_flush_caches(dev);
 423
 424        /* Disable the binner's pre-loaded overflow memory address */
 425        V3D_WRITE(V3D_BPOA, 0);
 426        V3D_WRITE(V3D_BPOS, 0);
 427
 428        /* Either put the job in the binner if it uses the binner, or
 429         * immediately move it to the to-be-rendered queue.
 430         */
 431        if (exec->ct0ca != exec->ct0ea) {
 432                submit_cl(dev, 0, exec->ct0ca, exec->ct0ea);
 433        } else {
 434                vc4_move_job_to_render(dev, exec);
 435                goto again;
 436        }
 437}
 438
 439void
 440vc4_submit_next_render_job(struct drm_device *dev)
 441{
 442        struct vc4_dev *vc4 = to_vc4_dev(dev);
 443        struct vc4_exec_info *exec = vc4_first_render_job(vc4);
 444
 445        if (!exec)
 446                return;
 447
 448        submit_cl(dev, 1, exec->ct1ca, exec->ct1ea);
 449}
 450
 451void
 452vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec)
 453{
 454        struct vc4_dev *vc4 = to_vc4_dev(dev);
 455        bool was_empty = list_empty(&vc4->render_job_list);
 456
 457        list_move_tail(&exec->head, &vc4->render_job_list);
 458        if (was_empty)
 459                vc4_submit_next_render_job(dev);
 460}
 461
 462static void
 463vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno)
 464{
 465        struct vc4_bo *bo;
 466        unsigned i;
 467
 468        for (i = 0; i < exec->bo_count; i++) {
 469                bo = to_vc4_bo(&exec->bo[i]->base);
 470                bo->seqno = seqno;
 471        }
 472
 473        list_for_each_entry(bo, &exec->unref_list, unref_head) {
 474                bo->seqno = seqno;
 475        }
 476}
 477
 478/* Queues a struct vc4_exec_info for execution.  If no job is
 479 * currently executing, then submits it.
 480 *
 481 * Unlike most GPUs, our hardware only handles one command list at a
 482 * time.  To queue multiple jobs at once, we'd need to edit the
 483 * previous command list to have a jump to the new one at the end, and
 484 * then bump the end address.  That's a change for a later date,
 485 * though.
 486 */
 487static void
 488vc4_queue_submit(struct drm_device *dev, struct vc4_exec_info *exec)
 489{
 490        struct vc4_dev *vc4 = to_vc4_dev(dev);
 491        uint64_t seqno;
 492        unsigned long irqflags;
 493
 494        spin_lock_irqsave(&vc4->job_lock, irqflags);
 495
 496        seqno = ++vc4->emit_seqno;
 497        exec->seqno = seqno;
 498        vc4_update_bo_seqnos(exec, seqno);
 499
 500        list_add_tail(&exec->head, &vc4->bin_job_list);
 501
 502        /* If no job was executing, kick ours off.  Otherwise, it'll
 503         * get started when the previous job's flush done interrupt
 504         * occurs.
 505         */
 506        if (vc4_first_bin_job(vc4) == exec) {
 507                vc4_submit_next_bin_job(dev);
 508                vc4_queue_hangcheck(dev);
 509        }
 510
 511        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 512}
 513
 514/**
 515 * Looks up a bunch of GEM handles for BOs and stores the array for
 516 * use in the command validator that actually writes relocated
 517 * addresses pointing to them.
 518 */
 519static int
 520vc4_cl_lookup_bos(struct drm_device *dev,
 521                  struct drm_file *file_priv,
 522                  struct vc4_exec_info *exec)
 523{
 524        struct drm_vc4_submit_cl *args = exec->args;
 525        uint32_t *handles;
 526        int ret = 0;
 527        int i;
 528
 529        exec->bo_count = args->bo_handle_count;
 530
 531        if (!exec->bo_count) {
 532                /* See comment on bo_index for why we have to check
 533                 * this.
 534                 */
 535                DRM_ERROR("Rendering requires BOs to validate\n");
 536                return -EINVAL;
 537        }
 538
 539        exec->bo = kcalloc(exec->bo_count, sizeof(struct drm_gem_cma_object *),
 540                           GFP_KERNEL);
 541        if (!exec->bo) {
 542                DRM_ERROR("Failed to allocate validated BO pointers\n");
 543                return -ENOMEM;
 544        }
 545
 546        handles = drm_malloc_ab(exec->bo_count, sizeof(uint32_t));
 547        if (!handles) {
 548                DRM_ERROR("Failed to allocate incoming GEM handles\n");
 549                goto fail;
 550        }
 551
 552        ret = copy_from_user(handles,
 553                             (void __user *)(uintptr_t)args->bo_handles,
 554                             exec->bo_count * sizeof(uint32_t));
 555        if (ret) {
 556                DRM_ERROR("Failed to copy in GEM handles\n");
 557                goto fail;
 558        }
 559
 560        spin_lock(&file_priv->table_lock);
 561        for (i = 0; i < exec->bo_count; i++) {
 562                struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
 563                                                     handles[i]);
 564                if (!bo) {
 565                        DRM_ERROR("Failed to look up GEM BO %d: %d\n",
 566                                  i, handles[i]);
 567                        ret = -EINVAL;
 568                        spin_unlock(&file_priv->table_lock);
 569                        goto fail;
 570                }
 571                drm_gem_object_reference(bo);
 572                exec->bo[i] = (struct drm_gem_cma_object *)bo;
 573        }
 574        spin_unlock(&file_priv->table_lock);
 575
 576fail:
 577        kfree(handles);
 578        return 0;
 579}
 580
 581static int
 582vc4_get_bcl(struct drm_device *dev, struct vc4_exec_info *exec)
 583{
 584        struct drm_vc4_submit_cl *args = exec->args;
 585        void *temp = NULL;
 586        void *bin;
 587        int ret = 0;
 588        uint32_t bin_offset = 0;
 589        uint32_t shader_rec_offset = roundup(bin_offset + args->bin_cl_size,
 590                                             16);
 591        uint32_t uniforms_offset = shader_rec_offset + args->shader_rec_size;
 592        uint32_t exec_size = uniforms_offset + args->uniforms_size;
 593        uint32_t temp_size = exec_size + (sizeof(struct vc4_shader_state) *
 594                                          args->shader_rec_count);
 595        struct vc4_bo *bo;
 596
 597        if (uniforms_offset < shader_rec_offset ||
 598            exec_size < uniforms_offset ||
 599            args->shader_rec_count >= (UINT_MAX /
 600                                          sizeof(struct vc4_shader_state)) ||
 601            temp_size < exec_size) {
 602                DRM_ERROR("overflow in exec arguments\n");
 603                goto fail;
 604        }
 605
 606        /* Allocate space where we'll store the copied in user command lists
 607         * and shader records.
 608         *
 609         * We don't just copy directly into the BOs because we need to
 610         * read the contents back for validation, and I think the
 611         * bo->vaddr is uncached access.
 612         */
 613        temp = kmalloc(temp_size, GFP_KERNEL);
 614        if (!temp) {
 615                DRM_ERROR("Failed to allocate storage for copying "
 616                          "in bin/render CLs.\n");
 617                ret = -ENOMEM;
 618                goto fail;
 619        }
 620        bin = temp + bin_offset;
 621        exec->shader_rec_u = temp + shader_rec_offset;
 622        exec->uniforms_u = temp + uniforms_offset;
 623        exec->shader_state = temp + exec_size;
 624        exec->shader_state_size = args->shader_rec_count;
 625
 626        if (copy_from_user(bin,
 627                           (void __user *)(uintptr_t)args->bin_cl,
 628                           args->bin_cl_size)) {
 629                ret = -EFAULT;
 630                goto fail;
 631        }
 632
 633        if (copy_from_user(exec->shader_rec_u,
 634                           (void __user *)(uintptr_t)args->shader_rec,
 635                           args->shader_rec_size)) {
 636                ret = -EFAULT;
 637                goto fail;
 638        }
 639
 640        if (copy_from_user(exec->uniforms_u,
 641                           (void __user *)(uintptr_t)args->uniforms,
 642                           args->uniforms_size)) {
 643                ret = -EFAULT;
 644                goto fail;
 645        }
 646
 647        bo = vc4_bo_create(dev, exec_size, true);
 648        if (IS_ERR(bo)) {
 649                DRM_ERROR("Couldn't allocate BO for binning\n");
 650                ret = PTR_ERR(bo);
 651                goto fail;
 652        }
 653        exec->exec_bo = &bo->base;
 654
 655        list_add_tail(&to_vc4_bo(&exec->exec_bo->base)->unref_head,
 656                      &exec->unref_list);
 657
 658        exec->ct0ca = exec->exec_bo->paddr + bin_offset;
 659
 660        exec->bin_u = bin;
 661
 662        exec->shader_rec_v = exec->exec_bo->vaddr + shader_rec_offset;
 663        exec->shader_rec_p = exec->exec_bo->paddr + shader_rec_offset;
 664        exec->shader_rec_size = args->shader_rec_size;
 665
 666        exec->uniforms_v = exec->exec_bo->vaddr + uniforms_offset;
 667        exec->uniforms_p = exec->exec_bo->paddr + uniforms_offset;
 668        exec->uniforms_size = args->uniforms_size;
 669
 670        ret = vc4_validate_bin_cl(dev,
 671                                  exec->exec_bo->vaddr + bin_offset,
 672                                  bin,
 673                                  exec);
 674        if (ret)
 675                goto fail;
 676
 677        ret = vc4_validate_shader_recs(dev, exec);
 678
 679fail:
 680        kfree(temp);
 681        return ret;
 682}
 683
 684static void
 685vc4_complete_exec(struct drm_device *dev, struct vc4_exec_info *exec)
 686{
 687        struct vc4_dev *vc4 = to_vc4_dev(dev);
 688        unsigned i;
 689
 690        /* Need the struct lock for drm_gem_object_unreference(). */
 691        mutex_lock(&dev->struct_mutex);
 692        if (exec->bo) {
 693                for (i = 0; i < exec->bo_count; i++)
 694                        drm_gem_object_unreference(&exec->bo[i]->base);
 695                kfree(exec->bo);
 696        }
 697
 698        while (!list_empty(&exec->unref_list)) {
 699                struct vc4_bo *bo = list_first_entry(&exec->unref_list,
 700                                                     struct vc4_bo, unref_head);
 701                list_del(&bo->unref_head);
 702                drm_gem_object_unreference(&bo->base.base);
 703        }
 704        mutex_unlock(&dev->struct_mutex);
 705
 706        mutex_lock(&vc4->power_lock);
 707        if (--vc4->power_refcount == 0)
 708                pm_runtime_put(&vc4->v3d->pdev->dev);
 709        mutex_unlock(&vc4->power_lock);
 710
 711        kfree(exec);
 712}
 713
 714void
 715vc4_job_handle_completed(struct vc4_dev *vc4)
 716{
 717        unsigned long irqflags;
 718        struct vc4_seqno_cb *cb, *cb_temp;
 719
 720        spin_lock_irqsave(&vc4->job_lock, irqflags);
 721        while (!list_empty(&vc4->job_done_list)) {
 722                struct vc4_exec_info *exec =
 723                        list_first_entry(&vc4->job_done_list,
 724                                         struct vc4_exec_info, head);
 725                list_del(&exec->head);
 726
 727                spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 728                vc4_complete_exec(vc4->dev, exec);
 729                spin_lock_irqsave(&vc4->job_lock, irqflags);
 730        }
 731
 732        list_for_each_entry_safe(cb, cb_temp, &vc4->seqno_cb_list, work.entry) {
 733                if (cb->seqno <= vc4->finished_seqno) {
 734                        list_del_init(&cb->work.entry);
 735                        schedule_work(&cb->work);
 736                }
 737        }
 738
 739        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 740}
 741
 742static void vc4_seqno_cb_work(struct work_struct *work)
 743{
 744        struct vc4_seqno_cb *cb = container_of(work, struct vc4_seqno_cb, work);
 745
 746        cb->func(cb);
 747}
 748
 749int vc4_queue_seqno_cb(struct drm_device *dev,
 750                       struct vc4_seqno_cb *cb, uint64_t seqno,
 751                       void (*func)(struct vc4_seqno_cb *cb))
 752{
 753        struct vc4_dev *vc4 = to_vc4_dev(dev);
 754        int ret = 0;
 755        unsigned long irqflags;
 756
 757        cb->func = func;
 758        INIT_WORK(&cb->work, vc4_seqno_cb_work);
 759
 760        spin_lock_irqsave(&vc4->job_lock, irqflags);
 761        if (seqno > vc4->finished_seqno) {
 762                cb->seqno = seqno;
 763                list_add_tail(&cb->work.entry, &vc4->seqno_cb_list);
 764        } else {
 765                schedule_work(&cb->work);
 766        }
 767        spin_unlock_irqrestore(&vc4->job_lock, irqflags);
 768
 769        return ret;
 770}
 771
 772/* Scheduled when any job has been completed, this walks the list of
 773 * jobs that had completed and unrefs their BOs and frees their exec
 774 * structs.
 775 */
 776static void
 777vc4_job_done_work(struct work_struct *work)
 778{
 779        struct vc4_dev *vc4 =
 780                container_of(work, struct vc4_dev, job_done_work);
 781
 782        vc4_job_handle_completed(vc4);
 783}
 784
 785static int
 786vc4_wait_for_seqno_ioctl_helper(struct drm_device *dev,
 787                                uint64_t seqno,
 788                                uint64_t *timeout_ns)
 789{
 790        unsigned long start = jiffies;
 791        int ret = vc4_wait_for_seqno(dev, seqno, *timeout_ns, true);
 792
 793        if ((ret == -EINTR || ret == -ERESTARTSYS) && *timeout_ns != ~0ull) {
 794                uint64_t delta = jiffies_to_nsecs(jiffies - start);
 795
 796                if (*timeout_ns >= delta)
 797                        *timeout_ns -= delta;
 798        }
 799
 800        return ret;
 801}
 802
 803int
 804vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
 805                     struct drm_file *file_priv)
 806{
 807        struct drm_vc4_wait_seqno *args = data;
 808
 809        return vc4_wait_for_seqno_ioctl_helper(dev, args->seqno,
 810                                               &args->timeout_ns);
 811}
 812
 813int
 814vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
 815                  struct drm_file *file_priv)
 816{
 817        int ret;
 818        struct drm_vc4_wait_bo *args = data;
 819        struct drm_gem_object *gem_obj;
 820        struct vc4_bo *bo;
 821
 822        if (args->pad != 0)
 823                return -EINVAL;
 824
 825        gem_obj = drm_gem_object_lookup(dev, file_priv, args->handle);
 826        if (!gem_obj) {
 827                DRM_ERROR("Failed to look up GEM BO %d\n", args->handle);
 828                return -EINVAL;
 829        }
 830        bo = to_vc4_bo(gem_obj);
 831
 832        ret = vc4_wait_for_seqno_ioctl_helper(dev, bo->seqno,
 833                                              &args->timeout_ns);
 834
 835        drm_gem_object_unreference_unlocked(gem_obj);
 836        return ret;
 837}
 838
 839/**
 840 * Submits a command list to the VC4.
 841 *
 842 * This is what is called batchbuffer emitting on other hardware.
 843 */
 844int
 845vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
 846                    struct drm_file *file_priv)
 847{
 848        struct vc4_dev *vc4 = to_vc4_dev(dev);
 849        struct drm_vc4_submit_cl *args = data;
 850        struct vc4_exec_info *exec;
 851        int ret = 0;
 852
 853        if ((args->flags & ~VC4_SUBMIT_CL_USE_CLEAR_COLOR) != 0) {
 854                DRM_ERROR("Unknown flags: 0x%02x\n", args->flags);
 855                return -EINVAL;
 856        }
 857
 858        exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
 859        if (!exec) {
 860                DRM_ERROR("malloc failure on exec struct\n");
 861                return -ENOMEM;
 862        }
 863
 864        mutex_lock(&vc4->power_lock);
 865        if (vc4->power_refcount++ == 0)
 866                ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
 867        mutex_unlock(&vc4->power_lock);
 868        if (ret < 0) {
 869                kfree(exec);
 870                return ret;
 871        }
 872
 873        exec->args = args;
 874        INIT_LIST_HEAD(&exec->unref_list);
 875
 876        ret = vc4_cl_lookup_bos(dev, file_priv, exec);
 877        if (ret)
 878                goto fail;
 879
 880        if (exec->args->bin_cl_size != 0) {
 881                ret = vc4_get_bcl(dev, exec);
 882                if (ret)
 883                        goto fail;
 884        } else {
 885                exec->ct0ca = 0;
 886                exec->ct0ea = 0;
 887        }
 888
 889        ret = vc4_get_rcl(dev, exec);
 890        if (ret)
 891                goto fail;
 892
 893        /* Clear this out of the struct we'll be putting in the queue,
 894         * since it's part of our stack.
 895         */
 896        exec->args = NULL;
 897
 898        vc4_queue_submit(dev, exec);
 899
 900        /* Return the seqno for our job. */
 901        args->seqno = vc4->emit_seqno;
 902
 903        return 0;
 904
 905fail:
 906        vc4_complete_exec(vc4->dev, exec);
 907
 908        return ret;
 909}
 910
 911void
 912vc4_gem_init(struct drm_device *dev)
 913{
 914        struct vc4_dev *vc4 = to_vc4_dev(dev);
 915
 916        INIT_LIST_HEAD(&vc4->bin_job_list);
 917        INIT_LIST_HEAD(&vc4->render_job_list);
 918        INIT_LIST_HEAD(&vc4->job_done_list);
 919        INIT_LIST_HEAD(&vc4->seqno_cb_list);
 920        spin_lock_init(&vc4->job_lock);
 921
 922        INIT_WORK(&vc4->hangcheck.reset_work, vc4_reset_work);
 923        setup_timer(&vc4->hangcheck.timer,
 924                    vc4_hangcheck_elapsed,
 925                    (unsigned long)dev);
 926
 927        INIT_WORK(&vc4->job_done_work, vc4_job_done_work);
 928
 929        mutex_init(&vc4->power_lock);
 930}
 931
 932void
 933vc4_gem_destroy(struct drm_device *dev)
 934{
 935        struct vc4_dev *vc4 = to_vc4_dev(dev);
 936
 937        /* Waiting for exec to finish would need to be done before
 938         * unregistering V3D.
 939         */
 940        WARN_ON(vc4->emit_seqno != vc4->finished_seqno);
 941
 942        /* V3D should already have disabled its interrupt and cleared
 943         * the overflow allocation registers.  Now free the object.
 944         */
 945        if (vc4->overflow_mem) {
 946                drm_gem_object_unreference_unlocked(&vc4->overflow_mem->base.base);
 947                vc4->overflow_mem = NULL;
 948        }
 949
 950        vc4_bo_cache_destroy(dev);
 951
 952        if (vc4->hang_state)
 953                vc4_free_hang_state(dev, vc4->hang_state);
 954}
 955