linux/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h
<<
>>
Prefs
   1/**********************************************************
   2 * Copyright 1998-2015 VMware, Inc.  All rights reserved.
   3 *
   4 * Permission is hereby granted, free of charge, to any person
   5 * obtaining a copy of this software and associated documentation
   6 * files (the "Software"), to deal in the Software without
   7 * restriction, including without limitation the rights to use, copy,
   8 * modify, merge, publish, distribute, sublicense, and/or sell copies
   9 * of the Software, and to permit persons to whom the Software is
  10 * furnished to do so, subject to the following conditions:
  11 *
  12 * The above copyright notice and this permission notice shall be
  13 * included in all copies or substantial portions of the Software.
  14 *
  15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
  18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
  19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
  20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
  21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
  22 * SOFTWARE.
  23 *
  24 **********************************************************/
  25
  26/*
  27 * svga3d_devcaps.h --
  28 *
  29 *       SVGA 3d caps definitions
  30 */
  31
  32#ifndef _SVGA3D_DEVCAPS_H_
  33#define _SVGA3D_DEVCAPS_H_
  34
  35#define INCLUDE_ALLOW_MODULE
  36#define INCLUDE_ALLOW_USERLEVEL
  37#define INCLUDE_ALLOW_VMCORE
  38
  39#include "includeCheck.h"
  40
  41/*
  42 * 3D Hardware Version
  43 *
  44 *   The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
  45 *   register.   Is set by the host and read by the guest.  This lets
  46 *   us make new guest drivers which are backwards-compatible with old
  47 *   SVGA hardware revisions.  It does not let us support old guest
  48 *   drivers.  Good enough for now.
  49 *
  50 */
  51
  52#define SVGA3D_MAKE_HWVERSION(major, minor)      (((major) << 16) | ((minor) & 0xFF))
  53#define SVGA3D_MAJOR_HWVERSION(version)          ((version) >> 16)
  54#define SVGA3D_MINOR_HWVERSION(version)          ((version) & 0xFF)
  55
  56typedef enum {
  57   SVGA3D_HWVERSION_WS5_RC1   = SVGA3D_MAKE_HWVERSION(0, 1),
  58   SVGA3D_HWVERSION_WS5_RC2   = SVGA3D_MAKE_HWVERSION(0, 2),
  59   SVGA3D_HWVERSION_WS51_RC1  = SVGA3D_MAKE_HWVERSION(0, 3),
  60   SVGA3D_HWVERSION_WS6_B1    = SVGA3D_MAKE_HWVERSION(1, 1),
  61   SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
  62   SVGA3D_HWVERSION_WS65_B1   = SVGA3D_MAKE_HWVERSION(2, 0),
  63   SVGA3D_HWVERSION_WS8_B1    = SVGA3D_MAKE_HWVERSION(2, 1),
  64   SVGA3D_HWVERSION_CURRENT   = SVGA3D_HWVERSION_WS8_B1,
  65} SVGA3dHardwareVersion;
  66
  67/*
  68 * DevCap indexes.
  69 */
  70
  71typedef enum {
  72   SVGA3D_DEVCAP_INVALID                           = ((uint32)-1),
  73   SVGA3D_DEVCAP_3D                                = 0,
  74   SVGA3D_DEVCAP_MAX_LIGHTS                        = 1,
  75
  76   /*
  77    * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
  78    * fixed-function texture units available. Each of these units
  79    * work in both FFP and Shader modes, and they support texture
  80    * transforms and texture coordinates. The host may have additional
  81    * texture image units that are only usable with shaders.
  82    */
  83   SVGA3D_DEVCAP_MAX_TEXTURES                      = 2,
  84   SVGA3D_DEVCAP_MAX_CLIP_PLANES                   = 3,
  85   SVGA3D_DEVCAP_VERTEX_SHADER_VERSION             = 4,
  86   SVGA3D_DEVCAP_VERTEX_SHADER                     = 5,
  87   SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION           = 6,
  88   SVGA3D_DEVCAP_FRAGMENT_SHADER                   = 7,
  89   SVGA3D_DEVCAP_MAX_RENDER_TARGETS                = 8,
  90   SVGA3D_DEVCAP_S23E8_TEXTURES                    = 9,
  91   SVGA3D_DEVCAP_S10E5_TEXTURES                    = 10,
  92   SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND             = 11,
  93   SVGA3D_DEVCAP_D16_BUFFER_FORMAT                 = 12,
  94   SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT               = 13,
  95   SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT               = 14,
  96   SVGA3D_DEVCAP_QUERY_TYPES                       = 15,
  97   SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING         = 16,
  98   SVGA3D_DEVCAP_MAX_POINT_SIZE                    = 17,
  99   SVGA3D_DEVCAP_MAX_SHADER_TEXTURES               = 18,
 100   SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH                 = 19,
 101   SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT                = 20,
 102   SVGA3D_DEVCAP_MAX_VOLUME_EXTENT                 = 21,
 103   SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT                = 22,
 104   SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO          = 23,
 105   SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY            = 24,
 106   SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT               = 25,
 107   SVGA3D_DEVCAP_MAX_VERTEX_INDEX                  = 26,
 108   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS    = 27,
 109   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS  = 28,
 110   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS           = 29,
 111   SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS         = 30,
 112   SVGA3D_DEVCAP_TEXTURE_OPS                       = 31,
 113   SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8               = 32,
 114   SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8               = 33,
 115   SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10            = 34,
 116   SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5               = 35,
 117   SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5               = 36,
 118   SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4               = 37,
 119   SVGA3D_DEVCAP_SURFACEFMT_R5G6B5                 = 38,
 120   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16            = 39,
 121   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8      = 40,
 122   SVGA3D_DEVCAP_SURFACEFMT_ALPHA8                 = 41,
 123   SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8             = 42,
 124   SVGA3D_DEVCAP_SURFACEFMT_Z_D16                  = 43,
 125   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8                = 44,
 126   SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8                = 45,
 127   SVGA3D_DEVCAP_SURFACEFMT_DXT1                   = 46,
 128   SVGA3D_DEVCAP_SURFACEFMT_DXT2                   = 47,
 129   SVGA3D_DEVCAP_SURFACEFMT_DXT3                   = 48,
 130   SVGA3D_DEVCAP_SURFACEFMT_DXT4                   = 49,
 131   SVGA3D_DEVCAP_SURFACEFMT_DXT5                   = 50,
 132   SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8           = 51,
 133   SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10            = 52,
 134   SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8               = 53,
 135   SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8               = 54,
 136   SVGA3D_DEVCAP_SURFACEFMT_CxV8U8                 = 55,
 137   SVGA3D_DEVCAP_SURFACEFMT_R_S10E5                = 56,
 138   SVGA3D_DEVCAP_SURFACEFMT_R_S23E8                = 57,
 139   SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5               = 58,
 140   SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8               = 59,
 141   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5             = 60,
 142   SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8             = 61,
 143
 144   /*
 145    * There is a hole in our devcap definitions for
 146    * historical reasons.
 147    *
 148    * Define a constant just for completeness.
 149    */
 150   SVGA3D_DEVCAP_MISSING62                         = 62,
 151
 152   SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES        = 63,
 153
 154   /*
 155    * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
 156    * render targets.  This does not include the depth or stencil targets.
 157    */
 158   SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS   = 64,
 159
 160   SVGA3D_DEVCAP_SURFACEFMT_V16U16                 = 65,
 161   SVGA3D_DEVCAP_SURFACEFMT_G16R16                 = 66,
 162   SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16           = 67,
 163   SVGA3D_DEVCAP_SURFACEFMT_UYVY                   = 68,
 164   SVGA3D_DEVCAP_SURFACEFMT_YUY2                   = 69,
 165   SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES    = 70,
 166   SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES       = 71,
 167   SVGA3D_DEVCAP_ALPHATOCOVERAGE                   = 72,
 168   SVGA3D_DEVCAP_SUPERSAMPLE                       = 73,
 169   SVGA3D_DEVCAP_AUTOGENMIPMAPS                    = 74,
 170   SVGA3D_DEVCAP_SURFACEFMT_NV12                   = 75,
 171   SVGA3D_DEVCAP_SURFACEFMT_AYUV                   = 76,
 172
 173   /*
 174    * This is the maximum number of SVGA context IDs that the guest
 175    * can define using SVGA_3D_CMD_CONTEXT_DEFINE.
 176    */
 177   SVGA3D_DEVCAP_MAX_CONTEXT_IDS                   = 77,
 178
 179   /*
 180    * This is the maximum number of SVGA surface IDs that the guest
 181    * can define using SVGA_3D_CMD_SURFACE_DEFINE*.
 182    */
 183   SVGA3D_DEVCAP_MAX_SURFACE_IDS                   = 78,
 184
 185   SVGA3D_DEVCAP_SURFACEFMT_Z_DF16                 = 79,
 186   SVGA3D_DEVCAP_SURFACEFMT_Z_DF24                 = 80,
 187   SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT            = 81,
 188
 189   SVGA3D_DEVCAP_SURFACEFMT_ATI1                   = 82,
 190   SVGA3D_DEVCAP_SURFACEFMT_ATI2                   = 83,
 191
 192   /*
 193    * Deprecated.
 194    */
 195   SVGA3D_DEVCAP_DEAD1                             = 84,
 196
 197   /*
 198    * This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
 199    * ored together, one for every type of video decoding supported.
 200    */
 201   SVGA3D_DEVCAP_VIDEO_DECODE                      = 85,
 202
 203   /*
 204    * This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
 205    * ored together, one for every type of video processing supported.
 206    */
 207   SVGA3D_DEVCAP_VIDEO_PROCESS                     = 86,
 208
 209   SVGA3D_DEVCAP_LINE_AA                           = 87,  /* boolean */
 210   SVGA3D_DEVCAP_LINE_STIPPLE                      = 88,  /* boolean */
 211   SVGA3D_DEVCAP_MAX_LINE_WIDTH                    = 89,  /* float */
 212   SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH                 = 90,  /* float */
 213
 214   SVGA3D_DEVCAP_SURFACEFMT_YV12                   = 91,
 215
 216   /*
 217    * Does the host support the SVGA logic ops commands?
 218    */
 219   SVGA3D_DEVCAP_LOGICOPS                          = 92,
 220
 221   /*
 222    * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
 223    */
 224   SVGA3D_DEVCAP_TS_COLOR_KEY                      = 93, /* boolean */
 225
 226   /*
 227    * Deprecated.
 228    */
 229   SVGA3D_DEVCAP_DEAD2                             = 94,
 230
 231   /*
 232    * Does the device support the DX commands?
 233    */
 234   SVGA3D_DEVCAP_DX                                = 95,
 235
 236   /*
 237    * What is the maximum size of a texture array?
 238    *
 239    * (Even if this cap is zero, cubemaps are still allowed.)
 240    */
 241   SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE            = 96,
 242
 243   /*
 244    * What is the maximum number of vertex buffers that can
 245    * be used in the DXContext inputAssembly?
 246    */
 247   SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS              = 97,
 248
 249   /*
 250    * What is the maximum number of constant buffers
 251    * that can be expected to work correctly with a
 252    * DX context?
 253    */
 254   SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS           = 98,
 255
 256   /*
 257    * Does the device support provoking vertex control?
 258    * If zero, the first vertex will always be the provoking vertex.
 259    */
 260   SVGA3D_DEVCAP_DX_PROVOKING_VERTEX               = 99,
 261
 262   SVGA3D_DEVCAP_DXFMT_X8R8G8B8                    = 100,
 263   SVGA3D_DEVCAP_DXFMT_A8R8G8B8                    = 101,
 264   SVGA3D_DEVCAP_DXFMT_R5G6B5                      = 102,
 265   SVGA3D_DEVCAP_DXFMT_X1R5G5B5                    = 103,
 266   SVGA3D_DEVCAP_DXFMT_A1R5G5B5                    = 104,
 267   SVGA3D_DEVCAP_DXFMT_A4R4G4B4                    = 105,
 268   SVGA3D_DEVCAP_DXFMT_Z_D32                       = 106,
 269   SVGA3D_DEVCAP_DXFMT_Z_D16                       = 107,
 270   SVGA3D_DEVCAP_DXFMT_Z_D24S8                     = 108,
 271   SVGA3D_DEVCAP_DXFMT_Z_D15S1                     = 109,
 272   SVGA3D_DEVCAP_DXFMT_LUMINANCE8                  = 110,
 273   SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4           = 111,
 274   SVGA3D_DEVCAP_DXFMT_LUMINANCE16                 = 112,
 275   SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8           = 113,
 276   SVGA3D_DEVCAP_DXFMT_DXT1                        = 114,
 277   SVGA3D_DEVCAP_DXFMT_DXT2                        = 115,
 278   SVGA3D_DEVCAP_DXFMT_DXT3                        = 116,
 279   SVGA3D_DEVCAP_DXFMT_DXT4                        = 117,
 280   SVGA3D_DEVCAP_DXFMT_DXT5                        = 118,
 281   SVGA3D_DEVCAP_DXFMT_BUMPU8V8                    = 119,
 282   SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5                  = 120,
 283   SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8                = 121,
 284   SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8                  = 122,
 285   SVGA3D_DEVCAP_DXFMT_ARGB_S10E5                  = 123,
 286   SVGA3D_DEVCAP_DXFMT_ARGB_S23E8                  = 124,
 287   SVGA3D_DEVCAP_DXFMT_A2R10G10B10                 = 125,
 288   SVGA3D_DEVCAP_DXFMT_V8U8                        = 126,
 289   SVGA3D_DEVCAP_DXFMT_Q8W8V8U8                    = 127,
 290   SVGA3D_DEVCAP_DXFMT_CxV8U8                      = 128,
 291   SVGA3D_DEVCAP_DXFMT_X8L8V8U8                    = 129,
 292   SVGA3D_DEVCAP_DXFMT_A2W10V10U10                 = 130,
 293   SVGA3D_DEVCAP_DXFMT_ALPHA8                      = 131,
 294   SVGA3D_DEVCAP_DXFMT_R_S10E5                     = 132,
 295   SVGA3D_DEVCAP_DXFMT_R_S23E8                     = 133,
 296   SVGA3D_DEVCAP_DXFMT_RG_S10E5                    = 134,
 297   SVGA3D_DEVCAP_DXFMT_RG_S23E8                    = 135,
 298   SVGA3D_DEVCAP_DXFMT_BUFFER                      = 136,
 299   SVGA3D_DEVCAP_DXFMT_Z_D24X8                     = 137,
 300   SVGA3D_DEVCAP_DXFMT_V16U16                      = 138,
 301   SVGA3D_DEVCAP_DXFMT_G16R16                      = 139,
 302   SVGA3D_DEVCAP_DXFMT_A16B16G16R16                = 140,
 303   SVGA3D_DEVCAP_DXFMT_UYVY                        = 141,
 304   SVGA3D_DEVCAP_DXFMT_YUY2                        = 142,
 305   SVGA3D_DEVCAP_DXFMT_NV12                        = 143,
 306   SVGA3D_DEVCAP_DXFMT_AYUV                        = 144,
 307   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS       = 145,
 308   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT           = 146,
 309   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT           = 147,
 310   SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS          = 148,
 311   SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT             = 149,
 312   SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT              = 150,
 313   SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT              = 151,
 314   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS       = 152,
 315   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT           = 153,
 316   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM          = 154,
 317   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT           = 155,
 318   SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS             = 156,
 319   SVGA3D_DEVCAP_DXFMT_R32G32_UINT                 = 157,
 320   SVGA3D_DEVCAP_DXFMT_R32G32_SINT                 = 158,
 321   SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS           = 159,
 322   SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT        = 160,
 323   SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS    = 161,
 324   SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT     = 162,
 325   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS        = 163,
 326   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT            = 164,
 327   SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT             = 165,
 328   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS           = 166,
 329   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM              = 167,
 330   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB         = 168,
 331   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT               = 169,
 332   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT               = 170,
 333   SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS             = 171,
 334   SVGA3D_DEVCAP_DXFMT_R16G16_UINT                 = 172,
 335   SVGA3D_DEVCAP_DXFMT_R16G16_SINT                 = 173,
 336   SVGA3D_DEVCAP_DXFMT_R32_TYPELESS                = 174,
 337   SVGA3D_DEVCAP_DXFMT_D32_FLOAT                   = 175,
 338   SVGA3D_DEVCAP_DXFMT_R32_UINT                    = 176,
 339   SVGA3D_DEVCAP_DXFMT_R32_SINT                    = 177,
 340   SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS              = 178,
 341   SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT           = 179,
 342   SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS       = 180,
 343   SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT        = 181,
 344   SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS               = 182,
 345   SVGA3D_DEVCAP_DXFMT_R8G8_UNORM                  = 183,
 346   SVGA3D_DEVCAP_DXFMT_R8G8_UINT                   = 184,
 347   SVGA3D_DEVCAP_DXFMT_R8G8_SINT                   = 185,
 348   SVGA3D_DEVCAP_DXFMT_R16_TYPELESS                = 186,
 349   SVGA3D_DEVCAP_DXFMT_R16_UNORM                   = 187,
 350   SVGA3D_DEVCAP_DXFMT_R16_UINT                    = 188,
 351   SVGA3D_DEVCAP_DXFMT_R16_SNORM                   = 189,
 352   SVGA3D_DEVCAP_DXFMT_R16_SINT                    = 190,
 353   SVGA3D_DEVCAP_DXFMT_R8_TYPELESS                 = 191,
 354   SVGA3D_DEVCAP_DXFMT_R8_UNORM                    = 192,
 355   SVGA3D_DEVCAP_DXFMT_R8_UINT                     = 193,
 356   SVGA3D_DEVCAP_DXFMT_R8_SNORM                    = 194,
 357   SVGA3D_DEVCAP_DXFMT_R8_SINT                     = 195,
 358   SVGA3D_DEVCAP_DXFMT_P8                          = 196,
 359   SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP          = 197,
 360   SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM             = 198,
 361   SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM             = 199,
 362   SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS                = 200,
 363   SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB              = 201,
 364   SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS                = 202,
 365   SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB              = 203,
 366   SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS                = 204,
 367   SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB              = 205,
 368   SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS                = 206,
 369   SVGA3D_DEVCAP_DXFMT_ATI1                        = 207,
 370   SVGA3D_DEVCAP_DXFMT_BC4_SNORM                   = 208,
 371   SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS                = 209,
 372   SVGA3D_DEVCAP_DXFMT_ATI2                        = 210,
 373   SVGA3D_DEVCAP_DXFMT_BC5_SNORM                   = 211,
 374   SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM  = 212,
 375   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS           = 213,
 376   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB         = 214,
 377   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS           = 215,
 378   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB         = 216,
 379   SVGA3D_DEVCAP_DXFMT_Z_DF16                      = 217,
 380   SVGA3D_DEVCAP_DXFMT_Z_DF24                      = 218,
 381   SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT                 = 219,
 382   SVGA3D_DEVCAP_DXFMT_YV12                        = 220,
 383   SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT          = 221,
 384   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT          = 222,
 385   SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM          = 223,
 386   SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT                = 224,
 387   SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM           = 225,
 388   SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM              = 226,
 389   SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT                = 227,
 390   SVGA3D_DEVCAP_DXFMT_R16G16_UNORM                = 228,
 391   SVGA3D_DEVCAP_DXFMT_R16G16_SNORM                = 229,
 392   SVGA3D_DEVCAP_DXFMT_R32_FLOAT                   = 230,
 393   SVGA3D_DEVCAP_DXFMT_R8G8_SNORM                  = 231,
 394   SVGA3D_DEVCAP_DXFMT_R16_FLOAT                   = 232,
 395   SVGA3D_DEVCAP_DXFMT_D16_UNORM                   = 233,
 396   SVGA3D_DEVCAP_DXFMT_A8_UNORM                    = 234,
 397   SVGA3D_DEVCAP_DXFMT_BC1_UNORM                   = 235,
 398   SVGA3D_DEVCAP_DXFMT_BC2_UNORM                   = 236,
 399   SVGA3D_DEVCAP_DXFMT_BC3_UNORM                   = 237,
 400   SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM                = 238,
 401   SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM              = 239,
 402   SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM              = 240,
 403   SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM              = 241,
 404   SVGA3D_DEVCAP_DXFMT_BC4_UNORM                   = 242,
 405   SVGA3D_DEVCAP_DXFMT_BC5_UNORM                   = 243,
 406
 407   SVGA3D_DEVCAP_MAX                       /* This must be the last index. */
 408} SVGA3dDevCapIndex;
 409
 410/*
 411 * Bit definitions for DXFMT devcaps
 412 *
 413 *
 414 * SUPPORTED: Can the format be defined?
 415 * SHADER_SAMPLE: Can the format be sampled from a shader?
 416 * COLOR_RENDERTARGET: Can the format be a color render target?
 417 * DEPTH_RENDERTARGET: Can the format be a depth render target?
 418 * BLENDABLE: Is the format blendable?
 419 * MIPS: Does the format support mip levels?
 420 * ARRAY: Does the format support texture arrays?
 421 * VOLUME: Does the format support having volume?
 422 * MULTISAMPLE_2: Does the format support 2x multisample?
 423 * MULTISAMPLE_4: Does the format support 4x multisample?
 424 * MULTISAMPLE_8: Does the format support 8x multisample?
 425 */
 426#define SVGA3D_DXFMT_SUPPORTED                (1 <<  0)
 427#define SVGA3D_DXFMT_SHADER_SAMPLE            (1 <<  1)
 428#define SVGA3D_DXFMT_COLOR_RENDERTARGET       (1 <<  2)
 429#define SVGA3D_DXFMT_DEPTH_RENDERTARGET       (1 <<  3)
 430#define SVGA3D_DXFMT_BLENDABLE                (1 <<  4)
 431#define SVGA3D_DXFMT_MIPS                     (1 <<  5)
 432#define SVGA3D_DXFMT_ARRAY                    (1 <<  6)
 433#define SVGA3D_DXFMT_VOLUME                   (1 <<  7)
 434#define SVGA3D_DXFMT_DX_VERTEX_BUFFER         (1 <<  8)
 435#define SVGADX_DXFMT_MULTISAMPLE_2            (1 <<  9)
 436#define SVGADX_DXFMT_MULTISAMPLE_4            (1 << 10)
 437#define SVGADX_DXFMT_MULTISAMPLE_8            (1 << 11)
 438#define SVGADX_DXFMT_MAX                      (1 << 12)
 439
 440/*
 441 * Convenience mask for any multisample capability.
 442 *
 443 * The multisample bits imply both load and render capability.
 444 */
 445#define SVGA3D_DXFMT_MULTISAMPLE ( \
 446           SVGADX_DXFMT_MULTISAMPLE_2 | \
 447           SVGADX_DXFMT_MULTISAMPLE_4 | \
 448           SVGADX_DXFMT_MULTISAMPLE_8 )
 449
 450typedef union {
 451   Bool   b;
 452   uint32 u;
 453   int32  i;
 454   float  f;
 455} SVGA3dDevCapResult;
 456
 457#endif /* _SVGA3D_DEVCAPS_H_ */
 458